" 'Ii • ". ~ r-I I ""'~ , i'" •
•
<
b y G il les Buss i er e An Alternat Reality Adventure f r ---;Y"",-';;~?.:.Q'P'( llCErlSEO FROM R. TAlS ORI A!l GAMES, INC. !@$"' ],. L • ,I _ ur-.I : 05 . <:11""' ...... $ Written by: MEOlA JUNKIE II is Copyright © 1993 Gilles Bussiere. All Gilles Bussiere Rights Reserved. From an original idea by: MEDIA JUNKIE II is a Trademark of lanus Publicatio,ns, Stephane Brochu Inc. and is published under license from R. Talsorian Games, Inc. CyberPunk is a Trademark of R. T alsorian Developer: Simon Belanger Games, Inc. Editor for R. Talsorian Games, Inc.: No part of this book can be reproduced without permis' Derek Quintanar sion from the publisher, except for review purposes. Any similarities to characters, situations, institutions, Copy Editing: Jean Carrieres Judith Lanouette corporations. etc. (without satiric intent) is strictly coinci dental. Lucien Soulban Printed in Canada. Art Director: Pierre Ouellette Published by: Layout: lanus Publications, Inc. Benoit Miller Jeff Fortier 2360 Avenue De LaSalle, Studio #211 Montreal. Qc Cover Art: Canada Thierry Labrosse HlV 2L 1 Interior Art: Stock # ICP 114 Thierry Labrosse Creative Team: DreamPod 9 Computer·generated Art: Jeff Fortier Benoit Miller All artwork © respective artists.
Citations © respective artists: © Star T rek,lParamount Pictures (p.4); © Faith No More/Slash/Reprise (p. 10); © Sting/A&M Records (p.17); © Genesis/Atlantic Records (p.23); © XTRO/Universal Pictures (p.29); © A·Ha/vVarner Bros (p.35).
Canadian Cataloguing in Publication Data
BUSSiere, Gilles, 1963-
Media Junkie 2: the final cut
"Alternate rea lity module for Cyberpunk"
ISBN 2-921573-09-1
1. Fantasy games. 2. Role playing. I. Title. III. Title: Media Junkie two.
GV1469.6.B872 1993 793.93 C93-097207-4
Legal deposit May 1993 Bibliotheque Nationale du Quebec National Library of Ca nada
ISBN 2-921573-01-6 FOREWORD ______EPISODE SIX ______
PLAY TIPS ...... 4 DRE~M POD 9 .•• ...... •...... ••.•••.•.•.•.•.•.•.•.•• 40 SlIMM~RY OF TME ~DVENTURE ...... 4 LOC~ION : PlrnBURGH HDTEl...... 40 HOOKS •••• •.•.•.•.•.•.•.•.•.••.•.•.•.•••.•.•••.•.•.••••••••.•.•••.•••.••••.•.•.. 5 LOC~ION : PlrnPEED DELIVERIES .•...•.••.•.•.•.•••...•• 40 MEETING WITH ~ MOGUL ...... 6 ACTION ...... •...... 41 FOX ENTERT~INMENT NETWORK •• .•.•.•...... •.•...... 7 ENCOUNTER: THE LIVING DE~D ..•.••.•••. ••• ...•.•...••..••.. 41 EPISODE OtiE _____ REACTIONS ...... 42 NPCS •..•.•.....•.••••.••..•. ..•.•...•....•....•..••••••..••••. •.•.•.• •••••••••• 42 THE OLD M~N AND TESSY •••. •.••••••••. •.•.•.•••.•••.••.•.•.•••• IO CONCLUSION ...... •...... 43 LOC~ION : THE VILLAGE ...... 10 RE~L CO NCLUSION ..• •. •...... •...•.•.•...•••••.••.•.•.•.•.•.•.•••••• 43 LOCIITI ON: TH E MANOR .•••.•••.•.•...••..•••..•.....••.•••.•.•.•.. ll ~CTlON ...... 14 FltlflL COtiCLUSIOtl ____ ENCOUNTER: FREDRICK VANDERBURGER ...... •.• 14 TO BE CONTINUED ...... 44 RE~CTlDNS ...... 14 NPCS•.•.•.....•.•.•.•.....•...... •.. 15 CONCWSION ...... 16 EPISODE TWO _____ LITTLE RED RUNNING HOOD ...... •...... 17 LOCIITION: THE B~R WITM NO NAME •••.••••.•••.•.•••.•• 17 ACTION ...... 17 ENCOUNTER: ACE OF CWBS ••.•.••.....•...••.•• •••.•. •.•.•••. •• 17 ENCOUNTER: THE NOM~DS ...... 18 NPCS •.•.•.•.•.•••••••.•••..•.•..••...•.•.•...... ••...•.•.•.•. 20 RULES ADDENOUM ...... 21 CO NCLUSION ...... 22 EPISODE THREE _____ DOUBLE CROSS ...... 23 LOC~ION : RETIREMENT HOME ...... 23 LOCIITION : G.O.D.·TV •• .•.•.•.••••••••••• ..•••.••••.•••...•••.•.•.•.• 23 ACTION ...... 24 EN COUN TER: J~CK NAPIER ...... 24 REACTIONS ...... •...... 25 NPCS .•.•.•.•••.•.•.•.•.•.••.•••.•.•.•••.•.•.•.•.••••••••••.•.•.••••••.•••.•••.• 26 CONCLU SION ...... 28 EPISODE FOUR _____
SHOWDOWN ~ 0.11. CARNIVAL ...... 29 LOCIITION: DILLON·S ELECTROSHOP •.•.••••••••.•••.•.•.•• 29 LOCIITION: CA RNIVAL GROUNDS ...... 29 ~CTION ••••••.•••.•.•.•.•.•.•.•••.•.•.•.•••.••.•.•.•••.•.•.•.••••••••.•.•••••• 30 ENCOUNTER: DILLON ...... 30 EN COUNTER: TOMMY LEE ..•.•.•••••.•...••..••.•.•.•.••••..••.•.• 31 ENCOUNTER: THE MARQUIS ...... 31 RE~CTIONS ...... 31 NPCS ...... 32 CO NCW SI ON ...... 34 EPISODE FIVE ______
THE BE~ST WiTHIN •.•.•.•.••..•••..•••..•••.••••.•••...•.•.••...•.•.. 35 LOC~ION : SFC.(RYOMfIX ...... 35 LOC~ION : SEW ERS ...... 35 ACT ION •...... 36 ENCOUNTER: JEFFREY STROMANN ••••••••.•.•.•.••..••.•.• 37 RE~CTIONS ...... 38 NPCS ...... 38 CONCWSION ...... 39 ThHE IIRf fhE VOyllqH o f ThE nllRShip ElYfERPRijE, iJ~ CDr'lIifliUifliq ~ rillio:'/ : ra diKUl'tR ~rRAlYqt.· IYtW WVRld}, /0 }ff k our IY~ W /i/f, IYfW cil'i1ilA/ iQ,'~j; ro boldly (jO WhE RE /YO ONE lru (jO:IiE bcfoRd ~ JUN-I.VC PicAR.d, STAR TREK TItE NUT C£fWlAr;ON
This is the companion to volume I, a collection of small adventures with a common theme. They are designed for use with the CyberPunk 2020 game and for the alternative reality supplement: Night's Edge, although you need not have vampire characters (Only two scenarios feature vampiric adventures, though regular Cyberpunkers can find therrr selves at home in such an encounter. even if overshadowed by these Children of the Night).
Media Junkie is the perfect tool for the GM out on a limb for a quick adventure between regular campaign sessions. De signed for a standard party of four to six, it can accomodate more or less players (less being a preferred choice when vampire-characters are present, as they would tend to over power the opposition in the non-vampire-packing scenarios - which means most of them. Ideal combos are one or two Children with three 'regulars'. How such a group came to be is another story, but it wouldn't be too far-fetched to imagine a kind of symbiosis where the regular guys protect the vampires in the day, whi!e they return the favor once the night comes ... )
Media Junkie II packs six scenarios ready to use (each divided in five parts for a smooth running operation: location, action, encounter, reaction and NPCsl. along with a common link between them, allowing a sense at continuity even if played far apart. Asalways, GMs are advised to read through the whole scenario before play, taking note of any special sequencing (some of the episodes in this series are bes t played in a certain order) for maximum enjoyment.
Probably nowhere else but in Media Junkie is it so important to have the appropriate music setting. Most ot the movies the players win be searching for have a special soundtrack or a music type associated with them: Alien (be it 1, 2 or 3). Hellrai ser. Night of the living Dead. Invasion of th e Body Snatchers (some of those you could get in SF/Horror sound tracks, or by using similar ones - Pri nce of Da rkness is a good choice, as Thriller will certainly NOT do ... ) and Ca t People (with theme by David Bowie). Again, low lighting is recommended as it provides great atmosphere and reduces chatter among players. A great idea (if you can get the movies) is to run the movie as you are playing the scenario, in such a way as to let the players hear it, but not see it. It provides the necessary atmosphere as well as adding some element of the unknown !Try putting a white cloth in front of A rich film collector has hired your group to track down a few the TV screen. letting the set provide mostol the light in your films for him. He has offered you up to 25,OOOeb per original gaming area and see the players react to the sounds without print of the films {he doesn't want video tape or laserdisc really knowing what's going on). versions, and has the means to ten the difference between anoriginalanda fake). His list includes the following ten titles, owner is more than a IInle paranoid. believing that which he claims he wants for purely sentimental reasons demons are out to gel him ... AI! this asking about him will (they representing the pure essence of wha t the movie surely drive him over the edge and he'll do his darn best industry once was): Plan 9 from Outer Space, Dracula to keep the party away (which should be quite something (1936version). Cat People (original version). Invasion of the since he used to be one of the best solos around town f) .. Body Snatchers (original version). Night of the living Dead Maybe it's time the group asked themselves if they are (original), Nosleratu, M, The Exorcist, Hellraiser, and Alien. being paid nearly enough for all of this .. ,
After the PCs have successfully completed two scenarios in • Alien: This film is kept in cold storage in a bie-engineer· Media Junkie I. the Mogul will be ready to let them try their ing company, and they are quite willing to sell it to you. hands on recovering the rest of his list of movies. In fact, if you ask nicely enough, they might even give it to you, provided you grant them free publicity for it. Tracking the whereabouts of these long lost movies across Unfortunately, as you arc about to be rewarded for your the entire continental USA, the party will live adventures efforts, you're hit with shocking news! Someone, or which are inspired by the plot of eilch film they are seeking something. has seemingly broken through the walls and (see below for more delilils). (READ THE FINE PRINT HERE! left with several containers, including the one with the Players ilre NOT going 10 face the same things as in the movie in it. What a revolting development! You imme movies, even iflhey THINK they are ... Rather. theploto! each diately set out in hot pursuit 01 the thieves. fearlessly episode is a twist on the movie script.) Here's a quick look at braving the dark confines of the sewers where they look what's in store for your players in each of the six scenarios of refuge .. , Who's afraid of the dalk? Who isn't? Hey!, Media Junkie II (a more complete story will be given in each what's that noise? individual episode): • Night of the living Dead: Welcome to Pittsburgh! We • Nosferatu: The owner is an old, old vampire (probably have the film, and there it is! Wow! As easy as that! the one used as inspiration for the film in the first place!). Wish it was as easy to remember when you got to this Of course he won't let on at being so old. (or being a room you are all in now. And why is it that the door is vampire for that matter) and will not part with the movie. open? And what's with the fog coming in? Andwhafs Well, nobody did say the players would get all Ihe wrong with all these people outside, wandering aim· films ... Of course, if someone might not be willing to let lessly around, arms extended in Irontol them? Andwhy that stop them. they mightlry 10 steal the damn thing! are they looking at me now? NO! Get back! Stay away How much trouble can an old geezer be? from me ... Thiscan'tbereal! Well, you know what they say about reality .. , that everything is virtual. . • Cat People: Tziganes, Gypsies, Romanichels, Nomads .. They own the film (though one might be suspicious as Although the ten scenarios could be played in any order, we to how they got it in the first place) and, graciously recommend that you run Nosferatu BEFORE Dracula (but, enough, they are willing to part with it (for a suitable then again, having your players think Ihe Nosferatu is a fake amO)Jnt of money, of course). However, tradition de like the one in Dracula might also be fun ... ) and keep Night of mands that you travel one day and one night with the the Living Dead for last. Try also not to have all episodes with pack for the deal to be concluded. Nothing wrong with Children of the Night one after the olher, as it could ruin the that, right? And it will give you an opportunity to get to unknown elements forthe players (not to mention your fun!). know better that black haired beauty you saw earlier, with the ravenous smile and the fascinatingly magnetic green eyes ... So much passion flew between you two that you thought for a minute she would rip your clothes off right there ... Maybe you could offer her something romantic, like a rose, or better, a long stroll alone in the (WARNING: Some episodes contain vampires and other woods under a full moon ... (or maybe you shouldn't.. Nigh t's Edge denizens! Those weak of heart andlor with But, then again, you won't know until it is too lale that exposed necks may find this offending and/or hazardous to she's not like any other girl.., Definitely NOTll their health!}
• Invasion of the Body Snatchers: A little trip to In case someone would want to run these adventures SuburbiaLand. where you have a meeting scheduled withoutlhe Night's Edgealternate reality sourcebook (what with the owner: he'll get the movie from his vault at the a terrible shame THAT would be .. .), simply replace the bank (no. it was not robbed during the night! and sell it offending parties with more regular opposition. Specifically. to you ... Everything should be a snatch, except that the a vampire would become a Vampire Poser (in the M adven· guy you meet has never heard of you and is sure as hell ture) or a CyberVamp (in the Nosferatu episode), while a not going to sell you any film, and you'd better leave his more exotic were-panther might become a combo cybernet property right now, before 'he calls in Ine security ics·holographic transformation. Simply remember to MATCH team ... Could it be that this was all a bad joke? Or does the danger level 01 the original villains and everything should this guy have a split personality? Then again, maybe it work just as well... was all the somber plotting of his evil twin .. I
• HeliRaiser:VVhen you have problems locating the owner of this one, you start looking around, asking questions, checking the places he's supposed to hang out a\. .. Nothing wrong with Ihat, is there? Well ... What il the (In the description, ExMode refers to how a character acts externally to people, while InMode is how he/she realiyfeels.) As stated before, the Mogul will offer the players up to 25,OOOeb (plus any reasonable expenses) for each original print of the movies he wants, depending on the condition they are in (15 + 1dlO thousands ebl. He is also willing to negociate the price of any other movies the group might chance upon, albeit at a lower price {5 + 1d10 thousands ebl. Locating the owner of each of these films will be the players' next priority. This can beaccomplished in basically two ways:
• First, the GM might rule that a simple data researching is enough to uncover the whereabouts of any and all movies; a simple question of accessing public library files on the subject and waiting for the answer (a Difficult check vs Library Research for each film. taking from 1 to 10 hours tocross-referenceall data and get the name of the owner and last known location); Streetname: The Mogul Real Name: Unkl'\Own Role: Vampire/(Medial Corporate Specialty: Movie Indu$\ry • Second, the GM might not want togive it all away to the GAME STA TS ______players so easily. A little trouble finding something goes a long way toward valuing it more. In that case, we INT: 8 REF: 8 TECH: 4 COOl: 7 assume that the movie studios that produced these ATIR:6 LUCK: 9 MA:5 80DY: 1418 films were bought out by some of the entertainment EM?: 3 PSY: 10 SAVE: 8 8TM:·3 OM : .. 1 INIT.: companiesof today, which means that theirwherabouts DESCRIP1l0N ______are hidden somewhere in the databanks of those com· panies. Such an approach gives the Netrunner of the Sex:Male Age(App.JRea!):S7t97 EthnieOrigin: American group an active and vital role in each of the episodes, as Age Ivl: II Hair Color: \rVhi!e Hair Style: Balding he is the key in unlocking the critical location of the item Height:S'10' Weight:297Ibs Eye Color(sl: Black sought (You may decide to have two or more titles being Dress 11£ Style: Corporate suit owned by the same company to avoid having to design Distinguishing Features: Throaty voice PSVCHOLOGICAl ______too many data fortresses ~ See the FOX ENTERTAIN MENT NETWORK for an example of fomess) Motivation: Pleasure ExMode:AIooI InMode: AIone Quirks:Very Sllong 1+2 Bodvl. awa~ens later than usual. stake thlovghheart will destroy him. siow(·2 MAl and able toeaWrink Remember that in noway are the PCs forced to play each and SKlLLS ______every scenarios in this series one after the other. On the contrary, these episodes should be inserted in the GM's Name l evel Name l evel ongoing campaign, between regular games: be it when the ICredibility) +181 Awareness .7 party needs money badly, or there's a lull in the GM's Resources . 7 Stealth .7 scheduled campaign events. Also, it is not a crime not to Seduction .3 """I .6 come back with a movie print if conditions are against it. You Acting . 8 Education .7 can always try another time ... Human perception .6 Composition .8 Paint .6 Cooking 11£ Wrnes .9 (NOTE: As a purely optional twist in the ongoing series. the Dodge 11£ Escape .6 Karate ., GM may consider that some people in the said companies PSYCHIC POWERS might be also interested in recovering the titles for their own Name l evel Name l evel commercial use. Alternatively, the companies might simply ., Sensory ., be curious as towhy one would infiltrate their system only to Psychometry""~ ., Psychokinesis ., get a crummy old two-dimensional movie. Maybe there is Body Cun\Iol ., Psycllic FOC\Js ., more to this film tnan they thought, especially if they discover BACKGROUND' ______that an enigmatic corporate Mogul is behind this ... ) Lit~e or nothing is Iulownabout the Mogul. It is rumoted that he ooce was a famous movie star, who those to foffeil his lame and the mad world of men (this explains the d(l(mant Credibility Rating in parenthesis); ontv in recent yeals surfacing again as a private corporate entity: Godfather Inc. As GM can see from his prolde, the Mogul has more at sta~e than the mere protection of his lormell~e ... MUCH more ... FOX Entertainment Network Data Fortress (Miami HQ)
j j 2MU. LEVE~ 1 LEVEL 2 SEE IIIE UUlIld JlS it mld 10 bf; WH EN rau vr.ld 10 bf ;,.,. ii, WH&v )'01.1 U'fHl Alillf, A,yd w/ifN rov \I.'fUf i,.,.lovl, Ar.'d I1,IIlN I look ;, faa\! )uv. I WON'I lEI rou fOIl(jU, TIll "'ullld I bfSlOWEd, Upo,'I/ )'OUR r.'Cc/' \l.liII, A IAIAI blow. ~ FAirh No MaRl, SURpRis£! YoV'Rl DlAd
TIle tra il of this second flick, Nas feratu, will bring your players to the heart of the bayous; Houma, l ouisiana, for a terrible tale of madness, fate ... and love.
WARNING: This episode contains without a single doubt. the most dangerous encounter your players will ever face! Surprisingly enough, they will not have to cut their way through an army 01 cyberpsychos, while simultaneously lighting off a horde of deadly Killers in the Net. and reaching level 237 of Super Mario 8! They will simply meet an old man... but it they survive to tell the tale, they will say that. on that day, they met the very EDGE they arealways walking on.
LOCATIO": THE VILLAGE ______Some twenty minutes from the city of Houma proper. at the very edge of the swampy bayous, lies the village of Scarlett. home of three hundred souls. They live in a state very similar to what existed during the Civil War. back in the 1850's. nearly 175 years ago! All the trappings of modern life as the characters (and the players) know it are nowhere to be found: Only men, their hands, their souls and the land. For the GM: the entire thing looks fresh out of an episode of Litrle House on the Prairie.
Here are the keys to this place that time forgot: 1. Lumber Yard: Owned by Mr. Pearson. th is large ex pense of land northwest at the village employs about 20 people all-year round. providing the wood needed by the community. The area surrounding the sawmill isalmost empty of trees. but th e woodcutters are care ful not to deplete their resources and select trees all around the village area; Mr. Pearson: INT: 5, COOl; 8, TECH: 5, BODY: 8, 55 years old, 6', 180lbs, brown skin, grey eyes, white curly hair and smoking a large pipe.
2. Market Place: Basically a big hangar-type construct housing the many artisans and farmers' coming to town each week to sell or trade their wares (Something akin to a flea market. but with chickens);
3. Bank: Owned by mayor Anthony Godspell, it has more to do with a Wells-Fargo depository than any impregna ble fortress of the modern world. (That means no far the community, or you can leave and explore the automatic teller·machinfll) It has three employees. and bright lights of the world outside the village), by Ms. the old iron safe is in the basement. Emily, an elderly retired teacher who lives nearby.
4. School: Agai n, seemingly out of some old western NOTE: Scarlett has a high count of old citizens; in fact. movie, this is where the basics are taught to about 20 almost 70% of the population is above 50 years of age. children, age 7 to 14 (after 15, you are apt enoughtowork This has led some to say that the village is dying, retired uncle, Cliff. Although E-Mail is sent through especially when one considers that many adolescents computers, the Post Office considers it is its duty to choose to leave the village when they become of age, hand-de!iver mail in the old letter-form fashion, for wi th most never 10 be heard from again,) which the inhabitants of the village wouldn't be so grateful if they knew thai good 01' uncle Cliff personally 5, Ms, Emily's House: This charming wooden house is verifies each leLlerfur .. . hrmn ... well, grammar errOls uf the home of teacher Emily Bordeleau, Of Cajun de course. scent. she went to ply her trade in the town of Lafayette, Todd McKlavcn: lNT: 6, REF: 7, APP: 8, LUC K: 10, but came back a few years later, disappointed, Teaching BODY: 6, blond hair with baby blue eyes, was J){) longer a sacred thing, a calling; it had become something more akin to sales, Aside from her school Cliff: INT: 4, COOl: 2, LUCK: 2, white hair, brown eyes, work, she enjoys the company of her niece Tessy 5'7', 1351bs, General knowledge + 10. Braddock (see NPCs), who has come all the way from England to visit her aunt. 7. Meeting Hall: For the more mundane and social gath erings, when the Church isn't the best place, the towns Emily Bordel eau: INT: B, COOl: 9, EM P: 9, 63 years people come to this renovated barn, It has seen every old, 5'5', 110 Ibs, white hair, brown eyes, Teaching +8, thing: from festivals, polls, school reunions to wed· Persuasion +7, General knowledge +7. dings, community meelingsand auctions. Remi LeBeau, NOTE: Should the pany explain to her the reason of the bar owner, is the feliowtocont I-,-nnl 1- T T _IL I III 1_ C I I ~ Scarlett • @ °Emily's H_ouse o 0 0 Bar DO ~:@ o o 0 ~ • Automated Farmer 2020 .. .). His wife, Olga and his 20- their activities, he believes thai Ihey ~hunt" alleged year old daughter, Kata (who is the object of many sorcerers and other creatures of the night. much like the young men's attentions) run the bakery. Spanish Inquisition of old: something he disapproves of Swen S. Olsson: INT: 6, COOL: 6, EMP: B, BODY: 6, 47 greatly. believing that the worst evil man has to face is himself. years old, 6'4', 230 Ibs. red hair and beard, blue eyes, Persuasion +7, Streetdeal +6. 10. Cemetery: Just behind the chUich is the local cem Olg a: COOL: 3, INT: 5, EMP: 10, BODY: 7, 38 years old. etery, somewhat up on a hill, overlooking the village. 5'4', 1651bs, blond hair, blue eyes, Human Perception +9, Cook +8. 11 . Bar: The Cantina is owned by Cajun (and proud of it!) Kata: INT: 7, COOL: 4, BODY: 4, APP: 9, 5'S', 110 Ibs, Remi LeBeau {see NPCsl. refugee from New Orleans green eyes, long black hair and the cutest accent! Of {although he won't say exactly why!. part·time musi· course, one has to brave the dangerously pr,oleclive cian, cook (he claims, and perhaps rightly so. to have the mother, but one of her smile is well worth the hassle. best recipe of gumbo or jambalaya in the state), bar· tender, gym teacher, and alt·around womani2er (a trait 9. Church: Baptist Reverend Collins Isee NPCsllends to many mothers and husbands find less than endearing). the spiritual needs of this backwater communily. He The place is a bizarre combo of saloon, tea house and was sent as a replacement for Reverend Mulloreyn, pub, but nonetheless the place to hang out for some who died last year on a trip to the northern Bayous. serious fun! Though young, he has been well accepted by the villagers, who come faithfully to his Sunday preachings. 12. Mayor's House:Anthony Godspell. born 01 blackAmeri· can parents in New Orleans. is the seventh black mayor NOTE: Should the party investigate the rumors regard· elected by the community. which was. at one point in ing the manor and come to the priest he can tell them time. almost all blacks. and then almost all whites. that Reverend Mutioreyn's death was somewhat mys· Today. about 40% are whites. 60% blacks. with a teriously covered by the Church. He suspects thallhe healthy percentage on both sides having Cajun ancestry lale Reverend's association with certain members of a somewhere in the family lines. Mayor Godspell is very secret organi zation, The Holy Order of Alrael. may be serious about his job. and will always have something to responsible for this. In fact. a whole chapter of them is say about any community concern, even if only to scheduled to come next month to pay homage to their reassure them that he witllook into it personally. fallen comrade. Although they are quite secretive about NOTE: Since no law enforcement agent protects the Thereisa huge table and 12 chairs, aswell asabigbuffel village, it is the mayor's duty to call in the Houma police - searching inside it will produce some tarnished silver when circumstances wanan! its intervention - a rare ware. A door leads north, to the kitchen. occurence, since nothing out of the ordinary ever hap pens in Scarlet!. 4. living Room: Adjoined with the entrance hall, this Anthony Godspcll: INT: 5, COOL: 10, EMP: 8, BODY: section is bathed in light, with chandeliers on every 6,65 years old, 5'10', 160 Ibs, gray hair, brown eyes, available surface producing an eerie effect. The ring of Persuasion +8, leadership +7,lntimidate .6, Social.6 light surrounds an old Victorian-style chair with a high and Oratory +7 with a James EJrl Jones' voice. back sitting squarely at the inner top of the imaginary circle. A single leather-bound book rests on a table near 13. Fredrick's Manor:Anoid neglected house in the nonh· the chair. The rest of the furnitur e (a couple of love east of the village, it was bought some years ago by an seats, armchairs and coffee tables) are all hidden under old man who has never been to the village. Rumors white sheets (there's a 50% chance that the Duke will abound as to who he is and why he came here, but the be here, reading some Hungarian poetry from one hour population is keeping respectfully, if not fearfully, away after dusk to one hour before dawn!. A Difficult Aware from the manor's grounds. ness check will suggest that under the heavy tapestries on the north wall, one will find the barricaded entrance to the outside porch. Another check will reveal a hidden LOCflTlOH: T~E MAHOR ______trap door in the floor, where an airtight container holds Some twenty minutes northeast of the village of Scarlett, an a certain number 01 items, including the sought-alter old trail leads to a seemingly abandoned manor, where the flick: Nosferatu. A Difficult Pick lock check will take surrounding Bayous threa tens to engulf the once beautiful care of the opening difficulties ... house (to the GMs: imagine the big manor houses as seen in Civil War movies, but with lots of vegetation around and no 5. Servants' Quarters: These two rooms used to house . upkeep in the last live years). The stone wall alOund the the resident maids, but only bloken remains of a wooden PlOperty is ravaged by holes and covered with moss while desk and bed attest to this fact. A heavy layer 01 dust and the iron gate at the entrance is rusted and the rest'of the some cobwebs cover everything, while the air is distinc grounds have more in common with the jungle than a regular tively stale. lawn. All windows appear to have been boarded. Vv'hy someone Would choose to live there is beyond understand 6. Kitchen: Much like the servants' quarters, this room is ing. liltered with remains of cookware and other stull, apparently as well as a few residenl rodents. Here also 1. Entrance Hall: Great wooden stairs lead to the second the air is stale and the windows are sealed shut. One floor, while a doof beneath them opens up into the would begin to wonder how the old geezer cats around bowels of the basement. A great embroidered red here. curtain hangs in the archway leading to the living room. The lighting comes from two candelabras on the walls 7. Second floor: Apart from a room at the end of the and one suspended from the ceiling. A portrait of a corridor. the entire floor is more akin to a construction beautiful lady hangson thewall halfway up the staircase site than anything else. The old man must be doing a lot (anybody who has seen Tessy and makes an easy of renovations in these parts. Awareness check will notice the uncanny resemblance between the portrait and the young woman). 8_ Master Bedroom: A stark contrast with the state of ~isarray thai the rest of the second floor is in, this room 2. Study: A sliding door (locked - the key is in the top IS fully furnished with a magnificient four-post bed, salin drawer of the mahogany desk in the master bedroom s~eets, velvet curtains and mahogany fram e, all in upstairs) opens to this area. A single massive oak desk different shades of red and pink, given life by the lights occupies the very center of the room, whose four walls comrng from the two chandeliers on each night table are covered from floor to ceiling, by an astonishing besides the bed. A quick search will reveallhat a full set collection of books and manuscripts. A ladder permits of woman's clothing (from nightgown to evening dress) access to the lOp shelves, while lighting is provided by has been placed in the appropriatc locations. A door an halogen blass desklamp. A research check will reveal leads to the private bathroom, equally plentiful (Vanity, that many books are in a foreign language - French jacuzzi and enclosed shower) and masterfully lighted. German, Arabic, Japanese - while a more thorough investigation - taking at least half an hour - will reveal 9. Basement Dug into the very earth and reinforced with thaI most of the books afe about history. especially wooden beams, the descent in the cave gives the those dealing with legends of the supernatural. and impression of going into a mine shaft It ends in the vampires in particular. Vv'hile searching, a Difficult LUCK cellar area, with hundreds of bottles and some barrels check may uncover a genealogical or family tree of the ~a i~ against the makeshift walls. One of the big barrels Tzanoskilas, dating back to the Roman Empire, 50 B.C.. IS, In fact, a secret entrance to the vampire's hidden lair. or an ancient love letter to a certain Natajna, written in The inner door is made of steel and the opening mecha Hungarian, and dated 1260. nism, inside the banel, requires voice AND print analy sis - Impossible Electronic Security check. Only by 3. Dining Room: The furniture is hidden under while tapping the barrels can someone identify the empty sheets and appears to hJve been unused for quite some one, and unscrewing the tap will open the halch. time, judging from the thick layer of dust everywhere. place with 8n aura of mystery, a tranquillity NOTto be disturbed, a sanctuary of sons... ~ WHO ARE YOU? GETOUTOF HERE! 8 The voice booms in the Coming 10 Scarlet\. the PCswili sti ck out likecoal in the snow. silence, sharp, precise, demanding ... frightening ... At flfSt. nobody will bevery helpful. unl111hey have somehow I ascertained the party's motives toward old Vander burger . Of Fledrick Vanderburger is in no mood for any kind of visitors, prime importance to their being welcomed is the necessity In fact, he will do his utmosl to rudely get them oul of his 10 be non·aggressive (any other behavior will bung in SWift house, the sooner the better. He wil! not lislen to half the intervention by the police). Taward this end, Social Skill explanations the PCs may have, stating that money is no big checks should be made regularly until trust is earned. The deal and that the film is not for sale, end of discussion. Should three most helpful people will be Remi (when he is assured there be a vampire in the group, he will be surprised and w itl they are not coming for HIM). Emily and her niece Tessy Ilhe allow the group to explain more fully (though he will still not la lter, upon hearing of the old man in the mansion, wilt oHer sell the movie). trying to ascertain the vampire's motives in the group to guide them up there, to get a chance to see this coming to him lhe may use his powers against them: th is piece of hiStory up close). could tip them about the nature of their host). After their initial encounter with Vanderburger (see below), Should one of Ihevampires succeed at a Difficult Persuasion the party can either decide to let it go (especially if they can roll, he will agree todiscuss il fu rt her with them, During such bring back the movie Emily has), or get it anyway. However, discussion (where he will use his Social Skill to banter away this latter cours e of action \vill not be regarded kindly by the -quitea change from ea rlier on), he will make mental con ta ct villagers (although Remi may feel like taking the challenge) with the oldes t vampire in the group. asking him if Ihe nor by Tessy (bu t on a failed Difficult COOL check, she Will humans are under his control, and if they know of his nature come along just to have a chance to visit the old mansion) If (he will seek a meeting with him to discuss vampire affairs, mentioned to them. As for the Duke, he will NOT take kindly without the bothersome humans around, since he rarely has to any invasion of his privacy and will deal halshly with the any kindred visits). Should TESSY be with the party during offenders. Due to his incredible Awareness - PLUS A.L. that encounter, he will suddenly stop in mid·sentence, eyes bonus (see Night's Edge p. 34) and any Sensory power use wide \vith surprise, coming closer and closer to her. until he - Stealth checks will be required by each character each time lifts a \rembling hand toward her face and whispers a single the GM feels it's necessary, but at least once every 5 minutes word: Natajna ... After a moment of uneasy silenc e, he will inside the house, or any time an action might cause noise, The apologize softly to her tor his rude ness, explaining that she characters are safe only in the hour before dusk - see Night's looks qUite like his late Wife, indica\lllg the portrait hanging Edge p. 35 for waking hours rules - but remember he above Ihe stairs. From then on. he Will be most gracious to awakens later than usual 115 min. per point of the quirk!. her, always looking at her and not paying much allention to anything else. NOTE: With the impact of Tessy on Vander burger, he might just give them the darn movie if she makes a simple Persua sion roll, letting him know that it would please her , Of cou rse. th is puts her in a difficult position, since he will ce rtai nly take this opportunity to keep Tessy over for some time (tea or conversa tion) while getting rid of the troublesome group. Aside from the reactions already discussed above to specific characters' actions, Fredrick Vande/burger is still the main EHCOUItTER; F1!ED~ICK V~HDE~BU~GE~ __ concern of the party. Should they be cau ghTsneakin g Inside NOTE: Any attempt toaccess information about this man Will his home, only the presence of Tessy 01 other vampires may simply reveal the basic facts listed on a birth certificate as save them from uller destruction. He will have a story w ett as the purchase of the manor 5years ago and the movie prepared when police 01 villagers come looking for the party 5 years before that. No account or other commercial irsts alter a prolonged absence Isay a full day). According 10 him, have his name in their data banks. Only a !lip to his alleged they did come to the house. but after he re fu sed their offer. birthplace in Vienna (along with a Difficult Research check) to they left in the direction of the deep bayous, ta lking about check the original paper-birth certificate, will reveal that some exploration trek, Of course, he did warn them of the FredriCk Vanderburger died at birth! dangers. but youths, they wouldn't listen to an elder ,,, Judicious use of psychic powers will insure that nobody ever Except at night, no one will answer the door or give any signs worries about them again. Tessy, on Ihe other hand, poses of life. A note on the door says: HCome after dark only." An a problem. Driven to the edge of insanity by her losS, he will Average Pick Lock check will gain the party access inside but not be separated from her again. He will eventually bestow that will not be well looked upon. The end part of th e upon her the gift of immortality, but will more than likely following occurs only if they visit the house aher dark .. Influence her in her dreams - through Hypnological power Ihen. in her very memory and thoughts \0 sculpt her inlO the Surprisingly, rhe inside of rhe house seems fa have Image of his beloved Natajna . When the deed is done, they escaped the deterioration rhat the exterior has suf will depart to Hungary, to live thele happily ever alter. .. For fered from years of neglect, almost as if the owner the young woman. using her Psychometry on the old ilems was restoring it by himself. A majestic sp;ral sla;r of the Duke will cause such an intense experience that she case leads to the second floor, and the wooden floor may very well come to have difficulty separating her own reflects the dancing lights coming from the candela· memory from that of the Russian princess !Ruben will notice bra on rhe walls, as well as from the ffuly magnificienr the effects on her and probably overload her with items one suspended from the ceiling, bathing rhe whole charged \vith emotional contents!. , early in tile with a sad~tic strea ~ , young Ruben enjoyed inflicting paln 00 others, Rejected by his own father, Ruben too~ sleps 10 nonetheless assure h!!TISelf of rus father's ude, Alter many fa i~ed marriages land a lot 01 missill9 bOdes), the B I IlC~ Du~e las he was caRed by the peasants) did fir.d himself hopelessly in love with a Russian princess named Natajna Romanova, M ~h to Ihe astoorshmen! 01 the citizens, the VOiJf19 princess sue· ceeded in maklll9lhe duke see the errors of his evilwilVS ar.d brought about an era of great prosperiry and peace, However, the Fates are auel mistresses and, wh~e giving birth to her f~st thdd, the young printess died, Mad with grief, the duke would have succumbed to his inner torment, had it not beftn tor rns young dall!}hter Nalaina, who bore a stri~ing resemblance to her mother, Alas, destiny h.xI not yel OOl.Jnccd the scales, and young Nalalna dred In a terrible fire that des\1oyed the Dukc'sanccstral castle, plunglll9 him Into the throes 01 despair, On that day, he Ol5.Jppeared. never to come back again. Al.rno!.t dead Irom st3JVation, he WJS found by a group of monks who helped him Real Name: Duke Ruben TWIOSli\as Role: VampireJCorpora:e deal \'" th the wounds of the flesh and the soul. Grateful. and Specialty: rJa GAMESTATS ______hal'lng nothlllg left In the world, he remained in the monastery to( many years Then, aher travelling back to the monastery INT: 11 REF: 11 TEC H: 2 COOL: DESCRIPTION ______PSYCHOLOGICAL ______ Ser. ~-Ia:e Age: 27 Ethnic Origin: Cajun Motivation: Kn(Miedge ExMode: Sttxfous In Mode: CUrIOUS Hair Color: Bro... ,n Hair Style: Ponytail SKIllS Height: 6'2' Weight: 1671b5 Eye Color[s): VIOle! Dress & Style: WeI suit with uenchcual Nlme Leve) Name Level Distinguishing Features: Mysteriously handsome: penetrat· Social Ski ll +4 H~lorv .6 Ing gaze. Human Perception +6 Compositioll .3 PSYCHOLDGICAL ______+6 Awareness +6 "'-Personal Grooming +4 Wardrobe & Style (rellol +4 MotivBtion: Pleasure ExMode: Charming InModc:Wary PSYCHIC POWERS ___-'- _____ SKILLS Name Level Name Level Name Level Name Level Psychometry ., Family ., Awareness ., BACKGROUND ______51eal1h ., Seduction ., .3 Basketball .3 BolO in England to rich parents, Tessy has always been fasc i· -,GambhllQ ., Education .3 nated by the old W1J'fS. being able to sense the histo!v of ilems Hurr.an Perception ., Cookir.g & Wines .3 she touches. Keeping lhat a()jlity a Secfe1. she went on 10 Dodge & Escape .; TaeKwonDo .3 berome an expen in old history and cusloms.llaving recently Pic': Pocket .. Elecu. SmJrity ., decided 10 come 10 America in search of interes~ng malerial rocgery .3 about the Civil War. BACKGROUND NOTE: Unla!o\'.T\ to her, she bears an uncanny resemblance to a Russian pritw;ess. Natair.a RomarlOVa, whom the du ke Ruben RelTll Le5eau is a chari!t\er shrouded 1!1 a.... -eb of dever lies aod Tzanoskilas of Hungary ....'<15 deeply in Io-.·e with. inuigue. He claims to Mve rraveUed a let. but always comes back to his native louisiana. Of Cajun descent. he stumbled upon the small vil2ge of Scarlen 11'0'0 years ago and tool; managemental thelocalCi!ntina ahe! wl/mu'II,tel a card9 Specialty; HistOl'/ of the colonization INT:8 REF: 7 TECH : 7 COOl.: 7 ATTR: 10 LUCK: 9 MA: 7 BODY: 4 EMP: 10 PSV: 5 SAVE: 4 BTM:·t OM: ·' INIT.: DESCRIPTION ______Sex: Female Age: Ethnic Origin: English Hair Color: Red Hair Style: Long btaid Height 5'10' Weight 117lbs Eve Color(s): Green Drns & Style: Retro flo\ving garb Oistinguishing Features: Suluy'lOicf. sma" round glasses M)' Mk iNos ' 1)0 AR( "Ol/tj"'i like IHE sv.,~ Mr " IIMiCR fOIl hCR (\fJwhs G'fR)1/tj'\(i rrE do.' E. 10 '~'i M ,''( MOO.V I/IE \I;hofE II'ic;hr rhROOGh, ,\"d thrr ReAlly do.-; ·r ~RE if f do. I'd c;o 0111 of '"Y Mi,-;d, bm lOR ),00 ... ~ SriNlil SiftER MOON The players are on the heels of th e elusive owner 01 the lilm Cat People, a notOlious gambler going by the streetname Ace 01Clubs: a chase that will lead th em to Seattle and the \vilderness 01the Rockies ... WARNING: GMs should be aware that this scenario intlo duces wele-panlhels as opponenls for the party, making the whole venture Quite dangerous for regular characters. As discussed in the HOOKS section, a mixed party of vampires and humans should play thIS adven ture. As at>.'1ays, if the GM does no t \vish to use Nighl's Edge. chang es ca n be made to accomodate Ihat style of play. UXtmOH: TttE DAR WITH HO HAI1E ____ day and a nighl to seal the pa ct. One party member Will Located in a seed y pa ri of Seattle, th is bar is the local certaInly not mmd thIS solUllOn, as a beautiful black·haTred gambling joint as well lively killing the strongest supporters of Lar TwinClouds. while the son deals with the father himself. Distinguishing FeaMes: a piercing gale and anankh lanooOl'l left arm Remember that the full moon affects the were-pan Quirks: Very Agile (+2 REFU, fear fire and Ankh las Holy thers by reducing their EMP and COOL by 1, three days Symboll. believes a srlver bullet in the head willl:ill him, before the full moon, which metlns all the time of this PSYCHOLOGICAL ______adventure - see Nighr's Edge p. 74. Molivation: Power ElIMode: A1oof InMode: Arrogant • Garan: Inebriated with his newfound powers, hewants SKillS to take what he believes is rightly his: the control of the Name Level Name Level pack. Todo it he will confront his father, demanding that Awareness .4 Comhat Sense .5 he steps down and name him Chief, or else ... He is also Intimidate ., Dodge & Escape ., going todosomething about the pes. wanting to get his Brawling ., Egyptiao . 5 hands on the money they promised for the stupid General Knowledge ., Archaoology .5 Driving .5 Melee ., movie. as well as killing the one flirting with "his" girll Handgun .5 SMG ., • Karen Blackstone: The mysterious stranger stalking PSYCHIC POWERS the PCs is in fact the hunter the were-panthers are Name Level Nama Lavil running away from! She will take great care to remain Translorm .5 Body Control .5 unseen at all times. GMs can have PCs think they saw Psychic locus ., RCgeneralion ., something during the day, but she will only act at night. In fact, a great way to introduce her would be to have her save the guy Jezabelle'sabout to rip to pieces, Have her burst in and shoot Jezabelle, watching the PC's out raged look turn to dismay when his date turns hairy, Don't kill off the were-panther with one shot! Simply have Blackstone help in the fight. while warning him that Salomon is also one of the creatures .. , Note that anyone turning out to bea vampire will cenainlyfeel her sting, unless the odds ar e not in her favor. The Pack: Most of them will flee in terror when they see the monsters that are upon them, only returning alter they are sure the danger is over. Real Name: Unkr.own Role: Were-Pantller/Normd GAME STATS ______ INT:9 REF: 9 TECH; 7 COOl: 7 ATTR : 10 LUCK: 7 MA: 10 BaQY: 6(8) EM P: 6 PSY:8 SAVE: 8 BTM: -3 DM:+1 DESCRIPnON ______ Sell: Female AgetApp,/Real):251155 Ethnic Origin: Hispanic Agelvl: II HairColor: Black Hair Style: long, wavy Heighc 5'8' Weight: 1271bs Eye Color(s): Green Dress & Style: Gypsie style or biker style 00 the foad Distinguishiog features: a magnetic gaze Quirks: Very Agile [+2 REF), Very Fasl (+2 MA), fMrs fire and WQn't enter holy grounds, believes a silver bullet in the head wiU kiD her. PSYCHOLOGICAL Motivation: Pleasure ExM ode: Alluring tn Mode: Cluel SKiLlS GAMES~~ ______Name level Name Level Awareness ., Family ., INT:7 REF: 10 TECH: 4 COOl..: 7 Dodge & Escape ., BriiWIing .3 ATIR:8 LUCK: 5 MA: 9 BODY: 10 General Knowledge .3 Seduction .g EMP;4 PSY; B SAVE: to BTM:-.4 OM: Drivil1!J ., Melee . 3 +2 INIT,: +5 Halldglm .) SMG ., DESCRIPnON ______Persuasion .) Wardrobe & Style ., Personal Grooming .) Human Perception .) Sex: Male Age IApp./Rea1):32}162 EthnicOrigin: Egyptian Age Ivl: II HairColor. Block HairStyle: lOllgwlthpooytail PSYCHIC POWERS Height: S'S' Weight 2671bs Eye Color (s): Yellow Name Level Name Llval Dress & Style: Black leathers, b i ~er style Transform .5 ""~ .5 Psychic Focus GAMESTATS ______Mania .", INT:7 REF: B TECH: 7 COOL: B ATTR: 8 LUCK: 10 MA:9 BODY: 6 EMP:8 PSY: 5 SAVE: 6 BTM: ·2 OM: INIT.: + 5 OESCRIPT/ON ______ Sex: Female Age: 28 EthnicOrigin: Amerlcall-Egyptian Hair Color. Blonde Hair Style: Short with bangs Height: 5·6' Weight: 11 7 1hs Eye Colorls): Green Dress & Style: Adventuress. Indy-style garb Distinguishing Features: An ankh tattoo on right arm PSYCHOLOGICAL ______ Motivation: Revenge ExMode:Confident InMode: Unsure SKIUS Name Level Name l evel Awareness ., Combat Sense .5 Dodge & Escape ., Egyptian .5 General KnQl.vledge .6 Archaeology ., Riding .5 Karate ., Role: Were-Panther/Nomad GAMESTATS ______Handgun ., SMG ., We re--Wolves lore ., Hislory ., INT: 5 REF: B TECH: 5 COOl.: 5 PSYCHIC POWERS ATIR: 6 LUCK: 2 MA:7 BODY: 10(11) Name Level Name Level EMP:4 PSY: 5 SAVE: 11 BTM: ·5 Sensory .1 Mental ., DM: +4 INIT.: Psychic focus DESCRIPDON ______., EOUIPMEfoIT Sex: Ma!e Age (App.lReal): 25 Ethnic Origin:Americanlrnfl3n Light armor jacket. SmanGoggles: LowLite. image enhance Age Ivl: 0 Hair Color: B Iac~ Hair Style: Longwith ponytail ment. anti- Since were-creatures were not the main topic of Night's Edge, there was not enough space available 10 address the many special rules when dealing with such creatures. This section will allemplto rectify Ihis. • TRANSFORMATION: The bread and buller of shape shifters, this remarkable trait is complex on many levels. First. it is mostly an involuntary power which manifests itself during Ihe nights of the full moon. However, it has been speculated thai a certain amount of mental train ing and eHon can allow a measure of control over this power. • In game terms, to voluntarily transform, one must pass Role: HunterlSolo Specialty: Werewolves a COOL check vs 20 minus Transform power level. This means that cubs, starting at level 2 - the rules wrongly • QUIRKS: Contrary to vampires, who retain their 'power statethata minimum of six points must be spenton that form' all along, were-creatures do not, which means power (see Night's Edge p. 75), FOUR being the that acquired quirks apply only to their Wer&-forms, minimum - would require a roll vs 18, something although psychological quirks may transfer to the hu somewhat out of their normal range. As you can guess, man form at the GM's discretion, especially if the were the normal rules requiring to heat a difficulty number 10 creatures spend most of their time in hybrid form. Also, achieve a level of transformation - see description of stat-related quirks - most notably REF and BODY - power, Night's Edge p. 63 - do not apply to were must be linked to the animal form, as a sort of manda creatures. However, even if they are automatically able tolY price to be able to transform into that specific loshift to their animal counterpart, what of the half-man, animal type if they bring the stat over 10 {e.g. a bear half-animal of stories? gives a BQDYol 12, which is20verthe normal 10 limit, so that would warrant a mandatolY quirk. worth 6 points: • Here again speculations points of yet another usc of +2 to BODY; same thing with the 12 MA for the wolil. mental training to explain these occurences: again in game terms, it means that a 'normal' power check • SilVER: Although this vulnerability is attributed tower& PSY+Ievel+ 1dl0 - is required to shift toan hybrid man wolves only in the stories. all other known were-crea animal form. The difficulty to beat is 15 - for minor tures (wo!f, panther, tiger, jaguar, rat, bear and boar) animal characteristics like fangs and claws - or 25- for share it too. " seems that some thing in the chemical the full hybrid mode, something which is again out of composition of silver reacts violently with the cells reach of the younger cubs. Another peculiarity of the mutated by the Iycanthropic virus, but that prolonged transformation is that the time to achieve it is much less exposure to the unknown element can lessen its effect, than normal. (NOTE that the first and last amount of somewhat lik.e developing ilnti-bodies to fight an infec time in the power description were reversed, so you tion. As a side note, some have speculated that were should read 6 minutes for a minor transformation and 10 creatures are somewh To the CaSilnovas out there ... Don't fool yourselves, AnR is an abysmal °in both forms. and relation rolls could also warrant an extra penalty (-3 to -10) due to the savageness and horror involved. The girl will indeed taint. but not because of your pickup line ... Maybe it's your breath I Do you SfE IH E lACE ON IHE TV SCREEN C(J,\riNG 111 you flIfR)' SUNd,IY ~U 'H/! IACt ON IHt billboM«J ,1vI1 MAN ~ Mf •• , 171G£f you MR)'IIIiI'IG roo IVAN ICd 171 GEf you MR)'IhiI'lCj YOU Nfcd doN'l bcliO'c iN II" IICRCAfrrR JUST bclirvc iN Me ~ CrNois, Juus hE k.NOWS /tiE "-.-11.&< Locating the vintage Invasion of the Body Snatchers will carry the party to UttleRock., Arkansas, where they will face heavenly horrors and hellish angels bent on crushing the dream of an old man, " LOCATIOH: RETIREHEHT HOHE ____ _ I An old·fashioned three-story mansion, white with bright blue window·shutters, and matching fence around a large green backyard, away from the hassle of the downtown area, provides accomodations for golden age citizens not wishing to finish their days in some medical facility where they are nothing more than a number of colored pills on a tray. LOCflTlOH: Q.O.D.·1V ______In the heart of the downtown area, with a view OIl City Hall and a nearby theater, the seventh story of this gothic stone building houses a new fad: GOD lV, hosted each night by Reverend Bishop from 8 to 9 on the local television station (see map fOf rTIOfe details). 1. Reception area: Here, two lovely ladies (see NPCs) will answer your Questions and check if the Reverend can see you now (hidden cam eras - Awareness check to notice - relay inlo to Ihe control loom in Gllse something is amiss and each secretary can alert lhe local police uy using a concealed alarm bullon - Very Difficul t check to notice on their bracelet). 2. Storage ro om: Where the recording stulf is held (and the friday night pok.er game too). 3. Control room: During the business hours, except when the live telecast of the show is on, only the young security guard is check.ing the cameras. ready to spring to the rescue of the lovely receptionists in room #1. When the show is running, three technicians are with him in the booth, making sure the perfOfmance goes smoothly. Security Guard: INT: 6, REF: 7, COOL: 5, BODY: 8, ATTR: 8. EMP: 5, TECH: 4. Combat Sense +3. Handgun +4, Brawling +4, Awareness +3, Adrenal booster. light chairs placed in front of the stage, letting the two armor jacket and Colt A1pha·Omega with a smartgun cameramen enough space to maneuver in. interface (Chrome Book 1 p. 43), Mike, 26 years old. During each show, upto Ihree people-ld3-appearto 6'2'. 180 Ibs, blond hair, blue eyes. ruggedly handsome faint at Reverend Bishop's appearance in the beginning, smile with pees to die for. later ;oining their fellow spectators. In reality. Takahashi is randomly selecting targets lor his experiments, shoot 4, Studio: This is ftom where the hour-long live program ing Ihem with tiny needles coated with a fast·action is being broadcasted. An audience of about 40 can sit in tranquili zer - STUN at -3, adding -2 per round for up to three rounds. for a maximum of -9. the effect wearing off in about 10 minutes-and seemingly gelling them to • an office this ownl to lie down a bit. There. aided by the r.'>'ins. he in serts the behavior modifier at the base of the The partywi1! easily track down the owner of th is movie. Jack neck (Difficult check to notice it by touch. but it is visible Napier. to a city in Arkansas. When contacled. Ihe guy. a to scanners and audible on a specific high frequency retlled teacher, will be delighted 10 sell the movie to have radio band - Ro ll for LUCK for them to hear a noise some cash for his old days. agreeing on aboull O,OOOebwilh while scanning frequencies). delivery the next day. when Ihe PCsare in town. Talk about a smooth ride! However, when the party does arrive at Ihe 5. Bishop's Office Wh!le House retirement home. Ihe old Mr . Napier will deny haVing ever heard of them, OR Ihe movie, and threalen them 6. Takahashi's Office: Hidden under the desk is a locked with police action if they do nOI leave Ihe premises al once. box (Difficult Electronic security to bypass code) with a Meeting William, Ro nny. Abe and George, they will learn thaI kind of bi g hypo syringe and some sealed vials (MedTech Jack has not been Ihe same since hewent to tha t preachers to recognize nanite plates. microscopic mechanisms show a. couple of days ago. In fac t. with a little investigation. introduc ed into th e body to repair injuries). Searching in they Will lea rn that a lot of people in town are behaving the desktop computer will reveal a file tD ifficult Pro strangely. and.lhat all h~ve been al lhe show. Upon meeting grammingcheckor Average Interface to break the entry a leporter a~klng questions around aboul Reverend Bishop. programl named Ranma. which will give access to a the party Will ha ve a new unwanted player in the game as brief description of the process involved in the injection they decide 10 go to the next show themselves, Trouble will of nanites in the brain (Roll a Difficult Medtech or erup t when the nosy reporter decides 10 sneak into off ices Electron ics to find a way to counter the injection. wh ich during the show, uncoveling the awfuiliuth. uses opposing harmonics and a strobe effect on the TV screen which is used every other night during the EHCOQItTEI!: J~CK H~PIER ______telecast to aUer the personality of the subjects im· planted with the device. The lalter inCleases or de Coming araund the house to the green backyard up creases a lobe activity of their brain with a specific ahead, you cannot help but feel thaI thIS place is funct ion - e.g. stimulate aggressivily. moodiness. activ s'!mehow oul of time, with a bunch o( old guys and ity. passivity, pleasure or pain centers to creale a new gIrls playmg softball like children, gIggling and cheer you more sensitive to those stimuli. I mg the name of some benl-over guy WIth 8 black 1-: n'l .. 1/ I --;- -1 I 'I , I I I UU..!.i ,1/ :')'U.1./.1.U:'.) J _.' baseball cap who must be pushing 80, like, prehis Awareness +4, Leadership +7,6', 150 Ibs, 73 years old, toric man: Babe, Babe, Babe, .. The scanting be white hair and blue eyes. comes way to a roar when the guy actually puIs the ball our of the park, As you wonder about this sight, a man approaches you, and you immediately recog' nize the voice and face of Jack (rom your vidphone call yesterday. "George told me you came to see me yesterday about some movie we talked about.. . I don't know who you are and what you're trying to pull, but I'm not going to stand for it boyos!~ Here's what the party can expect from the cast in this episode: Jack will be extremely adamant about never having heard 01 the PCs or the lilm, becoming more and more irritated each • Reverend Bishop: the poor guy doesn't suspect thathe time the PCs argue to the contrary, until George asks the is being used by Takahashi and company (only the twins party to leave before blows are exchanged. If asked about are in on the secret) to demonstrate their new behavior Jack, he will apologize, saying tha t he doesn't know what modification chip. Should the party somehow convince came over him, and that he has indeed been acting strange him of that fact Nery Difficult Persuasion check, as he for the last couple of days. At this point. Williamand company doesn't trust citY boys; maybe reduced if hard evidence will enter the picture, saying that he has been like that ever is presented as proof), he will denounce the plot at his since he went to the preacher's show. next show, something that could prove fatal for him. This group is very strange, and yet really quite endearing once • Takahashi: He won't want anyone to mess with his you've shared a little time with them: experiments, letting the t'Nins handle any problem that might come up. The one exception to that might be the • George is the handyman of the house. seemingly a·little beautiful reponer. He might be (Difficult COOL check to slow, but always coming up with the most incredible resist) tempted to modify her personality in order to go common sense remarks appropriate to the situation at out with her since he cannot approach the dangerous hand. He is also quite shy around beautiful women. twins. If push comes to shove and he feels trapped, he George: INT: 6, COOL: 9, REF: 5, EMP: 7, LUCK: 9, will send a special order with a hidden transmitter Ihat TECH: 8, BODY: 5, Jury Rig +9, 6', 150 Ibs, 73 years old, will cause a frenzy in all the subjects within a one mile white hair and baby blue eyes. radius, ensuring lotal chaos erupts in the city as people tear at each other for no apparent reason - assume 10d% persons are affected, and the crisis will subside • Ronny is the funny man of the group, always imitating John Wayne and believing in the cowboy credo: poker, in te n minutes, leaving them wondering what the heck whiskey, fist fights and dames. is going on ... Ronny: INT: 5, COOL: 6, REF: 5, LUCK: 6, BODY: 5, A twist in the plo t might be to have him decide to Acting +3, Seduction +4, Endurance +3, Brawling +4, tranquilize her when she shows up with the partyforthe 6'; 1451bs, 74 years old, black hair (of course it's not live broadcast. implanting the B-Mod chip and have her natural, but DON'T say it to his face!) and blue eyes. fall in love with him by broadcasting special orders for her only with a mobile vehicle - the party would then be . in big trouble if the lover were to tell her honey thai a • Abe is the peacemaker of the gang, always there to calm the si tuation and restore tempers to a proper bunch of bad people are out to get him, discussion mood - the strong and silent type, • The Twins: Aside from obeying Takahashi's orders. Abe: INT: 8, COOL: 10, EMP: g, BODY: 5, REF: 5, even if they find him to be the ultimate nerd, they have LUCK: 4, History +8, Diplomacy +9, 6', 148 Ibs, gray hair special orders to eliminate anyone who might become with beard, and brown eyes, 77 years old. a liability to the project, including the Reverendand poor Shiro. In a fight. they will always call back up units to • William Jefferson is the leader, having the knack to take haveawayof escape in case something goes wrong, so the advice of everyone involved and make it into a don't hesitate to have them slip through the PCs fingers coherent plan of action. He likes to keep up on the - even if they are caught by the police, they will be out community events, and has been seeing this whole on bail in a matter of hours, and will disappear in nature religious thing with GOD TV as one big ripoff, although if necessary; he can't exactly say why. He was planning toched it on TV at the local pub, since their set broke last month, but • William and Co.: they will (of course) want to help, Jack, also suspecting something about that sudden even if Ihe pes are trying to leave them behind due 10 craze in town, beat him to it by attending live to the their age - in fact, it is a sure way to have them around. show. William will devise some plan to play back-up to the If the party doesn't suggest it. he will convince them party without them knowing, li\::e getting in by the that asking quietly around for unusual behavior in town emergency exit with the help of George's expertise, If may help them in this case. And George will say tha t. a fight erupts, Ronny will surely be in the thick of it. then again, maybe Jack is simply going senile on them. probably trying to save the reponer, or the twins (until he real iz e his fatal error - the girls are not above using William Jefferson: INT: 7, COOL: 7, LUCK: 8, REF: 6, hostages, even killing some to make a pointl, white Abe BODY: 5, EMP: 7, U.s. history expert +9, Oratory +6, is fully capable of saving a life by putting himself belween Ihe bullet and the intended largel. VVha lever BACKGROUNO ______happens, remember that these guys are some kind of heroes and that if they have to die, it should be some 'Ma)v' Nap!l!fres be;m lheheadol me 10001le!dels IOf IImost thing coura geous and inspiring. They can also die from a decade and has the Strong ~ 01 mosl 01the Q)tIV'I'I(I'\Ity their wounds on the way to the hospital; that's al..... ays due 10 hisl,.lll'{ieldifl ccocern abooJ1 the sewltV of !he people quite dramatic and moving, especially if the pes ale order tis care, He can be QUIte heacbtrDfllJ abovt ~ proposed starting to like them. cI'oaro\F-. bullS al',',;ys fa.'1, 9'M9 you a chance You bel!er nol go an' bkl'w it ba,'!!! Candice: She's snooping around town trying to pin something on Bishop. She will notice th e parlY asking questions about unusual behavior and will foll ow them to know more. Even if they don'! want to help her, she will stick around anyway, deciding to uncover th e truth by herself if need be. Once at the show, she will try to sneak out of the studio during the performance, bent on finding more about the whole affair. By luck, she will ca lch Takahashi red handed in his office meddling with a spectator's neck. Unfonunately, the twins are also nearby, (From there you could have the pany notice her departure and arriving in such time 10 save her cute derriere, or she could be 'programmed' by Shiro to aller her recent memories and leave for home: flom whele hopefully she will invite him ovel la ter that nighl.l Real Name: .Icil1 Bishop Role: Media Specialty: Te!~nnse!i!1 GAMESTAT5 ______ INT:B REF: 5 TECH: 2 COOL: 10 AITR: 7 lUCK: 7 MA:5 BDDY:6 EMP: 10 PSY:5 SAVE: 6 BTM:,2 OESCRIPnON ______ Sex: Male Age: 45 Ethnic Origin: Amer~n Hair Color: Vl'hite Hair Style: Short WIth balllJS Height: 6'2' Weight: t77 lbs Eye Color (5): Bluo Dress & Style: 1950's Pre<\Cher slVlo Distinguishing Features: Compelling voice and gale PSYCHOLOGICAL Motivation: Change ExMode: Conhdenl InMode: Duven SKIL1$ Name Level Name l evel Credibility _' 181 Pefsuaso'l . T ., .5 O1atcry ""'" .9 Ibslory ISO's) .7 SUHtname: Maycc Role: Retired Teachef ...... ""'" GAMESTAT5 ______., ieadWIgA""""" •• "-f."." INT: 7 REF: 5 TECH: 2 COOl: 6 PSYCHIC POWERS " " ATIR: 6 LUCK: 2 BODY: 5 EMP:8 PSY:2 SAVE"" 5: 5 BTM:,2 Name l evel Name Level OESCRIPnDN ______'"~ . .1 1' 1ThIS flO',':ellS Il/lCOfIOOOSIy used by the Il!VeI'end durlllllhls Sex: MJle Age : 53 Ethnic Origin: Slac~ American preachings, enabfulg him 10 raise Ihe coIIecwe soul 01 his Hair Color: Black Hair Style: Soon audIence. As stated in Night's Edge, p 52, powers at the firsl Height: 5'9' Weight: t67 1bs Eye Colorlsl: Brown and sewnd level can - and SHOULD. IOI lho maJolity ol oon Dress &: Style: Retaxed mvstlC'S unaware of the potentlill of their mind - manrlesl Distinguishing Features: golden hatf-orcle reading glasses themselves only subconsciously. In game terms. lhrs means PSYCHOLOGICAL ______th.at in crilical/imponant momentS (Ioi! 10 the GM's apprccia · Motivation: Slability ExMode: Bossy InModc:Worry·wan 1I0Il1 a rollroold be made te sec iltoo power would not WOIk Off SKlliS ______the PCs. Th e normalchec~- PSY t level t IdlO IS madeby the GM, Ihe player deciding in advance how much LUCK he w!nts Name level Name level loappty to the rolt h is recommended llial the PC Irlst be lotatly General Koowledgc -+5 Oratory .5 UIIa\'.-are 01 thilt powe(s elUSlence, 01, have only a vo>glJ(! hint PefSuaSlDfl .. 5 Social .5 a~ h.aWlg some ~ 01 wllud tIurog1 happen when I1I/OIS Awareness .5 haify. Only by seei:ing Spmluat enbghterunent {and never IOfQllI leadership .,-+5 """Human Perupnon thal:hefe are many people OUI there ....'h:I woukl JUSt love 10 T,,,,,,,, . 6 History .,•• ma ~e you be6e'.~ they are the last leal yogol can a PC be9n 10 ~tarJd how this IS .... ~.let alone train rllts use BACKGROUND ______ Raised in O!'Ieolt~e 1m AmiSh communities in the States, John Bishop lias always known that he was to become a shepherd to guide the lost sheepof the \V0I1d back to the verdant prairies 01 God's teachings. However. sometimes, even if you want some thing very much, it doesn't al\vays llappen, and John couldn't find many ears lor his old values in these times of trouble, However, one persondidcome to him with aproposition to raise a flock 01 dr:>eiples, all devotely lollowillll him wnh the aid of some new techoology he had designed. ItwlIsn't exactly how John had pictured it, but, then again, God oms work in mysterious ways! StreetnBme: Scoop Specialty: Messing your life GAMESTATS ______ INT:1 REF:8 TECH: 5 COOl: 7 ATIR: 9 LUCK : 7 MA:8 BOOY: 6 EMP:5 PSY: 2 SAVE: 6 BTM:·2 DESCRIPTION ______Sex: Female Age: 23 Ethnic Origin: American Hair Color: Blonde Hair Style: Cleopaua style Height 5'9' Weight: 122 1bs Eye Color (s): Golden amber Dress & Style: Latest fashion with a personal touch Distinguishing Features: Fashion model type with devastating smile and l!!lIs to die lor PSYCHOLOGICAL ______,Streetname: Brains Role: MedTechie Motivation: RecognitiOn ExMode:DlJlgoing InMode: Driven Specialty: Behavior modification SK/US ______GAMESTATS ______ INT: 10 REF: 5 TECH: 10 COOL: 9 Name Level N~me Level ATTR: 7 LUCK: to MA:6 BODY: 6 Credibility .1 Shaoow[frack .1 EMP: 4 PSY:2 SAVE : 6 BTM: ,2 Photography .3 AWI!teness .5 DES~/pnON ______Streetwise .3 Basic Tech . 3 Driving .5 Interview .6 Se~ : Male Age: 33 Ethnic Origin: .h1pancse Persuasion .3 SedUCtiOl1 . 3 Hair Color: Btack Hair Style: Short with banys Human Perception library Research Height: 5'6" Weight: 1471bs EyeColor (5): Pale violet Personal Grooming .3•• Wardrobe & Style •• Dress & Style: Lab coat and American college football T·shin .3 Karate ••• 5 Distinguishing Features: Heavy Japanese accent "'",BACKGROUND ______PSYCHOLOGICAL ______A new Network 23 repaner, fresh out from journalism school Motivation: Knowledge ExMode:Absent-minded InMode: with high marks, Candice is exactly like everyone of her fellow Confident SKILLS ______graduates: wishing to pull the great scoop in her lirst week, rubbing elbows with the Stllrs, and generally wa nting 10 prove to everyone that she's Puli\2er material. Of course, alter a day Name Level Name Level of this kind of enthusiasm, she didn't understand why her boss MedTech .8 Biology (Brain) +8 was wasting her talent tlyhaving her in charge of the small news Chemistry .7 CyberTech (Chipware) +9 cotumn , Out to lind a scoop on her own, she heard 01 the Pharmaceut>cals .5 Diagnose Illness +2 success story 01 Reverend Bishop's show in litdeRock, and Dojinshi Ar1ist .5 Pfogrammiflg t4 decide!.1 that this was definitely a place to look for a hidden BACKGROUND ______scandal. something juicy like a mistress, maybe with some Earlv in life, Shiro was attracted tly two things, ted'lnology and embezzlement to top it oil. She didn't know wNt she was women .. , not netessarily in that order, However, beiflQ the getting into, nerd-brainy type, he couldn 't apptoact! the skin deep girls he yea rned lor, even if he was kirda cute (hmvcan you compete with ani!icially illduced ATTR 9 alld BODY 10), Instead, he focused his energies on lindin" a vr.sy to make the girts see him as a hun\:, v,t,Ue indulging in sexy manga drawings during his spare time, Eventually, a lesearch company tly the name of Bio Tech Epsilon, who was researching new possibirrties for AnR chips (see Chrome Boot' p, 75) got him a contract WOfking OIl some top secrellread illegal) project II is when conironledwith the need to test thenew design that Shitocame upwith the idea of using the preaCher to react! a large audience 01subjec ts. After exposing the sordid mind-<:ontfol scam on TV. with the help 01 Candice (you didn't th ink you would rob her of her story) and see it last a whole day on national news ~need I remind you that corporate interests are the main power in this world), rumors will come up thai, using the recent scandal rocking the Bio Tech Epsilon company, a slil1 un known major corporation has seemingly engaged in a hostile take-over of their stocks. On the other hand, any vampire character in the party mav very well find that Miss Martin is asking too many questions about them, and that refusing to answer them is not a solution, especially if she's sniffing another scoop! Streetname: The Barbed Twins Specialty: Assassination GAME STATS ______ INT: 7 REf: 9 TECH: 5 COOL: 9 ATIR: to LUCK: 7 MleB BODY: 8 EMP: 3 P$Y:2 SAVE: 8 BTM :·3 OM: +t INIT:. +7 DESCRIPnON ______ SCJ(; Female Age:28 Ethnic Origin: European Hair Color. Blonde Ha ir Style: Long wnh barlgS Heigl\!: 5'10' Weight 125!bs Eye Color (5): Green Dress Be Style: Sexy ':O's gumshoe-style men's clothitlg Distinguishing Featu res: Statuesque l'Iith well·rounded bod· les and a seductrve srru!e PSYCHOLOGICAL Motivation: Pleasure EJ(Molle: Dumb Blonde InMode: Deadly SKILLS Name Level Name Level Com bar sense Shadow/Track ,5 Al'lareness ",5 Seduction ,5 Streetwlse DrMng , 5 Interrogate ", 3 Melee Human Perccj1tion ,6 Hal"ldgun " PerSONI Grooming ,; Wardrobe Be Stv!e "., .3 NinJutsu ,5 "'.Rrfle , ,4 SMG '5 Disguise Alhlelics CY8ERWARE AND EQU/PMENT" ______" _ Sal"ldeVlsr3n rcfleK boogrer. c:yberopncs: lOl'iure, DodgeMIl (Chrome Book I p. 39). anti-dallic. target sight. Pacesetler 2000 heart [Chrome Book Jp . 371. hidden moooblade knife. yanoul!. poison nngsor Ilps~ck, anda Malonan Ar ms HFP wlth smarlgun Imerface (Chrome Book I p. 451 BACKGROUND ______Very IInle is known about these t','r.n solos. exceprtMrrhev are very beautiful, very expensive and very dangerous! • WHEN you UlfnF. II cHild, You UIVlf AfllAid of lookiNG U",drR YOUR bEd, THi",kiNG IH/:II~ WfRf MUl'6lfR'> IURkil\'fj uNdER iI. Wtll .•• you WfH£ HiCjHd , XTRO, MoviE T£AHR Searching for a lare plint of Hellra iser, Ihe party wililrack ils owner in Dallas, Texas, only 10 find out that it has been recently purchased by an avid fan, and that still others are apparently looking for il... L0(flT10H: DILLOH'S ELECTIlOS"OP' ____ Located in the downtown commercial area of the city, this shop caters to the needs of the local techno-freaks, carrying a wide range of gadgets for all tastes and wallets, as well as having a speciality 'shop' for those 'custom' jobs you might need. The security is good (a set of hidden cameras, bulletproof glass and alarm system - Difficult Electronic security to bypass, same level check to find the cameras) and the neighborhood relatively calm. The backstore holds Dillon's small office, computer, storeroom and workshop, all pretty messy. When the PCs return here after the robbery, they will want to investigate the place to find out clues. A Difficult Electron· ics check will be required to see that he was working on some custom high-tech job. Also, a Difficult Awareness check will uncover the fact that his computer was hooked to an old 35mm film unit, without a roll in it... LOCflTIOH: C~~HIV~L G~OUHDS _____ Near the combat zone south of the city, lie the ruins of some old carnival grounds, with their buildings mostly down and EFFECT ______used bymany gangs asa sort of neutral zone toconduct trials by combat between opposing members or factions. The Mini-grenade • HEP Maze is the only structure apparently kept in good condition Mini-grenade frag with this in mind (see maps for further details). 4·5 Milli-grenade lear gas 6-7 PiI[10', lC6 pike~ . ld6dmg eoch, fl oor only, 01 Ceiling only. All traps and walls can be remotely controlled by the operator aet as motion restraints,slMI Chrome Book' p. 48) 8-9 Mini-grer.ade smoke in the control room, who's following the players' progress via to Minj·greoade AP flecheues net a complex array of motion sensors hidden all over the place. a slow inching (MA 1) or a burst of automatic fire will confuse (.) See Chrome Book 1 p. 46. Note that radius effect in the sensors for a few moments. Note that the walls will not confined areas covers more grounds. Take a string to circle move from a casual contact. They require an applied pressure the normal radius and then compress its shape to conform to to engage the mechanism. the walls around it. Corridors inside the maze are about 4' wide by 8' high. • They are reinforced to SP 6 to avoid being easily blown . • Traps are activated by pressure plates (floor) or IR Locations 1, 2 and 3 on the maze map are gun emplacement beams (ceiling). the latter being quite obvious with (treat asAPEX system, with only 1OOammo- Chrome Book enhanced vision aids and the former making an audible 1 p. 53) that will open fire on any target moving in front of click (Very Difficult to hear in combat situations). There them, one burst at a time, allowing the PCs to stay down and is only a second to clear oul - Difficult REF + Dodge breathe. MA 2+ will set it off again, so a slow crawl is still check. What the trap actualiydoes is up to the GM, who possible. Also note that it firesata region between shoulders could ro ll it randomly on the table below, or decide and knees, allowing movement above and below, but still what's appropriate, bearing in mind the usual goal in the under fire (a good way to have it deplete its ammol. unless game: stop the oppOSition! the operator overrides it. It cannot be taken out of its niche. Locations 4 and 5are uap rooms, where the door locks itself 234th of the year in Danas. Investigating the murder scene, after the pes. flooding the room with Stun Gas (-1 cumulative the partyVliIl come across a young street gang member who per (Urn 10 stun save, must hold breath unlil out or make WIll tell them he saw a gang hanging around the place, Ihe saves each round), Marquis, looking for some new deSigner drug ca lled 'Payne3', unaware that the gang wa s hired by unknown rival corporate interests to 'acquire' a pieceof the technology thaI Dillon was working on, a contract for Kimshi ... Uncovering Ihe fact that Dillon seems 10 have transferred vilal information about the new technology digitally on the SEQUENCE OF EVENTS: For time schedule purposes only, film, info that win disappear after a few viewings, lhe group we assume that Hickock bought Ihe film, say Monday nighl. will be hard-pressed to find Hickock be fore the Marquis do. a day before the pes get to Dillon, and that he - Dillon - gets All 01 this will come to a showdown in an abandoned carnival killed late Tuesday night, after lelling the players,aboullhe outside the city, where a paranoiad Hickock has chosen 10 sale. TIle Marquis will rendez-vous at the carnival on Wedlles confront his perceived tormentors by having them walk into day night. adeadlytrap. The problem is that the party has been in formed lhat the gang is heading toward the place and is hot on their Upon finding the owner in Dallas, one Michael Dillon, owner heels, unaware that they are about to meet their doom. of an elecuonic shop, the partywililearn that he doesn't have lhe lilm anymore, having just sold it a couple of days ago \0 some crazy fan who oHered him 20,OOOeb for il. Since il was E"COUHTER: DILLO" ______paid in cash. he didn't bother to inquire much about the guy, The cool neon sign on the side of the building only remembering the man's name: Hickock! FO llowing that promises the best prices available on the latest lead, the pes will learn that he was once one of the greatest teehno-gizmos, while a quick look around seems to solos of the area, but has recently begun behaVing quite promise some trouble for the would-be looter: at strangely; some say the dreaded word: cyberpsychosis", least this guy knows how to protect himself, charae teristicof8 very thoughtful man, orone who had one Meanwhile, as seen on the late news, a robbery at an hold-up too many_ Quickly geffing inside, you abo electronic shop downtown has cost the life of the owner sent-minded/y go over the myriad of products ad· Michael Dinon. Nothing was apparently stolen and the police vertised on the shelves, noting the latest Tritech are wondering about the motive for this violent crime, the • linOZ3P sharing space with a DaraTel's Mapmaker He wit! direct them to the Marquis. a weird gang who were and Image Wallet while yauger to the cOlmterwhere hanging around down the street from Dillon's, at a bar he the clerk is making his sale pitch to a 14 year-old played tonight Streetwise check will indicate they are posers intent on buying a new SegAtad game console. with no real home base, getting together on weekends and I based on some aristocrat from Europe with a taste for S&M As stated before, Dillon will be unable to sell the film to the practice. Tommy heard them talk about some new hot party, since a guy bought it yesterday (he win be surprised to designer drug, 'Payne3', where they were gonna get at see so many people coming for ii, though). On a successful ~illon's . He's sure they did the poor guy in, just for the fun of Persuasion check, he will tell them the little he knows about it. the guy, while trying to coax any tech-looking PC to buy some of his available stuff. He has most of Ihe new stuff, unless it's Tommy has misinterpreted the name of the thing they too expensive - these he can order for advance paymen\ sought at Dillon's, which is called the 'Pain Cube', that they and h As a side job, Dillon has been doing contracts for many Finally, at the GM's choice, if the players fail a Difficult corporate clients wishing to have a good tech work on some Streetwise check to locate the Marquis going out of town to projects without IIsking too many questions about it. Llltely, the old carnival grounds, have Tommy call them with the tip. through connections with an inside engineer, he was able to To further complicate things, have him follow the party and get such a lucratiye contrilct with Kiroshi, testing the resist get into big trouble in Ule maze. ance of some components for a new interface processor. Howeyer, being a bit curious about what it was really for, EH(OaHTE~: TIlE H~~QUlS ______Dillon transferred some specs oyer for later studies. Not haying any memory chip ayailable at the time, he hooked-up Raising an eyebrow in surprise, you shake yourhead tl digital printer to an old 35mm moyie mtlsterboard, intending in disbelief and once again put your eye on the to get it on a more proper medium later on. Howeyer, that macrobinoculars eyepiece to confirm the weird vi same night. Hickock came to buy the film, and, between the sion. There, at the entry of a seemingly sturdy cash and his curiosity, he decided that he could get the specs building, are the famous Marquis Tommy told you another time. about: seven men and women gelling off some luxury imported car, dressed in silly Renaissance Checking on Hickock will uncover some disturbing facts: it clothing, complete with wigs and slUff. Zooming in appears that the guy was actually a respected solo in the area. for a closer look, you notice that some of them are one of the top. until he took a beating from a crazed wearing leather leashes with iron spikes, acting cyberpsycho gang in the Combat Zone. Stories say that he submissivelyroward their 'owner', while others sport went and augmented himself a lot to be able to get revenge what looks like acupuncture needles on a shaved for the death olthe partner he lost that night and that he never part of their head or neck. Truly sick! However, was quite the same lifter blowing them to bits in their seeing the glint of gun meral shine under silk robes hideout. Now people shun the solo, saying he's completely and velvet coat, you know that whatever their taste paranoiad due to {:yberpsychosis, believirrg everyune 10 be a in entertainment is, these guys mean business. demon out to get him. TIle police arestarling to study his file, in case they have to send the C-SWAT unit after him. Depending on the strength of the party, the GM can decide to leave a few of them waiting outside in the cars, looking for intruders, orto provide a quick escape if things turn out badly. EH(OUHTE~: TOHI1'( LEE ______Remember that fighting hand-to-hand with those S&M'ers The flashing lights of the metrocops' vehicle bite can be disturbing, as one r.an suddenly smile wickedly after inlermillently inlo Ihe deep shadows of the alley receiyinQ a bloud-drawinQ blow in the face, urging you fOf behind the scene of the crime - a place where you more. Have the PC make a difficult COOL check to avoid were just a few lIours ago. Tile cop at the security losing an aclion to surprise. On the olher hand, if one of them line was talkative enough, once you showed him is having a field day with a PC, have him make a COOL check your 'credentials', all hundred of 'em. Still, nothing not to lose an action in retrospective pleasure over the pain seemed to make much sense in a robbery with no inflicted. robbing! As you ponder upon the recent events, planning ro disrracr rhe cop long enough for a quick peek inside Dillon's shop, you feel a pair of eyes boring into your back. Casually, lighting a Malboro, you spot a young punk, eyeing you silently for a few seconds, making sure contact has been made, be The following person or group of persons will react to the fore disappearing back into the a/ley; a clear invita e'l8nts described above, in the following manner: tion to follow... • The Dallas P.O.: While investigating the robbery at Tommy Lee has some info to sell if the parly is willing to front Dillon's, the cop will interview a young witness who the euros he'll ask (250eb, negotiable with a Persuasion rolll. claims that he was there to buy a CD game and saw a Any Rockerboy in the party with a rep for serious music will group of suspicious looking people entering the store make an easy task of it, but will have to endure the barrage and waiting to talk with the owner. Dillon. Descriptions of questions and reflections about how tough it is for real given matchthoseofthe pes, andanAPB will be posted musician right now. t for the apprehension and imerrogation of those sus pects - the youngster has exagerated the dangerous looks of the group members, especially those already mean-looking and any potemial vampire-PCs - This should be out in the afternoon before the carnival night rendez-vous, and any PC outside has a 50% chance each hour of being intercepted bv the police. Anyone with a criminal record or outstanding warrant will be in big trouble. Note that the cop will also want to know where that pale friend - if any vampires are present and they get caught in the afternoon -of theirs is! interroga lion should take from one to two hours per PC. depend ing on their level of cooperation and the attitude they have toward you. Make the PCs role-plavtheir character during the first minutes of th~ intellogation to have an idea of how long it 'Nit! be. Unless they do something stupid. like punching the cop's lights out, they should be released after... r.nds. GAMESTATS ______• Th e Marquis: They have been handsomely pa id (in INT:6 COOl: 6 BODY: 6 ATTR: 7 more senses than onelto recover the pain cube ele EMP:4 REF: 1 MA: 1 ment from Dillon's. However, theygotcarriedawaya bit s~us _~ ______too far when Dillon stupidly decided not to tell them Name leve l Name Levet where it was. They have to find a way 10 recover that Awareness ., HanOr,jun ., chip 'Nithout their employecknowing they goofed on the Bra\Wng •• ., mission. although some of them are kinda looking Seduction •• """,EndUfance ., forward to the punishment. Intelf{X)atioo Iphyskan Me" ., lusually stilello. whipl •• Incredibly enough. one guy managed to let them know he was in possession of the thing they sought. and was DESCRIP110N willing to discuss terms at a rendez-vous to take place wear leathers under clothing ISP 4). carry Malarian Arms Sliver this very night at the old carnival grounds outside town. Gun (Chrome Boo" 'p. 42) and ale usually under the intluence of some louch-sensitivirv altering drugs. • Hickock: Theguy hasseen the edge and went right over ill Sufiering from paranoia, his demented mind makes him see everyone as demons out to get his soul. A crackpot logic loop had him decide 10 purchase the film Hellraiser, certain that secrets were hidden inside that would give him power over his enemies. Thus, he tracked down Dillon and boughtlhe film, but also saw the Marquis hanging around the place. mistakinglv taking some of their members for demonic envoys out to get their instrument of darkness back. Not wishing to take chances - he has nOl been able to decipher the digital data appearing in the mOVIe each time the mysteri ous cube is shown. He has prepared an ambush for them in the maze at the old carnival. Should any vampire character display any form of power or ability that he can see, Hickock will shift his entire al1ention to that PC, intent on destroying him forever to save his own soul. He may very well use some classic Streetname: The Marquis Real Name: Corey WIfheIlTt anti-demon medicine. like crosses and holy water. which Role: Corporate GAMESTATS ______will work quite line with the poor vampire. If, however, things are stalling to gowrong for him, he may threaten INT:9 REF:9 TECH: 5 COOL: 9 to blow up the movie -which wi!( tip the Marquis about ATTR: 9 LUCK: 7 MA:8 BODY: 8 being had (remember they are after some cube) and EMP:3 PSY:2 SAVE: 8 BTM:.J maybe give the pes a chance to reason with or neutral DM: t l ize Hickock without a .44 Magnum HEP shell. In case DESCRIP110N ______things lurn ugly for the pally. you can manage to have Sell: Male Age: 48 Ethnic Origin: European them saved by a timely intervention of the Dallas C Hair Color. Blac~ Ha il Style: Loog wavy SWAT team, who got a tip from an anonymous caller Height 5'4' Weight 19S Ibs Eye Color lsi: Green that Hickock was out to no good in this sector. Appear Drass &: Style: Rer\ilissance aristocrat cIothlng ance of monstrous and inhuman creatures - read vam Distinguishing Features; SINO round glasses and goatee, pires ~ may also contribute to a trigger Irenzy in those carries a cane already edgy cops. ~~~-- ..... --. ,--PSYCHOLOG--~.------ICAL ______SKJUS Motwalion: PO'.'.'er ExMooa:Confident InMode:Afrogam Nlml Llnl Naml LIVII SKILLS ______Combat Sense ., Oriv'.ng .5 Moo. ., Awareness ·5 Name Level Name LeViI HUmiln PerceptJOn ., Handg!Jl1 ., Resources . 7 Seduction ,5 Personal Grooming .1 Wardrobe & Style Interrogate +5 Melee ., !(arate .5" Fillilnc:e +6 Handgun " Athletics .3 OOOge/Escape .7 PefSQl1al Grooming +5 Wardrobe &: St'(!e •• """ Social +3 Awareness .5•• CYBERWARE ANO EQUIPMEfVT ______Fencing +6 Resist Tonurl!lDrugs +4 Sandevi$t~n re!le~ booster. cytleroptics: LowUte. Oodgetlall CYBERWARE AND EQUIPMENT ______(Chrome Book' p. 391. anti-dazzle. Pacesetter 2000 heart Sandevistan reflex booster, rippers, biomonitor, rapier, cane (Chrome Book ' p. 37). hidden monoblade knife. alld aMalorian with hiOclen laser in pommel. armored opera cIoa~ IS? 16), Arms HFP with smangun interlace on a tight holster (Chrome personal T(auma Tearn card. Book ' p. 451. BACKGROUND ______BACKGROUNO' ______ Bored 10 tears with running his CO!pO(31e !'Iddings, this gentle She was IN'ilhemy's laver and bodyguard tlack home. and has man lias btough! these people I~thel 101 an occasional nighl chosen to follow him in this aazy ventuJe, even if he thinks she of rewtry 00 \he scum ollhe urth, on ....1Iich they inflict paJl has no KtM! panitipation in the:r lelationship. after paying themtodoso(sometimes they dogel carriedaway, buI who'sgorII\J miss those r.oor focisanyway). Strcetname: Wild Bill Role : Solo Specialty: Demolitfon jobs GAMESTATS ______Real Name:Alexa Chamberla:n Role: Solo Speciall'(: SodvglJ/Jrd INT: 6 REF: 10 TECH: 6 COOL.: 3 GAMESTATS' ______ATIR: 6 LUCK: 7 "-'. BODY; 10 EMP: O PSY: 2 SAVE: 10 BTM: -o! tNT: 7 REF: 9 TECH: 4 COOL.: 9 OM : +2 INIT.: +7 ATIR: 9 LUCK: 10 MA:8 BODY: 1 DESCRIPTION ______EMP: 5 PSY: 2 SAVE: 7 BTM:-2 INIT.: +6 SeK: Ma~ Age: 38 Ethnic Origin: American OESCRIPnON ______Hair Colol: BrCMl1 Ha ir Style: shan with tlangs Height: 6'2" Weight: 225 [bs Eye Color Is); Gray Sex: Female Age: 28 Ethnic Origin: European Dress & Style: leathers and jeans Hair Color: Black Hair Style: long with bangs Distinguishing Features: 1'.vin cowboy-style hip holsters for Height 5'10' Weight: 12SIbs Eye Color (s): Green Coit ReV'Olvels)old·style. leal cased ammo). Dross & Style: Rcr.aissance style robes, with leather jumpsuit PSYCHOL OGICAL ______uoo'er it Distinguishing FeatU/es: la rge piercing eyes and husky voice Motivalion: Revenge ExMode:Paranoid fnMode: ParaMiac PSYCHOLOGICAL ______SKIUS Motivlltion:Money E~M ode: lnllOCent InMode: Dangerous Name Level Name Level Combat sense .7 Shado;... rr rack .5 Awareness . 6 Demolition . 5 Streetwise ., Driving .5 Mclee " OisgtJise Handgu n .. Stealth " Thai Kick Bcxmg • 5 Oodge/Escape " Rrlle .5 5MG ••,5 Oisguise ., Athletics ., Tommy may decide to stick aroun d any lellow rockerboy in CYBERWARE AND EOUIPMENT ______the party, and leave the town to broa den his horizons. Sa ndevistan re fl ex booster, cyberoptics: low!.ite, antKlalzle, target sigh!, thermograph, Pacesener 2000 heart (Chrome Finally, players must not forget the matter of the mysterious Book I p. 37), cvberaucf;o: enhanced heari1'l9, radio splice, backer of the Marquis and the even more mysterious 'pain 5Cf ambler, sut:dem'\11 armor, biomonitor, nasalfdter s, C'jbefanns: cube ', especially if they discover, in the police report. that a gas jellChrome Book J p, 341a nd flashbulb (Chrome 800k J corporate from Kiroshi was on the scene mere two hours p. 35) and n'lin Colt ,45's (CyberPunk 2020, p,66) with smart a inwface (Chram! Book 1p_ 451 aI'ldCOT sight svstemboth in alter the PCs, with a squad of techs to clean Dillon's work cov.'boy--;tyle SpeedhoI.sters (Chrome Book 1 p, 13) shop, pretending that he was working on an urgent project for them and that the material was their s (with signed documents to prove it. of course), All digital info on the film is gone since Hickock played it too much over th e last lew days (the roll can be found in the control room of the Maze, in a protected casing), Real Name: Tommy lee Arukimushl GAMESTATS ______ INT: 8 REf: 7 TECH: 5 COOl: 6 ATTR: 8 LUCK: 4 MA: 8 800Y:6 EMP: 6 psy: 2 SAVE:G BTM:·2 DESCRIPTION ______Sex: Male Age: 18 Ethnic Origin: Americ.an.Japanese Hair Color: Blac~ Hair Style: Lor.g with bangs Height: 5'10' Weight 1351bs Eye Color (5): Pale blue Oress& Style: lealhersand tornaMrchisHtyleieansaoo shirts Distinguishing Features: Androgynous look PSYCHOLOGICAL ______Motivation: Recognition ExMode: Driven InMode: Driven SKlllS ______Name level Name level Play Guitar +7 Charismatic Leadership +2 Personal Grooming +5 Composition +6 Mmor(;'jde +4 Sing +6 SKet'!r.vise +3 PersuasioNFast Talk +5 Awareness +4 Kung Fu 12 BACKGROUND ______ Tommyl ee is a young anarchist rockerboy out to make a name lor himself ,'lith his music even if, righlnow, his ba ndisn'lon I ~ best 01 terms with him, You know OOW il is when they don't understand the importance of your music, and that playing is more imponan\ than money. especially if the darn boss wants you to play some yuppie beal with no gulS! After the PCs have escaped the traps of the Maze, the MarqUIS gang and a cyberpsychoed Hickock, they wililikefy want to bunk somewhere for a couple of weeks, Neverthe less, If Hic ~ oc k is still alive, one migh t Wish to have him put In a rehab pro gram \0 de'" with his para nOia, Hl GUlf fRO." u1t'Rl rHl UIi.wX ARE cold >I.\·d /RUlH is SElf,' IHROIHjH h)'IIOIB . .. U llol .' ·fjllo.''ifji,' ·fjs r.U'£R s/up Now irE 'S CO llf u41fJ~£ NO HURlS bfAr ... rhE su'\"kL\'~i,~ l)'(S AI,.. d Ihc {Mi. .. j,v his cRiB A shApe ;,~ IHC d.lRk ... CRY Woll riM[ TO UURIl}' NOW." ~ A _HA, CRr Wolf On their way to Rochester, Vermont. to take delivery of one mint print of the legendary movie Alien, the 8th passenger, the party will experience first hand the 'magic' of special effects, but, th is time, not while sitting in the spectator's seat! lOC/lTlON: SFC.(RYOI1AX ______At the edge 01 the industrial park section of town lies a set of two identical red warehouses bearing the name SFC CRYOMAX in huge gold leiters (for CRYOgenic engineering MAtriX), The company is into cryogenics (which means they keep things at a low temperature to prevent decay, including human bodies). They have a large warehouse where they store their dients' precious cargo and special underground facilities for the few humans they keep in cryogenic hiberna tion, Due the nature of their work, security on the site is rather tight. with guards patrolling the grounds and plenty of secu rity cameras, Visitors are allowed in by invitation only and must wear special badges in the buildings Reception is in the first warehouse, with mOSI 01 the offices located on the second floor. The film is held in a cold-storage tank in the other warehouse. lOC/lTlON: SEWERS ______ The hole in the wall of the storage tank leads toa main sewer pipe, which connects with the city's system. While the main pipes allow easy passage \8' diameter!. the side tunnels are • somewhat more cramped (6'diameler) and Ihe maintenance shahs even more so (4'diameterl. While moving in tunnels, only two persons can walk side to side and even then have to watch for cumbersome items they may carry, In maintenance shafts, a party member must walk in a single file, cannot really run (-2 MAl and watch his head .. , (see detailed map next page). Of course, aside from the terribly bad (maybe even toxic) smell and the occasional rats, sewage water is always present in the main pipes (about2-31 while the other tunnels may have a rush. Roll 1d10 each 5 minutes in the system. These lushes can be heard 1 round ahead as rush ing waters • On a result of 1-2 there will be a major rush, which will come down in the tunnel, with an Awareness check. At a last IdS rounds, filling 1dS ' indiameterof any tunnel you junction, echoes cleated by the tunnels will make it Difficult ale in, requiring a Difficult REF check not to lose footing \0 pinpoint the location: ., • (modified by 5 for each foot the flow is over 3' and the tunnel's diameter - a 2' ttow is a normal (20) check. a 5' trow a Very Difficult one (25), while the same 5' flow in a maintenance shaft would be Impossible (30). o~ learning of the whereabouts of the movie Alien, the party Will head to Rochester, Vermont, where it is registered 10 the • .Ona result of9-10 there will be an average rush, which name, of a. company specialized in cryogenics. Gening a wililasl for 1d3 rounds, filling 1d3' in diameter of any meeting With the CEO. Jeffrey Stromann, will be easy once tunnel you are in with effect as above. the nature of the deal has been revealed. The company has no objections laselling the film, which was bought five years • On any other result, there will be a minor rush, which will ~go fro~ a colle,ctor to test their cold·storage tank efficiency last 1 round, filling l' in diameter of the tunnel. In handling fragile and old material. such as a 35mm film. Note that the tunnels are smooth, reinforced plastic (SP 14) Upon concluding the deal. Stromann will take them to the with no handholds except for access ladders to upper man storage area, all the while giving them some sort 01 tour of holes. The REF check is made each round the flow is gOing t~eir fa~ililies . as usual. something will go wrong: on site, a on. You can make BODY checks two difficulty levels lower if Sllen Will suddenly howl, indicating loss of pressure in one of you can grip something solidly anchored. Failure means you the tanks. The technical crew will rush in, only to find a huge will be drawn to the next connecting tunnel where you may hole rip~ed in the wall with some kind of heavy machinery; attempt another check or be swept even further into the main the holding tubes gone. Alas, one of them had the movie in tunnels. If the PCs are under water for some time. GM can it. Stromann will alert the police, who will be unable to send check for drowning or holding breath unless they have cyber any car for half an hour because of a parade downtown. The gills. Also, rush ing waters slow movement down - about ·1 party, not wishing to let go of their bounty, should decide to MA per foot over 2, subtracting an additional 2 MA if the chase.t~e thieves, they are given breathing apparatus by a water is higher than1he tunnel's diameter; eg. wading in 3' techniCian. because of the possible presence of toxic emana is-1 MA, -3 MA in 5', which would be -7 MAinan access shalt tions coming from the freon chambers in the tubes and from due to the 4' diametel AND the -2 penalty for small size. the sudden opening of the storage area. Finally. for dramatic purpose, GMs are advised to remember PCs.wili !ind Ihemsel.ves in a maze of sewer conduits. trying that wet plastic is slippery. and that a well-timed REF check to PinPOint the location of the thieves. However, they are to avoid slipping in a hot pursuit is very dramatic ... unaw~r .e that all this is but an elaborate setup designed by the techniCian who gave them the gas masks to prove to his 'Ul Ll III III -- IIIL _ILVlJC"'i~1 superiors that they are wrong! Unknown to the PCs, SFC· holds attention is a 3' diameter hole in the floor and wall, Cryomax also has a small bioengineering lab on the second which seems to have been made by inhuman claws. floor of the administration building where a couple of techs are creating Sci-FI Creatures for the holo industry. One such Since the police cannot be here before half an hour (mak in g tech has seen his project terminated by Stromann, who told sure that the th ieves do get away) Stromann will ask the PCs him that the creatures he designed were not usable by the if they would chase them before it is too late, mentioning that company who contracted for them . besides their own film, he seems to recall thaI this vault also stored a small Leonardo DaVinci drawing worth around In order to prove his boss wrong, he has sent his biospecimens l,OOO,OOOeb (he has confused the tanks, but the PCs do not to steal the contents 01 the storage area and made them know that - he will get the right info only alter they are gonel. escape in to the sewer system below. Having mixed the II the players accept, a technician will bring them lightweight oxygen in the characters' gas masks with a subtle hallucina clear plastic gas-masks with miniature oxygen tanks on the tory drug, he hopes to be able to create a realistic rendition sidesanda smatllight on the top. These will be good forabout of actors encountering his criUers in a movie. The dark 1 hour, and the light beam has a range of about 35 feet. (If the tunnels, the echo and the tr icks played on their minds by their PCs rei use, make them do a Human Perception check to imagination, with a little aid from the drug are the perfect notice how Siromann is disappointed, and have a security ingredients to make a good thrille!. He will film everything guard whisper -loudly enough so that a nearby PC can hear through his pets' electronic eyes and through the cameras - that these guys may be in league with the thieves lor a!lthey mounted on the PCs' helmets. know and that interrogating them would be the advisable thing to do. II they slill don't accept, have them deal with a trial for aiding and abelting in a theft, along with other minor EHCOUHTE~ : JEFFIIEY STl\OH~HH _____ offenses. Too bad if some of them are wanted! Let's hope As you are shown inside the waiting mom and told they didn't think they would get away forever. to wait B few moments for the CEO, you cannot help but look through the window panel at the science What is not known to the PCs is th at the technician has fiction characters walking by outside: men and staged all this as a way to promote his biospeclmens to his women, wearing baggy white full-body suits with boss who earlier relected them for a movie contract. The packbacks and visored helmets, moving around oxygen tanks have been injected with a dose of an hallucina slowly, manipulating black tubes of unknown matc tory drug, which will enhance the PCs' hearing, but at Ihe rial from which crisp white fumes are cascading same time decrease their visual acuity, making them see down toward the floor, in the cerie red of a strobing things and inducing acute paranoia. (The drug provides + 1 to light on top of some kind of airlock.. , The scene Awareness - hearing only - per 5 minutes breathing it, up to seems taken right out of a documentary on the old +5, while at the same time reducing by the same amount NASA space program, You could also almost swear visual Awareness, COOL and EMP. Roll a BODY check to that, for an instant, through the dense cloud of gas, light the effects at -, cumulative for each 5 minutes the back inside the room behind the airlock-like door, victim is breathing the stuff, The effects last for 2d6 hours inside another black rube, you saw a face. Someone after the last breathing and the victim experiences a hango was inside those black cylinders ... those black .. , ver alter it's over,) The drug gives the oxygen mixa strange coffins .. , strawberry scent, which the tech will explain away by saying it is a special mixture to counteract any exposure to heavy The CEO of SFC-Cryomax will be wining to sell the film to the gases used in the cryogenic tanks, which have a tendancy to party for a reasonable amount, since, as slated before, they cling to the workers' suits fOf extended periods of time and don't need it anymore. In fact, should someone make a are quite lethal to inhale. That should be enough to satisfy Human Perception check during the dealing period, they wit! anyone. but the GM may let a suspicious character make an notice that getting money out of this is not really an issue for INT check after experiencing the drug effects to link the two Stromann, A funher check - through Psychology, Business together. We suggest you do that only to avoid having a party or Streetwise - can give il hint about publicity for the of lunatics chasing monsters in the sewers, armed with company responsible for preserving a classic. On a success heaVy' weaponry and thinking that their old friend is one of ful Persuasion roll with this idea, Stromann will even go safar THEM! A dose of adrenaline (you can have a rush of it in as to GIVE it to the players. combat if you fail a COOL check) or a strong stimulant may give you a free BODY check to fight the effects, requiring one After the meeting, as a way to seal the deal, he will lead the success per + 1 lost to yOU! Awareness. Alternatively, char PCs on a tour of the installations, explaining along the way the acters with drug expertise (Medtech, pusher or user) could advantages of cryogenics, especially in the event of manned identify the problem with a Difficult check versus an appro space flight to distant worlds, which would take literally priate skill, adding a +1 bonus for each 5 minutes observing decades. He will also show them some of their 'residents'. the effects on the group. Characters with special cybernetics people who were put in hibernation to preserve them from allowing increased drugs resistance, like a cyberliver, toxin some uncurable disease or affliction. binders, nasal filters, etc (Chrome Book 1 p. 37) should not forget \0 take their bonuses into account, same with any Just before getting to Area 23, alarms will go off and te chs Vampire, who is a special case less susceptible to drugs (see will rush to a tank while the PCs are laken away in case 01 a Night's Edge p. 28): the maximum effect would be + 1 to possible Ireon gas leak. A lew minutes later, they will be able Awareness, lasting 2d615 hours and the vampire would get to follow Stromann to the damaged tank, the one that held a -1 to their BODY check each 25 minutes breathing it. the film, Inside, aside from the mess caused by the mildly explosive decompression and the torn tube casings, wha t • DESCRIPnON ______ Sex: Ma ~ e Age: lB Etlmic Orig in: American Aside from the above mentioned moves, here's the low· Hai r Color. Black Hair Style: Short w3VV down on what the cast of Ihis scenario will likely do: Height 6' Weight t35 1bs Eye Color(s): brown Dres~ & Style: lab r;oat arld jeans • Siromann: Upon learning of his mistake about the Distinguishing Features: small round g~sses and heavvmetal DaVinci thing, he'll try to check on Ihe pes. remember· T·shirt ing about the cameras on their mask, Witness in g their PS YC HOLOGICAL ______peculi ar beh avior and wishing they had radio con tact Motivation: Recognition ExMode: Bold InMode: Insecure he'll be on to Derek's scheme when the critters slarl lo SKILl.S ______appear. Stromann Will send security logel him and have him confess Ihe whole thing, including the drug in the Name Level Name Leve[ oxygen. !I you reall y want to mess things up. have a MedTech +2 Seduction .3 Personal Glooming t 3 Wardrobe & Style .3 group of secu rity personnel, dressed in white protective Carousing (Partying) +5 AWilreness .2 sui ts, go after the party 10 rescue them, Watch the CyberTech +6 Bioengineeriflg result when they reach them and the hallucina tin g PCs Cryotank Op +4 Motorcyde .,•• start to fire al those monsters! Play Bass Guitar +3 Coolposilion .1 Sci-fi trivicI ., • Derek: He's out to make the best movie ever, starring BACKGROUNO______hiscriuers. Through their eyes (lR, Thermograph, lowrile The \'OIJflgest in the company. hels hatedbyallexceplSlrOrTlaM and motion sensors!. he will witness it all in glorious because theysay he thinks he is smarter than them ... and he 151 color. bypa ssing Iheir program only If necessary for the And he's OUt to prove it. be it by creatiflg biospecimens in his 'scena rio' (he will not overly damage a PC. prefemngto own Iree lime or by cruisiflg the boss' wile. Truly a BOY Inspire fear: thiS is the GM's task here. wonder ... Biospeci mens: Ihese have a combo of real brain and programming, with INT measuring Iheir cunning and COOL their abili ty to counterac t instinctive reactions in the face of a [hr ealto their 'life'. Alter a comba t with one, an INT check can reveal [0 a PC Iha[ Ihe creatures are holding back, that they are obviously 01 limited intelligence and possibly con[rolled by someone. On a lucky INT check (any amount will dol, one could also think tha t they are observed via their own cameras (see sewers map for location of the crillers). GA MESTATS ______ INT:2 REF: 7 COO L: 4 MA: 12 BODY: 181 SAVE: 8 BTM:·3 OM : +1 DESCRJPnON ______ Height: 1'4' Weight: Sibs Eye Color(s): GrC!enish red Dislinguishing Features: small rourld body with eight metal legs and a 2' long segmented ta ~. walks on walls due to molecu~r ildhesive on tip 01 ~5 . SKILLS ______ Name Level Name Lev e[ HideJEvade +8 Awareness ., Stealth +4 'Brawling' ., PROGRAM ______ Those are the scouts 01 the hive. hidiflg in darl: places and ready Stlectname: SpiderMao Role: MedTechie to spriflg on unsuspecting passerby whom they will IIY to Speci alty: Bioengmeenng suffocate wnh their rail (ld6 dama~ per fOUrld. Difficult BODY GAMES~ ~ ______check 10 escape - during real movies. Ihev are nor pUlIiflg strength into the 5trang ~ng . although accidents can happen .. .! INT: 10 REF: 6 TECH : 10 COOL: 7 They will cease \0 Iunction alter receiving over twice their bOOy ATTR: B LUCK: 4 MA: B BODY: 5 EMP: d PSY: 2 SAVE: 5 BTM:·2 m dama~e . The BTM reflects their dual nature as both OIl/BOle and cyber· netie construCt See Chrome Book 2 p. 32 lor opllOnal micrO\Y3ver effects on Ihese criners' brains. GAME STATS ______ INT: ': REF: !! COOl.; 5 MA:l0 INT: 6 REF: 7 COOl.: B LUCK: 7 BODY: no) SAVE : 10 8TM: -4 OM: +2 MA:4 BODY: 0 2) SAVE: 12 BTM:,~ INfl.: • 2 OM : +4 INIT.: • J DESCRIPTION ______DESCRIPTION ______ Height: 4'4' Weig ht: 951b5 Eye Color is): Red Height: 8'4' Weight: 295 1b!. Eve Color Is); Green OiSlinguishing Fea lur/lS: hcm:I combo 01 II)S-armed lorso Distinguishing Features: aDurVig Uppe\' female lorso on 109 of WIth WlCled ddws on 109 of a scorPlOll'bke boc!y ....ilh sbt legs a g.an l spider body I'IIth e~ h t 1e;s, calfYl"lI a huge [I,','Oohanded and covered WlIh a eMmous ha!d slleD. 5'.'lOI'd .•• one handed. SKILLS ______SKillS ______ Name l evel Name level Name lev.1 N. me l evel HideJEvade . ~ Awareness ., ""'9' • 4 A.... '! Ie-ness ., Sleallh 14 Brawling ., S.... 'O(d I ': Brawling PROGRAM ______'Intmdate' ., PROGRAM ______Respondong 101M SCOO1S' repor15.1he5e wi! ambush intruders. ~ \IVlI'I9 to ~ them 10 JIIeces with their claws. Those do She WII defend lief twe from a ~ IOU\lders, pinrung them on lhe 1<1612 dmg. pkIs BOO. eadl- lor i max of t\VIC1! pel attack. They lllound 1\1lh hef web, trt $pining a blast 01 po/ymef ma!elaa\ \'>11 cease 10 lunctlon aher reteMl'lg over thrice their BODY in sinilar 10 lhal lound in motion restraints !see Chrome Boot I II. 481. but wilh only hal( !he difflcuilltwl to escape. She has """'9' enough for ten bursts. She can abo dispatch !hem I'IIth her sword, Although 1'.'ic~ed-lOOking. this is Slil l prop. 1W1 doing 2d6 dmg. She IWI coltapse ahel leceiving over 48 PIS of damage Alter gelling the 'ilm back, the pes may need medical attention, no t only lor the cutS, but also lor the drug in their system. The party should also be careful about any vampire in the group who ended up on film. as explanations would prove difficult. The police, if they look at the film, will not believe they are real, rather thinking theywereextrasin the scenario, Stromann, not interested in seeing il. won't object to the party taking the tape as a souvenir of this whole advenlure, preferring to sternly lecture Derek, Since the images Stromann saw were transmined from side cameras on helmets, it is recommended thaI vampire actions - if any - went unnoticed in the chaos 01 OOnte. However, jf the young boy has indeed seen them in action, he may very wetltry to find them, alter his Slim in jail . • NOIHiNCf i5 (RUE AtvylHiNCf is P055iblf fWOytH;IVCf ;5 P(nM;rrfd - WilliAM S, BURROUfjh5 Lookinglonheclassic Night olthe Living Dead Will carry the party to Pittsburgh lor a little taste 01 un-reality. IMPORTANT NOTE FOR GMs: This is a very special epi sode. panly because the players are thrust into the action without very much to say, but also because they are unaware that they are already IN the scenario. From the moment the players start this scenario, everything that will happen to them is not for rea!! From the opening sequence to the very conclusion, all their perceptions are false. For this reason, some of the action is left to the imagination of the GM running it, to build from the pointers we are giving. Read the real conclusio.n for the story behind the story. LO(fl1'IOH: PlmBa~G~ ~OTEL _____ A modest five-story building located in downtown Pitts' burgh, the hotel caters to the needs of the occasional tourist as well as the many businessmen in the area. Almost all th~ major services found in medium class hotels are available here. Check the Night City Sourcebook for information on possible accof!1odations. LO(fl1'IOH: PlmPEED DELIVE~IES ____ Foundon the first floor of West Pittsburgh Mini,Mall, the little company, which isn't even listed in the yellow section of the dataterms, offers an old·style fast delivery service for pack ages; between the electronic messages network of today and the giant transponers in the business, one wonders how they can continue to operate. See map for layout. 1. Reception area: Jennifer, the receptionist, will answer 3. Control Room: Here, threetechsmonitorthe feedbacks your questions while the gentleman at her side will take from the subjects in the VRX units, implementing pro your packages. Rooms la and lbare men and women gram changes with Freddy; bathrooms. A hidden camera allows the tech in room 3 to see incoming visitors and sound an alarm if need be. 4, Infirmary: This is where the subjects are treated if something goes wrong in the VRX unit, complete with (Jennifer, 5'4', 105 Ibs, blonde, blue eyes, COOL: 5, a mediblock and most other resources available 10 a AnR:8, EMP:7, Social +4 and Gary, 6', 1701bs, brown Trauma team. The staff of four on standby is led by a hair with matching eyes, COOL: 8, BODY: 7, REF: 8, competent doctor (Medtech + 6, Diagnose Illness +6, AnR: 7, Awareness +4, Combat Sense +3, Handgun Cybertech +5) as well as nurses (AnA: B. Medtech +3. +3, Brawling +2, Sternmeyer 35 in hip holster) First Aid +4); 2. Central Computer Core: This is where the main com· 5. VRX Units: The main part of the program, where up to puter running the VRX unit is. It is a marvel of design, six people are linked to Freddy for the ultimate experi combining virtual reality, braindance and memory bio ence in virtual reality. However, the subjects are not chemistry with the power of an Artificial Intelligence to conscious, being put in a deep slee~like state, where provide the subject a near-perfect simulated environ the reality program is applied directly to their minds via ment. Roll against difficulty30+ to notice discrepancies Freddy, using the subjects' own brain to rel ay the avera period of time. TreatasCPU:5.INT: 10, Memory: experiences to All the senses; BO-only 5for active running -Speed +4, Data Walls +5, Code Gate STR 4. Freddy (its name) is not connected to (N OTE: All doors leading tothe hidden part of the place, behind the phony reception area lor Pittspeed Deliver the Net yet, forcing 11 'runner to 1Iccess it via its own terminal. Security programs would have to be chosen ies, are coded and require the use of a special magnetic by theGM. card to get in and out Nery Difficult Electronic Security roll to bypass)) '. a dense fog has risen outside, making it impossible 10 see lunherthan a lew/eet. However. they won't have much time to think about the situation as the hotel is suddenly anacked The PCs have made contact with the owner of the film Night by a horde of lombie-like people. bent on killing every living of the l iving Dead, who has agreed to sell them the movie being in the place! for 15,OOOeb. The transaction will be concluded at his hotel in Pittsburgh. EHCOUIlTEIl: TltE UVIHa DElIO' _____ After a nice, if short, meeting with Brian Murdock, the party Quietly trying to peer through the dense fog, you will have the lilm in hand, and he'll offer them rooms lor the suddenly hear strange noises echoing around you, night, courtesy of the house. However, while investigating akin to lamentations, reverberating inside the fog, the seemingly deserted underground parking lot, an un· accompanied with the shuffling of feet, getting closer marked van will suddenly open to reveal a squad 01 armed to you. Suddenly, shadows dance in frontof you and thugs who will proceed 10 lire on the PCs with last acting you take a second to try to distinguish the newcom knockout darts, swil!!y departing with the fallen as soon as ers, gasping in surprise when they finally emerge they have pinned any still·standing PCs remaining to cover from the while barrier some len feet from you. The their retreat. stench of decomposed flesh hits you first while your Brian Murdock: INT: 7, COOL: 8, ATTR: 7, EMP: 8, 6', 175 stomach buckles under the strain of the vision: Ibs, blond, hazel eyes, Social +6, Management +7. HeisQuite tanered clothes, arms raised straight in from of busy with an upcoming convention. them, sharp black nails grasping at the air in amici· pation, thin sickly greenish skin over an easily recog· Unable to successlully follow the kidnappers. the rema ining nizable skull, patches of hair clinging to a rotten players (il any) will begin to use their street skills to locate the scalp, eyes sunk deep into their orbits, teeth show· mysterious van. Alter a few hours. theljlwill have traced it to ing through the very stubs of flesh that used to be a mini·mall, where everything seems quiet - after dosing lips and a purple tongue sticking our their open time - except for a light in a little fast-delrvery service. mouth to wail their anger at your existence... In the meantime, the rest 01 the party will wake up in their This is a fun part for the GM. He can enjoy kilting off PCs hotel rooms, wondering what happened to them. Investigat· without actually doing it for real. Be sure to use all the cl assic ing, they will find thaI the hotel is completely empty. and that scenes lrom the undead movies: bullets do not stop them, only slowing them down. There are always more coming if simplywaitforthe police tocome totheir rescue, which you manage to destroy some; gang up five or sixagainsl one will happen only after the PCs have successfully es cornered PC. like the stupid one in the elevator; have two caped. You can also have a nice car chase if you like. but arms burst ou! of the door the PC was foolishly leaning it should be always be clear to the party that they must against. strangling him; have the one trying to escape in his hurry. car have an accident due to the fog and see a gang of them The rescuing party will arrive when the other players are coming while he is pinned under the wreck. Belter yet. have deep in battle with the 20rnbies and it could be nice to him run over a few and crush his hope of getting away by have them suddenly shut the programat the instant one springing one from behind the drivers' seat. See NPCs for or more player is about to get 'kil1ed' by an undead. game statsyou might need, but go with the effect ralherlhan Slicking 10 numbers. _1 . , , liiiiilOtiS - "' __ . . . In the description, ExMode refers to how a character acts outwardly to people, while InMode refers to hiS/her true Here's what is likely to happen during this scenario: feelings. • Pitlspeed Deliveries is a fron l for a secret SegAtari research team exploring the possibilities of total envi ~ ronmental simulation using the latest braindance and virtual reality technologies coupled with a few medical applications related to brain chemestry arid the direct stimulation of the senses. Subjects are ran domly 'cho • sen' to experience a totally fabricated universe, provid ing valuab le feedback. for the researchers. Once the process is fine-tuned, the next step will be to have the experiences fed to the memory of the subjects, making it a real one tor him. Marketing department has already a few catchy names tor this new fad, which they hope will be more appealing than the depressing newflatlining hype, allowing the customer to live a fantasy weekend as anyone he/she wishes, anywhere in the world and beyond, and to remember it all as if it was real. Corpo Role: Solo Specially: Covert op$ ra te authorities have also manifested interest in the GAMESTATS ______rehabilitation value of memory manipulation to help convicts reintegrate society as productive members. INT:6 REF: 8 TECH: 6 COOL: 7 ATTR : 6 LUCK: 4 MA: 8 BODY: 8 While in the VAX units. characters are totally unaware of EMP:5 PSY:2 SAVE: 8 BI M:·3 their surroundings_ However. should they notice dis OM: +1 INIT.: +4 crepancies in the program and begin to suspect they are OESCRl1'T10N ______experiencing virtual reality, a Very Difficult COOL check Sex: Male Age: 28 Ethnic Origin: .4.merican may allow them to 'surface' for a time. This will not be Height 6' Weight 175 Ills Eye Color (5): hrOl'iTl apparent to others 'inside' as the Al will compensate Dress & Style: Btack overall and 'play' th e part of the player. If they succeed, give Distinguishing Features: Red goggles them a free Difficult BODY check to fight the knockout P$YCHOLOGICAL ______shot. If this should happen, it will register on the tech's Motivation: Money ExMode: Bold InMode: Conlident monilorswhowill come and see. This means the PC will S~US ______have to act fast. Moving while under the drug is at half COOL, REF and INT for ldl0 minutes. Also, sudden Name Level Name Level death in the VRX {like falling from the roof, crashing in a Combat Sense + 4 Awareness + 5 car, being killed with an icc picklcan have adverse effect Karate + 3 Handgun + 4 on the subjects' health. Make a Difficult BODY check or SMG + 4 Stealth + 6 suffer a stroke from the apparent shock. In these cases, Dodge + 3 Shadow + 5 Drivirog + 4 Evade + 4 medics will rush you to a sickbay for appropriate treat CYBERWARE & EOUIPMEI'IT ______ment. If one succeeds the check, he will be given a free BODY check to fight the drug as above. Adrenal Booster, nasal filters, SmanGoggles, biomonilor, stun grenades (3) Gibson Sneal:suit (Ch rome Book Zp. 281, iaser • Should any PC escape from the kidnapping attempt and wehgun (Chrome Saolr 2p. 37, ONE in the leam), Flashbang come after the rest of the gang, they will not meet a grenadeand GIock30 MP(Chrome 800k 1p. 43, one mag being rubber bullets doing Stun only beyond 3m. and half reaij. great resistance from Gary (the security guy will surren der to superior firepower), but they will triggerthealarm while trying to break inside the compound (Gary doesn't have a card - after an unsuccessful attempt or two, have one of them make a lucky shortcircuitingl. All techs will As the party rides into the sunset to their next adventure, they don't realize that they are still in the vnx units! In truth, from the start of what they perceived as the beginning of this scenario- getting in touch with Murdock ilt the Pittsburgh Hotel-they were experiencing the VRX effect through Freddy. Actulllly, those events did occur, but only until after the meeting with MurdOl.:k. As the PCs were gelling in theelevalor, eitherto go to their room orto gel their stuff in the underground parking lot, they were exposed to a point blank EMP blast (hidden on the roof of the elevator case) which knocked them all out. Treat it as In Cilse the whole group gets caught and submitted to the • OR, one or more of them wilt actually 'surface' during VRX units without anyone being able to escape, they will be the process and really escape with the rest of the group. released in the parking lot of the hotel after about 12 hours. It wilt also proceed like in the illusory escape and all They won't recall exactly what happened although they incriminating evidence will be gone. An unknown com might dream about undeads for a few nights. If an escape is pilny will come for the stuff the next day. tooling the attempted tit should succeed easily), the group may want to cops into giving them the malerialleft behind. Using the investigate Pitts peed Deliveries for dues. However, they are events as they appeared to be belore is sure to raise in for a surprise! All incriminating mate rial will be gone, the some paranoia. What if they are STILL In the VRX backstore being just that: a backstore! Even the receptionist units ... ? and the security guard will be different. Police will not have much to go on, somehow thinking the pes ilre tak.ing them V1Impires can caase some problems if rigged to the VRX for fools. All that is left is to go home ilnd try to forget about units' biomonitors. GMs can either decide that the techs are the whole matter. only checking brain monitors, putting any weird readings on the newness of the equipment. or they can be tempted to takea closer!ook at that special individuill, which could mean that the party could be missing some members when they wake up, Then again, they might not remember right now thilt they were with them. lifE is /hi uil i~1A/i vid.-sllow. You Nf\liR kNow wft4.f ,liE WRiTiR will ,III/QW YOUR !llAY fACIl fpii(X/i. 50,III:ri.l)(5 ii's cpod, SQ.IIoi.lt(S iT's !Md, MOST of iT is UNRCA I. JUSI It/we to hope rOU "'().~ 'r GO killed off NCXf episodi .. . - J OhNNy X., NnwoRk J4 rid_STAR 1f® Whether or not the party successfully retrieves the ten movies on the Mogul's list. they WILL have gained a power ful ally (that is if they don't try to double·cross him): not only is he able to provide substantial loans if he feels they are justified. but his contacts can get them most hard to find do hickey the PCs might wanna get their greedy hands on. However, he will not deal with weapons of any kind (or anything inherently harmful). Of course. such services will require a counterpart of equal value, and he expects people to try for themselves before resorting to him {and !lven then, you need a pretty good story to get him involved!. However, once he is. you can count on the best. After each successful retrieval, a henchman will meet the group for payment. If told in advance. money might be replaced by one or more items the party is interested in acquiring. which are of equal value to the intended reward save weapons as noted before - and a final meeting with the Mogul w in be arranged after the last attempt (i.e. the Dream Pod 9 adventure). At this point, vampire-PCs may come to real ize the true nature of their employer, and the conse quences of such are left to the GM. depending on the actions - or lack thereof - initiated by the party. The Mogul w ill not mind that trusted personnel is aware of his truesell, but will deal with adventurers seeking to take advan tage of his resources. One thing to remember is that for each force, there is an equal and opposed force at work. This means that others might take personally to the party working for the Mogul, however irregularly. and initiate plans to counteract their effect on the balance of power. Name ______Rol e ______Apparent Age __ Real Age ______Age l evel _ _ _ Character Points INT ...... [ REF ...... [ I TECH .... [ COOl .. [ ATT ...... [ I lUCK .... [ MA ...... [ BODY ..... [ I EMP •.... [ PSY ...... [ SAVE ...... [ I BTM ..... [ Run ...... [ l eap ...... [ I lift ...... [ Quirks: ______ Feed Rate: ______Healing: ______Special: ______Psychic Powers: ______ Seduction ...... [ REF Paint or Draw ...... 1 SKILLS Sodal ...... [ Archery ...... 1 I Photo & Rim ...... 1 (- indicates a new skill; .J indicates a Persuasion & Fast Talk ..... [ Athletics ...... ( I Pharmaceuticals ...... ( change to the skill) Perform ...... [ Brawling ...... ( I Pick Lock ...... 1 Dance ...... ( Pick Pocket ...... INT ______I 1 SPECIAL ABILITI ES ___ Dodge & Escape ...... [ I Play Instrument ...... ( Authority ...... [ Accounting ...... [ 1 Driving ...... [ I Weaponsmith ...... ( Charismatic Leadership .... [ Anthropology ...... [ J Fencing ...... [ I Combat Sense ...... [ Awareness/Notice ...... [ I Handgun ...... [ I Credibility ...... [ Biology ...... [ I Heavy Weapons ...... [ I Family ...... [ • Body Language ...... [ I • Magic ...... [ I Interface ...... [ Botany ...... [ I Martial Art ...... [ J Jury Rig ...... [ Chemistry ...... [ I Martial Art ...... [ 1 Medical Tech ...... [ Composition ...... { ) Martial Art ...... [ 1 Resources ...... [ Diagnose Illness ...... [ ) Melee ...... 1 ) Streetdeal ...... [ Education & Gen. Know ... 1 I Motorcycle ...... [ 1 ATIR______• Eidetic Memory ...... ( ) Operate Hvy. Machinery .. [ I Expert ...... 1 ) Pilot (Gyro) ...... { ) Personal Grooming ...... [ .J Gamble ...... ( I Pilot (Fixed Wing) ...... [ I Wardrobe & Style ...... [ Geology ...... ( J Pilot (Dirigible) ...... ( I BO DY ______Hide/ Evade ...... ( I Pilot (\feet. Thrust Vehicl e) ( ] History ...... ( J Rifle ...... ( I Endurance ...... [ Language ...... ( I Stealth ...... { ) Strenght Feat ...... [ Language ...... :( J Sub·Machinegun ...... ;.( ) Swimming ...... [ Language ...... [ I TECH ______Language ...... ( I COOUWILL _____ Library Research ...... ( J Aero Tech ...... : ...... ( ) Interogation ...... [ Mathematics ...... ( .J AV Tech ...... { ) Intimidate ...... [ Physics ...... [ J Basic Tech ...... ( ) • Meditation ...... [ Programming ...... [ I Cryotank Operation ...... [ J Oratory ...... [ • Psychology ...... [ I Cyberdeck Design ...... ( I Resist Torture/Drugs ...... [ ShadowfTrack ...... [ I CyberTech ...... [ I Streetwise ...... [ Stock Market ...... [ I Demolition ...... [ I System Knowledge ...... [ I Disguise ...... 1 I EM PATHY ______Teaching ...... [ J Electronics ...... [ I • Animal Handling ...... [ • Vampire Lore ...... [ I Elect. Security ...... { ) Human Perception ...... [ Wilderness Survival ...... [ I First Aid ...... 1 I Interview ...... [ Zoology ...... [ I Forgery ...... [ I Leadership ...... [ Gyro Tech ...... [ I Name ______Role ______Apparent Age __ Real Age ______Age l evel _ _ _ Character Points INT ...... [ REF ...... [ I TECH .... [ COOl .. [ ATT ...... [ I lUCK .... [ MA ...... [ BODY ..... [ I EMP ..... [ PSY ...... [ SAVE ...... [ I BTM ..... [ Run ...... [ l eap ...... [ I lift ...... [ Quirks: ______ Feed Rate: ______Healing: ______Special: ______Psychic Powers: ______ Seduction ...... [ REF Paint or Draw ...... 1 SKILLS Social ...... [ Archery ...... [ I Photo & Film ...... 1 (- indicates a new skill; .J indicates a Persuasion & Fast Talk ..... [ Athletics ...... ( I Pharmaceuticals ...... ( change to the skill) Perform ...... [ Brawling ...... 1 1 Pick Lock ...... 1 Dance ...... ( I Pick Pocket ...... 1 INT ______SPECIAL ABILITI ES ___ Dodge & Escape ...... [ I Play Instrument ...... ( Authority ...... [ Accounting ...... [ 1 Driving ...... [ I Weaponsmith ...... ( Charismatic Leadership .... [ Anthropology ...... [ J Fencing ...... [ I Combat Sense ...... { Awareness/Notice ...... [ I Handgun ...... [ I Credibility ...... [ Biology ...... [ I Heavy Weapons ...... [ I Family ...... [ • Body Language ...... [ I • Magic ...... [ I Interface ...... 1 Botany ...... [ 1 Martial Art ...... [ J Jury Rig ...... 1 Chemistry ...... [ I Martial Art ...... [ 1 Medical Tech ...... [ Composition ...... 1 ) Martial Art ...... [ 1 Resources ...... ( Diagnose Illness ...... [ ) Melee ...... 1 ) Streetdeal ...... [ Education & Gen. Know ... 1 I Motorcycle ...... [ 1 ATIR ______• Eidetic Memory ...... ( ) Operate Hvy. Machinery .. [ 1 Expert ...... 1 ) Pilot (Gyro) ...... { ) Personal Grooming ...... ( .J Gamble ...... ( J Pilot (Fixed Wing) ...... , I Wardrobe & Style ...... ( Geology ...... ( 1 Pilot (Dirigible) ...... ( 1 BO DY ______Hide/ Evade ...... ( I Pilot (\fect. Thrust Vehicle) ( ] History ...... 1 J Rifle ...... [ 1 Endurance ...... ( Language ...... ( I Stealth ...... { ) Strenght Feat ...... ( Language ...... : ( I Sub·Machinegun ...... ( ) Swimming ...... [ Language ...... [ I TECH ______Language ...... ( I COOUWILL _____ Library Research ...... ( I Aero Tech ...... : ...... ( ) Interogation ...... [ Mathematics ...... [ .J AV Tech ...... 1 ) Intimidate ...... ( Physics ...... [ I Basic Tech ...... [ ) • Meditation ...... ( Programming ...... [ I Cryotank Operation ...... [ ] Oratory ...... [ • Psychology ...... [ I Cyberdeck Design ...... 1 I Resist Torture/Drugs ...... ( ShadowfTrack ...... ( I CyberTech ...... [ I Streetwise ...... ( Stock Market ...... [ I Demolition ...... [ I System Knowledge ...... [ I Disguise ...... 1 EM PATHY ______J Teaching ...... [ I Electronics ...... [ J • Animal Handling ...... ( • Vampire Lore ...... [ I Elect. Security ...... [ ] Human Perception ...... [ Wilderness SUlvival ...... [ I First Aid ...... [ 1 Interview ...... [ Zoology ...... [ J Forgery ...... [ 1 Leadership ...... 1 Gyro Tech ...... [ 1 T ;:;--1 _ ",' ....~ ,..r.;J K2.0.2.0. A SIMPLE ENOUGH JOB: FIND 1 Q,MIOY M~j~IA JU~ii MEDIA JUNKIE is ediorl~of ,1 0 small adventures centered ~.iq',! r1' ptrn' This is Part 2 and it off,ers ,{6 adv,entur~is j t,as;~ , movies "Nosferatu" (The People" (The Little Red Ruii nirlCi H,ao(j);J"I'1'yasid9: Body Snatchers" (Double r ~".«, down atO.K. Carnival). " Allio,," " Night of the Living tures can be playedD~ai ~'~~~:~~~~;;t~ll~'~§ campaign. Written b:.~i~~~~~8u:~~~;~: ;~~~~ f,j) I , ~~ IC~r-",j~ cover. Product #:P 4. 48 A complete trilogy of Altemate Reality AcfvenlUres for mEIIPUNK 2.0.2.0., licensed from I\. Talsoria" Games. Nl : N.CROLOGY ----- N2: Now I LAYM! DOWN ... --- N3: "","'TALJIY ----- There's a new fod In 2020: flo/lining! Now There'so killer on the loose! Moss murderers ore This lime !he players ore warned of danger by anyone con experience life ofier death withOUT (juke commoo In 2020, bUT this one (ij k is Q voodoo priest who, of course, WOOlS 10 help ony real risk to themselves. Sounds roo good to Indeed only one person) does k in differenr them OUT. Knowing mOl they were up ogoinsr be lrue? II is up to the ployers 10 ffl'ld the catch. riruoHstic monners. Con !he ployers figure OUT such a p~est 11'1 the losl odvenll.lre. con they trust Written by Justin Schmid. 32 pgs, fullcolorcover. whot Is going on before they ore neXl on the him? Will he help them defeor the lorger men· list? WriTten by Justin Schmid. 32 pgs, full color ace? Wlillen by Jusrin Schmid. 32 pgs. full (olor 10102 ((~ 1020 Moduk» ..•.•..•.•. S6.95IWCan. (Ovel. (over. lCPi04(C~2020ModuJeo) ...... S8./15U5/Con. ICPiOS (Cybef9unk 2020 ModuIeo) ...... '6.95 ~oo . AA Alremole Reolil}' ~r(ebook for CYDERPUNK 2.0.2.0" licensed from R. TolSO!lon Gomes. In· dudes every1hlng you need 10 know obout vomplies, vomplie huntelS, Iyconrhropes and were-wolves. The ulTimole SOIJrcebook for techno·horror in the Cyberpunk wodd! Written by Justin Sdlmid. 96 pgs, full color COVel, squorebound. tOiOI ( (~ 202OSotxc~) .. 'i4 . 95~QtI.