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b y G il les Buss i er e An Alternat Reality Adventure f r ---;Y"",-';;~?.:.Q'P'( llCErlSEO FROM R. TAlS ORI A!l GAMES, INC. !@$"' ],. L • ,I _ ur-.I : 05 . <:11""' ...... $ Written by: MEOlA JUNKIE II is Copyright © 1993 Gilles Bussiere. All Gilles Bussiere Rights Reserved. From an original idea by: MEDIA JUNKIE II is a Trademark of lanus Publicatio,ns, Stephane Brochu Inc. and is published under license from R. Talsorian Games, Inc. CyberPunk is a Trademark of R. T alsorian Developer: Simon Belanger Games, Inc. Editor for R. Talsorian Games, Inc.: No part of this book can be reproduced without permis' Derek Quintanar sion from the publisher, except for review purposes. Any similarities to characters, situations, institutions, Copy Editing: Jean Carrieres Judith Lanouette corporations. etc. (without satiric intent) is strictly coinci­ dental. Lucien Soulban Printed in Canada. Art Director: Pierre Ouellette Published by: Layout: lanus Publications, Inc. Benoit Miller Jeff Fortier 2360 Avenue De LaSalle, Studio #211 Montreal. Qc Cover Art: Canada Thierry Labrosse HlV 2L 1 Interior Art: Stock # ICP 114 Thierry Labrosse Creative Team: DreamPod 9 Computer·generated Art: Jeff Fortier Benoit Miller All artwork © respective artists.

Citations © respective artists: © Star T rek,lParamount Pictures (p.4); © Faith No More/Slash/Reprise (p. 10); © Sting/A&M Records (p.17); © Genesis/Atlantic Records (p.23); © XTRO/Universal Pictures (p.29); © A·Ha/vVarner Bros (p.35).

Canadian Cataloguing in Publication Data

BUSSiere, Gilles, 1963-

Media Junkie 2: the final cut

"Alternate rea lity module for Cyberpunk"

ISBN 2-921573-09-1

1. Fantasy games. 2. Role playing. I. Title. III. Title: Media Junkie two.

GV1469.6.B872 1993 793.93 C93-097207-4

Legal deposit May 1993 Bibliotheque Nationale du Quebec National Library of Ca nada

ISBN 2-921573-01-6 FOREWORD ______EPISODE SIX ______

PLAY TIPS ...... 4 DRE~M POD 9 .•• ...... •...... ••.•••.•.•.•.•.•.•.•.•• 40 SlIMM~RY OF TME ~DVENTURE ...... 4 LOC~ION : PlrnBURGH HDTEl...... 40 HOOKS •••• •.•.•.•.•.•.•.•.•.••.•.•.•.•••.•.•••.•.•.••••••••.•.•••.•••.••••.•.•.. 5 LOC~ION : PlrnPEED DELIVERIES .•...•.••.•.•.•.•••...•• 40 MEETING WITH ~ MOGUL ...... 6 ACTION ...... •...... 41 FOX ENTERT~INMENT NETWORK •• .•.•.•...... •.•...... 7 ENCOUNTER: THE LIVING DE~D ..•.••.•••. ••• ...•.•...••..••.. 41 EPISODE OtiE _____ REACTIONS ...... 42 NPCS •..•.•.....•.••••.••..•. ..•.•...•....•....•..••••••..••••. •.•.•.• •••••••••• 42 THE OLD M~N AND TESSY •••. •.••••••••. •.•.•.•••.•••.••.•.•.•••• IO CONCLUSION ...... •...... 43 LOC~ION : THE VILLAGE ...... 10 RE~L CO NCLUSION ..• •. •...... •...•.•.•...•••••.••.•.•.•.•.•.•.•••••• 43 LOCIITI ON: TH E MANOR .•••.•••.•.•...••..•••..•.....••.•••.•.•.•.. ll ~CTlON ...... 14 FltlflL COtiCLUSIOtl ____ ENCOUNTER: FREDRICK VANDERBURGER ...... •.• 14 TO BE CONTINUED ...... 44 RE~CTlDNS ...... 14 NPCS•.•.•.....•.•.•.•.....•...... •.. 15 CONCWSION ...... 16 EPISODE TWO _____ LITTLE RED RUNNING HOOD ...... •...... 17 LOCIITION: THE B~R WITM NO NAME •••.••••.•••.•.•••.•• 17 ACTION ...... 17 ENCOUNTER: ACE OF CWBS ••.•.••.....•...••.•• •••.•. •.•.•••. •• 17 ENCOUNTER: THE NOM~DS ...... 18 NPCS •.•.•.•.•.•••••••.•••..•.•..••...•.•.•...... ••...•.•.•.•. 20 RULES ADDENOUM ...... 21 CO NCLUSION ...... 22 EPISODE THREE _____ DOUBLE CROSS ...... 23 LOC~ION : RETIREMENT HOME ...... 23 LOCIITION : G.O.D.·TV •• .•.•.•.••••••••••• ..•••.••••.•••...•••.•.•.•.• 23 ACTION ...... 24 EN COUN TER: J~CK NAPIER ...... 24 REACTIONS ...... •...... 25 NPCS .•.•.•.•••.•.•.•.•.•.••.•••.•.•.•••.•.•.•.•.••••••••••.•.•.••••••.•••.•••.• 26 CONCLU SION ...... 28 EPISODE FOUR _____

SHOWDOWN ~ 0.11. CARNIVAL ...... 29 LOCIITION: DILLON·S ELECTROSHOP •.•.••••••••.•••.•.•.•• 29 LOCIITION: CA RNIVAL GROUNDS ...... 29 ~CTION ••••••.•••.•.•.•.•.•.•.•••.•.•.•.•••.••.•.•.•••.•.•.•.••••••••.•.•••••• 30 ENCOUNTER: DILLON ...... 30 EN COUNTER: TOMMY LEE ..•.•.•••••.•...••..••.•.•.•.••••..••.•.• 31 ENCOUNTER: THE MARQUIS ...... 31 RE~CTIONS ...... 31 NPCS ...... 32 CO NCW SI ON ...... 34 EPISODE FIVE ______

THE BE~ST WiTHIN •.•.•.•.••..•••..•••..•••.••••.•••...•.•.••...•.•.. 35 LOC~ION : SFC.(RYOMfIX ...... 35 LOC~ION : SEW ERS ...... 35 ACT ION •...... 36 ENCOUNTER: JEFFREY STROMANN ••••••••.•.•.•.••..••.•.• 37 RE~CTIONS ...... 38 NPCS ...... 38 CONCWSION ...... 39 ThHE IIRf fhE VOyllqH o f ThE nllRShip ElYfERPRijE, iJ~ CDr'lIifliUifliq ~ rillio:'/ : ra diKUl'tR ~rRAlYqt.· IYtW WVRld}, /0 }ff k our IY~ W /i/f, IYfW cil'i1ilA/ iQ,'~j; ro boldly (jO WhE RE /YO ONE lru (jO:IiE bcfoRd ~ JUN-I.VC PicAR.d, STAR TREK TItE NUT C£fWlAr;ON

This is the companion to volume I, a collection of small adventures with a common theme. They are designed for use with the CyberPunk 2020 game and for the alternative reality supplement: Night's Edge, although you need not have vampire characters (Only two scenarios feature vampiric adventures, though regular Cyberpunkers can find therrr selves at home in such an encounter. even if overshadowed by these Children of the Night).

Media Junkie is the perfect tool for the GM out on a limb for a quick adventure between regular campaign sessions. De­ signed for a standard party of four to six, it can accomodate more or less players (less being a preferred choice when vampire-characters are present, as they would tend to over­ power the opposition in the non-vampire-packing scenarios - which means most of them. Ideal combos are one or two Children with three 'regulars'. How such a group came to be is another story, but it wouldn't be too far-fetched to imagine a kind of symbiosis where the regular guys protect the vampires in the day, whi!e they return the favor once the night comes ... )

Media Junkie II packs six scenarios ready to use (each divided in five parts for a smooth running operation: location, action, encounter, reaction and NPCsl. along with a common link between them, allowing a sense at continuity even if played far apart. Asalways, GMs are advised to read through the whole scenario before play, taking note of any special sequencing (some of the episodes in this series are bes t played in a certain order) for maximum enjoyment.

Probably nowhere else but in Media Junkie is it so important to have the appropriate music setting. Most ot the movies the players win be searching for have a special soundtrack or a music type associated with them: Alien (be it 1, 2 or 3).­ Hellrai ser. Night of the living Dead. Invasion of th e Body Snatchers (some of those you could get in SF/Horror sound­ tracks, or by using similar ones - Pri nce of Da rkness is a good choice, as Thriller will certainly NOT do ... ) and Ca t People (with theme by David Bowie). Again, low lighting is recommended as it provides great atmosphere and reduces chatter among players. A great idea (if you can get the movies) is to run the movie as you are playing the scenario, in such a way as to let the players hear it, but not see it. It provides the necessary atmosphere as well as adding some element of the unknown !Try putting a white cloth in front of A rich film collector has hired your group to track down a few the TV screen. letting the set provide mostol the light in your films for him. He has offered you up to 25,OOOeb per original gaming area and see the players react to the sounds without print of the films {he doesn't want video tape or laserdisc really knowing what's going on). versions, and has the means to ten the difference between anoriginalanda fake). His list includes the following ten titles, owner is more than a IInle paranoid. believing that which he claims he wants for purely sentimental reasons demons are out to gel him ... AI! this asking about him will (they representing the pure essence of wha t the movie surely drive him over the edge and he'll do his darn best industry once was): Plan 9 from Outer Space, Dracula to keep the party away (which should be quite something (1936version). Cat People (original version). Invasion of the since he used to be one of the best solos around town f) .. Body Snatchers (original version). Night of the living Dead Maybe it's time the group asked themselves if they are (original), Nosleratu, M, The Exorcist, Hellraiser, and Alien. being paid nearly enough for all of this .. ,

After the PCs have successfully completed two scenarios in • Alien: This film is kept in cold storage in a bie-engineer· Media Junkie I. the Mogul will be ready to let them try their ing company, and they are quite willing to sell it to you. hands on recovering the rest of his list of movies. In fact, if you ask nicely enough, they might even give it to you, provided you grant them free publicity for it. Tracking the whereabouts of these long lost movies across Unfortunately, as you arc about to be rewarded for your the entire continental USA, the party will live adventures efforts, you're hit with shocking news! Someone, or which are inspired by the plot of eilch film they are seeking something. has seemingly broken through the walls and (see below for more delilils). (READ THE FINE PRINT HERE! left with several containers, including the one with the Players ilre NOT going 10 face the same things as in the movie in it. What a revolting development! You imme­ movies, even iflhey THINK they are ... Rather. theploto! each diately set out in hot pursuit 01 the thieves. fearlessly episode is a twist on the movie script.) Here's a quick look at braving the dark confines of the sewers where they look what's in store for your players in each of the six scenarios of refuge .. , Who's afraid of the dalk? Who isn't? Hey!, Media Junkie II (a more complete story will be given in each what's that noise? individual episode): • Night of the living Dead: Welcome to Pittsburgh! We • Nosferatu: The owner is an old, old vampire (probably have the film, and there it is! Wow! As easy as that! the one used as inspiration for the film in the first place!). Wish it was as easy to remember when you got to this Of course he won't let on at being so old. (or being a room you are all in now. And why is it that the door is vampire for that matter) and will not part with the movie. open? And what's with the fog coming in? Andwhafs Well, nobody did say the players would get all Ihe wrong with all these people outside, wandering aim· films ... Of course, if someone might not be willing to let lessly around, arms extended in Irontol them? Andwhy that stop them. they mightlry 10 steal the damn thing! are they looking at me now? NO! Get back! Stay away How much trouble can an old geezer be? from me ... Thiscan'tbereal! Well, you know what they say about reality .. , that everything is virtual. . • Cat People: Tziganes, Gypsies, Romanichels, Nomads .. They own the film (though one might be suspicious as Although the ten scenarios could be played in any order, we to how they got it in the first place) and, graciously recommend that you run Nosferatu BEFORE Dracula (but, enough, they are willing to part with it (for a suitable then again, having your players think Ihe Nosferatu is a fake amO)Jnt of money, of course). However, tradition de­ like the one in Dracula might also be fun ... ) and keep Night of mands that you travel one day and one night with the the Living Dead for last. Try also not to have all episodes with pack for the deal to be concluded. Nothing wrong with Children of the Night one after the olher, as it could ruin the that, right? And it will give you an opportunity to get to unknown elements forthe players (not to mention your fun!). know better that black haired beauty you saw earlier, with the ravenous smile and the fascinatingly magnetic green eyes ... So much passion flew between you two that you thought for a minute she would rip your clothes off right there ... Maybe you could offer her something romantic, like a rose, or better, a long stroll alone in the (WARNING: Some episodes contain vampires and other woods under a full moon ... (or maybe you shouldn't.. Nigh t's Edge denizens! Those weak of heart andlor with But, then again, you won't know until it is too lale that exposed necks may find this offending and/or hazardous to she's not like any other girl.., Definitely NOTll their health!}

• Invasion of the Body Snatchers: A little trip to In case someone would want to run these adventures SuburbiaLand. where you have a meeting scheduled withoutlhe Night's Edgealternate reality sourcebook (what with the owner: he'll get the movie from his vault at the a terrible shame THAT would be .. .), simply replace the bank (no. it was not robbed during the night! and sell it offending parties with more regular opposition. Specifically. to you ... Everything should be a snatch, except that the a vampire would become a Vampire Poser (in the M adven· guy you meet has never heard of you and is sure as hell ture) or a CyberVamp (in the Nosferatu episode), while a not going to sell you any film, and you'd better leave his more exotic were-panther might become a combo cybernet­ property right now, before 'he calls in Ine security ics·holographic transformation. Simply remember to MATCH team ... Could it be that this was all a bad joke? Or does the danger level 01 the original villains and everything should this guy have a split personality? Then again, maybe it work just as well... was all the somber plotting of his evil twin .. I

• HeliRaiser:VVhen you have problems locating the owner of this one, you start looking around, asking questions, checking the places he's supposed to hang out a\. .. Nothing wrong with Ihat, is there? Well ... What il the (In the description, ExMode refers to how a character acts externally to people, while InMode is how he/she realiyfeels.) As stated before, the Mogul will offer the players up to 25,OOOeb (plus any reasonable expenses) for each original print of the movies he wants, depending on the condition they are in (15 + 1dlO thousands ebl. He is also willing to negociate the price of any other movies the group might chance upon, albeit at a lower price {5 + 1d10 thousands ebl. Locating the owner of each of these films will be the players' next priority. This can beaccomplished in basically two ways:

• First, the GM might rule that a simple data researching is enough to uncover the whereabouts of any and all movies; a simple question of accessing public library files on the subject and waiting for the answer (a Difficult check vs Library Research for each film. taking from 1 to 10 hours tocross-referenceall data and get the name of the owner and last known location); Streetname: The Mogul Real Name: Unkl'\Own Role: Vampire/(Medial Corporate Specialty: Movie Indu$\ry • Second, the GM might not want togive it all away to the GAME STA TS ______players so easily. A little trouble finding something goes a long way toward valuing it more. In that case, we INT: 8 REF: 8 TECH: 4 COOl: 7 assume that the movie studios that produced these ATIR:6 LUCK: 9 MA:5 80DY: 1418 films were bought out by some of the entertainment EM?: 3 PSY: 10 SAVE: 8 8TM:·3 OM : .. 1 INIT.: companiesof today, which means that theirwherabouts DESCRIP1l0N ______are hidden somewhere in the databanks of those com· panies. Such an approach gives the Netrunner of the Sex:Male Age(App.JRea!):S7t97 EthnieOrigin: American group an active and vital role in each of the episodes, as Age Ivl: II Hair Color: \rVhi!e Hair Style: Balding he is the key in unlocking the critical location of the item Height:S'10' Weight:297Ibs Eye Color(sl: Black sought (You may decide to have two or more titles being Dress 11£ Style: Corporate suit owned by the same company to avoid having to design Distinguishing Features: Throaty voice PSVCHOLOGICAl ______too many data fortresses ~ See the FOX ENTERTAIN­ MENT NETWORK for an example of fomess) Motivation: Pleasure ExMode:AIooI InMode: AIone Quirks:Very Sllong 1+2 Bodvl. awa~ens later than usual. stake thlovghheart will destroy him. siow(·2 MAl and able toeaWrink Remember that in noway are the PCs forced to play each and SKlLLS ______every scenarios in this series one after the other. On the contrary, these episodes should be inserted in the GM's Name l evel Name l evel ongoing campaign, between regular games: be it when the ICredibility) +181 Awareness .7 party needs money badly, or there's a lull in the GM's Resources . 7 Stealth .7 scheduled campaign events. Also, it is not a crime not to Seduction .3 """I .6 come back with a movie print if conditions are against it. You Acting . 8 Education .7 can always try another time ... Human perception .6 Composition .8 Paint .6 Cooking 11£ Wrnes .9 (NOTE: As a purely optional twist in the ongoing series. the Dodge 11£ Escape .6 Karate ., GM may consider that some people in the said companies PSYCHIC POWERS might be also interested in recovering the titles for their own Name l evel Name l evel commercial use. Alternatively, the companies might simply ., Sensory ., be curious as towhy one would infiltrate their system only to Psychometry""~ ., Psychokinesis ., get a crummy old two-dimensional movie. Maybe there is Body Cun\Iol ., Psycllic FOC\Js ., more to this film tnan they thought, especially if they discover BACKGROUND' ______that an enigmatic corporate Mogul is behind this ... ) Lit~e or nothing is Iulownabout the Mogul. It is rumoted that he ooce was a famous movie star, who those to foffeil his lame and the mad world of men (this explains the d(l(mant Credibility Rating in parenthesis); ontv in recent yeals surfacing again as a private corporate entity: Godfather Inc. As GM can see from his prolde, the Mogul has more at sta~e than the mere protection of his lormell~e ... MUCH more ... FOX Entertainment Network Data Fortress (Miami HQ)

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TIle tra il of this second flick, Nas feratu, will bring your players to the heart of the bayous; Houma, l ouisiana, for a terrible tale of madness, fate ... and love.

WARNING: This episode contains without a single doubt. the most dangerous encounter your players will ever face! Surprisingly enough, they will not have to cut their way through an army 01 cyberpsychos, while simultaneously lighting off a horde of deadly Killers in the Net. and reaching level 237 of Super Mario 8! They will simply meet an old man... but it they survive to tell the tale, they will say that. on that day, they met the very EDGE they arealways walking on.

LOCATIO": THE VILLAGE ______Some twenty minutes from the city of Houma proper. at the very edge of the swampy bayous, lies the village of Scarlett. home of three hundred souls. They live in a state very similar to what existed during the Civil War. back in the 1850's. nearly 175 years ago! All the trappings of modern life as the characters (and the players) know it are nowhere to be found: Only men, their hands, their souls and the land. For the GM: the entire thing looks fresh out of an episode of Litrle House on the Prairie.

Here are the keys to this place that time forgot: 1. Lumber Yard: Owned by Mr. Pearson. th is large ex­ pense of land northwest at the village employs about 20 people all-year round. providing the wood needed by the community. The area surrounding the sawmill isalmost empty of trees. but th e woodcutters are care ful not to deplete their resources and select trees all around the village area; Mr. Pearson: INT: 5, COOl; 8, TECH: 5, BODY: 8, 55 years old, 6', 180lbs, brown skin, grey eyes, white curly hair and smoking a large pipe.

2. Market Place: Basically a big hangar-type construct housing the many artisans and farmers' coming to town each week to sell or trade their wares (Something akin to a flea market. but with chickens);

3. Bank: Owned by mayor Anthony Godspell, it has more to do with a Wells-Fargo depository than any impregna­ ble fortress of the modern world. (That means no far the community, or you can leave and explore the automatic teller·machinfll) It has three employees. and bright lights of the world outside the village), by Ms. the old iron safe is in the basement. Emily, an elderly retired teacher who lives nearby.

4. School: Agai n, seemingly out of some old western NOTE: Scarlett has a high count of old citizens; in fact. movie, this is where the basics are taught to about 20 almost 70% of the population is above 50 years of age. children, age 7 to 14 (after 15, you are apt enoughtowork This has led some to say that the village is dying, retired uncle, Cliff. Although E-Mail is sent through especially when one considers that many adolescents computers, the Post Office considers it is its duty to choose to leave the village when they become of age, hand-de!iver mail in the old letter-form fashion, for wi th most never 10 be heard from again,) which the inhabitants of the village wouldn't be so grateful if they knew thai good 01' uncle Cliff personally 5, Ms, Emily's House: This charming wooden house is verifies each leLlerfur .. . hrmn ... well, grammar errOls uf the home of teacher Emily Bordeleau, Of Cajun de­ course. scent. she went to ply her trade in the town of Lafayette, Todd McKlavcn: lNT: 6, REF: 7, APP: 8, LUC K: 10, but came back a few years later, disappointed, Teaching BODY: 6, blond hair with baby blue eyes, was J){) longer a sacred thing, a calling; it had become something more akin to sales, Aside from her school Cliff: INT: 4, COOl: 2, LUCK: 2, white hair, brown eyes, work, she enjoys the company of her niece Tessy 5'7', 1351bs, General knowledge + 10. Braddock (see NPCs), who has come all the way from England to visit her aunt. 7. Meeting Hall: For the more mundane and social gath­ erings, when the Church isn't the best place, the towns­ Emily Bordel eau: INT: B, COOl: 9, EM P: 9, 63 years people come to this renovated barn, It has seen every­ old, 5'5', 110 Ibs, white hair, brown eyes, Teaching +8, thing: from festivals, polls, school reunions to wed· Persuasion +7, General knowledge +7. dings, community meelingsand auctions. Remi LeBeau, NOTE: Should the pany explain to her the reason of the bar owner, is the feliowtocont

I-,-nnl 1- T T _IL I III 1_ C I I

~ Scarlett •

@ °Emily's H_ouse

o 0 0

Bar DO ~:@ o o 0 ~ •

Automated Farmer 2020 .. .). His wife, Olga and his 20- their activities, he believes thai Ihey ~hunt" alleged year old daughter, Kata (who is the object of many sorcerers and other creatures of the night. much like the young men's attentions) run the bakery. Spanish Inquisition of old: something he disapproves of Swen S. Olsson: INT: 6, COOL: 6, EMP: B, BODY: 6, 47 greatly. believing that the worst evil man has to face is himself. years old, 6'4', 230 Ibs. red hair and beard, blue eyes, Persuasion +7, Streetdeal +6. 10. Cemetery: Just behind the chUich is the local cem­ Olg a: COOL: 3, INT: 5, EMP: 10, BODY: 7, 38 years old. etery, somewhat up on a hill, overlooking the village. 5'4', 1651bs, blond hair, blue eyes, Human Perception +9, Cook +8. 11 . Bar: The Cantina is owned by Cajun (and proud of it!) Kata: INT: 7, COOL: 4, BODY: 4, APP: 9, 5'S', 110 Ibs, Remi LeBeau {see NPCsl. refugee from New Orleans green eyes, long black hair and the cutest accent! Of {although he won't say exactly why!. part·time musi· course, one has to brave the dangerously pr,oleclive cian, cook (he claims, and perhaps rightly so. to have the mother, but one of her smile is well worth the hassle. best recipe of gumbo or jambalaya in the state), bar· tender, gym teacher, and alt·around womani2er (a trait 9. Church: Baptist Reverend Collins Isee NPCsllends to many mothers and husbands find less than endearing). the spiritual needs of this backwater communily. He The place is a bizarre combo of saloon, tea house and was sent as a replacement for Reverend Mulloreyn, pub, but nonetheless the place to hang out for some who died last year on a trip to the northern Bayous. serious fun! Though young, he has been well accepted by the villagers, who come faithfully to his Sunday preachings. 12. Mayor's House:Anthony Godspell. born 01 blackAmeri· can parents in New Orleans. is the seventh black mayor NOTE: Should the party investigate the rumors regard· elected by the community. which was. at one point in ing the manor and come to the priest he can tell them time. almost all blacks. and then almost all whites. that Reverend Mutioreyn's death was somewhat mys· Today. about 40% are whites. 60% blacks. with a teriously covered by the Church. He suspects thallhe healthy percentage on both sides having Cajun ancestry lale Reverend's association with certain members of a somewhere in the family lines. Mayor Godspell is very secret organi zation, The Holy Order of Alrael. may be serious about his job. and will always have something to responsible for this. In fact. a whole chapter of them is say about any community concern, even if only to scheduled to come next month to pay homage to their reassure them that he witllook into it personally. fallen comrade. Although they are quite secretive about NOTE: Since no law enforcement agent protects the Thereisa huge table and 12 chairs, aswell asabigbuffel village, it is the mayor's duty to call in the Houma police - searching inside it will produce some tarnished silver­ when circumstances wanan! its intervention - a rare ware. A door leads north, to the kitchen. occurence, since nothing out of the ordinary ever hap­ pens in Scarlet!. 4. living Room: Adjoined with the entrance hall, this Anthony Godspcll: INT: 5, COOL: 10, EMP: 8, BODY: section is bathed in light, with chandeliers on every 6,65 years old, 5'10', 160 Ibs, gray hair, brown eyes, available surface producing an eerie effect. The ring of Persuasion +8, leadership +7,lntimidate .6, Social.6 light surrounds an old Victorian-style chair with a high and Oratory +7 with a James EJrl Jones' voice. back sitting squarely at the inner top of the imaginary circle. A single leather-bound book rests on a table near 13. Fredrick's Manor:Anoid neglected house in the nonh· the chair. The rest of the furnitur e (a couple of love east of the village, it was bought some years ago by an seats, armchairs and coffee tables) are all hidden under old man who has never been to the village. Rumors white sheets (there's a 50% chance that the Duke will abound as to who he is and why he came here, but the be here, reading some Hungarian poetry from one hour population is keeping respectfully, if not fearfully, away after dusk to one hour before dawn!. A Difficult Aware­ from the manor's grounds. ness check will suggest that under the heavy tapestries on the north wall, one will find the barricaded entrance to the outside porch. Another check will reveal a hidden LOCflTlOH: T~E MAHOR ______trap door in the floor, where an airtight container holds Some twenty minutes northeast of the village of Scarlett, an a certain number 01 items, including the sought-alter old trail leads to a seemingly abandoned manor, where the flick: Nosferatu. A Difficult Pick lock check will take surrounding Bayous threa tens to engulf the once beautiful care of the opening difficulties ... house (to the GMs: imagine the big manor houses as seen in Civil War movies, but with lots of vegetation around and no 5. Servants' Quarters: These two rooms used to house . upkeep in the last live years). The stone wall alOund the the resident maids, but only bloken remains of a wooden PlOperty is ravaged by holes and covered with moss while desk and bed attest to this fact. A heavy layer 01 dust and the iron gate at the entrance is rusted and the rest'of the some cobwebs cover everything, while the air is distinc­ grounds have more in common with the jungle than a regular tively stale. lawn. All windows appear to have been boarded. Vv'hy someone Would choose to live there is beyond understand­ 6. Kitchen: Much like the servants' quarters, this room is ing. liltered with remains of cookware and other stull, apparently as well as a few residenl rodents. Here also 1. Entrance Hall: Great wooden stairs lead to the second the air is stale and the windows are sealed shut. One floor, while a doof beneath them opens up into the would begin to wonder how the old geezer cats around bowels of the basement. A great embroidered red here. curtain hangs in the archway leading to the living room. The lighting comes from two candelabras on the walls 7. Second floor: Apart from a room at the end of the and one suspended from the ceiling. A portrait of a corridor. the entire floor is more akin to a construction beautiful lady hangson thewall halfway up the staircase site than anything else. The old man must be doing a lot (anybody who has seen Tessy and makes an easy of renovations in these parts. Awareness check will notice the uncanny resemblance between the portrait and the young woman). 8_ Master Bedroom: A stark contrast with the state of ~isarray thai the rest of the second floor is in, this room 2. Study: A sliding door (locked - the key is in the top IS fully furnished with a magnificient four-post bed, salin drawer of the mahogany desk in the master bedroom s~eets, velvet curtains and mahogany fram e, all in upstairs) opens to this area. A single massive oak desk different shades of red and pink, given life by the lights occupies the very center of the room, whose four walls comrng from the two chandeliers on each night table are covered from floor to ceiling, by an astonishing besides the bed. A quick search will reveallhat a full set collection of books and manuscripts. A ladder permits of woman's clothing (from nightgown to evening dress) access to the lOp shelves, while lighting is provided by has been placed in the appropriatc locations. A door an halogen blass desklamp. A research check will reveal leads to the private bathroom, equally plentiful (Vanity, that many books are in a foreign language - French jacuzzi and enclosed shower) and masterfully lighted. German, Arabic, Japanese - while a more thorough investigation - taking at least half an hour - will reveal 9. Basement Dug into the very earth and reinforced with thaI most of the books afe about history. especially wooden beams, the descent in the cave gives the those dealing with legends of the supernatural. and impression of going into a mine shaft It ends in the vampires in particular. Vv'hile searching, a Difficult LUCK cellar area, with hundreds of bottles and some barrels check may uncover a genealogical or family tree of the ~a i~ against the makeshift walls. One of the big barrels Tzanoskilas, dating back to the Roman Empire, 50 B.C.. IS, In fact, a secret entrance to the vampire's hidden lair. or an ancient love letter to a certain Natajna, written in The inner door is made of steel and the opening mecha­ Hungarian, and dated 1260. nism, inside the banel, requires voice AND print analy­ sis - Impossible Electronic Security check. Only by 3. Dining Room: The furniture is hidden under while tapping the barrels can someone identify the empty sheets and appears to hJve been unused for quite some one, and unscrewing the tap will open the halch. time, judging from the thick layer of dust everywhere. place with 8n aura of mystery, a tranquillity NOTto be disturbed, a sanctuary of sons... ~ WHO ARE YOU? GETOUTOF HERE! 8 The voice booms in the Coming 10 Scarlet\. the PCswili sti ck out likecoal in the snow. silence, sharp, precise, demanding ... frightening ... At flfSt. nobody will bevery helpful. unl111hey have somehow I ascertained the party's motives toward old Vander burger . Of Fledrick Vanderburger is in no mood for any kind of visitors, prime importance to their being welcomed is the necessity In fact, he will do his utmosl to rudely get them oul of his 10 be non·aggressive (any other behavior will bung in SWift house, the sooner the better. He wil! not lislen to half the intervention by the police). Taward this end, Social Skill explanations the PCs may have, stating that money is no big checks should be made regularly until trust is earned. The deal and that the film is not for sale, end of discussion. Should three most helpful people will be Remi (when he is assured there be a vampire in the group, he will be surprised and w itl they are not coming for HIM). Emily and her niece Tessy Ilhe allow the group to explain more fully (though he will still not la lter, upon hearing of the old man in the mansion, wilt oHer sell the movie). trying to ascertain the vampire's motives in the group to guide them up there, to get a chance to see this coming to him lhe may use his powers against them: th is piece of hiStory up close). could tip them about the nature of their host).

After their initial encounter with Vanderburger (see below), Should one of Ihevampires succeed at a Difficult Persuasion the party can either decide to let it go (especially if they can roll, he will agree todiscuss il fu rt her with them, During such bring back the movie Emily has), or get it anyway. However, discussion (where he will use his Social Skill to banter away this latter cours e of action \vill not be regarded kindly by the -quitea change from ea rlier on), he will make mental con ta ct villagers (although Remi may feel like taking the challenge) with the oldes t vampire in the group. asking him if Ihe nor by Tessy (bu t on a failed Difficult COOL check, she Will humans are under his control, and if they know of his nature come along just to have a chance to visit the old mansion) If (he will seek a meeting with him to discuss vampire affairs, mentioned to them. As for the Duke, he will NOT take kindly without the bothersome humans around, since he rarely has to any invasion of his privacy and will deal halshly with the any kindred visits). Should TESSY be with the party during offenders. Due to his incredible Awareness - PLUS A.L. that encounter, he will suddenly stop in mid·sentence, eyes bonus (see Night's Edge p. 34) and any Sensory power use wide \vith surprise, coming closer and closer to her. until he - Stealth checks will be required by each character each time lifts a \rembling hand toward her face and whispers a single the GM feels it's necessary, but at least once every 5 minutes word: Natajna ... After a moment of uneasy silenc e, he will inside the house, or any time an action might cause noise, The apologize softly to her tor his rude ness, explaining that she characters are safe only in the hour before dusk - see Night's looks qUite like his late Wife, indica\lllg the portrait hanging Edge p. 35 for waking hours rules - but remember he above Ihe stairs. From then on. he Will be most gracious to awakens later than usual 115 min. per point of the quirk!. her, always looking at her and not paying much allention to anything else. NOTE: With the impact of Tessy on Vander burger, he might just give them the darn movie if she makes a simple Persua­ sion roll, letting him know that it would please her , Of cou rse. th is puts her in a difficult position, since he will ce rtai nly take this opportunity to keep Tessy over for some time (tea or conversa tion) while getting rid of the troublesome group. Aside from the reactions already discussed above to specific characters' actions, Fredrick Vande/burger is still the main EHCOUItTER; F1!ED~ICK V~HDE~BU~GE~ __ concern of the party. Should they be cau ghTsneakin g Inside NOTE: Any attempt toaccess information about this man Will his home, only the presence of Tessy 01 other vampires may simply reveal the basic facts listed on a birth certificate as save them from uller destruction. He will have a story w ett as the purchase of the manor 5years ago and the movie prepared when police 01 villagers come looking for the party 5 years before that. No account or other commercial irsts alter a prolonged absence Isay a full day). According 10 him, have his name in their data banks. Only a !lip to his alleged they did come to the house. but after he re fu sed their offer. birthplace in Vienna (along with a Difficult Research check) to they left in the direction of the deep bayous, ta lking about check the original paper-birth certificate, will reveal that some exploration trek, Of course, he did warn them of the FredriCk Vanderburger died at birth! dangers. but youths, they wouldn't listen to an elder ,,, Judicious use of psychic powers will insure that nobody ever Except at night, no one will answer the door or give any signs worries about them again. Tessy, on Ihe other hand, poses of life. A note on the door says: HCome after dark only." An a problem. Driven to the edge of insanity by her losS, he will Average Pick Lock check will gain the party access inside but not be separated from her again. He will eventually bestow that will not be well looked upon. The end part of th e upon her the gift of immortality, but will more than likely following occurs only if they visit the house aher dark .. Influence her in her dreams - through Hypnological power­ Ihen. in her very memory and thoughts \0 sculpt her inlO the Surprisingly, rhe inside of rhe house seems fa have Image of his beloved Natajna . When the deed is done, they escaped the deterioration rhat the exterior has suf­ will depart to Hungary, to live thele happily ever alter. .. For fered from years of neglect, almost as if the owner the young woman. using her Psychometry on the old ilems was restoring it by himself. A majestic sp;ral sla;r­ of the Duke will cause such an intense experience that she case leads to the second floor, and the wooden floor may very well come to have difficulty separating her own reflects the dancing lights coming from the candela· memory from that of the Russian princess !Ruben will notice bra on rhe walls, as well as from the ffuly magnificienr the effects on her and probably overload her with items one suspended from the ceiling, bathing rhe whole charged \vith emotional contents!.

, early in tile with a sad~tic strea ~ , young Ruben enjoyed inflicting paln 00 others, Rejected by his own father, Ruben too~ sleps 10 nonetheless assure h!!TISelf of rus father's ude, Alter many fa i~ed marriages land a lot 01 missill9 bOdes), the B I IlC~ Du~e las he was caRed by the peasants) did fir.d himself hopelessly in love with a Russian princess named Natajna Romanova, M ~h to Ihe astoorshmen! 01 the citizens, the VOiJf19 princess sue· ceeded in maklll9lhe duke see the errors of his evilwilVS ar.d brought about an era of great prosperiry and peace, However, the Fates are auel mistresses and, wh~e giving birth to her f~st thdd, the young printess died, Mad with grief, the duke would have succumbed to his inner torment, had it not beftn tor rns young dall!}hter Nalaina, who bore a stri~ing resemblance to her mother, Alas, destiny h.xI not yel OOl.Jnccd the scales, and young Nalalna dred In a terrible fire that des\1oyed the Dukc'sanccstral castle, plunglll9 him Into the throes 01 despair, On that day, he Ol5.Jppeared. never to come back again. Al.rno!.t dead Irom st3JVation, he WJS found by a group of monks who helped him Real Name: Duke Ruben TWIOSli\as Role: VampireJCorpora:e deal \'" th the wounds of the flesh and the soul. Grateful. and Specialty: rJa GAMESTATS ______hal'lng nothlllg left In the world, he remained in the monastery to( many years Then, aher travelling back to the monastery INT: 11 REF: 11 TEC H: 2 COOL:

DESCRIPTION ______PSYCHOLOGICAL ______

Ser. ~-Ia:e Age: 27 Ethnic Origin: Cajun Motivation: Kn(Miedge ExMode: Sttxfous In Mode: CUrIOUS Hair Color: Bro... ,n Hair Style: Ponytail SKIllS Height: 6'2' Weight: 1671b5 Eye Color[s): VIOle! Dress & Style: WeI suit with uenchcual Nlme Leve) Name Level Distinguishing Features: Mysteriously handsome: penetrat· Social Ski ll +4 H~lorv .6 Ing gaze. Human Perception +6 Compositioll .3 PSYCHOLDGICAL ______+6 Awareness +6 "'-Personal Grooming +4 Wardrobe & Style (rellol +4 MotivBtion: Pleasure ExMode: Charming InModc:Wary PSYCHIC POWERS ___-'- _____ SKILLS Name Level Name Level Name Level Name Level Psychometry ., Family ., Awareness ., BACKGROUND ______51eal1h ., Seduction ., .3 Basketball .3 BolO in England to rich parents, Tessy has always been fasc i· -,GambhllQ ., Education .3 nated by the old W1J'fS. being able to sense the histo!v of ilems Hurr.an Perception ., Cookir.g & Wines .3 she touches. Keeping lhat a()jlity a Secfe1. she went on 10 Dodge & Escape .; TaeKwonDo .3 berome an expen in old history and cusloms.llaving recently Pic': Pocket .. Elecu. SmJrity ., decided 10 come 10 America in search of interes~ng malerial rocgery .3 about the Civil War. BACKGROUND NOTE: Unla!o\'.T\ to her, she bears an uncanny resemblance to a Russian pritw;ess. Natair.a RomarlOVa, whom the du ke Ruben RelTll Le5eau is a chari!t\er shrouded 1!1 a.... -eb of dever lies aod Tzanoskilas of Hungary ....'<15 deeply in Io-.·e with. inuigue. He claims to Mve rraveUed a let. but always comes back to his native louisiana. Of Cajun descent. he stumbled upon the small vil2ge of Scarlen 11'0'0 years ago and tool; managemental thelocalCi!ntina ahe! wl/mu'II,tel a card9

Specialty; HistOl'/ of the colonization

INT:8 REF: 7 TECH : 7 COOl.: 7 ATTR: 10 LUCK: 9 MA: 7 BODY: 4 EMP: 10 PSV: 5 SAVE: 4 BTM:·t OM: ·' INIT.: DESCRIPTION ______Sex: Female Age: Ethnic Origin: English Hair Color: Red Hair Style: Long btaid Height 5'10' Weight 117lbs Eve Color(s): Green Drns & Style: Retro flo\ving garb Oistinguishing Features: Suluy'lOicf. sma" round glasses M)' Mk iNos ' 1)0 AR( "Ol/tj"'i like IHE sv.,~ Mr " IIMiCR fOIl hCR (\fJwhs G'fR)1/tj'\(i rrE do.' E. 10 '~'i M ,''( MOO.V I/IE \I;hofE II'ic;hr rhROOGh, ,\"d thrr ReAlly do.-; ·r ~RE if f do. I'd c;o 0111 of '"Y Mi,-;d, bm lOR ),00 ... ~ SriNlil SiftER MOON

The players are on the heels of th e elusive owner 01 the lilm Cat People, a notOlious gambler going by the streetname Ace 01Clubs: a chase that will lead th em to Seattle and the \vilderness 01the Rockies ...

WARNING: GMs should be aware that this scenario intlo­ duces wele-panlhels as opponenls for the party, making the whole venture Quite dangerous for regular characters. As discussed in the HOOKS section, a mixed party of vampires and humans should play thIS adven ture. As at>.'1ays, if the GM does no t \vish to use Nighl's Edge. chang es ca n be made to accomodate Ihat style of play.

UXtmOH: TttE DAR WITH HO HAI1E ____ day and a nighl to seal the pa ct. One party member Will Located in a seed y pa ri of Seattle, th is bar is the local certaInly not mmd thIS solUllOn, as a beautiful black·haTred gambling joint as well