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Dragon Magazine #182
Issue #182 Vol. XVII, No. 1 SPECIAL ATTRACTIONS Dragons: the lords of fantasy June 1992 9 Our annual tribute to our namesakeslong may they live! Publisher Not Cheaper by the Dozen Spike Y. Jones James M. Ward 10 Twelve of the DRAGONLANCE® sagas most egg-citing creations. Editor The Vikings' Dragons Jean Rabe Roger E. Moore 17 Linnorms: the first of a two-part series on the Norse dragons. The Dragons Bestiary Gregory Detwiler Associate editor 25 unhealthy branches of the dragon family tree. Dale A. Donovan Fiction editor F ICTION Barbara G. Young The Dragonbone Flute fiction by Lois Tilton Editorial assistant 84 He was a shepherd who loved musicbut he loved his audience more. Wolfgang H. Baur Art director R EVIEWS Larry W. Smith The Role of Computers Hartley, Patricia, and Kirk Lesser 55 From Mars to the stars: two high-powered science-fiction games. Production staff Gaye O'Keefe Angelika Lokotz Role-playing Reviews Lester Smith Tracey Zamagne Mary Roath 96 Now you can be the smallest of creatures or the most powerful. Through the Looking Glass Robert Bigelow Subscriptions\t 112 A collection of draconic wonders, for gaming or display. Janet L. Winters U.S. advertising O THER FEATURES Roseann Schnering Novel Ideas James Lowder 34 Two new horrific novels, spawned in the mists of Ravenloft. U.K. correspondent The Voyage of the Princess Ark Bruce A. Heard and U.K. advertising 41 This month, the readers questions take center stage. Bronwen Livermore The Wild, Wild World of Dice Michael J. DAlfonsi 45 Okay, so how many six-sided dice do you own? Kings of the Caravans Ed Greenwood 48 A land like the Forgotten Realms requires tough merchants! Dragonslayers on the Screen Dorothy Slama 62 Some handy guidelines for letting your computer be your DM. -
Nightmare Magazine, Issue 33 (June 2015)
TABLE OF CONTENTS Issue 33, June 2015 FROM THE EDITOR Editorial, June 2015 FICTION The Cellar Dweller Maria Dahvana Headley The Changeling Sarah Langan Snow Dale Bailey The Music of the Dark Time Chet Williamson NONFICTION The H Word: Why Do We Read Horror? Mike Davis Artist Gallery Okan Bülbül Artist Spotlight: Okan Bülbül Marina J. Lostetter Interview: Lucy A. Snyder Lisa Morton AUTHOR SPOTLIGHTS Maria Dahvana Headley Sarah Langan Dale Bailey Chet Williamson MISCELLANY Coming Attractions Stay Connected Subscriptions & Ebooks About the Editor © 2015 Nightmare Magazine Cover by Okan Bülbül Ebook Design by John Joseph Adams www.nightmare-magazine.com FROM THE EDITOR Editorial, June 2015 John Joseph Adams Welcome to issue thirty-three of Nightmare! ICYMI last month, the final installment of The Apocalypse Triptych — the apocalyptic anthology series I co-edited with Hugh Howey — is now available. The new volume, The End Has Come, focuses on life after the apocalypse. The first two volumes, The End is Nigh (about life before the apocalypse) and The End is Now (about life during the apocalypse) are also available. If you’d like a preview of the anthology, you’re in luck: You can read Annie Bellet’s The End Has Come story in the May issue of Lightspeed. Pop over there to read it, or visit johnjosephadams.com/apocalypse-triptych for more information about the book. • • • • In other news, this month also marks the publication of our sister- magazine Lightspeed’s big special anniversary issue, Queers Destroy Science Fiction! We’ve brought together a team of terrific queer creators and editors, led by guest editor and bestselling author, Seanan McGuire. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
A Dark Heresy Supplement by C.S. Barnhart -.:: GEOCITIES.Ws
The K’oTal SySTem The K’otal System A Dark Heresy Supplement By C.S. Barnhart Valkan and related material based on ideas and work by Nolan Allen Featuring the Artwork of: Nolan Allen, Scott Vancil, Dan Mehling, Andrew Best, Michael Zug, Hal Case, Robert Schoolcraft, Bradley K McDevitt, Shane “VShane” Colclough, Scott Xie, Richard Aidley, Luis Peres, H. Haddaway, Richard Spake, Marciej Zagorski. Some Artwork used with permission and provided by: Shaman Stock Art, Octivirate Entertainment, Otherworld Creations Inc, Team Frog Studios, The Forge Studios, Reality Deviant Publications & Postmortem Studios. Maps of K’otal from Landescapes by Keith Curtis of Empty Room Studios Publishing. All rights, trademarks and copyrights of the art in this publication, save for the Warhammer 40,000 Role Play logo remain the property of the artists and companies listed above. Maps of Calixis Sector on pages 10-11 by Darius Hinks, Andy Law and Mark Raynor for Black Industries for original publication in Dark Heresy Core Rules. Used here only for reference and no claims to ownership is intended. Unofficial 1 The K’oTal SySTem SECTION PAGE Introduction 3 Planetary Data 4 K’otal Overview 5 Persons of Note 8 Star Maps 10 Locations of Note 12 K’otal Map 14 K’otal Bestiary 16 New Origins 20 New Alternate Career Ranks 27 Armoury: Valkan Weapons 38 Armoury: Vehicles 40 Armoury: Gear 44 Armoury: Valkan Weapons Chart 45 New Rules: Plains of Ice and Snow 46 New Rules: Starvation and Dehydration 48 New Rules: Exhaustion 48 New Skills 49 Index 50 2 The K’oTal SySTem What is K’otal? In a word, I don’t really know. -
Welcome to the Great Ring
Planescape Campaign Setting Chapter 1: Introduction Introduction Project Managers Ken Marable Gabriel Sorrel Editors Gabriel Sorrel Sarah Hood Writers Gabriel Sorrel Sarah Hood Layout Sarah Hood 1 There hardly seem any words capable of expressing the years of hard work and devotion that brings this book to you today, so I will simply begin with “Welcome to the planes”. Let this book be your doorway and guide to the multiverse, a place of untold mysteries, wonders the likes of which are only spoken of in legend, and adventurers that take you from the lowest depths of Hell to the highest reaches of Heaven. Here in you will leave behind the confines and trappings of a single world in order to embrace the potential of infinity and the ability to travel Introduction wherever you please. All roads lie open to planewalkers brave enough to explore the multiverse, and soon you will be facing wonders no ordinary adventure could encompass. Consider this a step forward in your gaming development as well, for here we look beyond tales of simple dungeon crawling to the concepts and forces that move worlds, make gods, and give each of us something to live for. The struggles that define existence and bring opposing worlds together will be laid out before you so that you may choose how to shape conflicts that touch millions of lives. Even when the line between good and evil, lawful and chaotic, is as clear as the boundaries between neighboring planes, nothing is black and white, with dark tyrants and benevolent kings joining forces to stop the spread of anarchy, or noble and peasant sitting together in the same hall to discuss shared philosophy. -
Plot and Poison: a Guidebook to Drow Matthew Sernett 2002
Plot and Poison: A Guidebook to Drow Matthew Sernett 2002 2002 0972359923, 9780972359924 Plot and Poison: A Guidebook to Drow Green Ronin Publishing, 2002 160 pages Matthew Sernett Descend into the depths and learn the secrets of the wickedest race in the Underdark, the drow. Third in Green Ronin's Races of Renown series, Plot and Poison is a rules toolkit for players and gamemasters alike. Dragon Magazine editor Matthew Sernett delves deep into the heart of the drow, providing a book packed with new options. In addition to Races of Renown essentials like new spells, domains, prestige classes, magic items, and feats, Plot and Poison adds four new subraces, a complete drow pantheon, and power components, a new way to enhance spells. From the gorgeous cover from 3E concept artist Todd Lockwood to the detailed NPC stats of the appendix, Plot and Poison is your indispensable guide to elves you love to hate. file download fabyhoh.pdf 2009 Jason Bulmahn 560 pages ISBN:1601251505 Core Rulebook Games Pathfinder Roleplaying Game Become a brave adventurer exploring treacherous ruins, battling fearsome monsters, and making a name for yourself in a world beset by magic and evil! This Core Rulebook ISBN:0972675604 112 pages Bastards and Bloodlines Games Owen K. C. Stephens A Guidebook to Half-breeds Dec 1, 2002 Fantasirollespil Guidebook Extinction Fiction ISBN:9780786935963 The New York Times best-seller is now in paperback! Now available in paperback, Extinction is the fourth title in the epic Forgotten Realms series about one of the most popular Lisa Smedman Feb 1, 2005 371 pages Plot and Poison: A Guidebook to Drow pdf 80 pages Unholy Warrior's Handbook A Master Class Sourcebook for the D20 System Apr 1, 2003 Robert J. -
Silver Age Sentinels Pushes the Boundaries of the D20 System with Exciting and Innovative New Rules
Welcome to the ultimate d20 system superhero role-playing game. Silver Age Sentinels pushes the boundaries of the d20 system with exciting and innovative new rules. Liberty Justice Security Peace Every age has its Heroes — men and women who refuse to believe that Sample file humanity has a limit for kindness and compassion. These heroes understand the power that an individual holds to change the direction of society. Through their actions, they inspire others to reach beyond their own perceived limitations and strive for greatness. Believe. It will come true. Requires the use of the Dungeons & Dragons®, Third Edition Core Books, published by Wizards of the Coast® WRITTEN BY LINE DEVELOPING BY COVER ARTWORK BY Stephen Kenson, Mark C. MacKinnon, Jesse Scoble, Lucien Soulban Ed Northcott (illustration) Jeff Mackintosh, Jesse Scoble Jeff Mackintosh (colouring) GAME SYSTEM DESIGNED BY ADDITIONAL WRITING BY Mark C. MacKinnon, Jeff Mackintosh INTERIOR ILLUSTRATIONS BY David L. Pulver, Lucien Soulban Storn Cook, Jeff Mackintosh, Ed Northcott, EDITING BY Barry Winston ART DIRECTION AND GRAPHIC DESIGN BY Meredith Katz, Mark C. MacKinnon, Jeff Mackintosh Jeff Mackintosh, Karen A. McLarney, Jesse Scoble GRAPHIC PRODUCTION Adam Jury ADDITIONAL EDITING BY Soraya Elbard, Matthew Hancock, Matthew Keeley SamplePLAYTESTERS file Clark Barrett, Bryan Blalock, Kevin Brennan, John Clark, Leno Colluci, Rod Currie, Dan Davenport, Brian Dorion, Jim Eperson, John Fiala, Ryan Fisk, Ariana Fisch, Andrew Fix, Peter Flanagan, Brook Freeman, James Gardner, Viktor Haag, Darrell Hiebert, Richard Iorio II, Anthony Jackson, Alex Johnston, John Karakash, Tim Keating, Matthew Keeley, Tina Klien- Lebink, Eileen Krause, Johnathan Lang, Ian Lim, Charlie Luce, James Maliszewski, JM Mann, Joshua Marquart, John McMullen, Theodore Miller, Richard Miyares, James Nicoll, Ed Northcott, Bowden Palmer, Louis Pappamichiel, Anthony Ragan, Craig E. -
Planescape Part One: Sigil by Cutter
Planescape Part One: Sigil By Cutter Welcome to Sigil, the City of Doors! The centre of the Planes and the local multiverse too. Sitting on the inside of a giant torus that itself floats above an infinitely tall mountain at the centre of the very plane of neutrality itself – the Concordant Domains of the Outlands. Here neutrality is enforced. Gods are barred from the city, and the Lady of Pain takes very aggressive steps to make sure nobody drags Sigil into the troubles outside. It is even a haven from the Blood War. Unfortunately, this means many, many criminals and troublemakers from outside land come here as a last resort. ‘Course, not everyone’s here of their own free choice. Sigil’s ridded in doors to other planes, and sometimes a local from outside falls in. What got them in Sigil rarely is what gets them out of Sigil, and they’re stuck here until they find a door back home. These planar doors all throughout Sigil would make it the most valuable place in the multiverse to hold. Master Sigil, you can master the Planes. But the Lady won’t let that happen. Piss her off and the best thing you can hope for is being locked in an extradimensional maze unable to die of age, hunger, or thirst. The unlucky ones get flayed alive in an instant. But on the bright side, you’ll see all kinds of things in Sigil. A devil and a demon (don’t call ‘em that, trust me) having friendly drinks in a bar. -
A Song of Ice and Fire Roleplaying Introduction
By Robert J. Schwalb Game Concepts: STEVE KENSON, NICOLE LINDROOS, CHRIS PRAMAS, & ROBERT J. SCHWALB Additional Design: JOE CARRIKER & JESSE SCOBLE Development: STEVE KENSON Development Assistance: CHRIS PRAMAS Editing: KARA HAMILTON Peril at King’s Landing Design: Steve Kenson Additional PaKL Design: R. Kevin Doyle, Jon Leitheusser, Nicholas Logue Proofreading: BRIAN E. KIRBY, CHRIS PRAMAS, EVAN SASS Art Direction and Graphic Design: HAL MANGOLD Cover Art: MICHAEL KOMARCK Back Cover Art: PAOLO PUGGIONI Interior Art: TED GALADAY, JEFF HIMMELMAN, VERONICA JONES, JASON JUTA, BILLY KING, PAT LOBOYKO, BRITT MARTIN, GERMAN NOBILE, TORSTEIN NORDSTRAND, PAOLO PUGGIONI, CHRISTOPHE SWAL Cartography: JARED BLANDO, KEITH CURTIS & ANDY LAW Publisher: CHRIS PRAMAS GREEN RONIN STAFF: Bill Bodden, Joseph D. Carriker, Will Hindmarch, Steve Kenson, Jon Leitheusser, Nicole Lindroos, Hal Mangold, Chris Pramas, Rich Redman, Evan Sass, and Marc Schmalz PLAYTESTERS: Tyler M. Carey, Cody Carver, Tom Castelli, Jacob Chabot, Adam Doochin, Michael Elster, Andy Frades, Mark Hugo, Doug Justice, Brian E. Kirby, Jan Philipp Gürtler, Kristian Hartmann, Dan Heinrich, Lyle Hinckley, Kevin Hamilton, Daniel Hodges, Travis Hodges, Sean Johnson, Glen Kyle, Joe Quarles, Clemens Schäfer, Conrad Schäfer, Michael Simonds, Norman Simonds, Owen K.C. Stephens, Nathan Summar, Rich Tomasso, Bobby Turman A Song of Ice and Fire Roleplaying: A Game of Thrones Edition is © 2012 Green Ronin Publishing, LLC. All rights reserved. Reference to other copyrighted material in no way constitutes a challenge to the respective copyright holders of that material. A Song of Ice and Fire Roleplaying, SIFRP, and associated logos are trademarks of Green Ronin Publishing, LLC. A Song of Ice and Fire is © 1996-2012 George R. -
Ellis Peters Reading List (SMSA) Indicates There Is a Copy in Our
Ellis Peters Reading List (SMSA) indicates there is a copy in our library CADFAEL Novels – in order of publication A Morbid Taste for Bones – set in 1137 (SMSA) One Corpse Too Many – set in August 1138 (SMSA) Monk’s Hood – set in December 1138 (SMSA) Saint Peter’s Fair - set in July 1139 (SMSA) The Leper of Saint Giles – set in October 1139 (SMSA) The Virgin in the Ice – set in November 1139 (SMSA) The Sanctuary Sparrow – set in the Spring of 1140 (SMSA) The Devil’s Novice – set in September of 1140 (SMSA) Dead Man’s Ransome set in February 1141(SMSA) The Pilgrim of Hate – set in May 1141 (SMSA) An Excellent Mystery – set in August 1141 (SMSA) The Raven in the Foregate – set in December 1141 (SMSA) The Rose Rent – set in June 1142 (SMSA) The Hermit of Eyton Forest – set in October 1142 (SMSA) The Confession of Brother Haluin – set in December 1142 (SMSA) A Rare Benedictine: The Advent of Brother Cadfael – set in 1120 (SMSA) The Heretic’s Apprentice – set in June 1143 (SMSA) The Potter’s Field – set in August 1143 (SMSA) The Summer of the Danes – set in April 1144 (SMSA) The Holy Thief – set in February 1145 (SMSA) Brother Cadfael’s Penance set in November 1145 (SMSA) GEORGE FELSE and FAMILY – in order of publication Fallen into the Pit (SMSA) Death and the Joyful Woman (SMSA) Flight of a Witch (SMSA) A Nice Derangement of Epitaphs (SMSA) The Piper on the Mountain (SMSA) Black is the Colour of my True Love’s Heart (SMSA) The Grass-Widow’s Tale (SMSA) The House of Green Turf (SMSA) Mourning Raga (SMSA) The Knocker on Death’s Door (SMSA) Death to the Landlords! (SMSA) City of Gold and Shadows (SMSA) Rainbow’s End (SMSA) OTHER NOVELS Death Mask (SMSA) The Will and the Deed (SMSA) Funeral of Figaro (SMSA) The Horn of Roland (SMSA) Never Pick Up Hitchhickers! (SMSA) Strongholds and Sanctuaries: The Borderland of England and Wales (non-fiction) Shropshire (non-fiction) . -
Official Preview Booklet the Redhurst Academy of Magic
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The Rose Rent Free
FREE THE ROSE RENT PDF Ellis Peters | 272 pages | 01 Feb 1996 | Little, Brown Book Group | 9780751517415 | English | London, United Kingdom The Rose Rent by Ellis Peters By reason of the prolonged cold, which lingered far into April, and had scarcely mellowed when the month of May began, everything came laggard and reluctant that spring of The birds kept close about the roofs, finding warmer places to roost. The bees slept late, depleted their stores, and had to be fed, but neither was there any early burst of blossom for them to make fruitful. In the gardens there was no point in planting seed that would rot or be eaten in soil too chilly to engender life. The affairs of men, stricken with the The Rose Rent petrifying chill, seemed to have subsided into hibernation. Faction held its breath. King Stephen, after the first exhilaration of liberation from his prison, and the Easter journey north to draw together the frayed strings of his influence, had fallen ill in the south, so ill that the rumour of his death had spread throughout England, and his cousin and rival, the Empress Maud, had cautiously moved her headquarters to Oxford, and settled down there to wait patiently and vainly for him to make truth of rumour, which he stubbornly declined to do. He had still business to settle with the lady, and his constitution was more than a match for even The Rose Rent virulent fever. By the end of May he was The Rose Rent his way manfully back to health. By the early days The Rose Rent June the long sub-frost broke.