Quick viewing(Text Mode)

From Beyond the Veil from Beyond the Veil from Beyond the Veil from Beyond the Veil

From Beyond the Veil from Beyond the Veil from Beyond the Veil from Beyond the Veil

FromFromFrom BeyondBeyondBeyond thethethe VeilVeilVeil

Sample file

1 The Dark Powers lder than time itself, trapped within the conines the entities' categorization and coninement. While this did of the Amber Temple, and beyond the help to preemptively deter outside interference in their comprehension of most mortal minds, the Dark research, by effectively concentrating such a large number of Powers of the are powerful dark forces in a single location, the society had the quintessential abstract evils of the Dungeons unintentionally created a beacon of sorts for these powers to and Dragons mulitiverse. Whereas devils have resonate further into the cosmos, drawing attention from Otheir contracts, and demons have their rampant power-hungry individuals from across the planes. violence, the Dark Powers, akin to some Gothic horror beyond the realm of possibility, are subdued, individualistic entities The Amber Sarcophagi that crave the corruption of souls, feasting off the slow decline of morality and hope of their chosen champions. In the years and decades following the creation of their As presented in their most recent iteration, 5th Edition's supposed haven for research, the society came to a number of delightfully macabre Curse of Stahd, the Dark Powers are conclusions regarding the entities in their possession, least of relatively minor encounters for the players, offering leeting which was not their unique ability to radiate negative emotion gifts in exchange for largely inconsequential detriments. This is unless contained within a vault of pure amber. This discovery not to say that they were written poorly within the conines of happened only too late for a number of their members, who, in the adventure, for their subdued nature allows players to focus close contact with their queries for days or weeks on end, were on their primary goal of defeating Strahd and freeing Barovia tainted with delusions of the power they could achieve with the from his grasp. However, for those who wish to expand their aid of these aberrant minds. It wasn't long before a tomb was inluence over your players, or possibly generate entire added to the complex to inter these poor lost souls, the amount campaigns around these malevolent forces, I offer here an of which grew with every passing season. It was only after one expansion, both on the lore of the Dark Powers and the of the members was instilled with capabilities beyond their inluence they can exert over those desperate enough to deal comprehension, resulting in the deaths of a number of their with them. All of this is of course individual interpretation, and colleagues in addition to their own that the idea of a should be less of an exact rulebook to follow as opposed to a "dampener" of sorts was posited, a containment procedure that jumping off point for your own interpretations. Nevertheless, I would allow limited telepathic contact but not the negative hope you enjoy discovering exactly what lies in deep within the energy ields the entities radiated. Thus, the Amber Sarcophagi Amber Temple, and relish the lengths your will characters go in were born. pursuit of a Dark Power's devious gifts! It is not exactly known why amber works as well as it does in the suppressing of negative energy, but the results certainly spoke for themselves within temple. Members of the society A History of the Amber came to actually begin coating the walls of their studies with the material to limit telepathic intrusions while they worked, Temple with the entirety of the complex eventually having a solid- amber glaze to limit the powers' abilities to call out to the When discussing the Dark Powers, it is crucial to irst fully worlds beyond their cells. understand the conines in which they are bound to within the multi-planar complex known as the Amber Temple. While discussed briely within Curse of Strahd, I offer here a more in- Assault on All Fronts depth overview of the building's history, its inhabitants both It was also during these irst few decades that the temple began past and present, and how it manages to bind the creatures to experience the appearance of unwanted visitors, creatures within its conines. from a variety of planes that wished to claim what they thought were powerful artifacts calling out to them from within the Initial Inception structure. While the spellcasters had done extensive work warding the temple against potential attacks and escape Many hundreds of years ago, in a distant realm now lost to the attempts from the entities themselves, they were largely annals of history, a society of spellcasters took it upon unprepared for the arrival of outsiders, and suffered many themselves to trap and study a collection of entities they had casualties defending the complex from a wide array of threats, discovered adrift in the Astral Sea. Whether they were the from devils and demons to powerful adventurers seeking their congealed essences of long , or slivers of fortunes. incomprehensible forces from the Far Realm, the studious The most devastating of these conlicts occurred when a wizards and clerics knew not, but were very interested in Balor demon and a mass of its subordinates raided the discovering. complex, actually managing to shatter one of the sarcophagi Powerful forces such as these however were dangerous even and briely bind with the essence therein. Although the attack to those who knew how to subdue them, their still very alive Samplewas eventually routed, the Balor bfileeing sent back to the pits of consciousnesses attempting to sway the spellcasters even prior the Abyss to seethe with its newfound knowledge, the society to their actual discovery. Thus, with their powers combined, was reduced to less than half of its original numbers, and would and with the aid of a now unknown god of secrets, the society never fully recover from the blow dealt to it. created a permanent demiplane from which to safely go about

2 After this pyrrhic victory, the society limped forward for the When establishing a connection, a Dark Power's goal was to better part of three centuries before it inally collapsed from present itself as a benign benefactor imprisoned within the within, having been iniltrated by a pair of wizards determined conines the temple that only wished to forge a life bond in to deal with the powers that had spoken to them of the ininite exchange for fulilling the mortal's greatest desire. Once this knowledge the Amber Temple housed within its vast library. deal had been struck, the individual was granted their wish, but Their selishness however destroyed them and the remainder often at a tremendous personal loss. The Dark Power would of the temple's mortal inhabitants on a wave of necrotic energy then attribute this to the vile hands of fate, attempting to that effectively reduced them to ash. dissuade the poor soul bonded to it from blaming it for the mortal's hardships. Over time, the mortal would age beyond the The Shadowfell conines of their natural life, and rise again to continue lamenting their misfortune, all the while allowing the Dark Without their captors' continuous efforts to suppress their Power to feed continuously off of its suffering. Whether the inluence, the Dark Powers quickly attracted the attention of creature knew it or not, it had become the host to a parasite numerous denizens of the outer planes, who would each claim from another world, a malevolent entity whose entire existence the structure and its contents as their own before being revolved around further exploiting its hope for the future it was challenged and eventually ousted. Decades passed, and the promised. structure exchanged hands dozens of times before the Dark Overtime, the Dark Powers, through these champions of Powers within grew weary of the conlict they generated. Few if theirs, were actually able to draw a small portion of the any of the creatures who claimed to dominate them were Material Planes in which they held sway into the Shadowfell, susceptible to their inluence, already corrupted by realities creating a barrier of sorts between the two realms in the form from which they had traveled, and in time the power held by of a thick mist. Limited only by the sway they held over their the entities actually waned out of hunger. For the irst time respective mortals' hopes, these demiplanes existed in two since their capture, the beings were reminded of the bleak realities at once in a large mass that deied planar physics. The expanse that was the Astral Sea, and many feared what they Dark Powers had succeeded in the establishment of their own might become if they were starved too thin. realm, and were now limited only by their ability to trap more It was then that the idea began to circulate amongst the Dark mortal lies in their deathly embraces. Powers of projecting their inluence to mortal realms, places where souls yet to be corrupted lived en masse. The actual process of such was soon discovered to not be beyond the Exanther realm of their combined capabilities, the demiplane that In the blossoming years of this system, an elven wizard by the contained the Amber Temple allowing easier movement name of Exanther came upon the Amber Temple not through throughout the planes. When it inally breached the barrier his own Material Plane, but through the Shadowfell while between realms however, the Dark Powers found themselves researching the properties of undead within its conines. By no not in the Material Plane as they had wished, but in one of its means a skittish individual, Exanther's discovery of the esoteric bordering realms referred to by many as the Shadowfell, a knowledge within the Temple's conines led to his claiming of desolate relection of mortal reality where death permeated the structure for his own personal gain, from which he and the living rarely traversed. Their efforts expended and their established a small laboratory to continue his research. Though most recent owners destroyed in the sudden burst of energy initially wary of an outsider not chosen by one of their own that accompanied the travel, the Dark Powers considered entering the temple, the Dark Powers quickly came to realize themselves set back even further from acquiring the pure souls that this mortal could be of use to their interests, establishing a they so desired. sort of credibility to aid in their deceptions. It was then that one But all was not lost, as they very soon came to discover. With of their number, an entity that had come to be called Tenebrous, such a direct proximity to the Material Plane, the Dark Powers reached out to Exanther from within its Amber Sarcophagus were able to quite clearly distinguish the souls that lay just beneath the library the wizard spent most of his time, beyond their grasp from one another, and, with the proper promising immortality and forbidden arcane knowledge in timing and power, could manifest the temple briely in mortal exchange for a simple pact. Exanther, more cautious than most reality, allowing access within. It was this momentous who would come to bear the mark of the Dark Powers, accepted discovery that led to the formation of the most recent, and most only after securing the word of Tenebrous that he would be successful, iteration of their soul-siphoning process; the allowed to continue to work and operate within the conines of establishment of the and the various "domains of the temple. The Dark Power accepted immediately. dread". Exanther's role as caretaker of the facility was solidiied over the coming centuries, in which his mortal form eventually The Darklords passed into through the lichdom transformation. Content to continue his work and leave the Dark Powers to When a singular Dark Power found an individual of whom it their bidding, he saw many kindred spirits pass through the believed it could form a bond with, a creature whose soul was halls of the Temple to bargain with the Powers, gaining an ripe for corruption, it would project an entrance to the Amber understanding, and eventually an appreciation, for the level of Temple within that creature's individual Material Plane. This manipulation they were able to accomplish under the guise of a entrance would remain until either the Dark Power established poor, incarcerated spirit. It wasn't however until his ifth a connSampleecting with the creature, creating a bond that traversed century within the amber-g lazed wfilealls that he truly came the line between their two planes of existence, or the Dark across someone worthy of his attention, a powerful personality Power grew too weary to keep it open, in which case it would whose wit and charisma allowed a true bond to be formed; a retreat and begin gathering its strength once more to try again. young Count .

3 Strahd and the Temple The Dark Powers The tale of Strahd and his downfall is one repeated in many As they are now, the Dark Powers hunger for more mortals to formats throughout the history of the Ravenloft campaign pledge themselves to their vestiges. Each one is capable of setting, being its titular character and prime example of the striking a deal with any creature on the Material Plane as long Dark Powers' cruel intentions. The Amber Temple's role in his as they have projected an entrance to the Amber Temple, which story however is only briely explored and only in its most requires a signiicant amount of energy expended on the recent iteration, despite its central role in his transformation. Power's part. However, once a pact has been struck the Power By the time Strahd irst came to the land he would call can retreat back to the Shadowfell, the entrance to the Temple Barovia, the entity within the Amber temple known as Vampyr being supported through the energy they siphon from the new was already well on its way to projecting an entrance into his connection. In time, if the mortal does not break the pact or reality, having identiied him as a prime target years prior. The perish before its completion, they will eventually be drawn in appearance of the Temple on Mount Ghakis several years into by the mists to form their own Domain of Dread, solidifying the his reign was certainly a shock to the prince, whose sages and hold the Dark Power has over them. diviners told only of the dark energy that radiated from it, but For the purposes of this supplement, pacts made with Dark his curiosity got the better of him, and with a contingent of Powers are distinct from those made between Warlocks and troops he set out to discover what lay within. their patrons, existing outside of the normal leveling system Fortunately enough for Strahd, the Roc of the Mount was and providing bonuses distinct from those presented in the elsewhere during his ascent, having been commanded by Player's Handbook and elsewhere. If however you would like to Exanther to vactate the area for a time. As was customary for treat the Power-Player relationship as a Warlock Pact, an this period of the Temple's history, Exanther himself greeted interesting take on the Dark Powers within the temple, I also the party upon their arrival, conirming Strahd's suspicion of provide recommended Warlock Patron equivalents with each the Temple's repository of forgotten knowledge. The future Dark Power herein. Darklord was incredulous at the possibility of "an eternal Each Dark Power detailed here, all 20 that are presented existence," as the lich put it, and after his initial expedition within Curse of Strahd itself, will be given a short description of would return many times to study within the conines of its its known history, its preference in mortal for corruption, its walls. associated Warlock Patron equivalent, and a three-tiered Vampyr's machinations for Strahd only grew with the arrival system of beneits it bestows upon its champions. The irst tier of his younger brother Sergei, whom the entity believed Strahd is always immediately given after a pact has been made, with to be incomparably jealous of for his youthful countenance and the second tier being bestowed after the completion of a hopeful outlook, having not spent the majority of his life in corresponding corruptive task. The third and inal tier is only conlict like his older, jaded brother. With Sergei's betrothal to gifted after the individual has performed a task of signiicant the beautiful Tatyana, Vampyr solidiied its hold over Strahd by magnitude with the gifts it has received, and almost always promising him the one thing he came to desire over all: to be results in the establishment of a new Domain of Dread with the the primary object of her interests. Champion at its head. I hope you enjoy the moral quandaries Exanther, having grown close to Strahd in the time they had they are likely to generate at your respective tables; I know I spent together in study, knew nothing of this plot, and was did! convinced that Strahd's dreams could be achieved if he only cared for his brother and soon to be wife as the family he so desired. Either out of willful ignorance or the gradual decline of The Vault of Shalx his own mind, the lich went so far as to help Stahd plan the The three Powers studied by the cleric Shalx Rutemane line the pair's wedding, and was present at the ceremony in disguise walls of this room, which is burrowed into via its roof. when Stahd murdered Sergei and completed his monstrous commanding an Umber Hulk once attempted to bypass the transformation. The Dark Powers fed well on the misery of Temple's defenses by digging straight into a vault, but were their champions that day. slain before their pacts could take effect. The Amber Temple Now Fekre, Queen of Poxes The "Queen of Poxes" is one of the more sadistic Dark Powers After the bloodbath that took place in castle Ravenloft, when it comes to the matter of deception, portraying herself as Exanther's mind and memory faded away quickly, limiting him an trapped angel only wishing to heal the poor souls of the to the dilapidated state he remains in when encountered in world. She is believed to have been at one point a powerful Curse of Strahd. Without its caretaker to maintain the Temple's devil associated with the spread of disease, who succumbed to upkeep, it slowly deteriorated as well, the borders that her own hubris in attempting to attain divinity, though her separated it from the various realms of the Powers' champions exact origin is of course unknown. She prefers to target healers blurring or even fading in time. and clerics of good aligned deities in her schemes, hoping that The Powers themselves are still quite secure in their prisons through the power she grants them they inevitably do more however, the wards that hold them surviving the test of time for harm than good in spreading disease wherever they traverse. now, and still very reliant upon the corruption of souls that has If chosen as a Warlock patron, I suggest the Celestial as managed to sustain them. However, they are being forced to Samplepresented in Xanathar's Gu ide to Efileverything, only revealing corrupt more and more mortals to sustain their current states, slowly over time the detrimental side effects of her healing. with many who bargained with them in centuries past now being completely drained of hope and devoid of sustenance.

4 Tier One. Upon forging a pact or bond with a character, Fekre Zrin-Hala, The Howling Storm bestows upon them the following beneits: Zrin-Hala presents itself as a noble spirit patron of battle, The character gains resistance to poison damage, and has enabling those who form pacts with them to channel nature's advantage on Saving Throws against being disease and fury in their attacks. In actuality, it is a murderous and callous poison. entity, wishing to bestow its champions with power beyond their ability to control that more often than not hurts both The character gains the ability to cast the following spells friend and foe alike. It prefers to target honorable warriors who once a day each at their lowest level, using their Charisma test their mettle in battle, claiming that it chooses "only the modiier for attacks and Saving Throws: bless, cure wounds, worthy" to bear its mark. These misguided souls often lose detect poison and disease, and lesser restoration. However, those close to them in battle due to their new abilities, with there is a hidden side effect for creatures targeted by either their anguish over doing so fueling Zrin-Hala's exploits. cure wounds or lesser restoration when cast in this manner, If chosen as a Warlock patron, I suggest the Undying, as there is a chance Fekre's magic infects the creature with a presented in the Sword Coast Adventurer's Guide, or the random disease as if by the contagion spell. When either of Hexblade as presented in Xanathar's Guide to Everything the two spells is cast, the DM rolls a d6 to determine which Tier One. Upon forging a pact with a character, Zrin-Hala of the iterations of the spell is cast, as well as a d20. If this bestows upon them the following beneits: latter roll is at or above the receiving creature's Constitution score, they are unaffected; otherwise, the disease manifests The character gains a resistance to lightning and thunder within the next 1d4 hours. damage

Tier Two. The following additional powers are gained only The character, once per turn in combat, can charge a after 10 or more individuals inlicted by the diseases above weapon attack with electricity. On a hit, the target takes an have perished. Fekre bestows the character with the following additional d8 lightning damage. However, this arc of "gifts" to combat the diseases apparently spreading more and electricity also targets every creature within 5 ft of the more throughout the land: target besides Zrin-Hala's champion. They must succeed on a DC 12 Dexterity saving throw or take double the amount The character gains immunity to poison damage, and cannot of lightning damage rolled. A creature reduced to 0 Hit contract disease. Points by this secondary damage is reduced to ash.

The character gains an ability similar to the Paladin's Lay Tier Two. The following additional powers are gained only on Hands ability, in which they have a pool of hit points after 10 or more individuals are slain by the after effects of the they can distribute to any creature they can touch. This pool champion's lighting strikes. Zrin-Hala suggests the character let equals the character's level x3. As an action, the character themselves be taken by the will of the storm in battle in order can heal a creature up to the max amount of points left in deal more damage to a wider array of targets, and bestows the pool. Additionally, the character can expend 5 hit points them with the gifts presented below: to cure the target of one disease affection it. This ability has no effect on undead or constructs. The rules for the previous The character gains immunity to either lightning or thunder section regarding the contagion spell apply here as well, damage, but not both. relecting the growing ease of access for the dispersal of Fekre's pestilence. The character gains an ability called Tempest's Resolve, that can only be used once per short rest. As an action, they can Tier Three. These inal powers can only be gained if give themselves over to the power that swells from within someone close to the character is killed by Fekre's diseases, and them, gaining resistance to all damage except psychic and a only then if the character tries multiple times to rid them of lying speed of 15 ft. This lasts for 1 minute, and cannot be their aflictions. Upon perishing, Fekre tells the character of the ended early unless the character is incapacitated. futility of trying to combat the spread of disease for a Additionally, violent winds swirl in a 30ft radius centered on population unwilling to take the proper precautions, and the character, requiring any creature that starts its turn suggests that instead of helping them, the character should within the area to make a DC 15 Constitution Saving Throw. assist in the spread of disease in order to create a herd On a a failure, the creature takes 2d8 thunder damage and is immunity. knocked prone.

The character gains the ability to cast the contagion spell a Tier Three. The following powers can only be gained if number of times equal to their Charisma modiier between someone the character loves is slain accidentally by the long rests. Additionally, when cast in this manner, targets previously stipulated abilities, after which Zrin-Hala suggests to have disadvantage on their saving throws to resist its effects their champion that the powers of the storm are only granted to the worthy; anyone not worthy of its gifts is worth only as The character gains the following law: "Those not strong much as it can resist those who have them: enough to survive the diseases I spread were never worthy of tSamplehe life they had been granted." file

5 The character gains immunity to either lightning or thunder damage, and has advantage on saving throws against being The Vault of Maverus stunned. The wizard known simply as Maverus studied the three Powers The damage the character deals from their charged attack that rest within this vault, eventually succumbing to the guile of increases to 2d8, and the damage Tempest's Resolve deals is one of their number before being killed in defense by her allies. increased to 4d8. Although pure of heart and intention, even someone of her arcane caliber was not immune to the lies of the Dark Powers, The character gains the following law: "When in battle, I am and serves as a reminder of their abilities of persuasion. the storm, and attack anyone foolish enough to stand in my way. " Savnok the Inscrutible As his title suggests, the entity known as Savnok was one the Sykane, the Soul Hungerer society was only able to learn the vaguest of details from, his Worthy of the title given to it by the wizards of the Amber powerful will subverting all of their attempts to discern more Temple, Sykane, more so than any of the other Powers that from his psyche. His desires unknown even to the other Powers reside within the complex, desires mortal souls for sustenance, with whom he shares coninement, Savnok exists with only a and uses the power of reviviication in order to acquire them. It few champions at a time, providing them with powers similar presents itself as a benign creature given absolute power over to his own in what is believed to be a form of vicarious living. death, willing to grant a character who bargains with it a sliver This is not to say he lacks malice however, with the individuals of this power in exchange for their devotion to saving those he selects to spy from falling into madness in exchange for a whose lives were taken from them too soon. In actuality, measure of mental security. His preference is often wizards or individuals revived through Sykane's champion have their souls other astute individuals intent on studying planar lore, to marked for its consumption upon their death, preventing them whom he presents himself as a lost god of magical knowledge from reaching the afterlife forever. The champions of course are who only wishes to expand their own access to information. often none the wiser, "saving" hundreds of souls over their If chosen as a Warlock patron, I suggest the Seeker from lifetimes before being conined to their own personal . demiplane to contemplate the fates of those they saved. Tier One. Upon forging a pact with a character, Savnok If chosen as a Warlock patron, I suggest the Undying, bestows upon them the following beneits: presented in the Sword Coast Adventurer's Guide. Tier One. Upon forging a pact with the character, Sykane The character gains proiciency in Arcana and History if bestows the following beneit: they did not already have it, and can choose one of the two skills to gain expertise in. The character gains the ability to cast the revivify spell once The character becomes immune to magic that allows other per day as an action without requiring material creatures to read its thoughts, determine whether it is lying, components. When cast in this manner, Charisma is the spell know its alignment, or know its creature type. Additionally, casting ability, and any creature revived by the character creatures can only telepathically communicate ewith the must succeed on a DC 12 Charisma saving throw or have character if the character allows it. their soul bound to Sykane upon their next death, from which they cannot be revived by any means short of a wish The character gains the following law: "I believe there are spell. Neither the character nor the creature know why this malevolent forces always trying to peer into the thoughts of Charisma saving throw was required. my allies." Tier Two. The following power can only be gained when a Tier Two. Savnok bestows the following gifts to the creature revived by the character perishes once more, their character only after it succeeds on a DC 30 Arcana or History soul being consumed by Sykane. Stating that the character has check, having gained a piece of knowledge it did not already proven their capacity for good, it bestows this gift upon them: know: The character can cast the raise dead spell once per day as The character gains expertise in either Arcana or History, an action without requiring material components. The whichever it did not choose previously. previous stipulations apply regarding creatures raised in this way, with the DC being raised to 15. The character now has advantage on all Intelligence, Wisdom, and Charisma saving throws. Additionally, it The character also gains the following law: "If I help cannot be charmed if it does not wish to be, and does not someone, I expect payment in return." require sleep to gain the beneits of a long rest, only 4 hours Tier Three. The following power can only be gained after 5 of light work. creatures raised by the character have had their souls The character gains the following law: "Malevolent forces consumed by Sykane. It believes the character should be able to have iniltrated my inner circle, and I must discern who is bestow more help in a single day than previously given, and not who they say they are before they get to me. " grants the following: Tier Three. Savnok bestows the following gift after learning ThSamplee character can cast the raise dead spell three times per file an additional 3 pieces of knowledge from the character, either day as an action with the previous stipulations. from a successful DC 30 History or Arcana check:

6 The character is permanently under the effects of the mind The character gains a maximum lying speed of 60ft, with blank spell. the wings that sprout from its back becoming permanent additions. The character is now considered large, and their The character can cast the spell feeblemind as an action once strength score increases by 2 to a max of 22. per long rest. Intelligence is the spellcasting ability for this. The character gains the ability to breathe a wave of The character gains the following law: "Entities from suffocating ash in a 30ft cone. Any creature caught in this beyond my realm are trying to kill me, and can control area must make a Constitution saving throw, the DC of anyone I come into contact with. I am the only one immune." which is 15. On a failure, the creature takes 7d8 necrotic damage and is blinded until the end of the character's next Tarakamedes, the Grave Wyrm turn. On a success, the creature takes half damage and is not Believed to once have been an evil dragon with characteristics blinded. The character can do this attack only once per short similar to that of a vulture, Tarakamedes makes little effort to rest. hide its grave nature from those who commune with it, intead relying upon its didactic position and substantial beneits to The character gains resistance to necrotic damage seduce those who it communes with. Those who it prefers to deal with are of Draconic origin or are interested in the The character must consume at least 2 pounds of lesh slain understanding of Draconic potential, promising to reveal the by its ashy breath at least once every 24 hours in order to secrets of undeath that only one as mighty as a great wyrm like survive. If it does not, it explodes in a 30ft radius cloud of itself could every hope to truly master. choking ash that acts the same as its breath weapon attack If chosen as a Warlock patron, I suggest either a reworked for those caught within. Raven Queen or Undead, both of which are from Unearthed Arcana. Shami-Amourae, The Lady of Delights The entity known as The Lady of Delights earned her title from Tier One. Tarakamedes bestows the following beneits to a the desires she instilled in all those who spoke to her, enticing character who makes a pact with it: them to seek the pleasures of the lesh with incredible vigor. The character gains a lying speed of 20ft if it did not already Those consumed by her desires sought greater and greater have one, or increases its original lying speed by 10 ft if it levels of fulillment in order to even survive, with many did. THis is granted through a pair of dark, skeletal dragon's perishing in the midst of their deviant actions. For her wings that can be conjured as an action. champions however, Shami-Amourae sought a different method of fulillment, a drawn-out facade designed to make them think The character grows a number of hard, dark scales over its she was but a kind benefactor, a cupid of sorts who acted body that grant it natural armor. While not wearing armor, through those who made a pact with her. She desired then the character's AC equals 13 + their Dexterity modiier. lonely individuals hoping to ind love, romantics hoping to help others ind love, or even individuals in committed relationships The character must consume recently deceased creatures in who she could tempt with lustful desires. In any case, the Lady order to survive. If the character does not consume a of Delights was slow to reveal her true intents, only throwing creature killed within the last hour once every 24 hours, it back the curtain to let her champions wallow in their despair whithers and dies. after the mists had closed in around them. Tier Two. Tarakamedes grants the following beneits after 1 If chosen as a Warlock Patron, I suggest the Fiend from the month of its champion utilizing its previous gifts, instilling Player's Handbook. them with more of its essence at the cost of more of their Tier One. When a character irst makes a pact with Shami- mortality: Amourae, she bestows upon them the following beneits:

The character's lying speed increases by another 20ft as the The character gains proiciency with two of the following skeletal wings that extend from its back become larger, or types of checks: persuasion, deception, performance, or an additional 10 ft if it already had a lying speed prior to its intimidation. They also gain expertise for one of the two pact with Tarakamedes. skills they selected.

The character gains the natural weapons in the form of long The character gains the ability to cast the charm person spell claws and fangs, which are treated as unarmed strikes that once as an action between short rests using only somatic deal 1d10 slashing or piecing damage on a hit, respectively, components. When cast in this manner, the target has plus 2d8 necrotic damage. The character can make an attack disadvantage on the saving throw. with both of these once per turn in combat if it chooses to The character gains the following law: "I am obviously the take the attack option. most beautiful person in the room, and those who do not The character must consume at least 1 pound of decaying desire me are not worthy of even the slightest bit of my lesh every 24 hours to survive. If it fails to do so, it dies and attention." is scattered to ash. Tier Two. Shami-Amourae bestows the following beneits to TierSample Three. Tarakamedes grants the following additional the character only after the y have fileused their charm person beneits only after at least 1 additional month of its champion ability to sway the opinion of a person who the character using its gifts, and only then if at least 10 creatures have been previously failed to sway using a normal skill check, and does slain by the characters new unarmed attacks: so "to increase the character's ability to sway the inclinations of those around them:"

7