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SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Teen Kindle Paperwhite Collection Title
Teen Kindle Paperwhite Collection Title Author The Hitchhiker's Guide to the Galaxy Adams, Douglas Children of Blood and Bone (Legacy of Orisha Book 1) Adeyemi, Tomi Leah on the Offbeat Albertalli, Becky Simon vs. the Homo Sapiens Agenda Albertalli, Becky The Upside of Unrequited Albertalli, Becky What If It's Us Albertalli, Becky Booked Alexander, Kwame The Crossover Alexander, Kwame The Absolutely True Diary of a Part-Time Indian Alexie, Sherman Saints and Misfits Ali, S. K. The Tightrope Walkers Almond, David North of Happy Alsaid, Adi The Leaving Altebrando, Tara Speak Anderson, Laurie Halse The Impossible Knife of Memory Anderson, Laurie Halse Chains (Seeds of America Book 1) Anderson, Laurie Halse Forge (Seeds of America Book 2) Anderson, Laurie Halse Me and Earl and the Dying Girl Andrews, Jesse The Haters Andrews, Jesse Mosquitoland Arnold, David Thirteen Reasons Why Asher, Jay King's Cage (Red Queen #3) Aveyard, Victoria War Storm (Red Queen Book 4) Aveyard, Victoria Glass Sword (Red Queen #2) Aveyard, Victoria Queen Song (Red Queen Novella) Aveyard, Victoria Red Queen Aveyard, Victoria Steel Scars (Red Queen Novella) Aveyard, Victoria Crooked Kingdom: A Sequel to Six of Crows Bardugo, Leigh Six of Crows Bardugo, Leigh The Demon in the Wood: A Darkling Prequel Story (The Grisha Trilogy) Bardugo, Leigh The Grisha Trilogy: Shadow and Bone, Seige and Storm, Ruin and Rising Bardugo, Leigh Wonder Woman: Warbringer (DC Icons Series) Bardugo, Leigh The Fixer Barnes, Jennifer Lynn The Long Game: A Fixer Novel Barnes, Jennifer Lynn Little White Lies (Debutantes Book 1) by Jennifer Lynn Barnes Barnes, Lynn Sabotage: The Mission to Destroy Hitler's Atomic Bomb Bascomb, Neal The Thing About Jellyfish Benjamin, Ali Emmy & Oliver Benway, Robin Far from the Tree Benway, Robin Ashes (The Ashes Trilogy #1) Bick, Ilsa J. -
Savage Coast Campaign Book
Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
DRAGONLANCE! Actually, the Name of the World Is Krynn
Another world, another adventure. Another reality to explore, a thrilling new … library? A library, complete with the faintly musty smell of old tomes. Long tall stacks of books, scrolls, and tablets run the length of the chamber you find yourself in. Seated at a desk near the back of the chamber is a lone figure. He scratches away with quill and ink on a scroll, pausing only to wet his quill in a small inkpot and look into a crystal globe located to his left. “Astinus of Palanthas, Master of the Library of Palanthas and Historian of Krynn. He keeps a record of everything that happens here. Everything of note, at least. Most people think he’s immortal or some kind of god. No one seems to know for certain, though.” No one? Your Benefactor smiles one of those little smiles you’ve become so familiar with. “Well, maybe not no one. Maybe you’ll figure it out and tell me all about it?” Seemingly bored with that train of thought, your Benefactor turns away from you and runs their hands along the stacks. “So here we are: DRAGONLANCE! Actually, the name of the world is Krynn. Dragonlance is the title given to the intellectual property created, ‘created,’ by Margret Weiss and Tracy Hickman. So, if you’d like to take a minute to read up on what this place is about, now’s the time and here’s the place to do it. Or I can just give you the Chain’s Notes. Get it? Chain’s Notes? It’s like Cliff’s Notes, but … never mind.” “In the beginning was The High God and from the Beyond he called forth Paladine, Gilean and Takhisis, good, neutral and evil gods respectively. -
The Incomplete Devout Handbook Benjamin Huffman and Ross Leiser
The Incomplete Devout Handbook by Benjamin Huffman and Ross Leiser Sample file Desktop Publishing by Nathanaël Roux Contents Introduction he Complete Devout Handbook was Cleric 3 written to expand the options available Prophecy Domain ...........................................................3 to you in your Dungeons & Dragons campaigns. It includes original archetypes Druid 3 for the cleric, druid, monk, and paladin Circle of the Bond ...........................................................3 classes. These new archetypes broaden the fiction of each of these classes, letting Monk 4 Tyou play everything from a cleric who finds divine inspiration in the invisible hand of the market to a Way of the Tattooed Temple ..........................................4 paladin communing with the spirits of their ancestors. Paladin 5 In addition to the new archetypes, The Complete Devout Handbook also adds new spells and magic items. Oath of Rebellion .............................................................5 But you’re not reading The Complete Devout Spell Lists .........................................................................6 Handbook! This is The Incomplete Devout Handbook, Spell Descriptions ...........................................................6 a sampler platter of the goodies you can add to Cleric ..................................................................................6 your campaign if you pick up The Complete Devout Druid ..................................................................................6 Handbook. -
Download War of the Twins Dragonlance Legends Vol 2 Pdf Ebook by Margaret Weis
Download War of the Twins Dragonlance Legends Vol 2 pdf ebook by Margaret Weis You're readind a review War of the Twins Dragonlance Legends Vol 2 ebook. To get able to download War of the Twins Dragonlance Legends Vol 2 you need to fill in the form and provide your personal information. Ebook available on iOS, Android, PC & Mac. Gather your favorite ebooks in your digital library. * *Please Note: We cannot guarantee the availability of this book on an database site. Book File Details: Original title: War of the Twins (Dragonlance Legends, Vol. 2) Series: Dragonlance Legends (Book 2) 400 pages Publisher: Wizards of the Coast; Reprint edition (February 2001) Language: English ISBN-10: 0786918055 ISBN-13: 978-0786918058 Product Dimensions:4.2 x 1.2 x 6.9 inches File Format: PDF File Size: 9864 kB Description: One hundred years have passed since the fiery Cataclysm that changed the face of Krynn forever. For one hundred years, the people of Krynn have struggled to survive. But for some, those one hundred years have passed in the blink of an eye.Catapulted forward in time by Raistlin’s powerful magic, Caramon and Crysania find themselves aiding the mage’s... Review: Having a twin can be so rewarding. However, if one twin is blessed with a better physique than the other then there may be real jealousy between them. In the War of Twins Vol 2 one sees both adoration and jealousy. We continue the saga of battling good vs evil. Sometimes evil wins and sometimes good wins in the end. -
From Beyond the Veil from Beyond the Veil from Beyond the Veil from Beyond the Veil
FromFromFrom BeyondBeyondBeyond thethethe VeilVeilVeil Sample file 1 The Dark Powers lder than time itself, trapped within the conines the entities' categorization and coninement. While this did of the Amber Temple, and beyond the help to preemptively deter outside interference in their comprehension of most mortal minds, the Dark research, by effectively concentrating such a large number of Powers of the Ravenloft campaign setting are powerful dark forces in a single location, the society had the quintessential abstract evils of the Dungeons unintentionally created a beacon of sorts for these powers to and Dragons mulitiverse. Whereas devils have resonate further into the cosmos, drawing attention from Otheir contracts, and demons have their rampant power-hungry individuals from across the planes. violence, the Dark Powers, akin to some Gothic horror beyond the realm of possibility, are subdued, individualistic entities The Amber Sarcophagi that crave the corruption of souls, feasting off the slow decline of morality and hope of their chosen champions. In the years and decades following the creation of their As presented in their most recent iteration, 5th Edition's supposed haven for research, the society came to a number of delightfully macabre Curse of Stahd, the Dark Powers are conclusions regarding the entities in their possession, least of relatively minor encounters for the players, offering leeting which was not their unique ability to radiate negative emotion gifts in exchange for largely inconsequential detriments. This is unless contained within a vault of pure amber. This discovery not to say that they were written poorly within the conines of happened only too late for a number of their members, who, in the adventure, for their subdued nature allows players to focus close contact with their queries for days or weeks on end, were on their primary goal of defeating Strahd and freeing Barovia tainted with delusions of the power they could achieve with the from his grasp. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
AD&D Designer Q&A!
AD&D Designer Q&A! http://www.dragonlanceforums.com/forums/printthread.php?t=19663&pp... AD&D Designer Q&A! Printable View Dragonhelm 11-15-2009 07:18 PM AD&D Designer Q&A! Hey, folks, I have a special treat for you guys. AD&D Dragonlance game designers Colin McComb and Tim Beach have agreed to join us for a Q&A session! Colin was a designer for the Tales of the Lance boxed set, as well as Knight's Sword, Taladas: the Minotaurs, and Unsung Heroes. You can see his various RPG credits here . Tim was designer for Flint's Axe, has additional design credits for Taladas: the Minotaurs, and was a designer for Unsung Heroes. You can see Tim's various RPG credits here . Gentlemen, welcome to DragonlanceForums.com! I'm going to start out with a few questions, and everyone else should feel free to ask their questions as well. Colin and Tim will be able to answer as time permits. I ask that everyone please be respectful of our guests and their time. 1. First of all, how did you two get involved in Dragonlance? 2. Colin, tell us about the Tales of the Lance boxed set. What brought it about? Was it challenging writing a new sourcebook for Dragonlance? 3. What were the design goals of Tales of the Lance? 4. Colin, tell us about writing Knight's Sword. 5. Tim, tell us about writing Flint's Axe. How closely did it tie into Flint, the King? Did you and Colin coordinate on this project? 6. -
Frankfurt Rights Guide 2020 Featured Releases
JABberwocky Literary Agency, Inc. Est. 1994 Frankfurt Rights Guide 2020 Featured Releases The Stormlight Archive #4 Brandon RHYTHM OF WAR Sanderson Rights Info. t Te Stormlight Archive series sold 5.2 million copies worldwide! t Multiple Sunday Times and #1 New York Times bestsellers t Winner of the Hugo, David Gemmell Legend, Whitney, Imaginales, Gefen, and Dragon awards t Te Stormlight Archive sold in over 20 territories! Te Stormlight Archive saga continues in RHYTHM OF WAR (#4), the highly-anticipated sequel to Brandon Sanderson’s #1 New York Times bestselling OATHBRINGER (#3). After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fghting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar’s crafty ally Taravangian looms over every tactical move. Now, as new technological discoveries by Navani Kholin’s scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. Te arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength. At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more of the deadly Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition’s envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure. -
NO ME WITHOUT YOU Thesis Submitted to the College of Arts
NO ME WITHOUT YOU Thesis Submitted to The College of Arts and Sciences of the UNIVERSITY OF DAYTON In Partial Fulfillment of the Requirements for The Degree of Master of Arts in English By Sandra E. Riley, M.Ed UNIVERSITY OF DAYTON Dayton, Ohio August 2017 NO ME WITHOUT YOU Name: Riley, Sandra Elizabeth APPROVED BY: ____________________________________ PJ Carlisle, Ph.D Advisor, H.W. Martin Post Doc Fellow ____________________________________ Andrew Slade, Ph.D Department Chair, Reader #1 ____________________________________ Bryan Bardine, Ph.D Associate Professor of English, Reader #2 ii ABSTRACT NO ME WITHOUT YOU Name: Riley, Sandra Elizabeth University of Dayton Advisor: Dr. PJ Carlisle This novel is an exploration of the narrator‟s grief as she undertakes a quest to understand the reasons for her sister‟s suicide. Through this grieving process, the heroine must confront old family traumas and negotiate ways of coping with these ugly truths. It is a novel about family secrets, trauma, addiction, mental illness, and ultimately, resilience. iii Dedicated to JLH iv ACKNOWLEDGMENTS Thank you to my earliest reader at the University of Dayton—Dr. Meredith Doench, whose encouragement compelled me to keep writing, despite early frustrations in the drafting process. Thank you to Professor Al Carrillo—our initial conversations gave me the courage to keep writing, and convinced me that I did in fact have the makings of a novel. Thank you to Dr. Andy Slade, who has been gracious and accommodating throughout my journey to the MA, and to Dr. PJ Carlisle, who not only agreed to be my thesis advisor her last semester at UD, but gave me the direction and input I needed while understanding my vision for No Me Without You.