Designers’ Notes from the New Set! MAY 2001 Kiiii-YAAAH! THE JOURNAL OF THE SHADOWFIST SECRET WAR SOCIETY

NETHERWORLD 2: Back Through the Portals! THIS ISSUE: The Unspoken Name ...... 2 A Letter from Z-Man’s President Critical Shift ...... 3 Designer’s Notes on Card Evolution in NW2 Netherworld Return ...... 4 Accumulated Rulings from Playtest on Netherworld 2 Marked For Death ...... 6 Der Grüne Punkt, This Month’s Killer Deck Operation Killdeer ...... 7 Top 10 Strategy Mistakes in Shadowfist, Part 1 Registry of the Damned ...... 8 Complete Shadowfist Card Checklist Training Sequence ...... 10 How SWS Ranking Works Competitive Intelligence . . . .10 SWS Feedback Survey Scrounging ...... 12 Special Deals for SWS Members Using Power For Promos

Like this newsletter? Join the Secret War Society at http://www.shadowfist.com/html/community_swsociety.htm and receive your own personal copy of each Kiii-YAAAH! (published 3-4 times yearly) along with special promos and other way cool stuff. THE UNSPOKEN NAME Notes from the Desk of the Lodge Chairperson Golden Comeback, Chapter One

Z-Man Games will be at / have repres- entation at the following conventions (those marked with a “Z” will be attended by Zev personally): MAY 18-20 ELCOME TO THE FIRST ISSUE But I still played. I go to a lot of Motor City Comic Con Novi, MI W of Kiiiii-Yaaah!, the Secret War conventions. My friends do too. We did www.motorcitycon.com Z Society newsletter! I really want to volunteer work for other companies, thank all the people who helped bring but after hours we always whipped out MAY 25-28 Shadowfist back. It was truly the our Shadowfist decks and played. It Dreamation East Rutherford, NJ Shadowfist community who helped was at these sessions that I discovered www.dexposure.com Z make this dream come alive and I could the viability of reviving Shadowfist. MAY 25-28 not have done it without you all. You see, every time we would play, Kublacon Oakland, CA Many people ask me how in the world people would come by, slap their www.kublacon.com I got the rights to bring this game back. foreheads and say, “If I knew Funny thing is, getting the rights was the Shadowfist was going to be played, I JULY 5-8 easiest step: actually getting the game out would have brought my deck!” Origins Columbus, OH was the hard part. But first, let me give This got me thinking about the www.wizards.com Z you the backstory of my motivation for possibility of bringing the game back. AUGUST 2-5 staging Shadowfist’s Golden Comeback. Now, every time we would see people Gencon Milwaukee, WI You can skip this part if you’ve heard it at a convention that obviously loved www.wizards.com Z or don’t care and read on. We’ve got the game, I would talk about bringing it articles on killer decks, card strategies, back. The answer to this was always, AUGUST 30 - SEPT 2 Gencon UK London, UK Z Power for Promos goodies, checklists, “I’d like to help". Whether it was tournament ranking information, etc. money, time, skills, etc., people were OCTOBER 18-21 I’ve been playing Fist since Origins willing to help. This led me to seriously Essen Essen, Germany Z ’95. My friends and I got hooked pursue the idea and at Gencon ’98 I If you you think Z-Man Games should immediately upon seeing this game. I spoke with Robin Laws about it. He have representation at a convention not was taught by and had a was a little against bringing back a listed here, please email Paul Gerardi at blast. After winning the Gencon ’95 dead game, but he was willing to let me buttkicking@shadowfist.com. At the Australian tournament, I became a if I got permission from Jose, who still least we’ll try to send a Silver Band playtester for Shadowfist and also ran owned the rights. member or two to the show. many events. And life was good. And the rest, as they say, is history. Then I saw the decline of support for Well, there’s a lot more to it and Shadowfist, and things got worse each perhaps I’ll finish the story in another month. Soon after Flashpoint arrived, issue. But for now, keep the Shadowfist late 1996, Shadowfist was declared dead. dream alive!

Zev Shlasinger, President Z-Man Games, Inc.

2 SHADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 CRITICAL SHIFT The Evolution of the Thunder Lance Designer Notes from Netherworld 2: The process of creating, playtesting and finalizing a card

by Julian Lighton

NE OF THE DESIGN GOALS for We now had the task of making it O Netherworld 2: Back Through the good again. The first thing we did was to Portals was to beef up the Monarch make it always somewhat useful; no faction. We thought the addition of a cool matter what, you’d have the damage weapon would work towards that goal. bonus. Hence, the Thunder Lance was born. Still, it wasn’t enough. We couldn’t The Thunder Lance started as a name really go back down to a cost of 1; even to go with Huan Ken’s medieval fetish. if we increased the resource require- Ambush is the obvious ability to give a ments that would be pretty brutal. The lance, as its length lets you strike before only way to go was up. Another point of your enemy can hurt you. (What’s that? damage, along with another resource Guns? Shush.) Of course, Ambush is a condition to slow it down a bit more, and very nasty ability to be able to drop by we have decent card. It’s not as good as surprise – not to mention that this is the it was, but it’s playable, and unlikely to faction of Spirit Pole – so a limitation Needless to say, this first draft never be overwhelming. So we end up with: was required. Attacking alone seemed got into playtest; the designers took a like a good match; you’re hard to stop stab at it and before it was submitted to with characters, but you’re extremely the gentle mercies of the playtesters, the Thunder Lance vulnerable to other denial. My devious damage bonus was reduced to a more State little mind also constructed it so that sensible 1. Cost: 2 other players could turn it off by joining The Lance’s big problem was Weapon. Subject Character your attack, which can give them an revealed fairly quickly in playtest. It had inflicts +2 damage. While subject interesting little dilemma. the potential to be very strong in two- is the only attacking Character, it And so, I quickly sketched out a first player games, where there was nobody gains Ambush. draft of the idea: to turn it off. To attempt to weaken it in dueling, Thunder Lance we next removed the damage bonus State entirely. When that proved inadequate, Cost: 1 the cost was raised to 2 power, and the Weapon. Subject Character has Ambush +1 damage restored to compensate. and +3 damage while attacking if no That achieved the goal. It was no other Characters are attacking. longer a problem card in dueling. This was because it stank on ice (or perhaps on thunder.)

S HADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 3 NETHERWORLD RETURN Netherworld 2 Accumulated Rulings

ERE ARE THE CARD RULINGS, coming out of 3) The returned Characters do not return to Furious George Butterfly Knights may join H playtesting so far, for the Netherworld 2 their normal state even if the Drone is not in Furious George if they’re attacking without card set. You can always cruise by the play. 4) The returned Characters retain their turning. website (www.shadowfist.com) for the most title, subtitle, and limitations, so do, for Going Out in Style This card is played recent FAQ and rulings. instance, cause Uniqueness auctions. during combat, overriding the general rule Cutting Loose Ends Each player may that prevents you from using effects during Arcanorat If you declare an attack with one choose a different player’s smoked pile from combat. This, in turn, allows effects to be Arcanorat, it goes home immediately, before which to toast cards. used that say that they are played in response other players can join. However, the game Darkness Falls 1) Yes, this can get awkward to Events, such as Confucian Stability. won’t check for a lack of attackers until when characters have damage or States on Gorilla Fighter The cost reduction remains everybody has had a chance to join. them. A die is a useful tool; roll once for each even after the Gorilla Fighter is played, Art of War If you forget to predict, you were interceptor to assign them to an attacker, making the card easier to affect with cards automatically wrong. then organize the chains. 2) Characters that such as Tranquil Persuader and Die!!! Atourina Baktiari You must damage either are not affected by Events may choose which Hall of Portals 1) If you use Hall of Portals all characters or none; you can’t pick and Character they are intercepting normally. within your own Site structure, the choose. DNA Mage If you manage to give him characters moving back and forth do not Big Red Button All damage comes from Big Butterfly Knight’s ability, he may attack. pass through the intervening columns. 2) If Red Button, not from the Tech cards it’s Dr. Ally Matthews 1) If a card (such as you use Hall of Portals on an opponent’s Site, smoking. The damage is all from one source, Green Senshi Chamber or Tangram Alley) you may still only change location to that Site so it can all be redirected in one shot. places a limit on X, the limit still applies. 2) If for the purpose of intercepting an attack Blood Fields 1) If you use Blood Fields to an ability (such as Green Senshi Chamber’s) there. copy something, you have to wait for the copy has a cost of X, she does not affect the amount Helix Scrambler The character need not be effect to resolve before you use it. So, you paid, only the amount the ability actually damaged by the Scrambler for its rules text couldn’t cancel a Whirlpool of Blood unless works with. So, you could turn her to add two to be blanked. you’d already copied it earlier in the turn. 2) to the Green Senshi Chamber’s X, then turn Ice Pagoda Don’t forget that, when you If Blood Fields is copying a Feng Shui Site, the Chamber, inflicting zero damage on it, attack, none of your attackers are going to be cards that affect Feng Shui Sites (such as and give somebody Toughness: 2. at the location of your Ice Pagoda. Whirlpool of Blood) still won’t affect it. Duodenum of Yang Luo Once the Je Pai Yes, that “even if it is now turned” part Blue Senshi Chamber You can’t turn Blue Duodenum is attacking, it doesn’t care about is redundant. Not everybody knows the rules Senshi Chamber both to change the the status of the Sites at the location. If you as well as you do. :) designator and to make somebody uninter- declare an attack at an unrevealed Site, it’s Jeroen Becker It is a Dutch name and is ceptable at the same time. too late to reveal it. pronounced much like “Veroon”. Bounty If you manage to smoke somebody Expendable Unit Expendable Unit can not King of the Fire Pagoda You get only one during combat by some means other than be used to absorb a Final Brawl; it would be point of damage per attack, no matter how directly due to combat damage, (Nine Cuts redirecting damage to the card the damage many attackers you declared. for instance.) you do get the Power. was being inflicted on in the first place, King of the Thunder Pagoda If somebody However, it has to be the Character’s ability which is not allowed. redirects his damage, the 3 damage effect is that does it. Death Touch wouldn’t work. Feeding the Fires 1) You may not save the triggered when the damage-redirection effect Brain Fire 1) All the new targets must be extra pseudo-power you get from this. If you resolves, not when it’s generated, or when the different from the originals. If there are not use a counter to play a 1-cost card, the other damage is actually redirected by the signpost. enough new targets available, you can’t play point of “power” you could have had is Lusignan’s Tower 1) The discard is not a re- Brain Fire. 2) Brain Fire does target the new wasted. 2) You can’t play two cards simultan- quirement to be met in order to play an Event; targets. If you have a Brain Fire of your eously and split the “power", either. it’s a punishment. 2) If they have no cards left, own, you can Brain Fire the Brain Fire (Even Fire Acolytes If two acolytes die nothing happens to them and the Event resol- choosing the Event's original targets.) simultaneously, they both go off, because ves normally. 3) They may play more Events in Conversion Drone 1) The “it” refers to the each fulfills the condition for the other. response to the discard, before it resolves. 4) Character smoked by Conversion Drone, not Fist of Shadow There must be an Edge in The card to be discarded is not determined until to the Drone itself. 2) If the Drone is smoked play to use his ability; you may not sacrifice the effect resolves, so they can’t wait to see what as well, the Character it smoked still returns. him for one Power without a target. they’re losing, and then play it.

4 SHADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 Lusignan the Fool 1) You may draw a card Prisoner of the Monarchs This card will The Burning King 1) If you’re closest to even if your hand is full. 2) If you have a remove an interceptor. Even if the victory, and manage to get him into play Supercomputer going, you may still draw an interceptor’s controller pays off immediately, through some means where you don’t choose extra card. 3) The Events your opponents the Character has already been removed. the Character (such as In Your Face Again) play are not considered to be toasted for Queen of the Ice Pagoda States already on you get to keep him. 2) If he’s healed in purposes of other game effects. cards you control remain. response to the discard to take control of Maze of Stairs A Character that will inflict Red Don 1) The “rules text related to an him, it doesn’t matter; the effect only had to no damage (due to Operation Killdeer, damage ability” includes preconditions, costs to use, be legal at generation; it doesn’t check again redirection, or the like) continues attacking effects, the duration, etc. It does not include at resolution. unless it fails to overcome an interceptor. It other turning abilities on the same card (such as The Dis-Timed You only need to be ahead will enter combat with the Maze, allowing the Man With No Name) or any other rules of one opponent. another attacker to damage it. text. So, if he copied a Swiss Banker, he would The Prof She hasn’t changed in how she Molotov Cocktail Party 1) The damage to not be smoked if you had no power. 2) Abilities works from the original version. The “that the other Site is not combat damage. 2) If a that happen when a Character turns to attack affect cards in play” clause was redundant, Gnarled Marauder uses this card, it will inflict may not be copied; turning a card must be part since cards not in play don’t generally have 5 combat damage on each Site. Then, Molotov of the cost to generate the effect. 3) If a card active abilities. Cocktail Party’s effect will trigger, inflicting turns some other card to generate its effect, The Prof’s Gambit 1) This card does affect another 5 damage on each. You would only (Biomass Reprocessing Center) Red Don may cards like CHAR that can’t have their damage get to seize or burn the site if either of them had copy that ability. 4) Because he gains the rules prevented. Like damage, it reduces their five body or less to start with. text immediately, instead of having to let it Fighting directly, so they end up not inflicting Mr. Red 1) The coin is flipped after combat resolve, (like Blood Fields does) it would be as much damage. 2) The first sentence could has begun; it’s too late to play effects once you possible to use him to Whirlpool a Whirlpool. probably be better-worded. “Who is closer to know who he’s backstabbing. 2) If, through 5) If he copies a State with a turning ability that victory than you” applies both to “being whatever twisted means, more than one affects the State’s subject, he cannot use the attacked by” and “attacking." Character with Mr. Red’s ability enters ability, as he has no subject. 6) Abilities that The Twisted Gardens Yes, Temple of the combat with a Site, apply the simultaneous would produce an illegal board position (such Angry Spirits inflicts +1 damage. At the play rule: Generate his triggered effects going as Lily Pond) do nothing if he uses them. moment, no other non-Character cards clockwise around the table from the player Red Senshi Chamber If a Character is “not would, because they don’t inflict any combat whose turn it is, then resolve in reverse order. affected by Superleap” it may intercept a damage, so the damage bonus isn’t helpful. The final one to resolve that got Heads gets to character with Superleap while turned. The Thunder Pagoda Choose which effect you seize the Site. Superleaper has not lost the ability, (it want when the Pagoda’s effect resolves. The Netherworld Portal You must choose wouldn’t lose the bonus from Twin Thunder single-Character bonus does not change if the which, if any, Character gets the bonus when Kick) it just isn’t finding it all that useful number of Thunder attackers does. you declare the attack. right now. Obsidian Mountain The “Obsidian Smart Gun 1) You may pick and choose Mountain” in quotation marks refers to any which Characters get hit; it’s not all or card with that title, so playing more than one nothing. 2) You don’t pick a designator; any Obsidian Mountain won’t lead to the Chain Character that shares any designator with the Reaction of Sudden and Complete Site guy you fought may be damaged. A card that Annihilation. shares more than one designator can still only Ominous Swamp You don’t pay the power be damaged once. (So, if you fought a if the Swamp is not revealed. Student of the Shark (Pledged Hood), you Once and Future Champion The +1 could damage The Pledged and a Kung Fu Fighting lasts until he leaves play. Student, but another Student of the Shark Orange Senshi Chamber The -1 cost for could only be hit once.) Orange Characters is mandatory and Supercomputer Even if you would be cumulative with other cost reductions, unlike drawing zero cards, you may still draw three other price breaks. instead. Phlogiston Mine 1) Because the choice is That Which Does Not Kill Me... Like Going immediate, you may reveal the Mine in Out in Style, this may be played during response to an Event, choose the appropriate combat. resource, and gain a point of power. 2) The Bound The 1 point of damage happens Phlogiston is a substance or principle that before combat damage is inflicted. It does many early chemists theorized was involved not count as combat damage itself. in the process of combustion.

S HADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 5 MARKED FOR DEATH Killer Deck: Der Grüne Punkt by Brian Van Camp

FENG SHUI SITES (15) ER GRÜNE PUNKT is German for OTHER 1 City Park 1 Birdhouse Cafe D ‘The Green Point’ – Europe’s BLADE PALM is very good 3 City Square 5 Rainforest Temple ‘recycling’ symbol. The theme of this offensively, but usually better in a 1 Fox Pass 2 Whirlpool of Blood deck is to re-use, re-duce and re-cycle: defensive role for failing attacks. 2 Turtle Beach effects, cards, damage, you name it. I HEAT OF BATTLE is best in dueling FOUNDATIONS (16) should add re-direct to this list as well. games. If your opponent is aggressive, 5 Golden Candle Society do not play a Site on your first turn 5 Instrument of the Hand SITES (especially if you go first), and just drop 5 Plasma Trooper The Feng Shui Sites and Senshi a small Character. Most people will take 1 Swordsman Chambers do most of the work for you the bait and kill him. Heat of Battle is a with this deck. If on turn 2, you have a great first-turn boost. UTILITY CHARACTERS/ HITTERS (15) 1 Shan Tsu 2 Lui Man Wai* White Senshi Chamber hiding behind 1 Sun Chen 2 Shih Ho Kuai either a Rainforest Temple, or City SHORTCOMINGS 1 Quan Lo 1 Hung Hei Kwon* Square, you are well on your way to a ALTERNATIVE POWER GENERATION 2 Gardeners 1 The Iron Monkey good performance. Make sure that your is occasionally a problem. When I tinker 4 Vivisector Senshi Chambers are in the second row with the deck I always add a few Violet and protected. The damage movement Meditations, but they never make the EVENTS (20) and redirection in the deck makes it very final cut. 2 Blood of the Valiant S PEED DECKS 4 Confucian Stability difficult for opponents to take your sites. if very fast are 3 Rigorous Discipline If an attack on a Site is bound to occasionally a problem. This deck takes 2 Robust Feng Shui succeed, dump all of the damage you can some time to go on the offensive, but can 2 Wind on the Mountain from other Sites onto it, and then usually frustrate most attacks until then. 2 Blade Palm redirect as much damage as you can 2 Heat of Battle onto it to make sure it smokes before POSSIBLE CARD SWAPS 3 Iron and Silk your opponent gets it. The Senshi TRANQUIL PERSUADER is great SITES / STATES / EDGES (9) Chambers are in the deck to take a with Vivisectors, but expensive to use. 2 The Fox Outfoxed beating. The White Senshi Chamber can 1 Blue Senshi Chamber* be played into a Front Row if you must. You can use this deck idea in a duel 1 Green Senshi Chamber Opponents rarely seize the White when by dropping down to 60 cards. Remove: 1 Orange Senshi Chamber you still have two or three others in play. City Park, 1 City Square, 1 Whirlpool, 1 1 Yellow Senshi Chamber Instrument of the Hand, 1 Plasma 3 White Senshi Chamber CHARACTERS Trooper, Swordsman, 1 Shih Ho Kuai, There are nine Unique Characters in Sun Chen, Gardener, 1 Confucian, Iron (75 Cards: for Multi-player games) the deck, but they are all important. and Silk, Orange Senshi Chamber. * new cards from Netherworld 2 With the hitters it isn’t the size that Replace the 2 Fox Outfoxed with matters, but the ability. Fortune of the Turtle. PLASMA TROOPERS are there not only to provide Architect resources, but also so you can RIGOROUS DISCIPLINE their ability onto other characters. VIVISECTORS are good for playing characters and then recycling them to play more characters. It can be effectively used as Power Generation.

6 S HADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 OPERATION KILLDEER Top 10 Mistakes in Shadowfist Play, pt. 1 of 3 by Max “Doc Coyote” Hufnagel

HERE ARE FEW ABSOLUTES IN SHADOWFIST. 9. Holding Good Cards This mistake is • You’re about to lose a site to a Kun Kan, TThe best deck, card, or play depends on similar to #10 – you should consider #9 as so your Arcanotechnician grabs a Nerve where, when, and against whom it’s used. the general case of which #10 is a specific Gas from your smoked pile. 4 The worst card in your deck may turn out instance. I treat this as a separate error Underworld Trackers in opponents’ to be the one that wins you the game. A because many people who have absolutely smoked piles pop out with nasty grins. sure-fire technique might lose it for you. no problem throwing away a mediocre Although there are few absolutes in the starting hand still find it difficult to dump a To avoid these mistakes you have to keep game, this doesn’t mean every strategy is Thing with a 1000 Tongues or Neutron track of what’s on the table. Unfortunately, equally good. In general circumstances, some Bomb in the early game. that’s usually easier than it sounds. plays and techniques are better, some simply It’s not uncommon to draw a strong, Multiplayer games get complicated, each worse. The following are the most common expensive card early, long before you have player with a dozen cards in play plus a mistakes I’ve noticed in my years of playing. the Power or resources to use it. Similarly, packed smoked pile. Add in the players players often draw a card with high themselves, who (in my experience) are 10. Keeping Your Initial Hand Quick quiz: opportunity cost (like Bite of the Jellyfish or usually a bunch of good-natured wise- You’re playing a basic Architect deck. Your Claw of the Dragon) when a chance to use crackers who incessantly throw around first draw contains one Arcanotechnician (of it soon is unlikely. advice (some good, some bad), and friendly two in your deck), two Neutron Bombs (of Generally speaking, if you likely won’t harassment to and at everyone present, and three), one Nerve Gas (of three), one use a card in the next 2-3 turns, you should it’s easy lose track of things. The solution Imprison (of three), and one Sergeant toss it – it’s just clogging up your hand. seems paradoxical, but isn’t: Blightman (out of ten hitters). Because it’s While you build Power / resources / 1. Pay attention. the first turn, with no Power generation, you opportunity to use that card, your 2. Ignore what’s going on. can discard as many of these as you like. opponents are discarding what they can’t Pay close attention to table situation – the Which ones do you keep? use, drawing and playing cards they can, cards in play and in smoked piles, how much Answer: Trick question – keep nothing. and smacking you around NOW. By the Power people have and, just as important, Yes, you’ll dump some of the best cards in time you can play your killer card (if ever), how much Power they’ll have on their turn. your deck. Guess what? At this point in the it’s often too little too late. If someone has played a card that you don’t game, all that’s important is that your Note that this advice applies to all cards, know by heart, take the time to read and opening hand contains zero Feng Shui Sites even Character removal (Die!!!, Nerve absorb it. It’s usually worth the effort. and zero foundation Characters. You have Gas) and denial (Confucian Stability, Brain Ignore everything else. Don’t let your plenty of good resource cards in your deck – Fire). In a duel, it is sometimes important to opponents distract you. Have fun and but until you draw and play a Foundation hang on to these even if an opportunity to banter with them as you wish, but keep Character they’re all useless. And if the cards use them seems a long way off. But in focussed on the game. In general, it is best to you draw next don’t include at least one Feng multiplayer, avoid holding on too long to any ignore their suggestions. Regardless of how Shui Site, you’re in Trouble. card. In fact in some playgroups consistently good their advice may seem, realize that in If you don’t have a Feng Shui Site to play hoarding denial or Character removal is the long run you need to rely on your own on your first or second turn, you’ll be behind especially bad, as your opponents can force assessment of the game state – there’s only on building your site structure – and behind you to use such cards to their advantage. one winner in a Shadowfist game, and no on Power generation. If you don’t play a Feng Don't be someone else’s stopper! one wants that to be you except you. Shui Site by turn 3-4, you’ll be playing the rest of the game at a severe disadvantage. 8. Missing the Obvious This common error You'll need superior strategic ability or can take many forms: outstanding diplomatic skills just to hold your • One of your big hitters gets Nerve own. While cards like Pocket Demon and Gassed. Later, you realize your unrev- Scrounging can ease the pain of slow site ealed front-row Site was a Festival Circle. development, they are usually better used to • You Shadowy Mentor an opponent’s recover from mid-game Power problems (like Thing with a 1000 Tongues, ignoring the losing a Site or two.) puny Fighting 2 Character he brought Note that in a duel, this mistake is even out last turn. Too bad the puny guy was worse – missing even a single turn’s develop- Wu Ta-Hsi. ment can easily result in a game loss.

S HADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 7 REGISTRY OF THE DAMNED Card Checklist: Netherworld 2 to Throne War

Blue Senshi Chamber King of the Thunder Eunuch Underling Stone Garden Darkness Adept NETHERWORLD 2 Bounty Pagoda Evil Twin Student of the Bear Desolate Ridge Conversion Drone Lucius Centares Explosives Student of the Shark Die!!! COMMON Cutting Loose Ends Lui Man Wai Family Estate Suicide Mission Eater of Fortune Arcanorat Darkness Falls Lusignan the Fool Festival Circle Surprise, Surprise Evil Twin Back For Seconds Entropy is Your Friend Lusignan’s Automaton Field of Tentacles Test Subjects For China! Blood and Thunder Fanaticism Lusignan’s Tower Final Brawl The Hungry Infernal Pact Brain Fire Feeding the Fires Man With No Name Floating Restaurant The Iron Monkey Napalm Addict Butterfly Knight Fire Constructs Mr. Red Four Burning Fists The Pledged Obsidian Eye Claws of Darkness Fusion Rifle Once and Future Fox Pass Thing with a 1000 Payback Time Cloud Walking Going Out in Style Champion Friends of the Dragon Tongues Rebel Camp Darkness Warriors Gorilla Fighter Paradox Beast Gambling House Ting Ting Sinister Accusations DNA Mage Green Senshi Chamber Queen of the Darkness Gardener Tortured Memories Sword of the Dragon Dallas Rocket Helix Scrambler Pagoda Glimpse of the Abyss Tricia Kwok King Expendable Unit Military Comandant Queen of the Ice Pagoda Golden Candle Society Turtle Beach Temple of the Angry Fire Acolytes Molotov Cocktail Party Raven Li Golden Comeback Vassals of the Lotus Spirits Fire Sled Monkey Boy Red Don Hacker Violet Meditation The Blue Cardinal’s Fire Warriors Monkey House Simon Draskovic Hands Without Shadow Vivisector Guards Fist of Shadow Orange Senshi Chamber Suong Xa Helix Chewer Walking Corpses The Dragon Throne Gorilla Encampment Phlogiston Mine Temple of Boundless Helix Rethread White Disciple Time Bandits Hall of Portals Proving Ground Meditation Homo Omega Wong Fei Hong Twin Thunder Kick Ice Commandos Pulling Strings The Baron House on the Hill Two Hundred Knives of Ice Healer Purist Sorcerer The Bound Inexorable Corruption Pain Ice Shield Red Senshi Chamber The Burning King Infernal Temple Underworld Tracker Ice Warriors Scroll of Incantation The Hub Inner Sanctum THRONE WAR Wandering Teacher Imprisoned Smart Gun The Prof Iron and Silk Weird Science In Your Face Again Spirit Pole The Strangled Scream Jade Valley COMMON Who Wants Some? Inauspicious Reburial Storm Riders Thunder Pagoda Jagged Cliffs Black Flag Rebels Who’s the Monkey Junkyard Crawler Sunless Sea Ruins Wu Ming Yi Jane Q. Public Competitive Intelligence Now? Low-Rent Cyborg Supercomputer Kinoshita House Darkness Priestess Mark of Fire Swarm of Teeth PROMO Kun Kan Discerning Fire RARE Maze of Doors Tangram Alley Nine Cuts Kung Fu Student Eagle Mountain Andrea Van de Graaf Midnight Whisperer The New Heroes The Duodenum of Yang Little Jim Earth Poisoner Ba-BOOM! Netherworld Portal The Prof’s Gambit Luo Maverick Cop Elite Guards Demon Emperor Netherworld Return The Twisted Gardens The Eastern King Mole Network Farseeing Rice Grains Dr. Celeste Carter Ninja Interior Decorators Thunder Champion The Junkyard Nerve Gas Festival of Giants Dr. John Haynes Obsidian Mountain Thunder on Thunder Netherworld Vet Final Sacrifice Gao Zhang Ominous Swamp Thunder Valkyries Neutron Bomb Flying Sleeves Hall of Brilliance Palm of Darkness Violet Senshi Chamber YR OF THE DRAGON Nine Dragon Temple Flying Sword Stance Imperial Palace Playing Both Ends White Senshi Chamber Operation Killdeer Grizzly Pass Jui Szu Portal Jockey Wind on the Mountain FIXED RARITY Paper Trail Hsiung-nu Mercenaries Kar Fai Prisoner of the Yellow Senshi Chamber Abominable Lab Perpetual Motion Inauspicious Return Leung Mui Monarchs Abysmal Absorber Machine Just Another Consumer Mad Monk Ravenous Devourer RARE Amulet of the Turtle Plasma Trooper Möbius Gardens Oliver Chen Ring of Gates Atourina Baktiari Arcanowave Reinforcer Pocket Demon Palace Guards Seven Evils Skin and Darkness Birdhouse Cafe Prototype X Peasant Uprising Shi Zi Hui Ravagers Biomass Reprocessing Center Blade Palm PubOrd Officer Petroglyphs The Emperor Swiss Banker Chiu Fa Blessed Orchard Pump-Action Shotgun Pocket Demon The Monkey Who Would That Which Does Not Kill Blood of the Valiant Puzzle Garden Be King Me... Colonel Griffith Rat Fink Blue Monk Resistance Squad Titanium Johnson The Displaced Colonel Richtmeyer Red Monk Bronze Sentinel Righteous Protector True Son of Heaven The Dis-Timed Darkness Pagoda Redeemed Gunman Bull Market Scrounging Xin Kai Sheng Thunder Initiate Dr. Ally Matthews Righteous Fist Buro Godhammer Shattering Fire Thunder Knights Dr. Curtis Boatman Rigorous Discipline Cave Network Smiling Heaven Lake PROMO Thunder Lance Duodenum of Yuang Lo Robot Arm Fire Pagoda CDCA Scientist Sacred Heart Hospital Ulterior Motives Once and Future Thunder Squire Champion Furious George CHAR Sam Mallory Violet Meditation Waterfall Sanctuary Open a Can of Whupass General Fung City Park Satellite Intelligence Whirlpool of Blood White Ninja UNCOMMON Genocide Lounge City Square Secret Headquarters Claw of the Dragon UNCOMMON Adrenaline Junkie Golden Gunman Shadowfist Confucian Stability Apes of Wrath Arcanotechnician Hiro Asataka Shadowy Mentor Covert Operation Bandit Chief Art of War Hung Hei Kwon Shan Tsu Curio Shop Bandit Hideout Avenging Fire Ice Pagoda Shaolin Sanctuary Dangerous Experiment Blade of Darkness Avenging Thunder Je Pai Shattering Fire Dirk Wisely’s Gambit Blue Monk Big Red Switch Jeroen Becker Shield of Pure Soul Discerning Fire Cave of a Thousand Bite of the Jellyfish King of the Fire Pagoda Sinister Priest Draco Banners Blood Fields Sting of the Scorpion

8 SHADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 REGISTRY OF THE DAMNED Card Checklist: Flashpoint to Limited

Arcanotank Necromantic Conspiracy Friends of the Dragon Motorcycle Imperial Guard Draco FLASHPOINT Arcanoworms NETHERWORLD Netherworld Return Golden Candle Society Mysterious Return Infernal Plague Dragon Mountain Art of War Operation Green Strike Grove of Willows Natural Order Into the Light Drug Lab COMMON Bad Colonel COMMON Repulsor Beams Hallowed Earth Nerve Gas Kun Kan Elderly Monk Alchemist’s Lair Bzzzzzt! Brain Fire Shield of Pure Soul Inner Sanctum Netherworld Passageway Larcenous Mist Evil Twin Birdhouse Cafe CAT Tactics Brain Sucker Shields of Darkness Instrument of the Hand Operation Killdeer Masked Avenger Feast of Souls Blood of the Valiant Coffee-Stained Cop Bronze Sentinel Sibling Rivalry Jagged Cliffs Orbital Laser Strike Maverick Cop Fists of Legend Bloody Horde Cop on Vacation Butterfly Knight Soul of the Dragon Lily Pond PubOrd Raid Might of the Elephant Floating Fortress Both Guns Blazing Cyclone of Knives Chi Sucker Sucker Rounds Liquidators PubOrd Sniper Military Commandant Flying Guillotine Buro GodHammer Dark’s Soft Whisper Chimp Shack The Fox Outfoxed Marsh Really Big Gun Monkey King Fong Sai Yuk BuroMil Elite Destroyer Dark Traveler Tick... Tick... Tick... Mooks Realpolitik Monster Hunter Fox Pass BuroMil Grunt Disinformation Packet Darkness Priestess Triumvirate Dealmaker Mountain Retreat Righteous One Muckraking Journalist Gao Zhang BuroMil Ninja Doomsday Device Death-O-Rama Violet Monk PubOrd Officer Rigorous Discipline Mutoid Ghostly Seducer Carnival of Carnage Drop Troopers Demolitions Expert Yellow Monk PubOrd Squad Secret Laboratory Mysterious Stranger Homo Omega Cheap Punks Forty-Story Inferno Discerning Fire Ring Fighter Security Neutron Bomb I Ching Chimpanzer Gibbering Horror Doomed Lackey RARE Sacred Ground Shadow Creeper Now You’ve Made Us Mad Iala Mane City Park Glimpse of the Abyss Festival Circle Bao Chou Shadowy Horror Shadowy Mentor Old Hermit Imperial Boon Claw of Fury Gorilla Fighter Field of Tentacles Blanket of Darkness Shaolin Monk Shaolin Sanctuary One Hundred Names Jack Donovan Claw of the Dragon Grease Monkey Fire Warriors Counterfeit Heart Sinister Priest Shaolin Warrior Onslaught of the Turtle Johann Bonengel Comrades in Arms Hosed Flying Kick Darkness Pagoda Stone Garden Shattering Fire Orange Monk Johnny Tso Crèche of the New Flesh Invincible Chi Fortress of Shadow Death Shadow Student of the Bear Speed Boat Paper Trail Jueding Shelun Curio Shop Just a Rat Foul Hatchling Elevator to the Swat Team Sports Car Poison Needles Kan Li Dallas Rocket Laughter of the Wind Garden of Bronze Netherworld Swordsman Superior Technology Police State Kar Fai Dirk Wisely’s Gambit Leatherback Grenade Posse Eugene Fo Test Subjects Swiss Banker Political Lock King of the Thunder Drunken Stance Let’s Book! Heat of Battle Fire and Darkness Pavillion The Pledged Sword of Biting Positive Chi Pagoda Encephalon Screamer MegaTank House of Mirrors Fire Pagoda Thorns of the Lotus The Demon Within Progress of the Mouse Kinoshita House Ex-Commando Memory Reprocessing Ice Falcons Furious George Vassals of the Lotus Thunder Knights Proving Ground Last Stand Fighting Spirit Mirror Dancer Ice Healer Gnarled Attuner Tortured Memories Reinvigoration Process Luis Camacho Fire Sled Open Season Ice Tiger Gorilla Warfare COMMON Trade Center Return to the Center Mad Dog McCroun Flying Windmill Kick Paradox Cube Kiii-YAAAH! Green Senshi Chamber Abominable Lab Training Sequence Robot Arm Mother of Corruption Fortuitous Chi Portal in Tower Square Mad Bomber Guiyu Zui Abominable Wave Victory for the Underdog Robust Feng Shui Mourning Tree Gonzo Journalist Purist Mark of Fire Ice Pagoda Abysmal Horror Walking Corpses Salvage Mr. X Hacker Purist Sorcerer Netherworld Vet Ice Shards Alchemist’s Lair Whirlwind Strike Satellite Surveillance Nine Cuts Heart of the Rainforest Rain of Fury New Manifesto Jamal Hopkins Alpha Beast White Disciple Scroll of Incantation Nirmal Yadav Hidden Sanctuary Rainforest River Perpetual Motion Machine Jason X Ancient Grove Seed of the New Flesh Old Master Homemade Tank Red Monk Pinball Hall Jimmy Wai Armored in Life UNCOMMON Shaolin Master Oscar Balbuena Hover Tank Registry of the Damned Pocket Demon Jueding Bao-Fude Back for Seconds $10,000 Man Shattering Jade Philippe Benoit In Your Face Again Resistance is Futile Resistance Squad King of the Fire Pagoda Beneficial Realignment Abysmal Spirit Shifting Tao Police Station Jane Q. Public Satellite Intelligence Ring of Gates Locksley Station Booby Trap Alabaster Javelin Silver Band Power of the Great Just Another Consumer Scorched Earth Rust Garden Lord Shi Buro Assassin Amulet of the Turtle Soul of the Shark Probability Manipulator Killing Ground Scrappy Kid Soul Diver Marisol Cabinet Minister Arcanotechnician Sphere of Defilement Prototype X Kung Fu Student Spawn of the New Flesh Storm of the Just Molten Heart Chinese Doctor Arcanowave Pulse State of Emergency Quai Li Lodge Politics Spirit Pole Surprise, Surprise Orange Senshi Chamber Code Red Arcanowave Reinforcer Sting of the Scorpion Quan Lo Monkeywrenching Supercomputer The Displaced Orango Tank Confucian Stability Arcanowave Researcher Subterfuge Queen of the Ice Pagoda Mountain Warrior Tank Warfare The Faceless Queen of the Darkness Covert Operation Array of Stunts Super Soldier Redeemed Assassin Napalm Sunrise The Home Front The Losers Pagoda Dance of the Centipede Attack Helicopter The General Roar of the Beast Night Market The Underground Thunder Squire Rah Rah Rasputine Dawn of the Righteous Bag Full of Guns The Hungry Sacred Heart Hospital Nuked Thunder Champion Tunnel Ganger RedGlare Chapel Deathtrap Big Bruiser The Rackets Safehouse Old Hermit’s Gambit Total War Undercover Agent Reverend RedGlare DNA Mage Bite of the Jellyfish The Reconstructed Seal of the Wheel Orange Meditation Underworld Presence Violet Meditation Serena Ku Dragon Fighter Blade Palm Throwing Star Secret Headquarters Peacock Summit Virtuous Hood Wall of a Thousand Eyes Sergeant Blightman Dump Warrior Brain Eater Thunder on the Mountain Shadowfist Plasma Trooper Wandering Monk Whirlpool of Blood Shinobu Yashida Edge Warrior Buro Official Thunder on Thunder Shamanistic Lieutenant Pod Trooper We Know Where You Live Sung Hi Expendable Unit Cellular Reinvigoration Tomb of the Beast Shell of the Tortoise Portal Jockey Wing of the Crane UNCOMMON Tanbi Guiawu Faked Death Chains of Bone Tooth of the Snake Shifting Loyalties Pump-Action Shotgun Year of the Rat Abysmal Absorber The Golden Gunman Family Estate Charmed Life Undercover Shih Ho Kuai Rainforest Grove Abysmal Deceiver The Prof Final Brawl Chromosome Screamer Undercover Cop Silver Fist Rainforest Temple RARE Abysmal Prince Thunder Pagoda Gadgeteer Church Official Vampiric Touch Snake Man Redeemed Gunman Arcanotower 2056 Agony Grenade Thunder Sword Gardener Claw of the Tiger Veiling of the Light Soul Maze Righteous Fist Arcanotower Now Ancestral Sanctuary Ting Ting Golden Comeback Combat Aircar Vivisector Spirit Frenzy Rocket Scientist Colonel Griffith Avenging Thunder White Senshi Chamber Gruff Lieutenant Confucian Sage Walker of the Purple Strike Force Sampan Village Dunwa Saleem Biomass Reprocessing Wu Ta-Hsi Hands Without Shadow Contract of the Fox Twilight Suicide Mission Shaolin Surprise Genghis X Center Xiu Xie Jiang Havoc Suit Cry of the Forgotten Wind Across Heaven Sun Chen Slo Mo Vengeance Joey Paz Blade Freak Yellow Senshi Chamber Healing Earth Ancestor Wind on the Mountain Tactical Team Smart Missile Johnny Badhair Burn, Baby, Burn! Ze Botelho Helix Chewer Curtain of Fullness Tatsuya Yanai Sniper Nest Kar Fai’s Crib Capture Squad Helix Rethread Difficulty at the Beginning RARE The Crucible Stolen Police Car Little Jim CHAR Hill of the Turtle Dim Mak Abysmal Daughter The Hanging Coffins Student of the Shark Melissa Aguelera Claws of Darkness Hopping Vampires Disintegrator Ray Adrienne Hart The Red Lantern Tavern Stunt Man Mr. Big Desire Manipulator LIMITED/STANDARD House on the Hill Dragon Adept Assassins in Love The Unspoken Name Ting Ting’s Gambit Rhys Engel Enchanted Sword Ice Warriors Explosives Banish Theft of Fortune Too Much Monkey Sam Mallory Entropy Is Your Friend Illusory Bridge Fire in the Lake Baptism of Fire Thing With a 1000 Fire Assassin VERY COMMON Tongues Business Shan Tsu Ancestral Tomb Imprisoned Fist of the Bear Battlechimp Potemkin Trust Me, I’ve Got a Plan Silver Jet Fire Martyr Inauspicious Reburial Flood on the Mountain Big Brother Tsien Tomb Spirit Flying Bladder Ancient Temple Tranquil Persuader Turtle Island Xiaoyang Yun Auspicious Termites Inexorable Corruption Fortune of the Turtle Brain Bug EQ3200 Vile Prodigy Flying Crescent Infernal Temple Fusion Rifle Bull Market Turtle Beach Gearhead Average Joe Ultimate Mastery Who’s the Big Man Now?! PROMO Blessed Orchard Iron and Silk Fusion Tank Capoeira Master Yakuza Enforcer White Ninja Ghost Assassin Killing Rain Gnarled Horror Chin Ken Vladimir Kovalov Gunrunner Cave Network Water Sword Eunuch Underling Last Outpost Gnarled Marauder City Square UNCOMMON Ice Courtier Marked For Death Green Monk Dangerous Experiment Web of the Spider Ice Diadem Everyday Hero White Ninja Anomaly Spirit Family Home Midnight Whisperer Grenade Launcher Death Touch Arcanoseed IKTV Rebroadcast Link Mole Network Heroic Conversion Desdemona Deathangel Wong Fei Hong Arcanostriker Monkey House Family Restaurant Hostile Takeover Dr. April Mucosa Zheng Yi Quan

SHADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 9 TRAINING SEQUENCE Secret War Society Ranking and How It Works

NE OF THE BIG REASONS for Society, but when you enter your Also: O joining up with the Secret War first tournament, you gain 1 point LEVEL 6: alternate art Com. card Society is to gain rank in your chosen and start your way on your chosen LEVEL 7: alternate art Unc. card faction through tournament play. Here’s path. The rest of the point spread LEVEL 8: alternate art Rare card a quick summary of how it works. You breaks down as follows: There is a special 9th level rank get 1 rank point for playing in any Level / Pts Level / Pts sanctioned tournament, with additional conferred upon reaching 1000 2/ 20 6/ 225 points determined by your win/loss points. When that happens you retire 3/ 45 7/ 375 record in that tournament. Full details as a Grandmaster of that path and 4/ 90 8/ 600 on earning rank points are on the Z- you may choose to start a new path. 5/ 150 Man website (www.shadowfist.com). You will also help design your own card and get your face in the art! THE PATHS Upon achieving certain ranks you Each name on the facing page get rewarded: corresponds to a rank. There are 8 LEVEL 4: common uncut sheet ranks per path. You start out as a LEVEL 6: uncommon uncut sheet Mook when you first join the LEVEL 8: rare uncut sheet

10 SHADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001

DETACH FORM HERE

Secret Warrior Feedback Survey

OUR WISH IS OUR COMMAND. NAME: General Strategy: 1 2 3 4 5 Y Secret War Society members like Deck Listings: 1 2 3 4 5 you will drive the next Critical Shift in ______Development Notes: 1 2 3 4 5 this newsletter’s evolution, so speak up RANK: and let us know what you want to see! Recent Rulings: 1 2 3 4 5 Please copy or clip this half sheet, fill ______Card Lists: 1 2 3 4 5 the survey out as completely as possible, SERIAL NO. Z-Man Events: 1 2 3 4 5 and send it to us at Z-Man Games, PO (from your SWS member card): Box 98, Eastchester, NY 10709-0098. Killer Combos: 1 2 3 4 5 If there’s something you really want to ______Card Analysis: 1 2 3 4 5 see in future issues that we haven’t Backstory Fiction: 1 2 3 4 5 though of yet, make a note. We’ll do our Please rate your interest in seeing the Tournament Reports: 1 2 3 4 5 best to honor your suggestions in future following topics covered in future issues issues of Kiiii-YAAH! of the newsletter. A 1 implies, “No Feng Shui Crossover: 1 2 3 4 5 Interest – Uggggh,” while a 5 means, Other: “I would gnaw off a limb if necessary for this information.” So choose carefully. Paths of the Secret Warrior EACH FACTION’S PATH AND RANK TITLES

ARCHITECTS ASCENDED GUIDING HAND THE BURO CDCA CREATION LODGE PLEDGED MARTIAL ARTIST MONK BuroMil Grunt Foul Hatchling Just a Rat The Pledged/ Kung Fu Student Shaolin Monk BuroMil Ninja Test Subject Might of the Elephant Loyal Initiate Instrument Violet Monk Buro Assassin Alpha Beast Soul of the Shark Mercenary of the Hand Yellow Monk Buro Official Chi Sucker Tooth of the Snake Liquidator Shaolin Warrior Red Monk BuroMil Elite Brain Eater Sting of the Scorpion Gruff Lieutenant Righteous Fist Blue Monk Supersoldier Mutoid Fist of the Bear Bad Colonel Righteous Protector Green Monk BuroMil Mastermind CHAR Web of the Spider Military Commandant Old Master Orange Monk Buropresident HomoOmega / Lodge Chairperson Commando Shaolin Master The Perfect Master Desdemona Adrienne Hart/ Wong Fei Hong/ Deathangel Shinobu Yashida Leung Mui

LOTUS JAMMERS DRAGONS

DEMON IMPERIAL CONSUMER MONKEY HERO MARTIAL ARTIST Vile Prodigy Doomed Lackey Just Another Consumer Monkey Boy Scrappy Kid Friends of Eater of Fortune Imperial Guard Dump Warrior Chimpanzer Everyday Hero the Dragon Gnarled Marauder Elite Guard Portal Jockey Ape of Wrath Average Joe Ring Fighter 200 Knives of Pain Sinister Priest Gearhead Flying Monkey Jane Q. Public Dragon Fighter Abysmal Prince Earth Poisoner Rocket Scientist Gorilla Fighter Masked Avenger Dragon Adept Kun Kan White Disciple Adrenaline Junkie Orango Tank Maverick Cop Fu Fighter Destroyer Walker of the Napalm Addict Gorilla Guerilla Big Bruiser Capoeira Master The Burning King/ Purple Twilight Titanium Johnson/ BattleChimp Potemkin Jack Donovan/ Karate Cop Mother of Corruption Center of the Lotus Major Hottie Tricia Kwok Kar Fai / Ting Ting

FOUR MONARCHS

ICE PAGODA THUNDER PAGODA DARKNESS PAGODA FIRE PAGODA Ice Healer Thunder Squire Darkness Priestess Fire Acolyte Ice Warrior Thunder Knight Darkness Warrior Fire Warrior Ice Sorceress Thunder Initiate Darkness Sorceress Fire Sorcerer Ice Courtier Thunder Valkyrie Darkness Adept Fire Martyr Ice Falcon Butterfly Knight Skin and Darkness Fire Assassin Ice Tiger Thunder Champion Ravager Fire Construct Ice Commando Storm Rider Blade of Darkness Fire Mastermind Queen of the King of the Darkness General King of the Ice Pagoda Thunder Pagoda Queen of the Fire Pagoda Darkness Pagoda

S HADOWFIST SECRET WAR SOCIETY JOURNAL, MAY 2001 11 SCROUNGING The Power for Promos Program

Did you notice the Year of the Dragon Each Throne War booster is worth 2 and Throne War packaging has numbers Power (clip the 2 in the diamond on the in the diamonds that look like the Power back of the wrapper) and each Year of Generation stats from Feng Shui Sites? the Dragon starter is worth 5 Power (clip Well, they are, sort of. Each starter the 5 in the diamond on the box flap). package or booster wrapper has a Send your Power along with a self- number printed on it; that’s the amount of addressed, stamped envelope (for players The stuff we offer for redemption will “Powe” that wrapper is worth. You can outside the U.S., please send the change over time. We’ll keep a current spend this Power at our website in the appropriate number of International list on our website (shadowfist.com/buy) “Power for Promos” program, getting Reply Coupons for airmail) and anything and we’ll update the list in this FAQ nifty promo stuff (while supplies last, you’d like to protect your item to: whenever we update the FAQ. At the of course). moment, you can get a White Ninja Power for Promos, promo card, an Open a Can of Whupass Z-Man Games, Inc., PO Box 98, promo card, or the nifty faction-specific Eastchester, NY 10709 power counters made by Flying Tricycle.

DETACH FORM HERE

White Ninja Open a Can of Whupass Equal Opportunity 90 Power for 90 Power for Buttkicking TShirt general public. general public. (L or XL, Blk only) 80 Power for 80 Power for 350 Power for SWS members. SWS members. general public. 70 Power for SWS 250 Power for registered Dragons. SWS members.

Quantity: ______Quantity: ______Qty/Size: ______

Power Points: ____ Power Points: ____ Power Points: ____

The cool guys at Flying Tricycle have made plastic tokens in the shape and color of the faction symbols to be used for damage, Power, etc. Name ______They come in packages of 25 tokens of a single faction. Secret War Society members may redeem their Power for unlimited bags, but non-SWS Address ______members are limited to one bag per faction. Our supplies are limited, but if you want more, you can buy them direct from Flying Tricycle. Please ______specify quantity AND faction (3xASC, 1xDRA, 2xJAM, etc.) ______Faction tokens, per bag of 25, single faction 100 Power for general public. Phone# ______80 Power for SWS members. 70 Power for tokens of your registered faction SWS Member? No Yes/Faction ______(i.e. 70/bag of ASC tokens for Ascended members) Total Power Points Enclosed ______Quantity: ______

______All items are subject to availability. Allow 2-6 weeks for delivery. Power Points: ______