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1452446861727.Pdf

The Lazy

Copyright 2012 by Michael E. Shea mikeshea.net/about

Cover art copyright 2012 Jimi Bonogofsky jimidoodle.blogspot.com

Layout by Erik Nowak eriknowakdesign.blogspot.com

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First printing November 2012

“I don’t have to do much prep at all, I just kind of wing it. But they think I spend hours and hours and hours actually planning all this shit out.” —Chris Perkins, Senior Producer of Dungeons and Dragons and Dungeon Master for Acquisitions Incorporated

Dungeons and Dragons is a registered trademark of LLC. The Lazy Dungeon Master | Michael E. Shea V. X XIV. Six Traits About Your GameWorld...... WorldsXIII. Colliding ...... XII. Building From Frameworks...... XI. World Building Through Relationships...... X. Keeping inSight theEnd ...... IX. Tying PCsto theStory ...... VIII. Character-Driven Stories...... VII. TheThree Paths...... YourVI. Beginning Adventure...... • Appendix C:Dungeon Master Preparation Questionnaire ...... AppendixDungeon B:The ...... Master Survey Appendix Dungeon Master A:Lazy Toolkit...... TakeXXIII. What Works...... Immerse YourselfXXII. inFiction...... ImprovingXXI. Improvisation...... Delegation...... XX. XIX. Using PublishedMaterial...... TreasureXVIII. Lazy ...... and Experience EncounterXVII. Lazy ...... Design XVI. Reskinning...... V. V. I isHard Lazy III. Being ...... II. The DungeonMantraLazy Masterof the ...... James Grummell • Jeff Greiner...... • Dave Game” “The Chalker...... • I. Randall Walker...... References • Steve Townshend...... Acknowledgments...... • Davena Oaks...... • Michael Mallen...... • Matt James...... • Tracy Hurley...... • About The Author A Word About...... Piracy Five-Minute Adventure Preparation AboutBook This The Dangers The Over-Preparation of ...... Tools Dungeon Master of theLazy ...... Teos Abadia ...... Contents ......

2 20 18 16 14 13 12 10 37 36 33 32 32 30 28 27 26 24 23 21 40 39 37 53 52 50 49 45 44 43 41 55 53 56 9 8 7 6 5 4 3 The Lazy Dungeon Master | Michael E. Shea greatest joy to you yourgreatest group. and the bring that things on the focus you can that prepare so how whatand to see you’ll Instead, your game. preparing You them. in playing don’tjust have joy to of the lose of that’s instead them why games, we’reD&D running great abit come love We as ideas of ashock. building all You these and game probably your D&D love preparing to: aims book this mind, in ideas these With a more game. in enjoyable may result preparation D&D more profound, potentially less and Second, themselves. more players or enjoyment to their bringing necessarily without games (D&D) Dragons and Dungeons their preparing and planning of time deal agreat spend masters dungeon many First, ideas. upon two builds book This I. dynamic and exciting game exciting and dynamic amore in results Show less you how preparing most enjoyment to you the your group and bring Help that elementsof you your game on the focus game for your D&D preparing Save you time About This About Book

3 Now great. let’s games our make rest. the for you. Discard you Useconsider as prepare whatworks for your games. should, book however,group. to This you give something for game every D&D way to prepare agreat one true no is There you or style. your preparation resonate with may book not this idea in Every games. D&D exciting open solutions and to build you offer practical and time of your little take will book this reading undertakes, it goal very the Like game. D&D abetter building time to help resources you and less spend discussions, tricks, Games Epic Tier D&D Like be. will book contents of the this morebelt, the useful you more The have table. your games at under the games running experience have significant and basics the know you that it assumes dungeon mastering, in expertise true doesn’t book this require Although basics. on the handle who to at need abetter get newer dungeon masters aimed Tips Master are Dungeon Sly Flourish’s my own and Guides Master’s Dungeon Dragons and Dungeons various the as such not is for abook Books anovice. This games. Dragons and of Dungeons not if hundreds, dozens, who have run dungeon masters intended for is book experienced This book for? this is Who and Running Tips Master and Dungeon Sly Flourish’s , this short book focuses on tips, on tips, focuses book short , this The Lazy Dungeon Master | Michael E. Shea beneficial? Why do you still do them? do Why do youstill beneficial? Whichleast are ones game? to your beneficial most find do you activities which list, at the Looking techniques. 817 preparation with game on their dungeon masters of asurvey results Bpresentsthe Appendix area? right the in focused energy and your time to keep eliminate you will What to yourit? preparation refine and game you remove your from will What not added in. what gets eliminated, works come whatgets creative from Good you STOP doing? will What game. your benefits whatmost only Prepare people to it. bring whatthose as good or bad among a groupas of is people and table at the exists story The it. you preparing spend ofamount time not does of on depend agame the or failure success The started. even before has your game detail out every build and variable, every define the blanks, all in to fill to pushforward, it spit tries and as kick buck and will your mind imagination, on your overactive reins the back you pull time Every thought. considerable takes game your benefits what truly out simple. Figuring from far are that lives live of us many more”. is it simple”“less and Regardless, “keep maxims to follow.the know A simpleall statement difficult yet We revolves: book of rest this the which concept around It the is games. our preparing while mind in to keep asimple core asimple concept, statement We with begin play.”into come actually 10% will you maybe do, prep the “Of all II. Prepare only what most benefits game. your most benefits what only Prepare The Mantra of the Lazy Dungeon Master Lazy Dungeon the of The Mantra —,—Mike Head of Dungeons and Dragons Research and Design and Research

4 sciously avoiding. sciously you maysubcon- be activities important most the you away from steering be it might but instead useful, feel might your game you preparing spend time the All he feltwhich prepared most blog DM Id of the writer Mallen, to Michael according example, an world for won’t game your group. As abetter in result the in preparation the all Sometimes table. come to the your when players apart to have only itencounter fall area amonster or ascene an designing of time good deal not You productive be. might feels What a spend might not. Maybe better, right? games our webs. We work, of it makes that and enjoypolitical all of story. our and We worlds histories and love building the nuances all out figuring and encounter areas detailed up We setting games. our like We building ideas. like book’s of this criticism biggest single the be likely will This my game!” “But preparing ILIKE Pressfield writes about a concept called “ aboutcalled concept a writes Pressfield self-help book,The popular of Art his In Resistance the and Creativity faced with such reasonable limitations. reasonable such with faced you when are enterprises creative you into tothese dive No one would expect mortgages? two to and support kids you when tohave paint four you learn your job quit and anovelyou you’re when write can Howcancer? fighting How can rational. and reasonable perfectly something be might Resistance the Resistance; about the things challenging and one interesting most is of the this fact, In or not. justified whether creation, way of true the in gets that anything is The Resistance creative works. finishing and force prevents people that making insidious from an as the Resistance describes book,Pressfield the In one for for one the was worst he session ran ever , the . the Resistance the , Stephen Stephen , ”. ”.

The Lazy Dungeon Master | Michael E. Shea of fiction know that wonderful stories stories don’t thatknow wonderful froma come of fiction authors best the even abook, and writing isn’t as same the game aD&D to it’sdo. hard and Running intuitive, really out get of control counter- feels to things let Learning well? go we’re If game. possibly game not the how prepared, can aterrible in result of will preparation alack that we assume leave to suck, control.and our None games our want of us to things let afraid being comes from drive Much of this Just let go to prepare. we used alot of skip things and we decide to if even go lazy continueto exist will and us in exists to createstill drive That to stop doing things. of amount energy asurprising It preparation. takes the leave and off to go let of games our energy and trust takes It non-player (NPCs). characters craft and encounters, build dungeons, design stories, to worlds, create tell drive hobby. loveWe we have this , all As go.” let just and everything control to trying “Quit III. Resistance? the output actually acreative is was you thought what if What creative? done. But truly monster creation is work. You output. You an and have a goal when you’re know it’s good creative think and look at monstermight building You interesting. get monster building like where things is This preparation game and Resistance The game. D&D for your weekly preparing anovel it’s or –whether writing creativity way of true the in or gets not, that rational anything, is Resistance The Resistance. the But they’re still Being Lazy Hard is Being —Tyler Fight Club Durden,

5 the details of these ideas further in this book. this in further ideas of these details the cover We it unfolds. as of will your game story evolving to the react you and to need improvise techniques and on developing tools focus the you Second, can locations. fantastic and NPCs, for interesting such adventure, as bedrock the build you can First, your focus. merit areas benefit game. your Twomain directly will that areas in activities useful on spend less you would normally You energy before the agame. use can useful you feeling keep will goals right toward the your energy Channeling to create drive the Channel steer that energy to the right place? right to the energy that steer How prepare. you and tomight plan Yet remains drive the to life. a story monster. people bring They’re six when table at created the plot adventure, up an outyou astory, write anew or build Yourbreathe on own. its too, aren’t stories, when created and live story the letting from but instead lot of planning to nothing. do is thing hardest the Sometimes table. at the itself build game to the let simply learning is enterprise creative most the Sometimes another. be (PCs) might player of characters stories the the around your campaign Building book. the later in discuss we’ll one example, such one is improvisation Improving challenging. creatively most the may end up being story to your impact greatest have the that areas Some of the you are avoiding? What you could doing be instead? What The Lazy Dungeon Master | Michael E. Shea players deviate from that course. that from players deviate you to your let are likely less the you make, more stuff Therefore, the you make. stuff your players the to see You results. you those to want use commits emotionally for you your game bitEvery preparing spend of time thehair)? (including seagulls aflock of like over soars it everyone and “fly” casts wizard pain-in-the-ass you a when be will How it? off way to pissed skip creative a you players are find to the let howencounter likely area, three-dimensional up abeautiful hours setting three spend you whatyou If prepared. you your players want to experience more the for youyour game, more preparing spend The time You your material up in too build much stake monsters. of these capabilities true never to get show the off acouple only in of of rounds play. killed Youget might monster might that and edition, on the monster depending a an hour to minutes or build you fifteen It take might a villain. new to custom-build you drive feel that until sense logical makes all ofto do your desire so. This regardless one There’s to more, need levels. build little all across of monsters to thousands hundreds contain discussion) this forEdition 4th D&D and 3.5, D&D to Pathfinder, stick (we’ll Dragons versions and of Dungeons popular B Appendix in (read DM about the survey monsters or more minutes 30 spend designing 38% games, D&D weekly who run dungeon 470 masters Of surveyed game the to You matter little that areas in spend your time of over-preparation. dangers explore some potential of the Let’s time. simply wasting than more things dangerous enjoyment ofthe you your group. other and are There on impact most It’s the where it has time about spending isn’t dungeon time. master about just saving alazy Being players” the with contact “No survives plan IV. The Over-Preparation of Dangers The She DM She The —Davena Oaks, ). The most most The ).

6 You before astory build it should bebuilt at the table, not table, at on the your computer aweek earlier. story their whole group the world tells which the in building and NPCs, of the personalities in wiring PCs, of the desires and backgrounds the in weaving stage, the about building –it’s Itfor your though game. isn’t stories, about building preparing have fun still and of tothese avoid ways are There all plot. boring potentially and rehearsed, into ascripted, fall you’ll morethe likely time, ahead of thestory out to fill more The youhand. try not table, at before- the occurs of games our story The to follow. everyone ofpages prose you expect don’t up six You to erupt? story doby so writing certainly How do you prepare game? for our aspontaneous during supposedto happen is that for astory of time ahead we write How table. at the much should runs game the toldis while story amap, adventure notes or but true out build the their type happen they when stories the think often DMs might than as a fully-filled outstory. afully-filled as than tolater tap ideas as better serve might but they useless, are doesn’t ideas your planned This mean to happen? about idea no whatwas one any had table atbecause the were DM how of memorablethe and them many simply moments How of were those by many pre-scripted games. memorable most to the moments your life, of those in over back games the Think free. run story the letting it’sBut isn’t story; your game about the about controlling we feel. better the of time, we ahead apply game to the we didn’t moresuck to because The prepare. bother control will game our that feeling the is most the dungeon masters frightens of control. What feeling It to the comesdown The Lazy Dungeon Master | Michael E. Shea might be nothing more than a single sentence such as: asingle more than nothing be might game of the beginning for preparation the actual The start. yougame can’t You improvise. where to need things know of the one is part This game. the look to youthey to start when down amoment be your group settles as will There where your adventure begins. you understand must First, adventure the does begin? Where For now, let’s look summary. at aquick of acomplete seed adventure or the campaign. entire an show you out to how build a 3x5 card to use chapters will few next The card. of the boundaries the within remain out to your build worldyou freedom the but forces you to tool. It’scheap, it’s It gives it’s simple, and constrained. adungeon master as advantages many has 3x5 card The adventure design 3x5 card 3x5 card. the let’s questions, aDM’s use three to these tool: best answers order the In on to own. ways capture its interesting and can’t new game head in the that you much so detail giving without game on your next handle have ageneral you you to give feel like enough questions three These simple questions: to three going that to shorten We’re adventure. an to needed build steps twelve of the achecklist Tips Master contained Dungeon Sly Flourish’s game?” interesting and asatisfying have still and prepare I possibly can “How little V. What are your three notable NPCs up to? notable NPCs your three are What lead? your adventure might To areas three what begin? your adventure does Where Five-Minute Adventure Preparation Adventure Five-Minute Dungeon Master’s Guide 2 Master’s Co-Author Dungeon Guide ofand the Author of Robin’s of Mastery Game Author of Good Laws —Robin D.—,

7 What paths lie ahead? lie paths What full of monsters springing from closets. from of springing monsters full adungeon much they’re know in more than they results, your when playersthe see and to game, game directions new in things shift and help move They things game. into the breathe life questions These one another? with Howcollided NPCs have the business? going about their have PCs been the doing while been have they What been? world. have your NPCs Where breathing to aliving, be it needs depth true the your game gives question third The up been to? have NPCs What the game. the before during and more you be If you’ll feelprepared. prepared, comfortable options helps you feel three down writing Most important, choices. three or of acombination of the two afourth choose room enough to potentially is there them shows It also to for take. them directions you have three narrow. your to group If look tends to you for direction, too things tomaking pick which without options from It players choices afew afew ways. help gives in These to your choices three. Keep down become paralyzed. they but choices, players that not some real many so your to give enough Choose options. afew potential just to down your story narrow adventure, multi-threaded world, or campaign, entire out an of building Instead know and understand. and know you your friends that and into a character Grahm building on it work go and Let instead feelings. to these succumb of Grahm’s Don’t depth the angst. room or understand the in the details all overboard. Youout to fill want might your you revolveshead, not in know tocore go mantra your As options. clue youto and some potential in start group, but where to you to know enough it just gives You statement to aloud your read that don’t actually Road.” Flint White the along merchants harass to continue he’s and because pissed of Winterfell, town the oflord Lord of Grahm, chambers “We audience inthe begin The Lazy Dungeon Master | Michael E. Shea the ruins beneath the Blue Twins Blue the beneath mountain.” ruins the at rivals friendly of their deaths of the overhear where they inWhitefall, adventurers’ guild the at begins party “The adventure. on you the have ahandle feel like players. It of the won’t you imaginations the spur make to work of. It off doesn’t That doesn’t you give anything missions.” new while awaiting adventurers’ guild at the begins party “The Here’s apoor example: eyebrow an or two. raise and unique setting the to make You table. at the detail enough want imaginations the doesn’t of and theengines apart up fire doesn’t your adventure set beginning general overused An it probably too generic, is won’t your introduction If help. abar in starting More than table. the at unfold story the let to enough players your give and off things to start required details the only to with be it needs as small as your beginning keeping means This rest. the eliminate and most on whatmatters of rest youryou preparation, the should focus with As where begins. adventure your understanding in lies first your energy, upon to focus the which areas three the Of VI. questions: three same the on focus Instead, track. forcing your players asingle down you out don’t at once risk or it you’ll all to outline want but be, might plot and of theme your campaign overall out. You them plan idea to whatthe have want an might you less the more fun often are they and planning, need don’tCampaigns game. first in your scene your first than you itself, don’t much further campaign tothe need think abar, in but for don’t start they so together heroes all just to our ways get discuss some we’ll In laterreally. chapters, Not You right? this, campaign. alot need more than of abig stages you’reMaybe beginning the in just about campaigns? What larger Beginning Your Adventure Beginning

8 In In pitch elevator adventure’s The tenyears. remember in will of. That’s of adventure everyone have sort dreamed the never it you out ways might in building and mix into the imaginations their unleashing details, the from to draw group start of rest the the Let table. gaming of the middle the in but untamed don’t. raw and land and it go free Let idea, winged fleeting go that catch yourand net to grab you in may want storyteller The free. run can story the more –stop. That’s writing moment the when to start you’reminute you out urge and have aseed the typing You don’t,thestory. The the of rest however,in to fill want through Give following aleadwithout yourself initial start, and you know how things might begin. might you how and know things start, initial bit more,little a but youhave your in details You fill might gang. rival of the background about the or anything is Blue actually the Twins beneath mountain ruins what the might notadventure, youany have idea your first is this If Now you have some flavor. Youhave somewhere start. to chapters. three next the in concepts of these three let’s look a closer at hand, all in take your 3x5 cards With you tominutes need spend. five the only end might being up It this. minutes fiveon first the spending your four-hour try session, preparation you’re time to begin down next The along. moving sitting things to keep required three only the are these checklist, your may fill activities toother a dozen ahalf While you summarize your whole adventure in a single sentence? sentence? your whole asingle adventure in you summarize How adventures. would for well individual as works just description single-sentence focused, concept of ashort, elevator pitch areplacement This for as world building. What are your three notable NPCs up to? notable NPCs your three are What layahead? paths potential three What begin? your game will Where Dungeon Master Tips Master Dungeon , I describe the idea of a campaign idea of acampaign the , Idescribe The Lazy Dungeon Master | Michael E. Shea enough direction to build the game at the table. table. at the game the to build direction enough players. You you to your players give enough and just want or your your story overwhelming without feel comfortable to youdetail give enough just for will or your scenes game locations, paths, three you having choose, method Whatever explore. might they locations have three PCs the a more which creates adventure in sandbox-style or scenes locations loose onthree only Focusing attention. their to warrant enough deep and rich but locations the open for paths your PCs the discover, might leaving PCs the adventure locations You three choose instead might middle. the in find might whatthey then and begin, they where end then up,decides will the PCs where first deciding adventure by his planning things”. He begins “three his as Steve Townshend, idea freelancer Dragons refers to this and Dungeons and actor improvisation Professional to decide where they’re headed next. make group might choices the main three represent the might they times, dungeon. Other linear arelatively navigates party the as occur will that scenes three –the linear be might paths these Sometimes take. might your game paths three it the underneath topon write of the your 3x5 card, down written seed youOnce have game’s our beginning VII. chest.”in his a dagger with street in the leader body of a the resistance leave mercenaries “In of Yellowtop, tyrannical salt-mining the town seed: the with Let’s concepts. begin of each these with use to example Ihave book asingle chosen this Throughout Yellowtop Example: entertaining. and unique, beautiful, evolve into something simple lots of leaves room your game to things Keeping a sentence, it’s you more it than If takes probably too long. heT ahs Path e e r Th e Th

9 you want to reinforce by not building things out too much. things you to by reinforce want not building to follow –something paths potential other come up with aren’t, your playersThey can’t that however, structured so of your players. directions on the based improvise easily can you that out feeling you give too much.the They building without rolling gears to the get have detail enough examples These directions of ahubsequence or events as of different apotential as either adventure seed, to back your main tie to or events locations these want you’ll speaking, Generally table: the at you to guide details enough Here some options are with don’t of options that some examples are have detail: enough your options shouldn’t Here focused, too vague. be Though of your adventure. paths potential move three on to the now Good, let’s on down your 3x5 card? Got your seed you ideas. to of remind the details enough above example but out the it should have as spelled of core your story. seed the It doesn’t well to need as be afew words, just in down, write your 3x5 and note card out for take adventure, your own preparing you begin As revolution. about: adventure is what this idea to have an of astart enough of us all gives seed This enters the thieves’ den below the sewers of Ashton. sewers below den the thieves’ enters the party force, the or direct subtlety either Through slave camp. uphave their set wheregnolls ruins nearby to the travels party The of Nyn. town corrupt nearby to the Ralthor priest evil the chases party The guild. thieves’ local the investigates party The ruins. nearby the into goes party The town. neighboring to the travels party The The Lazy Dungeon Master | Michael E. Shea a criminal’s motive back from the murder scene. murder scene. the motive from back a criminal’s Sherlock Holmestracking like again, piece it together back able players to are the when interesting It really becomes took. they actions original to it the together back tie and actions of their results later. the see sessions might Now they afew angle adifferent from them towards back careening it comes until view of outside events of their a chain begins PC by the taken action an when exciting It really gets to session session. from reactions and paths new creating of NPCs, sorts all with journey, interact they their story. the Throughout fuel will that PCs of motivations the and actions Itover place. the is the all rebounding and colliding and smashing table, on this balls active most the are PCs The way. same the game’s of the collide interactions NPCs and actions The a new direction. veer in and one another of off rub just they times other together; hard smash they another. Sometimes with colliding potentially path, a new takes another it with collides As one ball balls. with filled Considerapool table NPCs. movementsto the of living compared static relatively it is interesting, seem might of aplace history ancient the Although forward. story move of rest the NPCs the of the actions The adventure. of the seed to the locations and scenes the binds that the sinew as and act thestory lifeblood of the flowlike NPCs of these reactions and paths The campaign. your adventure or in NPCs important most of the activities and backgrounds the you to determine want component of third adventure preparation, the During VIII. them: surrounding ideas afew key and locations adventure potential let’s three 3x5 card, that On write adventure. the in used be might that areas let’s three build Yellowtop the adventure seed, with through Following Adventure The of Yellowtop Locations Example: deep within. Leads from Yellowtop to Ashland Fortress. Fortress. Yellowtop from to Leads Ashland within. deep power found buried a dark now when they down closed Saltmines: The headquarters. mercenary now house, noble Former Graystone Manor: Character-Driven Stories Former center town’s for the industry,

1 0 Going back to Yellowtop, let’s identify three key NPCs: to back Yellowtop, NPCs: Going key three let’s identify NPCs Yellowtop Example: idiosyncrasies. of their details and are they helps your group rememberNPCs who primary to three into book four of the directly to no jump one and wants ofa bunch characters, new low. characters It’s of number these the to remember hard to keep try limitation, comes from creativity that mind in Keeping characters. Great come great stories from NPCs ally important Focus on three and get ready for the NPCs. readyfor get and the on it branches three and adventure seed the with 3x5 card you do NPCs on the focus Instead, shouldn’t forward. stories prepare too much their to drive story, you main the drive will your PCs Although game. D&D your lazy in let’s NPCs about using pragmatic get mind, in philosophy character-driven some ofWith this locations to our adventure seed? Non-player to adventure seed? our locations characters. these to do tie we use What yet. it’s together if tied not all there’s to feel like enough some adventure to even had, be We threat. have and we have oflocations, some history ideas We have some adventure details. the over-writing without together, coming but is micro-universe little Now this Currently seeks heroes to displace the local mercenaries. mercenaries. local the to heroes displace seeks Currently now exile. is revolutions in and and previously attacks Lavasque: revolution. for hopes home secretly and his from Displaced by mercenaries. Graystone: Kanzlif Lord destruction of the town. town. the of destruction Two the mercenaries. ogre threaten trebuchets by now hobgoblin and keep inhabited ruined a mountains, the in High Fortress: Ashland Diplomat, alchemist, and “terrorist”. Led “terrorist”. Led and Diplomat, alchemist, Lord of Yellowtop. off Paid Song of IceSong Fire and control. Flip over control. Flip your . Sticking Sticking . The Lazy Dungeon Master | Michael E. Shea following points: following the it with summarize quickly but Iwill villains, great for process creating the discusses TipsMaster already Dungeon Flourish’s Sly good need villains. stories Good Focus on enemy one NPCs to three focus will be diluted. be will focus their one because won’t aboutparticular any care really won’t story the Your and feel focused. three players than alonger in story. More turns and twists lot of interesting to have enough a are villains Three one focus. with story for number a perfect the One is one to three. villains: of number let’s ideal mind, on the in focus this Keeping NPCs their own card to track their actions over time. actions their to track card own their NPCs of each these consider giving of acampaign, course the Over are. to remember who of they abackground enough and names you have that so their NPCs three these describe adventure seed, the containing 3x5 card the On PCs. the with to interact begin they when do will they knowwhatso we first NPCs of the motivations and Let’s on backgrounds PCs. focus of the progress to addition the in NPCs of these actions the track let’s go adventures forward, the As hasn’t story the begun. because yet doing anything are None characters of these Great villains actually are actually Great villains right. is doing are they what think villains Good smart. are villains Good have plans. plots and aren’t they static, villains Good are. they way the for have areason being villains Good the resistance leader. leader. resistance the murder at of the Appalled mercenaries. the overthrow Davins: Former businessman and salt miner. Seeks to to miner. Seeks salt and Former businessman right.

1 1 track of their actions. of their track to keep 3x5 card own their deserve will they sessions, one or more two than end up lasting they If back. on the villains three these describe and again, over 3x5 card that Flip begin. does story headto once the will they direction Youhave acted. what to know background enough want may not yet villains the begun, has beforestory the Again, alookYellowtop atLet’s the villains: take Example: Yellowtop villains with no preparation. no with NPCs cover some to tools secondary help rich you build will book this later sections, In into aprimary. secondary you secondary, be to need readyto be promote a who will and NPCs primary be you who will know do not always emerge. Because NPCs primary which pool from the as serve world of rest they the into and the breathe life they functions: main two serve NPCs secondary The come about organically. can rest The occupation. aprimary and aname much more than probably they don’t fact, In NPCs). need your primary should neither course, (of biographies thousand-word won’t guys aworldThese have feel real. four- making in important equally are NPCs Secondary doesn’t exist. world doesn’t of rest the that the mean villains), and allies (both NPCs primary on you four to focus six Just because Improvise NPCs secondary as sacrifices. Lures in victims with kindness. kindness. with victims in Lures sacrifices. as particularly Adores children, mercenaries. the with of who travels fat priest type the like Moorland looks god, Father of adark Apriest Moorland: Father village. the on trebuchets the unleashing to forward Looks mercenaries. goblinoid Ashland the of Leader Blackhand: Captain ahost of bodyguards. Graystone with manor in Resides dictatorial. and Brutal mustache. thin pencil- with mercenary Noble Whitescar: Theorn

The Lazy Dungeon Master | Michael E. Shea campaign in the first place beyond a campaign elevator campaign beyond a place first the in campaign much becomes easier. you If havepoint also no focused second The characters. on the end up focusing might you player much becomes gives the easier. whole The story what on building place, first the in prepared outline vague you as have a only First, points. three of these two with helps dungeon considerably master lazy way ofThe the points: three following the with story into your existing backgrounds character tying Motivation My What’s article Experience Master Dungeon his In stories. center of the the at PCs the keep it’s to always longer important campaigns, but for for short-run ties games, about less these care will Players PCs. of the arcs and backgrounds the around story the tie and build dungeon masters that require however. they more Most planning, important, a little require campaigns Larger idea. a single around focused sessions of gaming aseries or adventure, maybe single you for need out a we’ve all on far So building focused IX. another. demoting and in promoting NPC one flexible stay happens, Whatever venture. newbusiness of their chief lord the bandit as promote they huge Maybe the well-spoken innkeeper. French the accent of that like forchoose they you. Maybe often about players who towill –the to choose worry youdon’t that largely is good news The a primary. need to NPC promote point, you can asecondary At this else. but now it’s spotlight, the for in someone time time their group. of had the out They view of the may fall NPC it’s aprimary quitepossible that directions, different in off roll and collide moves balls game on, the the as As outRotate and in NPCs Suggest ideas that have future adventure possibilities. adventure have future that ideas Suggest directions. new in your campaign to take willing Be you. player on gives the what Build Tying to Story PCs the , Chris Perkins describes the lessons learned in in learned lessons the describes Perkins , Chris

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1 3 story hooks. story out game’s the interesting worldbuilding generating and simultaneously while groups together bring and detail more characters to give relationships character-focused away of building discuss on, Later we’ll relationships. or themes, choices of backgrounds, their from details out bring afew you can kicks, or emotional details character with your not players forthcoming If are as elevator pitch we talked about earlier. Focus on a single on about a single earlier. Focus elevator pitch we talked campaign single that along your campaign focus Instead, seed campaign single-line The knot. mutated of horrific some up sort in have them to tie end, you by the that, seeds many so have your group chasing Don’t exist. doesn’t that plot thread actually intricate detailed you can’t ending deliver. an Don’tsell pretend to have some is story do for you acharacter-driven can worst thing The it. show, end of by the the knew and, we all started they when story end to that no real clearly was –there syndicate the and man smoking the and aliens eye ink-in-the- crazy the ones with the episodes, mythology to go. The X-Files show of the didn’t going where writers it know The was have aplan”. “They didn’t They tagline, its of Battlestar recent remake Consider the Galactica Don’t you ending can’t deliver an sell had the same problem. All of the X-Files of the problem. same All the had have a plan. plan. a have and and The Lazy Dungeon Master | Michael E. Shea rolls for the relationship between his or her PC and the PC of PC of or the her PC and his between relationship for the rolls who now player roll left to The on goes the the or her left. his player’s rolling PC on the the PC and between relationship the is result to that appropriate tied relationship the The die. player That rolls roll. the a player Pick of to PCs. begin pair each together to tie relationships of to twenty twelve alist use mini-campaign, or campaign session of your first the During relationships workHow Fiasco-style technique. storytelling at meet abar” old “you the all than better works far a way that in together characters to help playerstheir tie technique version ofYou this astripped-down use can round. every growwith story the letting rolls, of dice series a through stories and relationships, backgrounds, players build Fiasco, In fun. out for group storytelling Fiasco games, roleplaying recentOf story-focused XI. simply reacting. without seek they direction the in story pushthe to gently have time you will and enough often and Do it early forward. things these bring you can right, is time the story. of the When fuel the to Asmodeus”. add them and Take note things of those “kill or ruins” ancient in a dragon” or “findartifacts old “fight like things come with back tomight do.want They they of things whatsorts them ask into your campaign, afew sessions After want. they direction the in heading are you things your players have if story. to ask do is All the if toyou’reout find with survey themark hit going to for you,Lucky you don’t group or to need do a afocus your playersAsk want what they focus. in remains always goal Yet primary the directions. new pushit in situations and characters weave the and as twist leaves lots of seed to room for story A simple the single-line you’re ensure it direction. and that in heading Vale, to Nentir the stick destroying from Xythar arch-lich on the preventing don’t your campaign you If sell deviate. Don’t to and be it has it more make complicated than event or outcome your players helps forward. drive that World Building ThroughWorld Building Relationships stands stands

1 4 grip and focus on the journey instead of the destination. of the instead journey on the focus and grip aloose dungeon master, on with hang lazy of ways the of the rest the but like game, the to guide off far star shining single forIt’s you your group to have and important that always progresses. story the as your mind it in keeps corner the around just always is ending the Knowing idea. clear around a single theme aspecific you lets build adventures of series Afocused or novella. ashort mini-series aTV like of sort you’re mini-campaign, up athree-month tying just of adventures, years up three low. of tying remains Instead out Your also gets of hand. story the players’ in investment it up until complications or stack to deviate for story is the it harder the you fewer of number The sessions run, short. doesn’t too get convoluted campaign your entire to keep is your campaign’s that wayending to ensure Another mini-campaign of advantage The the play into the sandbox you’ve sandbox play into the adventure. for created the about will how they think note and relationships of the Take relationships. careful these from stories out their to build time Give contradictory. them may seem surface, on the ones that, of the sense making relationships, these whole to story. explore of rest the players Give time the of bed the the of builds network new relationships This story the of fabric the Weaving Wil Wheaton run a Fiasco setup on Tabletop setup aFiasco run Wheaton Wil watch action, To in ofdescription. Fiasco example an see from simple understand concept to adifficult is This of PCs. pair each between relationships re-roll. You someonehave them as number else, unique want same someone the If rolls left. PC on the the oneand with right PC on the the one relationships, with two PC has each until table the around goes This playeror her left. onthe his campaign. end of the It’s answers. the it no one good to before ask session the on based campaign of the course the toprepared change you have to be this, like aquestion you ask When . The Lazy Dungeon Master | Michael E. Shea threading together the rest of the game world. game the of rest the together threading to begin PC hooks their use you can PCs, develop their they As combat, war,themes. oroverarching other nautical intrigue, political exploration, dungeon as such themes about ideas potential them give relationships, for roll and your players develop characters While start. might PCs the game’s which the in area world the and about ideas loose Come to it session. world-building with the as campaign that session of gaming first the to use out One way to your campaign’s build is environment session first the in your campaign Building

1 5 Appendix A Appendix You them. in more find you PC relationships run can time every out differently turn will shot that adventures for one- handy is This stories. completelyin different result From will relationships group to group, different relationships: following on the roll of town Yellowtop, might example the In characters relationships The of YellowtopExample: 12. Survivors ofambush ahobgoblin Survivors 12. 11. Graystone noble of the family Ancestors kingdom neighboring of the agents 10. Secret 9. hunters Greatmother the of Chauntea Acolites 8. sent north 7. villagers Displaced ruins mine salt of the Explorers 6. Graystone of Kanzlif Lord 5. Guards to Lavasque Apprentices 4. of or3. Davins nephews Nieces Former2. soldiers mercenary miners 1. Former salt .

The Lazy Dungeon Master | Michael E. Shea or even other games. Here are some example story ideas: Here story some example are games. or other even shows, books, TV movies, including aboutjust anywhere from stories for ideas these grow. the might We steal can stories potential which idea from an and seed starting agood we is need to All end. out beginning from spelled earlier, we don’t we’veAs discussed acomplete need story frameworks seed Story Let’s oflook your at time. minutes some examples. but afew took only textured and rich feels that your game It’s element way to addyour game. an to easy and aquick amodel for as acomponent use you in can area physical or story, acharacter, is Simply put, setting, aframework originals. the as rich new, brand and deep appears as yet that something into frameworks these turn you can some tweaks subtle With aframework. as built ones already use scratch; from or encounters stories, monsters, out worlds, characters, of building Instead we choose. to pick need do is and all models, many so built have already writers great other Luckily, considerable time. takes air thin from characters however,scratch, meaningful and deep or creating from worldsentire out. Building ofyour bag fills tools much gets simpler as dungeon master of alazy life The XII. Kill Graz’zt. (Kill Graz’zt. Bill) Kill (Deadwood) forces. powerful of many focus the becomes and beyond imagination riches on sitting itself finds town frontier A small Samurai) (Seven raiders. of marauding bands from protected mustbe village isolated A small civilization. Twoof ruins the among forpower fight groups Ark) Lost of the (Raiders artifact. ancient apowerful to uncover attempts army evil An 3) (Diablo wake. its in of destruction a path leaving to earth heavens plummets of the A creature Building from Frameworks Building (The Stand) (The

1 6 your campaign to go. your campaign on how depending long or four or years you ayear want months you three last might Aseed think. you might than necessary fewer are models adventure or mini-campaign, an out planning first when necessary only is aseed Because DM. by the controlled character to amain part secondary the no group enjoys playing NPC, an around a story to it build is as tempting As stories. don’t these in exist yet PCs, the characters, Main of NPCs. growth on the based avoid seeds story choosing seeds, story considering When frameworks for NPCs or for villains: NPCs frameworks Here character some to example are your game. unique completely appear them make will sex, their or changing genres changing such character, as their in shifts Slight your game. in for models NPCs mental and physical both as them use and some of your favorite characters of novels alist entire of backstory. Build to write having without you NPCs give deep frameworks Character Character frameworks No Country for Old Men for Old No from Country Chigurh Anton Galactica Battlestar from Tigh Colonel Saul True Merlotte from Sam Blood Wayne of Anarchy Sons Unser from Angel from Wesley Wyndam-Pryce Deadwood from Swereangen Al Bad Breaking from White Walter The Lazy Dungeon Master | Michael E. Shea the history, and built it into your own world it into your own needed. built as history, and the move around cities, rename to ignore freedom canon, full You region. of that have also details about the worry only and region on one focus particular setting, apublished use you world. game When your own building more work than to be appear might setting apublished using Sometimes your campaign. in Athas the as same the necessarily isn’t know might they Athas to the your players that clear it Just make of ? apocalypse post thousand-year fifty the was Sun Dark in Athas if What mix. into the variable unique your own in stopping you throwing from there’s said, That nothing framework. your campaign as world game apublished choose and time Save yourself of your world. new geographies and ecologies, politics, sociologies, histories, the all now learn work for you,of extra but who must well your players as it’s that youfor not alot have your game, only to recognize world unique your own enjoymuch you as might building world. the As in place helps your players their know also It your own. to it build is than settings D&D published before, it’s one we much to discussed of use As the easier frameworksSetting seconds. ready to go in character you and have arich frameworks character one of these Wrap with your game NPC. anotable in a quick NPC help considerably you when need can favorites on hand of your of twenty a list Keeping your game. in use you can frameworks character of potential thousands are There of time. ahead preparation no almost with the game outhim weduring to need flesh everything us give mannerisms and voice, background, appearance, His town. struggling of defense the in days many seen who has guard a town or as to a king advisor as encounter might PCs the veteran war grizzled it into the turn easily and character his We asleep. take half can looks to move he appears always if slowly even and cunning and He’s distributor. for amajor drug head of deadly security the as We acts example. have a70-year-old-guy who still an as Breaking Bad from Let’s Ehrmantraut look at Mike War Vet Grizzled the as Ehrmantraut Mike Example:

1 7 wonder time. of your players same at the the draws and real feels it, that you environment have an within set variable fantasy the and place in framework your for you’ve With a location a framework. from built feel the elements change fantasy small bar. These the runs adventurer who now retired of the axe out, or a glowing that never goes in a hearth fire purple add amassive might Potter You for example. Harry in stairwells shifting and paintings talking Considerthe afantasy. they’re inhabiting to show youin players our throw that to something be has element, fantastic the third, The frameworks. our from come functional, and Fs, familiar three of these three the Two of functional. and familiar, fantastic, of locations: Fs three the Thompson Rodney describes designer D&D inn. aperfect make might bar Atwo-story location. dungeon for tower aperfect of make the of London can texture The well. workAppropriate locations very real-life table. at the appear it will more the realistic your framework, more The explore. detailed might PCs the area physical the in details help the you paint frameworks Location frameworks Location can even mash up entire worlds. up entire mash even can There’s You create. of noscope mashups end you to the can use. you can frameworks example many book contains this A in dungeon master. Appendix tool lazy for the perfect the them making built, been already whathas to rebuild trying save of you hours hundreds can models These to run. want you forgame it unique the to make variations enough with feel real something to make depth and texture enough You’ll for new brand your game. have just something into together them mashing and elements potential or three two taking comfortable get you’ll time, Over down. out them of them world our plucking jotting and at better and better get you’ll open and your eyes Keep time. at any come anywhere from can frameworks These mashups and Theft The Lazy Dungeon Master | Michael E. Shea new and wonderful. and new something it to build use and everywhere from Steal no apologies. you and make need no limits are There of Mars. surface on the wrecks ship space amongderelict scattered artifacts hunt divine must down round table of the knights where the acampaign Build of . Vale city Nentir the under or Undermountain TowerDark of the Stick middle the books. in Stephen King’s with World mixed for aGamma background completely the new. as Sun Dark Run something come up worlds and with together Collide (and you didn’t), permission needed consider it granted. you your players have and vision you If for ever your game. the worlds, however game fits published best all including materials, your game to use license You hereby full are given worlds own your Colliding rules. own their break law. as canon Yetworlds authors often of these very the who hold by those heretics as accosted be worlds might set these from DMs Eberron. who stray and Realms Forgotten the worlds game like honestin to canon staying community, a lotto paid of gets attention gaming the In world the to build. he and wanted to tell he wanted story played out the it how he todidn’t so rewrote fit history like Basterds Inglourious In movies. his in of styles mix the mashups shouldn’tThese work. He doesn’t to hide try even genres. transcends that it into something turns and anime evenand Japanese westerns, spaghetti flicks, kung-fu movies, 1970s from best grindhouse the takes for example, Kill Bill parts. of their sum the more becomethan far that into upmovies genres for mashing aknack has Tarantino Quentin days, these director popular other any More than XIII. Colliding Worlds Colliding , he he , ,

1 8 maybe jot a few points down that tie it to tie D&D. that jot down afew points maybe core and concept to the about stick it, just ofpages history Don’t good. fifty pretty be to write bother will of them show you you can that will exercise away, them or simply throw you them if never use the Even game. for agood D&D make might mashups that outmashup. tenworld Take write and out ten3x5 cards your worldly describes Write sentence that asingle it up.you, tear to you’re dry and giggle, boring it If feels onto something. your elevator pitch. it’s If with you good it so begin makes before, As to your onworld get points a3x5 card started. good world. afew bullet You and line asingle need just a to build timeline atenthousand-year with your wall You well. as on King don’t chart Project aMicrosoft need abit in more Stephen drag and exercise adventure design five-minute easy. Let’s initial go to back this the Let’s make A new world on a3x5 card avoiding. be whatyou might note yourself of ask it and worlds, take up these of concept mashing avoiding the you If yourself find boring. likely most and comfortable, easier, workyou hard something to away that find from to steer going is to try Resistance it The probably hard. is Here’s a bit of Pressfield’s Resistance avoid don’t order need. amonster they in to build really DMs It’s might of business. thing creative sort the tricky is up to mash settings of and stories balance right the Finding whatup well mashes Deciding do this, and I bet one Ibet and do this, again. If it feels hard, it hard, If feels again. The Lazy Dungeon Master | Michael E. Shea does your mind take you? take your mind does Here’s Where of tenworld examples. alist mashups as Ten worldExample: mashups Vampire World in hunting War One. universe. the in substance valuable most found just the town wild-west A dead-end setting. aCyberpunk in Barbarian the Conan Serenity. meets Godfather The Japan. in medieval emperorsas flayers Mind by anova. about to enveloped on be aplanet Murder mysteries city. Undercover workadark police in ships. space alien derelict nomadsStone-age and vampires. with politics hall City technology. incredible with filled ship space world, a stone-age derelict huntersfind adesert In

1 9 group itching forgroup itching more. leave your will hook that clear asingle around focused flavor feel and of a world full to the get enough just is mini-campaign The sessions. for togaming eight twelve for time agreat make might but for they fourto years, last not cohesive be might enough you ideas comeThe up with for upmini-campaigns. worlds great mashed make These for amini-campaign A setting The Lazy Dungeon Master | Michael E. Shea the following four traits: four following the Yellowtop, adventure in example Using the let’s work with about Four Yellowtop traits Example: spot. agood sweet likely is to eight Six ten. as many four or as few as as work you with can traits, eight chose publications Coast of the recent Wizards While forward. move you as world. the Useyour campaign roles in it to guide their and characters their of theboundaries Use it to define remember. and grasp world your players will that this of traits of number to afixed stick demographics, and on geography, reams history, culture, of writing Instead about …” idea. “eight characteristics the settings, campaign Dragons and Dungeons latest the in used Consideratechnique anyway. level of detail that to absorb your unlikely players are and spent elsewhere Tolstoy Your best be process. novel might the in time a out to worldswriting build ways are without There destroy.”and/or ignore will players your that ofa lot work for yourself way create to agreat is setting “A campaign homebrew XIV. its way to the streets of Yellowtop. streets way toits the before finds open ofbloodshed time amatter only is It stomach few have to investigate. the though trace, a without to disappear have begun tyranny of this loudest The protestors starvation. and of poverty edge on the villagers richest grow, the even putting continueto taxes mercenary The taxes. their and loyalty their soldiers the to give know villagers the commander, and mercenary to the knee the bends town’s The over town. have the slowly taken lord now of Yellowtop, village to protect the claiming cenaries, mer- years, two Forpast Tyranny: the Mercenary tables. their on put food salt found and what they is but salt mithril; of hoped gold, for mines silver, settlers or even for original so The been generations. has and miners Miners: Salt Six Traits Your About World Game the Angry Dungeon Master Dungeon Angry the Rehm, —Scott At its core, Yellowtop is a village of salt of salt At core, its Yellowtop avillage is

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0 comfortable without taking more time than it needs. than more time taking without comfortable it should help you you to make feel enough prepared dungeon master, lazy of tools the other the Like actions. fate of their the choice in have PCs little the that boundary a rigid so building about is without what your campaign idea help you a get further will traits Used these effectively, guidelines: following consider the world your own traits, designing When for traits yourGuidelines own letting the players explore where they will. they where explore players the letting adventure, for the aframework too rigid building without do this city. They the with interactions and investigations, adventure locations, for potential fuel enough offer They areas. surrounding the and town small of the threads story potential the help together four points tie These in which the PCs define their own stories. own their define PCs the which in sandbox of the boundaries the Traits should build factions. between friction and interactions, character locations, adventure Traits should describe world. of the NPCs and adventurers to the known knowledge common describe should Traits campaigns. D&D other from campaign or adventure this Traits should differentiate sages and historians to learn more of their origin. more of to their learn historians and sages have brought in mercenaries the exploration, though from chambers these banned and barricaded of officials Yellowtop the then, Since at back all. came never most mad, raving and homicidal back came of Yellowtop. mountain the Some who went to explore beneath buried chambers discovered miners ago, salt years Power: Three Ancient of an Haunted Caverns mines. salt the in have some enslaved even orcs to dig mercenaries The into power, alone. town came the orcs have the left mercenaries the Since of orcstundra. huntbands the ragged last the Yellowtop, of town the surrounding farms and town of the outskirts the On Orc Tribes: The Lazy Dungeon Master | Michael E. Shea the campaign on their end. on their campaign the of track to keep journal quest adynamic then gives This out to hand toon your players. giver a card quest NPC accompanying the and You quests down write might occur. spontaneously they as parts important remember the folder helps you campaign asmall in it together keeping and on down acard them writing of NPCs, names or the loot determine you randomly As PCs. ofmotivations the and backgrounds, names, the contain might card Another to 3x5 show continues note the use. its card Beyond this, NPCs. adventure’s primary of the actions current the back, on the and, paths, potential three out adventure introduction, the to write room enough just has 3x5 earlier, card the described As limitation. tool to enforce this aperfect is 3x5 note The enjoyment for ofcard the game. required our elements most on the focus we only ensure to embrace that to limits endure, other but are there forced limitations nice, money are Time and dungeon mastering. forconcept lazy akey is limitation through Creativity about again. talking but it’s earlier 3x5 card the worth We’ve discussed already 3x5The note card money. and of time investment best the offer let’s mind, in that looktools at the warning that With awesome NPCs. building of yourand players desires into your game the integrating bits like creative on go ones, to the back working right the you you on need Once your tools. have time the spend Only for your required game. aspects creative the from you distract easily on can tools too focused Getting of tool danger The focus yourwisely. tools choose so too few, however,having tools, bad as as many just be can play. awell-scripted too Having like of run preparation minutes five with agame make can on hand them keeping and tools right the Acquiring long the run. of hours in save you hundreds up will front, but end result the time along take might tools right the preparing and Gathering XV. Tools Master Lazy Dungeon the of

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9 should be having a great time at your game, including you. including at your game, time agreat having should be players. DMsEveryone and between walls the down breaks abond creates that agroup and as you together closer ties everyone’s is game of the notIt responsibility, yours. just enjoyment shows the your group that this Delegation like a plus. certainly is that easier, your life though it makes of forms delegation isn’t of these advantage key that The It’s not game, yours our or her distracted. be to simply him let it’s maybe enjoyment table, at the overall best the hurting up it job ends and this in however, fails he or she that still you If find, monster damage. table’s orthe track initiative or her to upon manage him call computers; or personal phones, iPads, by cell distracted you have aplayer easily you If your players’to find keep game. on attention the however, delegated jobs these Sometimes, use you can job. the able to delegatehandle best person tomight the you you intend to delegate. general In function the as important To as is whom functions you delegate these most distracted Delegate to the worth your time to read. your time worth Master’s topic awhole well chapter Guide2has on this Dungeon Edition 4th Dragons and Dungeons The workit might before you it on simply them. spring idea how an your players them beforehandto give it with Discuss you, amongthemselves. of each your players, and of between trust most the requires and trickiest the is story elements of of delegation delegation, the of the the all Of erased. easily and pencil in drawn there book’s already, you ideas know of rest this the following you’re If you your mind. go had in outside lines they of the it shut not when doorto slam on to only open them the sure Be or taverns. of inns insides the describe have them You possession. their might in items of magic histories and names the such as things, with small You start can headlights. at of abunch in deer looking be you’ll else they’re about to intoget before it you or on spring them, aren’t really any lines – and those you do have those are –and lines any really The Lazy Dungeon Master | Michael E. Shea right way. Fill your toolkit with aids for improvisation for improvisation aids with way. your toolkit right Fill you for steers the improvisation Preparing feel. you might you’ve less The more relaxed. the prepared, nervous feeling and prepared feeling between balance There’s a careful improvisation for Preparing PAX, worrying. quit so at game a D&D you people run watching thousand three away, you don’t Perkins, it away. throw Chris have Unlike stuff throwing means that If topeople have want just fun. encounters, your well-tuned above and your epicthat, story Remember go where game it will. the let and it easy take it comesto your game, When table. you get at the down that but more yourdon’t game, from demanding with let wrong There’s your players nothing expect. than higher standard adungeon master. as You to hold a standard yourself likely to hold ahigh book,youyourself likely youIf for paid this You abit, needto too. relax for abit. to relax want just They Rodriguez. of Robert action choreographed the Kubrick with movie of aStanley depth the world don’t real for They the afew hours. escape and demand food, to together, get eatsomewant junk have afew laughs, group our They doesn’t time, Most demands. of the have high not group: to of too bad be rest for the the out turned went how he thought terribly agame describes Mediocrity in ALesson article his In you Alower think Enjoyment than table: atbar the of by onenumbers. painted instead breathes and lives that helps agame youthat build trait key the is Improvisation moreyour game exciting. makes and saves you but end result time the improvising, at to alot better get and of alot guts of practice It takes you less to need prepare. the improvise, you can better The game. agreat run dungeon master help alazy techniques proper and tools improvisation else, anything More than XXI. with silent surprise.” silent with to I which responded game, terrific for me the thanked my players ended, session the When time. a great had players the performance, stellar than my less “Despite Improving Improvisation Improving , Chris Perkins Perkins , Chris

3 0 Act as if as Act imaginations. cohabited to be explore your you will safer have. The all you will thefun the moreroom,around flows morethe trust more you. The in open you to them, are trust their build show. the in You and but them partners as have to trust at audience, your players of not an looking as importance improvisation on article apodcast In groups. D&D our in trust of importance the Steve Townshend discusses often Trust them back again by building off of the idea. of the off by building again back them steer ways to find enjoyment rest, of the collective the away from game the to steer opportunities as ideas these players. DMsShould aplayer and use between walls the down breaks and to group storytelling critical is inclusive story. of the theme Being central ideainto the back their notcomponent have might considered or they away to tie a adding of them, off build and story into the ideas these include ways to find up your players ideas, bring As return. in back something them giving of them, off build Your and ideas direction. to job include is their certain a in game the to take ability the has to and contribute, something has table at person the Each of improvisation. cornerstone the and…”. and “yes, aid apowerful is This how with and when know to interact improvisors Good Yes, … and sayand flow. yes. the laugh, Listen, with Go Don’t are. Don’t stuff. they apologize. over small fret more you the relaxed more are, The relaxed them. to guide look to you your behavior and still but ’Nam, they in hill at yourlook table to youYou’re to lead them. a not taking folks The if. as act everywhere: alcoholics recovering and leaders great of both common trick Useto go the well. them we want We and games put into these alot of energy your game. you when run You relaxed may never feel fully Appendix A in Appendix tools these You of many find track. can one force down of particular that tools your game instead , Townshend talks about the about the , Townshend talks follow-up follow-up and . The Lazy Dungeon Master | Michael E. Shea powerful tool. powerful memorable and to come. for Humorunique a years is end, it’s quotes, but the agame in whatmakes Python bad Monty of the fun make Wemight create. games all memoriesour forshared the catalysts the voices as wacky of our value the creator Greenwood Ed describes Realms Table the Across Acting Ham article his In dumb. something say they if villains and NPCs of the Useit. fun it to make with have and fun down stupid, double- you If you something say as improvise. happen that help things youHumor enjoy can wacky the game. your own in co-exist can drama comedy and Both other. Jones on the quests humor Harrison of the the and on one side of Deathwing threat the and King Lich of the World game the humor You in of Warcraft. tragedy have the of tension and mix Considerthe to moments of drama. you can’t that can’t and return your game serious be mean moment have of their them comedy. of Let it. off It doesn’t tension Don’t of –build agame. shut down them totally serious humor the to use break Players might storylines. we loveWe serious our sometimes and love games, our humor with Go for you your game. built 3x5 cards NPC ondown those afew notes drop ideas, these you build As NPCs. these with interact they players of as the actions to the react easily point of more view, the you their from will things more The you doing? see they are What thinking? they are What or villain. NPC an is cases, many in character, the of mind the in yourself you putting has tip acting Another into yourself your character Putting , Forgotten Forgotten ,

3 1 forcing your game down a single pre-determined direction. pre-determined asingle down forcing your game help you that tools on feelwithout prepared the Focus don’t. that those removing help and that those adding tools, your refine beforeminutes it’s Continually about to start. Volunteer improvisation. ten require agame which to run situations in Putyourself else. blossom into something out slip of watch control them and things let youwhen can moments to attention the paying and lots of them, games, running means This again. and again improvise actually You’ll to is have way to tobetter get only work The at them. for come overnight. improvisation None techniques of these Practice players. the and…” around evolving stories the to keep “yes says continually and voices often, changes videos, these in situations and scenes of the many improvises games Inc. Acquisitions, the in crew Penny Arcade for the games D&D run Perkins Chris watch techniques, of these all using dungeon master To expert an see Follow masters the . Chris . Chris The Lazy Dungeon Master | Michael E. Shea the same time. same the enjoyment at of the your game increase and preparation to more get is book out of of your this goal ultimate The in activities. your some efficiency gain you potentially it’s of levers to aset help and of ideas to aset do things, isn’t dungeon master way” a“right lazy way ofThe the not. does that omit anything and goal you to this gets closer that Consider anything your players. enjoyable and for an game yourself running is Your goal didn’t ultimate too directive. as come across book this that to ensure It tookgame. afew quite rewrites our about ideas how havetoWe run own our best all XXIII. Master’s Dungeon original Nof the Appendix authors in and of books list recommend the dungeon masters Many upon draw you when to. need you can characters you’re more The table. more to, characters the exposed it more able at be the to the you’ll come up with dialog, to more great The you principles. listen read and same the using ideas and seeds, stories, create will your mind the more fiction, excellent in more yourself you immerse The ideas. to showsdraw which from TV and movies alot and alot ofbut excellent are of books there crappy he’s and on to reading, do so, right heavily focuses King environments. and scenes, portraits, character ideas, with it fills and mind your rebuilds fiction in yourself Immersing players. your front of it in happens as game to the to react your brain you ofmaps, poster have agood stack to train or buying tools, gathering of pages text, Beyond simply writing task. no easy is table for at the improvisation yourself Preparing life.” of awriter’s center creative the is “Reading XXII. Immerse Yourself Fiction in Immerse Take What Works On Writing On King, —Stephen

3 2 It’s fiction not all game. Good ideas come everywhere. from ideas Good game. for your inspiration for fantastic make all can situations and world people, Real come fiction. places, from not all need seeds story Your and games. own characters his in lovehis of non-fictionandshows NPCs howinfluences it article his In Now get out there, relax, and build a great game. agreat build Now and out get relax, there, yourself. and players your for game agreat running end goal: on your eye the keep always youwhatever tools use, you take, paths Whatever one before. the than more fun game each to make style improve to growand wants this of us Each games. D&D running and comes to preparing it when style own our go for has of ideas, us Each it. the don’t they work,out. youways to If modify them find toss book and this in out some techniques of youIf the try commute. daily the layer of hell: seventh the in you’re while way to absorb such agreat be material stuck you’reIf word, can audiobooks written not of the abig fan genre. any in character agreat makes champion alcoholic the Galactica; Battlestar from Tigh or Deadwood, Saul from Jane Blue, Calamity NYPD from it’s easily. Whether Sipowicz genres cross They genre. any you genre only should follow. come from Great characters the is fantasy that of assuming Don’t mistake the make games. to helpyour own influence list Nfiction Appendix your own Build since. written been Guide . Of course, many other great fantasy novels have fantasy great other many course, . Of I Got Your Back , Chris Perkins describes describes Perkins , Chris The Lazy Dungeon Master | Michael E. Shea 1. 20 Adventure Seeds you as need. lists your own Add right. is time yourto DM help the in when kit you tucked improvise them out keep and them Print lists. your own to build examples as or directly themeither Use game. D&D to lazy help your youlists of build series a find Below you will Toolkit Master Appendix Lazy A: Dungeon 3. 2. 9. 8. 7. 6. 5. 4. 11. 10. 15. 14. 13. 12. 17. 16. 20. 19. 18.

evil artifact. evil an protecting old monastery an Undead attack vault. uncover explorers wizard’s amad Dwarven band of rogues. of band ahired with apoor village warlord harries A corrupt army. afiendish building a demon apprenticewho begins releases A fledgling ruin. elf dark ancient into an to dig dwarves enslaved Orc raiders son. criminal for vengeance aslain seeks noble family A powerful farmsteads. local terrorize dragon demon-blooded a with allied slavers Hobgoblin attackers. monstrous to heroes defend it from seeks village isolated An a nearby wild forest. wild a nearby into alternate worldcrashes an from keep A floating into ghouls. villagers local turns aforgotten from elven ruin plague A supernatural lord’s city. onto walled goblinoid army anearby lord’s the giant down son brings of ahill death The mountain. anearby within embedded appears devils with old of god infested an corpse The town. the out in to everyone wipe who plan justicars powerful old brings book an Forbidden in revealed knowledge into acity’s water supply. ahallucinogen to release threatens guild A thieves that sways inhuman armies to his service. to his armies inhuman sways that artifact apowerful discovers witch-doctor A kobald multi-leveled labyrinth. to avast that leads keep his within hidden a door finds A king full of lizard-men and their black dragon god-king. dragon black their and of lizard-men full swamp anearby upset expansions Recent foresting terror. to increase tribes wilderness with allying while adventurers, hero’s local A fallen frames father land. the across cultists charismatic unleashes powerand terrible with filled becomes priest evil An cities. feuding two between awar starts of mercenaries A band

3 3 11. 1. Quests Movie-Inspired 20 20. 17. 16. 15. 14. 12. 10. 9. 8. 7. 6. 5. 4. 3. 2. 13. 19. 18.

in the city ( city the in bank powerful most the from artifact an Steal demon prince ( prince demon of a soul the containing artifact ancient an Destroy ( keep a within demon trapped or apowerful Imprison slay ( it find parties before other two alosttreasure Find ( father girl’s murderedTake ayoung that revenge orc on the tribe ( of awar middle the brother ofin five surviving last the Find ( goblinoids of army agod by now an as seen general Hunt arogue down village ( out awhole wiped that revenge Seek cult upon the ( her mind in fate whoof holds akingdom the ayoung girl Protect ( human are they believe that Hunt constructs down ( does army evil before an artifact buried ancient an Find ( before area this in never seen beast Hunt apowerful down ( tribes bandit warring two from Save avillage ( brigands of monstrous aband from avillage Protect ( abridge to destroy enemy lines Drop behind ( heir unborn an or rescue Kidnap ( you for who left dead of assassins gang the Kill ( vessel buried ancient an from released monster ashapeshifting destroy Hunt and down wench ( wench abar who accosted revengeSeek on bandits rogue ( to rescue negotiate ahostage alosttreasure Find The Good, the Bad, and the Ugly the and Bad, the Good, The The WayThe Gun of the Yojimbo Blade Runner Blade Bridge over the River Kwai River the over Bridge Kill Bill Romancing the Stone the Romancing Seven Samurai / Magnificent Seven Samurai /Magnificent Seven Raiders of the Lost Ark Lost of the Raiders The Keep The Jaws Unforgiven the Conan ) ) Saving Private Ryan Heat ) True Grit True Firefly ) ) The Prince of Darkness Prince The ) ) ) ) Apocalypse Now Apocalypse ) ) ) ) ) ) )

) ) ) The Thing The

) The Lazy Dungeon Master | Michael E. Shea 1. Names Fantasy 20 1. Adventure 20 Locations 3. 2. 3. 2. 9. 8. 7. 6. 5. 4. 9. 8. 7. 6. 5. 4. 11. 10. 11. 10. 15. 14. 13. 12. 15. 14. 13. 12. 17. 16. 17. 16. 20. 19. 18. 20. 19. 18.

ran Ironfist Brianne Whitemane Axbury inn an A long-forgotten beneath cellar tree hollowed-out ancient an beneath caves of A network natural vn Blackstone Ovena Graystone Tristan Rockwell Randis Whitecloak Peters Windstone Oroth Willowswift Janis battle in fallen of akeep ruins The ahauntedwood in maze A twisted dungeon trapped wizard’s A mad dragon massive of a thecorpse in A fieldruin of temple forgotten god to adark A ruined A forgotten acastle dungeon beneath amn Freestar Palman Bluecloak Anerhost astone from mountain carved A fortress town the beneath sewers Festering hr Evenstar Chorn Rothchild Duberos Graymoon Florena Alwind Krisset ahuge in mansion ofA network passages of achurch chambers the hiddenin cult A temple evil of an of king amad A forgotten crypt skull a giant like amound carved in A hauntedcatacombs an Leafblade Janna Moonbane Envil rock volcanic under buried of acity remains The of black-mirrored glass a portal beyond nightmare swirling of passages Dark rvl Wintersbane Travell Dawnbubble Patsi Seawinter Liona Ironcutter Kogas ahuge waterfall behind caves Natural towerearthmote on afloating A wizard’s old library an lostbeneath Hidden passages lighthouse aseaside beneath A hiddenvault

3 4 1. Encounter20 Terrain Effects 1. Frameworks Character NPC 20 3. 2. 3. 2. 7. 6. 5. 4. 9. 8. 7. 6. 5. 4. 9. 8. 11. 10. 11. 10. 12. 17. 16. 15. 14. 13. 12. 20. 17. 16. 15. 14. 13. 20. 19. 18. 19. 18.

with battle rage battle with creatures fills blood that in painted glyph A skull energy life of powersteals circle that unholy An Han Solo, Star Wars from Han from Belloq, A statue that spitspoison darts that statue A gargoyle fireballs thatspurts cauldron A flaming power arcane radiates that obelisk A mystical minions spawns that circle A summoning A dragon statue that breathes fire breathes that statue A dragon trap axe aswinging with of awarrior A statue Lawrence of Arabia Lawrence from Ali, Sherif Tom Godfather The Hagen, from Dolores Claiborne from Claiborne, Dolores Yu Shu Crouching Lien, from Tiger, Dragon Hidden The Departed The from Dignam, Sgt. Shining The from Hallorann, Dick Invisible exploding runes on the floor on the runes exploding Invisible arrows fire enemies which from holes Murder Little Bill Daggett, from Unforgiven from Daggett, Bill Little Apone, Aliens from Sgt. A skull on a pike that whispers dark words dark whispers onthat apike A skull creatures mad creatures living drive that maidens of screaming Portraits of entrapment A mirror of anti-gravity area An poisonsticks with filled A pit trap light of burning beam a fires that A crystal Jean Lundegaard, from Fargo from Lundegaard, Jean Sir Francis Walsingham, from Elizabeth from Walsingham, Francis Sir Breaking Bad from Ehrmantraut, Mike Deadwood from Jane, Calamity Battlestar Tyrol, Galactica from Chief Anarchy of Sons Munson, from “Bobby Robert Elvis” Hunting Will Good from Sullivan, Chuckie people closer people pulls and grabs of that tentacles black A pillar lightning fire that Steel rods spit acid that statues Serpent of poison gas urns Delicate Lorne, from from Lorne, Rome from Pullo, Titus Vampire the Buffy Slayer from Giles, Rupert Angel Raiders of the Lost Ark Lost of the Raiders

The Lazy Dungeon Master | Michael E. Shea 1. Encounter-Wide20 Effects Environmental 1. Relationships PC 20 3. 2. 3. 2. 9. 8. 7. 6. 5. 4. 9. 8. 7. 6. 5. 4. 11. 10. 11. 10. 15. 14. 13. 12. 15. 14. 13. 12. 17. 16. 17. 16. 20. 19. 18. 20. 19. 18.

Whispers of the insane dead cause psychic damage psychic cause dead insane of the Whispers clouds of Growing poisonous gas siblings Adopted party of former adventuring Survivors Lightning bolts damage or incapacitate creatures or incapacitate damage bolts Lightning more round each severely creatures burns Hot steam allies people attack makes gas Hallucinogenic people prone to knock threatens ground Quaking range see at to it difficult fog makes Thick creatures burns ceiling the from Acid dripping war alosing Former solders in militia Former hunters Bounty prisoners Former hand hired and Boss apprentice and Master Ghosts of vengeance fill creatures with bloodlust with creatures fill of vengeance Ghosts hordes vomit of forth minions Portals serf Lord and guild Former of members athieves Arcane lodestones limit magic use magic limit lodestones Arcane creatures to close other are that those hurts electricity Arcing healing presencelimits unholy An defenses but decreases accuracy increases time Shifting now that workFormer enemies together Mercenaries Former grifters protector Ward and Freezing mist damages and slows those within slows those and damages mist Freezing around,Mario-style people slide floorsmake Icy ofFormer beloved students teacher partners Business Flammable oil threatens to ignite threatens oil Flammable creatures drown to threatens water A flood of foul casting Clouds of interrupt bats in close walls Crushing protectors ofFailed alostartifact partners Dueling privateers Former slaves Former

3 5 1. Outs Combat 20 1. Never That Should Have Things 20 Found Been 3. 2. 3. 2. 7. 6. 5. 4. 7. 6. 5. 4. 9. 8. 9. 8. 11. 10. 11. 10. 12. 12. 17. 16. 15. 14. 13. 16. 15. 14. 13. 17. 20. 19. 18. 20. 19. 18.

Summoned creatures unsummoned disabled Constructs of god adead breath last the containing copper cylinder Sealed of mortals beforetime from book the Ancient Aberrant monsters Aberrant explode flee Monsters givers become quest and surrender Villains damage for health sacrifice Brutes A ancient tablet describing the death of a current king of acurrent death the describing tablet A ancient empire to afallen heir of achild heart pierced the that dagger The truth dark the speaks always that A jeweled demon skull queen lich of Crown the solved Puzzle negotiated Truce and her dark priest lover priest her dark and adulterous queen of an ashes the containing urn An entombedan the vampire of dust containing coffin A steel Followers sacrifice themselves while leader escapes leader while themselves Followers sacrifice unleashed weapon Powerful Scrolls of a dark spell that cannot be destroyed be cannot that spell of adark Scrolls child immortal An aen collapses Cavern An ancient well leading to a dark world to adark leading well ancient An intervene Gods force an fromoverwhelming flee PCs stolen Item rescued NPC explosively teleports Villain previous owner previous brought gem murder that to A priceless every jealousy and lies, A jeweled box of secrets, dead of the souls A sphere the holding world eaterof the the awakens horn that A twisted monolith adamantine form of an the in prison ethereal An The true purpose reveals the battle as aruse as battle the reveals purpose true The shows up villain true The it up break Guards villain betray Minions The skull of a man dated a million years older than mortals older than years amillion dated of a man skull The heart astill-beating containing chest A treasure unknown seed an box containing mechanical intricate An ground burial primordial ancient An

The Lazy Dungeon Master | Michael E. Shea survey results in Excel in results survey copy of the You afull download can timeperiods. pre-defined specific had questions of these Each following: the included questions survey . and of Dungeons edition any across games of preparation relatedD&D to the questions multiple-choice up into several Ibroke survey of D&D. the 817 editions from included results all across dungeon masters survey The techniques. preparation of dungeon master From 2012 17 22 April June until 2012, Iconducted asurvey Survey The Master Appendix B: Dungeon Treasure and •Experience handouts •Props and map preparation •Battle •Non-combat design encounter development •NPC •Monster design design •Combat encounter •World building for game? each following the How do you much preparing spend time take? encounter how combat long youreach game, does In sessions? game How long your D&D are primarily run? do you version&Dragons of Dungeons Which yougame run? for each How do you much preparing spend time games? &Dragons Dungeons to youHow run often D&D weekly or more weekly D&D 470 respondents who includes results from from results includes Tabulated Results Tabulated The following chart chart following The by specific activity: by specific play all versions of of versions all play often broken out out broken often Detailed

Props and Handouts and Props NPC DevelopmentNPC Preparation Map Battle Design Combat Encounter Experience and Loot and Experience World Building Monster Design Non-Combat Encounter Design Non-Combat Encounter .

3 6 68 (8%) primarily ran 3rd D&D. ran or 3.5 Edition (8%)68 primarily and Pathfinder; ran 278 (34%) edition; primarily 4th ran 766 (51%) respondents, 420 remaining the Of primarily or AD&D. 2nd edition AD&D, 1st Edition D&D, Original 817 the Of respondents, 51 ran (6%) of mostly them Versions ran of D&D game. for preparation their in time their spend however,results, abroad us look give DMs at where many These spent. of time curve doesn’t bell for aclean allow survey of multiple-choicethe nature The results. the in together mixed get sometimes systems game Different flawed. inherently always almost are these like Surveys flaws Survey for their games. for their 106-10 spent 7% more and hours preparing than hours; 15% spent hours; spent 1-339% spent 3-6 29% hours; for11% game; one each hour preparing than spent less or more, weekly games who ran 470 the Of participants time Total preparation sessions. spent between time 470 817. total of the weekly; the helped normalize This or more than weekly games who ran to those down the results Ifiltered time, preparation at overall looking weekly. While more than run 23% and weekly; 35% run amonth; twice 18% run monthly; 14% run monthly; than less games 10% run 817 the Of participants, total games? their run How participants did often none 40% 19% 27% 37% 16% 14% 17% 31% < 30 min < 30 50% 46% 42% 26% 35% 52% 47% 41% 30 min-130 hr 20% 20% 24% 19% 12% 13% 14% 9% 1-2 hrs 1-2 12% 12% 14% 14% 11% 4% 5% 7% > 2hrs 31% 0% 2% 3% 2% 4% 5% 1% The Lazy Dungeon Master | Michael E. Shea encounters stimulating and fun. making critically, and, story the element telling in third the to me as important all are etc. rewards, selecting powers, terrain selecting challenges, story/skill crafting puzzles, writing monsters, fine-tuning like Things part. third important an elements are mechanical actual The elements. mechanical actual to leading directly like, the and choice such terrain, as of foes, design isn’t it includesencounter players. This high-level; just their for and more PCs story of the revealing and progressing episode, an as about how functions session each carefully think for me to important is it Ifind of that Because may weave at which times. together broad arcs, 2–3 story way. campaign’s arich to have the plot in Ilike forward pushes session next the on Ispend ensuring time is This story-arcing’.‘Episodic to call 2) A I broadlike category of 1-2 PCs. backstory/personality/allegiances goals/ to the link will that session coming of the aspects one on at hour working of least prep game for 4-hr each spend 1) Iusually PCs. Tying to developing the the story : kinds Two on your game? effect positive most have the activities preparation game D&D What event. play organized Sun Dark of Athas Ashes for the administrator lead the became he In 2010, events. play organized Dragons and Dungeons for organizer twelve-year and veteran, master dungeon WOTC 28-year Teos designer, afreelance is Abadia Abadia Teos the questionnaire. to responses their find will you pages, following the In community. Dragons and Dungeons of supporters strong the are and games D&D many run who have to tendungeon masters book,Isent out aquestionnaire for preparation this in and DM to addition the survey In C: Appendix  Preparation Questionnaire Master Dungeon

3 7 very important. very For session. is me, preparation engaging it agreat make to detail sufficient had then and of PCs narratives/goals the and arcs to story integration close with outline a great ones where are Iprepared sessions my best time, same At the up everything. making whereI’ve Iwas games great had spontaneous? they were often How pre-planned? were they how moments table, often at the D&D on back yourmost memorable enjoyable and Thinking up.what Imake on session the notes during Itake and outline light very Just a etc. non-combat work locations, on organizations, of descriptions of negotiations, details with do.PCs Same on what based Iimprovise and outline of an barest the just to fight or surrender. Now begin is foes when it conditions toas work suchencounters, I used alot flow onbetween the table. at the a voice mannerisms and up make to just well not as bad,voice: but it works almost a distinctive such as details ForNPC table. at example, the for spontaneity left best details the with best is outline an but now detail great in Ionce did activities many are There end up a big solocan experience. prep That beyond 9months. seldom last campaigns Also, that from level of depth. benefit few players really because I’m mainly not world big extensive on building, custom game? on the effect positive least have the activities preparation game D&D What

The Lazy Dungeon Master | Michael E. Shea progress with the following session. following the with progress up intended for story the complete improv making and running off better – you to almost do hard that are very is but back, not Ihad which prepped recently. awhile wrote It to whatI I’ve when to true be tried times also are There youwhen don’t core. the know to improvise hard it is because abysmal be such DMs can by pre-published Runs and modules. RPGA with Certainly have could you to avoid prepared poor outcome? What the much outcome due of of the to preparation? alack was went poorly, that game how on back aD&D Thinking to do enough alot fly. on the aDM skilled is Eventually but adjust over at time. times, or terrain setting like things may go overboard on They preparation. alot through learn DMs think I tend to critical. is experience that find I also amazing. is DM the unless sub-par and boring often cold is Running pre-packaged adventures. for DMs running true is same The mile. extra DM the the goes when adifference makes it causal: but DMs care) also it is (better causal than rather related is Some of that best. the always adventure are the upon build have and voices for NPCs, carefully, picked minis add props ones that The better. for terrain, always prepare are DMs that critical. is preparation perspective, From RPGA an

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8 1. critical: these consider I game? D&D a run as youyou to prepare influences What for your ideas your game? do youWhere come up with puzzle. exploration monstersor stock agreat with terrain cool such as results, yield will that activity focused spent be on one might min 30 The improvise. and outline, abare upI would on give take of most my prior plans, prepare? you would how game, for to prepare aD&D minutes you 30 If had only 3. 2. time effectively so it yields great results consistently. results great it so yields effectively time that using then and goals, those to achieve do sustainably to willing the level are of you preparation finding to run, you of game want what kind For me aboutit is knowing game? for your D&D preparing when tools and tricks, tips, your most useful are What

approaches/frameworks. me teach different they because RPGs, Different of players. variety of awide fun me alot teaches audiences the about how to increase for adventures varied RPGA different those running Also, influences. different tons of authors with together pulls this since adventures, of RPGA Lots as a player in their games. their aplayer in as them from and learn can I thebest DMs to find I try The Lazy Dungeon Master | Michael E. Shea from OK to make it OK sing. from to make it put idea to turn into an or not energy just enough time, ofof lack because be can of. This adventure off an to base for ideas cool or wasn’tenough just concept agood enough haven’tthose I are flat generated fall that parts the Usually have could you to avoid prepared poor outcome? What the much outcome due of of the to preparation? alack was went poorly, that game how on back aD&D Thinking Iprovide. seeds story the take come where but players from sessions my best fun, be can moments on spontaneous my The end ways. spontaneous players in the against moments reacting or ideas pre-planned from moments came best Usually, the spontaneous? they were often How pre-planned? were they how moments table, often at the D&D on back yourmost memorable enjoyable and Thinking to funny. be trying and Pre-scripting game? on the effect positive least have the activities preparation game D&D What Brainstorming, outlining, and organizing. on your game? effect positive most have the activities preparation game D&D What twenty years. for games D&D running been Dave has Productions. Weis Margaret and Coast of the for bothWizards Hits Critical website gaming for the editor lead the is Chalker Game” Dave “The Dave ,, Th e Game e Th and freelance designer ,, Chalker

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9 instead of worrying about details early. about details of worrying instead etc. miniatures, with around what maps you playing own, at book a looking of monsters, through of flipping just don’t value the Also, your players halfway. underestimate come meeting stories from but best the turns, and twists, ofdecisions your players. You stories, your own inject can and actions previous by the driven also while inspiration of source your best are Those etc. encounters, leftover look at to followNPCs, ways upAlways hooks, on previous game? for your D&D preparing when tools and tricks, tips, your most useful are What etc. Ilook at those, campaign, arevenge fantasy I’m If running similar. Iresearch game, asurvival I’m if running like genre: similar that from ideas to steal try idea and core onback campaign that fall I least, the so very at mind, genre or tonein a specific with to have campaigns Itry lot Usually of my sessions. powers ways a interesting and new in ideas Combining to, etc. Iread, watch, listen everything from ideas in But K-Martseriously,The Blue Idea Itake Special. Light game? D&D a run as youyou to prepare influences What for your ideas your game? do youWhere come up with encounters, etc. out appropriate pull Ican game the during Then hooks. those works with what I have see that on and hand games, previous following as sense making as come to mind that ones grab sessions, Try to previous generate from hooks prepare? you would how game, for to prepare aD&D minutes you 30 If had only The Lazy Dungeon Master | Michael E. Shea categories but for different reasons and what’s and but reasons categories for more, different memorable both from I have highly are moments that spontaneous? they were often How pre-planned? were they how moments table, often at the D&D on back your most memorable enjoyable and Thinking with. my spend time prep Ican impactful least the is Tiles Dungeon using Ihave that says but data the for majority… mayasilent notimpression true that be me an afew players be it giving could said, That Tiles. out of Dungeon set laid map to awell prefer adrawn he would that says have one at player least who typically I and me up how was set Tile tell awesome Dungeon the but them, I’ve to use never anyone had like occasionally I so them, in Iinvested up Tiles. Dungeon Setting game? on the effect positive least have the activities preparation game D&D What goes. where it all seeing to have didn’t appear a lotway of they before they fun and a in story player buys into the suddenly that then game player’s a in matter choice of really feat path or paragon a some but way to make Icome when up with like, the maps and and blocks stat away with you aren’t walking because prep time of most in concept the not atangible each PC. It’sto matter thestory make ways to finding it would be activity a secondary highlight But I can if work it. feels everyone not but Idon’t it’s noticed, if design usually put the in Iwork If onhero encounter hard of my prep games. in don’t games do it the It’s unsung well. go the as sometimes to Ihaven’t when yet time and the again, taken time and to do hard time is unique and it interesting to make tricks little and obstacles, of creatures, mix right Ihavesure the prep. for 4e key me in the Making is Encounter design on your game? effect positive most have the activities preparation game D&D What years. 23 Temporary Hit Points running as well as podcasts RPG and Dragons and Tome of the Dungeons host the it’s is and related Show Jeff Greiner Jeff . Jeff has been playing D&D for D&D playing been has . Jeff

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0 motivated their PCs well enough that I could provide I could that enough well PCs motivated their problem Igot my to what players know because and this good at avoiding became Ialso time Over direction. new prep for and the to think me time giving session, the of rest for the to time cover that the allow and needed where prep less situation is problem-solving heavy over to arole-playing/ able to things convert usually am I direction players unexpected went the an When place. in some simple strategies by having times prep several due Iavoidedto game aDM. said, That as failures far where didn’t Iwent that too or go achallenge well story prep. about toIt’s a do with always almost anything never have almost ofsessions my game failure The have could you to avoid prepared poor outcome? What the much outcome due of of the to preparation? alack was went poorly, that game how on back aD&D Thinking players). other need wouldn’t you can’tthat control you for you or could plan at all…if things are course, of (which, campaign the for definitive or awesome, are hilarious, things those sometimes you and aren’t do things expected will players/PCs moments… 3. ways, Character forother me to plan in allowed but then directions unexpected in story took the Unplanned moments 2. personally, that PCs/players into the tied planning, careful through moments that, 1. categories. Big story three come myin game in times up, memorable most to enjoyable sum the and I guess it willingly. did they surprise…and own to their demon that lord free much would eventually they when for planning few years me next upit to set the spend spontaneous…but was of that All would. they and him to free enough would powerful be PCs the future the in that demon was say the did thing only The do things. to told that him a master” “demon about having him players other taunted the 3years Fornext the campaign. of my days demon lordtrapped early the save aPC in enjoyable.and Forto avoid example, a TPK I had a were moments memorable that planned led to highly momentsremembered Some spontaneous it for years. Not enjoyable…butwasn’t business. of their any they’ve it because city the to terrorize aslaad summon cult evil the let they time the remembers well quite party enjoyable. as My memorablemost same not is the The Lazy Dungeon Master | Michael E. Shea for abad game. makes that you. And in place they somelose trust of the by you playing are they rules same tonot bound the being you are realize pick they up on When it. part most for the front of you, players in sheet the astat a monster without you If run just to fake. hard is game of the math Butit. the away get with and to your game alot ofimprovise aspects You powers, etc. their can tactics, Their your monsters. knowing is agame core most elementfeel the to running players, I the giving Despite my Iam love story of the on your game? effect positive most have the activities preparation game D&D What games. Pathfinder and 4e, 3.5, 3rd, 2nd, running 1990; since master dungeon Dragons and He’s aDungeons been Championship. Master 2011 of the winner Dungeon third-place PAXand East Master Iron Dungeon 2008 the is Grummell James James Grummell better?” things to make away Icould there “is I’m if And not, my game?” in Idoing “am that myself ask Ioften others from to advice listen and conduct podcasts, products/blogs, Iread game as ideas, I come up with media Iconsume externally, And way) internal. expected the in not always (although me whatto do next inform choices) help story choices and mechanical choices (both My players, their external. are ones that and campaign the to internal arethere ones forme to told. be influences As out to calling are that ideas story or comeI see up with to podcasts listen products and/or Iread game as Typically game? D&D a run as youyou to prepare influences What for your ideas your game? do youWhere come up with inspiration). for selection monster (which probably for concept a bare I’d astory look to the and obstacles, and for ideas gimmicks monsters, pull I’d prepare? you would how game, for to prepare aD&D minutes you 30 If had only to would choose go.where they knew confident I pretty choices where Iwas with them

4 1 leadership, you end to had Hitler.the impersonate In your following army German Hitler, the to keep possibly you killed After would adapt. for universe Germany, the WWII win and place his attempt to take an in Hitler would compensate you for If killed aparadox. universe the that travel once on time atheory Iheard youas can. much game as of the you to need generalize something, going to are do they game prior to the announced absolutely has party the Unless blacksmith. of the name about the asks ever party the case in village a farming in building token you every same should avoid naming you haveworld By story the prepared. the no matter explore your can tothey know freedom Players the want your dungeon encounter into aone-way path. railroad You session. game the do in should notplayers can the scenario possible every to come up with Trying game? on the effect positive least have the activities preparation game D&D What campaign. larger the in well made to be workI’m on story, hyper-focused will Iknow because Inever of would have and, that thought ideas with help me come often up will campaign larger the in stake less with Fresh minds night. that happen to on be Skype about it on THP, Twitter or whateverfriends or asking just by writing of people,aBtDMS recording, other it be in off ideas for bouncing well me is works really to do that One of my help favorite others. have. from Get things they effect whatmechanical lastly, and are things what those on it…THEN things come up with interesting odd and your map Draw with them. after coming be might PCs why the and together be would all to why they as story a come up with then and to monsters for use Look the you have to do anyway. things the from inspiration Find game? for your D&D preparing when tools and tricks, tips, your most useful are What The Lazy Dungeon Master | Michael E. Shea to discover the Dwarf in bed with another Man engaging engaging Man another with bed in Dwarf the to discover only trail the down chasing sessions spent several They for her kidnapped. brother, was who apparently adwarf, player’sfor the One of searching my players was reactions. preparation considering than other ofto planning lack Ihave felt games went of many poorly due think I cannot have could you to avoid prepared poor outcome? What the much outcome due of of the to preparation? alack was went poorly, that game how on back aD&D Thinking completely was unplanned. traps avoided Arthurs and Huntlands intowhere the you Scene ran the know you of course And plane. Material of the time accelerated item at the amagic long to activate enough portal the through of him it ahead out, extending arm his stretched he Not time, side able other in to to get the portal. the close life to his tension to in one playerbuilt sacrificing scene you The into account see. delayed time the taken not had to go. were casters at The intending where they right slow came side were forced spells to dodge the when players The on the reduce speed. them to see only portal into the enjoyable outcome spells players shooting was One such spontaneous. were conditions totally to the but players Monsters reactions were the the planned, and portal of conditions the The at them. came energy andrays of slow slow fireballs very in motion as portal for the ran World friends horror their watched in as (fast) the players Material in the scene, enteredLich the level aDemigod When Plane. Material on5 rounds the equaling plane undead 1roundslower, on the making moved time that discovered party the Eventually undead. a toby world find overrun players portal enteredthe the opened bygateway being a group of players. Some of favorite moments involvedOne of a my personally spontaneous? they were often How pre-planned? were they how moments table, often at the D&D on back your most memorable enjoyable and Thinking them. you to give wanted information the to person impart different entirely an players to Tower go to the avoid up with but coming also later on up. to for meet them noterrand Do force your out on some toWizard havechoose never go the there, aTower, in aWizard to meet party but players the the you If plan Your same. same. the should be the games out somewhat turn will future the details. a few minor Hitler. from Aside original the from location different aslightly possibly defeated in die likely most you will

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2 how would you prepare? you would how game, for to prepare aD&D minutes you 30 If had only actions. players the to adapt to enough flexible play to see out, was wanted and really flows)that I time on different running planes two (like idea alot an had Idid ofif work campaign), prior to the 2-3 at had (less least hours prep time found have typically I sessions game best The players have the fun. if even on my feel part bad about and apoor effort afterwards drained solely players for is I benefit. feel the game the but pressed do it if Ican ascene, to describing monsters, water. to tread up From looking trying man drowning a Iwas Ifelt prepared, like nothing with running and down Just sitting satisfaction. least have me the given Ihave on done games say prep zero time more. Iwill Ishould have considered my audience reaction regrets. one of myout DM of her character’s still it is and quest made Ihad ajoke She assumed had again. my game in to play ever player, out, to the refusing that she walked lover. his away Before explain with Icould ran and story kidnapped the engineered had dwarf the ascandal, cause love would their Knowing Chef. atown love in with was Dwarf about the made Ihad a backstory acts. risque in • • • • • • • • • I would tend to also draw the maps as Iwent. maps as the draw I would tend to also not, If Iwould addIgo. ittraps. as or Iwould work some terrain in time Ihad If encounters. some into it down break and of that all take I would then to use. Artillery and/or 2-3 pick Brute/Soldiers/Controllers then would I 1Solo level appropriate. and I would pick 1Minion consumable. 1 and game for the pick 2treasures I would randomly or Adventure. Dungeon decide to do a City,I would randomly Wilderness, Fey, Etc). Aberration, (Natural, some roll monster types I would randomly levelI would to decide on run. the The Lazy Dungeon Master | Michael E. Shea would find herself modifying an adventure idea right right an adventure idea modifying herself would find improvement later. game to little had the She advance in well agame DMs, Tracy preparing found many that Like game? on the effect positive least have the activities preparation game D&D What needed. preparation little with NPCs good at improvising pretty is and table helped considerably.design maps athe Tracy drew to attention encounter special paying so edition to 4th previous modules running lot. Tracy no had experience improvehelps for PCs a enjoyment game the of the the monstersand between match powers synergies and that powers to monsters add fun modifying Tweaking and on your game? effect positive most have the activities preparation game D&D What notes. transcribed following the approved and reviewed Tracy IN. inIndianapolis, 18 2012 August Marriott JW the at on Gencon at face to face conducted was interview this Note: East. Pax and Gencon both at events D&D to introduction numerous as well as campaign a home both running edition, 4th Dragons and Dungeons with Coast 4e 4 Geeks Tome of The Show co-producer of SarahTracy creator the Darkmagic is Hurley Hurley Tracy big up to event. that leading adventures the I tend to build Maze. asized totable playI want out. Like event have aspecial Iusually campaign to Prior any Still Iron Chef. and Chopped shows like to my love of reality food network it speaks Ithink adventure. up into afun them packaging just for me.Iam story decide the campaign of the start the prior to Iput randomly together ingredients the Usually game? D&D a run as youyou to prepare influences What for your ideas your game? do youWhere come up with . Tracy began her dungeon mastering experience experience mastering . Tracy dungeon her began freelance columnest for Wizards of the of the for Wizards columnest afreelance , and , one of the members of the of the members of the , one

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3 very hard to gauge players hard how are. the very invested it makes also over internet agame the group. Running won’t game the game, enjoyable be focused to either but amore players want story-focused the combat- very is aDM if For to it abad example, down, game. leads break players DM the the and between game of the goals the When table. before at the they’re used understanding agood bit and require Modules of reading games. successful least of led to preparation module the Lack have could you to avoid prepared poor outcome? What the much outcome due of of the to preparation? alack was went poorly, that game how on back aD&D Thinking origin. improvised an forward and moving refining happened from stories memorable and interesting most the Sometimes session. previous end of the the near events spontaneous the on based impact an has that sessions between story interesting an building There’s in advantage It amix. an is spontaneous? they were often How pre-planned? were they how moments table, often at the D&D on back your most memorable enjoyable and Thinking to it added alot impact. of creative returning then about it, and forgetting then foradventure hard awhile, about an thinking She it. found that before running map a3-D look. the to give dungeon under tiles putty sticky reference encounter. for foriPad an easy with Legos an Then I thatupload PNG to alarge file. toMSPaint make side by sidestats in the pasting Then Compendium. the from monster stats tothe MSPaint screenshot Etc). Factions, Effects, Environment for (Treasure, session each using be Monsters, Key will elements I whatgame detailing Spreadsheet Excel An game? for your D&D preparing when tools and tricks, tips, your most useful are What

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4 4 you are not prepared, and it will cause your campaign to to your campaign cause you not it will are and prepared, You’re prepare. I inadequately when know players will bit get To when day, ‘90s. mid the Istill in this DMing 1987 since started and D&D Ihave playing been time. with comesmostly skill aDM. Unfortunately,as this some experience with mitigated be of can preparation Lack have could you to avoid prepared poor outcome? What the much outcome due of of the to preparation? alack was went poorly, that game how on back aD&D Thinking along. idea all their it was players think their DMs make best The player’sthe Remember this: interest. enjoymentas as your much satisfies both away that in You your story pathways. predetermined to need craft but not force to provideyour playerswant into guidance, You for your game. rails wide for very you should aim earlier, Iexplained As to abalance. be needs there I think spontaneous? were Howthey often planned? pre- were they how moments table, often at the D&D on back your most memorable enjoyable and Thinking your time. and game, on your effect negative a thatvery has it find you might players won’t just the something enjoy, preparing time of exorbitant you players. amount If an spend their content create doesn’tworld just that sometimes interest the DMs in Even greatest possible. when the desires on their focus and characters their to do with want on what you’re in to key important It also players is more story room to the preferbreath. me and to allow you’re if of time waste incredible like an be can out. This to do. want you whatthey tell will they the players, to Listen isn’t about fights. always D&D in adventure. your fit monstersmight which choose to encounter arandom chart and MonsterUse Builder the game? for your D&D preparing when tools and tricks, tips, your most useful are What for children. RPG Pony an Little works for building My games. for works well investigative CSI Everywhere.

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4 5 I have planned out a super adventure with various plot various outI have asuper adventure with planned my mind, In months. and weeks coming the in but also session next to go the not in only likely is party where the consider Iwill place, beforeFor takes asession example, advance. in too far about planning past the have made in I mistake the is mind comesthat to thought first The game? on the effect positive least have the activities preparation game D&D What care and decisions make to andcharacters on locations details specific need regard) but players the this helps in (Masterplan together thrown quickly be Combat encounters can of my time. use effective most world players forthe the is to the life aimedbringing at dialogue including flavor text specific related to my activities preparation Ibelieve Overall, thesession. running of shuffle the lost in get can it time, ahead I doof not prepare When flavor text language. descriptive powers and with monsters’ actions the I enjoy elaborating rolls; damage and of attack into a litany turn and stale get combat can monstereven powers. Ifind and fortime ahead locations of flavor text write Ialso session. every for character each snappy language to come up with on my ability of relying foundation to work instead from but table, me a at it the gives dialogue this reading from Ishy session. away gaming next for the NPCs important for of dialogue To Ipreparelines possible remedy this, improvisation is with I havestruggle one found area that adventure. the to take want where they player’s away the of choice taking of drawback potential of it, a but is advantage there players to take allow and how you it to play see want out. on based lines via plot connected Havethe them points, in bubbles fill draw and you Iam), can (like more visual you if are Also, of points. key list out abulleted draft and earlier Isuggested tohave do prepare, as minutes 30 to be improve you If table. only at the it will more easily the more you The that run, with. familiar instinctively are gamers all that situations and tropes basic are There ajournal. in my plots possible headand keep in I always about the world. the about . The Lazy Dungeon Master | Michael E. Shea piece” combat encounters can take a session to another level. level. to a session another take piece” combat encounters can how “set and when to use but learning practice, It taken has exploits. his with again party the to regale threatens player who the told tale and the story about the about group. joke by the They talked still is that a situation It is fashion! deliberate told the was in story the as groans were and adventure -there some good-naturedthe moans were readyto move abit they as on with were guffawing bowl of soup. players other The nasty arather and witch about a tale it told up and aspooky hammed He really experience. to party for the different something be and to shine chance a him give it would Ifigured week of Halloween; the played during was that agame it was and session next the to during rest needing and wilderness the in be they would knew I the party. to a fire around to tell story to for aghost create apenchant roleplaying who has aplayer of moment apre-planned example I asked was One situations. spontaneous and pre-planned from memorableI hopegenerated are are moments there that spontaneous? they were often How pre-planned? were they how moments table, often at the D&D on back your most memorable enjoyable and Thinking players. the for interesting and engaging session more the next make to specific not do anything it does because not of is my a good use time campaign the road in on the whatMIGHTdown happen months Working develop away Inever anticipated. in will story the and anyway me acurve throw certainly players will the advance, plot in the out sessions Even Iplan many if meet? they might Who options? their are What starting? players the are Where session. next on possible the as much as focus and error this from Learn Edition. 4th in *gasp* even developed and over levels Tiers many of play have that lines story long-running too many inserting made mistakes or productive. Ihave certainly realistic world the not is in on issues long-termfocus and goals to them expecting so session, past the happened during about what summaries detailed need they time, them Most of sessions. Ido between as world” the in “living of players amount time The have not same spent the next the make to itlittle of does scope, me to asense give helpful is game long for this preparing While NPCs. and locations twists, session run well. run session

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4 7 any of the following: the of any with meet could they players The knew small. adventures of the scale the to keep Iwanted when campaign the in early useful approach very was This individual. a certain with meet they if undertake will of they quest type the anticipate can worldand campaign the NPC, specific and and Auto Theft Grand like to games “mission hubs” similar as act that of NPCs Icreateavariety games. video from is world the with how players and interact the campaign the Much for of how games. my inspiration tovideo structure and stories news real-life adventures, blogs, published shows, movies, –television everywhere from ideas I take don’t screen! the belong behind I’m overmatched and realize my players will that fear and generation acombination ofMy from are panic sheer ideas game? D&D a run as youyou to prepare influences What for your ideas your game? do youWhere come up with into my home brew world. them infused and settings published the from pieces and Tombthe of bits Horrors super Ihave adventure. taken with box set acombination Shadowfell ofI have The used Lately, run. you to want campaign of type the with fit and intriguing are that andcharacters toquests find resources those peruse and time the Save yourself modules. and manuals in available readily many so are there when time me to work the to createhome-brewed all adventures I’ve done no more for need is There recent months. of in something is which I would rely on adventures, published tasks for the party for the tasks questionable offers and docks by the down nightlife of aspects seedier the found enjoying always is “Silver” threats internal and external from city protect the to andseeks guard the of captain is who fighter human disgruntled –the Dawntracker Hornan citizens to local help the missions offered and a mentor as party forserved the Laurence Brother risks high but with rewards great who promised Dorwin Farringwray Red Dead Redemption Dead Red – the gregarious dragonborn pirate who pirate who dragonborn gregarious –the – the pious human cleric who who cleric pious human –the – the sneaky dwarven rogue rogue dwarven sneaky –the . The players learn about the the about learn players The . The Lazy Dungeon Master | Michael E. Shea achieve the desired results; once those lessons are learned, learned, are lessons once those results; desired the achieve to error and a bit of trial takes blocks stat format of the The items. magic and monsters me to custom create guy! creator aterrific its is and piece of software wonderful a is outcomes.adjustable Complexity, and It DCs really with Challenge Skill detailed a construct to you allows Masterplan enjoy mechanics, but that for those those ignore Complexity; format aloose and in Challenges Skill do not that apply. run those ignoring Ipersonally while youenjoythe features youallows use to also efficiently. It more sessions of to tools prepare content run and variety –awide D&D Edition 4th –but especially system of any It aDM gives again. mentioning worth earlier, are but they of Masterplan merits the Idiscussed with. experiment DM should every that tools relevant cover the Iwill First game? for your D&D preparing when tools and trick, tips, your most useful are What procrastinate! I Isay, –whatcan chairs into their players settled get last-minute before the preparing and session gaming to the I’m as My even continues preparation driving session. the later in be need if on back course things to afewget ways Iknow if track to go off things allow Ican players; the from actions to spontaneous quicker me to react allows modules published the Studying content. the with myself encounters to familiarize adventure and the through reading time spend I still Irely on more material, Even published often though adventures. encounters and my own of creating instead Lately, arrive. I have more relied on content published once they with to readyfor interact them something to prepared be have do is Ican least The it. to waste want do not and time their I value so outside of campaign our life abusy player each has Iknow session. hour gaming for afour-to-five not have material enough Iwill that the fear is preparation during influence A primary table. at the NPCs how the to use me to conceptualize helped really game of avideo about terms it in thinking but adventure, apublished in NPCs important and hooks presentation of plot the approach from not is different This world. the in available quests other about learning while players goals were able to personal work on their above. to The one four NPCs of the party the funneled I on ahugebackground of number NPCs, possible of writing Instead four NPCs. of stories these personal the through to life city entire able an to bring I was A second tool I often use is Power2ool, is use Asecond tool allows Ioften which

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1 that’s sometimes all the prep one the needs. all that’s sometimes out, they’re laid as threads story the furthering agree, to agree players the When together. you’retale weaving incredible the in your fellow storytellers inspiration, and of your source ideas of your team, your group as thinking about before, above. we’ve of Plus, the as talked All game? for your D&D preparing when tools and tricks, tips, your most useful are What drama. is conflict conflict, is Character circumstances. moral love difficult to put in is them really But whatI shine. characters those makes to do that stuff them by giving ends those further I’ll Alotbe. of times to characters their want who they and are characters their think who they and characters of their players think the of aware what whatIlove I’mis most. well the pretty choices damning making But abilities. and equipment, rolls, right the given adragon kill can character Any but emotionally. physically character–not that challenge way to interesting whatwouldan be and wants character Ilook at whateach what’s campaign. going the on in to organic It’s very life. books, Movies, all Everything. game? D&D a run as youyou to prepare influences What for your ideas your game? do youWhere come up with of NPCs. sketches 3-5 character and Middle, Beginning, End, prepare? you would how game, for to prepare aD&D minutes you 30 If had only but slow. it to feel ended threatened, up being them just encounter. that in Iwanted grind grind, much grind, too was There encounter a minion. the in everything at how long encounter made would almost go the and alonger have look played. Icould taken they’d since The Lazy Dungeon Master | Michael E. Shea use published maps that I could “hot swap” quickly. “hot Icould maps that published use to Istarted appropriatedidn’t Instead, myself give prep time. I if session heavy not to haveFrom Ilearned aterrain then, ofdown/set-up a new encounter completely broke immersion. take- it showed Each how players game. in responded the in and maps). However, laborious, was up for set section each the provided (into possible addition the as much as terrain to use Itried Shadowfell, on doing Keep the group our was When have could you to avoid prepared poor outcome? What the much outcome due of of the to preparation? alack was went poorly, that game how on back aD&D Thinking enjoyed it abit. quite we all and spontaneous was session That araft). in ariver down would traveling be party the that knowledge the (other prepared than nothing much had where session Ipretty game travel hoc wilderness acompletely ad- Iran spectrum, end of other the the On received. well very pit was working (including traps) detail to attention The Tomb stuff. the Arts of Horrors Hirst from about 1/2 of Ibuilt my 3.5 days, It’s in Back gamut. the run spontaneous? they were often How pre-planned? were they how moments table, often at the D&D on back your most memorable enjoyable and Thinking never to prepared game. to on be my players almost who are seemed has prep time impact of most the fact, In focused. stuff” their &take more to “kill far be my group seems on my players. impact Currently, to haveprep little seems It’s it’s to say. hard my story not While anegative effect, game? on the effect positive least have the activities preparation game D&D What etc. or maps prepared. terrain prepared, ready monsters to go, miniatures Having received. best been combat has along smooths that Anything on your game? effect positive most have the activities preparation game D&D What 2000. since running been has Society, Orcs Dead group, the campaign regular recent most His 80s. late the since games My Game is ofauthor blog the This co- podcast, 4e 4Geeks of the aco-host is Walker Randall WalkerRandall , and has been running running been has , and

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2 if the players finish it quickly or if they go off therails. they go off if or it quickly players finish the if moved, be or quickly it replaced such can a way that in created it up. sure is elaborate set you when to do Make want an ahead event. I recommend always other favor in of some terrain your beautiful of your players ignoring have achance less you’ll and they’re special think players will The etc.). major conflicts, fights, (boss events they’re special go for However, it! elaborate sets, you toIf use want sure make is. it really developed than more your world far is like it seem make and fresh things keep can experience brawl, voyage, river or cave exploring ad-hoc square An town rails. the your adventure off take your players to decided case some encounters in stock with moment. I’m at prepared lousy it,be but you should also you’re so “Uhhhh” ahead that immediately with not stuck about you enough to what’s know want although coming You “order” in time. either, don’t anything have to tackle piece at a alittle take and of your adventure/campaign, components Isolate the pad ormap whiteboard. on alegal mind- easily as just but you can of thing, kind for this online tools great are There Use a mind-map of some kind. game? for your D&D preparing when tools and tricks, tips, your most useful are What tales. to fantasy Westerns, or them Sci-Ficonvert and like genres non-traditional to take Itend to try by Cyan. of games series Myst/Uru the time, of all series game video recently, course Of by I’ve my favorite inspired time. been a lot on to down some of cut adventures published prep Tough I’ve 4e, concisely. running been to answer During game? D&D a run as youyou to prepare influences What for your ideas your game? do youWhere come up with prep. little very adventure with do a brief town also I might ofa number tables. random Map Paper, Blank a tome and containing Monster Manual, version’s acopy of that version, other grab any I’d With way. that apre-published run and map and Compendium, copy or(either hard DDI), Monstrous a copy of the amodule version, on grab the ForDepends really. I’d 4e, prepare? you would how game, for to prepare aD&D minutes you 30 If had only planning at least 2 weeks 2weeks at least planning The Lazy Dungeon Master | Michael E. Shea http://www.twitch.tv/wotc_dnd/b/330634658 at PAXRecording 2012.” 2012. 1 September Thompson, Rodney. “Ask Video Master: Dungeon The and Chris Crawford, Jeremy, Perkins, Mike, Mearls, http://4geeks4e.com Walker. “4 2012. 2September 4e.” Accessed Geeks Tracy Hurley, Dillon, Cooper, Samuel Thadeous, Randall http://critical-hits.com 2012. 2September Hits.” Accessed Dave. “Critical Chalker, http://critical-hits.com/2011/02/28/the-combat-out Combat Dave. ‘Out’.” “The Chalker, 2012. 28 February memorable-npcs-for-any-roleplaying-game http://www.enginepublishing.com/masks-1000- Game Roleplaying Vecchione. “Telas” Kurt Schneider,Ralya, Troy Taylor, Phil and Neagley, Martin Matthew Martin, Don Mappin, Scott Walt Benson, John, Patrick Ciechanowski, Arcadian, References aprofessional product. more like old and year atwelve from essay an like look book less this helped They design. and editing, artwork, forNowak their Erik and Kupetz, you Bonogofsky, to Jimi Marilyn Thank book. this in ideas of the many verify and expand Walker. input helped Their Townshend, Randall and Steve Davena Oaks, Mallen, Michael James, Matt Tracy Hurley, Greiner, Jeff Grummell, Chalker, James Teos Dave Abadia, questionnaire: my dungeon master who answered tendungeon masters the to thank I want Wire. Bryan and Shea, Michelle Schiller, Mike Lahousse, Jessica Derek Lahousse, Jo Grummell, Lisa Grummel, Creech,James Cooley, Paul Casey table: game at the ideas who these helped me test gamers the to thank I want Acknowledgments Masks: 1,000 Memorable NPCs for Any for Any NPCs Memorable 1,000 Masks: . July 2011.. July

5 3 ftr/20120914 http://www.wizards.com/dnd/Article.aspx?x=dnd/ 14 2012. September aTable.” Across Acting “Ham Greenwood, Ed. slyflourish-20 http://www.amazon.com/exec/obidos/asin/078695244X/ 2(4th Master’sDungeon Guide Edition) Mike. Mearls, Gordon, Robin and Laws, Greg, http://www.gnomestew.com “Gnome Stew.” 2012. 2September Accessed http://www.dwarvenforge.com Forge.” 2012. 2September “Dwarven Accessed videos?query=acquisitions http://www.youtube.com/user/DNDWizards/ 17 2012.Accessed September query. ‘Acquisitions’ Youtube Channel, DNDWizards you all. Thank Master. Dungeon Lazy thethe way of refining and discussing dog-walks countless through suffered wouldn’t her who help have without possible and been book This Shea. Michelle my wife, Ithank Most of all, games. own their run how they for out public stepping to into discuss the Coast of the Thompson Rodney at Wizards and Perkins, Chris Mearls, , Mike to thank I want help. their appeciate Igreatly dungeon masters. to advanced palatable intosomething theconcepts book,helping to refine this of drafts the reviewed Mallen Michael and Greiner Jeff

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The Lazy Dungeon Master | Michael E. Shea Master’s Guide. Dungeon Dragons and Dungeons Advanced Gary. Gygax, http://thetome.podbean.com 2012. 8September accessed Last Greiner, Tome “The Jeff. Show.” http://temporaryhitpoints.com 2012. 8September accessed Last Greiner, “Temporary Points.” Jeff. Hit with-robin-laws-from-gencon-tome-201 http://thetome.podbean.com/2012/09/23/story-advice- 2012.23 September (Tome GenCon from Robin Laws with Advice “Story 201).” Greiner, Tracy Jeff, Hurley, Robin D. Laws. entertainer-and-i-know-just-where-i-stand http://theiddm.wordpress.com/2011/12/15/i-am-the- IStand.” 15Just Where 2011. December I Know And Entertainer, The “I Am Michael. Mallen, learned-to-stop-worrying-and-love-the-improv http://theiddm.wordpress.com/2012/01/03/how-i- Improv.”Love The 2012. 3January To “How Michael. ILearned And Mallen, Stop Worrying enters-the-dungeon encounter-analysis-penny-arcadepvp-podcast-series- http://theiddm.wordpress.com/2011/06/02/combat- 2 June 2012. Dungeon’.” Enters ‘The Series Podcast Penny Arcade/PvP “Combat Michael. Encounter Analysis: Mallen, of-defeat http://theiddm.wordpress.com/2012/05/04/the-agony- Agony “The of Defeat.” Michael. 4MayMallen, 2012. http://www.sjgames.com/robinslaws 2002. Games. Steve Jackson Robin D.Laws, Robin’s Mastering. Game of Good Laws http://sarahdarkmagic.com Darkmagic.” Hurley, Tracy. “Sarah http://www.digital-eel.com/blog/ADnD_reading_list.htm 2012. 2September Reading.” Accessed Educational and “Appendix Gary. Inspirational Gygax, N: slyflourish–20 http://www.amazon.com/exec/obidos/asin/0935696024/

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4 http://slyflourish.com/easier_initiative_cards.html Cards.” 2012. 9July Initiative “Easier Michael. Shea, http://slyflourish.com/book Tips. 2012. July Master Dungeon Michael. Shea, survey_results.xls http://s3.amazonaws.com/slyflourish_content/dm_ 14 May 2012. Results.” Survey “Dungeon Master Michael. Shea, http://slyflourish.com/master_dm_sheet.pdf 13 2012. October Accessed Cheat Sheet.” Master Dungeon “D&D Michael. Shea, B007A4SDCG/slyflourish–20 http://www.amazon.com/exec/obidos/asin/ Pressfield, Steven. War 11 The of Art. November 2011. aspx?x=dnd/4dmxp/20120830 http://www.wizards.com/dnd/Article. “I GotYour Chris. 2012. Back.”Perkins, August 30 aspx?x=dnd/4dmxp/20120315 http://wizards.com/dnd/Article. “A Mediocrity.” Chris. in 15 Lesson Perkins, 2012. March aspx?x=dnd/4dmxp/20120517 http://www.wizards.com/DnD/Article. Stack.” 17 “Schley May 2012. Chris. Perkins, aspx?x=dnd/4dmxp/20120719 http://www.wizards.com/dnd/Article. “What’s My Motivation.” Chris. Perkins, 19 2012. July http://theshedm.com She DM.” Davena. “The 2012. on 2September Accessed Oaks, http://www.bullypulpitgames.com/games/fiasco “Fiasco.” Jason. Morningstar, 2009. December like-a-rockstar-2 http://theiddm.wordpress.com/2011/03/16/ride-the-rails- 16 2011. March aRockstar.” Like Rails the “Ride Michael. Mallen, http://theiddm.wordpress.com Id “The DM.” Michael. Mallen,

The Lazy Dungeon Master | Michael E. Shea adventure-design-podcast http://critical-hits.com/2012/03/19/steve-townshend-on- Podcast.”on Adventure Design 19 2012. March Townshend, and Michael Shea, Steve. “Steve Townshend 30-chris-sims-and-mike-shea-on-encounter-design http://critical-hits.com/2011/07/07/critical-hits-podcast– 2011.7 July Sheaon EncounterDesign.” Mike and Sims Chris #30: Podcast Hits “Critical Sims. Chris and Michael Shea, http://slyflourish.com/dnd_improv.html Improvisation.”Dragons 21 May 2012. “Steve Townshend Michael. Shea, and on Dungeons http://slyflourish.com/epic 2011.February Games. D&D Tier Running Epic Michael. Shea, http://slyflourish.com/map_index.html Index.” 2011. “Poster 3October Michael. Shea, Map Visual http://slyflourish.com/random_loot_tables.html Tables.” Loot Random 2011. 24 October “’s Emporium Michael. Shea, Magnificent it however use. you for personal want your own it out,You print use and copy it of to your devices, any can book. on the management rights There’swant. no digital for possible as you it however to use easy ityou as to make book the distributed creator. and the designed, and Ibuilt, your money between of lawyers army or an corporation There’s designers. faceless and no giant artists, editors, group of work asmall author the of and is book an This PiracyA Word About

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