Doomguard and Dustmen Face-Off SIGIL (LOWER WARD)—After Weeks of Continuing and Detained by Their Comrades, Most of Them the Tentative Balance of the Cage
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
309810-Sample.Pdf
Sample file Slaad Timing An adventure for 4-6 5th level adventurers Special Thanks Jeff Borders Bradley Barger ProDnD Rosemary Callahan-Gray Editing Cartography Writer Layout Saga Mackenzie Jeff Ellis Insta - @sagamackenzie Robert Tarr Olobosk Contents Adventure Background 2 Chapter 2: Capital Building17 Overview 2 Stationary Rooms 18 Personalizing the Adventure 2 6a. Waiting Room 18 Factions3 6b. Guided Tour Starting Room 18 Cultists3 6c. Gallery of Great Slaadi 19 Fey Merchant3 6d. Smoking Room 19 Holy Warriors 4 6f. Kitchen 20 Heretics 4 6e. Mail Room 20 Slaadi 5 6g. Prison 21 Limbo Puddles 6 Random Rooms 21 Prologue 7 6h. Trapped Treasure Room 22 Chapter 1: City Square 8 6j. False Boss Room Entrance 23 1. Park 9 6i. Body Double Room 23 2. Church 10 6k. The Ritual Chamber 24 3. Library 11 AppendixA:Monsters 25 4. Crystal Mines 13 Appendix B: Magic Items 28 5. Curiositys Shack 15 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, Ravenloft, Eberron, the dragon ampersand, Ravnica and all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. ThisSample work contains material that is copyright Wizards of the Coast and/or other authors. Such material is usedfile with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2020 by Robert Tarr and published under the Community Content Agreement for Dungeon Masters Guild. 1 Adventure Background A local toad-worshipping cult recently learned of the slaadi and how these toad-like aliens can transform them into something similar to the creature they deify.Mortem Muerte,adeath slaad from the Ever- Changing Chaos of Limbo, sees the cult’s obsession with the slaadi as an opportunity to invade the Material Plane. -
Frankfurt Rights Guide 2020 Featured Releases
JABberwocky Literary Agency, Inc. Est. 1994 Frankfurt Rights Guide 2020 Featured Releases The Stormlight Archive #4 Brandon RHYTHM OF WAR Sanderson Rights Info. t Te Stormlight Archive series sold 5.2 million copies worldwide! t Multiple Sunday Times and #1 New York Times bestsellers t Winner of the Hugo, David Gemmell Legend, Whitney, Imaginales, Gefen, and Dragon awards t Te Stormlight Archive sold in over 20 territories! Te Stormlight Archive saga continues in RHYTHM OF WAR (#4), the highly-anticipated sequel to Brandon Sanderson’s #1 New York Times bestselling OATHBRINGER (#3). After forming a coalition of human resistance against the enemy invasion, Dalinar Kholin and his Knights Radiant have spent a year fghting a protracted, brutal war. Neither side has gained an advantage, and the threat of a betrayal by Dalinar’s crafty ally Taravangian looms over every tactical move. Now, as new technological discoveries by Navani Kholin’s scholars begin to change the face of the war, the enemy prepares a bold and dangerous operation. Te arms race that follows will challenge the very core of the Radiant ideals, and potentially reveal the secrets of the ancient tower that was once the heart of their strength. At the same time that Kaladin Stormblessed must come to grips with his changing role within the Knights Radiant, his Windrunners face their own problem: As more and more of the deadly Fused awaken to wage war, no more honorspren are willing to bond with humans to increase the number of Radiants. Adolin and Shallan must lead the coalition’s envoy to the honorspren stronghold of Lasting Integrity and either convince the spren to join the cause against the evil god Odium, or personally face the storm of failure. -
Sorcerer: Slaad Symbiote
UNRAVELED ARCHIVES Sorcerer: Slaad Symbiote Sample file Harness the power of Limbo through partnership with one of its denizens. long-term host for an egg. Or maybe the premature Sorcerous Origin slaad simply likes you. Whatever the case, this stunted slaad cannot survive At 1st level, a sorcerer gains the Sorcerous Origin without you, and you have discovered that you can tap feature. At the DM’s discretion, the Slaad Symbiote is into its magic to fuel your own arcane spells. In this available as an option for that feature. symbiotic relationship, you and the slaad grow together to become something more than either of you could on your own. PENNY DUCKS BEHIND A COLUMN AS STREAMS SLAAD SYMBIOTE FEATURES of sickly green light streak about her. A scream says that Sorcerer at least one party member didn’t find cover fast enough, Level Features and Penny’s toes curl in fear. “Why did we take on a lich?” she thinks to Brunar. 1st Slaad Familiar, Symbiotic Health Though she can’t see the dwarf from his hiding place 6th Symbiotic Resistance, Slaad Speaker behind some rubble, she can hear his panicked thoughts 14th Symbiotic Survival, Familiar Shapechange plainly in her mind. Penny peeks around her column. “We can’t abandon our party now… How about a 18th Slaad Regeneration, Metamorphosis distraction? Here, give back Slimy.” As she watches, a long, moist tadpole with sharp teeth Slaad Familiar flies out from behind Brunar’s rubble pile and lands with Starting at 1st level, you can direct the chaotic, a wet smack between it and her column. -
Martial Law Declared
SIGIL’SSIGIS INDEPENDENT GLOBAL INFORMATION SERVICE IssueMartial 19 Year 1 LawPrice: 2 Stingers DeclaredThird Week of Tithing SIGIL (Hive Ward)Chaos erupted violently scattered gangs of Doomguard attempted to cross the intervention of the resident factions and the Ciphers throughout the Hive Ward this past week as tensions bridges into the Hive to escalate the looting and prevented a true holocaust, and bad blood is between Jangling Hiter refugees and Anthill natives rioting. expected to flow from this incident for some time to (Xaositects in particular) boiled over into ward-wide Truly hardened Hardheads, Mercykillers, and come. (see culler Roods editorial comments later riots. Clash and clatter could be found everywhere in hired mercenaries were joined by spontaneously this issueEd.) the ward, from the banks of the Ditch to the heaps of appearing groups of Ciphers in case-to-case scouring The Bleeders, an up-and-coming sect known the Slags. The worst fighting seemed centred in the of the ward. The newly inducted kyton Mercykiller either as the Society or Association of Pain, surprised jumble of the Hive itself, where dozens of groups of troops made the largest impression on the rampaging many by contributing to the preservation of the Hive. Hiters attempted to wrest living and working space Hiters, while the Ciphers concentrated on Barbed namers formed bucket brigades in the Marble from the Xaositects. protecting what few innocents could be found on the District to fight the many arson fires lit during the It is believed that this last attempt at aggressive wards crooked streets. week and many suffered horrific burns or were nearly squatting sparked the other riots throughout the The Hardheads, Mercykillers and kytons drowned in the effort. -
Complete Book of Necromancers by Steve Kurtz
2151 ® ¥DUNGEON MASTER® Rules Supplement Guide The Complete Book of Necromancers By Steve Kurtz ª Table of Contents Introduction Bodily Afflictions How to Use This Book Insanity and Madness Necromancy and the PC Unholy Compulsions What You Will Need Paid In Full Chapter 1: Necromancers Chapter 4: The Dark Art The Standard Necromancer Spell Selection for the Wizard Ability Scores Criminal or Black Necromancy Race Gray or Neutral Necromancy Experience Level Advancement Benign or White Necromancy Spells New Wizard Spells Spell Restrictions 1st-Level Spells Magic Item Restrictions 2nd-Level Spells Proficiencies 3rd-Level Spells New Necromancer Wizard Kits 4th-Level Spells Archetypal Necromancer 5th-Level Spells Anatomist 6th-Level Spells Deathslayer 7th-Level Spells Philosopher 8th-Level Spells Undead Master 9th-Level Spells Other Necromancer Kits Chapter 5: Death Priests Witch Necromantic Priesthoods Ghul Lord The God of the Dead New Nonweapon Proficiencies The Goddess of Murder Anatomy The God of Pestilence Necrology The God of Suffering Netherworld Knowledge The Lord of Undead Spirit Lore Other Priestly Resources Venom Handling Chapter 6: The Priest Sphere Chapter 2: Dark Gifts New Priest Spells Dual-Classed Characters 1st-Level Spells Fighter/Necromancer 2nd-Level Spells Thief / Necromancer 3rd-Level Spells Cleric/Necromancer 4th-Level Spells Psionicist/Necromancer 5th-Level Spells Wild Talents 6th-Level Spells Vile Pacts and Dark Gifts 7th-Level Spells Nonhuman Necromancers Chapter 7: Allies Humanoid Necromancers Apprentices Drow Necromancers -
Monster Manual
CREDITS MONSTER MANUAL DESIGN MONSTER MANUAL REVISION Skip Williams Rich Baker, Skip Williams MONSTER MANUAL D&D REVISION TEAM D&D DESIGN TEAM Rich Baker, Andy Collins, David Noonan, Monte Cook, Jonathan Tweet, Rich Redman, Skip Williams Skip Williams ADDITIONAL DEVELOPMENT ADDITIONAL DESIGN David Eckelberry, Jennifer Clarke Peter Adkison, Richard Baker, Jason Carl, Wilkes, Gwendolyn F.M. Kestrel, William W. Connors, Sean K Reynolds Bill Slavicsek EDITORS PROOFREADER Jennifer Clarke Wilkes, Jon Pickens Penny Williams EDITORIAL ASSITANCE Julia Martin, Jeff Quick, Rob Heinsoo, MANAGING EDITOR David Noonan, Penny Williams Kim Mohan MANAGING EDITOR D&D CREATIVE DIRECTOR Kim Mohan Ed Stark CORE D&D CREATIVE DIRECTOR DIRECTOR OF RPG R&D Ed Stark Bill Slavicsek DIRECTOR OF RPG R&D ART DIRECTOR Bill Slavicsek Dawn Murin VISUAL CREATIVE DIRECTOR COVER ART Jon Schindehette Henry Higginbotham ART DIRECTOR INTERIOR ARTISTS Dawn Murin Glen Angus, Carlo Arellano, Daren D&D CONCEPTUAL ARTISTS Bader, Tom Baxa, Carl Critchlow, Brian Todd Lockwood, Sam Wood Despain, Tony Diterlizzi, Scott Fischer, Rebecca Guay-Mitchell, Jeremy Jarvis, D&D LOGO DESIGN Paul Jaquays, Michael Kaluta, Dana Matt Adelsperger, Sherry Floyd Knutson, Todd Lockwood, David COVER ART Martin, Raven Mimura, Matthew Henry Higginbotham Mitchell, Monte Moore, Adam Rex, Wayne Reynolds, Richard Sardinha, INTERIOR ARTISTS Brian Snoddy, Mark Tedin, Anthony Glen Angus, Carlo Arellano, Daren Waters, Sam Wood Bader, Tom Baxa, Carl Critchlow, Brian Despain, Tony Diterlizzi, Larry Elmore, GRAPHIC -
Siyahi-Catalogue-2015-16.Pdf
Siyahi, in Urdu means ‘ink’, the dye that stains the shape of our thoughts. Tell us your story. And we’ll help you tell it to the world. Here at Siyahi, we’re with you right from the beginning. From assessing and editing the manuscript to finding the right publisher and promoting the book after publication, we stand firm by our authors through it all. While we deal primarily with manuscripts in English, we are actively involved in facilitating translation of books to and from various languages. We also organize literary events – everything from intimate readings to international literary festivals. RIGHTS LIST ALL RIGHTS AVAILABLE WORLD RIGHTS AVAILABLE LANGUAGE RIGHTS AVAILBLE AUTHORS FORTHCOMING PUBLISHED EVENTS TEAM RIGHTS LIST ALL RIGHTS AVAILABLE FICTION All Our Days by Keya Ghosh An Excess of Sanity by Anshumani Ruddra In Another Time by Keya Ghosh Indophrenia by Sudeep Chakravarti Men Without God by Meghna Pant Mohini’s Wedding by Selina Hossain (English Translation by Arunava Sinha) No More Tomorrows by Keya Ghosh Poskem by Wendell Rodricks The Ceaseless Chatter of Demons by Ashok Ferrey You Who Never Arrived by Anshumani Ruddra NON-FICTION Dream Catchers: Business Innovators of Bollywood by Priyanka Sinha Jha Dream Moghuls: Business Leaders of Bollywood by Priyanka Sinha Jha Folk Music and Musical Instruments of Punjab by Alka Pande Indian Street Food by Rocky Singh, Mayur Sharma Like Cotton from the Kapok Tree by Kalpana Mohan Managing Success...and Some Seriously Good Food by Rocky Singh, Mayur Sharma Magician in the Desert -
Content Catalogue Icewind Dale
CONTENT CATALOGUE VERSION 10.0 ICEWIND DALE RIME OF THE FROSTMAIDEN Wizards of the Coast D&D Staff: Brandy Camel, Chris Lindsay, Chris Tulach D&D Adventurers League Administrators: Ma’at Crook, Amy Lynn Dzura, Claire Hoffman, LaTia Jacquise, Greg Marks, Alan Patrick, Travis Woodall Effective Date September 15, 2020 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. WHAT IS THE CONTENT CATALOG? WHAT DO I NEED? The D&D Adventurers League Content Catalog serves as a Welcome to the Adventurers League! You’ll need only a reference for players and dungeon masters alike who may few things to get started: have question about the adventures that are available to them in Season 10 DDAL play. To maintain fairness in a • A copy of the D&D Basic Rules, or a Player’s Handbook shared-world campaign, all DDAL participants will follow • The Season 10 AL Players Guide guidance provided in this catalog. -
Dragon Magazine #246
Henchmen Features Issue #246 Volume XXII, No. 9 The Wizard's Companion ......... 24 April 1998 Lloyd Brown III Better than a familiar, the homonculous can be a wizard’s Departments best friend. The Omega Variant .......... 34 Wyrms of the North ........ 56 Bill Slavicsek Ed Greenwood Take the role of Concord marine Jonar Kage in this exciting Manipulative sapphire dragon Malaeragoth is solo adventure, and learn the ALTERNITY™ rules as you play. “The Dragon Unseen.” A Few Good Henchmen ............. 44 Rouges Gallery ............ 70 Christopher Perkins Dale Donovan Next time your PCs need a henchman quickly, pick From the pages of the ADVANCED DUNGEONS & one of these 101 NPCs. DRAGONS® comic come “The Heroes of Selune’s Fiction: "The Great Hunt" ... 62 Smile.” Elaine Cunningham Ecology of the Flumph ..... 76 Arilyn Moonblade and Elaith Craunobler teach Johnathan M. Richards the hunters what it is to be hunted. Beware the awesome might of the flumph! The Wizards Three ...... 86 No, really. We’re serious! Ed Greenwood Bazaar of the Bizarre ...... 82 Elminster, Rautheene, and Mordenkainen meet B.A. Landires once more to trade spells and ... steal sandwiches? Spice up your campaign with “Cauldrons and Cookery.” Dragon's Bestiary ......... 94 Gregory W. Detwiler Fight the battle for Krynn against “Creatures of Chaos”! Columns About the Cover The Wyrm’s Turn™ . .4 In just a few years, Michael Sutfin has developed his craft to D-Mail™. .6 breathtaking levels. On this month’s cover, he shows us a Forum rather sinister knight and his loyal henchman. .............................. ..10 Sage Advice .......................... .16 Out of Character ...................... .22 Gamer's Guide ....................... -
Baldur's Gate
Content Catalogue Version 9.01 Baldur’s Gate Descent into Avernus Credits D&D Organized Play: Christopher Lindsay D&D Adventurers League Administrators: Lysa Penrose, Amy Lynn Dzura, Claire Hoffman Greg Marks, Alan Patrick, Sam Simpson, Travis Woodall Effective Date 17 September 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2018 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. D&D Adventurers League Catalogue IT WAS OGHMA, THE GOD OF KNOWLEDGE. Although I can’t really say that I met him, I suppose, as he was drunk and fast asleep in Cousin Roffler’s back lawn – or perhaps I should say ON Cousin Roffler’s back lawn. He was a giant of an avatar, sprawled out and snoring. I wonder how you get a god drunk? —Jan, a thief, to Minsc, a barbarian What is This? The Dungeons and Dragons Adventurers League has been around for a few years now, and a lot of content has been created during that time. -
D&D Monsters by Type
D&D Monsters by Type This document lists the creatures in the Monster Manual by Monster CR Tag type. The lists include the challenge rating of each monster Giant bat 1/4 — and any tags it has. The monsters are in alphabetical order. Giant boar 2 — Aberration Giant centipede 1/4 — Giant constrictor snake 2 — Monster CR Tag Giant crab 1/8 — Aboleth 10 — Giant crocodile 5 — Beholder (in lair) 14 — Giant eagle 1 — Beholder (not in lair) 13 — Giant elk 2 — Blue slaad 7 — Giant fire beetle 0 — Chuul 4 — Giant frog 1/4 — Cloaker 8 — Giant goat 1/2 — Death slaad 10 shapechanger Giant hyena 1 — Flumph 1/8 — Giant lizard 1/4 — Gibbering mouther 2 — Giant octopus 1 — Gray slaad 9 shapechanger Giant owl 1/4 — Green slaad 8 shapechanger Giant poisonous snake 1/4 — Grell 3 — Giant rat 1/8 — Intellect devourer 2 — Giant scorpion 3 — Mind flayer 7 — Giant sea horse 1/2 — Mind flayer arcanist 8 — Giant shark 5 — Nothic 2 — Giant spider 1 — Otyugh 5 — Giant toad 1 — Red slaad 5 — Giant vulture 1 — Slaad tadpole 1/8 — Giant wasp 1/2 — Spectator 3 — Giant weasel 1/8 — Giant wolf spider 1/4 — Beast Goat 0 — Monster CR Tag Hawk 0 — Allosaurus 2 — Hunter shark 2 — Ankylosaurus 3 — Hyena 0 — Ape 1/2 — Jackal 0 — Axe beak 1/4 — Killer whale 3 — Baboon 0 — Lion 1 — Badger 0 — Lizard 0 — Bat 0 — Mammoth 6 — Black bear 1/2 — Mastiff 1/8 — Blood hawk 1/8 — Mule 1/8 — Boar 1/4 — Octopus 0 — Brown bear 1 — Owl 0 — Camel 1/8 — Panther 1/4 — Cat 0 — Plesiosaurus 2 — Constrictor snake 1/4 — Poisonous snake 1/8 — Crab 0 — Polar bear 2 — Crocodile 1/2 — Pony 1/8 — Deer 0 — Pteranodon 1/4 — Dire wolf 1 — Quipper 0 — Draft horse 1/4 — Rat 0 — Eagle 0 — Raven 0 — Elephant 4 — Reef shark 1/2 — Elk 1/4 — Rhinoceros 2 — Flying snake 1/8 — Riding horse 1/4 — Frog 0 — Saber-toothed tiger 2 — Giant ape 7 — Scorpion 0 — Giant badger 1/4 — Sea horse 0 — Version 1.0 @2015 Wizards of the Coast LLC. -
The 5E Guide to Sex
THE 5E GUIDE TO SEX TABLE OF CONTENTS Part One: Sex 2 Part Three: Sexual Items 13 Getting Laid 2 Mundane Items 13 Hooking Up 2 Adventuring Equipment 13 The Dirty Deed 3 Sexual Services 14 Pregnancy 5 Magical Items 14 Terminating Pregnancy 5 Part Four: Sexual Magic 19 Gestation and Birth 5 Part Five: Sexual Monsters 22 Part Two: Sexual Characters 7 Alraune 22 Sex Among Races 7 Demon: zeroa (tentacle demon) 24 Aaracockra 7 Nymph 25 Aasimar 7 Philotes 26 Dragonborn 7 Malcanthet, Queen of the Succubi 28 Dwarf 7 Appendix: The Bard’s Checklist 30 Elf 7 Firbolg 7 Genasi 7 Goblinoid 7 Goliath 7 Gnome 8 Half-elf 8 Half-orc 8 Halfling 8 Human 8 Kenku 8 Kobold 8 Lizardfolk 8 Orc 8 Tabaxi 8 Tiefling 8 Triton 9 Yuan-ti Pureblood 9 Sex Among Classes 9 Barbarian 9 Bard 9 Cleric 9 Druid 9 Fighter 10 Monk 10 Paladin 10 Ranger 10 Rogue 10 Sorcerer 10 Warlock 11 Wizard 11 Other Characteristics 11 New Background: Courtesan 11 Sexual Fetishes 12 1 PART ONE: SEX all, which imposes disadvantage. An NPC may also GETTING LAID simply choose to want or not want to have sex, in which A character looking to get laid in Dungeons & Dragons case no roll is required: the seduction simply can use the following systems to hook up with someone, automatically succeeds or fails, as appropriate. perform the deed…and then deal with the Fucking Legends. Legendary creatures are a cut above consequences. the rest, and they know it. A creature that possesses While real-life was used as a touchstone for most of legendary actions adds its proficiency bonus to both its the rules in this document, the main goal was ease of seduction DC and satisfaction DC (see below) play and fun.