The Role of the Dungeon Master
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Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
Castillo De San Marcos Fort Matanzas
administrative history CASTILLO DE SAN MARCOS FORT MATANZAS NATIONAL MONUMENTS/FLORIDA ADMINISTRATIVE HISTORY OF CASTILLO DE SAN MARCOS NATIONAL MONUMENT AND FORT MATANZAS NATIONAL MONUMENT by Jere L. Krakow July 1986 United States Department of the Interior / National Park Service CONTENTS Acknowledgements / v Chapter 1: War Department Administration, 1866-1914 / 1 Preservation Sentiment / 1 Growth of Tourism-Castillo / 4 Indian Incarceration / 6 ' Maintenance And Preservation / 7 Budget And Designated Appropriation / 8 Concern For Fort Matanzas / 9 Chapter 2: War Department Administration, 1914-1933 / 13 Government Initiatives / 13 First License-St. Augustine Historical Society / 14 Caretakers Brown And Davis / 16 Commercialization / 18 Surplus Forts / 21 Stabilize And Restore Fort Matanzas / 22 Declared National Monuments / 23 Quartermaster Department Management / 24 Management Controversy / 28 Competition For License, 1928 / 31 Final License, 1933 / 36 Chapter 3: The National Park Service: Administration 39 Tenure Begins / 39 Kahler Administration / 39 Freeland Administration / 51 Vinten Administration / 52 Roberts Administration / 59 Davenport Administration / 61 Schesventer Administration / 63 Aikens Administration / 65 Griffin Administration / 67 Chapter 4: The National Park Service: Programs and Relations / 69 Interpretation / 69 Special Events And Visitors / 79 Research / 83 History / 83 Archeology / 88 Natural Resources / 91 Race Relations / 91 Chapter 5: The National Park Service: Problems And Prospects / 95 Appendices / 101 A: Proclamation by President Calvin Coolidge Declaring National Monument, October 15, 1924: Fort Marion, Fort Matanzas / 102 iii B: Executive Order No. 6228: National Monuments to Be Administered by the National Park Service, July 28, 1933 / 101 C: Name Change: Fort Marion to Castillo de San Marcos, June 5, 1942 / 107 D: License to St. -
Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. -
Drawing Game by Ulrich Blum for 2 to 4 Dungeon Masters for Ages 10+
An amazing (heroic) drawing game by Ulrich Blum for 2 to 4 Dungeon Masters for ages 10+ our own dungeon! You’ve dreamed about it for years. Until now, you could only spread fear and terror as a dungeon tenant. Until now,Y your fortune wasn’t depleted due to adventurous heroes (who overestimated themselves and will probably rot as corpses in their pathetic armor anyway). No, it was the constant rent increases from the dungeon rental companies that drove you to ruin! They claimed the increases were justified due to all the repairs necessitated by hero infestations. But that’s all over now. Your own dungeon! Chance brought it your way. During a shopping excursion in the Fallen Outlet Center while looking for new traps, you discovered a posted ad: “Dungeon for sale, direct from the owner!” This was your opportunity to finally stop throwing your coins away to your landlord demons and to turn the tables on the heroes. The price was amazingly cheap. You didn’t even have to pay a broker troll’s commission! Your own dungeon! Today you’re going to see it for the first time. There, that has to be it, the entrance to your new realm. You strut in and find a gigantic cave. Hmm, wait a second, why a cave? And it’s completely empty! Where’s the dungeon? There aren’t any walls to create maze-like corridors. There aren’t any traps to cause malicious injuries to adventurers. And worst of all: there aren’t any monsters to defeat heroes for you! Now it dawns on you .. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
A Dungeon Master in the Library: Women, Libraries, and Role-Playing Games
A Dungeon Master in the Library: Women, Libraries, and Role-playing Games Erin Stachowiak, MLIS What are role-playing games? • RPGs are games where players create characters within a fictional world and act out a story according to a set of mechanics which can vary from game to game • Types of RPGs include table-top (TTRPG), live action (LARP), and video games • For TTRPGs, like Dungeons & Dragons, all you need are an imagination and some dice A short history of RPGs • Early origins in Chess and ancient strategy games • Wargames like Kriegsspiel from the early 19th century were created to teach battle tactics • Chainmail - a medieval miniature wargame developed by Gary Gygax and Jeff Perren in 1971 • Dungeons & Dragons - developed by Gary Gygax and Dave Arneson - 1974 Women make up almost 40% of players with ever increasing representation of transgender and gender diverse characters, creators, players, & fans • Dungeon Masters & Players • Video Streaming • Podcasts • Publishing • Game Design • Artists • Writers • RPG adjacent (fiction & comics) • Fans • Cosplay • Art Benefits of playing RPGs • Improved communication, empathy and social skills • Enhanced reading, writing and math skills • Cooperative problem solving and teamwork • Exposure to other cultures, religions, histories, belief systems, etc. How RPGs can easily fit into your library • Easily justifiable benefits to the community through existing research • Free resources allow for low cost programs, or game nights that will take up little to no resources • Libraries can feel like -
Archeological Overview and Assessment Bunker Hill Monument
ARCHEOLOGICAL OVERVIEW AND ASSESSMENT BUNKER HILL MONUMENT Charlestown, Massachusetts Kristen Heitert Submitted to: Northeast Region Archeology Program National Park Service 115 John Street Lowell, Massachusetts 01852 Submitted by: PAL 210 Lonsdale Avenue Pawtucket, Rhode Island 02860 PAL Report No. 2141 January 2009 PAL PUBLICATIONS CARTOGRAPHERS DANA M. RICHARDI/TIM WALLACE GIS SPECIALIST TIM WALLACE GRAPHIC DESIGN/PAGE LAYOUT SPECIALISTS ALYTHEIA M. LAUGHLIN/GAIL M. VAN DYKE EDITOR KEN ALBER TABLE OF CONTENTS 1 INTRODUCTION ...................................................................................................................1 Site Summary...................................................................................................................1 Scope and Authority .........................................................................................................3 Project Methodology ........................................................................................................3 Consultation ........................................................................................................................4 Archival Research ...............................................................................................................4 Pre- and Post-Contact Cultural Context Development........................................................6 Research and Evaluation of Previous Studies and Collections ...........................................6 Recommendations for Future Research...............................................................................7 -
DUNGEON SUBMISSION GUIDELINES by the DUNGEON Staff
DUNGEON SUBMISSION GUIDELINES By the DUNGEON Staff THE GROUND RULES With few exceptions, submitting an article to DUNGEON requires these important steps: 1. Review these guidelines. 2. Send a query. 3. Wait patiently. 4. Submit the manuscript if approved. 5. Wait patiently. DUNGEON is the official monthly resource for DUNGEON MASTERS, the most dedicated players of the DUNGEONS & DRAGONS game. Freelance writers just like you account for much of our content, and these simple guidelines provide you with the tools needed to get your articles and adventures published in our magazine. Before you submit an idea for publication, it is absolutely critical that you review these guidelines. The Query Before you start writing, send us a query outlining what your adventure or article covers and how long you expect it to be. DUNGEON publishes several different types of articles, each with their own guidelines and ground rules. See the Writing Tips section of these guidelines for more information on how to improve your chances of getting published for each type of article. Adventures: Adventures are the heart and soul of DUNGEON. Some of the finest D&D adventures ever published have appeared within our pages, which have also introduced D&D fans to folks who have gone on to become some of the most well-known and respected names in the RPG industry. Before you submit an adventure to DUNGEON, send us a brief query via regular mail or email (we prefer email). If you email your query to us, please attach the query to the email as a Word document or a rich text file, rather than pasting it into the body of the email. -
UNEARTHED ARCANA 2020 Feats
UNEARTHED ARCANA 2020 Feats This document presents new feats for you to • As part of a short rest, you can cook special playtest. A feat represents a character achieving food, provided you have ingredients and mastery in one of their capabilities or cook’s utensils on hand. You can prepare discovering the ability to do something enough of this food for a number of creatures completely new. equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the Playtest Material food and spends one or more Hit Dice to regain The material in this article is presented for playtesting hit points regains an extra 1d8 hit points. and to spark your imagination. These game mechanics • With one hour of work or when you finish a are in draft form, usable in your campaign but not long rest, you can cook a number of treats refined by full game development. equal to your proficiency bonus. These special This material is not officially part of the game. For treats last 8 hours after being made. A creature these reasons, it is not legal in D&D Adventurers League can use a bonus action to eat one of those events. treats to gain temporary hit points equal to Artificer Initiate your proficiency bonus. You’ve learned some of an artificer’s Crusher inventiveness, granting you the following You are practiced in the art of crushing your benefits: enemies, granting you the following benefits: • You learn one cantrip of your choice from the • Increase your Strength or Dexterity by 1, to a artificer spell list, and you learn one 1st-level maximum of 20. -
D&D Adventurers League Dungeon Master's Guide
Dungeon Master’s Guide Version 9.1 Credits D&D Staff-Head Dungeon Master: Chris Lindsay D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Lysa Penrose, Claire Hoffman, Greg Marks Effective Date September 17, 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Part 1. Getting Started This document is a guide to getting started as a Dungeon Master (DM) for the Forgotten Realms campaign managed by the D&D Adventurers League. These rules are supplemented by the Adventurers League FAQ (also found in the Adventurers League DM’s Pack). • Players. Adventures League play is designed for a Storyline Seasons table of five players but can be adjusted for as few as Adventurers League play is broken up into storyline three to as many as seven players. -
Dark As a Dungeon: the Rise and Fall of Coal Miners' Nystagmus
SPECIAL ARTICLE Dark as a Dungeon The Rise and Fall of Coal Miners’ Nystagmus Ronald S. Fishman, MD oal miners’ nystagmus was one of the first occupational illnesses ever recognized as being due to a hazardous working environment. It aroused great concern and much controversy in Great Britain in the first half of the 20th century but was not seen in the United States. Miners’ nystagmus became a significant financial problem for the CBritish workmen’s compensation program, and the British medical literature became a forum for speculation as to the nature of the condition. Although new cases of miners’ nystagmus were rare after World War II, the condition continued to be discussed in textbooks through the 1970s, after which it abruptly disappeared without any authoritative summing-up, and thereby hangs a tale. MINERS’ NYSTAGMUS IN tion of miners’ nystagmus appears, in NEURO-OPHTHALMIC TEXTBOOKS Cogan’s typical style—concise, clear, confident: The authoritative chapter on nystagmus, Miners’ nystagmus is...apendular nystag- written by Dell’Osso and Daroff in Glaser’s mus, an exceptionally fine and rapid one, oc- text Neuro-ophthalmology in 1999, lists curring in persons who work in poorly lighted 46 types of nystagmus in 3 columns oc- mines for long periods of time. It is much less cupying an entire page.1 Halfway down the frequent now that mines are better illumi- center column there is a listing called “min- nated. The nystagmus is accompanied by an im- pairment of vision that varies according to the er’s” with a subset called “occupational.” degree of nystagmus and occasionally by an A dagger leads the reader to a footnote illusory movement of the environment... -
THE LIVERPOOL BLITZ, a PERSONAL EXPERIENCE. by Jim
THE LIVERPOOL BLITZ, A PERSONAL EXPERIENCE. By Jim McKnight INTRODUCTION In 2014 Merseyside Police discovered some photographs that had been police records of bomb damage during World War II. This was reported on BBC “News from the North”. Fortunately, I hit the record button on our TV in time. A few of the photos were flashed on the screen, and suddenly I was amazed to realise that I remembered one particular scene very well. This was because I was there probably about the same time as the photograph was taken. I was seven years old then. That I should remember the scene so vividly seventy four years later is astonishing. Since then, I have verified that I was correct, and I think now is the time to record my memories of the Liverpool Blitzes. THE PORT OF LIVERPOOL It is not always realised that Liverpool was the most heavily bombed area of the country, outside of London, because Merseyside provided the largest port for the war effort. The government was concerned to hide from the Germans just how much damage had been inflicted upon the docks, so reports on the bombing were kept low-key. At one time the dock capacity was halved by bombing, and considering that Merseyside was the main link with America, this put the war effort in jeopardy. Over 90 per cent of imported war materiel came through Merseyside (the rest mainly came through Glasgow). Liverpool housed Western Approaches Command, the naval headquarters for the Battle of the Atlantic. It was responsible for organising the convoys, including The famous waterfront, showing the three Graces in the 1930s The Tunnel Ventilator behind the RH.