The Lost Mine of Phandelver and Includes an Introduction to One of the Main Npcs from That Adventure
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Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
The Role of the Dungeon Master
06_783307 ch01.qxp 3/16/06 8:40 PM Page 9 Chapter 1 The Role of the Dungeon Master In This Chapter ᮣ Discovering the role of the Dungeon Master ᮣ Finding what you need to play D&D ᮣ Exploring the many expressions of Dungeon Mastering ᮣ Understanding the goals of Dungeon Mastering ou know what DUNGEONS & DRAGONS is. It’s the original roleplaying game, Ythe game that inspired not only a host of other roleplaying games, but most computer roleplaying games as well. A roleplaying game allows players to take on the roles of characters in a story of their own creation. Part improvisation, part wargame, the D&D game provides a wholly unique and unequalled experience. For a game such as D&D to work, one of the players in a group must take on a fun, exciting, creative, and extremely rewarding role — the role of Dungeon Master. Thanks to the presence of a Dungeon Master (DM), a D&D game can be more interactive than any computer game, more open-ended than any novel or movie. Using a fantastic world of medieval technology, magic, and monsters as a backdrop, the DM has the power of the game mechanics and the imagi- nation of all the players to work with. Whatever anyone can imagine can come to life in the game, thanks to the robust set of rules that are the heart of the D&D game. The rules and imagination can take your game only so far, however. The heights your game can reach and the fun you can have with it depend onCOPYRIGHTED the creativity and involvement MATERIAL of the Dungeon Master. -
Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. -
Drawing Game by Ulrich Blum for 2 to 4 Dungeon Masters for Ages 10+
An amazing (heroic) drawing game by Ulrich Blum for 2 to 4 Dungeon Masters for ages 10+ our own dungeon! You’ve dreamed about it for years. Until now, you could only spread fear and terror as a dungeon tenant. Until now,Y your fortune wasn’t depleted due to adventurous heroes (who overestimated themselves and will probably rot as corpses in their pathetic armor anyway). No, it was the constant rent increases from the dungeon rental companies that drove you to ruin! They claimed the increases were justified due to all the repairs necessitated by hero infestations. But that’s all over now. Your own dungeon! Chance brought it your way. During a shopping excursion in the Fallen Outlet Center while looking for new traps, you discovered a posted ad: “Dungeon for sale, direct from the owner!” This was your opportunity to finally stop throwing your coins away to your landlord demons and to turn the tables on the heroes. The price was amazingly cheap. You didn’t even have to pay a broker troll’s commission! Your own dungeon! Today you’re going to see it for the first time. There, that has to be it, the entrance to your new realm. You strut in and find a gigantic cave. Hmm, wait a second, why a cave? And it’s completely empty! Where’s the dungeon? There aren’t any walls to create maze-like corridors. There aren’t any traps to cause malicious injuries to adventurers. And worst of all: there aren’t any monsters to defeat heroes for you! Now it dawns on you .. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
A Dungeon Master in the Library: Women, Libraries, and Role-Playing Games
A Dungeon Master in the Library: Women, Libraries, and Role-playing Games Erin Stachowiak, MLIS What are role-playing games? • RPGs are games where players create characters within a fictional world and act out a story according to a set of mechanics which can vary from game to game • Types of RPGs include table-top (TTRPG), live action (LARP), and video games • For TTRPGs, like Dungeons & Dragons, all you need are an imagination and some dice A short history of RPGs • Early origins in Chess and ancient strategy games • Wargames like Kriegsspiel from the early 19th century were created to teach battle tactics • Chainmail - a medieval miniature wargame developed by Gary Gygax and Jeff Perren in 1971 • Dungeons & Dragons - developed by Gary Gygax and Dave Arneson - 1974 Women make up almost 40% of players with ever increasing representation of transgender and gender diverse characters, creators, players, & fans • Dungeon Masters & Players • Video Streaming • Podcasts • Publishing • Game Design • Artists • Writers • RPG adjacent (fiction & comics) • Fans • Cosplay • Art Benefits of playing RPGs • Improved communication, empathy and social skills • Enhanced reading, writing and math skills • Cooperative problem solving and teamwork • Exposure to other cultures, religions, histories, belief systems, etc. How RPGs can easily fit into your library • Easily justifiable benefits to the community through existing research • Free resources allow for low cost programs, or game nights that will take up little to no resources • Libraries can feel like -
DUNGEON SUBMISSION GUIDELINES by the DUNGEON Staff
DUNGEON SUBMISSION GUIDELINES By the DUNGEON Staff THE GROUND RULES With few exceptions, submitting an article to DUNGEON requires these important steps: 1. Review these guidelines. 2. Send a query. 3. Wait patiently. 4. Submit the manuscript if approved. 5. Wait patiently. DUNGEON is the official monthly resource for DUNGEON MASTERS, the most dedicated players of the DUNGEONS & DRAGONS game. Freelance writers just like you account for much of our content, and these simple guidelines provide you with the tools needed to get your articles and adventures published in our magazine. Before you submit an idea for publication, it is absolutely critical that you review these guidelines. The Query Before you start writing, send us a query outlining what your adventure or article covers and how long you expect it to be. DUNGEON publishes several different types of articles, each with their own guidelines and ground rules. See the Writing Tips section of these guidelines for more information on how to improve your chances of getting published for each type of article. Adventures: Adventures are the heart and soul of DUNGEON. Some of the finest D&D adventures ever published have appeared within our pages, which have also introduced D&D fans to folks who have gone on to become some of the most well-known and respected names in the RPG industry. Before you submit an adventure to DUNGEON, send us a brief query via regular mail or email (we prefer email). If you email your query to us, please attach the query to the email as a Word document or a rich text file, rather than pasting it into the body of the email. -
UNEARTHED ARCANA 2020 Feats
UNEARTHED ARCANA 2020 Feats This document presents new feats for you to • As part of a short rest, you can cook special playtest. A feat represents a character achieving food, provided you have ingredients and mastery in one of their capabilities or cook’s utensils on hand. You can prepare discovering the ability to do something enough of this food for a number of creatures completely new. equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the Playtest Material food and spends one or more Hit Dice to regain The material in this article is presented for playtesting hit points regains an extra 1d8 hit points. and to spark your imagination. These game mechanics • With one hour of work or when you finish a are in draft form, usable in your campaign but not long rest, you can cook a number of treats refined by full game development. equal to your proficiency bonus. These special This material is not officially part of the game. For treats last 8 hours after being made. A creature these reasons, it is not legal in D&D Adventurers League can use a bonus action to eat one of those events. treats to gain temporary hit points equal to Artificer Initiate your proficiency bonus. You’ve learned some of an artificer’s Crusher inventiveness, granting you the following You are practiced in the art of crushing your benefits: enemies, granting you the following benefits: • You learn one cantrip of your choice from the • Increase your Strength or Dexterity by 1, to a artificer spell list, and you learn one 1st-level maximum of 20. -
D&D Adventurers League Dungeon Master's Guide
Dungeon Master’s Guide Version 9.1 Credits D&D Staff-Head Dungeon Master: Chris Lindsay D&D Adventurers League Administrators: Alan Patrick, Amy Lynn Dzura, Travis Woodall, Lysa Penrose, Claire Hoffman, Greg Marks Effective Date September 17, 2019 DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. Part 1. Getting Started This document is a guide to getting started as a Dungeon Master (DM) for the Forgotten Realms campaign managed by the D&D Adventurers League. These rules are supplemented by the Adventurers League FAQ (also found in the Adventurers League DM’s Pack). • Players. Adventures League play is designed for a Storyline Seasons table of five players but can be adjusted for as few as Adventurers League play is broken up into storyline three to as many as seven players. -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm . -
DRAGON Magazine, P.O
D RAGON 1 20 28 SPECIAL ATTRACTIONS 47 Deck plans for the GINNY’S DELIGHT In-scale accessory for STAR TREK™ : The Role-Playing Game 43 — the ultimate adventure And the title of our Lirpa Loof section . get it? 45 OTHER FEATURES 8 New jobs for demi-humans — Gary Gygax Official AD&D® game alterations that elves will especially like 10 What good PCs are made of — Katharine Kerr The non-statistical aspect of character creation 20 The ecology of the gulguthra — Ed Greenwood You don’t know the name, but you do know the monster 28 The handy art of forgery — Keith Routley A new, and non-violent, ability for assassins 32 Books to games? Perhaps — Arn Ashleigh Parker How to use literature as the foundation of a campaign world 38 PBM update: news & views — Mike Gray Play-by-mail happenings, plus five game evaluations 56 Getting in over your head — Craig Barrett DRAGONQUEST™ game rules for aquatic action 64 Inglaf’s Dream — Ama Darr Rogan . with an ending you might not have figured on 68 ORIGINS Awards nomination ballot Send in your choices for the best of 1984 DEPARTMENTS Publisher Mike Cook 3 Letters 25 Off the shelf 90 Wormy 6 The forum 69 The ARES™ Section 93 Dragonmirth Editor-in-Chief 16 World Gamers Guide 86 Convention calendar 94 Snarfquest Kim Mohan 24 Coming Attractions Editorial staff Patrick Lucien Price Roger Moore COVER Graphics and production It should come as no surprise that Jack Crane does a lot of detailed, engineering- Roger Raupp type illustrations when he’s not painting covers for DRAGON® Magazine. -
DUNGEONEER's SURVIVAL GUIDE by Douglas Niles
DUNGEONEER'S SURVIVAL GUIDE by Douglas Niles Sample file The sourcebook for AD&D® game adventures in the unknown depths of the Underdark! TSR Inc. TSR UK Ltd. POB 756 The Mill, Rathmore Road Lake Geneva, Cambridge CB1 4AD Wl 53147 United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, BATTLESYSTEM, FIEND FOLIO, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR Inc. Special Thanks to The efforts of many people have gone into Dungeoneer's Survival Guide. These people deserve to be commended for their vital contributions to this work. For any who may have been inadvertently overlooked, your efforts are greatly appreciated nonetheless. To Harold Johnson, who oversaw the project and performed painfully meticulous reviews. To Dave Sutherland, whose 3-D maps have truly added a new dimension to the underground. To Frank Mentzer, whose game experience and advice helped immeasurably. To Zeb Cook, for many an impromptu brainstorming session. To Jon Pickens, who was always willing to offer suggestions, advice, and opinions. To Bruce Heard, who spent time working the rules over. And to Mary Elsbury Breault, whose editorial work enhanced the book and made its deadline possible. Thank you! Credits Dungeoneer's Survival Guide Design: Douglas Niles AD&D® Game System Design: Gary Gygax Editing: Mike Breault Cover Art: Jeff Easley Interior Illustrations: Doug Chaffee, Greg Harper, Jim Roslof, and Jeff Easley Cartography and Diagrams: Dave Sutherland Typography: Carolyn Vanderbilt Keylining: Coleen O'MalleySample, and Gloria fileSzopinski Distributed to the book trade by Random House, Inc., and in Canada by Random House of Canada, Ltd.