The Lost Mine of Phandelver and Includes an Introduction to One of the Main Npcs from That Adventure

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The Lost Mine of Phandelver and Includes an Introduction to One of the Main Npcs from That Adventure Sample file A Lost Mine of Phandelver Adventure for 3rd - 5th Level Characters. Daniele Severin Other works from Daniele Severin TheTomb of the Dwarven King is an adventure for fifth edition Dungeons & Dragons suitable for 3 to 6 characters of 1st Samplelevel, lasting 1-2 hours. The module providesfile an introduction to The Lost Mine of Phandelver and includes an introduction to one of the main NPCs from that adventure. The adventure can also be played as a one-shot or as an introduction to a campaign created by the Dungeon Master. 2 Summary Credits Introduction.............................................................4 Writing, Layout, Cartography Daniele Severin Background Editing Kai Linder Cover Art Orc on the Attack - Eric Lofgren, Some Character Hooks artwork © 2015 Eric Lofgren, used with permission. Developments All rights reserved. Discover the Threat of the Hag.............................5 Special Thanks Irene Festa Consequences Captured! Interior Art Ork schamane - Markus Röncke, pag. 7 .........................................................6 The Orc Camp Warrior Orc - Battle for Wesnoth, pag. 8 (CC BY 3.0) 1. Gateway Wizard of the Coast, used with permission. 2. Gog’s Lair 3. Guard Room.........................................................7 4. Pantry On the Cover Brughor Axe-Biter prepares to fight the characters. 5. Common Room 6. Altar of Gruumsh 7. Circle of Death.....................................................8 8. Blacksmith’s Room 9. Chief’s Room 10. Prison Towards the Hag’s Lair.........................................9 1. An Unwanted Interest 2. The Seed of Doubt 3. Shadows in the Fog 4. A Night of Passion.............................................10 The Home of Eris Cherrydwen Eris Cherrydwen....................................................11 Haunted Objects Map...........................................................................12 ©2020 Daniele Severin. All rights reserved. First digital printing February 2020 and published under the Community Content Agreement for the Dungeon Masters Guild (http://www.dmsguild.com). DUNGEONSSample & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’sfile Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any repro- duction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. 3 conflict, ending with multiple assaults and murders. Introduction The orcs split. The largest group went deep into the xpedition to Wyvern Tor is a mountains while the second group, led by Brughor Dungeons & Dragons fifth edition Axe-Biter, went instead to the valley and settled in a adventure for 3rd - 5th level characters. cave at Wyvern Tor. EThe adventure is an accessory to The Lost Mine of Phandelver, designed to expand a side quest in which the characters must Character Hooks deal with a group of orcs camped at Wyvern Tor. In Lost Mine of Phandelver, the characters learn of With a bit of adaptation, the adventure can be played the orc encampment at Wyvern Tor through a bounty in any campaign. posted at the Phandalin town hall. Anyone dealing Monster names are written in bold; if not with the orcs is promised a reward of 100 gp. otherwise specified, all NPCs arecommoners . If you want to give the characters further Enemy stat blocks can be found in the Monster motivation, make the orc threat more pressing; Manual. Text within a box is to be read or caravans go missing, farms are raided, and paraphrased to the players. The rest of the travelers kidnapped. If you really want to make adventure is for the Dungeon Master only. a change in the adventure, see “Invasion” in the Consequences section. Background A few months before the start of this adventure, a Developments night hag called Eris Cherrydwen decided to settle This adventure can play out in many different near an orc village in the Sword Mountains. The ways depending on the characters’ choices. The hag offered the orcs her help with various problems: initial goal is to eliminate the threat of the orcs. she could donate fertility aids, give unusual fortune However, it is possible that during the adventure in hunting, and refine their fighting skills. Although the characters discover the greater danger, the hag superstitious, the orcs took advantage of this, hoping Eris Cherrydwen, who caused the emigration of the to exploit the power of the crone to their advantage. orcs to the lands of humans. The characters could It wasn’t long before the problems started. The decide to make an agreement with the orcs and kill wells dried up, flocks of crows consumed the last the hag, or to eliminate both threats. If they don’t remaining animals, and infants were stillborn or learn of, or ignore, the danger presented by the hag, horribly deformed. Warriors were sent to drive out the Consequences section below explains several the hag, and never returned. The village fell into resulting effects. Sample file 4 Discover the Threat of the Hag hag, she soon targets Phandalin. The villagers begin to have strange recurring nightmares, the fields are The surest way to learn about Eris Cherrydwen is invaded by crows, there are murders without any through Brughor Axe-Biter’s map (see area 9), which apparent motive. If the characters don’t intervene, marks the position of her den. If you want to give the community collapses within a few weeks. the characters other chances at discovering the hag, The Betrayal. If the characters face the hag you could have an orc (such as the chief or one of following an agreement with the orcs, the orcs could the main NPCs) scream at the characters during a decide not to honor their word. Instead of returning fight, “Damn you! Did the hag send you to finish the to the mountains, the orcs might decide to remain in job?”, or some similar phrase. If the characters take the region and continue their raids. The DM can use the hook, the conflict could end with an agreement this cue to create new adventures for players. between the orcs and the characters: if the characters kill the hag, the orcs promise to return to their home in the mountains. Captured! It isn’t necessary to force the characters to deal During the characters’ attack on Wyvern Tor, with Eris. However, if they ignore the danger, they many things can go wrong. If they find themselves may have to face the consequences. outmatched or defeated it’s much better to use the occasion to capture the characters rather than Consequences kill them. If the characters are captured, they are stripped These situations can be used to escalate the orc and of their belongings and placed in the prison (area hag threats. 10) along with two other prisoners, where they’re Invasion. Once their ranks have been organized always guarded by at least one orc. The characters’ at Wyvern Tor, Burghor Axe-Biter’s orcs grow equipment is seized by Axe-Biter and taken to his stronger and braver every day. If the characters room (area 9). don’t dealSample with the orcs, they raid Phandalin while Characters trying to escapefile will be killed if caught. the characters aren’t present. When the characters Otherwise, the orcs have fun throwing monsters return they will find the town semi-destroyed, with into the prison to fight (you can use Gog theogre several buildings burnt and the inhabitants thrown or other creatures of your choice). If the characters into poverty. manage to impress the orcs with their strength, The Hag’s Goals. After the orcs left their village Axe-Biter asks them to take care of the hag in home, Eris Cherrydwen began looking for new exchange for their freedom and the release of the communities to corrupt. If the characters ignore the two hostages. 5 The Orc Camp Sneak In Wyvern Tor is an imposing hill surrounded by miles Characters may try a different approach to get of rough terrain. Finding the hidden camp of the into the quarry; always give the characters a orcs takes time. A character leading the party can chance to succeed and reward good ideas. If the attempt a DC 15 Wisdom (Perception) or DC 10 characters attempt to sneak behind the guard, Wisdom (Survival) check every hour, finding the each PC must make a DC 10 Dexterity (Stealth) hideout on a success. check. If more than half of the characters fail the When the characters find the camp, read or check, the sentry notices them. If the characters paraphrase the following: attempt to misdirect or distract the orc, you can request a DC 10 Charisma (Deception) check. If While climbing a rocky ridge on the lower slope successful, the guard moves a few feet away and of the hill, you pick up the faint smell of smoke. A Dexterity (Stealth) checks to get by are made with hundred feet from you is a cave at the bottom of advantage. a ravine. Leaning against a boulder, about sixty feet from the entrance of the cave, is a single orc guard. 1. Gateway If the characters manage to silently eliminate the This area serves as the kitchen, as it’s the only orc guard, they have a chance to catch the camp by ventilated part of the cave. Kitchen fires are lit and surprise.
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