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Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Dragon Magazine #158
S PECIAL ATTRACTIONS Issue #158 Vol. XV, No. 1 9 Weve waited for you: DRAGONS! June 1990 A collection of lore about our most favorite monster. The Mightiest of Dragons George Ziets Publisher 10 In the D&D® game, no one fools with the dragon rulers and lives for James M. Ward long. Editor A Spell of Conversation Ed Friedlander Roger E. Moore 18 If youd rather talk with a dragon than fight it, use this spell. The Dragons Bestiary The readers Fiction editor Barbara G. Young 20 The gorynych (very gory) and the (uncommon) common dragonet. Thats Not in the Monstrous Compendium! Aaron McGruder Assistant editor 24 Remember those neutral dragons with gemstone names? Theyre 2nd Dale A. Donovan Edition now! Art director Larry W. Smith O THER FEATURES Production staff The Game Wizards James M. Ward Gaye OKeefe Angelika Lokotz 8 Should we ban the demon? The readers respondand how! Subscriptions Also Known As... the Orc Ethan Ham Janet L. Winters 30 Renaming a monster has more of an effect than you think. U.S. advertising The Rules of the Game Thomas M. Kane Sheila Gailloreto Tammy Volp 36 If you really want more gamers, then create them! The Voyage of the Princess Ark Bruce A. Heard U.K. correspondent 41 Sometimes its better not to know what you are eating. and U.K. advertising Sue Lilley A Role-players Best Friend Michael J. DAlfonsi 45 Give your computer the job of assistant Dungeon Master. The Role of Computers Hartley, Patricia and Kirk Lesser 47 The world of warfare, from the past to the future. -
D&D 5E Mass Combat Simulation
Western Oregon University Digital Commons@WOU Honors Senior Theses/Projects Student Scholarship 6-30-2019 D&D 5E Mass Combat Simulation Aidan Ohnemus Western Oregon University Follow this and additional works at: https://digitalcommons.wou.edu/honors_theses Recommended Citation Ohnemus, Aidan, "D&D 5E Mass Combat Simulation" (2019). Honors Senior Theses/Projects. 185. https://digitalcommons.wou.edu/honors_theses/185 This Undergraduate Honors Thesis/Project is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in Honors Senior Theses/Projects by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected], [email protected], [email protected]. D&D 5E Mass Combat Simulation By Aidan P. Ohnemus An Honors Thesis Submitted in Partial Fulfillment of the Requirements for Graduation from the Western Oregon University Honors Program Prof. Shannon, Thesis Advisor Dr. Gavin Keulks, Honors Program Director June 2019 1 | Page Table of Contents Abstract Pg. 3 Acknowledgements Pg. 4 Introduction and Inspiration Pg. 5 Implementation Pg. 17 Decisions Pg. 25 Development Process Pg. 28 Conclusion Pg. 34 Project Code Pg. 36 Bibliography Pg. 37 2 | Page Abstract Dungeons and Dragons 5th edition, as well as many tabletop RPGs in general, struggles with very large scale combat encounters. Mechanics are either changed to make it more suited to the increased scale, affecting the game balance in the process, or an entirely different game is used to represent the combat. This paper outlines the process undertaken to create a program that simulates combat encounters in 5th Edition D&D at a scale normally unfeasible without changing the game’s mechanics. -
The Role of the Dungeon Master
06_783307 ch01.qxp 3/16/06 8:40 PM Page 9 Chapter 1 The Role of the Dungeon Master In This Chapter ᮣ Discovering the role of the Dungeon Master ᮣ Finding what you need to play D&D ᮣ Exploring the many expressions of Dungeon Mastering ᮣ Understanding the goals of Dungeon Mastering ou know what DUNGEONS & DRAGONS is. It’s the original roleplaying game, Ythe game that inspired not only a host of other roleplaying games, but most computer roleplaying games as well. A roleplaying game allows players to take on the roles of characters in a story of their own creation. Part improvisation, part wargame, the D&D game provides a wholly unique and unequalled experience. For a game such as D&D to work, one of the players in a group must take on a fun, exciting, creative, and extremely rewarding role — the role of Dungeon Master. Thanks to the presence of a Dungeon Master (DM), a D&D game can be more interactive than any computer game, more open-ended than any novel or movie. Using a fantastic world of medieval technology, magic, and monsters as a backdrop, the DM has the power of the game mechanics and the imagi- nation of all the players to work with. Whatever anyone can imagine can come to life in the game, thanks to the robust set of rules that are the heart of the D&D game. The rules and imagination can take your game only so far, however. The heights your game can reach and the fun you can have with it depend onCOPYRIGHTED the creativity and involvement MATERIAL of the Dungeon Master. -
Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. -
Drawing Game by Ulrich Blum for 2 to 4 Dungeon Masters for Ages 10+
An amazing (heroic) drawing game by Ulrich Blum for 2 to 4 Dungeon Masters for ages 10+ our own dungeon! You’ve dreamed about it for years. Until now, you could only spread fear and terror as a dungeon tenant. Until now,Y your fortune wasn’t depleted due to adventurous heroes (who overestimated themselves and will probably rot as corpses in their pathetic armor anyway). No, it was the constant rent increases from the dungeon rental companies that drove you to ruin! They claimed the increases were justified due to all the repairs necessitated by hero infestations. But that’s all over now. Your own dungeon! Chance brought it your way. During a shopping excursion in the Fallen Outlet Center while looking for new traps, you discovered a posted ad: “Dungeon for sale, direct from the owner!” This was your opportunity to finally stop throwing your coins away to your landlord demons and to turn the tables on the heroes. The price was amazingly cheap. You didn’t even have to pay a broker troll’s commission! Your own dungeon! Today you’re going to see it for the first time. There, that has to be it, the entrance to your new realm. You strut in and find a gigantic cave. Hmm, wait a second, why a cave? And it’s completely empty! Where’s the dungeon? There aren’t any walls to create maze-like corridors. There aren’t any traps to cause malicious injuries to adventurers. And worst of all: there aren’t any monsters to defeat heroes for you! Now it dawns on you .. -
Bestiary of Krynn, Revised
Bestiary of Krynn, Revised Designers: Cam Banks, André La Roche Additional Design: Jamie Chambers, Christopher Coyle, Sean Macdonald, Trampas Whiteman Editing: Jamie Chambers Proofreading: Elizabeth Baldwin, Christy Everette, Margaret Weis Project Manager: Jamie Chambers Typesetter: Sean Everette Art Director: Renae Chambers, Christopher Coyle Cover Artist: Jeff Easley Interior Artists: Omar Dogan, Jason Engle, Mark Evans, Eric Fortune, Scott Harshbarger, Scott Hepburn, James Holloway, Jennifer Meyer, Stanley Morrison, Ron Spencer, Eric Vedder, Brad Williams, Kevin Yan, Jim Zubkavich Cover Graphic Designer: Ken Whitman Interior Graphic Designer: Kevin T. Stein Special Thanks: Shivam Bhatt, Ross Bishop, Neil Burton, Weldon Chen, Richard Connery, Luis Fernando De Pippo, Tracy Everette, Matt Haag, Ben Jacobson, Tobin Melroy, Ashe Potter, Joshua Stewart, Heine Kim Stick This d20 System® game accessory utilizes mechanics developed for the new DUNGEONS & DRAGONS® game by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This Wizards of the Coast® Official Licensed Product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. DUNGEONS & DRAGONS, D&D, Dungeon Master, DRAGONLANCE, the DRAGONLANCE Logo, d20, the d20 System Logo, Wizards of the Coast, and the Wizards of the Coast Logo are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc. © 2006 Wizards of the Coast, Inc. Used with permission. All rights reserved. First Printing—2006. Printed in the USA. © 2006 Margaret Weis Productions, Ltd. Margaret Weis Productions and the Margaret Weis Productions Logo are trademarks owned by Margaret Weis Productions, Ltd. -
A Dungeon Master in the Library: Women, Libraries, and Role-Playing Games
A Dungeon Master in the Library: Women, Libraries, and Role-playing Games Erin Stachowiak, MLIS What are role-playing games? • RPGs are games where players create characters within a fictional world and act out a story according to a set of mechanics which can vary from game to game • Types of RPGs include table-top (TTRPG), live action (LARP), and video games • For TTRPGs, like Dungeons & Dragons, all you need are an imagination and some dice A short history of RPGs • Early origins in Chess and ancient strategy games • Wargames like Kriegsspiel from the early 19th century were created to teach battle tactics • Chainmail - a medieval miniature wargame developed by Gary Gygax and Jeff Perren in 1971 • Dungeons & Dragons - developed by Gary Gygax and Dave Arneson - 1974 Women make up almost 40% of players with ever increasing representation of transgender and gender diverse characters, creators, players, & fans • Dungeon Masters & Players • Video Streaming • Podcasts • Publishing • Game Design • Artists • Writers • RPG adjacent (fiction & comics) • Fans • Cosplay • Art Benefits of playing RPGs • Improved communication, empathy and social skills • Enhanced reading, writing and math skills • Cooperative problem solving and teamwork • Exposure to other cultures, religions, histories, belief systems, etc. How RPGs can easily fit into your library • Easily justifiable benefits to the community through existing research • Free resources allow for low cost programs, or game nights that will take up little to no resources • Libraries can feel like -
DUNGEON SUBMISSION GUIDELINES by the DUNGEON Staff
DUNGEON SUBMISSION GUIDELINES By the DUNGEON Staff THE GROUND RULES With few exceptions, submitting an article to DUNGEON requires these important steps: 1. Review these guidelines. 2. Send a query. 3. Wait patiently. 4. Submit the manuscript if approved. 5. Wait patiently. DUNGEON is the official monthly resource for DUNGEON MASTERS, the most dedicated players of the DUNGEONS & DRAGONS game. Freelance writers just like you account for much of our content, and these simple guidelines provide you with the tools needed to get your articles and adventures published in our magazine. Before you submit an idea for publication, it is absolutely critical that you review these guidelines. The Query Before you start writing, send us a query outlining what your adventure or article covers and how long you expect it to be. DUNGEON publishes several different types of articles, each with their own guidelines and ground rules. See the Writing Tips section of these guidelines for more information on how to improve your chances of getting published for each type of article. Adventures: Adventures are the heart and soul of DUNGEON. Some of the finest D&D adventures ever published have appeared within our pages, which have also introduced D&D fans to folks who have gone on to become some of the most well-known and respected names in the RPG industry. Before you submit an adventure to DUNGEON, send us a brief query via regular mail or email (we prefer email). If you email your query to us, please attach the query to the email as a Word document or a rich text file, rather than pasting it into the body of the email. -
UNEARTHED ARCANA 2020 Feats
UNEARTHED ARCANA 2020 Feats This document presents new feats for you to • As part of a short rest, you can cook special playtest. A feat represents a character achieving food, provided you have ingredients and mastery in one of their capabilities or cook’s utensils on hand. You can prepare discovering the ability to do something enough of this food for a number of creatures completely new. equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the Playtest Material food and spends one or more Hit Dice to regain The material in this article is presented for playtesting hit points regains an extra 1d8 hit points. and to spark your imagination. These game mechanics • With one hour of work or when you finish a are in draft form, usable in your campaign but not long rest, you can cook a number of treats refined by full game development. equal to your proficiency bonus. These special This material is not officially part of the game. For treats last 8 hours after being made. A creature these reasons, it is not legal in D&D Adventurers League can use a bonus action to eat one of those events. treats to gain temporary hit points equal to Artificer Initiate your proficiency bonus. You’ve learned some of an artificer’s Crusher inventiveness, granting you the following You are practiced in the art of crushing your benefits: enemies, granting you the following benefits: • You learn one cantrip of your choice from the • Increase your Strength or Dexterity by 1, to a artificer spell list, and you learn one 1st-level maximum of 20. -
Dragon Anniversary: Return to the Nine Hells by Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M
Dragon Anniversary: Return to the Nine Hells By Rich Baker Illustrations by Jack Crane, Anne Stokes, Warren Mahy, Daarken, Carl Frank, Thomas M. Baxa, Eric Deschamps, and Dave Allsop In 1983, Ed Greenwood laid out the D&D game’s the iron streets of Dis, or battled for their lives in the first great vision for extraplanar adventure in a two- frigid wastes of Stygia. The master villain of many part article appearing in Dragon issues 75 and 76. an adventure waited for the heroes in some hellish Before “The Nine Hells” articles, all that we knew retreat . or in fact turned out to be one of the arch- about Hell in the world of Dungeons & Dragons devils in person. is that it had nine levels and was home to the race To this day, the layers of Avernus, Dis, Minauros, of devils (and a few stray lawful evil gods). But in Phlegethos, Stygia, Malbolge, Maldomini, Cania, and Dragon 75, Ed Greenwood took us all on an unfor- Nessus remain the best known of all the outer planes. gettable tour, filled with vistas of infernal grandeur Ask any D&D player what the first layer of Acheron and dozens of the most fully realized villains to be is like or what the names of the Seven Heavens are, found anywhere in the multiverse. It all began with and you’ll probably get a blank stare. But every true a wonderful full-page illustration of two heroes D&D fan knows that you’ll run into fireballs and standing over the smoking corpse of a barbed devil, spined devils on the plains of Avernus, that Geryon and perhaps the biggest, boldest, and most purely was once the lord of Stygia, and that gelugons—or epic call to action ever written for a D&D game: I ice devils—haunt Cania, the frigid eighth hell. -
UNEARTHED ARCANA 2021 Draconic Options by Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford
UNEARTHED ARCANA 2021 Draconic Options By Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford This playtest document presents race, feat, and spell options related to dragons in DUNGEONS & Creating Your Character DRAGONS. First is a trio of draconic race options When you create your D&D character, you presented as an alternative to the dragonborn decide whether your character is a member of race in the Player’s Handbook, as well as a fresh the human race or one of the game’s fantastical look at the kobold race. Then comes a handful of races. Alternatively, you can choose one of the feat options that reflect a connection to draconic following draconic races. If you create a power. Finally, an assortment of spells—many of character using a race option presented here, them bearing the names of famous or infamous follow these additional rules during character dragons—offer a variety of approaches to creation. manifesting dragon magic. Ability Score Increases This Is Playtest Material When determining your character’s ability The D&D material in this article is presented for scores, you increase one of those scores by 2 and playtesting and to spark your imagination. These game increase a different score by 1, or you increase mechanics are in draft form, usable in your D&D three different scores by 1. Follow this rule campaign but not refined by full game design and regardless of the method you use to determine editing. They aren’t officially part of the game and aren’t the scores, such as rolling or point buy.