Unearthed Arcana: Three Subclasses
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Playtest: Wizard
Playtest: Wizard Illustrations by William O’Connor and Steve Ellis Why This Is the Class for You: You like to master the battlefield and control your enemies, while also having the tools to handle any situation you face. Some things no person is meant to know, some powers no mortal should ever wield, and some mysteries are best left buried in the lost manuscripts. Common wisdom advises all this, yet wizards have little use for such quaint warnings and plunge headlong into the occult without fear. For this reason, most people fear wizards, or if they don’t fear them, they at least steer clear of them—for who knows what magic they work in their laboratories or what terrible secrets they have unearthed? If wizards notice such an attitude, they pay it no heed or, perhaps, cultivate it to keep the uninitiated from peering too closely at the forces these magicians wield. A wizard, it has been said, is an arcane scion, a gifted individual trained in the mystical arts who accesses the power that permeates the cosmos and molds it into useful and often destructive forms. A wizard’s approach to magic is one of scholar- ship and accomplishment. To a wizard, there is no easy path to power; there is only research, discipline, and intellect. Those who circumvent the proper order, such as the dubious warlocks and their untamed cousins the sorcerers, pervert magi- cal energy—or, worse, are ruled by it. For this reason wizards guard their secrets well, teaching their lore only to those worthy candidates who have both the mental acuity and the strength of will to use it. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
DEITIES and DOMAINS Specialty Priests of the Forgotten Realms
DEITIES AND DOMAINS Specialty Priests of the Forgotten Realms by Mark Craddock CrossPlanes.Com Special Thanks to Ben Bach, Sylvain Boucher, Matt Rieper, and Tom Woodall Cover Art: The Baptism of Christ by Aert de Gelder Sample file ! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast produCt names, and their respeCtive logos are trademarks of Wizards of the Coast in the USA and other Countries. All CharaCters and their distinCtive likenesses are property of Wizards of the Coast. This material is proteCted under the Copyright laws of the United States of AmeriCa. Any reproduCtion or unauthorized use of the material or artwork Contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. ManufaCtured by Hasbro SA, Rue Emile-BoéChat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work Contains material that is Copyright Wizards of the Coast and/or other authors. SuCh material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is Copyright 2016 by Mark CraddoCk and published under the Community Content Agreement for Dungeon Masters Guild. Page !1 SPECIALTY AURIL ICEPRIEST PRIESTS Prerequisite: Cleric with the Do you fondly remember the Nature or Tempest Divine Specialty Priests from Advanced Dungeons and Dragons Second Domain Edition? This book uses feats Your worship of the goddess of to update additional abilities of winter is buried in layers of fear Specialty Priests to Dungeons and awe. -
The Book Cantrips
A guide to the least magics from every school Sample file The Book of Cantrips A. D. Feltham The Book of Cantrips A guide to the least magics of every school When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major schools of magic the building blocks of their craft. Improve the thematic flavour of your wizards with this collection of new spells for every school of magic. A wizards resource for Dungeons and Dragons 5th Edition. Dedicated to my wife, Jenny. I love you. bySample A.D.Feltham file Art provided by Patrick E. Pullen DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
Expanded Bard Spell List His Document Introduces New Spells for Bards
Expanded Bard Spell List his document introduces new spells for bards. Every effort has been made to balance these spells against officially published spells in the Player's Handbook and Xanathar's Guide to Everything. The spells are grouped by spell level and then presented in alphabetical order Tby the name of the spell. Bard Spells Cantrips (0 Level) Level 4 Annoyance Biting Remarks Coin Trick Hero's Ballad Conjure Instrument Lover's Lament False Strike Over My Dead Body Little Ditty Psalm of Salvation Lullaby Redirect Ribaldry Silver Tongue Level 5 Song of the Damned Fair Play Torch Song Power Chord Soothe the Savage Beast Level 1 Borrowed Skill Level 6 Censor Amphitheatre Cry Havoc Ill Wind Distraction Power Word Sleep Fool's Gold Sticky Fingers Level 7 Ventriloquism Omission Siren's Song Level 2 Alert Level 8 Alluring Dance Knock 'Em Dead Arcane Amplification Radiant Canticle Dancer's Grace Mumble Level 9 Dreadful Dirge Secretkeeper Otherworldly Charm Stash Level 3 Credits All That Glitters DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Fortune's Fool Forgotten Realms, Ravenloft, Eberron, the dragon Mimicry ampersand, Ravnica and all other Wizards of the Coast Moonlight Serenade product names, and their respective logos are trademarks of Outlandish Lie Wizards of the Coast in the USA and other countries. This Requiem for the Dead work contains material that is copyright Wizards of the Coast Sunlight Serenade and/or other authors. Such material is used with permission Witty Rejoinder under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Paul Bruton/Nearsighted Games and published under the Community Content Agreement for SampleDungeon Masters Guild. -
That Old Black Magic
Unearthed Arcana: That Old Black Magic As the Rage of Demons storyline season continues Player’s Handbook is the infernal tiefling, which is to boil over in the Underdark, this month’s summarized here for ease of reference. Unearthed Arcana offers new demonic options for your campaign. Infernal Tiefling First off, this article takes a new look at the An infernal tiefling draws upon the power of the tiefling race. By breaking down the Player’s Nine Hells and its diabolic masters. These tieflings Handbook tiefling into a modular variant, players have the following additional features. can now create tiefling characters tied to either a Ability Score Increase. Your Intelligence score devilish or a demonic ancestry. increases by 1. Additionally, a new suite of conjuration spells Hellish Resistance. As described in the Player’s allows casters to call forth demons to do their Handbook. bidding. Each type of demon has its own Infernal Legacy. As described in the Player’s proclivities and quirks when summoned to the Handbook. material world, and demons are far more difficult Languages. You can speak, read, and write to control than other creatures a spellcaster can Infernal. call on. Abyssal Tiefling Tiefling Variant All abyssal tieflings trace their bloodline to the demons of the Abyss. These tieflings have the As presented in the Player’s Handbook, all following additional features. members of the tiefling race share some manner of Ability Score Increase. Your Constitution score diabolic origin. The following option allows you to increases by 1. instead create a tiefling with a demonic tie. Abyssal Arcana. -
4E Player's Handbook I Index
4e Player’s Handbook I Index Compiled By: Propagandroid On The Web at: HTTP://www.thegamerdome.com Please support this project and the many others at The Gamer Dome, by visiting us online at http://www.thegamerdome.com/support blast 272 controller 16 dominated 277 A blinded 277 cooperation, skill checks 179 double move 284 ability check 26 bloodied 293 core mechanic 11 dragonborn 34 ability modifiers 17 Bluff skill 183 counting distance 273 draw a weapon 289 ability scores 16 bonuses 275 coup de grace 288 drinking a potion 255 generating 17 break or burst DCs 262 cover 280 driving 222 acrobatic stunt 180 bright light 262 crawl 288 drop held items 289 Acrobatics skill 180 bull rush 287 creature size 282 drop prone 289 action points 259, 286 burst 272 critical hits 278 Dungeoneering skill 183 and extended rest 263 customizing ability scores 17 durations, effect 278 and paragon paths 53 dwarf 36 action types 267 C cantrips 158 dying 295 adjacent squares 273 D carrying 222 daily powers 15, 54 administer a potion 255 chainmail 213 damage die 219, 276 advancing a level 29 E character advancement 29 damage roll 276 effect of a power 59 adventuring gear 222 charge 287 damage types 276 eladrin 38 aid another 287 checks, making 25 damage, ongoing 278 eldritch blast 132 alignment 19 class feats 192 darkness 262 Elemental Chaos 181 appearance of a character 24 class-specific feats 208 darkvision 262 elf 40 arcana knowledge 181 class skills 178 dazed 277 encounter powers 54 Arcana skill 181, 300 classes 50 dead, raising 311 end of turn 269 arcane -
Pages from the Mages
Dungeons&.DragonAdvanced s Pages the Mag By Ed Greenwood and Tim Beach Cwedfts Design: Ed Greenwood, Tim Beach Editing: Jon Pickens Cover Art: Jeff Easley Black and White Art: Valerie Valusek Interior Four Color Art: Ned Dameron and Erik Olson Cover Design: Renee Ciske Sample file Typography: Angelika Lokotz Graphic Design: Dee Barnett Thanks to Wolfgang Baur, Tom Prusa, Mike Selinker, Wayne Chandler, Brian Chandler, Dawn Arnone, and the early Fellowship of the Tower (Steve Morrow, Todd Keyser, Geoff Hinkle, Robert Schneider, Mitzi Young, Rob Nicholls, Dave Shidler, and Jeff Neville) ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, SPELLJAMMER, and FORGOTTEN REALMS are registered trademarks of TSR, Inc. ENCYCLOPEDIA MAG1CA, MONSTROUS MANUAL, and the TSR Logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinct likenesses thereof are trademarks of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR, Inc. Copyright ©1995 TSR, Inc. All Rights Reserved. Printed in the U.S.A. ISBN 0-7867-0183-7 9491XXX1501 TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake -
A Hero's First Steps
Unearthed Arcana: A Hero’s First Steps Rules for Level 0 Characters By Philippe-Antoine Menard Illustration by William O’Connor A clear divide exists among the denizens of the D&D worlds. On one side, you have innumerable hordes of monsters and scheming villains. On the other, you TheiR iniTiaL TesT have a few isolated pockets of ill-defended city-states, baronies, farmsteads, and other islands of civilization. “Temple of the Weeping Goddess” (Dungeon Then there are those that invariably get caught in 194) is designed to launch a new party of level between: adventurers and heroes. 0 characters on their careers. It can also serve The existence of such stalwarts of heroism raises as an example to the DM of how to construct some questions. How does one rise toward power, such an adventure, if he or she wants to take a fame and riches through adventuring? Are heroes different approach to how the would-be heroes handpicked by destiny, or forged through trials and came to be a group. resilience? What if adventurers are gifted individuals who scrambled to grab the right opportunity when it passed? What if becoming a hero was all about learn- ing the lessons of making those first steps into danger CharaCter Creation and the unknown? Here is a new set of options to explore some of A level 0 character starts as an above-average repre- those what-ifs by starting a campaign with a party sentative of his or her race. What sets each one apart of level 0 characters. Such characters are promising from the norm is an innate affinity for one of the individuals, usually tweens or teens (or the nonhu- game’s six power sources (arcane, divine, martial, man equivalent). -
D&D 5E Mass Combat Simulation
Western Oregon University Digital Commons@WOU Honors Senior Theses/Projects Student Scholarship 6-30-2019 D&D 5E Mass Combat Simulation Aidan Ohnemus Western Oregon University Follow this and additional works at: https://digitalcommons.wou.edu/honors_theses Recommended Citation Ohnemus, Aidan, "D&D 5E Mass Combat Simulation" (2019). Honors Senior Theses/Projects. 185. https://digitalcommons.wou.edu/honors_theses/185 This Undergraduate Honors Thesis/Project is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in Honors Senior Theses/Projects by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected], [email protected], [email protected]. D&D 5E Mass Combat Simulation By Aidan P. Ohnemus An Honors Thesis Submitted in Partial Fulfillment of the Requirements for Graduation from the Western Oregon University Honors Program Prof. Shannon, Thesis Advisor Dr. Gavin Keulks, Honors Program Director June 2019 1 | Page Table of Contents Abstract Pg. 3 Acknowledgements Pg. 4 Introduction and Inspiration Pg. 5 Implementation Pg. 17 Decisions Pg. 25 Development Process Pg. 28 Conclusion Pg. 34 Project Code Pg. 36 Bibliography Pg. 37 2 | Page Abstract Dungeons and Dragons 5th edition, as well as many tabletop RPGs in general, struggles with very large scale combat encounters. Mechanics are either changed to make it more suited to the increased scale, affecting the game balance in the process, or an entirely different game is used to represent the combat. This paper outlines the process undertaken to create a program that simulates combat encounters in 5th Edition D&D at a scale normally unfeasible without changing the game’s mechanics.