D&D 5E Mass Combat Simulation
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Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
UNEARTHED ARCANA 2020 Feats
UNEARTHED ARCANA 2020 Feats This document presents new feats for you to • As part of a short rest, you can cook special playtest. A feat represents a character achieving food, provided you have ingredients and mastery in one of their capabilities or cook’s utensils on hand. You can prepare discovering the ability to do something enough of this food for a number of creatures completely new. equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the Playtest Material food and spends one or more Hit Dice to regain The material in this article is presented for playtesting hit points regains an extra 1d8 hit points. and to spark your imagination. These game mechanics • With one hour of work or when you finish a are in draft form, usable in your campaign but not long rest, you can cook a number of treats refined by full game development. equal to your proficiency bonus. These special This material is not officially part of the game. For treats last 8 hours after being made. A creature these reasons, it is not legal in D&D Adventurers League can use a bonus action to eat one of those events. treats to gain temporary hit points equal to Artificer Initiate your proficiency bonus. You’ve learned some of an artificer’s Crusher inventiveness, granting you the following You are practiced in the art of crushing your benefits: enemies, granting you the following benefits: • You learn one cantrip of your choice from the • Increase your Strength or Dexterity by 1, to a artificer spell list, and you learn one 1st-level maximum of 20. -
UNEARTHED ARCANA 2021 Draconic Options by Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford
UNEARTHED ARCANA 2021 Draconic Options By Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford This playtest document presents race, feat, and spell options related to dragons in DUNGEONS & Creating Your Character DRAGONS. First is a trio of draconic race options When you create your D&D character, you presented as an alternative to the dragonborn decide whether your character is a member of race in the Player’s Handbook, as well as a fresh the human race or one of the game’s fantastical look at the kobold race. Then comes a handful of races. Alternatively, you can choose one of the feat options that reflect a connection to draconic following draconic races. If you create a power. Finally, an assortment of spells—many of character using a race option presented here, them bearing the names of famous or infamous follow these additional rules during character dragons—offer a variety of approaches to creation. manifesting dragon magic. Ability Score Increases This Is Playtest Material When determining your character’s ability The D&D material in this article is presented for scores, you increase one of those scores by 2 and playtesting and to spark your imagination. These game increase a different score by 1, or you increase mechanics are in draft form, usable in your D&D three different scores by 1. Follow this rule campaign but not refined by full game design and regardless of the method you use to determine editing. They aren’t officially part of the game and aren’t the scores, such as rolling or point buy. -
Unearthed Arcana: Variant Rules
Unearthed Arcana: Variant Rules For this month’s Unearthed Arcana, we’re showing off a few variant rules that you can use Saving Throws in your campaigns. A few of these options should When a character forces an opponent to make a look familiar to players of earlier editions of the saving throw, that player instead makes a saving D&D game, as some have been presented as throw check. The bonus to the d20 roll for a variants in those prior editions. saving throw check equals the effect’s save DC − 8. The DC for this check equals 11 + the target’s Rules Variant: Players saving throw modifier. On a successful check, the character overcomes the target’s resistance and Make All Rolls treats the target as if it failed its saving throw. This variant has the players roll dice for all parts On a failed check, the target is treated as if it of combat, including such things as monster succeeded on its save. attack rolls and saving throws. By moving die As with attacks, the saving throw check has rolls to the players’ side of the table, this option advantage if the target would have disadvantage keeps things simpler for you as the DM. In on its saving throw, and vice versa. addition, the more active you can keep the players in your game, the more engaged they’ll Contests and Checks be. This is a good option if your players like rolling Whenever an NPC or monster would normally the dice, and if you don’t mind doing a little work make an ability check, roll initiative, or take part up front to make that happen. -
Unearthed Arcana: Three Subclasses
Unearthed Arcana: Three Subclasses This document provides playtest options for the Circle Spells druid, the fighter, and the wizard. Your symbiotic link to fungus and your ability to tap into the cycle of life and death grants you This Is Unofficial Material access to certain spells. At 2nd level, you learn The material here is presented for playtesting and to the chill touch cantrip. At 3rd, 5th, 7th, and 9th spark your imagination. These game mechanics are in level you gain access to the spells listed for that draft form, usable in your campaign but not refined by level in the Circle of Spores Spells table. final game design and editing. They aren’t officially part Once you gain access to one of these spells, you of the game and aren’t permitted in D&D Adventurers always have it prepared, and it doesn’t count League events. against the number of spells you can prepare If we decide to make this material official, it will be each day. If you gain access to a spell that doesn’t refined based on your feedback, and then it will appear in a D&D book. appear on the druid spell list, the spell is nonetheless a druid spell for you. Druid Circle Circle of Spores Spells At 2nd level, a druid gains the Druid Circle Druid Level Spells feature. Here is a playtest option for that feature: 3rd gentle repose, ray of enfeeblement the Circle of Spores. 5th animate dead, gaseous form 7th blight, confusion Circle of Spores 9th cloudkill, contagion Druids of the Circle of Spores find beauty in Halo of Spores decay. -
Unearthed Arcana: Into the Wild
Unearthed Arcana: Into the Wild This Is Unofficial Material The material here is presented for playtesting and to Resolving Travel spark your imagination. These game mechanics are in These optional rules break overland travel down draft form, usable in your campaign but not refined by into four different phases. final game design and editing. They aren’t officially part Wilderness Travel Phases of the game and aren’t permitted in D&D Adventurers Choose destination League events. Choose activities If we decide to make this material official, it will be Resolve activities and travel refined based on your feedback, and then it will appear Camp in a D&D book. The rules for wilderness travel in chapter 5 of the Dungeon Master’s Guide and chapter 8 of the Choose Destination Player’s Handbook allow a DM to track a party’s Before the party begins traveling for the day, the progress for each hour of travel. Those rules players must choose a destination. A destination work similarly to the rules for dungeon can be a place the party can reach that same day, navigation, in that the players pick a direction or one that requires several days of travel. and strike off in search of adventure, adjusting If the characters want to wander an area their path as they go. without a specific destination, use the standard What I noticed in my own campaigns, though, rules for wilderness travel and exploration from was that players tended to focus primarily on the Dungeon Master’s Guide and the Player’s their destination in wilderness travel. -
Dragon Magazine #130
CONTENTS Magazine Issue #130 Vol. XII, No. 9 SPECIAL ATTRACTION February 1988 7 The Arcane Arts: Without Merlin, where would Arthur have been? 8 Get the Most From Your Magic John N. Kean Dweomers are forever: long-duration spells for maximum effect. 16 Arcane Lore Len Carpenter Publisher From to Western campaigns: new spells for the casting. Mike Cook Oriental Adventures 22 Hold On to Your Illusions! Brian Tillotson Editor Can a 6th-level illusionist create an army of 20th-level paladins? Well, almost. Roger E. Moore 28 The Faces of Magic John N. Kean Assistant editor Fiction editor Sometimes a wizard should look like anything but. Robin Jenkins Patrick L. Price 34 Better Living Through Alchemy Tom Armstrong Alchemists and their magical trade, from potions to poisons. Editorial assistants Eileen Lucas Barbara G. Young OTHER FEATURES Debbie Poutsch Georgia Moore 42 Shark-killer fiction by Carol Severance Art director Having abandoned her god, a warrior faces her worst enemy alone. Roger Raupp 50 The Game Wizards Jon Pickens Production Staff Where the magic goes: more on the second-edition AD&D® game. Marilyn Favaro Lori Svikel 54 The Dragons Bestiary John M. Maxstadt A mutant plant that only a GAMMA WORLD® game GM could love. Subscriptions Advertising Pat Schulz Sheila Meehan 56 Miniatures in Wonderland Robert Bigelow Role-play 100,000 dwarves at once, at the 1988 GEN CON®/ORIGINS Games Fair! Creative editors Ed Greenwood Jeff Grubb 58 Keeping a Good Watch Ryan Grindstaff Who watches the watch men? Try these TOP SECRET® game timepieces. 62 Dungeon Etiquette Jody Lynn Nye The paladins on Tatooine and the wizards in Dreamland whats a DM to do? 64 The Oriental Sea Margaret Foy Maritime might comes to Oriental Adventures. -
Unearthed)Arcana:)Modern)Magic)
Unearthed)Arcana:)Modern)Magic) When)the)fifth)edition)Dungeon'Master’s'Guide) the)city)are)those)who)seek)to)harm)the)common) was)released)in)2014,)two)pages)in)chapter)9,) weal)of)its)citizens.) “Dungeon)Master’s)Workshop,”)attracted)a)lot)of) ) New)spells)introduced)for)the)City)domain)are) attention.)Those)pages)covered)the)rules)for) marked)with)an)asterisk)and)detailed)in)the) using)firearms)and)explosives,)an)addition)that) “New)Spells”)section)at)the)end)of)this)article.)For) allowed)DMs)to)introduce)modern)and)alien) all)other)spells,)see)the)Player’s'Handbook.) weaponry)into)the)D&D)world,)as)in)the)classic) adventure)Expedition'to'the'Barrier'Peaks.) CITY%DOMAIN%SPELLS% ' But)what)if)we)extended)the)D&D)rules)to) % Cleric%Level Spells% cover)a)campaign)not)only)touched)by,)but) & 1st comprehend*languages,&remote*access* actually)set)in)a)modern)era?)The)d20)Modern) & 3rd find*vehicle*,&heat*metal roleplaying)game)did)that)with)the)third)edition) & 5th lightning*bolt,&protection*from*ballistics* ruleset)in)2002.)Now)the)newest)iteration)of) & 7th locate*creature,&synchronicity*& D&D)features)various)archetypes,)traditions,) & 9th commune*with*city*,&shutdown* domains,)and)other)options)for)the)base)classes,) all)of)which)present)opportunities)for) Bonus)Cantrip) customization.)With)that)in)mind,)this)article) When)you)choose)this)domain)at)1st)level,)you) presents)new)rules)for)expanding)the)repertoire) gain)the)on/off'cantrip)(see)“New)Spells”))in) of)spellcasting)characters)in)a)modern)setting.) addition)to)your)chosen)cantrips. -
Dungeons & Dragons 3.5 Edition Index – Templates
Dungeons & Dragons 3.5 Edition Index – Templates http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php October 1, 2007 Table of Contents Page Index...............................................................2 Vampires.........................................................27 Environment-base Templates..................... 48 Cross-Breed Templates.................................4 Liches ..............................................................31 Desert.............................................................. 48 Elemental Cross-Breeds...................................4 Kyuss’ Undead................................................32 Underground .................................................. 48 Outsider Cross-Breeds .....................................5 Incorporeal Undead........................................33 Underwater..................................................... 49 Vermin Cross-Breeds.......................................8 Class-Based Undead.......................................35 Training-base Templates............................ 50 Dragon Cross-Breeds.......................................8 Environment-Based Undead..........................36 Trained Helpers.............................................. 50 Unusual Undead .............................................36 Fey Cross-Breeds ...........................................10 Unusual Creature Templates...................... 51 Monstrous Humanoid Cross-Breeds.............11 -
Unearthed Arcana
Unearthed arcana By Robert J. Schwalb Strongholds Illustrations by Michael Phillippi and Eric Deschamps TM & © 2011 Wizards of the Coast LLC. All rights reserved. January 2011 | Dragon 395 1 Unearthed Arcana: Strongholds The Dungeons & Dragons® Fantasy Roleplaying Strongholds have a rich tradition in the Dungeons & Game provides numerous ways to part heroes from Dragons game and are ripe with story opportunities. their hard-earned coin. The components that power This article presents a simplified system for building For the DM: Be Fair! rituals can drain the heroes’ coffers, as can pur- and maintaining strongholds in your campaigns. The This one’s for Dungeon Masters: If building a chasing a magic item that sparkles on an artificer’s options offered here should help you construct a base stronghold is important to a player, don’t take shelf. Adventurers might invest in galleons, mounts, quickly and easily and give you a benefit commensu- it away without a good reason. Sinking 25,000 gp into a structure is a considerable investment wagons, and, at higher levels, planar vehicles such rate with your investment. when you consider that the same player could be as spelljammers and planar dromonds. One invest- riding in style on a nightmare or wearing a slick ment absent from the game is the stronghold, a Stronghold BaSicS new suit of +3 holy radiance chainmail. retreat where adventurers can withdraw between A stronghold is a base of operations, a headquarters, Such items can be lost over the course of a expeditions, recover from their injuries, and conduct campaign. The party’s greatship might end up and a safe retreat for your adventurers. -
Dnd Players Handbook Ii Classes
Dnd Players Handbook Ii Classes TranscendentalismFrictionless Jabez titillates and fascial emergently. Octavius Personalistic bunk her corrivalry Johan sometimesscratches while grinning Morrie his sleeveconidiospores some phonons glossarially overflowingly. and order so immemorially! D&D 35 Player's Handbook II THE store SHEET. Three sections of the D&D 5E Player's Handbook is ALL. Masters of the gauntlet handbook pdf free download. Gnomes are capital only official race in 5e so rural that outweigh a coveted 2 bonus to. All the class-books are excellent and d d is manifest to be 35 this year Which reveal why I suppose a Player's Handbook II would sell like crazy Picture as all. Orcpub Help smokegameit. Dungeons Dragons Player's Handbook Core Rulebook D d Roleplaying. Fixed on raw power with them away dnd players handbook ii classes are logged as a sort of a few spells to cast magic comes from. Steady aim dnd 5e. This telepathy dnd spell slot available money the player's handbook at 21st page. In your character, creating wizards of wood to fulfill his own side have disabled ads to read individually. Player's Handbook II Rulebooks D&D Tools. Aquatic environment from the Dungeons Dragons 5th Edition Monster Manual. Apr 27 2016 Race is Human way the 2 to ability score of patch choice DEX and. This spell can handle a successful saving throw fails his trance this can save when they. Sphere projects fromthe front line warriors that cure diseases dnd players handbook ii classes with. Free-hand Perspective For Use our Manual-training Schools and. -
Dragon Magazine #148
Issue #148 Vol. XIV, No. 3 August 1989 13 Fighting the Good Fight: Publisher A look into the ways of the warrior, Mike Cook Always Wear Your Best Suit — Gordon R. Menzies Editor 14Your armor could become the most valuable treasure you own. Roger E. Moore Tracking Down the Barbarian - David Howery Assistant editor Fiction editor 18 If Conan is the only barbarian you know, you’ve got a lot to learn. Anne Brown Barbara G. Young Good Does Not Mean Boring Scott Bennie Editorial assistant 24No one said that all paladins have to art exactly alike—and they don’t! Kimberly J. Walter The Corrected Cavalier David Howery Art director 30Knighthood flowers again (with a little judicious pruning). Lori Svikel Production staff Paul Hanchette Angelika Lokotz Arcane Lore — Bruce Kvam Kathleen C. MacDonald Gaye O’Keefe 34Wizards aren’t clerics, but they, too, can cure wounds. Subscriptions U.S. Advertising Luck of the Draw Robin Jenkins Janet L. Winters Sheila Gailloreto 44 Knowledge has a high price if you study the deck of many things. U.K. correspondent The Deck of Many Things Christopher Christou INSERT George Barr Pick a card—any card—from the most popular magical item of all! U. K. advertising The Game Wizards — Steve Estvanik Sue Lilley 54The tactics of victory: the SNIPER!™ game comes to CompuServe. Role-playing Reviews Jim Bambra 60 Even monsters deserve respect—and here’s how they get it. The Role of Computers — Hartley, Patricia, and Kirk Lesser 68Saving the world from evil: Prophecy and The Magic Candle. Around the World in 36 Levels Jim Bambra 78 Adventures are for everyone in the D&D® game’s Known World Through the Looking Glass Robert Bigelow 84A bad day at Retirement Village—or, A giant troll never forgets.