Unearthed Arcana: Into the Wild
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Summer Activity Guide 2016
MAKE A SPLASHin a kids life Not everyone can afford to swim on hot summer days. But you can help. Please donate today at www.spokaneparksfoundation.org or call us at 509-326-5233. TABLE OF CONTENTS AQUATICS THERAPEUTIC RECREATION SERVICES Fee Information & Schedules ........................... 2 Bicycling ......................................................... 27 Class Offerings ................................................. 3 Camps ............................................................ 27 City Aquatics Center Class Schedules .......... 4-7 Dance, Music & Theatre ................................. 27 Fitness & Wellness .................................... 27-28 OUTDOOR RECREATION Socialization ................................................... 28 Biking ................................................................ 8 Sports Skills & Leagues .................................. 29 Canoeing .......................................................... 8 Trips & Tours .............................................. 29-30 Kayaking ...................................................... 8-10 Spokatopia Outdoor Adventure Festival ..........11 ATHLETICS Rafting ............................................................ 12 Adult Sports ............................................... 31-35 Rock Climbing ................................................ 12 Youth Sports ................................................... 36 Hiking .............................................................. 12 Youth Camps ............................................ -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Specularum Locales the Merchants' Guildhall Is a Broad, Stout Palace In
Specularum Locales The Merchants’ Guildhall is a broad, stout palace in the Stronghold district of Specularum. A statue of Zirchev, patron of the Guild, is located in the courtyard. Armed guards (mercenaries not associated with the Veiled Society) bar the access to the Guildhall. Moneychangers’ Guildhall is a square building in rusticated stone with large, arched windows, built to show the power and wealth of the guild. Goldsmiths’ Guildhall, a dwarven-designed palace, is found in the Hill Market district, right out of the walls of Duke Stefan's castle. It is rumoured that underground dungeons hold secret vaults where the gold reserves of the guild are stored. City Jail The jail is a massive, squat sandstone building of the Thyatian period, though built mostly by dwarven masons on a dwarven engineer's plan. The designer, one Bohrur Stonecleaver of Highforge, tried to mix a classical Thyatian architectural style with the typical dwarven construction, resulting in a low, rectangular building topped by an incongruous pediment. Hexagonal turrets flank the front of the building, providing a degree of defence to the entrance gate -- the only weak spot in the otherwise massive outer wall. A small courtyard opens beyond the entrance gate, and gives access to the guard rooms, the kitchens, and the offices. The cells are located on the first story. The dwarves had been commissioned this work by Duke Stefan, when it became clear that the Hightower could not serve as the only prison in the town. Since the Foreign Quarter was experiencing a significant increase in petty crimes -- brawls, pickpocketing, and muggings -- but wasn't as out of control as the Nest, the Karameikan government chose to locate it at there. -
D&D 5E Mass Combat Simulation
Western Oregon University Digital Commons@WOU Honors Senior Theses/Projects Student Scholarship 6-30-2019 D&D 5E Mass Combat Simulation Aidan Ohnemus Western Oregon University Follow this and additional works at: https://digitalcommons.wou.edu/honors_theses Recommended Citation Ohnemus, Aidan, "D&D 5E Mass Combat Simulation" (2019). Honors Senior Theses/Projects. 185. https://digitalcommons.wou.edu/honors_theses/185 This Undergraduate Honors Thesis/Project is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in Honors Senior Theses/Projects by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected], [email protected], [email protected]. D&D 5E Mass Combat Simulation By Aidan P. Ohnemus An Honors Thesis Submitted in Partial Fulfillment of the Requirements for Graduation from the Western Oregon University Honors Program Prof. Shannon, Thesis Advisor Dr. Gavin Keulks, Honors Program Director June 2019 1 | Page Table of Contents Abstract Pg. 3 Acknowledgements Pg. 4 Introduction and Inspiration Pg. 5 Implementation Pg. 17 Decisions Pg. 25 Development Process Pg. 28 Conclusion Pg. 34 Project Code Pg. 36 Bibliography Pg. 37 2 | Page Abstract Dungeons and Dragons 5th edition, as well as many tabletop RPGs in general, struggles with very large scale combat encounters. Mechanics are either changed to make it more suited to the increased scale, affecting the game balance in the process, or an entirely different game is used to represent the combat. This paper outlines the process undertaken to create a program that simulates combat encounters in 5th Edition D&D at a scale normally unfeasible without changing the game’s mechanics. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. -
Gaz F10 Kaarjala
WHAT PEOPLE SAY ABOUT KAARJALA “When a man remembers the land, the “They say Kaarjala is ‘a land “It was a thing most bizarre and land remembers him.” apart’…they don’t know the half of it! frightening, brother Hiram. Upon the – common Saamari saying More like ‘a land 1,000 years in the cold night prairie did I espy one of those past!’ Seriously, the place is just a mass nomadic shamans engaged in gruesome “The elk and the bear – the king of the of wild forests and half-frozen bogs, and enterprise – the butchering and devouring forest – are prized and respected by my you can travel for days without seeing of a reindeer for some foul purpose. kinsmen, but they are to be hunted. But anyone! Decent pubs or inns are scarcer “It reminded me very much of that woe befalls he who harms the swan, in than a sunny day in Littonia, too. There’s which we do not speak, so complete was righteous, divine wrath.” really not much of anything that would the devourment. Brother Samuel must be – Lasse Aaltonen, draw a person. mad to want to trade with the Kaarjalans, Saamari expatriate, “But there’s something about the place if these are the things the overland route speaking before a group of that keeps me here. It’s more than the will encounter.” adventurers in Gaudavpils chance to roam a land that’s still fairly – Laradril, Leehan Explorer, pristine, and it’s more than the prospect writing to his brother “The land is not cruel, Aipaloovik; it is of finding some ancient hoard of treasure what it is, and what matters is what we that predates the kingdom itself. -
UNEARTHED ARCANA 2020 Feats
UNEARTHED ARCANA 2020 Feats This document presents new feats for you to • As part of a short rest, you can cook special playtest. A feat represents a character achieving food, provided you have ingredients and mastery in one of their capabilities or cook’s utensils on hand. You can prepare discovering the ability to do something enough of this food for a number of creatures completely new. equal to 4 + your proficiency bonus. At the end of the short rest, any creature who eats the Playtest Material food and spends one or more Hit Dice to regain The material in this article is presented for playtesting hit points regains an extra 1d8 hit points. and to spark your imagination. These game mechanics • With one hour of work or when you finish a are in draft form, usable in your campaign but not long rest, you can cook a number of treats refined by full game development. equal to your proficiency bonus. These special This material is not officially part of the game. For treats last 8 hours after being made. A creature these reasons, it is not legal in D&D Adventurers League can use a bonus action to eat one of those events. treats to gain temporary hit points equal to Artificer Initiate your proficiency bonus. You’ve learned some of an artificer’s Crusher inventiveness, granting you the following You are practiced in the art of crushing your benefits: enemies, granting you the following benefits: • You learn one cantrip of your choice from the • Increase your Strength or Dexterity by 1, to a artificer spell list, and you learn one 1st-level maximum of 20. -
UNEARTHED ARCANA 2021 Draconic Options by Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford
UNEARTHED ARCANA 2021 Draconic Options By Ben Petrisor, Taymoor Rehman, Dan Dillon, James Wyatt, and Jeremy Crawford This playtest document presents race, feat, and spell options related to dragons in DUNGEONS & Creating Your Character DRAGONS. First is a trio of draconic race options When you create your D&D character, you presented as an alternative to the dragonborn decide whether your character is a member of race in the Player’s Handbook, as well as a fresh the human race or one of the game’s fantastical look at the kobold race. Then comes a handful of races. Alternatively, you can choose one of the feat options that reflect a connection to draconic following draconic races. If you create a power. Finally, an assortment of spells—many of character using a race option presented here, them bearing the names of famous or infamous follow these additional rules during character dragons—offer a variety of approaches to creation. manifesting dragon magic. Ability Score Increases This Is Playtest Material When determining your character’s ability The D&D material in this article is presented for scores, you increase one of those scores by 2 and playtesting and to spark your imagination. These game increase a different score by 1, or you increase mechanics are in draft form, usable in your D&D three different scores by 1. Follow this rule campaign but not refined by full game design and regardless of the method you use to determine editing. They aren’t officially part of the game and aren’t the scores, such as rolling or point buy. -
Ruins of Adventure
Ruins of Adventure CREDITS TABLE OF CONTENTS Writing: Mike Breault, David Cook, Jim Ward, and Steve Winter Introduction ......................................................................... 2 10 Editing: Scott Haring Civilized Phlan ...................................................................... Reconquest of Sokol Keep ............................................................ 13 Cover Art: Clyde Caldwell Kovel Mansion ...................................................................... 16 Interior Art: James Holloway Mansions .......................................................................... 18 Cartography: Diesel, Dennis Kauth, and Slums .............................................................................. 19 David Sutherland The Temple of Bane ................................................................. 20 Typography: Betty Elmore Delving Into Kutos Well ............................................................. 23 Keylining: Stephanie Tabat Mantors Library .................................................................... 26 Stojanow Gate ...................................................................... 29 Podol Plaza ........................................................................ 31 The Cadorna Textile House ........................................................... 33 Valhingen Graveyard ................................................................. 36 42 Distributed to the book trade in the United States by Valjevo Castle ...................................................................... -
In Search of Adventure
IN SEARCH OF ADVENTURE Writen by: Mike Ferguson, Andrew Hind, Ruth Lampi, Ross Payton, Eric K. Rodriguez, Aeryn “Blackdirge” Rudel Edited by: Ken Hart Developer: Harley Stroh Art Director: Joseph Goodman Cover Artist: Ben Wootten Interior Artists: David Griffith, Doug Kovacs, Matt Morrow, Grey Thornberry Cartographer: Ed Bourelle Graphic Designer/Layout: Edward Wedig Visit us online at www.goodman-games.com to find forums, free downloads, and more! 1 CONTENTS King Dretch ..........................................................3 Legacy of the Labyrinth .......................................72 Game Master Information ....................................4 Game Master’s Section ........................................72 Getting the Players Involved .................................4 Getting the Players Involved ...............................73 Adventure Background ..........................................4 Background Story ................................................73 Player Beginnings ..................................................6 Areas of the Map .................................................73 Ruined Tower and Environs ..................................7 Wrapping Up .......................................................87 The Dormitory .......................................................9 Concluding the Adventure ..................................18 Tides of Doom ....................................................88 Major Quest: Sealing the Fissure ........................18 Game Master’s Section ........................................88 -
Collectors Checklist by Richard © 2001, Version 2.7
Dungeons&Dragons Collectors Checklist by Richard © 2001, version 2.7 Well met and welcome to the Collectors Checklist! I made this checklist for myself to keep track of what TSR products I own. Many times was I in the position to photocopy (“Xerox”) a module or booklet that the owner didn’t wish to sell. So gradually my collection expanded with not only genuine products but also with photocopies. Since the coming of the officially digitized classic products (PDF) it is even harder to keep track of what product you own in what format. With the Collectors Checklist you will be able to sort your whole Dungeons&Dragons collection, no matter what the format is! For those out there who haven’t got a clue, here’s how to use the Collectors Checklist: TSR-Code : The product’s publishing code Sub-Code : When a product belongs to a specific group of products it carries this code Title : The product’s title (dah!) Hardcopy : Check this if you have the original item Copy : Check this if you have a copy (Xeroxcopy for instance) of the original product PDF : Check this if you have a digital copy(.pdf/.doc/etc.) of the original product HINT: you can even write down the number when you own more than one copy of a product ; ) If you think any items are missing, please mail me at [email protected] . Feel free to copy/share/print this list. Please visit these websites for the best Dungeons&Dragons archives on the Internet : http://www.acaeum.com http://home.flash.net/~brenfrow/index.htm .