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Summer Activity Guide 2016
MAKE A SPLASHin a kids life Not everyone can afford to swim on hot summer days. But you can help. Please donate today at www.spokaneparksfoundation.org or call us at 509-326-5233. TABLE OF CONTENTS AQUATICS THERAPEUTIC RECREATION SERVICES Fee Information & Schedules ........................... 2 Bicycling ......................................................... 27 Class Offerings ................................................. 3 Camps ............................................................ 27 City Aquatics Center Class Schedules .......... 4-7 Dance, Music & Theatre ................................. 27 Fitness & Wellness .................................... 27-28 OUTDOOR RECREATION Socialization ................................................... 28 Biking ................................................................ 8 Sports Skills & Leagues .................................. 29 Canoeing .......................................................... 8 Trips & Tours .............................................. 29-30 Kayaking ...................................................... 8-10 Spokatopia Outdoor Adventure Festival ..........11 ATHLETICS Rafting ............................................................ 12 Adult Sports ............................................... 31-35 Rock Climbing ................................................ 12 Youth Sports ................................................... 36 Hiking .............................................................. 12 Youth Camps ............................................ -
Savage Coast Campaign Book
Savage Coast Campaign Book Credits Design: Tim Beach and Bruce Heard Additional Design: David Gross, Cindi M. Rice, and Ed Stark Editing: Cindi M. Rice Editorial Assistance: Tony Bryant, Jonatha Ariadne Caspian, and Lester Smith Project Coordination: Karen S. Boomgarden Art Coordination: Bob Galica Cover Painting: Paul Jaquays Cartography: John Knecht and Diesel Graphic Design: Heather Le May Based in part on the "Princess Ark" series by Bruce Heard and partially derived from the work of Merle and Jackie Rasmussen. Playtesting and Review: Many people at WarCon, Hurricon, and Concentric; Carrie A. Bebris; Anne Brown; Steven Brown; Bruce Cordell; Miranda Horner; Mike Huebbe; Kevin Melka; Sean Reynolds; and Ed Stark Special Thanks to the following, without whom this would have been a lesser product: Rich Baker, Wolfgang Baur, Tim Brown, Angela Clay, William W. Connors, David "Zeb" Cook, Patty Corbett, Flint Dille, Dan Donelly (and the Society of the Grand Gauche), Cathy Griffin, David Gross, Jeff Grubb, Andria Hayday, Bruce Heard, Dori Hein, Gordon Hookailo, Gwendolyn Kestrel, Brad Lavendar, Julia Martin, Colin McComb, Dominic Messinger, Bruce Nesmith, Faith Price, John Rateliff, Thomas Reid, Marshall Simpson, Bill Slavicsek, Lester Smith, Dave Sutherland, Audra Timmer, Sue Weinlein, Skip Williams, David Wise, and Phi Mu Alpha Sinfonia (especially John Cereso and Ky Hascall) Copyright © 1996 TSR, Inc. All Rights Reserved. Made in the U.S.A. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, D&D, DRAGON, DUNGEON MASTER, AD&D, MYSTARA, MONSTROUS COMPENDIUM, and RED STEEL are registered trademarks owned by TSR, Inc. MONSTROUS MANUAL, SAVAGE COAST, and the TSR logo are trademarks owned by TSR, Inc. -
Dragon Magazine #180
SPECIAL ATTRACTIONS AD&D Trading Cards TSR staff Issue # 180 Insert Your preview of the 1992 series is here in this issue! Vol. XVI, No. 11 April 1992 OTHER FEATURES Publisher Not Quite the Frontispiece Ken Widing James M. Ward 9 Our April Fools section wandered off. Just enjoy. Suspend Your Disbelief! Tanith Tyrr Editor 10 Maybe its fantasy, but your campaign must still make sense! Roger E. Moore Not Another Magical Sword!?! Charles Rodgers Fiction editor 14 Why own just any old magical sword when you can own a legend? Barbara G. Young Role-playing Reviews Rick Swan 18 A good day for the thought police: three supplements on psionics. Associate editor Dale A. Donovan Your Basic Barbarian Lee A. Spain 24 So your fighter has a 6 intelligence. Make the most of it. Editorial assistant Wolfgang H. Baur Hot Night in the Old Town Joseph R. Ravitts 28 If your cleric thinks his home life is dull, wait till the DM sees this! Art director Colorful Connection Raymond C. Young Larry W. Smith 34 Whats the puzzle within this puzzle? A fantasy crossword for gamers. Production staff The Voyage of the Princess Ark Bruce A. Heard Gaye OKeefe Angelika Lokotz 41 What happens when a D&D® game character dies? Tracey Zamagne Mary Chudada Your Own Treasure Hunt Robin Rist 52 When funds run low in your gaming club, its time for a fund-raising Subscriptions adventure. Janet L. Winters The Role of Computers Hartley, Patricia, and Kirk Lesser U.S. advertising 57 A visit with Dr. Brain, Elvira, and the Simpsons. -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K. -
The War of Souls Volume Two
® THE WAR OF SOULS VOLUME TWO Margaret Weis and Tracy Hickman 1 An Accounting Nightmare o rham Ta rgonne was having a bad day. His accounts would not balance. The diffe r ence in the totals was paltry, a matter of a few steel. He could have made it up with the sp a r e change from his purse. But Tar gonne liked things to be neat, ord e r l y . His rows of figures should add up. There should be no d i s c repancies. Yet here he was. He had the various accounts of moneys coming into the knights’ coffers. He had the various accounts of moneys going out of the knights’ coffers, and there was a diff e rence of twenty-seven steel, fourteen silver, and five coppers. Had it been a major sum, he might have suspected embezzlement. As it was, he was certain that some minor func- tionary had made a simple miscalculation. Tar gonne would have to go back through all the accounts, redo the calculations, track down the error . An uninformed observer, seeing Morham Targonne seated at his desk, his fingers black with ink, his head bent over his accounts, would have said that he was looking on a loyal and dedicated clerk. The uninformed observer would have been wrong. Morham Targonne was the leader of the Dark Knights of 1 DRAGONLANCE The War of Souls Neraka and there b y, since the Dark Knights were in control of several major nations on the continent of Ansalon, Morham Tar- gonne held the power of life and death over millions of people. -
Ugir L81n#Odurchase Of
emini facesmajor curriculum DIst:,it,-ÌIIìiOn.t1ghtOiF ,. èhOrtterni tattbefletits '.. School District 71 is going toseceive full-time benefits in overhaul for i987-1 988 year coart to resolve the issue of.répiocing thone on maternity maternity leaven for tenuredleove. '' teachers and those hired an tem-,: The bancal iontentioo is baaçsl, schedule, and guidelines for Thecomplex SuOeS arenata-.porar3' replacementsdaring the oothebIrlp8of two teachers tuat The major topic of discussion 1988 pecledto be resolved - im- attise at Tuesday night's Dintrict 63 course selections for the 1987 interim of the leave. year, whoworkedfiill4lme school year. Ntne options for. mediately. Therepoct wan. ap- The teachers' union, NUesschooLllecaunethey werelsired School Board meeting centered administrative.. basin, thç proves and an! around the curriculum at Gemmi change were introduced and in- Council of-Teachers (NCT), rear- un a temporary cloded compulsory reading for. rëcomssendatlunwilF heforth- ted by going to tiselilinois Laborteachers did ont sereine foil-time Junior Bigh School. coming at theFebruary iBoard, .. benefitkfromthèdirict. Dr. EIden Gleichman, Gist. 63 every utudent, lengtheningthe Relations Board to file unfair '. superintendent, compiled a 48- uchool day, increased inntruc- meeting. ,,-''' ' lahorpractices agalnatthe school The issóewent to an arbitrator the tional time, scheduling electives, Dr.Gleichman stressed tise dISWiCt on theqaestlns whether a whoueruling-faviirvd the ulsion. page handbook outlining needfor extensivo ntisdyófatl the .. and organizing the teaching staff should . CeñtInnednnPaelS ?',." t r_,ini inntructional ContlnnedoisPage88 . short-termteacher :Droteram 1tC aI*e.flhanter intoatrueteamteaching design. -- , . , . cciin!tteeto meet ,' with District 63 onsale criteria Village uf Nues . Edition :. ,, Village eyes ugir l81n#odurchase of JM4UARY 29 9987 25° per copy VOL30 NO 33 TIlEBUGLE THURSDAY allard School District 207eñrollmént ligures . -
Specularum Locales the Merchants' Guildhall Is a Broad, Stout Palace In
Specularum Locales The Merchants’ Guildhall is a broad, stout palace in the Stronghold district of Specularum. A statue of Zirchev, patron of the Guild, is located in the courtyard. Armed guards (mercenaries not associated with the Veiled Society) bar the access to the Guildhall. Moneychangers’ Guildhall is a square building in rusticated stone with large, arched windows, built to show the power and wealth of the guild. Goldsmiths’ Guildhall, a dwarven-designed palace, is found in the Hill Market district, right out of the walls of Duke Stefan's castle. It is rumoured that underground dungeons hold secret vaults where the gold reserves of the guild are stored. City Jail The jail is a massive, squat sandstone building of the Thyatian period, though built mostly by dwarven masons on a dwarven engineer's plan. The designer, one Bohrur Stonecleaver of Highforge, tried to mix a classical Thyatian architectural style with the typical dwarven construction, resulting in a low, rectangular building topped by an incongruous pediment. Hexagonal turrets flank the front of the building, providing a degree of defence to the entrance gate -- the only weak spot in the otherwise massive outer wall. A small courtyard opens beyond the entrance gate, and gives access to the guard rooms, the kitchens, and the offices. The cells are located on the first story. The dwarves had been commissioned this work by Duke Stefan, when it became clear that the Hightower could not serve as the only prison in the town. Since the Foreign Quarter was experiencing a significant increase in petty crimes -- brawls, pickpocketing, and muggings -- but wasn't as out of control as the Nest, the Karameikan government chose to locate it at there. -
GM's Miscellany: Urban Dressing System Neutral Edition
RAGING SWAN PRESS GM’S MISCELLANY: URBAN DRESSING A SYSTEM NEUTRAL RESOURCE Sample file EVERYTHING is better with tentacles Sample file RAGINGSWAN. COM GM’S MISCELLANY: URBAN DRESSING Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting features of note? Then GM’s Miscellany: Urban Dressing is for you! Presenting tons of cool, interesting features for common urban fixture such as shops, stalls, thieves and so on, GM’s Miscellany: Urban Dressing provides the harried GM the tools to quickly and easily bring such features to life. C REDITS S YSTEM N EUTRAL E DITION Design: Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, Welcome to this Raging Swan Press System Neutral Edition. James Graham, Richard Green, Brian Liberge, Brian Wiborg Herein you’ll find evocative, inspiring text designed to help Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, you—the busy GM—run better, quicker and easier games. Jacob Trier, Josh Vogt and Daron Woodson. This book is compatible with most fantasy roleplaying Development: Creighton Broadhurst and Thilo Graf games. It’s impossible to create a truly system neutral book, Interior Art: Paul Daly, Pawet Dobosz (The Forge Studios), Jeff though, and some generic game terms—wizard, fighter, human, Freels, Rick Hershey, Garth Jones, Bradley K. McDevitt, elf and so on—may yet lurk within. These generic terms are William McAusland, Brittany Michel, Matt Morrow, Kay easily modified to the GM’s system of choice. Neilsen, Dave Peterson, Claudio Pozas, Jeff Preston, Howard Pyle, Arthur Rackham, Marc Radle, V Shane, Elizabeth If you enjoyed this book, please consider leaving a review. -
Dragon Magazine #171
SPECIAL ATTRACTIONS Issue #171 AD&D Trading Cards Richard Brown Vol. XVI, No. 2 Insert July 1991 A preview of brand-new product, coming to a store near you! Publisher REGULAR FEATURES James M. Ward Guest Editorial Michael A. Stackpole Editor 6 Role-playing and reality: The dividing line is thicker than some people Roger E. Moore think. Whos Who Among Dragons Bruce A. Heard Fiction editor 9 Dragons, too, rule kingdoms in the D&D® Known World. Barbara G. Young Hunting Tanks is Fun and Easy! Thomas M. Kane 13 Dragons, Hellfires, and the LAW: Antitank weapons in the TOP Assistant editor Dale A. Donovan SECRET/S.I. game. The Making of a Monster Matthew Iden Art director 16 If ya wanna play an orc, ya gotta think like an orc. Larry W. Smith Care For a Drink? David W. Montgomery and Jim Milner 20 It can break a siege, end a drought, slay your enemies, and water Production staff your garden. What is it? Gaye OKeefe Angelika Lokotz Tracey Zamagne The MARVEL®-Phile Steven E. Schend 31 Chris Powell needed an edge against crime. He got itand how! Subscriptions The Role of Books John C. Bunnell Janet L. Winters 34 The woman who outsmarted Sherlock Holmes takes on her own murder-mystery adventure. U.S. advertising Roseann Schnering The Voyage of the Princess Ark Bruce A. Heard 39 They dont call it the Savage Coast for nothing. U.K. correspondent The Nature of the Beast Zoe Bell Hurst and U.K. advertising 48 A dozen people have a dozen ways to paint a griffon. -
Frostburn: Mastering the Perils of Ice and Snow, and Their Respective Logos, and Wizards Product Names Are Trademarks of Wizards of the Coast, Inc., in the U.S.A
CREDITS DESIGNERS ART DIRECTOR WOLFGANG BAUR, JAMES JACOBS, Dawn Murin GEORGE STRAYTON COVER ARTIST DEVELOPMENT TEAM Sam Wood RICHARD BAKER (LEAD), ANDREW J. FINCH, DAVID NOONAN, JAMES WYATT INTERIOR ARTISTS Steve Bel l edin, Mitch Cotie, Ed Cox, EDITOR Dennis Crabappl e McCl ain, Steve El l is, GREG COLLINS David Griffith, David Hudnut, MANAGING EDITOR Dana Knutson, Doug Kovacs, Dan Scott GWENDOLYN F.M. KESTREL GRAPHIC DESIGNER DESIGN MANAGERS Dee Barnett, Trish Yochum CHRISTOPHER PERKINS, ED STARK CARTOGRAPHERS DEVELOPMENT MANAGER James Jacobs, Todd Gambl e ANDREW J. FINCH DIRECTOR OF RPG R&D GRAPHIC PRODUCTION SPECIALIST BILL SLAVICSEK Erin Dorries PRODUCTION MANAGERS IMAGE TECHNICIAN JOSHUA C.J. FISCHER, RANDALL CREWS Robert Jordan Resources: Epic Level Handbook, Arms and Equipment Guide, FORGOTTEN REALMS Campaign Setting, World of Greyhawk Campaign Setting, Living Greyhawk Gazetteer, Monsters of Faerûn, Races of Faerûn, Oriental Adventures, Dragon Magazine, and Book of Vile Darkness. Based on the original DUNGEONS & DRAGONS® rules created by Gary Gygax and Dave Arneson, and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This Wizards of the Coast ® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Wizards of the Coast, Belgium Wizards of the Coast, Inc. T Hofveld 6d P.O. -
Ruins of Adventure
Ruins of Adventure CREDITS TABLE OF CONTENTS Writing: Mike Breault, David Cook, Jim Ward, and Steve Winter Introduction ......................................................................... 2 10 Editing: Scott Haring Civilized Phlan ...................................................................... Reconquest of Sokol Keep ............................................................ 13 Cover Art: Clyde Caldwell Kovel Mansion ...................................................................... 16 Interior Art: James Holloway Mansions .......................................................................... 18 Cartography: Diesel, Dennis Kauth, and Slums .............................................................................. 19 David Sutherland The Temple of Bane ................................................................. 20 Typography: Betty Elmore Delving Into Kutos Well ............................................................. 23 Keylining: Stephanie Tabat Mantors Library .................................................................... 26 Stojanow Gate ...................................................................... 29 Podol Plaza ........................................................................ 31 The Cadorna Textile House ........................................................... 33 Valhingen Graveyard ................................................................. 36 42 Distributed to the book trade in the United States by Valjevo Castle ...................................................................... -
Lista De Libros En
El Orbe de los Dragones http://www.orbedragones.com DRAGONLANCE Chronicles Crónicas Vol I: Dragons of Autumn Twilight El Retorno de los Dragones Vol II: Dragons of Winter Night La Tumba de Huma Vol III: Dragons of Spring Dawning La Reina de la Oscuridad El Ocaso de los Dragones Vol IV: Dragons of Summer Flame Vol I: Los Caballeros de Takhisis Vol II: La Guerra de los Dioses Legends Leyendas Vol I: Time of the Twins El Templo de Istar Vol II: War of the Twins La Guerra de los Enanos Vol III: Test of the Twins El Umbral del Poder Preludes I Preludios I Vol I: Darkness and Light El Guardián de Lunitari Vol II: Kendermore El país de los kenders Vol III: Brothers Majere Los Hermanos Majere Preludes II Preludios II Vol I: Riverwind, The Plainsman La misión de Riverwind Vol II: Flint, The King Flint, Rey de los Gullys Vol III: Tanis, The Shadow Years Tanis el Semielfo Meetings Compañeros Vol I: Kindred Spirits Qualinost Vol II: Wanderlust El Incorregible Tas Vol III: Dark Heart Kitiara Uth Matar Vol IV: The Oath and the Measure El Código y la Medida Vol V: Steel and Stone Pedernal y acero Vol VI: The Companions Mithas y Karthay Tales I Cuentos I Vol I: The Magic of Krynn La Magia de Krynn Vol II: Kender, Gully Dwarves, and Gnomes Kenders, Enanos y Gnomos Vol III: Love and War Historias de Ansalon Tales II Cuentos II Vol I: The Reign of Istar El Reino de Istar Vol II: The Cataclysm El Cataclismo Vol III: The War of the Lance La Guerra de la Lanza Heroes I Héroes I Vol I: The Legend of Huma La Leyenda de Huma Vol II: Stormblade Espada de Reyes