GM's Miscellany: Urban Dressing System Neutral Edition
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RAGING SWAN PRESS GM’S MISCELLANY: URBAN DRESSING A SYSTEM NEUTRAL RESOURCE Sample file EVERYTHING is better with tentacles Sample file RAGINGSWAN. COM GM’S MISCELLANY: URBAN DRESSING Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting features of note? Then GM’s Miscellany: Urban Dressing is for you! Presenting tons of cool, interesting features for common urban fixture such as shops, stalls, thieves and so on, GM’s Miscellany: Urban Dressing provides the harried GM the tools to quickly and easily bring such features to life. C REDITS S YSTEM N EUTRAL E DITION Design: Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, Welcome to this Raging Swan Press System Neutral Edition. James Graham, Richard Green, Brian Liberge, Brian Wiborg Herein you’ll find evocative, inspiring text designed to help Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, you—the busy GM—run better, quicker and easier games. Jacob Trier, Josh Vogt and Daron Woodson. This book is compatible with most fantasy roleplaying Development: Creighton Broadhurst and Thilo Graf games. It’s impossible to create a truly system neutral book, Interior Art: Paul Daly, Pawet Dobosz (The Forge Studios), Jeff though, and some generic game terms—wizard, fighter, human, Freels, Rick Hershey, Garth Jones, Bradley K. McDevitt, elf and so on—may yet lurk within. These generic terms are William McAusland, Brittany Michel, Matt Morrow, Kay easily modified to the GM’s system of choice. Neilsen, Dave Peterson, Claudio Pozas, Jeff Preston, Howard Pyle, Arthur Rackham, Marc Radle, V Shane, Elizabeth If you enjoyed this book, please consider leaving a review. Shippengreen, Frank Walls and Maciej Zagorski (The Forge Studios). Some artwork copyright William McAusland, used If you didn’t enjoy this book, did you know Raging Swan Press with permission, Some artwork from Fantasy Filler Art offers a money back guarantee? copyright Rick Hershey, All Rights Reserved. Some artwork copyright Paul Daly, used with permission. Rick Hershey, Standard Stock Art: Issue 1 by Small Niche Games. Some artwork by Claudio Pozas, copyright Expeditious Retreat Press, used with permission. Franks Walls Standard Stock Art: Issue 1 by Empty Room Studios Publishing. Some images copyright Erisian Entertainment, used with permission. ©Raging Swan Press 2016. The material presented in this product first appeared in GM’s Miscellany: Urban Dressing The moral right of Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, James Graham, Richard Green, Brian Liberge, Brian Wiborg Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, Jacob Trier, Josh Vogt and Daron Woodson to be identified as the authors of this work has been asserted in accordance with the Copyright Designs and Patents Act 1988. All rights reserved. No part of this publication may be reproduced, stored in a retrieval system or transmitted, in any form or by any means, without the prior permission in writing Sample of Raging Swan Press or as expressly permitted by file law. ragingswan.com [email protected] C ONTENTS Credits ........................................................................................... 1 Market Stalls: What’s For Sale? .................................................. 48 System Neutral Edition ................................................................. 1 Market Stalls: Hooks, Complications & Opportunities ............... 49 Contents ....................................................................................... 2 Market Stalls: Associated NPCs .................................................. 50 Parks: Characteristics and Appearance ...................................... 54 D RESSING Parks: Things to Stumble Upon .................................................. 56 Naming Locations ......................................................................... 8 Parks: Hooks, Complications and Opportunities ........................ 57 Naming Locations: Table A (Descriptive) ...................................... 9 Parks: Associated NPCs .............................................................. 58 Naming Locations: Table B (Creatures) ...................................... 10 Ruined Buildings: Characteristics & Appearance ....................... 60 Naming Locations: Table C (People) ........................................... 11 Ruined Buildings: Dressing ......................................................... 62 Naming Locations: Table D (Objects) .......................................... 12 Ruined Buildings: Hooks, Complications & Opportunities ......... 63 Naming Locations: Table E (Other) ............................................. 13 Ruined Buildings: Legends & Rumours ....................................... 64 Alleyways: Appearance ............................................................... 14 Sages: Characteristics & Appearance ......................................... 66 Alleyways: Names ....................................................................... 16 Sages: Whispers & Rumours ....................................................... 68 Alleyways: Hooks, Complications & Opportunities .................... 17 Sages: Hooks, Complications & Opportunities ........................... 69 Alleyways: Encounters ................................................................ 17 Sages: Sample Sages ................................................................... 70 Alleyways: Associated NPCs ....................................................... 18 Shrines: Characteristics and Appearance ................................... 72 Docks: Characteristics and Appearance ...................................... 22 Shrines: Object of Veneration .................................................... 74 Docks: Docked Ships ................................................................... 24 Shrines: Hooks, Complications and Opportunities ..................... 75 Docks: Hooks, Complications and Opportunities ....................... 25 Shrines: Associated NPCs ........................................................... 76 Docks: Sights & Sounds ............................................................... 26 Statues & Monuments: Characteristics & Appearance .............. 80 Docks: NPCs ................................................................................ 28 Statues & Monuments: Dressing ................................................ 82 Graveyards: Characteristics & Appearance ................................ 30 Statues & Monuments: Hooks, Complications & Opportunities 84 Graveyards: Grave Markings ...................................................... 32 Statues & Monuments: Legends & Rumours ............................. 85 Graveyards: Associated NPCs ..................................................... 34 Temples: Characteristics and Appearance ................................. 86 Graveyards: Hooks, Complications & Opportunities .................. 36 Temples: Domain Features ......................................................... 88 Guildhalls: Types of Guilds .......................................................... 38 Temples: Donations, Tithings and Sacrifices .............................. 90 Guildhalls:Guildhalls ................................................................... 40 Temples: Events, Festivals and Rites .......................................... 91 Guildhalls: Initiation, Motivations and Rumours ........................ 42 Temples: Clergy in a Hurry ......................................................... 92 Guildhalls: Associated NPCS ....................................................... 44 Theatres: Characteristics & Appearance (External) .................... 94 Market Stalls: Characteristics & Appearance ............................. 46 Theatres: Characteristics & Appearance (Internal) .................... 96 Sample file 2 Theatres: Hooks, Complications & Opportunities ...................... 97 Sample Tavern Songs ................................................................ 147 Theatres: Sights & Sounds .......................................................... 98 Games To Play .......................................................................... 148 Theatres: Associated NPCs ......................................................... 99 Games to Play: Dragon and the Thief ....................................... 150 Thieves: Pick Pockets & Confidence Tricksters ......................... 102 Games to Play: Events .............................................................. 152 Thieves: Thugs & Bashers ......................................................... 104 Games to Play: Players ............................................................. 153 Thieves: Skilled Thieves ............................................................ 106 Barroom Brawls: Running a Brawl ............................................ 154 Thieves: Specialists ................................................................... 108 Barroom Brawls: Brawl Triggers ............................................... 155 Thieves: Hooks, Complications & Opportunities ...................... 110 Barroom Brawls: Brawl Events ................................................. 156 Traders & Craftsmen: Characteristics & Appearance ............... 112 Barroom Brawls: Aftermath ..................................................... 157 Traders & Craftsmen: Selling .................................................... 114 Sample Taverns