<<

Timeline Tree of Tabletop Role-Playing Pascal Martinolli

To cite this version:

Pascal Martinolli. Timeline Tree of Tabletop Role-Playing Games. Donjons & Données probantes, Nov 2018, Montréal, Canada. 2019. ￿halshs-02522264￿

HAL Id: halshs-02522264 https://halshs.archives-ouvertes.fr/halshs-02522264 Submitted on 1 Apr 2020

HAL is a multi-disciplinary open access L’archive ouverte pluridisciplinaire HAL, est archive for the deposit and dissemination of sci- destinée au dépôt et à la diffusion de documents entific research documents, whether they are pub- scientifiques de niveau recherche, publiés ou non, lished or not. The documents may come from émanant des établissements d’enseignement et de teaching and research institutions in or recherche français ou étrangers, des laboratoires abroad, or from public or private research centers. publics ou privés.

Distributed under a Creative Commons Attribution - NonCommercial| 4.0 International License TTTTRPG - Timeline Tree of Tabletop Role-Playing Games, Celebrating more than 40 years of innovations in designs

Free movement Referee renders decisions Midwest Association past Strategos: A Series of American Games of (...) [Totten CAL, 1890] 1960 on tactical experience only (not on rules) (1963) Pascal Martinolli (CC-BY-NC-SA) 2016-2019 [1860-1880]

github.com/pmartinolli/TTTTRPG v.20200118

Diplomacy [Allan B. Calhamer, 1954-59] 1950 PC centered game-play fostering emergent roleplay

Modern War in Miniature 1966 [Michael F Korns, 1966]

Braunstein 1967 [David A Wesely, 1967]

Hyboria [, 1968-1973?] PC centered play-by-post 1968 Random personality creation world building campaign. Long-lasting consequences of PC decisions on the game-world

1969

The Courrier [of NEWA] Strategos ’N’ two-pages set of rules 1970 One figure = One character Simulation & Gaming WARriors vs GAMErs (Perren S) Castle & Crusade Society Lake Geneva Tactical Studies Association [David A. Wesely, 1970] [Lewis Pratt, 1970] 1st amateur system

A referee One player = One character [anything can be attempted, incomplete info]

Referee designs his own adventure (emerging) Players personify their characters Players design their own characters

Chainmail rules for medieval miniatures Midgard (em) Focus on character (with Fantasy supplement) [Hartley Patterson, 1971] 1971 ’s campaign rather than strategy [ & Jeff Perren, 1971] inspired by J Vance 1st commercial fantasy wargame system Spell point

(em) Incomplete rules by nature Very abstract rules [(em) Game unfairness in favor of PC] Underground wargame (mines & countermines) Spell lists Saving throws

(em) Referees tinker their own system Creatures divided between Law and

Focus on loot through deadly hard dungeon-crawl

No concrete win condition

Dungeon! prototype Midgard II 1972 =rules Megadungeon is a requirement for play [Megarry D, 1972] [1972]

3 alignments: lawful, chaotic, neutral

Hit points sumbolize 1973 Polyhedral dice (d4.d6.d8.d12.d20) =genre Vancian Magic Randomness at Roll-under targer number health, experience & luck

D&D 1974 [woodgrain box]

=genre

XP-for-gold system D&D Suppl.II: Blackmoor White Bear and Red 1975 [reward for succeeding at non-combat challenges] Empire of the Petal Throne Reincarnate & Raise Dead spells Suppl.I: Alarums & Excursions Boot Hill The Strategic Review Owl and Weasel En Garde! Tunnels & Trolls [white box 4th print] The Temple of the Frog [ Pass] [(em)one simple goal for all players]

1st scenario / game adventure Semi-historical Character advancement through levels =genre =genre =genre =genre 1-line note for each room 1st character sheet Basic/ Advanced rules 1st term ’Role-playing game’ =author Saving roll as stunt Both roll, add and compare [play as Chainmail miniature battle with spy missions] (swashbuckling fiction genre)

1st critical hit =genre percentile dice-based =author [’lucky hit’]

F’Chelrak’s Tomb Little Wars 1976 (em) Level-up: substitute for victory Dave Arneson quits TSR City-State of the Invincible Overlord Suppl.IV: , Demi-Gods & Heroes Suppl.V: Swords & Spells Palace of the Queen Suppl.III: Eldritch The Dragon Bunnies & Burrows Knights of the Round Table ! Monsters! Starfaring Wyrm’s Footnotes [The Dungeoneer ,1976] [magazine]

Critics, Fumbles

1st screen 1st city =genre 1st published adventure Basic D&D 1st ’standalone’ adventure 1977 First Fantasy Campaign Tegel Manor Chivalry & Sorcery All the Worlds’ Monsters Manual The Arduin Grimoire 1st D&D module published Psionics sub-game Skill system Detailed martial arts system Non-humanoid roles The Fantasy Trip: Wizard White Traveller En Garde! 2nd ed T&T 4th ed PCs are monsters prying on adventurers 1st SF RPG Superhero ’44 Professional Wrestling Flash Gordon & the Warriors of Mongo Space Patrol (Star Patrol) Space [’Judge’s shield’] with sandbox-style play [and still playable] [Holmes ed] ’Monster zoo’ dungeon

=genre Hit location

Alternate D&D game terms Concentration & Magick Levels, 2 axis alignment: lawful-neutral-chaotic; Starship design and combat Mini-game for character creation (who could even die) Outdoor adventures Realistic and complex simulation Long character generation Christian-like values alignement scale 1st term ’Game master’ encourages players to own the rules, to tinker, to playtest Unified resolution system (2d6 vs TN) XP for skill use and training Material and social rewards [to avoid copyright] Personal Magick Factor good-neutral-evil as distinct game system Frontloaded progression

Rules for daily life aside from adventures

Advanced Dungeons & 1978 Tomb of Horror G1 Steading of the Hill Giant Chief Welcome to Skull Tower RuneQuest The Fantasy Trip: Melee Superhero 2044 Star Trek: Adventure Gaming in the Final Frontier Starships & Spacemen Legacy (Player Handbook)

Guilds and secret societies of magicians =author =genre =genre

Advanced Dungeons & Dragons Save or die 1979 Caverns of Thracia Lawsuit Arneson vs. TSR & Gygax Bushido Arms Law [1980] Urge to follow strict rules Armor class as bonus/malus to attacker Resurrection spell C1 Hidden Shrine of Tamoachan 1st location keyed illustrations Generous descriptions for every location Secret level 1st D&D module produced by TSR The Runes of Doom PCs can be monsters Spell points Every character can do magic Cults of Prax Unified resolution for fight and skills (d100 under %) Hit points strictly for health Hex based combat T&T 5th ed Infinity (’s Guide) [Rocks fall, everyone dies]

Fantasy Trip : Jeux & Stratégie =author Casus Belli 1980 The Iron Wind Q1 Queen of the Demonweb Pits Honor system The World of Greyhawk 1st boxed text descriptions for the DM to read Very detailed Rich and diversified belief systems Basic Role-Playing RuneQuest 2nd Dragon In the Labyrinth Twilight’s Peak Beasts, Men & Gods Top Secret Dallas: The Television Role-Playing Game [fr] [fr] + Adv. Melee + Adv. Wizard

Appendix N GM has have every right to overrule the dice at any time 3 saving throws (speed, will, health)

1st investigation adventure No character generation rules Specializing clerics relative to their patron deity Death mainly by critical damages (not HP loss) Spell lists Open-ending roll for PC and NPC Charts & tables for everything Generic resolution system =genre 1st point-build characters =author Forture/Fame points spent by GM to influence success Dual rating score for abilities (active and defensive) Luck can reverse a previous contest No character advancement rules 1st licensed RPG where the PCs chase clues (PCs are the TV characters)

Universal method-of-avoidance GM is the , he has the final decision saving throws

Anything can happen Social/psychological traits & negative flaws in point-build characters =genre =rules

Travel to the planes

Basic D&D 1981 RPGA X1 Isle of Dread Castle Amber Call of Stormbringer =author Champions Grimtooth’s Traps Thieves’ World Aftermath! Universe Wild West Top Secret 2nd [Moldvay, B/X ed]

=rules

Caller (one player telling plans Donjons et Dragons Five colors of magic Worlds of Wonder: =rules ’Hunted’ flaw: PC tell the nature/frequency of a villain 1982 and actions of the other Back to 1 axis alignment [aka ’Maraninchi ed’] Hex crawl N1 Against the Cult of the Reptile Insanity rule (SAN) Bunnies & Burrows 2nd Bonus for ’Surprise maneuver’ (cool description) Psychological Limitations option Champions 2nd Borderlands campaign fully compatible with 9 RPG systems Golden Heroes (amateur) Starfleet Voyages Star Trek: The RPG Star Frontier =rules Black Lotus Magic World, , Future World [sw] , GM choose appearance and play him players to the DM) [fr]

Lovecraftian cosmic horror

1st TSR event-based Module ’contains a story’ Hex crawl sand box, Pre-gen characters with complex Hârn Enterprise: RPG in Star Trek Légendes Runes 1983 Gamma World 2nd Empire of the Petal Throne (2nd) Basic D&D [Mentzer ed] I6: ?? -> Magic: The Gathering Chivalry & Sorcery 2nd ed Call of Cthulhu 2nd ed. Character negative advancement Superworld Generic core rules with specific genre modular rules Other Suns Powers & Perils Vassal and lord relationships defined Palladium Fantasy RPG Privateers & Gentlemen Albedo James Bond 007 [/investigation] module GM is the spirit of Astinus (historian’s historian) but with ’invisible walls’ backgrounds tight to the setting [ca] [jp] [fr] [fr]

Far Realm =rules

=author Can start with more experience, No official timeline after year 720 Points gained and spent during conflict Légendes des 1001 nuits Mega Malefices 1984 Rolemaster 2nd ed. Middle- Role Playing Conan Unchained Maelstrom Masks of Mekton Ringworld Hawkmoon RuneQuest 3rd Champions 3rd Toon Paranoia Twilight 2000 Palladium Fantasy RPG, rev. Jorune Encyclopedic system-independent details DragonRaid Murphy’s World Marvel SH DC Heroes (GW) Flashing Blades Chill Skills and rules for social situations Scripts for torturing captured PCs 1st level of success/failure Inevitable high fame can undermine spying ability The Adventures of Jones RPG Empire galactique Charte Angoumoise or more expertise or more money Every game is unique with the same starting point (and Survival Points for NPCs) [fr] [fr] [fr]

=genre

Perversity points No spell list, Wounds tracked separately, Rêve de dragon La dame noire R.O.L.E. Dragon Radieux 1985 Gamma World 3rd The Temple of Elemental Evil Spacemaster Conan Role-Playing Game =genre Build your own (/spaceship) Stormbringer 2nd Pendragon PC never die Success if action is funny for P and GM Treasonous PvP awarded when player are amusing/inventive Each PC has 6 clones Jorune 2nd GM needs to be a figure of authority (adult, dad or pastor) PCs have differents rule set than NPCs Overtly christian apologetic Gary Gygax quits TSR Make a Commitment Rule Universal resolution table Karma points rewarded for heroic behaviorfolowwing Silver Age comic book codes DC Heroes Teenage Mutant Ninja Turtles & Other Strangeness Judge Dredd: The RPG The Doctor Who Role Playing Game Gain and loss of social status x Tarot cards (luck, death,...) to influence results just areas of magic & 1..5 levels each of them healing independently [fr] [fr] [fr] [fr] (giving +1/-1 anywhere)

GM Agenda & Principles =author

roll under but as high Family and ancestors generator =genre Bitume Players can lose control of their characters HârnMaster Frame-within-the frame: PCs are dreamt by dragons All characters of a player: Légendes de la Table ronde Avant Charlemagne Mega II Laelith SimulacreS 1986 B10 Night’s Dark Terror [uk] Non-weapon proficiencies I10: Ravenloft II Spacemaster 2nd Barbarians hate magic Verb-noun method to classify spells Call of Cthulhu 3rd ed. MechWarrior (BattleTech) as possible for opposed rolls Dungeon Magazine Ghostbusters GURPS 1st-2nd Warhammer FRPG Traveller: 2300 =author Heroic and villainous motivations detailed DIY vehicle systems Exhaustion and life tracks Highdreaming: matrix mini-game =author (with family honor, status, birthrights) [fr] (passions and personality) [ca] like they are played by players sum up & link to an archetype [fr] [fr] [fr] [fr] [fr] or exact score for critics

Sum of 2 opposite attributes is constant =author =rules

Mecha creation more important Bitume 4e Brownie points to spend in game Die Légendes celtiques 1987 Empire of the Petal Throne (2.5nd) Shadow World N4 Tresure hunt =genre =universe Mekton II Stormbringer 3rd =author Dragon Magazine Simple system WEG Goals First dice pool system TWERPS =genre TimeLords Temporary penalties Point-buy system 1 axis 5 alignements Tattooed Mohawk Dwarf Fate Point Career Paranoia 2nd MegaTraveller Each injury traked individually Teenagers from Outer Space Top Secret/S.I. Inter game sessions are greydreaming =author than pilot character creation [fr] (also, but rarely, for advancement) (mishap on a 6) [fr]

postmortel =author

’Troupe-style play’ : new edition = cataclysm Hawkmoon Zone Animonde Berlin XVIII 1st & 2e ed. Légendes de la Vallée des rois Empires & Dynasties Multimondes Aux Armes, Citoyens ! 1988 =universe Spacemaster 3rd 1st level-zero module Each players can GM side-stories of the campaign Whimsy Cards: influence the plot of a story Wound track system Troupe-style play: each player have one or more characters Covenant sheet (group character sheet) Warping: side effect of too much exposition to magic Dark side points Additive dice pool Generic pre-made character template to tweak GURPS 3rd Archetypes Mishap, Failure, Partial Success, Full Success, Critical Success Mental disadvantages types of Champions players (Allston) 2300 AD Space: 1889 En Garde! 3rd ed 2013 Macho Women with Guns =genre (canonical in the setting) [fr] [fr] [fr] [fr] [fr] [fr] [fr] [fr] Some elements of the world (factions, NPCs,...) belong to a player

=rules Dangerous to warp reality/ paradox =genre =author

In Nomine Satanis / Magna Veritas Trauma Team International Hurlements Chouans et Vendéens Athanor 1989 2nd ed. GURPS Conan Ars Magica 2nd =author Call of Cthulhu 4th ed. Prince Valiant =genre Ghostbusters International Champions 4th Conan: The RPG DC Heroes 2nd RPG Cybernetic implants reduce empathy attribute Spend money and time to maintain reputation rank Teenagers from Outer Space 2nd x Play dynasties of characters [fr] Prepaid CSAR services [fr] [fr] [fr]

DIY free-form traits =rules

=genre 1990 no assassin End of xp-for-gold system Modular/optional rules THAC0 Ravenloft: Realms of Terror Hollow World Stormbringer 4th Pendragon 3rd =genre d666 =author TimeLords 2nd CORPS: Conspiracy Oriented RP System Twilight 2000 2.0 Karma pool to boost dice pool Priority-based character creation Target number dice pool Cyberpunk 2020 Rifts Infiniverse magazine Morpheus Chill 2nd x

=universe Four By Five Magic =genre

Lord of the Rings Dragon Magazine Heavy Metal =author Bloodlust Kult roll high under Drama Deck: PC & GM influence play Possibility points: Capitaine Vaudou La Mé 1991 Basic D&D [Black box] Rules Cyclopedia The Ruins of Undermountain Lives! Vampire: The Masquerade Horror on the Orient Express MechWarrior 2nd =genre Amber Mega armors/ Mega damages Single sliding scale for all resolutions Interactive campaign plotine (curated from the fan feedbacks Time Lord [fr] [fr] [fr] [sw] (roll under attack score but above opposing defense) (advantages, plotlines,...) as XP or in-game special effects [fr]

=universe

Nephilim Bitume MK5 Mega 3 1992 Adventures of Tékumel Gamma World 4th 1st TSR megadungeon 3 PCs per player Al Qadim Night of the Walking Dead Cyberspace 2nd Ars Magica 3rd Soaking damages Clans, bloodlines, sects Vampire: The Masquerade 2nd ed =universe Humanity track Blood pool fuels magic powers Nature and demeanor traits [Rule Zero] More focus on characters interactions : The Apocalypse Fudge Call of Cthulhu 5th ed. Over the Edge Star Wars WEG 2nd GURPS Bunnies & Burrows One PC is a possessed weapon, another PC is its holder Talislanta 2nd ed Dark Secrets Dark Secrets Dualistic world where reality is fake Jorune 3rd Shadowrun 2nd Diceless (no randomizer) Dangerous Journey ’cheat death’ and ’macguffin’ skills [fr] [ca] [fr] [fr]

=universe =author

Aborea Selenim Play historical flashbacks INS/MV 2e Berlin XVIII 3e Stella Inquisitorus Rêve de dragon 2e 1993 =universe =universe Mind’s Eye Theatre =universe Mage: The Ascension Vampire ’paths’ Verbal scale Fudge dice PC can play their background as flashbacks Table of analogies for building spells Elric! Pendragon 4th SLA Industries =rules Traveller: The New Era Twilight 2000 2.2 Fate of the Norns Never enter a fair fight DC Heroes 3rd Underground Prime Directive [de] [fr] to remember forgotten powers and knowledges [fr] [fr] [fr] [fr]

=universe =author

Heavy Gear Squales Kult 2nd Oniros Yurl’h Chimères 1994 Metamorphosis Alpha 2nd The Classic Dungeons & Dragons Game Masque of the Red Death =universe Wraith: The Oblivion Rock-Scissors-Paper Consensus reality as metaphor of the shared players experience Werewolf: The Apocalypse 2nd ed Mekton Z Death spiral Big List of RPG Plots Nexus: The Infinite City Pay for Life After Death insurance Addiction to healing/buffing drugs Unlock powers of magical items Spells in matrixes to attune Step die mechanics Player mat Runes picking as randomisers Castle Falkenstein Highest-die dice pool The World of Indiana Jones [ca] [fr] [sw] [fr] [fr] [fr]

=author =genre

Infinite gameworld constrains by 3 principles Bloodlust 2e Nightprowler d6 minus d6 Keep an in-character diary 1995 =rules 2.5 ed. Birthright Dark Sun, Expanded & Revised Labyrinth of Madness Night Below Competiting factions of philosophers Rolemaster Standard System (3rd ed.) Each PC has a shadow/dark side, controlled by another player Changeling: The Dreaming Mage: The Ascension 2nd ed =universe =universe Everway The DarkStryder campaign CORPS: Complete Omniversal RP System Paranoia ’5th’ =rules 52 playing cards as randomizers (the Rule-of-Three, the Unity of Rings, and the Center of All) [fr] [fr] (+ skill bonus) instead of a char sheet

=genre

Nephilim 2e Chroniques de lâ Apocalypse Arthuriades Hawkmoon 2e Mythology of the universe based on HârnMaster 2nd ed Star Wars WEG 2nd 1996 =genre Hardiness ability: counter some unfair magical attacks The Gates of Firestorm Peak Ars Magica 4th =universe Seelie and Unseelie aspects Banality track Vampire: The Dark Ages Chivalry & Sorcery 3rd ed Bubblegum Crisis Abstract character creation Free-form power rating: versatile, potent & frequent Motive, virtue, fault & fate Feng Shui Marc Miller’s Traveller Palladium Fantasy RPG 2nd Conspiracy X The Fading Suns =author [fr] [fr] [fr] [fr] the card game used as resolution system [ca] revised & expanded

Abstract resolution system =genre =rules (DFK: Drama, Fortune deck or Karma)

INS/MV 3e BESM Splatter wounds: Poker chips for bonus or injuries Polaris Dark E 1997 Kargatane =author Changeling: The Dreaming 2nd End campaign : setting change RPG Werewolf: The Wyld West Issues of scenarii change ratings of the rec.games.frp.advocacy (Kuhner) Over the Edge 2nd Clichés and tropes of Chinese action movies Different rules for kicking mooks or important villains Cinematic actions influence chances of success Dark Realms Usagi Yojimbo RPG (1997) ÆON/Trinity Psychic powers based on Zener cards Blue Planet Men in Black RPG Teenagers from Outer Space 3rd Wild die [fr] [ca] permanent dmg if healing fails (unused turn into XP) [fr] [fr

=genre =author =rules

Tribe 8 Hystoire de fou Cyber Age Polaris 2e 1998 A Paladin in temporary PC to play past events Run Out the Guns Return to the Vampire: The Masquerade Rev ed Mage: The Sorcerers Crusade =genre 7th Sea Roll-and-keep dice pool City of Lies Subsystem for 1-on-1 duel RuneSlayers GNS Theory Kindred of the East =author =genre GURPS Traveller Shadowrun 3rd Marvel SHAG Unknown Armies The Sailor Moon RPG =universe Star Trek: The Next Gen RPG Hercules & Xena RPG Deadlands: Hell on Earth Roll, read best only [ca] [fr] [fr] [fr]

=universe Dice rolled in various tables at key moments

Elegant retcon of the weird 5 mental stress: violence, unnatural Each school of magic is Star Trek: Dark Ear 1999 Rolemaster Fantasy Roleplaying (4th ed.) Beyond Chivalry & Sorcery Light ed Hunter: The Reckoning MechWarrior 3rd The Forge The Big Model (The Forge Theory) =author Dharmas Kobolds Ate My Baby! Lejendary Adventure Sovereign Stone blackjack d100 mechanic Rage, noble and fear passions Flip-flopping: switch tens and singles of d00 roll Sengoku control die (d20) and situation dice (d4...) A notebook as character sheet Brave New World All Flesh Must Be Eaten Star Trek: DS9 Legend system DC Universe RPG Fading Suns 2nd Continuum Deadlands 2nd Puppetland Violence original dungeon designs , helplessnessm, isolation, self mechanically unique and specific The Original Series [fr

Backgrounds can be used both as benefits or disadvantages)

Dungeons & Dragons =rules Fighting styles have advantages on others Casus Belli 2 Pavillon Noir 2000 Gamma World 5th =universe Die Vecna Die! d20 SRD d20 Mage: The Ascension rev ed Chivalry & Sorcery 4th Rebirth ed L5R 2nd Werewolf Rev ed Morality track Hero Wars Star Wars d20 Pantheon & Other RPG GURPS Castle Falkenstein Orkworld =universe Blue Planet 2nd : Chronicles of the Imperium 3rd ed. like in Rock-Scissors-Paper [fr] [fr]

=rules =rules =universe =genre =movt =movt =movt =movt =author =author Abilities determine dice size

some HP comes from plot armor OSR movement Nephilim 3e Gear Krieg Katzulhu Players collectively create their household, 2001 Return to the Temple of Elemental Evil HackMaster 4th Linear bonus progression Explicit class requirements Magic item typed bonuses & item slots Challenge rating Multiple builds possible ’thief’->’rogue’ Oriental Adventures 2nd =rules =rules =rules Scarred Lands Mummy: The Resurrection Call of Cthulhu 20th anniv. Stormbringer 5th =movt GEN theory Talislanta 3rd ed Rune Kult 3rd Kobolds Ate My Baby! 3rd Earthdawn 2nd Bid Coins to add Facts to the game Adventure! Métabarons =genre Fading Suns d20 Little Fears [high level expert NPC has more HP] and retro-clones [fr] [ca] [de] then with the remaining points they create their characters

=rules =movt =movt =author =genre =universe

Basic Roleplaying: Cugel’s Compendium of HârnMaster 3rd ed Nobilis 2nd =author 2002 Metamorphosis Alpha 3rd Swords & Glory Gamma World Omega Some mechanics parodying RPG gaming habits Lord of the Rings RPG Mutants & Masterminds [Classic] =rules Sláine: The RPG of Celtic Heroes =rules Dark Ages: Vampire FATE ’s Quest Rules Otherkind Burning Wheel Sorcerer OctaNe Trollbabe In Spectres Win conditions for P and GM Champions 5th Speach fight with persuation & rebuff styles Robin’s Laws of Good Game Mastering Traveller 20 Fate of the Norns 2nd Donjon F.A.T.A.L. Universalis Unknown Armies 2nd Godlike Buffy the Vampire Slayer RPG Judge Dredd d20 Star Trek RPG Farscape Deadlands: Lost Colony Dust Devils Cartoon Action Hour Panda Pirate The System Indispensable Advantages [ca] ’Great White Book ed’

=movt =movt

HARP Fate points : meta currency Silhouette Core Character belief: incentive Let it ride: Adversarial system: PCs describe if success, INS/MV 4e C.O.P.S. randomized narrator: whoever win a card game 2003 Gamma World 6th 3.5 ed. Fraternity of Shadows Chase: abstract position & detailed PC actions Midnight =rules Orpheus Victorian Age: Vampire Kindred of the Ebony Kingdom FATE 2.0 Stress track and consequences HeroQuest Bloody vs Test: fast-forward combats Only roll when possibility of interesting failure My life with Master Opposed rolls in dice pools =rules Wager mechanics: player takes control of game & world =rules PCs invent the clues Confessional reality-TV-like Franchise dice pool for the group The Shackled City CORPS TimeLords End All Be All (EABA) EABA TimeLords Player types (Laws R) How to heist your gamemaster in game PDQ System RPG 1 success = 1 fact or 1 die Warcraft: The RPG Wushu Angel RPG Transhuman Space Babylon 5 Stargate SG-1 50 Fathoms Casus No (High Adventure Role Playing) lack of failure [ca] to play in a certain way No retries, no backsies GM describes if failure [fr] [fr] decide the content and the end of a scene

Assign succeeding/failing dice to various outcomes =movt Sets of identical-dices values in dice pool

Aspects Stacking bonus rules clarified, Basic Roleplaying 1st More details = more dice to roll Maid RPG Pavillon Noir 2e 2004 Castles & Crusades Iron Kingdoms Cloak of Steel The Shadow of Yesterday =rules =rules Ars Magica 5th Gehenna to invoke by PC Call of Cthulhu 6th ed. Cthulhu invictus Roll a dice pool and pick the best Masteries scale GM has to crush all fun ideas of players Dogs in the Vineyard =movt Primetime Adventures System does matter GURPS 4th Addiction to drugs mechanism Paranoia XP =genre Dead Inside Everything happen exactly how players describe it Trinity d20 Aberrant d20 Ex Machina D6 Adventure D6 Space D6 Fantasy Shaken: loss of action Soaking to avoid wounds Bennies as plot/drama/karma points Edges unlocked by PC rank can lead to more min-maxing (4 monographs) (linear episodic campaign) (GM veto for style) [jp] [fr] or to compel by GM

=movt =movt Play familiars =movt =genre Hazardous ghosting and resleeving

For winning a narrative conflict: =movt =movt Reboot of the setting =movt Player spotlight is codifyed =author =author Encourage to molest other PCs escalate the skates toward violence

=rules =movt =movt =author =genre =author =movt Safe ghosting and resleeving

Jeu d’aventure de Lanfeust Tékumel: Empire of the Petal Throne (3rd) Star Drakkar T&T 5.5th ed A Game of Thrones Torg, 2005 Mutants & Masterminds 2nd Spycraft 2.0 Midnight 2nd Etherscope et du monde de Troy Terres Etranges Vampire: The Requiem Mage: The Awakening L5R 3rd 7th Sea d20 Werewolf: The Forsaken Pendragon 5th The Mountain Witch x The Czege Principle Talislanta d20 ed Breaking the Ice Warhammer 2nd En Garde! 4th ed Earthdawn Classic Shadowrun 4th Truth & Justice Serenity RPG The War Usagi Yojimbo RPG (2005) Weapons of the Gods =author Capes Cyberpunk v3 Rifts: Ultimate ed Godsend Agenda Starship Troopers Dread Tomorrow Knights [ca] [fr] 30th anniv (7th ed.) [ca] Revised & Expanded [fr]

=movt =movt Buy (& buy back) keys of character =author =author

Each player defines a dark secret =rules =movt dé de Kool/Krasse =movt =universe Morality, Virtues and Vice traits =genre =rules Confidence points, , and finally betrayals for all PC he doesn’t reveal, even to gm, =rules Glitch if half dice rolled are ones Issues of key scenes can influence the war =author Spend points to link your background to the campaign, and receive the corresponding loresheet Jenga tower and can used how he wants

=genre =movt =movt =movt =rules ORE: One Roll Engine

Yuuyake Koyake Malefices 3e DK System INS/MV Apéro Nightprowler 2e Pavillon Noir 3e 2006 Metamorphosis Alpha 4th Expedition to Castle Ravenloft Red Hand of Doom OSRIC Mazes & Minotaurs =movt =movt Ptolus Fate 3rd Spirit of the Century =movt =movt Promethean: Tatters of the King Classic BattleTech RPG Mongoose RuneQuest (MRQ) The Great Pendragon Campaign Burning Empires Lacuna Part I. Talislanta 5th ed Fear Itself GURPS Traveller II The Zantabulous Zorcerer of Zo Fate of the Norns: Ragnarok Agon Panty Explosion ’Golden Sky Stories’ Exalted 2dn ed. Big Bang Comics Conspiracy X 2nd Corporation Babylon 5, 2nd Carry: A Game about War Don’t Rest Your Head Deadlands Reloaded Wilderness of Mirrors Ourobouros x (ed. Club Pythagore) [fr] [fr] [fr] [fr] [jp] [fr]

=movt =universe =universe =author =author =genre =genre

Pastiche: what if D&D was 2007 Metamorphosis Alpha 1st rev Rolemaster Classic/Express Labyrinth Lords Basic Fantasy RPG Create PC backstory & assign abilities based on events described Changeling: The Lost Bliss Stage In a Wicked Age Poison’d BPM track : breadcrumb gauge Spione: Story Now in Cold War Berlin Dragon Magazine Online The Esoterrorists Traveller Hero Gygax passed away Battlestar Galactica RPG Reign =rules Action resolution mechanics based only on social interactions CthulhuTech Fading Suns 2nd revised Grey ranks Despair/Hope coins Accumulation of (almost permanent) negative effects ’El cheapo’ items: socially awkward or malfunction number Dust Devils rev. Colonial Gothic inspired by Greek mythology?

=movt =movt =author =rules =genre PCs design elements of the story

DK 2 Sombre light Basic Roleplaying Hellywood Maid RPG Polaris 3e 2008 D&D 4e ed. Greyhawk Grognard Storming the Wizard’s Tower Starblazer Adventures Hunter: The Vigil [HPL public domain EU] Barbarians of Lemuria=author Honor & Intrigue Mouse Guard Negotiation with a stick [Exploration of player/character consents] 3:16 Carnage Amongst the Stars Dungeon Magazine Online Swords & Wizardry Clues for free or to buy Shooting the Moon Dark Heresy Mongoose Traveller T&T 7.5th ed Houses of the Blooded Company system: PC belong or control an organization with its own char sheet Hot War [fr] [fr] ’Big Gold Book’ [fr] [en] [fr]

=rules =author

Chroniques Oubliées Hawkmoon 3e Success of resolution decides each PC has 1 ability at zero, 2009 Budget for magic items Powers for all classes (at-will, per-encounter, per-day) 1 axis of 5 alignments Focus on combat Passive [/no] saving throws Healing surges Fantasy Craft Lady Blackbird Diaspora Geist: The Eaters Hawkmoon (Mongoose) =genre =genre OpenQuest Craps-like wager rules Polaris GM turns, then PC turns Detailed ludodraphy Improvisation theater techniques Warhammer 3rd Rogue Trader Paranoia 25th anniv Twilight 2013 A Song of Ice and Fire RPG Earthdawn 3rd Shadowrun 20th anniv Swashbucklers of the 7 Skies Fiasco Supernatural RPG Skill specialization: broad, maxed out, then specialized =author Dragon Age Secrets & Lies Eclipse Phase Freemarket Judge Dredd OpenD6 Septimus Doctor Who Roleplaying Game Serial Homicide Unit [fr] [fr] if player or GM has authority to tell the result different from the other PCs

Extended (skill) challenges =author =rules =genre

3 : one opposition, Di6dent Vendetta pool to discard hits taken Backup your PC in game Casus Belli 3 2010 Gamma World 7th Dark Dungeons Lamentations of the Flame Princess =genre Dresden Files Strands of Fate =genre L5R 4th The Laundry Cthulhu Dark v0 =genre A Time of War Mongoose RuneQuest II Ritual key-phrases structuring game conversation Inevitable tragic endgame one emotional relationships, Pendragon 5.1th Stars without Number Apocalypse World free via CC Champions 6th =author Unique icons set of dice Party sheet: sharing PC talents with party Deathwatch Paranoia High Programmers Faction rules Smallville RPG Leverage RPG Blood & Honor Choose mental consequences Non-violence enforced through initiative system Story points awarded for deliberate failure [fr] GM can ask force player to do stupid things for vendetta (or sleaving/egocasting into new body) [fr] one society/hierarchy influences

Balance two sides of an extended context, =author =genre =author =rules then decide the authority

Sombre Classic Mille-marches Detailed ludodraphy Nobilis: the Essentials If success, player describes consequences, Tenga 2011 =universe Madness at Gardmore Abbey The One Ring Mutants & Masterminds 3rd Doing the suggested thing always kills you TPK is a baseline Neoclassical Geek Revival Vampire 20th Anniversary Mazes & Perils Chivalry & Sorcery Essence v1.1 =genre =genre When 4 themes of PC are exhausted, some ritual sentences are no longer available Faction turn mechanics =rules =rules Bonds Countdown Clock Every roll means something Fronts =rules =rules Failing forward Black Crusade Solo/Squad modes Crisis management mini-game Relation map Best two roll, and third die effect Add one detail for each bidden dice PC virtues are ’poles’ on the map Technoir Wilderness of Mirrors 2nd Hollowpoint [fr] [fr] with precise game mechanic citations 3rd ed (with advantage to the last who talk) [fr]

=genre Difficult choice for basic success =author=rules

Sombre Zero Nephilim 4e Bloodlust ed. Metal Mega IV Casus Belli 4 2012 HackMaster 5th Dungeon Crawl Classic Dungeons & Dragons Next For Gold & Glory Fellowship Phase Delving Deeper Reward mechanisms push players to take unneeded risks RuneQuest 6th ’Musards’: mini-games Tremulus Monsterhearts Monster of the Week =rules Star Wars: Edge of the Empire End All Be All (EABA) 2nd Night’s Black Agents Only War T&T 8th ed Earthdawn 3rd rev Fate of the Norns: Ragnarok 2nd Marvel Heroic RP The Regiment On Mighty Thews Karma, destiny & ambition Psi Run Plot mapping, gm & p learns the plot as they play never roll dice against inanimate objects, only people Blue Planet rev The Final Girl if a PC dies, a new PC more powerful is created to replace and lead the others [fr] [fr] [fr] [fr] [fr]

=rules =author =author =rules =rules =rules =rules

usual polyhedral dice Dragon de poche Millevaux Sombre=authorS’échapper des Faubourgs Oltrée! 2013 =universe Funnel + Zocchi dice set Vault of the Dracolich The Seclusium of Orphone of the Three Visions White hack =author Beyond the Wall Blueholme Werewolf 20th Anniv World War Cthulhu =genre OpenQuest 2 Deluxe Torchbearer =rules Sagas of the Icelanders =rules mark XP at every failure Bargain with Death =rules Eternal Lies The Esoterrorists 2nd Hillfolk Under my Skin Outsider =rules Traveller 5 Gygax Magazine Shadowrun 5th Solo/Buddy/Team affiliations Plot points vs Doom Pool Success allows PC to add facts Endgame: when ID of PCs are all revealed Choose risks in a matrix of dilemma Rocket Age Vast & Starlit [fr] [fr] [fr] [fr] (d3, d5, d7, d14, d16, d24 & d30)

=rules =rules =rules =author =author

GSL Abstract distances and positioning Setting : fleshed out by GM and PC Inflorenza nanoChrome Breakdown of fiction into procedural =author Les lames du Cardinal L’Agence 2014 Dungeons & Dragons 5th ed. Lost Mine of Phandelver Dead in Thay Into the Odd Zero prep campaign creation Players and GM collectively create their village Escalation die (bonus to hit = nb of rounds passed) PC has ’One Unique Thing’: anything without direct mechanics Spells that are only expended on bad rolls Fate Core (4th) Call of Cthulhu 7th ed. Fate Accelerated Edition (FAE) Mindjammer Achtung Cthulhu! Replace dead PC by a related NPC =rules World Wide Wrestling, The Roleplaying Game PCs invent rumors, GM decides which is true =author Gaean Reach Cepheus Engine Firefly RPG Numenera The Strange Swords without Master Nano-game [more restrictive] (no miniature/ grid) in the course of play [fr] [fr] scenes and dramatic scenes [fr] [fr]

=author =author =author

Back to 2 axis alignment: lawful-neutral-chaotic; Dynamic dungeon-crawl for episodic play of any available players Magister Lor Odysséa La Lune et Douze Lotus INS/MV 5e 2015 (dis)advantages: roll 2 dices and pick Magic items: attunement and rarity White hack 2nd Automatic hits Mage 20th anniv Soth Night Witches Cartel The Warren Feng Shui 2nd T&T Deluxe ed Kobolds Ate My Baby! Super Deluxx ed Earthdawn 4th GM intrusion mechanic Roll for Jovial or Glum scene tone Moral or Mysteries story elements on a roll of 3 Perilous, Discovery & Rogue phases Shadow of the Demon Lord Savage Rifts 200 Word RPG Challenge Chill 3rd good-neutral-evil interactions of multiple groups of players (event coordinator) Lord Scurlock [fr] [fr] [fr]

=author =author

OGL Lady Rossa Millevaux Mantra Marchebranche Arbre Logical vertigo with dynamic Mordiou XP distributed at beginning Dragonfly Motel Ancestry. Magistrats et Manigances 2016 Rolemaster Unified The Nightmares Underneath Black hack Undying Delta Green 2016 7th Sea 2nd Urban Shadows The Witch is Dead PC are the cultists Worlds in Peril War : frame and mechanics Headspace Social move is constraining the next GM narration Bubblegumshoe Mongoose Traveller 2nd Fast turn, slow turn Banes and Boons (cancel each other) Some actions can lead to Corruption Broodmother Skyfortress Cryptomancer Godbound Exalted 3rd ed. TimeWatch Fear Itself 2nd [return to format] [fr] [fr] [fr] [fr] flashbacks & flashforwards [fr] (can be consumed in game) [fr] Novice, expert and master paths [fr]

=rules =author

corruption mechanic : Freaks’ Squeele Macchiato Monsters Zero The violence will Lethality percentage Inflorenza Minima PC narrates a regret Soulfire Historical NPCs are generic figures 2017 Starfinder Mutant Crawl Classics Detailed rules for carousing, social and economics Usage dice for items x Play at different era/nand watch long term evolution of PCs Temporary insanity: flee, struggle or submit Social bonds: used/exhausted for not going insane Changeling 20th anniv Murder darken the PC to his end easy bonus to cool powers Faction interactions drive advancement Cthulhu Dark Blades in the Dark One-page RPG Bluebeard’s Bride P & PC share ideas and emotions collectively Monsterhearts 2 Threadbare RPG =author Zweihänder Warhammer 4th Paranoia Red Clearance ed. Conan: Adventures in an Age Undreamed Of Dungeonesque Unknown Armies 3rd Mechanical alienation Players interpret collectively a central PC, and one PC each PCs decide the consequences of the clue Torg: Eternity Star Trek Adventures [fr] [fr] lead to failure eventually for powerful weapons [fr] and answers other PCs questions [fr] (the king, the cardinal,...) leading to awful end

Factions: tier, status PCs invent fictional fear, PC are toys made up of parts that Berlin XVIII 4e Le Témoignage Wonderland [en cours] Reaction cards can be used Player has a main character Rêve de dragon 3e 2018 Vampire 5th ed Fall of Delta Green L5R FFG Prince Valiant 2nd Stalkers of the Elder Dark RuneQuest Flashback heist mechanic Crew management Stars without Number 2nd Tag other PC with aspects Kult: Divinity Lost Condition dice for traits and equipments Maintain career status with downtime activities Destiny & Resilience tracks Gamified XP system Computer dice: 1/6 chance of problems on each actions Action cards with bluff on initiative Gridiron for extended conflict Percentile for tracking collective group objectives Infinity: The RPG Earn a new value at each stage of PC lives Never Tell Me the Odds & countdown clock for goals GM escalate from it toward more horror can be damaged, modified, exchanged, or lost [fr] [fr] [fr] even if PC dead and multiple supporting characters [fr]

Macchiato Monsters Sombre Max 3 stealth modes: 2019 Pathfinder 2nd Five Torches Deep Black hack 2nd Inglorious Over the Edge 2nd Play to loose [fr] [fr] Revealed, Detected, Hidden

2020 future