Timeline Tree of Tabletop Role-Playing Games Pascal Martinolli
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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Marvel Fantasy Role Playing Game
MARVEL FANTASY ROLE PLAYING GAME A Fantasy RPG using the FASERIP System Table of Contents Character Creation ......................................................................................................................................................... 5 Race ........................................................................................................................................................................... 5 Origin of Power ......................................................................................................................................................... 6 Primary Abilities........................................................................................................................................................ 6 Secondary Abilities.................................................................................................................................................... 6 Powers ....................................................................................................................................................................... 6 Talents ....................................................................................................................................................................... 7 Contacts ..................................................................................................................................................................... 7 Heroic Alignment ..................................................................................................................................................... -
The Shackled City Adventure Path (5Th Edition)
The Shackled City Adventure Path (5th Edition) Conversion Guide Introduction: Originally published in Dungeon® Magazine, the Shackled City Adventure Path is a series of adventures for 3rd Edition DUNGEONS & DRAGONS®. It was subsequently updated to 3rd Edition (v.3.5), bundled, and sold in hardcover. I picked it up in 2007 and ran the entire campaign for a superb team of players over seven years. When everything was said-and-done, the consensus was that no campaign in our combined 100+ year D&D gaming careers came close to the detail, intrigue, and immersion offered by this adventure path. My new 5th Edition group really wanted to give the campaign a try, so I decided to convert the adventure path. A several hundred-hour adventure for 1st–20th level characters by Roy Simpson ([email protected]) DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America.Sample Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permissionfile of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Mythic: Dynamic Role-Playing
TM Create dynamic role-playing adventures without preparation For use as a stand-alone game or as a supplement for other systems TM Adventure Generator Role Playing System by Tom Pigeon Published by Word Mill Publishing Credits “To help, to continually help and share, that is the sum of all knowledge; that is the meaning of art.” Eleonora Duse The author extends his heartfelt thanks to those friendly souls who helped make this book come true. Without contributors, playtesters, friends, helpful advice, guidance and criticism, there would be no Mythic. ARTISTS MORAL SUPPORT RyK Productions My wife, Jennifer, who believes all things are possible. To contact RyK, you can send email to [email protected], or visit Also, my daughter Ally, just because she’s so darn cute. their webpage at www.ryk.nl RyK Productions is responsible for artwork on pages: 12, 16, TECHNICAL SUPPORT 28, 37, 64, 70, 77, 87, 89, 95, 96, 97, 99, & 119 Apple, for making such an insanely great computer. Karl Nordman OTHER FORMS OF SUPPORT To contact Karl, send email to [email protected]. View Word Mill Publishing, my daytime job. his work on the web at www.angelfire.com/art/xxtremelygraphic/ Karl North is responsible for artwork on pages: 8, 19, 32, 34, 41, 47, 50, 57, 60 PRINTING W RDS Printing in Ontario, California. Thanks to Bob for his W guidance and for investing in technology that allows for the production of digital print-on-demand products. Word Mill Publishing 5005 LaMart Dr. #204 • Riverside, CA 92507 PLAYTESTERS [email protected] • www.mythic.wordpr.com A host of online and real-time gamers whose names are lost Mythic © Copyright 2003 by Tom Pigeon and Word Mill Publishing. -
2300 AD Canon Page 1 of 5
2300 AD Canon Page 1 of 5 This CD-ROM includes all of the 2300 AD titles published by Game Designers' Workshop. In addition, this CD-ROM includes Operation Overlord (published under license by 3W), The Game (playtest material used in the creation of 2300 AD), Having Seen The Sky, an unpublished manuscript for an adventure to the Pentapods, Now Is The Time, a tournament adventure, and the eighty-three Challenge Magazine articles in support of 2300 AD. This disk is the essential 2300 AD game materials preserved in one place for the collector and the player. The majority of the files on this disk are PDF files; you will need a PDF reader to access them (see the read-me file for more information). On This Disk. Graphic Overview of the file contents of this CD-ROM. BASICS Traveller: 2300 version 1.0. Marc Miller, Tim Brown, Lester Smith, Frank Chadwick. The first edition of 2300 AD. Traveller: 2300 Box and In This Game / Forms Book. Blank forms for use with Traveller: 2300. Traveller: 2300 Player's Manual. Character generation, careers, and skills for the players, plus information on technology, equipment, and history. Traveller: 2300 Referee's Manual. Adventuring, event and task resolution, combat, space travel, and the elements of universe creation, such as world and animal generation. Traveller: 2300 Near Star List. The detailed star data used with the Near Star Map. Traveller: 2300 The Tricolor's Shadow. The introductory adventure for Traveller: 2300. Traveller: 2300 Understanding 2300. An overview of game concepts. 2300 AD version 2.0. -
Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
FAERIES™ a Complete Handbook of the Seelle
FAERIES™ A Complete Handbook of the Seelle Sampleby Sarah Link and John Snead file WWW.ATLAS-GAMES.COM Credits WrlUenbf Sarah Llnl!and Jahn Snead Storie.ltJ' Marl< Reln•Haven. LlsuStevens and Jonathan ,...., Addtlloa.Imaterlal, J.M. capenila, car1 Schnurrand Marl!Reln•Haven Dnelopmenl: J.M. Caparula, Marl!Reln•Ha�n and John Brnndt EdltlnfiLisa Stevens OrltllUllCoaceptl: Mari? 12eln•Haqen Production:Nicole Llndroos Cower Art: CherylMll ndus Tiiie LoQo• Rlchard Thomas InteriorArt: Charles Dou11heny, Erle Hotz, JeffMenfi6, RichardThomas, Marl!Reln•Hawen A r.U.U••ce peno11: StewanWlecR Anu._, .-..Creeled .,-, JonathanTweet and Marl! Re!n•Hagen Special, Special Thanbs Milfk "Sony about all thosesentence fra gments!' Reln•Hagen, for tl'arlng himself away from his cum>1lt project to dosome valuable development on this toog awaited supplement. Lisa"Keep thatmall man away from me!" Stevens, forgiving up onthe 24 hour-a-day \VC!rk ethic 111 favor of a healthierlifestyle (includinggroce ry shopping and otherfree time pursuits) . Jonathan"So Jong, Peoria."TwHt, for his original faerieco ntributi ons, and hlsappreciarion of the magical and the fanWtic. May your name always bein print. John "Yet another obnoxiouschart ." Brmdt, for spending the time to gently integrate all the separate influences which eventually� up this fine supplement. Nicole "Sony,Bllnky, gottago!" Lln droos,for limiting her indentured scn.'itude to Ot\esmall companyal 11time and delvingink! this p1ojeclwith lnzlhhand s. Cheryl "Those little peopleare hard todo!" Mandua, for her wonderfully evocative fame rover. Klchud "Well, If you'd saidso In the first place . " Thomu,for makingthing-s a little more curvy, the middle skinnier and the ends hang down a little farther. -
Sample File CREDITS
Sample file CREDITS 13th Age Monthly 13th Age Monthly 13th Age Monthly Creative Editor Concept Publishers and Developer Rob Heinsoo and Simon Rogers Simon Rogers and Cathriona Tobin Rob Heinsoo Layout Cover Art Editing Chris Huth Melissa Gay Cal Moore Writing Copyediting Cartography Wade Rockett Cal Moore Ralf Schemmann Special Thanks ASH LAW, Cal Moore, Ruth Tillman, and the audience at the Gen Con 2015 13th Age Adventure Design Seminar, where the seeds of this adventure were brainstormed. 13th age is a fantasy roleplaying game by Rob Heinsoo, Jonathan Tweet, Lee Moyer, & Aaron McConnell ©2016 Pelgrane Press Ltd. All rights reserved. Published by Open Content: Except for material designated as Product Identity (see above), Pelgrane Press Ltd. under license from Fire Opal Media, Inc. the game mechanics of this Fire Opal Media game product are Open Game Content, Product Identity: The following items are hereby identified as Product Identity, as defined in the Open Gaming License version 1.0a Section 1(d). No portion of this as defined in the Open Game License version 1.0a, Section 1(e), and are not Open work other than the material designated as Open Game Content may be reproduced Content: All trademarks, registered trademarks, proper names (characters, icons, place in any form without written permission. 13th Age Monthly is published by Pelgrane names, new deities, etc.), dialogue, banter and comments from Wade and Rob, plots, Press Ltd. under the Open Game License version 1.0a Copyright 2000 Wizards of the story elements, locations, characters, artwork, and trade dress. (Elements that have Coast, Inc. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Game Designers' Workshop
Game Designers’ Workshop June 22, 1973 to February 29, 1996 Historical Wargames: 1940, 1941, 1942!, 1815: The Waterloo Campaign, A House Divided1982, 1990, Air Superiority (including Air Strike, Desert Falcons), Attack in the Ardennes, Assault (including Bundeswehr, Boots & Saddles, Chieftain, Reinforcements), Avalanche: The Salerno Landings1977, Bar-Lev, Battle for Midway, Battle for Moscow, Battle of Agincourt 1415 AD, Battle of Lobositz, Battle of Prague, Battle of Raphia 217 BC, Battle of the Alma, Battlefield: Europe, Beda Fomm, Blood and Thunder, Bloody Kasserine, Blue Max, Burma, Chaco, Citadel, Coral Sea, Crimea, Eagles, Eighth Army, Eylau, Guilford Courthouse, Indian Ocean Adventure, Kasserine Pass, La Bataille de la Moscowa1976, Last Battle, Manassas1975, Normandy Campaign, Operation Crusader, Operation Market Garden, Overlord, Pearl Harbor, Pharsalus, Phase Line Smash, Race for Tunis, Red Army, Red Star/White Eagle, Road to the Rhine, Soldier King, SSN, Stand and Die, Suez '73, Team Yankee1988, Test of Arms, Tet Offensive, The Fall of Tobruk, The Great Patriotic War, The Russo-Japanese War (including Port Arthur, Tsushima), The Sands of War, Third World War (including Arctic Front, Southern Front, Persian Gulf), Torgau, Trenchfoot, Verdun, White Death, Yalu. Science-Fiction Games: Asteroid, Azhanti High Lightning1981, Belter, Bloodtree Rebellion, Battle Rider, Brilliant Lances, Cadillacs & Dinosaurs, Dark Nebula, Double Star1980, En Garde!, Fifth Frontier War, Imperium1978, Invasion: Earth, Mayday1979, Merc: 2000, Sky Galleons of Mars1989, Snapshot, Star Cruiser, Triplanetary. 2300 AD Role-Playing Game: 2300 AD1988 (including Aurore Sourcebook, Ships of the French Arm, Nyotekundu Sourcebook, Colonial Atlas, Kafer Sourcebook, Earth/Cybertech Sourcebook, Deathwatch Program, Rotten to the Core, Beanstalk, Energy Curve, Kafer Dawn, Mission Arcturus, Bayern, Ground Vehicle Guide, Equipment Guide, Ranger). -
GURPS Infinite Worlds
INFINITE WORLDS . INFINITE ADVENTURE! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move char- acters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and has dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It also provides a wide variety of suitable threats and hazards -- from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure. This PDF is an electronic copy of the first print- ed edition of GURPS Infinite Worlds. All known errata to that edition have been corrected, as of the publication date of March 10, 2006. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Infinite Worlds, and PRINT. the names of all products published by Steve Jackson Games Incorporated are PLAY. registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license.