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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Dice-Rolling Mechanisms in Rpgs
Dice-Rolling Mechanisms in RPGs Torben Mogensen email: [email protected] March 28, 2006 Abstract Most RPGs (role-playing games) use some sort of randomizer when resolving ac- tions. Most often dice are used for this, but a few games use cards, rock-paper- scissors or other means of randomization. There are dozens of different ways dice have been used in RPGs, and we are likely to see many more in the future. This is not an evolution from bad methods to better methods – there is no such thing as a perfect dice-roll system suitable for all games (though there are methods that are suitable for none). But how will a designer be able to decide which of the existing dice-roll method is best suited for his game, or when to invent his own? There is no recipe for doing this – it is in many ways an art. But like any art, there is an element of craft involved. This paper will attempt to provide some tools and observations that, hopefully, will give the reader some tools for the craftman- ship involved in the art of choosing or designing dice-roll mechanisms for RPGs. 1 Introduction Ever since Dungeons & Dragons was published in 1974, randomization has, with a few exceptions, been a part of role-playing games. Randomization has been used for creating characters, determining if actions are successful, determining the amount of damage dealt by a weapon, determining encounters (“wandering monsters”, etc.) and so on. We will look mainly at randomizers in action resolution – the act of determining how successful an attempted action is. -
Da Archive 2016 Amended Jan 21 2017 This Is a Compilation of Most of the Pdf Share Threads and the Rpg Generals Threads from 2016
Da Archive 2016 Amended Jan 21 2017 This is a compilation of most of the pdf share threads and the rpg generals threads from 2016. Don't think of it as a library index, think of it as a road filled with bookstores and little street market booths and you have to talk to each shopkeeper. A HUGE THANK YOU to the Anon Brigade, who do the digging, loading, and posting. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~13,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Well........ when I say “alphabetical”, I really mean artistically arranged according to my whim and level of sobriety. Ctrl+F will be of limited use in this document, you have to wander around and look with your eyes. Please buy a copy of a book if you use it. No really, I mean it. The Negarons generated by struggling game publishers have been proven to psychically attach themselves to the dice of gamers who like a game enough to play it but not enough to support it. - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - – - - - - - - - - - - - - - - - Mixed Personal Big Collections – most have HUNDREDS of files These Are The LOTSASTUFF FILES --- – Tons & Tons & Tons o' goodies! LOTSASTUFF 's Awesome Reference Resources. -
GURPS Infinite Worlds
INFINITE WORLDS . INFINITE ADVENTURE! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move char- acters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and has dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It also provides a wide variety of suitable threats and hazards -- from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure. This PDF is an electronic copy of the first print- ed edition of GURPS Infinite Worlds. All known errata to that edition have been corrected, as of the publication date of March 10, 2006. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Infinite Worlds, and PRINT. the names of all products published by Steve Jackson Games Incorporated are PLAY. registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. -
GURPS Power-Ups 2: Perks Web Page Can Be Found At
POWER-UPS2TM PERKS Written by SEAN PUNCH Illustrated by DAN SMITH An e23 Sourcebook for GURPS® STEVE JACKSON GAMES ® Stock #37-0129 Version 1.0 – July, 2008 CONTENTS INTRODUCTION . 3 What Perks Are Included? . 3 How Were They Named? . 3 About GURPS How Are They Sorted? . 3 Steve Jackson Games is committed to full support of How Many Should I Allow? . 3 GURPS players. Our address is SJ Games, P.O. Box 18957, About the Author. 3 Austin, TX 78760. Please include a self-addressed, stamped envelope (SASE) any time you write us! We can also be THE PERKS . 4 reached by e-mail: [email protected]. Resources include: Appearance Perks . 4 Combat Perks. 4 Pyramid (www.sjgames.com/pyramid). Our online Special Properties . 4 magazine includes new GURPS rules and articles. It also Equipment Perks . 8 covers the d20 system, Ars Magica, BESM, Call of Exotic Perks . 9 Cthulhu, and many more top games – and other Steve Power Perks . 11 Jackson Games releases like Illuminati, Car Wars, Tran- Mental Perks . 12 shuman Space, and more. Pyramid subscribers also get Physical Perks . 13 opportunities to playtest new GURPS books! Shticks . 14 New supplements and adventures. GURPS continues to Skill Perks. 15 grow, and we’ll be happy to let you know what’s new. For a Social Perks . 17 current catalog, send us a legal-sized SASE, or just visit Supernatural Perks . 19 www.warehouse23.com. Unusual Background Perks . 20 e23. Our e-publishing division offers GURPS adven- tures, play aids, and support not available anywhere else! INDEX . 22 Just head over to e23.sjgames.com. -
Last Resort #3 (PDF)
3 ALTERNITY ROLEPLAYING FAN MAGAZINE The Last Resort Table of Contents Disclaimers “The Woman of My Dreams” by Daryl Blasi Cover Art The Last Resort is a electronic magazine dedicated to the Alternity Role-Playing Electronomicon by Matthew R. Esch & Michael T. Meechan 4 Game. Escape Velocity 2503’s Dread Tome (FX artifact) This work is offered free of charge to all Sanity in the Alternity System by Paul Durant 15 interested parties and is not to be sold in Rules for sanity any form. It may be printed or offered for Mind’s Eye: Telepath SCM Template by Matthew R. Esch 21 download if distributed free of charge. This work supports the Alternity roleplay- Legion: ing line, specifically the Alternity Players Triad by Ryan Kershner 22 Handbook and Gamemaster Guide. In addi- A cannibal, a demented crusader, and a fanatical alien tion it supports the campaign settings 13 Serial Killers by Daryl Blasi, Odysseas Dallas, Star*Drive, Gamma World, Dark Matter, Ryan Kershner & Dwayne Leonard 26 and Tangents by Wizards of the Coast, Inc. Human monsters for the Dark•Matter game Alternity is a registered trademark of Wizards of the Coast, Inc. Species Catalogue: Brain Eater by Dwayne Leonard 28 Brain-eating parasite This work is not authorized by, nor is the staff associated with Wizards of the Bestiary Bizarre: Findar “Forest Folk” by Derek Holland & John Raner 30 Coast, Inc. Sentient bushes for the Gamma World setting Wizards of the Coast, Inc.: Cook’s Guide to Open Space: Aboard the Lighthouse, travelling from http://www.wizards.com Lucullus System, Verge by Montgomery Cook IX 32 Staff Montgomery Cook witnesses horrific site on the Lighthouse Executive Editor/Layout: Daryl Blasi Associate Editors/Writers: Action Emporium and Special FX: 13 Objects of Horror Gonzalo Campoverde (Ver. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
The Traveller Chronicle Short Fiction
The Science Fiction In Traveller A Reader’s Guide to Traveller Role-Playing Fiction By Shannon Appelcline Far Future Enterprises 2016 Preface Award-winning reviewer Shannon Appelcline (Designers & Dragon) investigates the science-fiction literature that shaped the structure and content of the Traveller science-fiction role-playing game. He reviews and discusses the broad expanse of SF that influenced Marc Miller as he designed the massive background universe of Traveller, and then gives equal consideration to the novels and short stories that were inspired by Traveller. Introduction I think that one of the best ways to prepare yourself for a roleplaying game is to immerse yourself in its fiction. It’s a way to gain a visceral, unconscious understanding of a game world — allowing you to instinctively respond to your player’s action in the context of a real universe. So, when I decided to run a Mongoose Traveller game in 2009, I started reading. Marc Miller has listed a number of novels that influenced Traveller over the years, and I began with some of those — including classics from the ‘50s and ‘60s by authors that I was largely unfamiliar with, like H. Beam Piper, E.C. Tubb, and Keith Laumer. They helped me to gain a better appreciation not just for Traveller’s universe, but also for science fiction’s history. I could have read scores more “inspirational” novels, but instead I moved on to the novels actually written about the Traveller universe. Though Traveller doesn’t have the depth of D&D’s fiction line, I was happy to discover that there were about a dozen novels that were “Traveller” to various degrees. -
Shades of Alternate Eternities
Seawolf's Den Seek the Wolf in Thyself! http://seawolfsden.net Shades of Alternate Eternities Author : Ron McClung Date : June 5, 2015 Ron’s Alternity Page For a very short time, I ran Alternity. It’s a good system. Unfortunately I got involved just as it was dying in the eyes of WotC. I have all the books (or most of them) and would love to run again. I ran mostly Dark Conspiracy and Star Frontiers in Alternity, and played in Star*Drive. Just recently I played in a Gamma World Alternity game, ran by one of the most vocal supporters of Alternity, Neil Spicer. I had plans for Alternity for a long time. But then d20 came along and that’s where I put my energies. Latest News Alternity 2017 Kickstarter By Ron McClung on April 5, 2017 No Comments » | Filed under: Alternity News | Tags: Kickstarter, Alternity Core Campaigns Highbreed Reborn (Alternity) 1 / 3 Among the Dead/Asylum/Nightbreed Source Material Advanced Star Frontiers Races in Alternity Dark Conspiracy in Alternity SDF Slideshow Star Drive Frontiers Notes Star Drive Frontiers Primer Star Drive Frontiers Timeline PDF Downloads Alternity Downloads Alternity Professions at a Glance Alternity/Star Drive Racial Reference Skill Rank Benefits Reference Star Drive/Frontiers Races and Factions (True20) Star Drive/Frontiers Weapons And Armor Star Frontiers Races for Star*Drive jQuery(document).ready(function() { jQuery('.arrow-up').hide(); jQuery('#linklist2 a.track_this_link').click(function() { linkid = this.id; linkid = linkid.substring(5);path = '..\..\..\..\wordpress/';jQuery.ajax( { type: 'POST', url: 'http://seawolfsden.net/wp-admin/admin- ajax.php', data: { action: 'link_library_tracker', _ajax_nonce: '4580cc555f', id:linkid, xpath:path } }); return true; }); jQuery('#linklist2 .expandlinks').click(function() { target = '.' + jQuery(this).attr('id'); jQuery(target).slideToggle(); jQuery(this).find('.arrow-up, .arrow-down').toggle(); }); }); 2 / 3 3 / 3 Powered by TCPDF (www.tcpdf.org). -
Spycraft® 2.0 Conversion
Urban Designs New Glory Naval Base Spycraft version 2.0 Conversion Content FREE WEB ENHANCEMENT Conversion by Andrew Popowich Urban Designs: New Glory Naval Base was originally released under the Open Game License by Wizards of the Coast. This free web enhancement converts the original d20 System Open Game Content into game mechanics con- tent designed for use with the Spycraft Role Playing Game. The conversion content of this free web enhancement requires the use of the Spycraft Role Playing Game published by Alderac Entertainment Group, Inc. The “Powered by Spycraft” “ ® ™ ©2003 logo, “Spycraft” and all related marks are ™ and © 2003 Alderac Entertainment Group, Inc. and are used with permission. All rights reserved. Open Game Content and Copyright Information Urban Designs: New Glory Naval Base requires the use of the d20 Modern Role Playing Game published by Wiz- ards of the Coast. d20 Modern ® and Wizards of the Coast ® are Trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. This product contains Open Game Content that can only be used under the terms of the Open Game License. ‘d20 System’ and the ‘d20 System’ logo are trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Trademark License version 5.0. A copy of this license can be found at www.wizards.com. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. The mention of or reference to any company or product in this volume does not constitute a challenge to the trade- mark or copyright concerned.