Action Check #8

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Action Check #8 Action Check’s Disclaimers Ta ble of Co ntent s Action Check is an on-line elec- tronic magazine dedicated to the Cover Art: “Spacewyrm” by Enrico Fermi Alternity Science Fiction Roleplay- ing Game. Page 3 Editorial [Jeff Ibach] This work is offered free of charge Preparation for my last game. to all interested parties and is not to be sold in any form. It may be Page 4 Futuretech [Neil Spicer] printed if distributed free of The Electron staff and the Laser/Charge Carbine for charge. Star*Drive games. This work supports the Alternity roleplaying line, specifically the Page 5 The New Official Alternity Website [Jim Butler] Alternity Players Handbook and The new official home for Alternity on the Web. Gamemaster Guide. In addition is supports the Campaign Settings Page 6 The Craftsman [Derek Holland] TABLE OF CONTENTS CONTENTS OF TABLE Star*Drive, Gamma World, A new Career for Alternity games. Dark*Matter, and Tangents by Wizards of the Coast, Inc. Page 7 Roboreviews [Enrico Fermi] Alternity is a registered trademark Robor game material for possible use in Alternity. of Wizards of the Coast, Inc. Page 10 Warhulk Stats [Ido-Pat-El] This work is not authorized by, nor The Last Warhuls stats as per the Warships is the staff associated with Wiz- Supplement. ards of the Coast, Inc. Wizards of the Coast, Inc.: Page 13 The Spook [Pål Wilhelmsen] http://www.wizards.com Government agent template for Dark*Matter games. Page 14 Les Treize Corbeaux [Pål Wilhelmsen] STAFF A cultist template for Dark*Matter. Publisher/Layout: Jeff Ibach Editor: Jim Sharkey Cover Design: Daryl Blasi Page 15 UPLIFTING THOUGHTS [Jim Sharkey] The Tandu race from Uplift. HOW TO SUBSCRIBE E-Mail: [email protected] Action Check to Reprint Alternity Articles! Action Check has been granted official permission by WEB SITE Wizards of the Coast to reprint all Alternity articles from www.thirdfloor.8m.com Dragon, Dungeon and Amazing Stories (excluding fiction). All the out-of-print, excellent, hard to find articles will be BACK ISSUES showing up in Action Check issues! What would you like to www.alternity.net see first? Drop us a line at [email protected] and let us know! David Brin has granted us revoca- ble permission to use certain as- pects of his UPLIFT universe for small-scale play by subscribers of Action Check On-Line Magazine is published monthly by the New Jersey Action Check, on an amature and Role-Playing Game Association Network sanctioned club a strictly non-fee, nonprofit basis. “The Third Floor Fellowship”. http://www.thirdfloor.8m.com He retains all rights to the con- Issue #8, January 2001 cepts and characters in his works. To learn more about them, please see the UPLIFT novels or go to http://www.wizards.com/rpga http://www.davidbrin.com for more information. Action Check Magazine is not a publication of the RPGA Network. 2 EEditorial:ditorial: Game Preparation AActionction Check EDITORIAL EDITORIAL Our last Alternity game was about a month ago due to the holidays. It was Submissions The Last Warhulk Star*Drive adventure by Rich Baker. I did a lot of prep Submissions work. I color-scanned the deck plans on the inside covers and printed two To submit an article to Ac- copies of each; one set for the players and the other for me. This allowed tion Check magazine, me to keep the decks in front of me at all times so I could keep the book read and follow the guide- open to text. Since there was no ‘secret info’ on there the players couldn’t lines laid out at: call up from a computer anyway, I gave them a copy to speed play. www.thirdfloor.8m.com I also went out and spent a few coins on color-copying and enlarging the updated Verge map from Star Compendium: Systems of the Verge to And send all submissions 11x17. I then plotted out the Warhulk’s path in advance so I could speedily (in txt, rtf or doc) to: relay this to the players with a handout large enough for all to see. [email protected] For our game we like to use miniatures. Thanks to a few packs of old Star Frontiers, Gamma World, and Star Wars miniatures, we have plenty of PC Regular Features: figures. I went to the following website: http://www.geocities.com/ Transmissions: adventure TimesSquare/Chasm/9223/tiles.html and followed the link to futuristic tiles, hooks, along the lines of then color printed them out to layout some 1-inch squared deck plans. those previously found in Next I took some of the robots from the “Hell on Earth” cardboard fold-up Dragon Magazine for the figures pack from Pinnacle Entertainment and made my Warhulk defense various campaign set- ‘bots for the combats. I also picked out metal miniatures for the Warhulk’s tings. sleeping crew in advance. Gridsites: Alternity related Next I did a little desktop publishing. I scanned in the basic stats of the Web sites that deserve Supporting Cast Members of the adventure and their pictures. I then cre- recognition and serve a ated an 8x11 sheet like so: specific purpose. Creature Feature: Aliens, :) :) Creatures, Xenoforms, etc. for the Alternity campaign Stats Stats settings. Stats Stats Stats Stats Futuretech: Gear, equip- Stats Stats ment, vehicles, weapons, Stats Stats armor and other hardware for the Alternity game. I then cut the pages in half. When I fold the picture over, I can rest it on my GM’s screen when the PCs meet someone. The stat portion hangs on my Supporting Cast: NPC side so I can keep track of them without flipping through the adventure. stats for insertion in Alter- The PCs can always keep the SCMs firmly in mind thanks to the pictures nity games. All submis- hanging on their side. sions must follow the Sup- porting Cast Template in I skimmed through the adventure again just before play and made myself the Alternity GMG! a “name cheat sheet” with all the important names of SCMs, systems, Reviews: of Alternity or planets, factions, governments, etc. on it so I could call them up during related-use product. play with out grinding the action to a halt looking for information. Special FX: New FX/Psi or Sounds like a lot? In total it took about 2-3 hours. The game session itself mutations. lasted 6 hours. It was worth it. When a GM has the chance to make the time for prep work, experience can be a boon, helping to guide you to Plus cartoons, details of what’s worth the work and what can be done on the fly. What kind of prep campaign ideas, star sys- work have you found invaluable in running your Alternity games? tems, full adventures, etc. 3 FUTURETECH By Neil Spicer Ni'Lotas (Electron Staff) In addition, the Ni'Lotas can also hit at range by projecting an equally powerful positive charge Manufacturer: No longer mass-produced toward whatever it's pointed at, causing the oppo- Availability: Restricted sitely-charged electrons to leap from the staff to Cost: $7,500 the target. This method of attack is less accurate Mass: 2.5 kg and has a limited range, but is just as powerful. FUTURETECH FUTURETECH Length: 150cm Both methods of attack drain the capacitors fairly Payload: Electric Shock quickly, but the staff can be recharged by simply Accuracy: -1 or +1* spinning it through an attack routine without actu- Actions: 3 or 2* ally landing a blow. It takes approximately one Type/Firepower: En/O full minute of spinning to replace one charge. If Damage: d6+2s/d4+2w/d6+2w the staff is used in an attack without any charges, Range: Personal or 4/12/30* it acts as a normal quarterstaff, causing d4+1s/ Hide: - d4+3s/d6w. Clip/charge Size: 8 Clip/charge Cost: - The Ni'Lotas is moderately effective at neutraliz- Skill: Melee Weapons-powered or ing heavy body armors, robots, and cybernetics Modern Ranged Weapons-rifle* by temporarily disrupting their electronic control systems and/or computers. Any target struck by *The second value is when the Ni’Lotas is used in the electrical discharge (either in melee or at rifle mode range) suffers a +1 step penalty to Stamina- endurance checks that have to be made as a re- The Ni'Lotas is a quarterstaff modified by the sult of the blow. Aleerins (or Mechalus) to actually channel nega- tively charged electrons from its capacitors into This weapon holds an almost mythical status in the ends of the weapon. This energy is further Mechalus society. Prior to their unanimous deci- increased from the actual motion of the staff as it sion to abandon their violent nature, nearly all twirls around. Based upon pulse baton technol- Mechalus warriors had access to the Ni'Lotas. ogy, it can literally fry its target with an electrical Several martial artists incorporated the staff into jolt that will bring down most unarmored oppo- their training, and it became the dueling weapon nents. of choice. Today, the Ni'Lotas is no longer manu- factured, although it has achieved a certain ap- peal to collectors over the years. Only a rare few have practiced long enough to know how to wield the weapon effectively. Anyone using a Ni'Lotas without at least rank 6 in Melee Weapons- powered that achieves a Critical Failure must make a Resolve-physical resolve skill check. On an Amazing success, the wielder drops the staff before any damage can be done to him. On a Good success, he suffers d4+2s; an Ordinary success, d6+2s; a Failure, d4+2w; and on a Criti- cal Failure, he suffers d6+2w.
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