Alternity Roleplaying Fan Magazine
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MAY 19Th 2018
5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
An Adventure for Exalted Using the Storytelling Adventure System
It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Graham, Melissa Uran, UDON, and Imaginary Friends Studio STORYTELLING ADVENTURE SYSTEM White Wolf Publishing, Inc. MENTAL OOOOO 2075 West Park Place Blvd PHYSICAL OOOOO Suite G Stone Mountain, GA 30087 SOCIAL OOOOO It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins STORYTELLING ADVENTURE SYSTEM Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Gra- SCENES MENTAL OOOOO XP LEVEL ham, Melissa Uran, UDON, and Imaginary Friends Studio PHYSICAL OOOOO 14 SOCIAL OOOOO o-34 White Wolf Publishing, Inc. © 2008 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. 2075 West Park Place Blvd All characters, names, places and text herein are copyrighted by CCP hf. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
GURPS Infinite Worlds
INFINITE WORLDS . INFINITE ADVENTURE! The good news is, there are other Earths. Maybe an infinite number. The bad news is, somebody out there doesn't like us. Welcome to the core setting of GURPS Fourth Edition! Every other GURPS setting is on one of the Infinite Worlds timelines . whether they know it or not! GMs can use this to create a whole meta-campaign, or just as an excuse to move char- acters between worlds when the plot requires it. Compiled by Kenneth Hite, the master of alternate histories, GURPS Infinite Worlds combines and updates material from GURPS Time Travel, GURPS Alternate Earths, and GURPS Alternate Earths 2 into one volume, and has dozens of new worlds to explore as well! This is the complete genre book on both alternative-world gaming and time travel. It also provides a wide variety of suitable threats and hazards -- from evil cross-time Nazis and cosmic conspiracies to "ordinary" monsters and disasters. Whether you're playing accidental travelers or the hardened troops of the Infinity Patrol, this book is your gateway to adventure. Infinite adventure. This PDF is an electronic copy of the first print- ed edition of GURPS Infinite Worlds. All known errata to that edition have been corrected, as of the publication date of March 10, 2006. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks DOWNLOAD. of Steve Jackson Games Incorporated. Pyramid, GURPS Infinite Worlds, and PRINT. the names of all products published by Steve Jackson Games Incorporated are PLAY. registered trademarks or trademarks of Steve Jackson Games Incorporated, or used under license. -
An Adventure for Exalted Using the Storytelling Adventure System
If anyone preach to you— besides that which you have received, let him be Anathema. – Galatians 1:9 (Douay-Rheims translation) An adventure for Exalted using the Storytelling Adventure System STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO Written by Adam Eichelberger 12 SOCIAL OOOOO 35 Developed by Eddy Webb and Michael Goodwin Edited by Genevieve Podleski Layout by Tiara Lynn Agresta Art by XX White Wolf Publishing, Inc. © 2011 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the 2075 West Park Place Blvd Lost, Hunter the Vigil, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned Suite G subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. Stone Mountain, GA 30087 All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. Check out White Wolf online at http://www.white-wolf.com If anyone preach to you— besides that which you have received, let him be Anathema. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
Menace Manual
MONSTERS THAT TIME FORGOT CONVERTING MONSTERS When I was asked to help write the Menace Manual for the d20 MODERN Roleplaying Game, I was overjoyed to see so many monsters on the list from the Dark•Matter Campaign Setting for the ALTERNITY Roleplaying Game. After all, I’d had a great time writing Xenoforms: Aliens, Demons, & Aberrations with Rich Redman, and I was really looking forward to converting some of those creatures to the d20 MODERN rules. Then reality sank in: Converting monsters from ALTERNITY to the d20 MODERN rules wouldn’t be the same as converting monsters from DUNGEONS & DRAGONS, with its built-in d20 System compatibility. Heck, it was starting to look like work. So I put together a system for conversion, which I’ll share with you now. We’ll see how it works with the conversion of a pretty basic Dark•Matter creature, El Chupacabras (from Xenoforms). The Original El Chupacabras is a small creature with 2 Hit Dice that can climb, attacks with claws and bite, and has psion- ics and a blood drain attack. It gains its sustenance by sucking the blood from warm-blooded animals. So let’s see how the conversion process works. Size and Type By JD Wiker El Chupacabras fits nicely into the Small category for size. It resembles an animal in many ways, but its psionic powers make it a good candidate for magical beast. Ability Scores The first thing I needed to change Dark•Matter mon- Converting Monsters for the d20 MODERN Roleplaying Game sters into d20 MODERN creatures was a method of con- verting ability scores from ALTERNITY to the d20 d20MODERN System. -
Last Resort #3 (PDF)
3 ALTERNITY ROLEPLAYING FAN MAGAZINE The Last Resort Table of Contents Disclaimers “The Woman of My Dreams” by Daryl Blasi Cover Art The Last Resort is a electronic magazine dedicated to the Alternity Role-Playing Electronomicon by Matthew R. Esch & Michael T. Meechan 4 Game. Escape Velocity 2503’s Dread Tome (FX artifact) This work is offered free of charge to all Sanity in the Alternity System by Paul Durant 15 interested parties and is not to be sold in Rules for sanity any form. It may be printed or offered for Mind’s Eye: Telepath SCM Template by Matthew R. Esch 21 download if distributed free of charge. This work supports the Alternity roleplay- Legion: ing line, specifically the Alternity Players Triad by Ryan Kershner 22 Handbook and Gamemaster Guide. In addi- A cannibal, a demented crusader, and a fanatical alien tion it supports the campaign settings 13 Serial Killers by Daryl Blasi, Odysseas Dallas, Star*Drive, Gamma World, Dark Matter, Ryan Kershner & Dwayne Leonard 26 and Tangents by Wizards of the Coast, Inc. Human monsters for the Dark•Matter game Alternity is a registered trademark of Wizards of the Coast, Inc. Species Catalogue: Brain Eater by Dwayne Leonard 28 Brain-eating parasite This work is not authorized by, nor is the staff associated with Wizards of the Bestiary Bizarre: Findar “Forest Folk” by Derek Holland & John Raner 30 Coast, Inc. Sentient bushes for the Gamma World setting Wizards of the Coast, Inc.: Cook’s Guide to Open Space: Aboard the Lighthouse, travelling from http://www.wizards.com Lucullus System, Verge by Montgomery Cook IX 32 Staff Montgomery Cook witnesses horrific site on the Lighthouse Executive Editor/Layout: Daryl Blasi Associate Editors/Writers: Action Emporium and Special FX: 13 Objects of Horror Gonzalo Campoverde (Ver. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
Shades of Alternate Eternities
Seawolf's Den Seek the Wolf in Thyself! http://seawolfsden.net Shades of Alternate Eternities Author : Ron McClung Date : June 5, 2015 Ron’s Alternity Page For a very short time, I ran Alternity. It’s a good system. Unfortunately I got involved just as it was dying in the eyes of WotC. I have all the books (or most of them) and would love to run again. I ran mostly Dark Conspiracy and Star Frontiers in Alternity, and played in Star*Drive. Just recently I played in a Gamma World Alternity game, ran by one of the most vocal supporters of Alternity, Neil Spicer. I had plans for Alternity for a long time. But then d20 came along and that’s where I put my energies. Latest News Alternity 2017 Kickstarter By Ron McClung on April 5, 2017 No Comments » | Filed under: Alternity News | Tags: Kickstarter, Alternity Core Campaigns Highbreed Reborn (Alternity) 1 / 3 Among the Dead/Asylum/Nightbreed Source Material Advanced Star Frontiers Races in Alternity Dark Conspiracy in Alternity SDF Slideshow Star Drive Frontiers Notes Star Drive Frontiers Primer Star Drive Frontiers Timeline PDF Downloads Alternity Downloads Alternity Professions at a Glance Alternity/Star Drive Racial Reference Skill Rank Benefits Reference Star Drive/Frontiers Races and Factions (True20) Star Drive/Frontiers Weapons And Armor Star Frontiers Races for Star*Drive jQuery(document).ready(function() { jQuery('.arrow-up').hide(); jQuery('#linklist2 a.track_this_link').click(function() { linkid = this.id; linkid = linkid.substring(5);path = '..\..\..\..\wordpress/';jQuery.ajax( { type: 'POST', url: 'http://seawolfsden.net/wp-admin/admin- ajax.php', data: { action: 'link_library_tracker', _ajax_nonce: '4580cc555f', id:linkid, xpath:path } }); return true; }); jQuery('#linklist2 .expandlinks').click(function() { target = '.' + jQuery(this).attr('id'); jQuery(target).slideToggle(); jQuery(this).find('.arrow-up, .arrow-down').toggle(); }); }); 2 / 3 3 / 3 Powered by TCPDF (www.tcpdf.org). -
Tabletop Role-Playing Games and the Experience of Imagined
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Texas A&M Repository THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world.