An Adventure for Exalted Using the Storytelling Adventure System
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SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
An Adventure for Exalted Using the Storytelling Adventure System
If anyone preach to you— besides that which you have received, let him be Anathema. – Galatians 1:9 (Douay-Rheims translation) An adventure for Exalted using the Storytelling Adventure System STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO Written by Adam Eichelberger 12 SOCIAL OOOOO 35 Developed by Eddy Webb and Michael Goodwin Edited by Genevieve Podleski Layout by Tiara Lynn Agresta Art by XX White Wolf Publishing, Inc. © 2011 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the 2075 West Park Place Blvd Lost, Hunter the Vigil, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned Suite G subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. Stone Mountain, GA 30087 All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. Check out White Wolf online at http://www.white-wolf.com If anyone preach to you— besides that which you have received, let him be Anathema. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
Lightweight Omnipotent Roleplaying Engine by Gregory Weir
LORE Lightweight Omnipotent Roleplaying Engine By Gregory Weir Table of Contents Introduction..............................................................................................................................................................3 Basics.......................................................................................................................................................................4 Characters............................................................................................................................................................4 Rolling Dice .......................................................................................................................................................4 Taking 6..........................................................................................................................................................5 Contested Rolls...............................................................................................................................................5 Time....................................................................................................................................................................5 Modules...............................................................................................................................................................5 Characters ...............................................................................................................................................................6 -
Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012)
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 8-2012 Adventures in the Classroom Creating Role- Playing Games Based on Traditional Stories for the High School Curriculum Csenge Virág Zalka East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Educational Methods Commons, and the Game Design Commons Recommended Citation Zalka, Csenge Virág, "Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012). Electronic Theses and Dissertations. Paper 1469. https://dc.etsu.edu/etd/1469 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum ______________________ A thesis presented to the faculty of the Department of Curriculum and Instruction East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Reading with a concentration in Storytelling ___________________ by Csenge V. Zalka August 2012 _________________ Dr. Joseph Sobol, Chair Delanna Reed Todd Emma Harold L. Daniels Keywords: Role-Playing, Games, Storytelling, High School, Education, Mythology, Folktales, Game Design ABSTRACT Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum by Csenge V. Zalka The goal of this thesis is to develop a template for turning traditional stories into role-playing games for the high school curriculum. -
Tabletop Role-Playing Games and the Experience of Imagined
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Texas A&M Repository THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world. -
By SEAN BARRETT Revised by Andrew Hackard Additional Material by William H
™ SECOND EDITION Roleplaying in E.E. “Doc” Smith’s Classic Space Opera By SEAN BARRETT Revised by Andrew Hackard Additional Material by William H. Stoddard Edited by Scott Haring and Steve Jackson Cover by Kelly Freas Illustrated by Dan Smith Additional Illustrations by Denis Loubet Production by Remi Treuer GURPS System Design Steve Jackson The Playtesters of the Lens: Leif Bennett, Winchell D. Chung, Ben Coambs, Managing Editor Alain H. Dawson Scott Corum, Marc A. Dostaler, GURPS Line Editor Sean Punch Dr. John S. Eickemeyer, David Gordon Empey, Robert Gilson, Nate Hanner, Travis Herring, Design and Typography Jeff Koke and Alexander Lewis Jones, Charles Keith-Stanley, Remi Treuer Joseph Melton, H. Ian Novack, Laird Popkin, David L. Pulver, Tad Simmons, Timothy Tai, and Production Manager Gene Seabolt the Illuminati BBS. Print Buyer Paul Rickert Advice and Assistance: Art Director Philip Reed Kelly Freas, Dr. Laura Freas, Paul Hume, GURPS Errata Coordinator Andy Vetromile David Joiner, and Bonnie Long-Hemsath. Special thanks to Sales Manager Ross Jepson Verna Smith Trestrail and Susan Miller. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Lensman, and Pyramid, and the names of products published by Steve Jackson Games Incorporated are registered trademark or trademarks of Steve Jackson Games Incorporated, or used under license. Lensman is a trademark of the E.E. “Doc” Smith Estate. All rights reserved. GURPS Lensman is copyright ©1993, 2001 by Steve Jackson Games Incorporated. All rights reserved. ISBN 1-55634-527-5 1 2 3 4 5 6 7 8 9 10 INTRODUCTION . -
Download The
RPG REVIEW Issue #37, December 2017 ISSN 2206-4907 (Online) Cosmology, Gods, and Religion GURPS Demigurge¼ Worldbuilding ¼ Exalted ¼ Pantheon¼ A&D Deities & Demigods ¼ RuneQuest Gods of Glorantha ¼ Rolemaster Campaign Law ¼ RuneQuest Cult of Shargash .. Movie Review Alien Covenant 1 RPG REVIEW ISSUE 37 December 2017 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 GAMING BLOGS..........................................................................................................................................................9 CIVILIZATION IN WORLDBUILDING: PART ONE: GEOGRAPHY by Daniel Lunsford, Monks Head Games 18 GODLY AND WORLDLY REVIEWS.......................................................................................................................20 GURPS DEMIURGE...................................................................................................................................................35 CULT OF SHARGASH...............................................................................................................................................50 MOVIE REVIEW: ALIEN COVENANT...................................................................................................................60 ADMINISTRIVIA RPG Review is a quarterly -
The Thousand Sanctioned Beasts
THE THOUSAND SANCTIONED BEASTS Rand Brittain CREDITS SPECIAL THANKS • Writing and Layout: Rand Brittain • To the creators of the 13th Age roleplaying • Illustrations: Kirsten Moody game, and particularly the 13th Age Bestiary, for • Old Realm Translation: Richard Javier demonstrating the objectively correct way to do “Blaque” Stephenson & Stephen Lea Sheppard bestiaries in crunchy games. • To Jenna Moran, for not stopping me. sanction [san(k)-shən] • to permit • to penalize • a convenient word which means its own opposite © 2019 White Wolf Entertainment AB. All rights reserved. Exalted®, Storytelling System™, and Storytellers Vault™ are trademarks and/ or registered trademarks of White Wolf Entertainment AB. All rights reserved. For additional information on White Wolf and the World of Darkness, please, visit: www.white-wolf.com, www.worldofdarkness.com and www.storytellersvault.com. M Martial Artists Everything that lives, and has not yet become extinct, three separate abilities, for followers of the first, has demonstrated the value of its survival strate- second, and third tiers. The Quick NPC writeups gy. Martial artists study the rhythms of the natural will indicate how many abilities to add to the write- world, the classical forms, and the mysterious truths up, and from how many schools. of the cosmos. By emulating these patterns, they The first three stat blocks in this chapter be- make their bodies windows into enlightenment. long to the initiate, the adept, and the master mar- In this sorrowful age, many students of the mar- tial artists, who serve as three grades of generic tial arts care only for their effectiveness as tools of vi- mooks. -
Second Person-Section 1
Biographies10-29.qxp 10/29/06 11:46 PM Page 395 Index “Art of the Heist Live Puppet Master Chat” (Monello), 259 Asprin, Robert, 17–18, 21 Index Association of Internet Researchers (AOIR), 303 A Atari 2600, 234 Avalon Hill, 107 Aarinfel (Jarok, Kierae, et al.), 299–300 Avatars, 289 Aaron system, 184 Artemesia and, 311–317 Abbey, Lynn, 17–18 Eliza Redux and, 327–328 ABL (A Behavior Language), 190–191, 206 identity and, 311–315 Absences (Manovich), 161 ACORN (Association of Community Organizations for B Reform Now), 220, 248–249 Babel (Finley), 141–142 Activism (Bogost), 241, 244, 246 Baf’s Guide, 134 Adams, Scott, 129 Balance of Power (Crawford), 241 Adventures in Mating play (Scrimshaw), 285–287 Ballon, Bruce, 37–38 Adventure (Crowther and Woods), xiv, 3, 5, 129, 131 Barker, M. A. R., 222–223 Ad Verbum (Montfort), 143 Barrett, Peter, 134 Afghanistan, 224–225 Basho, Matsuo, 181 Afrika Korps (Roberts), 5 Bates, Joseph, 185 afternoon: a story (Joyce), 7, 153, 167 Battegazzore, Sofia, 238 Agency, 203–206 Baum, Frank L., 325 Age of Innocence (film), 116 Beads-on-a-string model, 8–13 Airport Insecurity (Bogost), 154 Beats Albee, Edward, 186 coherent mixing and, 193 Algorithmic systems, 10–11, 185 gist point and, 198 ALLOY, 177, 180–181 joint dialogue behaviors and, 191–193, 195, 201–202, 206 Alphabet Scene structure, 282–283 mix-ins and, 191–193 Alternity (Slavicsek and Baker), 298 parallel behavior and, 195–196 Amber (see Chronicles of Amber) procedural authorship and, 190–203 America’s Army (Capps), 241 reactivity and, 194–195, 198–200 Amnesia -
POPULAR FRANCHISES AS TABLETOP RPGS Revision 10 (Apr.2021)
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