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SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
Russian Constructions with Syntactic Reduplication of Colour Terms: a Corpus Study
Russian Journal of Linguistics 2018 Vol. 22 No. 3 653—674 Вестник РУДН. Серия: ЛИНГВИСТИКА http://journals.rudn.ru/linguistics DOI: 10.22363/2312-9182-2018-22-3-653-674 Russian Constructions with Syntactic Reduplication of Colour Terms: A Corpus Study Valentina Apresjan National Research University Higher School of Economics 20 Myasnitskaya st., Moscow, 101000, Russia Vinogradov Russian Language Institute of the Russian Academy of Sciences 18/2 Volkhonka st., Moscow, 119019, Russia Abstract Russian reduplicated constructions with colour terms have never previously been an object of a comprehen- sive corpus study. Nevertheless, they present considerable interest for a researcher because comparative ability of colour terms to be reduplicated reflects their semantic and pragmatic differences, whereas semantics and pragmatics of reduplication construction are revealed in the properties of colour terms that can fill its slots. Thus, the goal of the paper is to study semantic and pragmatic properties of Russian colour terms and Russian syntactic reduplication construction by analyzing their co-occurrence. We apply corpus methods to the data from the Russian National Corpus, RuTenTen Corpus on Sketch Engine and RuSkell corpus. We analyze absolute corpus frequencies and collocation patterns of Russian non-reduplicated colour terms, as well as their relative frequencies and collocation patterns in the construction of syntactic redupli- cation with a hyphen (belyj-belyj ‘white-white, very white, spotlessly white’). Drawing on this data, we establish that absolute frequencies of non-reduplicated colour terms in Russian reflect both Anna Wierzbicka’s “universals of visual semantics”, as well as certain language and culture-specific tendencies, as evidenced by the prominence of goluboj ‘light blue’ and ryzhij ‘carroty-red’ in Russian. -
An Adventure for Exalted Using the Storytelling Adventure System
It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Graham, Melissa Uran, UDON, and Imaginary Friends Studio STORYTELLING ADVENTURE SYSTEM White Wolf Publishing, Inc. MENTAL OOOOO 2075 West Park Place Blvd PHYSICAL OOOOO Suite G Stone Mountain, GA 30087 SOCIAL OOOOO It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins STORYTELLING ADVENTURE SYSTEM Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Gra- SCENES MENTAL OOOOO XP LEVEL ham, Melissa Uran, UDON, and Imaginary Friends Studio PHYSICAL OOOOO 14 SOCIAL OOOOO o-34 White Wolf Publishing, Inc. © 2008 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. 2075 West Park Place Blvd All characters, names, places and text herein are copyrighted by CCP hf. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
An Adventure for Exalted Using the Storytelling Adventure System
If anyone preach to you— besides that which you have received, let him be Anathema. – Galatians 1:9 (Douay-Rheims translation) An adventure for Exalted using the Storytelling Adventure System STORYTELLING ADVENTURE SYSTEM SCENES MENTAL OOOOO XP LEVEL PHYSICAL OOOOO Written by Adam Eichelberger 12 SOCIAL OOOOO 35 Developed by Eddy Webb and Michael Goodwin Edited by Genevieve Podleski Layout by Tiara Lynn Agresta Art by XX White Wolf Publishing, Inc. © 2011 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the 2075 West Park Place Blvd Lost, Hunter the Vigil, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned Suite G subsidiary of CCP hf. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. Stone Mountain, GA 30087 All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. Check out White Wolf online at http://www.white-wolf.com If anyone preach to you— besides that which you have received, let him be Anathema. -
A Player's Guide to Tabletop Role-Playing Games in Libraries
Western University Scholarship@Western FIMS Publications Information & Media Studies (FIMS) Faculty 2019 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Carlie Forsythe University of Western Ontario, [email protected] Follow this and additional works at: https://ir.lib.uwo.ca/fimspub Part of the Library and Information Science Commons Citation of this paper: Forsythe, Carlie, "Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries" (2019). FIMS Publications. 343. https://ir.lib.uwo.ca/fimspub/343 Running head: ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 1 Roll for Initiative: A Player’s Guide to Tabletop Role-Playing Games in Libraries Submitted by Carlie Forsythe Supervised by Dr. Heather Hill LIS 9410: Independent Study Submitted: August 9, 2019 Updated: February 4, 2020 ROLL FOR INITIATIVE: A PLAYER’S GUIDE TO TTRPGS IN LIBRARIES 2 INTRODUCTION GM: You see a creepy subterranean creature hanging onto the side of a pillar. It is peering at you with one large, green eye. What do you do? Ranger: I’m going to drink this invisibility potion and cross this bridge to get a closer look. I’m also going to nock an arrow and hold my attack in case it notices me. Cleric: One large green eye. Where have I seen this before? Wait, I think that’s a Nothic. Bard Can I try talking to it? GM: Sure, make a persuasion check. Bard: I rolled a 7, plus my modifier is a 3, so a 10. What does that do? GM: The Nothic notices you and you can feel its gaze penetrating your soul. -
Fenomena Munculnya Interlanguage (Inglish) Di Indonesia
FENOMENA MUNCULNYA INTERLANGUAGE (INGLISH) DI INDONESIA Rosita Ambarwati FPBS IKIP PGRI Madiun Abstrak The process of learning a new language is difficult. Even so, when the second language is finally formed, the language would have a continuous effect on the person’s mother tongue ability (Association for Psychological Science, 2009). On the other side, someone who is learning a new language, would also have trouble to understand the grammar in translation. In the translation skill, they move from the original language to the literal gloss before it reaches the new language (Saygin, 2001). Both sides show the same symptom, the birth of new terms that are actually combinations from both language elements. Some nations, suffer some sort of desperation where it is so difficult to learn English that leads them to a compromise. The compromise gave birth to numerous and vary new vocabularies, and almost can be recognizable as a language. Key words : Interlanguage, Inglish Pendahuluan Belajar bahasa baru itu sulit. Semakin sulit seiring meningkatnya usia. Walau demikian, saat bahasa kedua telah terwujud, bahasa tersebut akan berpengaruh sinambung pada kemampuan seseorang berbahasa asli (Association for Psychological Science, 2009). Di sisi lain, seorang yang mempelajari bahasa baru, akan mengalami kesulitan memahami grammar dan menterjemahkan. Dalam ilmu penerjemahan, mereka berangkat dari bahasa asli menuju ke literal gloss sebelum sampai ke bahasa baru tersebut (Saygin, 2001). Kedua sisi menunjukkan gejala yang sama, munculnya sekumpulan istilah yang merupakan perpaduan dari unsur-unsur kedua bahasa. Sebagian bangsa, mengalami sebuah keputusasaan, begitu sulitnya mempelajari bahasa Inggris sehingga membawa mereka pada kompromi. Kompromi ini memunculkan kosakata yang luar biasa banyak dan beragam, yang hampir dapat diakui sebagai bahasa. -
Bakalářská Práce
Univerzita Karlova Filozofická fakulta Ústav germánských studií Bakalářská práce Katarína Boldižarová The contemporary Norwegians' understanding of Russenorsk Jak současní Norové chápou Russenorsk Praha 2021 Vedoucí práce: PhDr. Pavel Dubec, Ph.D. Nejprve bych ráda poděkovala svému vedoucímu, dr. Pavlu Dubcovi, za cenné rady ohledně obsahu a formy práce. Chtěla bych také poděkovat profesorovi Ernstu Jahrovi, jehož odborné znalosti byly neocenitelné při formulování výzkumných otázek a metodiky. Kromě toho bych ráda poděkovala Mariánu Sidlárovi a Blance Galikové za technickou podporu. I would first like to thank my supervisor, Dr. Pavel Dubec, for valuable advice on the content and form of the thesis. I also want to thank Professor Ernst Jahr, whose expertise was invaluable in formulating the research questions and methodology. In addition, I would like to thank Marián Sidlár and Blanka Galiková for their technical support. Prohlašuji, že jsem bakalářskou práci vypracovala samostatně, že jsem řádně citovala všechny použité prameny a literaturu a že práce nebyla využita v rámci jiného vysokoškolského studia či k získání jiného nebo stejného titulu. V Praze 20.3.2021 Katarína Boldižarová Abstrakt Práce se zabývá srovnáním pidginu russenorsk se současnou norštinou (konkrétně její dominantní formou zvanou bokmål). Jejím cílem je jednak popsat podobnosti obou jazyků a jednak zjistit, do jaké míry je jazyk russenorsk srozumitelný pro současné Nory. Hlavní část práce porovnává pidžin russenorsk s norským jazykem na morfologické, syntaktické a lexikální rovině. Primárně se věnuje větným členům, slovotvorbě a struktuře vět. Práce se důkladněji věnuje zmíněnému pidžinu, z norské gramatiky jsou zmíněny pouze relevantní aspekty. Russenorsk má mnoho společných rysů s norštinou, avšak je to pidžin složený ze dvou jazyků a ruština v něm také hraje určitou roli. -
Tabletop Role-Playing Games and the Experience of Imagined
View metadata, citation and similar papers at core.ac.uk brought to you by CORE provided by Texas A&M Repository THE GREATEST UNREALITY: TABLETOP ROLE-PLAYING GAMES AND THE EXPERIENCE OF IMAGINED WORLDS A Dissertation by NICHOLAS J. MIZER Submitted to the Office of Graduate and Professional Studies of Texas A&M University in partial fulfillment of the requirements for the degree of DOCTOR OF PHILOSOPHY Chair of Committee, Tom Green Committee Members, Harris Berger Vaughn Bryant Travis Dubry Head of Department, Cynthia Werner December 2015 Major Subject: Anthropology Copyright 2015 Nicholas J. Mizer ABSTRACT Drawing on four years of participant observation, interviews, and game recordings, this dissertation explores the collaborative experience of imagined worlds in tabletop role- playing games such as Dungeons & Dragons. Research on tabletop games has at times been myopic in terms of time depth and geographic scope, and has often obscured the ethnographic realities of gaming communities. This research expands the ethnographic record on tabletop role-playing games and uses a phenomenological approach to carefully examine how gamers at five sites across the United States structure their experience of imagined worlds in the context of a productive tension between enchantment and rationalization. After discussing the history of Dungeons & Dragons in terms of enchantment and rationalization, the dissertation presents three case studies, each exploring a different facet of experience in imagined worlds. At a convention in Lake Geneva, Wisconsin, gamers commemorate the life of Dungeons & Dragons co-creator Gary Gygax, but also their own childhoods and a sense of a lost, imagined pre-modern world. -
By SEAN BARRETT Revised by Andrew Hackard Additional Material by William H
™ SECOND EDITION Roleplaying in E.E. “Doc” Smith’s Classic Space Opera By SEAN BARRETT Revised by Andrew Hackard Additional Material by William H. Stoddard Edited by Scott Haring and Steve Jackson Cover by Kelly Freas Illustrated by Dan Smith Additional Illustrations by Denis Loubet Production by Remi Treuer GURPS System Design Steve Jackson The Playtesters of the Lens: Leif Bennett, Winchell D. Chung, Ben Coambs, Managing Editor Alain H. Dawson Scott Corum, Marc A. Dostaler, GURPS Line Editor Sean Punch Dr. John S. Eickemeyer, David Gordon Empey, Robert Gilson, Nate Hanner, Travis Herring, Design and Typography Jeff Koke and Alexander Lewis Jones, Charles Keith-Stanley, Remi Treuer Joseph Melton, H. Ian Novack, Laird Popkin, David L. Pulver, Tad Simmons, Timothy Tai, and Production Manager Gene Seabolt the Illuminati BBS. Print Buyer Paul Rickert Advice and Assistance: Art Director Philip Reed Kelly Freas, Dr. Laura Freas, Paul Hume, GURPS Errata Coordinator Andy Vetromile David Joiner, and Bonnie Long-Hemsath. Special thanks to Sales Manager Ross Jepson Verna Smith Trestrail and Susan Miller. GURPS, Warehouse 23, and the all-seeing pyramid are registered trademarks of Steve Jackson Games Incorporated. GURPS Lensman, and Pyramid, and the names of products published by Steve Jackson Games Incorporated are registered trademark or trademarks of Steve Jackson Games Incorporated, or used under license. Lensman is a trademark of the E.E. “Doc” Smith Estate. All rights reserved. GURPS Lensman is copyright ©1993, 2001 by Steve Jackson Games Incorporated. All rights reserved. ISBN 1-55634-527-5 1 2 3 4 5 6 7 8 9 10 INTRODUCTION . -
AN OUTLINE of ROMANIAN PIDGIN ARABIC Andrei A. Avram University
AN OUTLINE OF ROMANIAN PIDGIN ARABIC Andrei A. Avram University of Bucharest Abstract This paper looks at Romanian Pidgin Arabic, a contact language formerly in use on Romanian well sites in various locations in Iraq. The phonology, morphology, syntax and lexicon of the language are described on the basis of a corpus of data collected during fieldwork. The data are discussed in comparison to those from other pidgins, with various lexifier languages. Romanian Pidgin Arabic is shown to exhibit features typical of the so-called pre-pidgins. Also discussed are the implications of the findings for the study of pidgin and creole languages, in general, and of Arabic-based contact languages in particular. 1. Introduction The present paper* describes a short-lived pidginized variety of Arabic used by Romanian and Arab oil workers in Iraq. The description is based on fieldwork conducted by the author in two locations, Kut (Eastern Iraq) and Rashdiya (north of Baghdad), over a period of five months (May- September 1984) and respectively six months (January-June 1985). The method used for collecting most of the data was participant observation (field notes). Supplementary data, in particular lists of lexical items, were elicited through interviews on location with four informants, who had been working on Romanian well sites in Iraq for periods ranging from two to five years. The sociolinguistic situation under which this Romanian Arabic Pidgin (henceforth RPA) emerged can be outlined as follows. The participants in the language-contact situation consisted of speakers of Romanian, Egyptian Arabic and Iraqi Arabic respectively. Only a very small minority spoke (some) English. -
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RPG REVIEW Issue #37, December 2017 ISSN 2206-4907 (Online) Cosmology, Gods, and Religion GURPS Demigurge¼ Worldbuilding ¼ Exalted ¼ Pantheon¼ A&D Deities & Demigods ¼ RuneQuest Gods of Glorantha ¼ Rolemaster Campaign Law ¼ RuneQuest Cult of Shargash .. Movie Review Alien Covenant 1 RPG REVIEW ISSUE 37 December 2017 Table of Contents ADMINISTRIVIA.........................................................................................................................................................2 EDITORIAL AND COOPERATIVE NEWS................................................................................................................2 GAMING BLOGS..........................................................................................................................................................9 CIVILIZATION IN WORLDBUILDING: PART ONE: GEOGRAPHY by Daniel Lunsford, Monks Head Games 18 GODLY AND WORLDLY REVIEWS.......................................................................................................................20 GURPS DEMIURGE...................................................................................................................................................35 CULT OF SHARGASH...............................................................................................................................................50 MOVIE REVIEW: ALIEN COVENANT...................................................................................................................60 ADMINISTRIVIA RPG Review is a quarterly