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MATT Table # GM GWINN Kayfabe: The Inside Wrestling Game Worlds in Peril 4 - 8 4H 13+ 3- 5 4H 13+ Professional Wrestling from behind the scenes. Welcome to Basti on City, a thriving metropolis Players take on the roles of both the writers and on the path to fi nancial and social prosperity. the wrestlers and put on a wrestling show from But something’s not right; the heroes of the city start to fi nish. Book matches, traverse backstage are disappearing and it is up to you to discover politi cs and real life complicati ons, then put on why. Worlds in Peril is a collaborati ve roleplay- great show for the crowd! Kayfabe approaches ing game designed to bring a comic book world wrestling as if it is fake, and players focus on put- to life by combining descripti ve, creati ve and ti ng on an entertaining show rather than video fl exible powers with a narrati ve structure that game style fi ghti ng. encourages players to take control of their sto- ries. Powered by the apocalypse! Designed by Matt Gwinn Designed by Kyle Simons This Game Is: Acti ng, Improv This Game Is: Investi gati on, Storytelling, Com- bat GENCON GAMES ON DEMAND 2015 P A U L Table # GM STEFKO Psychedemia OVA: The Anime RPG 3 - 6 4H 13+ 4- 6 4H 13+ You play students with psychic apti tudes at a A party of adventures is hired to fi nd a hidden secret military Academy. Your teachers and of- tower in a land of subtle curses. Inside the tower fi cers think you can lead humanity against its is a tome compiled by an ancient wizard said to alien enemies. With your powers, however, you hold the remedies for most evil magic. Can your discover the aliens share a constructed reality heroes recover the book without losing them- where they interact peacefully. Humans haven’t selves in the dark enchantments of the region? accessed it before, so the aliens don’t know how to communicate with us. You make new friends there, but also new enemies who fear human aggression. Can you fi nd a path to peace? Designed by Paul Stefk o Designed by Clay Gardner This Game Is: Combat, Investi gati on, World This Game Is: Combat, Investi gati on, Puzzles, Building, Relati onships, Storytelling Storytelling GENCON GAMES ON DEMAND 2015 BOB Table # GM SMITH Leverage Odd Squad 3 - 5 2H 13+ 4- 5 2H 13+ The kids of Thomas Edison Jr High School are up If there’s a fi re, call the fi re department. A rob- against a demoralized faculty and an administra- bery? Call the police. But if you fi nd that your ti on determined to see the kids pushed off into dog has been doubled, or that your spouse has a for profi t charter school. Can they save their shrunk, or that you are somehow caught in a school? (Based on the themes of Leverage - The weird ti me loop, that’s when you call Odd Squad. rich and powerful, they take what they want. It’s a high-tech agency run by kids equipped We steal it back for you. Someti mes bad guys with the world’s most advanced and unpredict- make the best good guys. We provide... “lever- able gadgetry. age”. ) Designed by Mararet Weis Producti ons Designed by VSCA This Game Is: Acti ng, Investi gati on, Storytelling This Game Is: Acti ng, Improv, Investi gati on, Rules Mastery, Storytelling GENCON GAMES ON DEMAND 2015 C O R Y Table # GM O’BRIEN Leverage, with Actual Robin Hood FATE Core 3 - 5 4H 13+ 4- 6 4H 13+ Play as the core members of Robin Hood’s Merry As part of a crew of seasoned pirates, you are Men (Maid Marian, Friar Tuck, Litt le John, Will bound to each other by a strict code of conduct. Scarlet, and Robin Hood himself) as you att empt When a government vessels corners you and to right the injusti ces of King John and the Sher- asks you to return one of their fugiti ve citi zens iff of Notti ngham by going ... outside the law. or else, you must choose between betraying Come on, crew, let’s go steal a monarchy. your crew and pissing off a very touchy world power. Designed by Cam Banks, Rob Donoghue Designed by Fred Hicks, Rob Donoghue This Game Is: Acti ng, Improv, Investi gati on, Re- This Game Is: Acti ng, Improv, Combat, Investi - lati onships, Storytelling gati on, Storytelling GENCON GAMES ON DEMAND 2015 D U S T I N Table # GM DEPENNING Synthicide RPG Synthicide RPG 3 - 5 4H 13+ 4- 5 4H 13+ In this pre-made Synithicide adventure, you Create your own character back-stories, choose and your fellow players take the role of Sharp- a planet, and choose your own mission and see ers: free agent criminals exploring and looti ng if the GM can keep up with you. society’s corpse. By working jobs, you will make friends and enemies amongst gangs, corpora- This is a fully improvised Synthicide adventure! ti ons, and pirates. And the Tharnaxist Church, the only thing resembling law, will stay well out of your way. But that’s only if the Church doesn’t catch you killing their pride and joy: a syntheti c. Designed by Dusti n DePenning Designed by Dusti n DePenning This Game Is: Improv, Combat, Investi gati on This Game Is: Improv, Combat, Storytelling GENCON GAMES ON DEMAND 2015 SEAN Table # GM NITTNER Blades in the Dark Night Witches 3 - 6 4H 13+ 4- 5 4H 13+ Blades in the Dark is a game about a group of As a member of the 588th Night Bomber Regi- daring scoundrels building a criminal enterprise ment, you’ll answer the call of your Motherland on the haunted streets of an industrial-fantasy in her darkest hour. Can you do your duty and city. There are heists, chases, escapes, danger- strike blow aft er blow against the Fascists? Can ous bargains, bloody skirmishes, decepti ons, you overcome discriminati on and outright sabo- betrayals, victories, and deaths. We’ll play to tage and rise above your sexist comrades? Are fi nd out if the fl edgling crew can thrive amidst there limits to patrioti sm – or endurance? Play the teeming threats of rival gangs, powerful no- Night Witches and fi nd out! ble families, vengeful ghosts, the bluecoats of the City Watch, and the siren song of the scoun- Designed by Jason Morningstar drels’ own vices. This Game Is: Improv, Relati onships, Storytell- Designed by John Harper ing, Real Emoti ons This Game Is: Acti ng, Relati onships, Storytelling Content Advisory: Historical sexism and war- ti me drama GENCON GAMES ON DEMAND 2015 N I C K Table # GM WEDIG Nameless Horror Psi*Run 3 - 5 4H 18+ 4- 6 4H 13+ Now you’ve done it. You and your friends med- You awaken at the crash site to discover that you dled in aff airs beyond the mortal realm. You have no memories, and that you have strange, have gott en yourselves entangled in a deadly impossible powers. Who are you? What are situati on. Supernatural dangers are hunti ng these supernatural abiliti es you wield? Who are you, thirsty for your blood. Only one of you will the people chasing you? Why do they intend survive. Will it be you? Consult the oracle deck you harm? Can you evade capture long enough and fi nd out. In Nameless Horror, players mix to fi nd out? cooperati on and competi ti on to survive the sto- ry. The sinister oracle deck holds the secrets of what is to come. It is up to you to interpret its secrets. Designed by Nick Wedig Designed by Meguey Baker This Game Is: Improv, Storytelling This Game Is: Investi gati on, Storytelling GENCON GAMES ON DEMAND 2015 SCOTT Table # GM ACKER Fate Core Fate Freeport 2 - 5 4H 13+ 4- 5 4H 13+ Gothelrealm University of Esoteric Studies & Ar- Its coming. The mother of all storms. Batt en cane Arts. Set in an elite Magical University. You down the hatches and pray to your gods if you are the children of the powerful hidden rulers of think they’ll listen. Strange thing is, this is the the world (and a few students on scholarship). wrong ti me of year for a storm like this. Could You may be Wizards, Faerie, Vampires, Were- this be a harbinger of something more sinister? wolves, or other more esoteric monsters. Imag- If so, how do you stop it? ine Dresden Files, Sky High, Grimm, Harry Pot- ter, and other modern fantasy playfully mashed together with Ivy League competi ti on. See you in class. Designed by Leonard Balsera, Brian Engard, Jer- Designed by Brian Engard and Clark Valenti ne emy Keller, Ryan Macklin, Mike Olson. Thanks This Game Is: Investi gati on, World Building, Re- This Game Is: Investi gati on, World Building, Re- lati onships, Uncover the GM’s plot lati onships, Uncover the GM’s plot GENCON GAMES ON DEMAND 2015 MCGRAVIN Table # GM Fiasco The Quiet Year 3 - 4 2H 18+ 4- 5 2H 13+ Fiasco is inspired by cinemati c tales of small “For a long ti me, we were at war with The Jack- ti me capers gone disastrously wrong. You’ll play als. But now, we’ve driven them off , and we ordinary people with powerful ambiti on and have this – a year of relati ve peace.