Lightweight Omnipotent Roleplaying Engine by Gregory Weir

Total Page:16

File Type:pdf, Size:1020Kb

Lightweight Omnipotent Roleplaying Engine by Gregory Weir LORE Lightweight Omnipotent Roleplaying Engine By Gregory Weir Table of Contents Introduction..............................................................................................................................................................3 Basics.......................................................................................................................................................................4 Characters............................................................................................................................................................4 Rolling Dice .......................................................................................................................................................4 Taking 6..........................................................................................................................................................5 Contested Rolls...............................................................................................................................................5 Time....................................................................................................................................................................5 Modules...............................................................................................................................................................5 Characters ...............................................................................................................................................................6 Attributes ............................................................................................................................................................6 Traits....................................................................................................................................................................6 Skills....................................................................................................................................................................6 Quirks..................................................................................................................................................................6 Creating Characters: The Slot Method................................................................................................................7 Recommended Slot Layouts...............................................................................................................................7 Creating New Qualities.......................................................................................................................................8 Universal Qualities..............................................................................................................................................8 Advancing Characters.........................................................................................................................................8 Alternate System: Point-Buy...............................................................................................................................9 Traits........................................................................................................................................................................9 Superlative Traits................................................................................................................................................9 Positive Traits....................................................................................................................................................11 Positive Body Traits .....................................................................................................................................11 Positive Mind Traits .....................................................................................................................................11 Positive Charm Traits ..................................................................................................................................11 Positive Talent Traits....................................................................................................................................11 Positive Social Traits ...................................................................................................................................11 Negative Traits..................................................................................................................................................13 Negative Mind Traits....................................................................................................................................13 Negative Body Traits....................................................................................................................................13 Negative Charm Traits..................................................................................................................................13 Negative Disability Traits.............................................................................................................................13 Negative Personality Traits...........................................................................................................................14 Negative Social Traits...................................................................................................................................15 Crippling Traits.................................................................................................................................................15 Skills .....................................................................................................................................................................16 Animal Handling...............................................................................................................................................17 Athletics ...........................................................................................................................................................17 Computers.........................................................................................................................................................18 Craft...................................................................................................................................................................18 Criminal Arts.....................................................................................................................................................18 Electronics.........................................................................................................................................................20 Empathy............................................................................................................................................................20 Engineering.......................................................................................................................................................20 Investigation......................................................................................................................................................21 Language (English, French, etc.)......................................................................................................................21 Literature...........................................................................................................................................................21 Mechanics.........................................................................................................................................................22 Medicine............................................................................................................................................................22 Music ................................................................................................................................................................23 Gregory Weir 1 Performance Arts...............................................................................................................................................23 Persuasion.........................................................................................................................................................23 Research............................................................................................................................................................24 Science..............................................................................................................................................................25 Stealth................................................................................................................................................................26 Subterfuge.........................................................................................................................................................26 Teaching............................................................................................................................................................27 Vehicle Operation..............................................................................................................................................27 Visual
Recommended publications
  • An Adventure for Exalted Using the Storytelling Adventure System
    It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Graham, Melissa Uran, UDON, and Imaginary Friends Studio STORYTELLING ADVENTURE SYSTEM White Wolf Publishing, Inc. MENTAL OOOOO 2075 West Park Place Blvd PHYSICAL OOOOO Suite G Stone Mountain, GA 30087 SOCIAL OOOOO It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins STORYTELLING ADVENTURE SYSTEM Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Gra- SCENES MENTAL OOOOO XP LEVEL ham, Melissa Uran, UDON, and Imaginary Friends Studio PHYSICAL OOOOO 14 SOCIAL OOOOO o-34 White Wolf Publishing, Inc. © 2008 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. 2075 West Park Place Blvd All characters, names, places and text herein are copyrighted by CCP hf.
    [Show full text]
  • Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012)
    East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 8-2012 Adventures in the Classroom Creating Role- Playing Games Based on Traditional Stories for the High School Curriculum Csenge Virág Zalka East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Educational Methods Commons, and the Game Design Commons Recommended Citation Zalka, Csenge Virág, "Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012). Electronic Theses and Dissertations. Paper 1469. https://dc.etsu.edu/etd/1469 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum ______________________ A thesis presented to the faculty of the Department of Curriculum and Instruction East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Reading with a concentration in Storytelling ___________________ by Csenge V. Zalka August 2012 _________________ Dr. Joseph Sobol, Chair Delanna Reed Todd Emma Harold L. Daniels Keywords: Role-Playing, Games, Storytelling, High School, Education, Mythology, Folktales, Game Design ABSTRACT Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum by Csenge V. Zalka The goal of this thesis is to develop a template for turning traditional stories into role-playing games for the high school curriculum.
    [Show full text]
  • The Thousand Sanctioned Beasts
    THE THOUSAND SANCTIONED BEASTS Rand Brittain CREDITS SPECIAL THANKS • Writing and Layout: Rand Brittain • To the creators of the 13th Age roleplaying • Illustrations: Kirsten Moody game, and particularly the 13th Age Bestiary, for • Old Realm Translation: Richard Javier demonstrating the objectively correct way to do “Blaque” Stephenson & Stephen Lea Sheppard bestiaries in crunchy games. • To Jenna Moran, for not stopping me. sanction [san(k)-shən] • to permit • to penalize • a convenient word which means its own opposite © 2019 White Wolf Entertainment AB. All rights reserved. Exalted®, Storytelling System™, and Storytellers Vault™ are trademarks and/ or registered trademarks of White Wolf Entertainment AB. All rights reserved. For additional information on White Wolf and the World of Darkness, please, visit: www.white-wolf.com, www.worldofdarkness.com and www.storytellersvault.com. M Martial Artists Everything that lives, and has not yet become extinct, three separate abilities, for followers of the first, has demonstrated the value of its survival strate- second, and third tiers. The Quick NPC writeups gy. Martial artists study the rhythms of the natural will indicate how many abilities to add to the write- world, the classical forms, and the mysterious truths up, and from how many schools. of the cosmos. By emulating these patterns, they The first three stat blocks in this chapter be- make their bodies windows into enlightenment. long to the initiate, the adept, and the master mar- In this sorrowful age, many students of the mar- tial artists, who serve as three grades of generic tial arts care only for their effectiveness as tools of vi- mooks.
    [Show full text]
  • Tabletop Game Menus
    MATT Table # GM GWINN Kayfabe: The Inside Wrestling Game Worlds in Peril 4 - 8 4H 13+ 3- 5 4H 13+ Professional Wrestling from behind the scenes. Welcome to Basti on City, a thriving metropolis Players take on the roles of both the writers and on the path to fi nancial and social prosperity. the wrestlers and put on a wrestling show from But something’s not right; the heroes of the city start to fi nish. Book matches, traverse backstage are disappearing and it is up to you to discover politi cs and real life complicati ons, then put on why. Worlds in Peril is a collaborati ve roleplay- great show for the crowd! Kayfabe approaches ing game designed to bring a comic book world wrestling as if it is fake, and players focus on put- to life by combining descripti ve, creati ve and ti ng on an entertaining show rather than video fl exible powers with a narrati ve structure that game style fi ghti ng. encourages players to take control of their sto- ries. Powered by the apocalypse! Designed by Matt Gwinn Designed by Kyle Simons This Game Is: Acti ng, Improv This Game Is: Investi gati on, Storytelling, Com- bat GENCON GAMES ON DEMAND 2015 P A U L Table # GM STEFKO Psychedemia OVA: The Anime RPG 3 - 6 4H 13+ 4- 6 4H 13+ You play students with psychic apti tudes at a A party of adventures is hired to fi nd a hidden secret military Academy. Your teachers and of- tower in a land of subtle curses.
    [Show full text]
  • Argument Diceless Storytelling
    Version 1.5C 1 2 Contents 1 Player Section 7 1 Character Creation ................................ 7 2 Character Development .............................. 8 2 GM Section 11 1 Character Creation ................................ 11 2 Character Development .............................. 12 3 Action Resolving ................................. 13 4 Combat actions .................................. 15 5 Creating the story ................................ 17 6 Designing a setting and Setting specific rulings ................. 19 6.1 Races ................................... 19 6.2 Cybertech ................................. 20 6.3 Magic ................................... 20 7 Argument and frustration ............................ 21 8 Acknowledgements & afterwords ......................... 22 A The Standard Fantasy Races 23 B Kalevala Magic 27 C Argument Vampires 35 3 4 Argument DSS Copyright & Author info What is a Storytelling Sys- tem? c Copyright 2002 Rainer K. Koreasalo1 (shades@surfnet.fi). All rights reserved. “A storytelling system” is just another name for a role-playing game system, used to em- Copies of all or portions of Argument DSS phasise the fact that role-playing is supposed may be made for your own use and for dis- to be about stories and having fun, not about tribution to others, provided that you do not tables, charts and experience points. charge any fee for such copies, whether dis- tributed in print or electronically. You may create derivative works such as What is Diceless role- additional rules and game scenarios and sup- plements based on Argument DSS, provided playing? that such derivative works are for your own Diceless role-playing is a role-playing genre of use or for distribution without charge, or for systems that don’t use any random number publication in a magazine or other periodical. generators to determine the end results of a Every derivate work must include the fol- particular action.
    [Show full text]
  • An Adventure for Exalted Using the Storytelling Adventure System
    “People crushed by law have no hope but from power.” – Edmund Burke An adventure for Exalted using the Storytelling Adventure System Written by Shane Cherry Developed by Eddy Webb Edited by Carl Bowen Layout by Brian Glass Art: Misty Coats, Andrew Hepworth, Imaginary Friends Studio, Aaron Nakahara, Pasi Pitkanen, Mark Taduran, Joshua Gabriel Timbrook, UDON and Melissa Uran STORYTELLING ADVENTURE SYSTEM White Wolf Publishing, Inc. SCENES MENTAL OOOOO XP LEVEL 2075 West Park Place Blvd PHYSICAL OOOOO Suite G Stone Mountain, GA 30087 15 SOCIAL OOOOO 35-70 “People crushed by law have no hope but from power.” – Edmund Burke An adventure for Exalted using the Storytelling Adventure System Written by Shane Cherry Developed by Eddy Webb Edited by Carl Bowen Layout by Brian Glass STORYTELLING ADVENTURE SYSTEM Art:Misty Coats, Andrew Hepworth, Imaginary Friends Studio, Aaron Nakahara, Pasi Pitkanen, Mark Taduran, SCENES MENTAL OOOOO XP LEVEL Joshua Gabriel Timbrook, UDON and Melissa Uran PHYSICAL OOOOO 15 SOCIAL OOOOO 35-70 White Wolf Publishing, Inc. © 2010 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf and Exalted are registered trademarks of CCP hf. All rights reserved. The Compass of Celestial Directions, Vol. IV the Underworld, the Compass of Terrestrial Directions, Vol. V the North, the Manual of Exalted Power the Abyssals, the Books of Sorcery, Vol. I Wonders of the Lost Age, the Books of 2075 West Park Place Blvd Sorcery, Vol. II the White and Black Treatises, the Books of Sorcery, Vol.
    [Show full text]
  • Strategicon Presents Gateway 2010
    Strategicon presents Gateway 2010 Guests of Honor Tom Lehmann and Looney Labs Gateway welcomes HMGS! Labor Day Weekend September 3rd to 6th, 2010 at the Radisson Hotel at LAX In Memoriam Kevin Pimentel It is with a heavy heart that we bid fairwell to one of the nicest and friendliest people we’ve had the pleasure of sharing these conventions with over the last few years. Kevin was always willing to teach new games to anyone that asked. He was both a board gamer and a role-playing gamer, and enjoyed running games of all sorts Just last convention Kevin placed an ad in this conbook hoping to offer help to all gamers that, quite frequently, have no idea whom to talk to if/when they need a lawyer. Kevin Pimentel: 1974 to 2010 Charles S. Roberts 1930 to 2010. Founder of Avalon Hill in 1958. Sold it in 1963 to Monarch Ser- vices, which owned it until 1998. In 1974 the Charles S. Roberts Awards were established to recognize excellence in wargaming. Table of Contents Table of Contents 1 Welcome 1 Convention Hours 1 Troubleshooting Staff 2 Game Tournaments and Events 2 Common Rights of Event Officials 2 Event Registration 3 Tournament Prizes 3 A Guide to Gateway 2010 for Non-gamers 4 Special Guests 6 Annual Awards 7 Master Schedule 8 Special Events and Seminars 26 Board Games 26 Collectibles 36 Computer and Video Games 39 Convention Map 40 LARPs 44 Miniatures 45 Open Gaming 50 Role Playing 50 Miniatures Painting Contest 68 Our Sponsors 69 Shopping (Exhibitor Hall, Flea Market, Auction) 70 The Rules 74 Gamex 2010 Winners 75 Welcome Strategicon welcomes you to Gateway 2010.
    [Show full text]
  • Storytelling Adventure System Guide
    Drama,Drama, instead instead of oftelling telling us the us whole the ofwhole a man’s of life, a mansmust life,place himmust in place such a himsituation, in such tie sucha situation, a knot, that tie when such it ais knot,untied, thatthe whole when man it isis visible. untied, the whole man is visible. — Leo Tolstoy System GuideSystem White Wolf Publishing, Inc. Written by: Will Hindmarch Layout: Will Hindmarch Original Product Design by: matt milberger SAS created by: White Wolf Game Studio 1554 Litton Drive © 2007 CCP, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and for blank character sheets, which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP, Inc. All rights reserved. Vampire the Stone Mountain, Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Storytelling System and the Storytelling Adventure System are trademarks of CCP, Inc. All rights reserved. All characters, names, places and text herein are copyrighted by CCP, Inc. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book uses the supernatural for settings, characters and themes. All mystical and supernatural elements are fiction and intended for entertainment purposes only. This book contains mature content. Reader discretion is advised. GA 30083 Check out White Wolf online at http://www.white-wolf.com | Check out the Storytelling Adventure System online at http://www.white-wolf.com/sas Storytelling Adventure Adventure Storytelling 1 HowHow toto Use Use a a StorytellingStorytelling Adventure Adventure SystemSystem Story Story Drama is based on the Mistake.
    [Show full text]
  • An Adventure for Exalted Using the Storytelling Adventure System
    Morality is contraband in war. - Gandhi An adventure for Exalted using the Storytelling Adventure System Written by David Nurenberg Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art: Eric Canete, Shane Coppage, Franchesco!, Andrew Hepworth, Imaginary Friends, Josh Spinell, Chris Stevens, Andie Tong, UDON and Emily Warren STORYTELLING ADVENTURE SYSTEM White Wolf Publishing, Inc. MENTAL OOOOO 2075 West Park Place Blvd PHYSICAL OOOOO Suite G Stone Mountain, GA 30087 SOCIAL OOOOO Morality is contraband in war. - Gandhi An adventure for Exalted using the Storytelling Adventure System Written by David Nurenberg Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins STORYTELLING ADVENTURE SYSTEM Art: Eric Canete, Shane Coppage, Franchesco!, Andrew Hepworth, Imaginary Friends, Josh Spinell, Chris Stevens, SCENES MENTAL OOOOO XP LEVEL Andie Tong, UDON and Emily Warren PHYSICAL OOOOO 13 SOCIAL OOOOO o-34 White Wolf Publishing, Inc. © 2009 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Changeling the Lost, Hunter the Vigil, Exalted, Storytelling System and Disease of an Evil Conscience are trademarks 2075 West Park Place Blvd of CCP hf. All rights reserved. All characters, names, places and text herein are copyrighted by CCP hf. CCP North America Inc. is a wholly owned subsidiary of CCP hf.
    [Show full text]
  • 'My Pleasure': Toward a Poetics of Framing in Tabletop Role-Playing
    FRAMING STRATEGIES IN ROLE-PLAYING GAMES ‘MY PLEASURE’: Toward a Poetics of Framing in Tabletop Role-playing Games NOVEMBER 16, 2018 DAVID JARA Dissertation zur Erlangung des akademischen Grades eines Doktors der Philosophie (Dr. Phil.) im Fach Englische Literaturwissenschaft Dissertation zur Erlangung des akademischen Grades eines Doktors der Philosophie (Dr. Phil.) im Fach Englische Literaturwissenschaft Vorgelegt bei der Neuphilologischen Fakultät der Ruprecht–Karls–Universität Heidelberg im Wintersemester 2018/2019 Framing Strategies in Role-Playing Games ‘My Pleasure’: Toward a Poetics of Framing in Tabletop Role-playing Games Eingereicht von: David Jara Soto geboren am 23. März 1981 in Santiago de Chile Matrikelnummer: 2248194 Holbeinring 33 H 69126 Heidelberg [email protected] Abgegeben am: 16. November 2018 Erstgutachter: Prof. Dr. Peter Paul Schnierer Zweitgutachterin: Prof. Dr. Vera Nünning Contents Abstract..................................................... 6 Acknowledgements............................................. 7 Introduction: Crossing the Analog Border..................... 1 Digital vs Analog: The Human Factor ........................ 6 Previous Work .............................................. 8 Diversity of the Field and the Corpus of Study ............. 9 Methods of Approaching an Ephemeral Text .................. 11 Theoretical Framework ..................................... 13 Dissertation Structure .................................... 15 Chapter 1: A Game of Theories............................... 18
    [Show full text]
  • Pivoting the Player
    Pivoting the Player A Methodological Toolkit for Player Character Research in Offline Role-Playing Games by Sonia Fizek A thesis presented to Bangor University in fulfilment of the requirements for the degree of PhD School of Creative Studies and Media College of Arts, Education and Humanities Bangor University 2012 SUMMARY This thesis introduces an innovative method for the analysis of the player character (PC) in offline computer role-playing games (cRPGs). It derives from the assumption that the character constitutes the focal point of the game, around which all the other elements revolve. This underlying observation became the foundation of the Pivot Player Character Model, the framework illustrating the experience of gameplay as perceived through the PC’s eyes. Although VG characters have been scrutinised from many different perspectives, a uniform methodology has not been formed yet. This study aims to fill that methodological void by systematising the hitherto research and providing a method replicable across the cRPG genre. The proposed methodology builds upon the research of characters performed in video games, fiction, film, and drama. It has been largely inspired by Anne Ubersfeld’s semiological dramatic character research implemented in Reading Theatre I (1999). The developed theoretical model is applied to three selected cRPGs, which form an accurate methodological sample: The Witcher (CD Projekt RED 2007), Fallout 3 (Bethesda Game Studios 2008), and Vampire: The Masquerade – Bloodlines (Troika Games 2004). The choice of the game genre has been incited by the degree of attention it draws to the player character’s persona. No other genre features such a complex character development system as a computer role-playing game.
    [Show full text]