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An Adventure for Exalted Using the Storytelling Adventure System
It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Graham, Melissa Uran, UDON, and Imaginary Friends Studio STORYTELLING ADVENTURE SYSTEM White Wolf Publishing, Inc. MENTAL OOOOO 2075 West Park Place Blvd PHYSICAL OOOOO Suite G Stone Mountain, GA 30087 SOCIAL OOOOO It is better for a city to be governed by a good man than by good laws. – Aristotle An adventure for Exalted using the Storytelling Adventure System Written by Adam Eichelberger Developed by Eddy Webb Edited by Genevieve Podleski Layout by Jessica Mullins STORYTELLING ADVENTURE SYSTEM Art: Justin Norman, Andy Brase, Ross Campbell, Andie Tong, Shane Coppage, Pop Mhan, Eva Widermann, Brandon Gra- SCENES MENTAL OOOOO XP LEVEL ham, Melissa Uran, UDON, and Imaginary Friends Studio PHYSICAL OOOOO 14 SOCIAL OOOOO o-34 White Wolf Publishing, Inc. © 2008 CCP hf. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden, except for the purposes of reviews, and one printed copy which may be reproduced for personal use only. White Wolf, Vampire and World of Darkness are registered trademarks of CCP hf. All rights reserved. Vampire the Requiem, Werewolf the Forsaken, Mage the Awakening, Promethean the Created, Storytelling System and Parlor Games are trademarks of CCP hf. All rights reserved. 2075 West Park Place Blvd All characters, names, places and text herein are copyrighted by CCP hf. -
September- October 2015
K i r k k o p u l l e t i i n i OF FINNISH LUTHERAN CHURCH September- October 2015 The Theory of Relativity Fyysinen maailmankuvamme perustuu Einsteinin tunnetuksi tekemään suhteellisuusteoriaan. Sen mukaan ei ole olemassa mitään absoluuttista nopeutta tai asiaa, jonka mukaan liike voitaisiin laskea. Liike on aina suhteessa johonkin. Auton nopeudeksi moottoritiellä suhteessa maahan voidaan mitata 70 mph, mutta sama nopeus ei päde enää suhteessa auton ja auringon tai auton ja galaksimme keskustan suhteen. Kaikki on suhteellista. Jeesus näytti olevan hyvin perillä suhteellisuusteoriasta. Hän muun muassa kertoi temppelin uhriarkkuun ainoan roponsa (2 lanttia) lahjoittaneen lesken antaneen suhteessa enemmän kuin rikkaat, jotka antoivat määrällisesti paljon: ”Kaikki muut antoivat liiastaan, mutta hän antoi vähästään, kaiken mitä hänellä oli, kaiken mitä hän elääkseen tarvitsi.” (Mk 12:44). Muistammeko tämän opetuksen kun näemme keskuudessamme vähäosaisia tai kun ihastelemme aikamme miljonäärejä ja heidän hyväntekeväisyyttään? On kyse sitten rahasta, ajasta tai lahjoistamme, lopputulosta tärkeämpää lienee sydämen asenteemme — se mistä annamme, kuinka teemme ja miten kohtelemme lähimmäisiämme. Ihminen on myös suhteessa Jumalaan, absoluuttiseen keskipisteeseen, joka on kaiken hyvyyden lähde, muuttumaton totuus, oikeudenmukaisuus — kaikkivaltias Jumala. Voi tuntua jopa pelottavalta ajatella Jumalan valtasuuruutta, mutta on varmasti tarpeellista ajoittain, että ihminen joutuu tuntemaan vastuunsa ja suhteensa maailmankaikkeuden Herralle. Kaikki tekomme ja ajatuksemme kun eivät miellytä Jumalaa tai edistä hänen kunniaansa tässä maailmassa. Suhde Jumalaan ei ole onneksi kuitenkaan ihmisen ja hänen tekojensa varassa. Jumala itse on myös suhteessa ihmiseen ainoan Poikansa Jeesuksen kautta. Tässä suhteessa ihminen joutuu tunnustamaan oman vajavaisuutensa, erehtyväisyytensä, jopa pimeytensä. Näin tehdessään ihminen saa kuitenkin ottaa lahjana vastaan puhtaan omantunnon, ilon ja rauhan. -
The Songlands of the Kalevala
© I.K. INHA JUMINKEKO In Kainuu, the trees reach up to the sky and the dappled light filters down through their branches. The murmuring of forest streams and the soothing hum of the verdant forest greet you and lead you to the mystical beauty of this northern wilder- ness. It is here you find the inspiration for the Finnish national epic, The Kalevala. The Kalevala is the Finnish national epic compiled from old Finnish ballads, lyrical songs, and oral poetry, all part of Finn- ish tradition. The Kalevala was compiled by Elias Lönnrot who published the folk material in two editions. Kalevala, the dwelling place of the poem’s chief characters, is a poetic LOCAL DELICACIES name for Finland, meaning “land of heroes.” The leader of the “sons of Kaleva” is the wise old Väinämöinen, a powerful sage with intuitive powers, who is a master of the kantele, a Finnish stringed instrument. In the Songlands of the Kalevala, you tread the paths once tak- en by Elias Lönnrot, and witness first hand where the Karelian artists of the Kalevala found their inspiration. Kuhmo brings the Kalevala to life, with history and modernity living side by side. Kuhmo is a UNESCO City of Literature be- ROWING A cause of the Kalevala. Maybe you will be the one who finally CHURCH BOAT solves the great riddle of our national epic: “Goes round the sun, goes round the moon, but cannot go round juminkeko.” Could it really be about Polaris? You may reflect on this conundrum whilst enjoying a tradition- al Kalevala dinner and learning about fishing lures and ancient hunting rhymes. -
Lightweight Omnipotent Roleplaying Engine by Gregory Weir
LORE Lightweight Omnipotent Roleplaying Engine By Gregory Weir Table of Contents Introduction..............................................................................................................................................................3 Basics.......................................................................................................................................................................4 Characters............................................................................................................................................................4 Rolling Dice .......................................................................................................................................................4 Taking 6..........................................................................................................................................................5 Contested Rolls...............................................................................................................................................5 Time....................................................................................................................................................................5 Modules...............................................................................................................................................................5 Characters ...............................................................................................................................................................6 -
Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012)
East Tennessee State University Digital Commons @ East Tennessee State University Electronic Theses and Dissertations Student Works 8-2012 Adventures in the Classroom Creating Role- Playing Games Based on Traditional Stories for the High School Curriculum Csenge Virág Zalka East Tennessee State University Follow this and additional works at: https://dc.etsu.edu/etd Part of the Educational Methods Commons, and the Game Design Commons Recommended Citation Zalka, Csenge Virág, "Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum" (2012). Electronic Theses and Dissertations. Paper 1469. https://dc.etsu.edu/etd/1469 This Thesis - Open Access is brought to you for free and open access by the Student Works at Digital Commons @ East Tennessee State University. It has been accepted for inclusion in Electronic Theses and Dissertations by an authorized administrator of Digital Commons @ East Tennessee State University. For more information, please contact [email protected]. Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum ______________________ A thesis presented to the faculty of the Department of Curriculum and Instruction East Tennessee State University In partial fulfillment of the requirements for the degree Master of Arts in Reading with a concentration in Storytelling ___________________ by Csenge V. Zalka August 2012 _________________ Dr. Joseph Sobol, Chair Delanna Reed Todd Emma Harold L. Daniels Keywords: Role-Playing, Games, Storytelling, High School, Education, Mythology, Folktales, Game Design ABSTRACT Adventures in the Classroom Creating Role-Playing Games Based on Traditional Stories for the High School Curriculum by Csenge V. Zalka The goal of this thesis is to develop a template for turning traditional stories into role-playing games for the high school curriculum. -
Kalevala: Land of Heroes
U II 8 u II II I II 8 II II KALEVALA I) II u II I) II II THE LAND OF HEROES II II II II II u TRANSLATED BY W. F. KIRBY il II II II II II INTRODUCTION BY J. B. C. GRUNDY II II II II 8 II II IN TWO VOLS. VOLUME TWO No. 260 EVEWMAN'S ME VOLUME TWO 'As the Kalevala holds up its bright mirror to the life of the Finns moving among the first long shadows of medieval civilization it suggests to our minds the proto-twilight of Homeric Greece. Its historic background is the misty age of feud and foray between the people of Kaleva and their more ancient neighbours of Pohjola, possibly the Lapps. Poetically it recounts the long quest of that singular and prolific talisman, the Sampo, and ends upon the first note of Christianity, the introduction of which was completed in the fourteenth century. Heroic but human, its men and women march boldly through the fifty cantos, raiding, drinking, abducting, outwitting, weep- ing, but always active and always at odds with the very perils that confront their countrymen today: the forest, with its savage animals; its myriad lakes and rocks and torrents; wind, fire, and darkness; and the cold.' From the Introduction to this Every- man Edition by J. B. C. Grundy. The picture on the front of this wrapper by A . Gallen- Kallela illustrates the passage in the 'Kalevala' where the mother of Lemminkdinen comes upon the scattered limbs of her son by the banks of the River of Death. -
Creating a Game Character Based on Finnish Mythology and the Impact of Costume Design
Creating a game character based on Finnish mythology and the impact of Costume design Elin Masar Degree Thesis Film and Media 2017, Online Media Förnamn Efternamn20 21 EXAMENSARBETE Arcada Utbildningsprogram: Online Media Identifikationsnummer: 8148 Författare: Elin Masar Arbetets namn: Att skapa en karaktär baserat på finsk mytologi och påverkan av kostymdesign Handledare (Arcada): Mirko Ahonen Uppdragsgivare: - Sammandrag: Kostym design och de kreativa val som designers gör, från deras perspektiv, är något som sällan diskuteras i spelvärlden. Mera specifikt, den emotionella påverkan som kläder och accessoarer har på en karaktär och hur dessa faktorer kan hjälpa att bygga en personlighet åt karaktären i fråga. Detta arbete är baserat på tre karaktärer som gjordes för spelet Destination: Nowhere som är inspirerat på finsk mytologi och folktro. Under själva projektet låg fokus på att lära sig om folktron och undersöka ämnet. I efterhand var det viktigt att lära sig hur andra såg på karaktärerna och hur dom passar in i det som har blivit sagt om karaktärsdesign och den emotionella påverkan som kostym design har genom att använda sig av historia. Konstnärlig undersökning var metoden som användes för att göra noggrann analys av karaktärerna. När det väl kom till att läsa teori om kostym design övergick metoden till textanalys för att utveckla sin kunskap om ämnet. Med hjälp av de två undersökningarna kunde man lägga märke till hur viktigt det egentligen är med kostym design då man skapar karaktärer. Målet med arbetet var att få en bättre uppfattning om ämnet och förstå tyngden av kostym design och hur det påverkar en karaktär, samt hur stor del av historien som egentligen kan berättas genom kläderna. -
The Thousand Sanctioned Beasts
THE THOUSAND SANCTIONED BEASTS Rand Brittain CREDITS SPECIAL THANKS • Writing and Layout: Rand Brittain • To the creators of the 13th Age roleplaying • Illustrations: Kirsten Moody game, and particularly the 13th Age Bestiary, for • Old Realm Translation: Richard Javier demonstrating the objectively correct way to do “Blaque” Stephenson & Stephen Lea Sheppard bestiaries in crunchy games. • To Jenna Moran, for not stopping me. sanction [san(k)-shən] • to permit • to penalize • a convenient word which means its own opposite © 2019 White Wolf Entertainment AB. All rights reserved. Exalted®, Storytelling System™, and Storytellers Vault™ are trademarks and/ or registered trademarks of White Wolf Entertainment AB. All rights reserved. For additional information on White Wolf and the World of Darkness, please, visit: www.white-wolf.com, www.worldofdarkness.com and www.storytellersvault.com. M Martial Artists Everything that lives, and has not yet become extinct, three separate abilities, for followers of the first, has demonstrated the value of its survival strate- second, and third tiers. The Quick NPC writeups gy. Martial artists study the rhythms of the natural will indicate how many abilities to add to the write- world, the classical forms, and the mysterious truths up, and from how many schools. of the cosmos. By emulating these patterns, they The first three stat blocks in this chapter be- make their bodies windows into enlightenment. long to the initiate, the adept, and the master mar- In this sorrowful age, many students of the mar- tial artists, who serve as three grades of generic tial arts care only for their effectiveness as tools of vi- mooks. -
The Bear Tribe Manual (Version 1) by C.Broch and K Fletcher
The Bear Tribe Manual (version 1) by C.Broch and K Fletcher This Document... ...is intended as a practical guide to holding a Bear Feast of the type held by the Bear Tribe in the UK. It is not intended as a scholarly guide to bear ritual practices. If anthropology is what you are looking for, please check out the books in the appendix, particularly Irving Hallowell's Bear Ceremonialism which is available in many places online. You are welcome to use the contents of this document and the audio files mentioned below for any non-profit purpose. Copyright remains with the originators of the work. Accompanying Materials The songs for the ritual, recorded in mp3 format are available to download for free from the Bear Tribe website, at www.beartribe.co.uk They are also available as a seperate document in sheet music form. Arctolatry, an Introduction One of Mankind's oldest spiritual impulses is Arctolatry, The Worship of the Bear. When we first came to the Northern forests Bear taught us to find food. When we starved in the depths of winter the flesh of the bear sustained us. Teacher and Saviour, his corpse alarmingly man-like when stripped of its warm fur, mystery and taboo surrounded the animal whose name must not be spoken. A child of the Sky God, lowered from on high on a golden chain, he is guest of honour at his own funeral feast. With thanks and messages for his Father his spirit is sent back to Heaven that he may return and feed us again in our need time. -
The Kalevala Index
The Kalevala Title Page Contents Preface Proem. Rune I. Birth of Wainamoinen. Rune II. Wainamoinen's Sowing. Rune III. Wainamoinen and Youkahainen. Rune IV. The Fate of Aino. Rune V. Wainamoinen's Lamentation. Rune VI. Wainamoinen's Hapless Journey. Rune VII. Wainamoinen's Rescue. Rune VIII. Maiden of the Rainbow. Rune IX. Origin of Iron. Rune X. Ilmarinen Forges the Sampo. Rune XI. Lemminkainen's Lament. Rune XII. Kyllikki's Broken Vow. Rune XIII. Lemminikainen's Second Wooing. Rune XIV. Death of Lemminkainen. Rune XV. Lemminkainen's Restoration. Rune XVI. Wainamoinen's Boat-building. Rune XVII. Wainamoinen Finds the Lost-word. Rune XVIII. The Rival Suitors. Rune XIX. Ilmarinen's Wooing. Rune XX. The Brewing of Beer. Rune XXI. Ilmarinen's Wedding-feast. Rune XXII. The Bride's Farewell. Rune XXIII. Osmotar the Bride-adviser Rune XXIV. The Bride's Farewell. Rune XXV. Wainamoinen's Wedding-songs. Rune XXVI. Origin of the Serpent. Rune XXVII. The Unwelcome Guest. Rune XXVIII. The Mother's Counsel Rune XXIX. The Isle of Refuge. Rune XXX. The Frost-fiend. Rune XXXI. Kullerwoinen Son of Evil. Rune XXXII. Kullervo As A Sheperd. Rune XXXIII. Kullervo and the Cheat-cake. Rune XXXIV. Kullervo Finds His Tribe-folk. Rune XXXV. Kullervo's Evil Deeds. Rune XXXVI. Kullerwoinen's Victory and Death. Rune XXXVII. Ilmarinen's Bride of Gold. Rune XXXVIII. Ilmarinen's Fruitless Wooing. Rune XXXIX. Wainamoinen's Sailing. Rune XL. Birth of the Harp. Rune XLI. Wainamoinen's Harp-songs. Rune XLII. Capture of the Sampo. Rune XLIII. The Sampo Lost In the Sea. Rune XLIV. -
The Kalevala
T H E KA L EVA L A T H E EPI C POEM OF F I N L AN D I N T O E NGL I SH JOH N M A RT I N CR A W F ORD I N T WO V OL U M ES VOL . I I F I F T EENT H T H OU S A N D CI NCI NNAT I T H E ROBERT CL A RKE COM PA NY 1898 CONTENT S. PAGE. N RU E XXV . ’ W ainamoinen s W - edding songs, RUN E XXVI . O rigin of the Serpent, RUN E XXVII . T he U w c m G n el o e uest, RUN E XXVIII . ’ T h e C Mother s ounsel, N RU E XXIX . T he Isle of Refuge, RUNE XXX . T he F -fiend rost , RUN E XXXI . Kullerwo inen Ev , Son of il, RUN E XXXII . K v , uller o as a Shepherd , RUN E XXXIII . K v C - c k uller o and the heat a e, N RU E XXXIV . K v finds T b - k uller o his ri e fol , N RU E XXXV . ’ K v Ev n D uller o s eeds, RUN E XXX VI . ’ Kullerwoi nen s c D h Vi tory and eat , PAGE. RUN E XXXVII . m ’ B G l Il arinen s ride of o d , RUN E XXXVIII . ’ m F ruiti e ss W Il arinen s ooing, RUN E XXXIX . ’ Wainamoi nen s Sailing, N RU E XL . Birth of the Harp N RU E XLI . -
Tabletop Game Menus
MATT Table # GM GWINN Kayfabe: The Inside Wrestling Game Worlds in Peril 4 - 8 4H 13+ 3- 5 4H 13+ Professional Wrestling from behind the scenes. Welcome to Basti on City, a thriving metropolis Players take on the roles of both the writers and on the path to fi nancial and social prosperity. the wrestlers and put on a wrestling show from But something’s not right; the heroes of the city start to fi nish. Book matches, traverse backstage are disappearing and it is up to you to discover politi cs and real life complicati ons, then put on why. Worlds in Peril is a collaborati ve roleplay- great show for the crowd! Kayfabe approaches ing game designed to bring a comic book world wrestling as if it is fake, and players focus on put- to life by combining descripti ve, creati ve and ti ng on an entertaining show rather than video fl exible powers with a narrati ve structure that game style fi ghti ng. encourages players to take control of their sto- ries. Powered by the apocalypse! Designed by Matt Gwinn Designed by Kyle Simons This Game Is: Acti ng, Improv This Game Is: Investi gati on, Storytelling, Com- bat GENCON GAMES ON DEMAND 2015 P A U L Table # GM STEFKO Psychedemia OVA: The Anime RPG 3 - 6 4H 13+ 4- 6 4H 13+ You play students with psychic apti tudes at a A party of adventures is hired to fi nd a hidden secret military Academy. Your teachers and of- tower in a land of subtle curses.