Da Archive 2016 Amended Jan 21 2017 This Is a Compilation of Most of the Pdf Share Threads and the Rpg Generals Threads from 2016
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Acrobat Feat Book
! Sample file An Avalon Games Product, All rights reserved, Version 1.0, 2017 All comments, suggestions and contacts can be made at… Avalon Games Company, [email protected] Or visit Avalon Games at… www.avalon-games.com or contact our Content Director, Robert Hemminger at [email protected] Written by Jennifer Povey Product design and layout by Robert Hemminger Cover Art by Robert Hemminger Figure Flats and Battle Tiles by RobertSample Hemminger file Compatibility with the Pathfinder Roleplaying Game requires the Pathfinder Roleplaying Game from Paizo Publishing, LLC. See http://paizo.com/pathfinderRPG for more information on the Pathfinder Roleplaying Game. Paizo Publishing, LLC does not guarantee compatibility, and does not endorse this product. Pathfinder is a registered trademark of Paizo Publishing, LLC, and the Pathfinder Roleplaying Game and the Pathfinder Roleplaying Game Compatibility Logo are trademarks of Paizo Publishing, LLC, and are used under the Pathfinder Roleplaying Game Compatibility License. See http://paizo.com/pathfinderRPG/ compatibility for more information on the compatibility license. Pathfinder and associated marks and logos are trademarks of Paizo Publishing, LLC, and are used under license. Acrobat Feats The acrobat survives and wins out on wits, agility and speed. Seldom able to take a hit (in fact, many acrobats don't wear armor as it gets in the way), their tactics involve spectacular dodges, tumbling attacks and using the urban environment to their particular advantage. These new feats are designed to help take your acrobat character to the next level and simulate many of the stunts seen in comic books. Urban Jungle Prerequisites: Roof Runner and High Jump While these feats are specifically designed for Benefits: The character can make full use of their Acrobats, some of the movement and combat feats surroundings tactically. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
True20 Adventure Roleplaying Trademark License FAQ
True20 Adventure Roleplaying Trademark License FAQ Q: Do I have to submit my products for approval? A: No, you do not. We've tried to make the license easy to use. If you just follow the terms, you shouldn't have any problems. Q: Can I use this license for electronic products other than PDFs, like character generators? A: No, this license is only for the publication of printed books and PDF products. Any other sort of products must be licensed from Green Ronin on an individual basis. Q: Why can't I put True20 or True in the title? A: Green Ronin has established a naming pattern in its previous True20 books and we'd like that pattern to remain unique to official releases. Q: When can I start publishing using this license? A: Any time after May 12, 2008. Q: Can I use this license to do product in other languages? A: Yes, you can. The only additional limitation is that you must follow the terminology used in the appropriate True20 corebook if it exists in the language you're going to use. For example, Wyrd Edizione publishes True20 in Italy. If you want to do Italian language True20 material, you must follow the translation standards of Wyrd's version of the core rulebook. This is to ensure that terminology remains consistent in each language. Q: What should the Section 15 of the Open Game License in my product include? A: For starters it must include the entirety of the Section 15 from the Revised Edition of True20 Adventure Roleplaying. -
Menace Manual
MONSTERS THAT TIME FORGOT CONVERTING MONSTERS When I was asked to help write the Menace Manual for the d20 MODERN Roleplaying Game, I was overjoyed to see so many monsters on the list from the Dark•Matter Campaign Setting for the ALTERNITY Roleplaying Game. After all, I’d had a great time writing Xenoforms: Aliens, Demons, & Aberrations with Rich Redman, and I was really looking forward to converting some of those creatures to the d20 MODERN rules. Then reality sank in: Converting monsters from ALTERNITY to the d20 MODERN rules wouldn’t be the same as converting monsters from DUNGEONS & DRAGONS, with its built-in d20 System compatibility. Heck, it was starting to look like work. So I put together a system for conversion, which I’ll share with you now. We’ll see how it works with the conversion of a pretty basic Dark•Matter creature, El Chupacabras (from Xenoforms). The Original El Chupacabras is a small creature with 2 Hit Dice that can climb, attacks with claws and bite, and has psion- ics and a blood drain attack. It gains its sustenance by sucking the blood from warm-blooded animals. So let’s see how the conversion process works. Size and Type By JD Wiker El Chupacabras fits nicely into the Small category for size. It resembles an animal in many ways, but its psionic powers make it a good candidate for magical beast. Ability Scores The first thing I needed to change Dark•Matter mon- Converting Monsters for the d20 MODERN Roleplaying Game sters into d20 MODERN creatures was a method of con- verting ability scores from ALTERNITY to the d20 d20MODERN System. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
Spycraft® 2.0 Conversion
Urban Designs New Glory Naval Base Spycraft version 2.0 Conversion Content FREE WEB ENHANCEMENT Conversion by Andrew Popowich Urban Designs: New Glory Naval Base was originally released under the Open Game License by Wizards of the Coast. This free web enhancement converts the original d20 System Open Game Content into game mechanics con- tent designed for use with the Spycraft Role Playing Game. The conversion content of this free web enhancement requires the use of the Spycraft Role Playing Game published by Alderac Entertainment Group, Inc. The “Powered by Spycraft” “ ® ™ ©2003 logo, “Spycraft” and all related marks are ™ and © 2003 Alderac Entertainment Group, Inc. and are used with permission. All rights reserved. Open Game Content and Copyright Information Urban Designs: New Glory Naval Base requires the use of the d20 Modern Role Playing Game published by Wiz- ards of the Coast. d20 Modern ® and Wizards of the Coast ® are Trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. This product contains Open Game Content that can only be used under the terms of the Open Game License. ‘d20 System’ and the ‘d20 System’ logo are trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Trademark License version 5.0. A copy of this license can be found at www.wizards.com. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. The mention of or reference to any company or product in this volume does not constitute a challenge to the trade- mark or copyright concerned. -
Basic D20rules Checklist
BASIC D20 RULES CHECKLIST It is quite obvious that Basic d20 is simply a modified version of Mutants & Masterminds that uses various optional rules from the Mastermind’s Manual. This document spells out exactly what rules are used and gives an explanation of each. Page numbers in the Mastermind’s Manual are given in parenthesis. RANDOM ABILITY SCORES (20) Basic d20 gives the GM the option of using randomly generated ability scores. Rolls to find your character’s ability score modifiers should always be made with 3d6. More “favorable” rolling methods should not be used. GM’s are encouraged to allow players to re-roll ability score modifiers if the sum of the modifiers is +0 or less or if the highest modifier is +1 or lower. In other words, characters should have a positive sum for all six ability score modifiers and the highest modifier should be +2 or higher. SHORTHAND ABILITIES (20) Basic d20 uses only the ability score modifier for numerical accounting of ability scores (such as -1, +0, or +2). Because of this, the normal cost to raise each ability score modifier is 2 PP. INNATE ATTACK AND DODGE MODIFIERS (22) If, in your campaign, the Strength ability score modifier is added to melee attack rolls, then it is suggested that Strength cost 3 PP per +1. If the Dexterity ability score modifier is applied to ranged attack rolls and the character’s AC, Defense, or Dodge, then it is suggested that Dexterity cost 4 PP per +1. AGING AND ABILITIES (22) Use normal d20 rules for aging if appropriate to your campaign. -
Modern Spell Sheets Layout and Design: Marc Schmalz Design Review: JD Wiker
Modern Spell Sheets Layout and Design: Marc Schmalz Design Review: JD Wiker Requires the use of the d20 Modern Roleplaying Game and the Urban Arcana Campaign Setting, published by Wizards of the Coast, Inc. d20 Modern, Urban Arcana, and Wizards of the Coast® are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. ‘d20 System’ and the d20 System logo are trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. ™ ™ The Game Mechanics, Inc P.O. Box 1125, Renton WA 98057 www.thegamemechanics.com Modern Spell Sheets ©2004 The Game Mechanics, Inc. All rights reserved. For information on the designation of Open Game Content and Product Identity in this publication, refer to the Appendix. THE GAME MECHANICS and The Game Mechanics logo are trademarks of The Game Mechanics, Inc. All rights reserved. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of The Game Mechanics, Inc. This product is a work of fi ction. Any similarity to actual people, organizations, places, or events is purely coincidental. Made in the U.S.A. HELPWARE INFORMATION. PLEASE READ. This product and all other "Freebies" on The Game Mechanics website are Helpware: share- ware for a cause. You’re welcome to download the free content on our website for personal use and pay us nothing. However, if you like what you fi nd here and think it has value, the creators strongly encourage you to re-visit the website and make a donation. -
Dragon #373.Pdf
ISSUE 373 | MARCH 2009 A Dungeons & Dragons® Roleplaying Game Supplement TM Contents FEATURES 5 ART OF THE KILL By Robert J. Schwalb 24 Assassins lurk around every corner in some games. Now learn how your character can master the art of the silent kill himself. 24 PARTY BUILDING 101 By Robert J. Schwalb With Player’s Handbook 2 on shelves this month, it’s time to re- examine party composition, and see what your group really needs. 35 35 CODEX OF BETRAYAL: THE BUTCHER OF NESSUS By Ari Marmell This article details the archdevil Alloces, creator of some of the Nine Hells most hideous—and useful—monstrous creations. 45 BESTIARY: MONSTERS OF ALLOCES By Ari Marmell 45 The companion to this issue’s Codex of Betrayal features new monsters created by the archdevil Alloces to supplement the armies of the Nine Hells. 53 COLUMNS 4 EDITORIAL 53 EcOLOGY OF THE SHARN By Brian R. James 62 DESIGN & DEVELOpmENT: RACES This classic monster of the Realms gets new treatment By James Wyatt as a monster for any D&D campaign, as well as D&D’s newest race from Player’s Handbook 2, is unveiled updates on the activities of sharn in the Forgotten and discussed in detail. Realms. 66 DESIGN & DEVELOpmENT: PRIMAL POWER By Mike Mearls and James Wyatt Mike, James and other members of RPG R&D discuss the primal power source. 70 CONFESSIONS OF A FULL-TIME WIZARD By Shelly Mazzanoble Shelly continues her quest to become D&D’s first player representative 75 D&D ALUMNI ON THE COVER By Bart Carroll and Steve Winter Illustration by Jason A. -
1407220895793.Pdf
WRITING INTRODUCTION . .2 Scott Gearin WHAT IS HIGH MAGIC? . .2 ADDITIONAL MATERIAL What’s Different About SPYCRAFT 2.0 | INTRODUCTION Cameron Haigh Spellbound? . 2 Using Spellbound in Play . 2 LINE DEVELOPER Scott Gearin ScHOOLS OF MAGIC . .2 COVER ART ALIGNMENT . .3 Kevin Sanborn CHANNELER (BaSE CLASS) . .3 INTERIOR ART PROFESSION/SPELLcaSTING Kevin Sanborn CHECK . .5 EDITING HIGH maGIC FEATS . 6 Patrick Kapera ADVANCED SKILL FEATS . 8 GRAPHIC DESIGN Patrick Kapera SPELL DESCRIPTIONS . 8 Descriptors . 8 SPYCRAFT CREATED BY Skill Tags . 9 PaTRICK KaPERA AND KEVIN WILSON Casting Time . 0 Range and Point of Origin . 0 PLAYTESTERS Area of Effect . 0 Walter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn, Duration . 11 Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich Saving Throw . 11 NEW RULES . .12 Conditions . 2 Damage Types . 2 NPC Qualities . 3 Spellcasting NPCs . 4 CHANNELING SPELLS . .15 OPEN GamING LICENSE/ OPEN GamE CONTENT . 32 Spycraft and all related marks are ™ and © 2006 Alderac Entertainment Group, Inc. and used under license. All rights reserved. All characters, names, places, and text herein is copyrighted by Crafty Games. Reproduction without Crafty Games’ express permission is expressly forbidden, except for the purpose of reviews and when permission to photocopy is clearly stated. The mention of or reference to any company or product in this release is not a challenge to the trademark or copyright concerned. This release may use governments, intelligence agencies, and political figures as settings, characters, and themes. All such uses are intended for entertainment purposes only. WWW .CRAFTY-GamES .COM No minimum attribute score to learn high-level spells. Characters INTRODUCTION aren’t forced to pour points into a specific attribute just to receive the full benefit of their class at high levels. -
D&D Family Tree 1.40
Siege Perilous Lost Empires Ruins & Ronin Trikelu Swords & Wizardry Stone & Wood Complete Microlite 74 Microlite 74 Basic Standard Dungeons & Dragons Inclusion Criteria Backswords & Bucklers Astonishing Swordsmen Family Tree 1) Must have D&D as its base inspiration & Sorcerers of Hyperborea Version 1.40 2) Standard SDCIWC attribute system as a base Sabres & Witchery Savage Swords of by Jason Paul McCartan 3) A class-based system Athanor (c) 2012 4) A level-based system Dungeon World 5) A Hit Point system or variant that operates as such expansion Microlite 74 Email me at : [email protected] or [email protected] 6) A tabletop game, not a computer or video game revision revision Extended Visit my bloggy blog thing at: http://tehbagder.wordpress.com 7) Must be perceived as being a D&D variant Ruins & Ronins Swords & Wizardry revision Terms White Box Woodland Warriors Empire of the Petal Throne Restatement = changes in organization but mostly same core content Revision = a new edition that goes beyond simple reorganizing Blood & Bullets Swords & Wizardry Microlite 74 Microlite 75 restatement Core First Printing Second Printing Spellcraft & Swordplay Ancient Mysteries & Crypts & Things Advanced Lost Treasures Third Printing Champions of Zed Castles & Crusades Castles & Crusades Castle Keeper's Guide Fourth Printing Renegade revision Corruption Epees & Sorcellerie World of Onn expansion Delving Deeper AD&D3 OSRIC influence Original D&D Original Edition 0E Delta Big Brown Book Hideouts & Hoodlum Little Brown Books Castles & Crusades