D20 Modern System Reference Document

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D20 Modern System Reference Document Modern System Reference Document 1 2 TABLE OF CONTENTS Effects of Hit Point Damage................................................19 Massive Damage..................................................................19 THE BASICS............................................................................. 7 Nonlethal Damage ...............................................................19 Dice Notation ........................................................................ 7 Stable Characters and Recovery ..........................................19 Rounding Fractions ............................................................... 7 Recovering with Help..........................................................19 Multiplying............................................................................ 7 Healing ................................................................................20 Basic Task Resolution System .............................................. 7 Natural Healing....................................................................20 ABILITY SCORES ................................................................... 8 Healing Ability Damage......................................................20 Ability Modifiers................................................................... 8 Temporary Hit Points ..........................................................20 Use of Ability Scores ............................................................ 8 Increases in Constitution Score and Current Hit Points.......20 Changing Ability Scores ....................................................... 8 CONDITION SUMMARY ......................................................21 ALLEGIANCES........................................................................ 9 Ability Damaged..................................................................21 Pledging Allegiance .............................................................. 9 Ability Drained....................................................................21 Allegiances and Influence..................................................... 9 Blinded ................................................................................21 STARTING OCCUPATION................................................... 10 Cowering .............................................................................21 Academic ............................................................................ 10 Dazed...................................................................................21 Adventurer .......................................................................... 10 Dead.....................................................................................21 Athlete................................................................................. 10 Deafened..............................................................................21 Blue Collar .......................................................................... 10 Disabled...............................................................................21 Celebrity.............................................................................. 10 Dying ...................................................................................21 Creative............................................................................... 10 Entangled.............................................................................21 Criminal .............................................................................. 11 Exhausted.............................................................................21 Dilettante............................................................................. 11 Fatigued ...............................................................................21 Doctor ................................................................................. 11 Flat-Footed...........................................................................21 Emergency Services............................................................ 11 Grappled ..............................................................................21 Entrepreneur........................................................................ 11 Helpless ...............................................................................22 Investigative........................................................................ 11 Nauseated.............................................................................22 Law Enforcement................................................................ 11 Panicked ..............................................................................22 Military ............................................................................... 11 Paralyzed .............................................................................22 Religious ............................................................................. 12 Pinned..................................................................................22 Rural.................................................................................... 12 Prone....................................................................................22 Student ................................................................................ 12 Shaken .................................................................................22 Technician........................................................................... 12 Stable ...................................................................................22 White Collar........................................................................ 12 Stunned................................................................................22 REPUTATION ........................................................................ 13 Unconscious.........................................................................22 Fame and Infamy ................................................................ 13 ENVIRONMENT & HAZARDS.............................................23 Using the Reputation Bonus................................................ 13 Darkness and Light..............................................................23 WEALTH ................................................................................ 14 Heat and Cold ......................................................................23 Wealth Bonus...................................................................... 14 Catching on Fire ..................................................................23 The Wealth Check............................................................... 14 Starvation and Thirst............................................................23 Wealth and the Starting Hero.............................................. 14 Suffocation and Drowning...................................................23 Shopping and Time ............................................................. 14 Smoke..................................................................................23 Taking 10 and Taking 20 .................................................... 14 Strangulation........................................................................23 Try Again? .......................................................................... 14 Falling..................................................................................24 Aid Another......................................................................... 14 Falling Objects.....................................................................24 Losing Wealth..................................................................... 14 Poison ..................................................................................24 Wealth Bonus of +0 ............................................................ 15 Disease.................................................................................24 Regaining Wealth................................................................ 15 Acid .....................................................................................25 Wealth Awards.................................................................... 15 Electricity.............................................................................25 Selling Stuff ........................................................................ 15 BASIC CHARACTER CLASSES ...........................................26 DEFENSE................................................................................ 16 Basic Class Descriptions......................................................26 Dexterity Modifier .............................................................. 16 The Strong Hero ..................................................................26 Class Bonus......................................................................... 16 The Fast Hero ......................................................................27 Equipment Bonus................................................................ 16 The Tough Hero...................................................................28 Size Modifier....................................................................... 16 The Smart Hero ...................................................................30 Other Modifiers................................................................... 16 The Dedicated Hero.............................................................31 Touch Attacks ....................................................................
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