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Free RPG Day Basic Edition Free RPG Day Basic Edition Trained Skills let players be chronomancers, The basic talents that every character gets About Aspect Prime tacticians, elementalists, sages, thespians, for free mean characters can meaningfully Fast. Flavorful. Flexible. dancers, demonologists, shapeshifting druids, contribute to combat in any aspect no matter necromancers, artificers in mechanized what other talents they buy. Aspect Prime is a standalone tabletop fantasy armor, and more in addition to classic mages, role-playing system. We combined the best No more long rests after 3 fights. priests, rogues, and warriors. Make the of other game systems with new innovations Everything in the system is designed to keep character you want to play. to create what we think is the best in creative the flow of the story going without being strategy fantasy role-playing. Aspect Prime has 4 unique combat roles. stopped up by obsolete game mechanics. Want to be a demonologist defender? A Here are some of the highlights: All abilities are at-will in Aspect Prime. wizard leader? A barbarian controller? A Nothing is limited to once per day: fireballs, Aspect Prime uses the same mechanics for preachy pastor who is a striker? You decide mighty blade attacks, demon summoning, the three Aspects: physical, social, and how your character contributes to the combat and even healing are limited by character mental combat. An encounter can focus on dynamic, regardless of backstory. skill and the time they take to execute. one or two of them or use all three aspects. Aspect Prime has more than 30 ready to All characters can fruitfully engage Encounters are easy to design and play species and easy species creation for encounters in any of these three arenas. manage. Following monster budgets, GMs making half Elves and other mixed species. can challenge the players without leaving Success and Edge mean that even when you Humans, Gnomes, Dragonkin, Desert Elves, serious lasting marks OR they can make a fail, you just might still get something from Forest Elves, Eumykin, Catkin, Foxkin, and tough boss battle they will have to recover your roll, even though it is not what you more are ready to play in the Aspect Prime from. This is because health is split into two originally intended. Core Rulebook. We even have rules for separate pools: composure that heals easily playing monsters if your GM allows it. Aspect Prime uses a skill point and talent and wounds that are harder to heal. buy system, not character classes. Make Your species matters as much as you want Monsters are simple to make. Building your character as flexible or focused as you it to. Hyflind warrior, Dweor wizard, monsters uses the same quick system as want without worrying about falling behind Giantkin rogue – these are viable in Aspect player characters. Not only will monster (or being overpowered) because you were Prime. Your species gives you physical traits making feel familiar, but monsters can use multiclassed. The rules are made to fit your and makes you eligible for species-specific anything a player can. Because talents scale, character, not the other way around. talents, but doesn't pigeonhole you. they adjust to fit the monster's difficulty Flexible talents let you build your own Gear is free form. You define your gear. grade and combat role. As if that’s not attacks and skill uses in real time with the Want a pet calico cat that increases your enough, we have Instant Monsters and very simple and quick die upgrading and perception skill? A flaming toe that gives you 130+ pre-made foes to save you time. downgrading system. This means versatility fire magic? A poison tattoo from a dark god Flipping through this book, you might think with a simple easy to read character sheet. that makes your weapons venomous? You “Hey, that's how X system did this.” Why define your character and their gear. Power Sources let you decide where your reinvent the wheel? We took inspiration from combat skills come from and how you boost Attack talents aren't just for combat. Fire many other games to build something we them. Arcane components and experiments; powers allow you to create a dim light or set love. We stand on the shoulders of giants so Divine favor and retribution; Elemental logs aflame. Wind and Force powers let you you can reach for the stars. essence and sources; Martial forms, stunts, levitate light objects. Cold powers can freeze Heather Gunn, author of Aspect Prime and weapons; Supernatural blood and water to bridge raging rivers. Descriptive contracts; these all supercharge your abilities keywords aren't just fluff, they give your in different ways. character extra utility out of combat. www.StoneTabletGames.com © 2008-2020 Heather Gunn Page 1 Design Heather Gunn Special Thanks Ephraim Gunn for running many adventures; Gabriel Gunn for inspiring cool characters; Jacob Gearhart for his many contributions to the world of Annor; Jessa Hale for the original Oracle die; John Hanely, John Hegner, and Stephen Hilber for rule bashing with me; Caroline Kersten for being amazing in every way; and Jacob Yanovsky for inspiring me to begin this madness; and my other Patrons on Patreon: Dennis Hughes and Robert Slaughter Character, Cover, and Monster Art Heather Gunn Playtesters Caroline Bouchard, Tishia Browder, Alice Buchanan, Alexandra Bullard, Zachary “Macaroni & Cheese Elemental” Clayson, Shawn Endresen, Nicodemus Estee, Ephraim Gunn, Gabriel Gunn, John Hanely, Stephen Hilber, Russell Johnson, Caroline Kersten, Noel Overkamp, Matt Perrett, Jenevieve Power-Defer, Kimberly Power-Defer, Sarah Capri Richmond, John Stack, Jacob Yanovsky Aspect Prime, Stone Tablet Games, and their respective logos are trademarks of Stone Tablet Games in the U.S.A. and all other countries. All characters, character names, and the distinctive likenesses thereof are property of Stone Tablet Games. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Stone Tablet Games. This product is a work of fiction. Any similarity to real people, organizations, places, events, or monsters under your bed is purely coincidental. © 2008-2020 Heather Gunn. All rights reserved. Page 2, About Aspect Prime © 2008-2020 Heather Gunn Free RPG Day 2020 www.StoneTabletGames.com Table of Contents Playing Aspect Prime.............................3 Building a Character............................49 Running the Game.............................122 Character Make Up..............................11 Basic Skills..........................................52 The World of Annor...........................131 Combat Roles......................................24 Trained Skills.......................................62 Magic Items.......................................138 Advancement.......................................25 Items: Gear & Equipment..................100 Bestiary..............................................141 Species.................................................26 Adventuring.......................................105 Making Custom Monsters.................163 Background..........................................48 Rituals................................................110 Appendix...........................................167 Playing Aspect Prime The Basic Mechanic Aspect Prime uses a simple die-rolling mechanic to resolve both the In Aspect Prime, participants work together to weave a tale of danger success and results of an action in one step. Swinging your sword, and heroics in a world of fantasy. Characters use Physical, Mental, climbing treacherous cliffs, bluffing the town guards, casting magic and Social aspects to overcome danger. spells, and even persuading the Count to grant clemency is all done Above all, Aspect Prime is a role-playing game, or RPG. In an RPG, with one simple mechanic. participants engage in adventures while playing the roles of Select an appropriate skill, modify the skill’s dice pool based on the characters in that story. situation, then roll. IMPORTANT: This is the Free RPG Day edition of the game, so Count your successes. If the successes are equal to or greater than does not have every species, trained skill, ritual, or monster! We the Success Target, the action succeeds. skip some pages. Pick up the full version if you want the full system and content. But don’t worry, all the rules are the same. Excess successes mean a better result. Edge and crits can then be spent to modify the situation in various ways. How it works Picking this apart, there are two mechanics that work together. Dice pools that are associated with each of your character’s skills, and In Aspect Prime, there are two kinds of participants: Difficulty Targets (DTs) made of Success Targets and Edge Targets The players and the Game Master. that you are trying to meet with those rolls. Players make or choose a character to play in the adventure. Let’s go over this in order: How die pools are notated so you can select the correct dice, how to upgrade and downgrade dice before While there are predesigned character examples in this book and the roll, and then how to read the roll. several premade characters available on our website, there really is nothing like playing a character you were inspired to create yourself! Dice The Game Master (usually written as GM) guides the players through the adventure, plays the other characters in the story, and There are four kinds of dice in Aspect Prime. Add (or A) dice, Basic adjudicates the rules of the game. (or B) dice, Crit (or C) dice, and the Oracle die (page 128). The A, B, and C dice are the combat dice and the ones both players What You’ll Need and the GM use. The Oracle die… we’ll discuss later. The GM will need this book. It is a good idea for the players to have a copy as well. Dice Notation A set of Aspect Prime dice. Preferably each player has four or more Dice are notated in Aspect Prime materials with just their letters: A, each of A dice, B dice, and C dice (see Dice, page 3). The Game B, and C.
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