Samurai Life in Medieval Japan
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Heike Legacies
Mikael Adolphson, Anne Commons, eds.. Lovable Losers: The Heike in Action and Memory. Honolulu: University of Hawaii Press, 2015. 284 pp. $55.00, cloth, ISBN 978-0-8248-4675-6. Reviewed by Naama Eisenstein Published on H-Buddhism (January, 2016) Commissioned by Erez Joskovich (Department of Philosophy Ben-Gurion University of the Negev) The close relationship of religion and politics and had the power to give new life to fgures al‐ in medieval Japan is well known and studied. In most forgotten by history. this new publication several scholars examine the Lovable Losers is the result of a four-year calculated combination of religious politics and process, beginning with an international confer‐ faith in Taira no Kiyomori’s (1118-81) rise to pow‐ ence in 2011 focusing on the Heike family and er. Due to its interdisciplinary nature, this book their cultural legacy. The discussions from that may not seem relevant to scholars of Japanese conference echo in the book even for those who, Buddhism at frst, but it is precisely that nature like me, were not lucky enough to participate in it. that exposes just how deeply embedded was Bud‐ The common ground of the chapters is laid out in dhism in premodern Japan. Kiyomori has been a well-written introduction, which surveys the immortalized as a temperamental and selfish chapters and clarifies the intentions and aims of tyrant, but from Lovable Losers he emerges a the writers, unifying twelve different papers into sharp leader, who understood well the religious, one coherent book. The book has two parts: the political, and social workings of his time, as well first focuses on the Heike and their activities dur‐ as how to use and adapt them. -
The Japanese Religio-Cultural Context
CHAPTER TWO THE JAPANESE RELIGIO-CULTURAL CONTEXT Introduction This chapter introduces three factors that provide essential background information for my investigation into Endo’s theology of inculturation. First, I give a historical sketch of Japanese religion. Secondly, I look at different types of Shinto and clarify aspects of koshinto that inform contemporary Japanese culture. This is important as koshinto with its modern, psychological, and spiritual meanings is the type of Shinto that I observe in Endo’s attempts at inculturation. In connection with this I introduce the Japanese concept of the ‘divine’, and its role in the history of Shinto-Buddhist-Christian relationships. I also go on to propose that koshinto plays a fundamental role in shaping both different types of womanhood in Japan and the negative theology that forms a background to Endo’s type of inculturation. Outline of Features in Japanese Religious History Japan’s indigenous faith is Shinto, which has its roots in the age prior to 300 B.C. The animistic beliefs of this primal religion developed into a community religion with local shrines for household and guardian gods, where people worshipped the divine spirits. Gradually people began to worship ideal kami, personal kami and ancestorial kami.1 This form of Shinto is frequently called ‘proto-shinto’. Confucianism was introduced to Japan near the beginning of the 5th century as a code of moral precepts rather than a religion.2 Buddhism came to Japan from India 1 The Japanese word kami is usually translated into English by the term deity, deities, spirits, or gods. Kami in Japanese can be singular and/or plural. -
Images and Words. an Interdisciplinary Unit for Sixth-Grade Art and Language Arts Classes
DOCUMENT RESUME ED 391 771 SO 026 096 AUTHOR Lyons, Nancy Hai,:te; Ridley, Sarah TITLE Japan: Images and Words. An Interdisciplinary Unit for Sixth-Grade Art and Language Arts Classes. INSTITUTION Smithsonian Institution, Washington, DC. Arthur M. Sackler Gallery. PUB DATE 94 NOTE 66p.; Color slides and prints not included in this document. AVAILABLE FROM Education Department, Arthur M. Sackler Gallery, Smithsonian Institution, Washington, DC 20560 ($24 plus $4.50 shipping and handling; packet includes six color slides and six color prints). PUB TYPE Guides Classroom Use Teaching Guides (For Teacher) (052) EDRS PRICE MF01/PC03 Plus Postage. DESCRIPTORS Area Studies; *Art; Art Activities; Art Appreciation; *Art Education; Foreign Countries; Grade 6; *Interdisciplinary Approach; Intermediate Grades; *Japanese Culture; *Language Arts; Painting (Visual Arts) ;Visual_ Arts IDENTIFIERS Japan; *Japanese Art ABSTRACT This packet, written for teachers of sixth-grade art and language arts courses, is designed to inspire creative expression in words and images through an appreciation for Japanese art. The selection of paintings presented are from the Freer Gallery of Art, Smithsonian Institution. The interdisCiplinary approach, combines art and language arts. Lessons may be presented independently or together as a unit. Six images of art are provided as prints, slides, and in black and white photographic reproductions. Handouts for student use and a teacher's lesson guide also are included. Lessons begin with an anticipatory set designed to help students begin thinking about issues that will be discussed. A motivational activity, a development section, clusure, and follow-up activities are given for each lesson. Background information is provided at the end of each lesson. -
Lecture 17 Tradition and Change in East Asia in the Early Modern Period
Lecture 17 Tradition and Change in East Asia in the early modern period Thursday last lecture Islamic Gunpowder Empires Reading for Thursday Please read the whole thing: Chapter 2: The Ottoman Empire from its Origins Until 1685 Missing pages Shi'i Rituals and Power: Pages 139 - 156 Shi'i Rituals and Power: Pages 157 - 177 What is “being modern”? Experimental Empirical Technological perception Efficient Precise Rational/rationalization Europe and the “rest” Capitalist modernity Republic modernity Scientific and Technological modernity -------------------------------------- Colonial modernity From 16th to 18th centuries Colonial Latin America Colonial North America Colonial Pacific Islands Colonial Africa Colonial India East Asia China (1839) Japan Islamicate empires (Not colonized) Colonial Latin America African and Creole languages (cultures) African slaves: speaking their own language, though mixed with European languages. Combined different cultures and created syncretic faith, though hardly these traditions became established religions (popular religion). South Carolina and Georgia. Capoeira Plantation Societies Tropical and subtropical regions. 1516 island of Hispaniola (Haiti and Dominican Republic). Brazil and the Caribbean. Products: a) Sugar; (b) tobacco; (c) cotton; (d) coffee. Plantations: a distinct culture. Atlantic Zone Rise of African Slavery as a source of labor Not the natives: disease and not sedentary cultivators. ● Portuguese plantation managers imported slaves as early as 1530s. ● 1580s height of Portuguese slavery. ● Average age of a slave at a planet: 5 to 6 years. Trans-Atlantic Slavery: “The Middle-Passage” Enslaved passengers Travelled below Decks in the worst conditions Imaginable. ● Sick slaves: thrown off the vessel. Colonial North America Slavery in North America 1619 Virginia. 1661 Virginia law recognized all blacks as slaves. -
Local Legends of the Genpei War: Reflections of Mediaeval Japanese History
Local Legends of the Genpei War: Reflections of Mediaeval Japanese History By B a r b a r a L. A r n n Historians have characterized the twelfth century in Japan as a period of significant change, marked by political and military disturb ances, shrinkage of the landholdings and economic base of the ruling aristocracy, the emergence of new styles and genres in art and literature, and, symbolic of all the other changes and conflicts of the period, the Genpei War of 1180-1185, a civil war between adherents of two warrior families. The winning side, the Minamoto, established itself as the de facto political authority in the country and consolidated landholdings and civil power at the expense of the upper aristocracy, while the losing side, the Taira, were effectively destroyed as an independent political force. The Genpei War provided the subject matter for much of mediae val history and literature, which offer innumerable accounts of the lives of the nobles, priests, warriors and ladies who figured in the conflict. Mediaeval written sources are consistent in ignoring the commoners who were contemporary with these same warriors and nobles, but the commoners themselves could hardly be untouched by such momentous events, and they had their own versions to recount. An extensive body of local legends about the Genpei War arose in rural areas throughout Japan. These legends have persisted, or continued to be invented, into the present century, and they provide interesting evidence for the exist ence of a large audience with interests different from those expressed in written historical and fictional works treating the same period and the same characters. -
In a Ctional Feudal Province of Japan, the Uneasy Balance Between
In a ctional feudal province of Japan, the uneasy balance between secrets and subplots remained quietly—albeit delicately—settled until the day the regional Daimyo discovered the Geisha’s secret. For these many long years the Daimyo had coveted, consulted, and trusted the Geisha. However, during that time she had secretly despised the Daimyo and loved his most loyal samurai in secret. ey bore a child 20 years ago, who has now grown into a formidable young man. Upon discovering the Geisha’s secret relationship, the Daimyo raged and dishonored the samurai, ordering him to kill the Geisha and commit seppuku. e samurai refused and fought his way free, helping the Geisha escape. e samurai was declared a ronin and both were declared fugitives. In hiding, the Geisha’s son began to spread many of the secrets the Daimyo shared with his mother over the years and the Daimyo’s honor began to come into question by the city nobles. Now the Shogun is on his way to the city to consult the Daimyo and uncover the truth. e Daimyo has called all his noble allies and the ronin’s main rival to hunt for the Geisha and the ronin in hopes of exposing the conspiracy against him. Setup 1.Place the Shogun Board in the center of the play area and place the Shogun Track marker on the Shogun Track’s rst space. 2.Place the “Temple” Establishment Board in the center of the play area and place the Rival and Daimyo tiles on it. 3.Separate the Role Cards out by type and build the Role deck according to the number of play- ers (see chart on bottom of next page), returning any unused Role cards to the box. -
No.766 (November Issue)
NBTHK SWORD JOURNAL ISSUE NUMBER 766 November, 2020 Meito Kansho: Examination of Important Swords Juyo Bijutsuhin, Important Cultural Property Type: Tachi Mei: Unji Length: 2 shaku 4 sun 4 bu 7 rin (74.15 cm) Sori: 9 bu 6 rin (2.9 cm) Motohaba: 9 bu 2 rin (2.8 cm) Sakihaba: 5 bu 9 rin (1.8 cm) Motokasane: 2 bu (0.6 cm) Sakikasane: 1 bu 2 rin (0.35 cm) Kissaki length: 8 bu 9 rin (2.7 cm) Nakago length: 6 sun 7 bu 3 rin (20.4 cm) Nakago sori: 7 rin (0.2 cm) Commentary This is a shinogi-zukuri tachi with an ihorimune. The width is standard, and the widths at the moto and saki are slightly different. There is a standard thickness, a large sori, and a chu-kissaki. The jigane has itame hada mixed with mokume and nagare hada, and the hada is barely visible. There are fine ji-nie, chikei, and jifu utsuri. The hamon is a wide suguha mixed with ko-gunome, ko-choji, and square features. There are frequent ashi and yo, and some places have saka-ashi. There is a tight nioiguchi with abundant ko-nie, and some kinsuji and sunagashi. The boshi on the omote is straight and there is a large round tip. The ura has a round tip, and there is a return. The nakago is suriage, and the nakago jiri is almost kiri, and the newer yasurime are sujichigai, and we cannot determine what style the old yasurime were. There are three mekugi-ana, On the omote, under the third mekugi-ana (the original mekugi-ana) there is a two kanji signature. -
I TEAM JAPAN: THEMES of 'JAPANESENESS' in MASS MEDIA
i TEAM JAPAN: THEMES OF ‘JAPANESENESS’ IN MASS MEDIA SPORTS NARRATIVES A Dissertation submitted to the Temple University Graduate Board In Partial Fulfillment of the Requirements for the Degree of Doctor of Philosophy by Michael Plugh July 2015 Examining Committee Members: Fabienne Darling-Wolf, Advisory Chair, Media and Communication Doctoral Program Nancy Morris, Media and Communication Doctoral Program John Campbell, Media and Communication Doctoral Program Lance Strate, External Member, Fordham University ii © Copyright 2015 by MichaelPlugh All Rights Reserved iii Abstract This dissertation concerns the reproduction and negotiation of Japanese national identity at the intersection between sports, media, and globalization. The research includes the analysis of newspaper coverage of the most significant sporting events in recent Japanese history, including the 2014 Koshien National High School Baseball Championships, the awarding of the People’s Honor Award, the 2011 FIFA Women’s World Cup, wrestler Hakuho’s record breaking victories in the sumo ring, and the bidding process for the 2020 Olympic Games. 2054 Japanese language articles were examined by thematic analysis in order to identify the extent to which established themes of “Japaneseness” were reproduced or renegotiated in the coverage. The research contributes to a broader understanding of national identity negotiation by illustrating the manner in which established symbolic boundaries are reproduced in service of the nation, particularly via mass media. Furthermore, the manner in which change is negotiated through processes of assimilation and rejection was considered through the lens of hybridity theory. iv To my wife, Ari, and my children, Hiroto and Mia. Your love sustained me throughout this process. -
The Literature of Kita Morio DISSERTATION Presented In
Insignificance Given Meaning: The Literature of Kita Morio DISSERTATION Presented in Partial Fulfillment of the Requirements for the Degree Doctor of Philosophy in the Graduate School of The Ohio State University By Masako Inamoto Graduate Program in East Asian Languages and Literatures The Ohio State University 2010 Dissertation Committee: Professor Richard Edgar Torrance Professor Naomi Fukumori Professor Shelley Fenno Quinn Copyright by Masako Inamoto 2010 Abstract Kita Morio (1927-), also known as his literary persona Dokutoru Manbô, is one of the most popular and prolific postwar writers in Japan. He is also one of the few Japanese writers who have simultaneously and successfully produced humorous, comical fiction and essays as well as serious literary works. He has worked in a variety of genres. For example, The House of Nire (Nireke no hitobito), his most prominent work, is a long family saga informed by history and Dr. Manbô at Sea (Dokutoru Manbô kôkaiki) is a humorous travelogue. He has also produced in other genres such as children‟s stories and science fiction. This study provides an introduction to Kita Morio‟s fiction and essays, in particular, his versatile writing styles. Also, through the examination of Kita‟s representative works in each genre, the study examines some overarching traits in his writing. For this reason, I have approached his large body of works by according a chapter to each genre. Chapter one provides a biographical overview of Kita Morio‟s life up to the present. The chapter also gives a brief biographical sketch of Kita‟s father, Saitô Mokichi (1882-1953), who is one of the most prominent tanka poets in modern times. -
Rules and Options
Rules and Options The author has attempted to draw as much as possible from the guidelines provided in the 5th edition Players Handbooks and Dungeon Master's Guide. Statistics for weapons listed in the Dungeon Master's Guide were used to develop the damage scales used in this book. Interestingly, these scales correspond fairly well with the values listed in the d20 Modern books. Game masters should feel free to modify any of the statistics or optional rules in this book as necessary. It is important to remember that Dungeons and Dragons abstracts combat to a degree, and does so more than many other game systems, in the name of playability. For this reason, the subtle differences that exist between many firearms will often drop below what might be called a "horizon of granularity." In D&D, for example, two pistols that real world shooters could spend hours discussing, debating how a few extra ounces of weight or different barrel lengths might affect accuracy, or how different kinds of ammunition (soft-nosed, armor-piercing, etc.) might affect damage, may be, in game terms, almost identical. This is neither good nor bad; it is just the way Dungeons and Dragons handles such things. Who can use firearms? Firearms are assumed to be martial ranged weapons. Characters from worlds where firearms are common and who can use martial ranged weapons will be proficient in them. Anyone else will have to train to gain proficiency— the specifics are left to individual game masters. Optionally, the game master may also allow characters with individual weapon proficiencies to trade one proficiency for an equivalent one at the time of character creation (e.g., monks can trade shortswords for one specific martial melee weapon like a war scythe, rogues can trade hand crossbows for one kind of firearm like a Glock 17 pistol, etc.). -
7.5 Heian Notes
Name: Date: Topic: Japan’s Heian Period Period: Main Ideas/ Questions Notes Row Leaders get Textbooks + Setup Cornell Notes + Put graded work away A New Capital • In 794, the Emperor Kammu built a new capital city for Japan, called Heian-Kyo. • Today, it is called Kyoto. • The Heian Period is called Japan’s “Golden Age” Essential Question: What does “Golden Age” mean? Inside the city • Wealthy families lived in mansions surrounded by gardens. A Powerful Family • The Fujiwara family controlled Japan for over 300 years. • They had more power than the emperor and made important decisions for Japan. Beauty and Fashion • Beauty was important in Heian society. • Men and women blackened their teeth. • Women plucked their eyebrows and painted them higher on their foreheads. Beauty and Fashion • Heian women wore as many as 12 silk robes at a time. • Long hair was also considered beautiful. Entertainment • The aristocracy had time for diversions such as go (a board game), kemari (keep the ball in play) and bugaku theater. Art • Yamato-e was a style of Japanese art that reflected nature from the Japanese religion of Shinto. Writing and Literature • The Tale of Genji was written by Murasaki Shikibu, a woman, and is considered the world’s first novel. Japanese Origami Book Blah blah blah blah. Blah blah blah blah. Blah blah blah blah. Blah blah blah blah. Blah blah blah blah. Blah blah blah blah. . -
Oriental Adventures James Wyatt
620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.