Modern Spell Sheets Layout and Design: Marc Schmalz Design Review: JD Wiker
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Spider Climb1 Confusion1 Summon Vivilor II2 Cranial Hard Drive4 Tidy Up3 Detect Scrying2 Web1 Dimension Door1 Zonk4 Energy Trap1 ______ Fear1 Arcane Spells ______ Globe of Invulnerability, Minor1 ______ Ice Storm1 0-Level Jump1 Magic Bullets2 Spells/Day_____ Known_____ Save DC_____ Light-Gathering Eyes4 3rd-Level Phantasmal Killer2 Spells Cast Today Magic Missile1 Spells/Day_____ Known_____ Save DC_____ Remove Curse1 1 4 PREP KNOW Magic Weapon Spells Cast Today Rocket Launcher 2 2 2 Arcane Graffiti Mask Metal PREP KNOW Scrying Arcane Hand1 Obscuring Mist2 Arcane Lock, Improved2 Send As Attachment3 Close Shave3 Personal Soundtrack3 Communication Barrier4 Shout1 Dancing Lights2 Plain Brown Wrapper4 Dispel Magic1 Stoneskin1 Daze1 Point-N-Shoot4 Displacement1 Summon Vivilor IV2 Detect Magical Aura1 Power Device1 Electromagnetic Pulse2 Via Negativa2 Fast Food3 Ray of Fatigue1 Fireball1 Wall of Fire1 Fingernailgun4 Search Room3 Flaming Projectiles1 Wall of Ice1 Flashpaint4 Shield1 Gaseous Form2 Wire Walk2 Haywire2 Sleep1 Gender Bender4 ______ Jargon4 Sparkly Shiny4 Halt Undead1 ______ Light1 Summon Vivilor I2 Hand Grenade4 ______ Magic ID2 Tinnitus4 Hand Gun, Greater4 Manual-Focus Binoculars4 Trace Purge2 Haste1 5th-Level Mending2 True Strike1 Hold Person1 Spells/Day_____ Known_____ Save DC_____ Message1 Undetectable Magic Aura2 Invisibility Sphere1 Spells Cast Today 3 4 4 Mood Lighting Whorlooparch Itchy Trigger Finger PREP KNOW No Doze4 ______ Keen Edge1 Cloudkill1 Phantom Sniper4 ______ Lightning Bolt1 Cone of Cold1 Prestidigitation1 ______ Magic Weapon, Greater1 Hold Monster1 Read Magic1 Nondetection2 Instant Connectivity2 Resistance1 2nd-Level Object to Ink4 Passwall1 Welding Touch4 Spells/Day_____ Known_____ Save DC_____ Phantom Chopper2 Phantom Limousine2 ______Spells Cast Today Rebroadcast4 Phantom Projectiles2 2 1 ______PREP KNOW Secret Pocket Phantom Watchdog ______ Vigilant Vermin4 Shutdown2 Save to Disk4 Arcane Lock1 Slow1 Secret Vault2 1st-Level Autopilot4 Summon Vivilor III2 Seeming2 Spells/Day_____ Known_____ Save DC_____ Blowout4 Tongues1 Summon Vivilor V2 Spells Cast Today Blur1 Universal Remote4 Synchronicity2 2 2 1 PREP KNOW Burglar’s Buddy Vampiric Touch Telekinesis Arcane Armor1 Darkvision1 Vertigo4 Wall of Force1 Be the Ball4 Dataread2 Wall Walk2 Wall of Iron1 Burning Hands1 Enhance Ability1 Water Breathing1 Wall of Stone1 Bypass Bystanders4 Floor It4 X-Mark4 ______ Catalog3 Glitterdust1 Yardbird4 ______ Cause Fear1 Hand Gun4 ______ ______ Cellular Barrage4 Invisibility1 ______ Cellular Hand4 Kill Switch4 ______ Change Self1 Knock1 Clean2 Knockout Gas4 4th-Level Comprehend Languages1 Levitate1 Spells/Day_____ Known_____ Save DC_____ Computer Catalog3 Machine Invisibility2 Spells Cast Today 2 2 Degauss Magic Message PREP KNOW Download Skill4 Magic Mouth1 Amphibious Craft4 Feather Fall1 Make-Over3 Animate Dead1 Hold Portal1 Protection from Arrows/Bullets1 Arcane Eye1 Hypnotic Screensaver4 Questionnaire4 Autopilot, Greater4 Instant Identify2 Relay Text2 Bestow Curse1 1 d20 Modern Roleplaying Game Resist Energy1 Brawl4 2 Urban Arcana 1 2 3 Modern Player’s Companion See Invisibility Clown Car 4 Modern Magic Remove Disease1 Resurrect Computer3 Searing Light1 Secret Pocket2 Shadowmoth Plague2 Shutdown2 Status1 Divine Spells Summon Vivilor III2 Sympathetic Sight4 0-Level ______ Vampiric Touch2 Spells/Day______Save DC______ ______ Water Breathing1 4 PREP ______ X-Mark Close Shave3 ______ Create Water1 2nd-Level ______ Cure Minor Wounds1 Spells/Day______Save DC______ ______1 Detect Magical Aura PREP Fast Food3 Aid1 4th-Level Haywire2 Augury1 Spells/Day______Save DC______4 4 Hermetic Membrane Bloodcurdling Scream PREP Inflict Minor Wounds1 Canned Manna4 Brawl4 Light1 Cure Moderate Wounds1 Carillon4 Mending2 Darkness2 Crawling Carpet2 Mood Lighting3 Dataread2 Cure Critical Wounds1 Read Magic1 Daylight2 Discern Lies1 Resistance1 Delay Poison1 Divination2 Virtue1 Ectodermis4 Faith’s Fury1 ______ Enhance Ability1 Freedom of Movement1 ______ Fill Prescription3 Guardian Angel4 ______ Hold Person1 Inflict Critical Wounds1 Inflict Moderate Wounds1 Instant Fame4 1st-Level Knockout Gas4 Magic Bullets2 Spells/Day______Save DC______ Make-Over3 Magic Weapon, Greater1 1 1 PREP Remove Paralysis Neutralize Poison Bane1 Resist Energy1 Restoration1 Be the Ball4 Restoration, Lesser1 Spell Immunity2 Bless1 Shatter2 Summon Vivilor IV2 Cause Fear1 Shield Other2 Tongues1 Clean2 Silence1 Via Negativa2 Command1 Speak with Animals2 Wall Walk2 Comprehend Languages1 Spider Climb1 ______ Cure Light Wounds1 Summon Vivilor II2 ______ Degauss2 Sympathetic Sound4 ______ Faerie Fire2 Yardbird4 Hawkeye4 Zen Focus4 5th-Level Inflict Light Wounds1 Zone of Truth1 Spells/Day______Save DC______2 Instant Identify ______PREP Jargon4 ______ Break Enchantment1 Magic Weapon1 ______ Command, Greater1 Missionary’s Haven4 Cure Light Wounds, Mass1 Obscuring Mist2 3rd-Level Flaming Wrath1 Personal Soundtrack3 Spells/Day______Save DC______ Inflict Light Wounds, Mass1 4 1 Questionnaire PREP Insect Plague Remove Fear1 Animate Dead1 Rage of Bees2 Sanctuary2 Bestow Curse1 Raise Dead1 Search Room3 Cure Serious Wounds1 Reverse-View Mirror4 Shield of Faith1 Dispel Magic1 Scrying2 Sparkly Shiny4 Divine Copilot4 Spell Resistance2 Summon Vivilor I2 Glyph of Warding1 Summon Vivilor V2 Sympathetic Trail4 Inflict Serious Wounds1 Synchronicity2 Tanglemat4 Locate Object1 True Seeing1 Tinnitus4 Magic Circle2 Wall of Stone1 Trace Purge2 Prayer1 ______1 d20 Modern Roleplaying Game Recharge2 ______2 Urban Arcana 1 3 Modern Player’s Companion Remove Curse ______4 Modern Magic Open Game License
Designation of Product Identity: The Game Mechanics company name and logos, trade dress, and graphic design elements. This does not include elements that already appear in the Modern System Reference Document and are already Open Game Content by virtue of inclusion there.
Designation of Open Game Content: All spell names designated as Modern Player’s Companion or Modern Magic in origin. Note that Open Game Content is still copyrighted material, and any use of Open Game Content from this publication must be accompanied by the following: “Modern Spell Sheets, Copyright 2004, The Game Me-
Open Game License Version 1.0a The following text is the property of Wizards of the Coast, Inc. and is copyright holder’s name to the COPYRIGHT NOTICE of any original Copyright 2000 Wizards of the Coast, Inc (“Wizards”). All Rights Re- Open Game Content you Distribute. served. 7. Use of Product Identity: You agree not to Use any Product Identity, in- 1. Definitions: (a)”Contributors” means the copyright and/or trademark cluding as an indication as to compatibility, except as expressly licensed owners who have contributed Open Game Content; (b)”Derivative Mate- in another, independent Agreement with the owner of each element of rial” means copyrighted material including derivative works and transla- that Product Identity. You agree not to indicate compatibility or co-adapt- tions (including into other computer languages), potation, modification, ability with any Trademark or Registered Trademark in conjunction with correction, addition, extension, upgrade, improvement, compilation, a work containing Open Game Content except as expressly licensed in abridgment or other form in which an existing work may be recast, trans- another, independent Agreement with the owner of such Trademark or formed or adapted; (c) “Distribute” means to reproduce, license, rent, Registered Trademark. The use of any Product Identity in Open Game lease, sell, broadcast, publicly display, transmit or otherwise distribute; Content does not constitute a challenge to the ownership of that Product (d)”Open Game Content” means the game mechanic and includes the Identity. The owner of any Product Identity used in Open Game Content methods, procedures, processes and routines to the extent such content shall retain all rights, title and interest in and to that Product Identity. does not embody the Product Identity and is an enhancement over the prior art and any additional content clearly identified as Open Game 8. Identification: If you distribute Open Game Content You must clearly Content by the Contributor, and means any work covered by this License, indicate which portions of the work that you are distributing are Open including translations and derivative works under copyright law, but Game Content. specifically excludes Product Identity. (e) “Product Identity” means prod- uct and product line names, logos and identifying marks including trade 9. Updating the License: Wizards or its designated Agents may publish dress; artifacts; creatures characters; stories, storylines, plots, thematic updated versions of this License. You may use any authorized version elements, dialogue, incidents, language, artwork, symbols, designs, de- of this License to copy, modify and distribute any Open Game Content pictions, likenesses, formats, poses, concepts, themes and graphic, photo- originally distributed under any version of this License. graphic and other visual or audio representations; names and descriptions of characters, spells, enchantments, personalities, teams, personas, like- 10. Copy of this License: You MUST include a copy of this License with nesses and special abilities; places, locations, environments, creatures, every copy of the Open Game Content You Distribute. equipment, magical or supernatural abilities or effects, logos, symbols, or graphic designs; and any other trademark or registered trademark clearly 11. Use of Contributor Credits: You may not market or advertise the Open identified as Product identity by the owner of the Product Identity, and Game Content using the name of any Contributor unless You have writ- which specifically excludes the Open Game Content; (f) “Trademark” ten permission from the Contributor to do so. means the logos, names, mark, sign, motto, designs that are used by a Contributor to identify itself or its products or the associated products 12. Inability to Comply: If it is impossible for You to comply with any of contributed to the Open Game License by the Contributor (g) “Use”, the terms of this License with respect to some or all of the Open Game “Used” or “Using” means to use, Distribute, copy, edit, format, modify, Content due to statute, judicial order, or governmental regulation then translate and otherwise create Derivative Material of Open Game Con- You may not Use any Open Game Material so affected. tent. (h) “You” or “Your” means the licensee in terms of this agreement. 13. Termination: This License will terminate automatically if You fail to 2. The License: This License applies to any Open Game Content that comply with all terms herein and fail to cure such breach within 30 days contains a notice indicating that the Open Game Content may only be of becoming aware of the breach. All sublicenses shall survive the termi- Used under and in terms of this License. You must affix such a notice nation of this License. to any Open Game Content that you Use. No terms may be added to or subtracted from this License except as described by the License itself. 14. Reformation: If any provision of this License is held to be unenforce- No other terms or conditions may be applied to any Open Game Content able, such provision shall be reformed only to the extent necessary to distributed using this License. make it enforceable.
3. Offer and Acceptance: By Using the Open Game Content You indicate 15. COPYRIGHT NOTICE Your acceptance of the terms of this License. Open Game License v 1.0 Copyright 2000, Wizards of the Coast, Inc.
4. Grant and Consideration: In consideration for agreeing to use this Modern System Reference Document Copyright 2002, Wizards of the License, the Contributors grant You a perpetual, worldwide, royalty-free, Coast, Inc.; Authors Bill Slavicsek, Jeff Grubb, Rich Redman, Charles non-exclusive license with the exact terms of this License to Use, the Ryan, based on material by Jonathan Tweet, Monte Cook, Skip Williams, Open Game Content. Richard Baker, Peter Adkison, Bruce R. Cordell, John Tynes, Andy Col- lins, and JD Wiker. 5. Representation of Authority to Contribute: If You are contributing original material as Open Game Content, You represent that Your Con- Modern Player’s Companion (Print), Copyright 2003, The Game Me- tributions are Your original creation and/or You have sufficient rights to chanics, Inc.; Author: Stan! grant the rights conveyed by this License. Modern Magic, Volume One, Copyright 2004, The Game Mechanics, 6. Notice of License Copyright: You must update the COPYRIGHT Inc.; Authors: Eric Cagle, Mike Montesa, and Mat Smith NOTICE portion of this License to include the exact text of the COPY- RIGHT NOTICE of any Open Game Content You are copying, modify- Modern Spell Sheets, Copyright 2004, The Game Mechanics, Inc.; De- ing or distributing, and You must add the title, the copyright date, and the signer: Marc Schmalz