D20 Modern NWN Manual
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D20 Modern Project A Neverwinter Nights Adaption Version 2.1 D20 Modern Team Introduction The D20 Modern system for Neverwinter Nights is intended to be a modular resource for modern and futuristic module builders, as well as players needing to generate characters in the system. The D20 Modern system covers many different genres of modern games, from modern fantasy to science fiction. This system will attempt to cover as many of those genres as possible and provide a generic kit for which you can easily build, run, and adventure in the modern day and beyond. This manual should provide players, DM's, and builders with the information you need to create, run, and play in adventures using D20 Modern. It includes instructions on installation of the system; a listing of the character classes, skills, and Feats; a description of basic rules systems such as combat, wealth, and reputation; a list of weapons, armour, and equipment included in the base module; a description of DM resources; and a variety of information on how to build using the various systems in D20 Modern NWN. For credits, please see the section at the end of this manual. The rules information here is provided according to the Open Gaming License (OGL), given at the end of this manual, and is taken from the D20 Modern Standard Reference Document (SRD), located at: http://www.wizards.com/default.asp? x=d20/article/msrd Installation To install the D20 Modern system for NWN, you'll need the base module and haks from NWVault. It will run as a fully contained system without the additional material but you may wish to use CEP, which is on NWVault (see the CEP page for installation information of CEP), or additional tilesets. Where possible D20 Modern has been made compatible with version 2.3 of CEP but where conflict occurs with previous versions of D20 Modern the reverse compatibility with previous versions has been prioritised. Each hak is fully contained, and it is possible to use them individually. The full list of D20 Modern haks is as follows: mdrn21_class* mdrn21_portrait mdrn21_creature mdrn21_placeable mdrn21_item mdrn21_head mdrn21_load mdrn21_cloth mdrn21_tile *This hak can be left out of a module if regular D&D classes are preferred, however many item types and templates link to changes made in the Feats and Skills included in the Class hak. The listed haks should be placed above CEP or any other custom content to avoid overwriting resources. There is a custom tlk file, mdrn21_tlk, which is required if using Class or Item haks. The ambient music for a modern setting and the ambient sound files should all be placed within the appropriate folders inside your nwn folder. Character Creation Important: When creating new characters, you must create them locally, not on a server. Also, you must use the following technique exactly: Load NWN Select New -> Other Modules -> choose Modern Base 2.0 -> Select Use Premade Character (do not select New Character from the first menu) Once loaded select New Character button below the Show Pregenerated Characters checkbox. If you don't do this, the game will not load the D20 Modern haks before opening and therefore the character you create will be unusable. So be sure to do it as described. Once finished you can save your character (Export Character) and give the character's bic file (from your own nwn/localvault) to your server host. To run a Server Vault game the server host will have to have players send them their character (.bic) files that they made locally and put them in your nwn/servervault under their player name. It is suggested that you configure your own Class Skills and not use the automatically generated packages, as this may put points into Skills that are not used by the D20 Modern system. Do not use the Recommended button when setting up your skills or the same situation will occur. It is also advised that you consider what Occupation your PC will choose before selecting Feats, as some of them are granted by Occupations. However, if you intend to continue to build a Feat tree, such as through the different armour or weapons Feats, then you must take the full Feat at character creation or later, as those given by items cannot be built on to take the rest of the tree. Basic Classes There are 6 basic character classes in d20 Modern SRD. The classes are: The Strong Hero: Powerful and good at combat, the strong hero typically relies on a high strength score. The Fast Hero: Quick and nimble, the fast hero typically relies on a high dexterity score. The Tough Hero: Able to shrug off the most damage, the tough hero typically relies on a high constitution score. The Smart Hero: Brilliant and skilful, the smart hero typically relies on a high intelligence score. The Dedicated Hero: Strong willed and alert, the dedicated hero typically relies on a high wisdom score. The Charismatic Hero: As charming smooth talkers, charismatic heroes typically rely on high charisma scores. The six basic classes each specialize in one of the character Attributes, and towards the use of a set of Feats and Skills that emphasise that attribute in particular, and are designed to lead into two advanced classes. The descriptions below are taken from the WotC System Reference Document, with variations only where NWN game play restrictions have made them necessary. An online version of the original WotC System Reference Document can be viewed here: d20 Modern System Reference Document Strong Hero The Strong hero uses their Strength to the best advantage. Taking a level in this class demonstrates physical training for overall strength and power. Strong Heroes excel at hand-to-hand and melee combat, as well as other activities that best utilize physical power. A Strong Hero might be a bodybuilder, or an athlete who concentrates on the power aspect of sports. He might be intimidating or robust, or he might be as gentle as he is big. Ability: Strength Hit Die: 1d8 Skill Points at 1st Level: (3 + Int modifier)x4. Skill Points at Each Additional Level: 3 + Int modifier. Action Points: Strong heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. Class Skills: Climb (Str), Craft (structural) (Int), Handle Animal (Cha), Jump (Str), Knowledge (current events, popular culture, streetwise, tactics) (Int), Profession (Wis), Repair (Int), Swim (Str). Starting Feats: In addition to the two feats all characters get at 1st level, a Strong hero begins play with the Simple Weapons Proficiency feat. Class Level Base Attack Fort Save Ref Save Will Save Class Defence Reputation Bonus Features Bonus Bonus 1st +1 +1 +0 +0 Talent +1 +0 2nd +2 +2 +0 +0 Bonus Feat +2 +0 3rd +3 +2 +1 +1 Talent +2 +0 4th +4 +2 +1 +1 Bonus Feat +3 +0 5th +5 +3 +1 +1 Talent +3 +1 6th +6/+1 +3 +2 +2 Bonus Feat +3 +1 7th +7/+2 +4 +2 +2 Talent +4 +1 8th +8/+3 +4 +2 +2 Bonus Feat +4 +1 9th +9/+4 +4 +3 +3 Talent +5 +2 10th +10/+5 +5 +3 +3 Bonus Feat +5 +2 Talents (Level granted): Melee Smash (1): +1 to melee damage. Improved Melee Smash (3): +2 to melee damage. Advanced Melee Smash (5): +3 to melee damage. Extreme Effort (7): +2 to non-combat Strength skill checks. Improved Extreme Effort (9): +4 to non-combat Strength skill checks. Bonus Feat list: Animal Affinity, Archaic Weapons Proficiency, Athletic, Blind-Fight, Brawl, Cleave, Combat Martial Arts, Great Cleave, Improved Brawl, Improved Combat Martial Arts, Power Attack, Weapon Focus. Fast Hero The Fast hero uses her Dexterity score to their best advantage. A level in this class shows training in hand-eye coordination, agility and reflexes. Better defences, a good attack progression, and a natural aptitude in athletics that require speed and grace. A Fast hero might be quick on her feet, or she might simply move with a catlike grace. Ability: Dexterity Hit Die: 1d8 Skill Points at 1st Level: (5 + Int modifier) x4. Skill Points at Each Additional Level: 5 + Int modifier. Action Points: Fast heroes gain a number of action points equal to 5 + one-half their character level, rounded down, at 1st level and every time they attain a new level in this class. Class Skills: Balance (Dex), Craft (mechanical) (Int), Drive (Dex), Escape Artist (Dex), Hide (Dex), Knowledge (current events, popular culture, streetwise) (Int), Move Silently (Dex), Pilot (Dex), Profession (Wis), Ride (Dex), Sleight of Hand (Dex), and Tumble (Dex). Starting Feats: In addition to the two feats all characters get at 1st level, a Fast hero begins play with the Simple Weapons Proficiency feat. Class Level Base Attack Fort Save Ref Save Will Save Class Defence Reputation Bonus Features Bonus Bonus 1st +0 +0 +1 +0 Talent +3 +0 2nd +1 +0 +2 +0 Bonus Feat +4 +0 3rd +2 +1 +2 +1 Talent +4 +1 4th +3 +1 +2 +1 Bonus Feat +5 +1 5th +3 +1 +3 +1 Talent +5 +1 6th +4 +2 +3 +2 Bonus Feat +6 +2 7th +5 +2 +4 +2 Talent +6 +2 8th +6/+1 +2 +4 +2 Bonus Feat +7 +2 9th +6/+1 +3 +4 +3 Talent +7 +3 10th +7/+2 +3 +5 +3 Bonus Feat +8 +3 Talents (Level granted): Evasion (1): As standard NWN Evasion. Uncanny Dodge 1 (3): As standard NWN Uncanny Dodge 1. Uncanny Dodge 2 (5): As standard NWN Uncanny Dodge 2.