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MARCH 1St 2018
March 1st We love you, Archivist! MARCH 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
Da Archive 2016 Amended Jan 21 2017 This Is a Compilation of Most of the Pdf Share Threads and the Rpg Generals Threads from 2016
Da Archive 2016 Amended Jan 21 2017 This is a compilation of most of the pdf share threads and the rpg generals threads from 2016. Don't think of it as a library index, think of it as a road filled with bookstores and little street market booths and you have to talk to each shopkeeper. A HUGE THANK YOU to the Anon Brigade, who do the digging, loading, and posting. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~13,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. As Anon says; “Surely in Da Archive™ somewhere.” Part I is the Personal Collections. They are Huge. You need to go to each one and look at them. They often have over 1000 links each. Part II is the Alphabetical Section. Well........ when I say “alphabetical”, I really mean artistically arranged according to my whim and level of sobriety. Ctrl+F will be of limited use in this document, you have to wander around and look with your eyes. Please buy a copy of a book if you use it. No really, I mean it. The Negarons generated by struggling game publishers have been proven to psychically attach themselves to the dice of gamers who like a game enough to play it but not enough to support it. - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - – - - – - - - – - - - - - --- – --- --- – - - - - - - - - - - – - - – - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - – - - - - - - - - - - - - - - - - - - - - - - - - – - - - - - - - - - - - - - - - Mixed Personal Big Collections – most have HUNDREDS of files These Are The LOTSASTUFF FILES --- – Tons & Tons & Tons o' goodies! LOTSASTUFF 's Awesome Reference Resources. -
True20 Adventure Roleplaying Trademark License FAQ
True20 Adventure Roleplaying Trademark License FAQ Q: Do I have to submit my products for approval? A: No, you do not. We've tried to make the license easy to use. If you just follow the terms, you shouldn't have any problems. Q: Can I use this license for electronic products other than PDFs, like character generators? A: No, this license is only for the publication of printed books and PDF products. Any other sort of products must be licensed from Green Ronin on an individual basis. Q: Why can't I put True20 or True in the title? A: Green Ronin has established a naming pattern in its previous True20 books and we'd like that pattern to remain unique to official releases. Q: When can I start publishing using this license? A: Any time after May 12, 2008. Q: Can I use this license to do product in other languages? A: Yes, you can. The only additional limitation is that you must follow the terminology used in the appropriate True20 corebook if it exists in the language you're going to use. For example, Wyrd Edizione publishes True20 in Italy. If you want to do Italian language True20 material, you must follow the translation standards of Wyrd's version of the core rulebook. This is to ensure that terminology remains consistent in each language. Q: What should the Section 15 of the Open Game License in my product include? A: For starters it must include the entirety of the Section 15 from the Revised Edition of True20 Adventure Roleplaying. -
Finding Aid Template
Brian Sutton-Smith Library and Archives of Play PlaGMaDA Papers Finding Aid to the Play Generated Map and Document Archive (PlaGMaDA) Papers, 1974-2014 Summary Information Title: Play Generated Map and Document Archive (PlaGMaDA) papers Creator: Timothy Hutchings (primary) ID: 114.894 Date: 1974-2014 (inclusive); 1980s-2000 (bulk) Extent: 15.1 linear feet Language: The materials in this collection are in English, unless otherwise indicated. Abstract: The Play Generated Map and Document Archive (PlaGMaDA) papers are a compilation of hand-drawn maps, sketches, notes, reference materials, and other documentation generated by numerous players of assorted role-playing games. Dated materials are primarily from the 1980s through 2000. Repository: Brian Sutton-Smith Library and Archives of Play at The Strong One Manhattan Square Rochester, New York 14607 585.263.2700 [email protected] Administrative Information Conditions Governing Use: This collection is open for research use by staff of The Strong and by users of its library and archives. Though the donor has not transferred intellectual property rights (including, but not limited to any copyright, trademark, and associated rights therein) to The Strong, he has given permission for The Strong to make copies in all media for museum, educational, and research purposes. Custodial History: The Play Generated Map and Document Archive (PlaGMaDA) papers were donated to The Strong in April 2014 as a gift from the Play Generated Map and Document Archive (PlaGMaDA). The papers were accessioned by The Strong under Object ID 114.894. The papers were received from Timothy Hutchings, the Founding Director of the Play Generated Map and Document Archive, in seven large boxes. -
Spycraft® 2.0 Conversion
Urban Designs New Glory Naval Base Spycraft version 2.0 Conversion Content FREE WEB ENHANCEMENT Conversion by Andrew Popowich Urban Designs: New Glory Naval Base was originally released under the Open Game License by Wizards of the Coast. This free web enhancement converts the original d20 System Open Game Content into game mechanics con- tent designed for use with the Spycraft Role Playing Game. The conversion content of this free web enhancement requires the use of the Spycraft Role Playing Game published by Alderac Entertainment Group, Inc. The “Powered by Spycraft” “ ® ™ ©2003 logo, “Spycraft” and all related marks are ™ and © 2003 Alderac Entertainment Group, Inc. and are used with permission. All rights reserved. Open Game Content and Copyright Information Urban Designs: New Glory Naval Base requires the use of the d20 Modern Role Playing Game published by Wiz- ards of the Coast. d20 Modern ® and Wizards of the Coast ® are Trademarks of Wizards of the Coast, Inc. in the United States and other countries and are used with permission. This product contains Open Game Content that can only be used under the terms of the Open Game License. ‘d20 System’ and the ‘d20 System’ logo are trademarks owned by Wizards of the Coast and are used according to the terms of the d20 System Trademark License version 5.0. A copy of this license can be found at www.wizards.com. To learn more about the Open Gaming License and the d20 System License, please visit www.wizards.com/d20. The mention of or reference to any company or product in this volume does not constitute a challenge to the trade- mark or copyright concerned. -
1407220895793.Pdf
WRITING INTRODUCTION . .2 Scott Gearin WHAT IS HIGH MAGIC? . .2 ADDITIONAL MATERIAL What’s Different About SPYCRAFT 2.0 | INTRODUCTION Cameron Haigh Spellbound? . 2 Using Spellbound in Play . 2 LINE DEVELOPER Scott Gearin ScHOOLS OF MAGIC . .2 COVER ART ALIGNMENT . .3 Kevin Sanborn CHANNELER (BaSE CLASS) . .3 INTERIOR ART PROFESSION/SPELLcaSTING Kevin Sanborn CHECK . .5 EDITING HIGH maGIC FEATS . 6 Patrick Kapera ADVANCED SKILL FEATS . 8 GRAPHIC DESIGN Patrick Kapera SPELL DESCRIPTIONS . 8 Descriptors . 8 SPYCRAFT CREATED BY Skill Tags . 9 PaTRICK KaPERA AND KEVIN WILSON Casting Time . 0 Range and Point of Origin . 0 PLAYTESTERS Area of Effect . 0 Walter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn, Duration . 11 Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich Saving Throw . 11 NEW RULES . .12 Conditions . 2 Damage Types . 2 NPC Qualities . 3 Spellcasting NPCs . 4 CHANNELING SPELLS . .15 OPEN GamING LICENSE/ OPEN GamE CONTENT . 32 Spycraft and all related marks are ™ and © 2006 Alderac Entertainment Group, Inc. and used under license. All rights reserved. All characters, names, places, and text herein is copyrighted by Crafty Games. Reproduction without Crafty Games’ express permission is expressly forbidden, except for the purpose of reviews and when permission to photocopy is clearly stated. The mention of or reference to any company or product in this release is not a challenge to the trademark or copyright concerned. This release may use governments, intelligence agencies, and political figures as settings, characters, and themes. All such uses are intended for entertainment purposes only. WWW .CRAFTY-GamES .COM No minimum attribute score to learn high-level spells. Characters INTRODUCTION aren’t forced to pour points into a specific attribute just to receive the full benefit of their class at high levels. -
D&D Family Tree 1.40
Siege Perilous Lost Empires Ruins & Ronin Trikelu Swords & Wizardry Stone & Wood Complete Microlite 74 Microlite 74 Basic Standard Dungeons & Dragons Inclusion Criteria Backswords & Bucklers Astonishing Swordsmen Family Tree 1) Must have D&D as its base inspiration & Sorcerers of Hyperborea Version 1.40 2) Standard SDCIWC attribute system as a base Sabres & Witchery Savage Swords of by Jason Paul McCartan 3) A class-based system Athanor (c) 2012 4) A level-based system Dungeon World 5) A Hit Point system or variant that operates as such expansion Microlite 74 Email me at : [email protected] or [email protected] 6) A tabletop game, not a computer or video game revision revision Extended Visit my bloggy blog thing at: http://tehbagder.wordpress.com 7) Must be perceived as being a D&D variant Ruins & Ronins Swords & Wizardry revision Terms White Box Woodland Warriors Empire of the Petal Throne Restatement = changes in organization but mostly same core content Revision = a new edition that goes beyond simple reorganizing Blood & Bullets Swords & Wizardry Microlite 74 Microlite 75 restatement Core First Printing Second Printing Spellcraft & Swordplay Ancient Mysteries & Crypts & Things Advanced Lost Treasures Third Printing Champions of Zed Castles & Crusades Castles & Crusades Castle Keeper's Guide Fourth Printing Renegade revision Corruption Epees & Sorcellerie World of Onn expansion Delving Deeper AD&D3 OSRIC influence Original D&D Original Edition 0E Delta Big Brown Book Hideouts & Hoodlum Little Brown Books Castles & Crusades -
Spycraft Lite C R E D I T S Design: Patrick Kapera and Kevin Wilson Editor: D.J
AEG 00-180 d20 SystemªSystemª EspionageEspionage Role-PlayingRole-Playing GameGame Patrick Kapera and Kevin Wilson Introductory Rules Spycraft Lite C r e d i t s Design: Patrick Kapera and Kevin Wilson Editor: D.J. Trindle Spycraft, Shadowforce Archer and all related marks are ™ and © 2002 Additional Editing: Kevin Millard, jim pinto, Dave Williams, Erik Yaple Alderac Entertainment Group, Inc. All rights reserved. Creative Director: Mark Jelfo All characters, names, places, and text herein is copyrighted by AEG. Art Director: jim pinto Reproduction without AEG's written permission is expressly forbidden, except for the purpose of reviews and when permission to photocopy is Graphic Designer: Steve Hough clearly stated. Vitality points, wounds, Defense, and other rules from the Star Wars™ roleplaying game and other items not covered by the Open Gaming Artists: Cris Dornaus, A. Bleys Ingram, Veronica V. Jones, License used with permission from Wizards of the Coast. The mention of or Richard Pollard, Paul H. Way reference to any company or product in this book is not a challenge to the trademark or copyright concerned. This book uses governments, intelligence Brand Manager: Patrick Kapera agencies, and political figures as settings, characters, and themes. All such uses are intended for entertainment purposes only. Production Manager: Mary Valles copyright law, but specifically excludes Product Identity. (e) “Product Identity” means The Open Game Content product and product line names, logos and identifying marks including trade dress; artifacts; This printing of Spycraft™ Lite is done under version 1.0 of the Open Game License and the creatures, characters; stories, storylines, plots, thematic elements, dialogue, incidents, draft version of the d20 System Trademark License, d20 System Trademark Logo Guide and language, artwork, symbols, designs, depictions, likenesses, formats, poses, concepts, themes System Reference Document by permission of Wizards of the Coast. -
Spellbound: SEER
SPELLBOUND: SEER SPELLBOUND: Seer WRITING INTRODUCTION . .3 Scott Gearin Using Spellbound . 3 ScHOOLS OF MAGIC . 4 ADDITIONAL MATERIAL The Seer School . 4 Alex Flagg, Cameron Haigh, Patrick Kapera, Mark Newman THE SEER . 4 LINE DEVELOPER Building a Seer . 5 Scott Gearin Playing a Seer . 6 COVER ART SPELLcaSTING . 6 Octographics Spellcasting Check . 6 Spell Defense . 7 INTERIOR ART Countered and Suppressed Spells . 7 Kevin Sanborn Spell Kits . 7 EDITING SPELLcaSTING FEATS . .7 Patrick Kapera SPELL DESCRIPTIONS . 8 GRAPHIC DESIGN ACTIONS . .21 Patrick Kapera CONDITIONS . .21 SPYCRAFT CREATED BY PaTRICK KaPERA AND KEVIN WILSON DamaGE TYPES . .21 NPC QuaLITIES . .21 PLAYTESTERS Walter Christensen, Nathan Devonshyre, Charles Etheridge-Nunn, SPELLcaSTING NPCS . 22 Robert Harris, Lisa Murray, Jason Olsan, Andrew M. Popowich, Unit 13 (Alex Flagg, Kevin Ripka, Jimmy Taylor, and Tyler Johnson). SIDEBARS What’s Different About Spellbound? . 3 Cross-Class Abilities: The Seer . 6 I Get Gadgets? . 6 Alignment . 9 Arcane Script . 18 Creature Types . 22 TABLES Table 1: The Seer . 5 Table 2: Spellcasting Checks . 7 Table 3: Seer Spells . 10 OGL/OGC . 23 Spycraft and all related marks are ™ and © 2008 Alderac Entertainment Group, Inc. and used under license. All rights reserved. All characters, names, places, and text herein is copyrighted by Crafty Games. Reproduction without Crafty Games’ express permission is expressly forbidden, except for the purpose of reviews and when permission to photocopy is clearly stated. The mention of or reference to any company or product in this release is not a challenge to the trademark or copyright concerned. This release may use governments, intelligence agencies, and political figures as settings, characters, and themes. -
RPG Review, Issue 13 and 14, December 2011
RPG REVIEW Issue #13 & #14, December 2011 Planescape and D20 Double Issue … A Crafty Interview … Pathfinder Planescape ... Assassins … Fantasy Craft ... Cthulhu … Existentialism … Movie and PC Games Reviews … Industry News … and more! 1 RPG REVIEW ISSUE THIRTEEN & FOURTEEN December 2011 Table of Contents Administrivia, Editorial by RPG Review p2-3 A Crafty Interview with Patrick Kapera and Alex Flagg p4-7 Hot Gossip: Industry News by Wu Mingshi p8 D20 History and Product Review by Lev Lafayette p9-18 Natasha Keshell: An AD&D Character by Stew Wilson p19-28 Effective Combat Tactics for Assassins by Johnn Four p24-26 Stop The Madness! by Poison Shadow p27-31 A Year With Fantasy Craft by Karl David Brown p32-44 The Shifted Soul: Pathfinder-Planescape by Felix Aplin p45-57 Planescape Spell Compendium by Felix Aplin p58-72 Planescape Charms by Felix Aplin p73-85 No Exit: An Existentialist D&D Scenario by Lev Lafayette p86-93 The Illogics of D&D by many people p94-98 D20 Orient Express and Nyarlathotep by Lev Lafayette p99-117 Recalculating Hit Points D&D 4e by Matt Stevens p118 PG Game Review: Virtual Villagers by Matt Lindus p119 Movie Review: Deathly Hallows by Andrew Moshos p120-124 Movie Review: Contagion by Andrew Moshos p124-127 Next Issue by many people p128 ADMINISTRIVIA RPG Review is a quarterly online magazine which is available in print version Real Soon Now. All material remains copyright to the authors except for the reprinting as noted in the first sentence. Various trademarks and images have been used in this magazine of review and criticism. -
SPYCRAFT ICONICS by Steve Crow
SPYCRAFT ICONICS By Steve Crow Spycraft, Living Spycraft, and all related marks are ® ™ © 2006 and used with permission from Alderac Entertainment Group, Inc. All rights reserved. All characters, names, places, and text herein is copyrighted by Crafty Games, LLC. Reproduction without Crafty Games’ written permission is expressly forbidden. www.crafty-games.com INTRODUCTION The following iconic characters are provided for players’ convenience. A few notes: 1. Interests, proficiencies, focuses/fortes, and gear picks are provided as suggestions – players should feel free to change them as desired. 2. Characters are equipped for a Caliber II mission. Mission gear should be adjusted accordingly if the mission is of a different Caliber. Except in the case of the Wheelman, class abilities are not factored into the listed mission gear. 3. All characters are assumed to have Faction alliance and bonus gear picks have been chosen from the Faction-permitted categories. If players choose to become Freelance instead, they must adjust their bonus picks accordingly. 4. Each character’s listed skill bonuses include benefits from feats, attributes, and other character options. Synergy bonuses are not included, however, and the player should adjust his skill bonuses accordingly when they apply. 5. Modifiers gained from feats, class abilities, and other character options are included in the appropriate area. 6. Profession focuses are provided for flavor only and should be shifted as desired. Character Name: ___________________________ Class: Advocate Level: -
True20 Companion Is ©2007 Green Ronin 1.0A: All Character and Place Names and Publishing, LLC
Design Erica Balsley (Horror Adventures), Dave Jarvis (Modern Adventures), Matthew Kaiser (Fantasy and Space Adventures), Steve Kenson (Role Creation), Sean Preston (Horror Adventures) Additional Material David S. Gallant (Modern Adventures) Editing Michelle Lyons Development Steve Kenson Art Direction Jim Pinto with Hal Mangold Graphic Design Hal Mangold and Marc Schmalz Cover Art Mike Franchina Interior Art patrick Ballesteros, Kent Burles, EMpty Room Studios (Bob Cram), Anthony Grabski, Zak Hennessey, Britt Martin, Borja Peña, James Ryman, and Mike Vilardi Executive Producer Chris Pramas Green Ronin Staff Steve Kenson, Nicole Lindroos, Hal Mangold, Jim Pinto, Chris Pramas, Evan Sass, Marc Schmalz, Robert J. “Dr. Evil” Schwalb, and Bill Bodden Identity, in accordance with Section 1(e) of the Open Game License, Version True20 Companion is ©2007 Green Ronin 1.0a: all character and place names and Publishing, LLC. All rights reserved. descriptions, all art and images. Reference to other copyrighted material in no way constitutes a challenge to the The following text is Open Gaming respective copyright holders of that Content: all text not previously declared material. True20 Companion, Green Product Identity. Ronin, True20 Adventure Roleplaying, and Permission is granted to print one copy their associated logos are trademarks of of the electronic version of this product Green Ronin Publishing, LLC. P.O. Box 1723 Renton, WA for personal use. The following is designated as Product 98057-1723 Printed in USA www.greenronin.com [email protected]