Buccaneers of Freeport True20 Web Enhancement

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Buccaneers of Freeport True20 Web Enhancement Buccaneers of Freeport True20 Web Enhancement Design: Tim Emrick Editing: Erica Balsley Copyright 2011 Green Ronin Publishing, LLC. Green Ronin, Freeport: The City of Adventure, True20, and their associated logos are Trademarks of Green Ronin Publishing. The game stats in this enhancement are Open Game Content. In 2008 Green Ronin released Buccaneers of Freeport, a system-less sourcebook detailing some of the cunning rogues and ruthless cutthroats that ply the waters around Freeport. While you can create your own game stats for the characters presented in the book using the information provided, this enhancement aims to give you a hand by doing all the heavy lifting for you. Here you’ll find complete True20 stats for the characters in Buccaneers of Freeport. Note: This PDF has been laid out so that no character wraps at the column or page, so you can easily print the complete stat blocks you need for a given game session. 1 Chapter 1: Three-Sheets Kimbal Chapter 1: Three-Sheets Kimbal Three-Sheets Kimbal is a pirate with more legends gathered about him than there are gold coins in his biggest score. The lovable rogue himself spread most of these stories, some of them contradictory, in order to keep his friends and enemies alike guessing at what his next crazy scheme will be—and to make them eager to hear all about the next one. He recruits a new crew whenever he has a new scheme to pursue, and rarely takes on the same crew member twice, so very few know Kimbal well enough to tell fact from fiction. The one element that unifies Kimbal’s adventures is his incredible luck. He’s always getting into dangerous situations—through his own actions or blind chance—but always manages to get out in some do-or-die, daredevil maneuver. Among his numerous enemies is the church of the Pirate God, whose treasury he once looted. Despite that—or perhaps because of it—Harrimast seems to smile on Kimbal, and his vengeful clerics are never quite able to catch the slippery captain. Three-Sheets Kimbal ”Leftenant” Drake, The statistics below are one possible interpretation of Kimbal’s First Mate deliberately confused myth. He may have vastly different abilities in other campaigns, depending on how the GM wishes to use him in the Drake was a Tagmatan naval officer and decorated war hero. That is, game. until he met Kimbal and was talked into joining one of his escapades. Now he’s an excommunicated traitor to a country that he still loves. Three-Sheets Kimbal (Rep +5) Rather than blame Kimbal, though, he loyally serves the one captain who will still have him. Type: 15th Level Humanoid (Human Expert 5/Warrior 5/Adept 5) Size: Medium “Leftenant” Drake (Rep +2) Speed: 30 ft. Abilities: Str +1, Dex +3, Con +1, Int +0, Wis +1, Cha +2 Type: 8th Level Humanoid (Human Warrior 8) Skills: Acrobatics 6 (+9), Bluff 12 (+14), Climb 6 (+8), Diplomacy Size: Medium 12 (+14), Escape Artist 4 (+7), Gather Information 12 (+14), Speed: 30 ft. Intimidate 4 (+6), Jump 4 (+5), Knowledge (geography) 10 Abilities: Str +2, Dex +2, Con +2, Int +0, Wis +0, Cha +2 (+10), Knowledge (nobility) 4 (+4), Language 3 (Aquan, Azharan, Skills: Acrobatics 8 (+10), Bluff 0 (+2, +4 Hexworthians), Climb 4 Common, Naval Code), Notice 10 (+11), Profession (pilot) 10 (+11), (+7), Intimidate 4 (+6, +8 Hexworthians), Jump 4 (+6), Knowledge Profession (sailor) 4 (+6), Swim 10 (+12) (geography) 4 (+4), Notice 4 (+4, +6 Hexworthians), Profession (pilot) Feats: Attack Focus (cutlass), Attack Focus (firearms), Born Marine†, 8 (+8), Profession (sailor) 4 (+5), Profession (soldier) 4 (+4), Sense Diver†, Firearms Training, Improved Initiative, Inspire (courage), Motive 0 (+0, +2 Hexworthians), Survival 0 (+0, +2 Hexworthians), Jack-of-All-Trades, Leadership, Lion-Hearted†, LuckyB, Lungs of Swim 4 (+7) Legend†, Power (x4), Taunt, Supernatural Talent (Enhance Senses Feats: Armor Training (light), Attack Focus (cutlass), Born Marine†, and Water Shaping), Weapon Training Cleave, Favored Opponent (Hexworthians), Firearms Drill†, †True20 Freeport Companion Firearms Training, Improved Disarm, Iron Will, Riposte†, Vehicular Traits: Expertise, Powers (rank 8, bonus +10, Cha, save Difficulty Combat, Weapon TrainingB 14; Enhance Senses +12, Second Sight, Water Breathing‡, Water †True20 Freeport Companion Shaping +12) Traits: Determination ‡True20 Adept’s Handbook (see appendix) Combat: Attack +10 or +11 (masterwork Privateer FP, cold iron axe- Combat: Attack +13 or +15 (masterwork Privateer FP) or +15 hammer, silver dagger, or Rod of Firestarting) or +12 (supernatural (supernatural cutlass), Damage +4 (masterwork Privateer FP) or cutlass), Damage +4 (Privateer FP, cutlass, axe, or Rod) or +3 +3 (supernatural cutlass), Defense Dodge/Parry +13/+11, Initiative (hammer or dagger), Defense Dodge/Parry +10/+10, Initiative +7; Conviction 10 +2; Conviction 6 Toughness +1, Fortitude +7, Reflex +11, Will +7 Saving Throws: Saving Throws: Toughness +2, Fortitude +8, Reflex +4, Will +4 2 Chapter 1: Three-Sheets Kimbal Syncapit, Ship’s Bosun Nash the Crag Gnome, Kimbal’s mother saved this former hunter from life as a slave, and Ship’s Lookout his gratitude is unending. He tracked down her son, and persists in returning to Kimbal’s ship somehow, even though the captain regularly Originally a Iovan mercenary fighting deep underground, Nash leaves him behind after every venture. He does, however, make an somehow ended working on The Crimson Wave before Kimbal acquired it. excellent bosun due to his obsession with detail. A tragic accident cost him his legs, but he continues to be a dependable lookout. In fact, he flatly refuses to come down from his crow’s nest. The Kobold background appears in the True20 Freeport Companion. Syncapit (Rep +2) Syncapit (Rep +2) Nash (minion) Type: 7th Level Humanoid (reptilian) (Kobold Warrior 5/Expert 2) Type: 6th Level Humanoid (Gnome Warrior 6) Size: Small Size: Small Speed: 30 ft. Speed: 5 ft. Abilities: Str -2, Dex +2, Con -1, Int +1, Wis +2, Cha +0 Abilities: Str +0, Dex -1, Con +2, Int +1, Wis +3, Cha +0 Skills: Climb 5 (+3), Craft (cooking) 4 (+5), Craft (shipwright) 4 (+5), Skills: Climb 9 (+9), Knowledge (tactics) 6 (+7), Hide 0 (+3), Language Craft (trapmaking) 0 (+3), Escape Artist 2 (+4), Gather Information 2 (Common, Dwarven, Gnome, Terran), Medicine 4 (+7), Notice 5 (+5), Knowledge (nature) 4 (+5), Medicine 2 (+4), Notice 6 (+11), 9 (+14), Perform (oratory) 5 (+5), Profession (mercenary) 6 (+9), Profession (sailor) 5 (+7), Search 4 (+7), Stealth 7 (+13), Survival Profession (sailor) 5 (+8), Survival 9 (+12), Swim 5 (+5) 7 (+12), Swim 5 (+3) Feats: Armor Proficiency (heavy, light), Iron WillB, Light Sleeper, Feats: Armor Training (light), Attack Focus (club), Dedicated Night VisionB, Precise Shot, Point Blank Shot, Ranged Pin, Skill (Kimbal), Evasion, Skill Focus (Notice), Skill Focus (Survival), Focus (Notice), Talented (Craft [alchemy] and Notice)B, Tough, Talented (Craft [trapmaking] and Search)B, Sneak Attack, Tough, Weapon Training Tough B, Track, Weapon Training Traits: Amputated Legs Traits: Darkvision 60 ft., Light Sensitivity Combat: Attack +6 (ranged), Damage +3 (spear) or +4 (heavy Combat: Attack +9 or +10 (club), Damage -1 (club) or +0 and poison crossbow), Defense Dodge/Parry +6/+7, Initiative -1 (dart), Defense Dodge/Parry +9/+5, Initiative +2; Conviction 6 Saving Throws: Toughness +0, Fortitude +7, Reflex -2, Will +7 Saving Throws: Toughness +0, Fortitude +3, Reflex +4, Will +3 Amputated Legs: Nash has lost both legs, leaving only stumps. Light Sensitivity: Kobolds are dazzled in bright light. He suffers a -4 penalty to Reflex saves and Disguise checks, to Poison: Syncapit usually carries 2 doses of stonefish toxin for his Dexterity-based ability checks and skill checks requiring legs, and darts: Injury, Difficulty 15, initial damage 2 Con, secondary is always considered prone. His speed is reduced to 5 ft., and he damage 1 Con. cannot run or jump, though he may climb and swim as if his base speed was 10 ft. 3 Chapter 2: Captain Scarbelly Chapter 2: Captain Scarbelly Scarbelly. The very name strikes terror, disgust, or both in the hearts of those who ply the seas around Freeport. This orc captain callously hurls his violent crew at other ships, taking great losses as they slaughter their unfortunate prey, but he never lacks for new recruits when he makes port. Most other pirates won’t have a thing to do with him, due to his dangerous temper and vile record. Somewhat surprisingly, Scarbelly’s crew hardly ever cause any serious trouble in Freeport itself, so the Captain’s Council seems unable or unwilling to put an end his crimes. Meanwhile, the list of people with a grievance against Scarbelly grows longer, while the orc doesn’t seem to care one whit what anyone thinks of his deeds—as long as they fear him. Captain Scarbelly Aggro, the First Mate Scarbelly is listed as “journeyman” in The Pirate’s Guide to Freeport, and Aggro is first mate of theBloody Vengeance, and also the crewman who as a 7th-level warrior in the True20 Freeport Companion. In Buccaneers, has known Scarbelly longest—they belonged to the same tribe, before he is a “master” with several “journeymen” crew, so alternate statistics taking to the sea. His love of violence and pain makes him ruthlessly are presented here. efficient at keeping the crew of line, and his lack of ambition makes him the one member of the crew who Scarbelly remotely trusts. Agrro Captain Scarbelly (Rep +2) lives for very little beyond the sadistic pleasures of inflicting pain, and in Scarbelly’s company he finds plenty. Type: 11th Level Humanoid (Orc Warrior 11) Size: Medium Speed: 30 ft. Aggro (Rep +2) Abilities: Str +4, Dex +1, Con +2, Int +1, Wis -1, Cha +0 Type: 8th Level Humanoid (Orc Warrior 8) Skills: Acrobatics 9 (+10, +9 armored), Climb 9 (+13, +12 armored), Size: Medium Intimidate 14 (+14), Jump 9 (+13, +12 armored), Knowledge Speed: 30 ft.
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