Iron Heroes Website: 2 IRON HEROES Table of Contents

Total Page:16

File Type:pdf, Size:1020Kb

Iron Heroes Website: 2 IRON HEROES Table of Contents Sample file A VARIANT PLAYER’S HANDBOOK BY MIKE MEARLS Requires use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision. ADDITIONAL CREDITS Editing and Typesetting: Sue Weinlein Cook • Creative Direction: Monte Cook Cover Art: Jeremy Jarvis • Interior Art and Concept Art: Kev Crossley Cover Design and Interior Page Design: Lisa Chido Indexing: Lori Ann Curley • Proofreading: Scott Holden Special Thanks: Monte Cook, Jonathan Tweet, and Skip Williams For supplemental material, visit the Iron Heroes Website: www.fierydragon.com/ironheroes 2 IRON HEROES Table of Contents Introduction: Action Fantasy! Sidebar: Iron Heroes Token Pools . .31 Skill Descriptions . .79 What Is This Book? . .4 Archer . .31 Sidebar: Changes to Craft . .84 Combat: Options and Choices . .5 Armiger . .36 Sidebar: Roleplaying and Character Classes . .6 Berserker . .40 Diplomacy Checks . .88 Focus on Skills . .7 Executioner . .45 Sidebar: Changes to Diplomacy . .88 More Feats . .7 Sidebar: Sneak Attacks Ability Checks . .111 An Implied Setting . .8 With Token Use . .47 Getting Started . .10 Harrier . .50 Chapter Five: Feats Creating Characters . .11 Hunter . .53 Gaining Feats . .114 Gaining Levels . .12 Man-at-Arms . .58 General Feats . .114 Thief . .60 General Feat Descriptions . .114 Chapter One: Abilities Weapon Master . .64 Sidebar: Converted Feats . .117 Ability Modifiers . .13 Special Spellcasting Class: Mastery Feats . .118 The Abilities . .13 The Arcanist . .68 Mastery Feat Descriptions . .119 Generating Ability Scores . .17 Multiclassing . .72 Sidebar: Parry Token Pool . .127 Ability Score Bonuses and Damage .17 Sidebar: Why a Base Defense Sidebar: Strategy Token Pool . .143 Penalty? . .72 Chapter Two: Traits Chapter Six: Roleplaying Iron Heroes Selecting Traits . .18 Chapter Four: Combat With Personality . .148 Trait Categories . .18 Skills and Ability Checks Sidebar: Defining Characteristics . .149 Trait Descriptions . .19 Using Skills . .73 Background and Goals: Extended Skill Checks . .76 The Ties That Bind . .149 Chapter Three: Character Classes Combining Skill Attempts . .76 Sidebar: A Character Level-Dependent Abilities . .28 Skill ChallengesSample . file. .76 Questionnaire . .150 Experience and Levels . .30 Skill Groups . .78 The Final Details . .150 New Class Concepts . .30 Base Attack Checks . .79 Your Character’s World . .151 Fiery Dragon Productions and the Fiery Dragon logo are trademarks of Fiery Dragon Productions, Inc. All rights reserved. All other content is ©2007 Adam Windsor. The mention of or reference to any company or product in these pages is not a challenge to the trademark or copyright concerned. This book is compatible with 3rd Edition and Revised 3rd Edition rules. This edition of Iron Heroes is pro- duced under version 1.0a and/or draft versions of the Open Game License and the System Reference Document by permission of Wizards of the Coast. Subsequent versions of this product will incorpo- rate later versions of the license and document. Designation of Product Identity: The following items are hereby designated as Product Identity in accordance with Section 1(e) of the Open Game License, version 1.0a: Any and all Henchman Productions logos and identifying marks and trade dress, such as all Henchman Productions product and product line names including but not limited to Iron Heroes, Mastering Iron Heroes, The Iron Heroes Bestiary; any specific characters and places; capitalized names and original names of places, artifacts, characters, races, countries, geographic locations, gods, historic events, and organizations; any and all stories, storylines, histories, plots, thematic elements, and dialogue; and all artwork, symbols, designs, depictions, illustrations, maps, and cartography, likenesses, poses, logos, or graphic designs, except such elements that already appear in final or draft versions of the d20 System Reference Document or as Open Game Content below and are already open by virtue of appearing there. The above Product Identity is not Open Game Content. Check out Fiery Dragon online at <www.fierydragon.com>. TABLE OF CONTENTS 3 How Is an Iron Heroes Setting Healing and Reserve Points . .187 Chapter Ten: Magic Different? . .153 Space Occupied in Combat . .188 Basic Principles of Magic . .220 Sidebar: Combat and High Movement . .189 The Mechanics of Magic . .221 Adventure . .154 Other Move Actions . .194 Sidebar: Tracking Mana . .221 Sidebar: Creating the First . .154 Free Actions . .194 Casting Spells . .223 Special Attack Actions . .194 Sidebar: Shapable Areas Chapter Seven: Equipment Saving Throws . .202 and Effects . .226 Coins . .156 Mounted Combat . .202 Sidebar: Line of Effect . .227 Weapons . .156 Magic in Combat . .203 Sidebar: Spells and Save DCs . .228 Armor and Shields . .165 Combat Challenges . .205 Spell Methods . .228 Sidebar: Armor and Spellcasting . .165 Sidebar: For DMs—Challenges Sidebar: A Sample Conjuration Goods and Services . .169 On the Fly . .205 Method Creation Spell . .233 Mounts and Related Gear . .172 Stunts . .207 Sidebar: A Sample Divination Sidebar: Challenges and Stunts . .207 Method Scrying Spell . .234 Chapter Eight: Combat Sidebar: Skills Versus Stunts . .208 Sidebar: A Sample Enchantment What’s New? . .173 Sidebar: Options, Options, Options .209 Method Alter Mind Spell . .235 Actions in Combat . .174 States and Conditions . .209 Sidebar: A Sample Evocation Method Initiative . .176 Sidebar: Stunts and Challenges— Eldritch Blast Spell . .238 Surprise . .177 An Example of Play . .210 Attacks . .178 Appendix: Sidebar: Stacking Modifiers . .179 Chapter Nine: Adventuring Campaigns and Conversions Defense . .181 Carrying Capacity . .213 Running Iron Heroes . .247 Sidebar: Static Damage Reduction . .183 Movement . .214 Conversion Rules . .248 Sidebar: Natural Armor and VisionSample and Light . file. .217 Character Sheet . .250 Damage Reduction . .184 Breaking and Destroying Index . .251 Damage, Injuries, and Death . .185 Objects . .218 Open Game License . .254 Designation of Open Game Content: Subject to the Product Identity designation above, the following portions of Iron Heroes are designated as Open Game Content: the “Before You Start” section of the Introduction; the entirety of Chapters One and Four; the class advancement tables and “Class Features” sections of Chapter Three; the feats in Chapter Five in their entirety; the names, spell param- eters (range, duration, etc.), and game mechanics of the spell methods in Chapter Ten; and anything else contained herein which is already Open Game Content by virtue of appearing in the System Reference Document or some other Open Game Content source. In Chapters Seven, Eight, and Nine, all the material that also appears in the System Reference Document is open, and all other material is not. Some portions of this book which are Open Game Content originate from the System Reference Document and are ©1999–2005 Wizards of the Coast, Inc. The remainder of these Open Game Content portions of this book are hereby added to Open Game Content and if so used, should bear the COPYRIGHT NOTICE “Iron Heroes ©2007 Adam Windsor.” This material is protected under the copyright laws of the United States of America. Any reproduction, retransmission, or unauthorized use of the artwork or non-Open Game Content herein is prohibited without express written permission from Adam Windsor, except for purposes of review or use of Open Game Content consistent with the Open Game License. The original purchaser may print or photocopy copies for his or her own personal use only. This document is a work of fiction. Any similarity to actual people, organizations, places, or events is purely coincidental. 4 IRON HEROES INTRODUCTION:Action Fantasy! Welcome to Iron Heroes, a variant player’s handbook. This book takes the basic rules you already know and introduces a set of expansions designed to promote a different style of play. ter’s other abilities, plus how to generate them for your character. Chapter Two: Traits. Iron Heroes player characters (PCs) are defined by their traits rather than a specific race. A tall war- rior from the northern, arctic wastelands has different traits than a lithe, scimitar-wielding horseman of the desert. The trait system allows you to define your character’s physical and mental attributes with superior precision. Chapter Three: Character Classes. From the deadly exe- cutioner to the dauntless armiger, the 10 character classes in Iron Heroes present you with a set of heroic templates that you can customize with the innovative new feat system. Chapter Four: Skills and Ability Checks. Danger and combat are the meat and drink of a heroic warrior, and as such the core skills receive new rules that cover their use in such situations. Chapter Five: Feats. More than simple abilities, the new rules for mastery, feat categories, and descriptors bring unpar- Samplealleled file flexibility, excitement, and customization to the game. ron Heroes focuses on action and adventure. Your charac- Chapter Six: Roleplaying Iron Heroes. This chapter cov- I ter’s talents and abilities, rather than his equipment, ers guidelines on creating your character’s personality, back- determine his capabilities. Magic in Iron Heroes is a dan- ground, and the nonrule qualities that make him interesting. gerous force, one that is as likely to harm its user as his ene- It also presents brief notes on a typical Iron Heroes campaign mies. Before you get started with the rules,
Recommended publications
  • Borgnok's Raid
    2 MASTERING IRON HEROES WEB ENHANCEMENT WEBBorgnok’s ENHANCEMENT: Raid A Mastering Iron Heroes free web enhancement by Adam Windsor. Requires use of Monte Cook Presents: Iron Heroes, published by Malhavoc Press. Requires use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision. BEGINNING THE ENCOUNTER Read or paraphrase the following to the players: The Skullcrag goblins have lived in the mountains west of human lands for decades. The older locals can remember several skirmishes with the Skullcrags back in their younger days, but for the last thirty years or so the goblins have left your people alone. All that has changed recently, however. A goblin raiding party has been striking at outlying farms, carrying off booty and slaying all who try to resist. The pattern of their attacks suggests that the next place they will strike is the Ramshorn Farm, and the local authorities have dispatched you to protect the Ramshorn family. It seems you may have arrived too late. As you approach the farm, you catch sight of small, bandy-legged humanoids darting about the place. The high, chittering sound of goblin voices rises as the creatures catch sight of you, and the battle is joined. THE GOBLIN RAIDERS astering Iron Heroes introduces two important new The long peace with the humans wears thin the patience M concepts to your Iron Heroes game: zones (areas of of Borgnok, warleader of the Skullcrag tribe. An ambitious the battlefield which have special effects or grant goblin, Borgnok desires to become chieftain of the tribe, you extra tactical options) and villain classes (which allow you but he knows that to supplant the current chief he needs to create quickly versatile enemies for your game).
    [Show full text]
  • True20 Companion Is ©2007 Green Ronin 1.0A: All Character and Place Names and Publishing, LLC
    Design Erica Balsley (Horror Adventures), Dave Jarvis (Modern Adventures), Matthew Kaiser (Fantasy and Space Adventures), Steve Kenson (Role Creation), Sean Preston (Horror Adventures) Additional Material David S. Gallant (Modern Adventures) Editing Michelle Lyons Development Steve Kenson Art Direction Jim Pinto with Hal Mangold Graphic Design Hal Mangold and Marc Schmalz Cover Art Mike Franchina Interior Art patrick Ballesteros, Kent Burles, EMpty Room Studios (Bob Cram), Anthony Grabski, Zak Hennessey, Britt Martin, Borja Peña, James Ryman, and Mike Vilardi Executive Producer Chris Pramas Green Ronin Staff Steve Kenson, Nicole Lindroos, Hal Mangold, Jim Pinto, Chris Pramas, Evan Sass, Marc Schmalz, Robert J. “Dr. Evil” Schwalb, and Bill Bodden Identity, in accordance with Section 1(e) of the Open Game License, Version True20 Companion is ©2007 Green Ronin 1.0a: all character and place names and Publishing, LLC. All rights reserved. descriptions, all art and images. Reference to other copyrighted material in no way constitutes a challenge to the The following text is Open Gaming respective copyright holders of that Content: all text not previously declared material. True20 Companion, Green Product Identity. Ronin, True20 Adventure Roleplaying, and Permission is granted to print one copy their associated logos are trademarks of of the electronic version of this product Green Ronin Publishing, LLC. P.O. Box 1723 Renton, WA for personal use. The following is designated as Product 98057-1723 Printed in USA www.greenronin.com [email protected]
    [Show full text]
  • Monte Cook Presents: the Year's Best
    ® Selected by Monte Cook Uses the Third Edition rules, including updated material from the v.3.5 revision. Additional Credits Featuring Selections From: Aasimar & Tiefling: A Guidebook to the Planetouched, Advanced Bestiary, Advanced Player's Guide, Ancient Kingdoms: Mesopotamia, The Complete Guide to Rakshasas, Denizens of Avadnu, Libem Liborium: Complete Guide to d20 Books, Love and War, Metablades (Expanded Edition), Modern Magic, The Pantheon and Pagan Faiths, Player's Guide to Monks and Paladins, Poisoncraft: The Dark Art, Relics & Rituals: Excalibur, Relics & Rituals: Olympus, Strange Lands: Lost Tribes of the Scarred Lands, The Tome of Horrors II, and Unearthed Arcana Contributing Authors: C.D. Bennett, Morten Braten, David Chart, Andy Collins, Dana Lynn Driscoll, Nevin Flanagan, Alex Freed, Robert J. Gallagher, Mike Gill, Bruce Graw, Scott Greene, Justin D. Jacobson, Lysle Kapp, Christopher Kennedy, Ari Marmell, Michael A. Mumich, David Noonan, W. Jason Peck, Anthony Pryor, Patrick O’Duffy, Aaron Rosenberg, Jason Rosenstock, Robert J. Schwalb, Matt Sernett, Mat Smith, Matt Sprengeler, Christina Stiles, Jonathan Tweet, and Jeffrey J. Visgaitis Copyediting and Production: Sue Weinlein Cook • Proofreading: Scott Holden Illustrations: Toren “MacBin”Sample Atkinson, Calebfile Cleveland, Eric Lofgren, and Scott Purdy Cover and Interior Page Design and Title Treatment: Peter Whitley For supplemental material, visit Monte Cook’s Website: <www.montecook.com> Unearthed Arcana is a trademark of Wizards of the Coast and is used with permission. Malhavoc is a registered trademark and Eldritch Might is a trademark owned by Monte J. Cook. Monte Cook Presents: The Year’s Best d20, Vol. One ©2005 Monte J. Cook. All rights reserved.
    [Show full text]
  • MASTERING IRON HEROES Table of Contents
    A SOURCEBOOK BY MIKE MEARLS Requires the use of Iron Heroes, published by Fiery Dragon Productions Requires use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision. ADDITIONAL CREDITS Editing: Ray Vallese • Creative Direction: Monte Cook Cover Art: Jeremy Jarvis • Interior Art: Kev Crossley • Proofreading: Scott Holden Cover Design and Interior Page Design: Lisa Chido • Production: Sue Weinlein Cook Playtesters: Mark Barazzuol, Chris Cumming, Matt Cumming, Chris Gahan, Kat Gahan, Kelly Graham, Derek Guder, Mason Kortz,Kevin Kulp, Melinda Lau, Kevin MacQuarrie, Jim McArthur, Geoffrey Nelson, Del Shand, Nicolas Shand, Apis Teicher, Dave Turner, Mait Walker, and Adam Windsor. SampleFor supplemental material, visit the Iron Heroes Website: file www.fierydragon.com/ironheroes 2 MASTERING IRON HEROES Table of Contents Introduction: Running Action Player Input . .15 Feats . .29 Fantasy Group World Creation . .15 Class Abilities . .29 What’s in This Book? . .4 Shared Worlds . .15 Expert . .29 Using This Book: DMs . .5 Creativity on the Fly . .16 Skill Groups . .29 Using This Book: Players . .6 Feats . .29 Chapter Three: Character Classes Class Abilities . .31 Chapter One: Abilities Villain Classes . .17 Warrior . .31 Alternate Ability Score Demonic Brute . .18 Skill Groups . .31 Generation Methods . .7 Class Abilities . .19 Feats . .31 Modified Point-Buy . .7 Appearance and Details . .20 Class Abilities . .32 Random Methods . .8 Dreaded Sorcerer . .21 NPC Class Challenge Ratings . .32 Metageneration Methods . .9 Class Abilities . .21 Campaign-Based Generation . .9 Warleader . .23 Chapter Four: Combat Setting-Based Generation . .10 Class Abilities . .24 Zones: Interactive Environments .
    [Show full text]
  • The King Must Die!
    2 MONTE COOK PRESENTS: IRON HEROES FREEThe ADVENTURE: King Must Die! An introductory Iron Heroes scenario for 5th-level characters, by Mike Mearls. Requires use of Monte Cook Presents: Iron Heroes, published by Malhavoc Press. Requires use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision. THE ENCOUNTERS The encounters of this scenario are as follows: Battle at the Stone Well: Fate brings together an unlikely band of heroes. At the stroke of midnight, six heroes gather at the ruins of an ancient fortress. There, they must open a stone well and follow its long passage to the dungeons of the Demon King’s castle. Unfortunately for the heroes, the Demon King has dispatched a mob of outlaws to guard the entrance. The PCs must fight off the bandits while the well slowly opens. The Great Stone Idol: In his boundless vanity, the Demon King has transformed the crypts beneath his castle into a monument to his unending reign. The player characters must scale a great statue of the Demon King to access the secret passage leading to his main court. Unfortunately, a pack of horrid ghouls stands guard over the crypts. The Hall of Many Veils: The heroes next venture through the Demon King’s harem. The fiendish lord’s consorts are far from blushing, perfumed beauties. Rather, he keeps a trio of he King Must Die is designed to introduce new players flesh-eating she-werewolves as his concubines. Here, the PCs T to the Iron Heroes variant player’s handbook.
    [Show full text]
  • Buccaneers of Freeport True20 Web Enhancement
    Buccaneers of Freeport True20 Web Enhancement Design: Tim Emrick Editing: Erica Balsley Copyright 2011 Green Ronin Publishing, LLC. Green Ronin, Freeport: The City of Adventure, True20, and their associated logos are Trademarks of Green Ronin Publishing. The game stats in this enhancement are Open Game Content. In 2008 Green Ronin released Buccaneers of Freeport, a system-less sourcebook detailing some of the cunning rogues and ruthless cutthroats that ply the waters around Freeport. While you can create your own game stats for the characters presented in the book using the information provided, this enhancement aims to give you a hand by doing all the heavy lifting for you. Here you’ll find complete True20 stats for the characters in Buccaneers of Freeport. Note: This PDF has been laid out so that no character wraps at the column or page, so you can easily print the complete stat blocks you need for a given game session. 1 Chapter 1: Three-Sheets Kimbal Chapter 1: Three-Sheets Kimbal Three-Sheets Kimbal is a pirate with more legends gathered about him than there are gold coins in his biggest score. The lovable rogue himself spread most of these stories, some of them contradictory, in order to keep his friends and enemies alike guessing at what his next crazy scheme will be—and to make them eager to hear all about the next one. He recruits a new crew whenever he has a new scheme to pursue, and rarely takes on the same crew member twice, so very few know Kimbal well enough to tell fact from fiction.
    [Show full text]
  • THE IRON HEROES BESTIARY Table of Contents
    A MONSTER BOOK BY MIKE MEARLS Requires the use of Iron Heroes, published by Fiery Dragon Productions Requires the use of the Dungeons & Dragons® Third Edition Core Books, published by Wizards of the Coast, Inc. This book utilizes updated material from the v. 3.5 revision. ADDITIONAL CREDITS Editing: Ray Vallese • Development and Creative Direction: Monte Cook Cover Art: Jeremy Jarvis • Interior Art: Kev Crossley Cover Design and Interior Page Design: Lisa Chido Production and Proofreading: Sue Weinlein Cook Playtesters: Mark Barazzuol, Chris Cumming, Matt Cumming, Kelly Graham, Melinda Lau, Kevin MacQuarrie, Jim McArthur, SampleGeoffrey Nelson, Del Shand, Nicolas Shand, Apis Teicher, Dave Turner, and Adam Windsor.file For supplemental material, visit the Iron Heroes Website: www.fierydragon.com/ironheroes 2 THE IRON HEROES BESTIARY Table of Contents Introduction: Welcome to the Bestiary Demon Knight ..............................................................................25 What’s in This Book?....................................................................4 Class Abilities..........................................................................26 Using This Bestiary .......................................................................4 Demon Knight Appearance and Details ............................27 Reading the Monster Entries................................................5 Chapter Three: Here Be Monsters! Chapter One: Using Monsters in Iron Heroes Blade Ooze ...................................................................................28
    [Show full text]
  • Five Lark's Hoard
    Five Lark’s Hoard Being a not completely organized and categorized hoard of RPG publications. Current Statistics (approximate) Files: ~32060 Size: ~391 GB /0-9: 0One Games 0One’s Blueprints 0One’s Colorprints 13 Kingdoms 1940 England Invaded 1PG Games 2300AD 2320 AD 3-16 Carnage Amongst the Stars 3-D 45 Psychobilly Retropocalypse 50 Fathoms 7 Voyages of Zylarthen 7th Sea /0-9/0One Games: 0One Games Advanced Master Adventures Deadly Ice.pdf 0One Games Advanced Master Adventures The Andwan Legacy.pdf 0One Games Advanced Master Adventures The Minotaur.pdf 0One Games Battlemaps Corridors and Hallways Vol I.pdf 0One Games Battlemaps Corridors and Hallways Vol II.pdf 0One Games Battlemaps Dungeon Rooms Vol I.pdf 0One Games Battlemaps Dungeon Rooms Vol II.pdf 0One Games Battlemaps Dungeon Rooms Vol III.pdf 0One Games Battlemaps Dungeon Rooms Vol V.pdf 0One Games Battlemaps Dungeon Rooms Vol VI.pdf 0One Games Battlemaps Floorplans - Brewery.pdf 0One Games Battlemaps Floorplans - City Shops.pdf 0One Games Battlemaps Floorplans - Inn Vol I.pdf 0One Games Battlemaps Lairs - Ghoul’s Mausoleum.pdf 0One Games Battlemaps Lairs - Giant Spider’s Nest.pdf 0One Games Battlemaps Lairs - Mummy’s Tomb.pdf 0One Games Battlemaps Lairs - Orc Sighting Tower.pdf 0One Games Battlemaps Lairs - White Dragon’s Lair.pdf 0One Games Battlemaps Sewers, Porticullis and Bridge.pdf 0One Games Battlemaps Slave Ship.pdf 0One Games Battlemaps The Crypt.pdf 0One Games Customizable Battlegrounds Dark Cathedral.pdf 0One Games Customizable Battlemaps Dungeon Rooms Vol I.pdf 0One
    [Show full text]