Heroquest the Legend Turns 25 IT’S a WAY of LIFE Editorial 5 News 6
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Deathwatch Overkill Rules Pdf
Deathwatch overkill rules pdf Continue A new game has been added to my collection! Finally, I have at my disposal a new game from Games Workshop, Deathwatch: Overkill. Deathwatch: Overkill is a two-player game. There are two factions in the game. One of the groups is a team of suicide bombers, consisting of various space Marines. The other is the cult of geneaters. The mission for the player who takes the Space Marines is to cleanse the planet Ghosar quint from the threat of Genestealers. Henestealizers are hybrids of man and tyranny. They act as a harbinger of the invasion of tyrants. After nine missions, the winner will determine the fate of Hussar Kwinta. In each mission, Deathwatch has a goal to achieve, while Genestealer Cultists have a horde of monstrous aliens with whom to try to stop them! Players take turns moving and fighting the warriors under their command. The Cultist Genestealer can use the Broodminfd cards every turn to represent their powerful brood of intelligence, allowing them to spring ambushes or unleash deadly plots. Games cost 140 euros Let's open the newest infusion games Games Workshop, Deathwatch: Overkill. After the success of previous titles Games Workshop decided to make new games based on miniatures Warhammer 40000 and Citadel. Inside the package there are: 8 double-sided boards (left) Rule Book, With 9 scenarios to re-take the fights fought during the purification ghosar quint (right) 25 mm, 32 mm, 40 mm, and one oval base Miniatures 11 space Marines and 36 Genestealers 14 datacards with information for all models of the game, 30 broodmind cards that the player controlling Genestealers uses. -
Dungeon Bowl LRB5
Over 10 years ago Jervis Being wizards though they brought a whole load of crazy Johnson designed a game called ideas about how the teams should be made up, teleporter Dungeonbowl. The game was a pads, exploding chests, etc. However the recent withdrawal supplement for a previous edition by high profile teams from key games citing “unacceptable of Blood Bowl, and it proved risks” (and the collapse of the spin off broadcaster “ICU highly popular – so much so that Digital”) has meant the Colleges of Magic has had to rethink people still ask him about it at its approach to the game in order to try to bring the revenue conventions and in letters to this back in. They have therefore laid down some new day. What makes this especially guidelines for organisers wishing to hold their own surprising is that the game was Dungeonbowl games which are more acceptable to the designed over the course of modern day, risk adverse, Blood Bowl teams. about a week, when they decided at the very last minute to include a game with two new plastic Blood Bowl teams GW DUNGEON SET-UP were releasing at the time. In spite of the rather limited amount of time available to develop the game (or maybe In order to play a game of because of it!), the game played surprisingly well. Since Dungeonbowl you first need a then the main set of rules for Blood Bowl has been through dungeon. There are several different several changes, most recently to LRB 5.0, and so I felt that ways to set up a dungeon; you can use this superb idea needed freshening up to make it compatible dungeon floor plans, such as with the main rules. -
Space Crusade Unit Cards Version
Space Crusade Unit Cards Version 1.0 The following pages contain information boards which can be used with the basic Space Crusade rules. They can enhance your Space Crusade game or be used with the Space Crusade rules to play a simplified and fast pace Warhammer 40k type game. These cards are meant to be glued to foam-board and cut out for easy use. The idea and design for these cards were originally presented on the BricoLudo Website at http://languedeserpent.free.fr. The following cards are obviously a blatant copy of both the idea and design of BricoLudo’s original Consoles, but with some refinements, additions and translation into English. Victory Points Space Marines Rank Sergeant Commander and 4 Space Marines Blips Value 10 1 Heavy Weapon Commander Armor 2 1 Order Card Movement 6 Life Points 6 Lieutenant Commander and 4 Space Marines Primus 2 Heavy Weapon Power Glove & Power Axe and Bolt Pistol 2 Order Cards Lieutenant Commander and 5 Space Marines Power Sword Senioris 2 Heavy + 1 Extra Heavy Weapon Firing 3 Order Cards Captain Commander and 5 Space Marines Hand to Primus 3 Heavy + 1 Extra Heavy Weapon Hand Standard 3 Order Cards Captain Commander and 6 Space Marines Weapon All Hand to Hand Heavy Bolter Senioris 3 Heavy + 2 Extra Heavy Weapon 4 Order Cards Bolter Firing Losses Firing Value 5 Honor Badges Equipment Cards Honor Badges Armor 2 Hand to Hand to None Four Movement 6 Hand Hand One Five Value 10 Two Six Heavy Weapons Armor 2 Three Seven Movement 4 Four or More Eight Assault Missile Plasma Cannon Launcher Gun Firing Firing Firing Hand to Hand to Hand to Hand Hand Hand Combat Effectiveness Table Total number rolled may be split Anything in target square will receive Fires straight line horizontal, vertical or between any visible targets. -
Table of Contents
TABLE OF CONTENTS DISCLAIMER AND CREDITS ........................................................................................................................................... 2 INTRODUCTION FOR NEW PLAYERS ............................................................................................................................ 3 INTRODUCTION FOR OLD PLAYERS .............................................................................................................................. 4 BATTLE RULES .............................................................................................................................................................. 5 MOVEMENT PHASE .................................................................................................................................................. 9 TERRAIN ................................................................................................................................................................. 13 SHOOTING .............................................................................................................................................................. 17 MELEE .................................................................................................................................................................... 25 MORALE AND PSYCHOLOGY .................................................................................................................................. 29 VEHICLES ............................................................................................................................................................... -
1539817842296.Pdf
OCTOBER 17th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
GM's Miscellany: Urban Dressing System Neutral Edition
RAGING SWAN PRESS GM’S MISCELLANY: URBAN DRESSING A SYSTEM NEUTRAL RESOURCE Sample file EVERYTHING is better with tentacles Sample file RAGINGSWAN. COM GM’S MISCELLANY: URBAN DRESSING Tired of your towns and cities being boring, bland places in which your PCs show little or no interest? Want to bring your towns and cities alive with cool, interesting features of note? Then GM’s Miscellany: Urban Dressing is for you! Presenting tons of cool, interesting features for common urban fixture such as shops, stalls, thieves and so on, GM’s Miscellany: Urban Dressing provides the harried GM the tools to quickly and easily bring such features to life. C REDITS S YSTEM N EUTRAL E DITION Design: Ben Armitage, Creighton Broadhurst, Brian Fitzpatrick, Welcome to this Raging Swan Press System Neutral Edition. James Graham, Richard Green, Brian Liberge, Brian Wiborg Herein you’ll find evocative, inspiring text designed to help Mønster, Julian Neale, Marc Radle, Brian J. Ratcliff, Liz Smith, you—the busy GM—run better, quicker and easier games. Jacob Trier, Josh Vogt and Daron Woodson. This book is compatible with most fantasy roleplaying Development: Creighton Broadhurst and Thilo Graf games. It’s impossible to create a truly system neutral book, Interior Art: Paul Daly, Pawet Dobosz (The Forge Studios), Jeff though, and some generic game terms—wizard, fighter, human, Freels, Rick Hershey, Garth Jones, Bradley K. McDevitt, elf and so on—may yet lurk within. These generic terms are William McAusland, Brittany Michel, Matt Morrow, Kay easily modified to the GM’s system of choice. Neilsen, Dave Peterson, Claudio Pozas, Jeff Preston, Howard Pyle, Arthur Rackham, Marc Radle, V Shane, Elizabeth If you enjoyed this book, please consider leaving a review. -
9780140318074 #Steve Jackson #1984 #Puffin Books, 1984 #The Shamutanti Hills
9780140318074 #Steve Jackson #1984 #Puffin Books, 1984 #The Shamutanti Hills, The Shamutanti Hills, Steve Jackson and Ian Livingstone Present The Keep of the Lich-lord Starship Traveller Sword of the Samurai Freeway Fighter Armies of Death Deathtrap Dungeon Without the guidance of the Crown, your homeland is lost The Shamutanti Hills is Book One of Steve Jackson's four-part Sorcery! epic. In this gargantuan quest, you must journey from the Shamutanti Hills (Book One), through the dangerous streets of Kharé (Book Two), across the wilderness of the Baklands (Book Three) and finally (Book Four) to the terrifying Mampang Fortress itself. Sorcery! introduces an exciting new system of magic to the Fighting Fantasy genre. The Sorcery Spellbook and The Shamutanti Hills (Collection) Sorcery! Box Set (Collection). Translated Into: Der Abenteurer aus Analand (German) Las colinas de 20 (not including death by Stamina loss). User Summary: You set off on a mission to recover the Crown of Kings, a vitally important magic item which has been stolen by an evil Archmage. Demian's Thoughts: This is an excellent gamebook. The cover of The Shamutanti Hills, the first book in the storyline (1983). Art by John Blanche. The Shamutanti Hills. Kharé: Cityport of Traps. The Seven Serpents. A boxed set titled Sorcery! was released, containing both The Shamutanti Hills and the spellbook. The series was reissued by Wizard Books in 2003. Rules[edit]. Paradoxically, the Shamutanti Hills actually proved much tougher to plan than the other books, because whenever I missed something in the later books, I had to almost completely re-write the start from scratch (damn you, borrinskin boots!) Anyway, let's go give that pesky Archmage a wedgie! Day One - Analand; Nation Of Magic, Posterity And Wisdom, But Apparently No Horses. -
Fiche Barbare
· COPYRIGHTS · Le présent fichier est une copie des fiches de guerriers de Warhammer Quest réalisée par Kurt Helborg. Cette version numérique n'est en aucun cas officielle et n'est aucunement approuvée par Games Workshop Limited. Ce fichier sera supprimé ou modifié sur la simple demande de Games Workshop. es pages suivantes sont la copie des fiches de guerriers de Warhammer Quest. Ce fichier a été fait · COPYRIGHTS ET MARQUES DEPOSEES · de telle sorte qu’il soit le plus proche possible de L l’original aussi bien dans son contenu que dans la forme. Mais il y a quelques différences dues principalement à Les illustrations et les logos de ce fichier et les images qu'il des problèmes techniques. Si vous possédez l’original et que contient ont été réalisés de manière interne par Games vous constatez une erreur de reproduction au niveau du Workshop ou sont des travaux exécutés sur commande. Les contenu, merci de me le faire savoir par courrier électronique à droits sur toutes ces illustrations ou photographies sont la l’adresse suivante : [email protected]. propriété exclusive de Games Workshop Limited. © Copyright Games Workshop Limited 2001. Tous droits réservés. Utilisées sans autorisation. Utilisées sans volonté de préjudice ou comme opposition à leur copyright. · CONDITIONS D’UTILISATION · MARQUES DEPOSEES Les termes suivants sont des marques déposées de Games UTILISATION Workshop Ltd. Utilisées sans autorisation. Utilisées sans Vous pouvez utiliser ce fichier à titre strictement personnel, il volonté de préjudice ou comme opposition à leur copyright. ne doit en aucun cas être vendu de duplicata aussi bien dans Armageddon, Blood Bowl, Citadel, le logo Citadel, Dark la forme numérique qu’imprimée. -
SPACE CRUSADE Pub: Milton Bradley/Games Workshop (1990) V1 Page 1: Rules Summary (Front) Apr 2010 Page 2: Rules Summary (Back)
Another boardgame player aid by Download a huge range of popular boardgame rules summaries, reference sheets and player aids at www.headlesshollow.com Universal Head • Design That Works • www.universalhead.com These sheets are intended only for the personal use of existing owners of the game for additional reference. Universal Head makes no claim whatsoever to the rights of the publisher and copyright holder, and does not benefit financially from these player aids. Artwork from the original game is copyrighted by the publisher and used without permission. This PDF may not be re-posted online, sold or used in any way except for personal use. Game: SPACE CRUSADE Pub: Milton Bradley/Games Workshop (1990) v1 Page 1: Rules summary (front) Apr 2010 Page 2: Rules summary (back) Print on card (ensure you are printing at 100% scale) laminate and trim to size. Setup Blips The Dreadnought One player is the Alien player and each other player Blips move 5 squares. The Dreadnought occupies 4 squares. Count movement controls a set of Marines. Choose a mission. from the front of its base and change direction by When a Marine miniature is moved onto a gameboard for moving on the spot. A Dreadnought may not finish its Each Marine player takes: the first time, its movement/firing is finished, then the turn under a door. Marine Commander, 4 Marines and 9 weapons turn is paused while the Alien player places some, none 12 Chapter cards or all of his remaining Blip tokens on the board. On the Dreadnoughts may fire, one at a time, all 3 of their Matching Scanner and Reference sheet last board all remaining Blip tokens must be placed. -
Planetfall Rules
PLANETFALL ‘99 Tournament Rules and General Information General Information At this stage it looks as though the Tournament will be held in August 1999. The date is as yet unannounced, but more information will be coming soon. There will be a fee to enter the tournament, which will go towards things like venue hire and prizes. At this stage it looks as though this will be about $15-20. It shouldn’t go higher than $20. There will be more information on this, and how to pay at a later stage. The tournament is currently very much in the planning stage, and so most of the ideas here are just that - ideas. If you've got any hints or tips, or just something that you think would make the tournament better, email me at - '[email protected]'. In the meantime here is what I've come up with. At any time up to July 24th, a 1500 point 3rd Edition army list from either the rulebook or a codex if it has been released should be mailed or emailed to me. My email address is above, and the tournament has a P.O. Box. If you click join and join the mailing list below you will recieve regular (I hope) updates on the state of the tournament. I have both PCs and Macs, so lists can be sent to me on either system. I also have Army Builder (hail the demo) and Roll Call. If you have either of these systems then you should e-mail the saved army file directly to me. -
February 6Th
February 6th We love you, Archivist! FEBRUARY 6th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc. -
DDC XXVII Program Book
cover page is freehand file 1 TABLE OF CONTENTS MEET THE COMMITTEE Chairman Gordon Monson Secretary Arthur Pruyn Item Page Number Hotel Liaison Hilary Powers Treasurer Pamela Kramer Hotel/Function Room Map Front Cover Convention Registration Hal Heydt Dorothy Heydt Meet the Committee 2 Mike Nebeker Convention Registration 2 Seminars & Tournaments Steve Perrin Food Service 2 Game & Event Scheduling Roderick Robertson Arcade Room 2 Official Games Registration Ellen Robertson Things to Do at the Con 3 Publicity & Program Book Bill Keyes SCA Liaison Hilary Powers Open Gaming 3 Volunteers Tony Hughes Buyers’ Bazaar 3 Dealer Liaison Steve Henderson Dealers’ Rooms 3 LARPs Meg Heydt Volunteers 3 Buyers’ Bazaar Mike Nebeker Artists’ Corner 3 Artists’ Corner Mike Nebeker Website & Internet Liaison Roderick Robertson Bay Area Animation Society 3 Seminars 4 Open Enrollment RPGs 5 CONVENTION Miniatures 6 REGISTRATION CCG/Board Game Tournaments 11 Society for Creative Anachronism 13 Convention Center Lobby RPGA Games 14 Friday 4:00 PM — 10:00 PM Live Action Role Playing Games 16 Saturday 9:00 AM — 8:00 PM Games for Young & Old 17 Sunday 9:00 AM — 8:00 PM RPG Tournament 17 Monday 9:00 AM — Noon Official Games / How to sign up 18 Games 100–199 – Session 1 19 FULL MEMBERSHIP IS $40 ONE-DAY MEMBERSHIP IS $25 Games 200–299 – Session 2 21 Games 300–399 – Session 3 22 Keep Your Badge! Games 400–499 – Session 4 24 IF we decide to replace your lost badge, you’ll have to show Games 500–599 – Session 5 26 ID and pay a fee.