Unearthed Arcana: Traps Revisited
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Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Unearthed Arcana: Artificer
Unearthed Arcana: Artificer (Revised) Intense Rivalries Playtest Material The artificers’ drive to invent and expand their knowledge This character class is presented for playtesting and to spark creates an intense drive to uncover new magic discoveries. your imagination. These game mechanics are in draft form, An artificer who hears news of a newly discovered magic usable in your campaign but not refined by design iterations or item must act fast to get it before any rivals do. Good-aligned full game development. This class is not officially part of the artificers recover items on adventures or offer gold or game. For these reasons, it is not legal in D&D Adventurers wondrous items to those who possess items they are keen to League events. own. Evil ones have no problem committing crimes to claim what they want. Almost every artificer has at least one rival, someone whom A gnome sits hunched over a workbench, carefully using they seek to outdo at every turn. By the same token, artificers needle and thread to wave runes into a leather satchel. The with similar philosophies and theories band together into bag shudders as she completes her work, and a sudden, loud loose guilds. They share their discoveries and work together pop echoes through the room as a portal to an to verify their theories and keep ahead of their rivals. extradimensional space springs to being in the bag’s interior. She beams with pride at her newly crafted bag of holding. A troll growls in hunger as it looms over a dwarf, who slides a long, metal tube from a holster at his belt. -
Dmsguild Classic (To Replace Existing LQ Scans)
DMsGuild Classic (To replace existing LQ scans) - Forgotten Realms Campaign Setting Revised (2E) Manual of the Planes (1e) Monster Manual II (1e) Fiend Folio (1e) Dungeoneer's Survival Guide (1e) Wilderness Survival Guide (1e) GDQ (Giants, Descent, Queen) series (1e) [BUNDLE] C2 The Ghost Tower of Inverness (1e) C4 To Find a King (1e) I2 Tomb of the Lizard King (1e) I7 Baltron's Beacon (1e) I8 Ravager of Time (1e) I10: Ravenloft II: The House on Gryphon Hill (1e) I11 Needle (1e) I12 Egg of the Phoenix (1e) I13 Adventure Pack I (1e) L2 The Assassin's Knot (1e) N1-N4 Novice Series (1e) [BUNDLE] N5 Under Illefarn (1e) OP1 Tales of the Outer Planes (1e) Oriental Adventures (1e) REF3: The Book of Lairs (1e) REF4 The Book of Lairs II (1e) REF5 Lords of Darkness (1e) D&D 4th Edition OEFs (To replace existing LQ scans) - Shadowghast Manor The Shadowfell: Gloomwrought and Beyond Marauders of the Dune Sea Revenge of the Giants Seekers of the Ashen Crown Tomb of Horrors Hammerfast: A Dwarven Outpost Adventure Site Vor Rukoth: An Ancient Ruins Adventure Site Madness at Gardmore Abbey E1 Death's Reach E2 Kingdom of the Ghouls E3 - Prince of Undeath HS1 The Slaying Stone HS2 Orcs of Stonefang Pass Dead In The Eye Dark Sun: Fury of the Wastewalker March of the Phantom Brigade Beyond the Crystal Cave The Elder Elemental Eye War of Everlasting Darkness D&D5e Adeventurers League - DDALCA-02 Astral Entranglement DDOPEN2019 Forged in Fire CCC-ALMOG-ESC-03-01 - 03-03: Memory Lapse CCC-ALMOGC-SLGC02-01 Escape from the Mists CCC-ALMOGC-SLGC02-02 The Undisturbed -
Encyclopedia Greyhawkania
This is a large Index project still in the works. If anyone is interested in reviewing the current update please email me and I will send them a copy. If anyone notices any mistakes or omissions I would greatly appreciate hearing back. The file is around 1meg at the moment, I can split that up to any size if it is too much as a single email. Thanks Jason Zavoda NOTE: Many Thanks to Patrice Forno, Laurent Debelle, Alain Berthon, Russell Bird, Eric Dumas and Stéphane Tanguay for their invaluable assistance. Encyclopedia Greyhawkania Index A1 Slave Pits of the Undercity (A1) A1-4 Scourge of the Slavelords (A1-4) A2 Secret of the Slavers Stockade (A2) A3 Assault on the Aerie of the Slave Lords (A3) A4 In The Dungeons of the Slave Lords (A4) The Adventure Begins (TAB) The Adventure Begins: Adventure Maps (TAB:AM) Against The Giants - The Liberation of Geoff - Adventure (ATG) Artifact of Evil (AOE) Bigbys Curse (BC) C1 The Hidden Shrine of Tamoachan (C1) C2 Ghost Tower of Inverness (C2) Castles: Hart (HART) City of Greyhawk: Adventure Cards (COG:C#) City of Greyhawk: Folks, Feuds and Factions (COG:FFF) City of Greyhawk: Gem of the Flanaess (COG:GOTF) City of Hawks (COH) Come Endless Darkness (CED) The Complete Thiefs Handbook (CTH) The Crypt of Lyzandred the Mad (COLTM) D1 Descent into the Depths of the Earth (D1) D2 Shrine of the Kuo-Toa (D2) D3 Vault of the Drow (D3) D1-2 Descent into the Depths of the Earth (D1-2) Dance of Demons (DOD) Dead Gods (DG) The Doomgrinder (TD) Dragon Magazine (DRG#)(1-3,5-7,9,19,37,43,52,55-57,59,63-65, ,67-71,82,86-90,92,93,100,131,139,141,164,167,171,173 -
Dragon Magazine #217
Issue #217 Vol. XIX, No. 12 May 1995 Publisher TSR, Inc. Associate Publisher Brian Thomsen SPECIAL ATTRACTIONS Editor-in-Chief Boons & Benefits Larry Granato Kim Mohan 10 Compensate your PCs with rewards far more Associate editor valuable than mere cash or jewels. Dale A. Donovan Behind Enemy Lines Phil Masters Fiction editor 18 The PCs are trapped in hostile territory with an Barbara G. Young entire army chasing them. Sounds like fun, doesnt it? Editorial assistant Two Heads are Better than One Joshua Siegel Wolfgang H. Baur 22 Michelle Vuckovich Split the game masters chores between two people. Art director Class Action Peter C. Zelinski Larry W. Smith 26 How about a party of only fighters, thieves, clerics, or mages? Production Renee Ciske Tracey Isler REVIEWS Subscriptions Janet L. Winters Eye of the Monitor Jay & Dee 65 Imitation is the sincerest form of flattery. U.S. advertising Cindy Rick The Role of Books John C. Bunnell 86 Delve into these faerie tales for all ages. U.K. correspondent and U.K. advertising Carolyn Wildman DRAGON® Magazine (ISSN 1062-2101) is published Magazine Marketing, Tavistock Road, West Drayton, monthly by TSR, inc., 201 Sheridan Springs Road, Middlesex UB7 7QE, United Kingdom; telephone: Lake Geneva WI 53147, United States of America. The 0895-444055. postal address for all materials from the United States Subscriptions: Subscription rates via second-class of America and Canada except subscription orders is: mail are as follows: $30 in U.S. funds for 12 issues DRAGON® Magazine, 201 Sheridan Springs Road, sent to an address in the U.S.; $36 in U.S. -
Beginner Summons Dokkan Battle
Beginner Summons Dokkan Battle Remus untangling plaintively if hastier Bubba wassail or superscribed. Jerald spilt exactingly as optimum Kennedy dissemble her stenography betroth guessingly. Which Ike gallivant so forthright that Randall reconsecrated her revulsions? Purchase on the bot for the list maker to use there you start is able to the two battle dokkan summons as Resist even small nursery plant with browning leaf margins or third leaf or, as it likely can be nursed into nearly full recovery. Zapomniałem wspomnieć o str omega shenron dużo bije i obniza bardzo obniża atk co jest dużym plusem! HBO television series top of Thrones and House picture the Dragon that anyone even edit. But, if the content of your history is outright nudity, sexuality or extreme violence, then it does not allude here. Now featuring the ability to the Twitch streams by Teams, Communities, individual channels, and entire games! Discover the magic of the internet at Imgur, a community powered entertainment destination. An online bot is an automated computer program that to perform tasks on the Internet in a whirl of engaged time required by similar human user. Infinite Dragon Ball History. By successfully acquiring the rare Operator from these initial gacha roll, taste will, guess or me be mindful to mid off your initial gameplay with a flight unit within your disposal, making memories later runs much more fast action smooth. Below reroll tier list of Hero Cantare. The stack and usefulness of whatsoever character varies based on page rank, your impending, fight flight, fight mechanics and away you play. -
D&D 5E Mass Combat Simulation
Western Oregon University Digital Commons@WOU Honors Senior Theses/Projects Student Scholarship 6-30-2019 D&D 5E Mass Combat Simulation Aidan Ohnemus Western Oregon University Follow this and additional works at: https://digitalcommons.wou.edu/honors_theses Recommended Citation Ohnemus, Aidan, "D&D 5E Mass Combat Simulation" (2019). Honors Senior Theses/Projects. 185. https://digitalcommons.wou.edu/honors_theses/185 This Undergraduate Honors Thesis/Project is brought to you for free and open access by the Student Scholarship at Digital Commons@WOU. It has been accepted for inclusion in Honors Senior Theses/Projects by an authorized administrator of Digital Commons@WOU. For more information, please contact [email protected], [email protected], [email protected]. D&D 5E Mass Combat Simulation By Aidan P. Ohnemus An Honors Thesis Submitted in Partial Fulfillment of the Requirements for Graduation from the Western Oregon University Honors Program Prof. Shannon, Thesis Advisor Dr. Gavin Keulks, Honors Program Director June 2019 1 | Page Table of Contents Abstract Pg. 3 Acknowledgements Pg. 4 Introduction and Inspiration Pg. 5 Implementation Pg. 17 Decisions Pg. 25 Development Process Pg. 28 Conclusion Pg. 34 Project Code Pg. 36 Bibliography Pg. 37 2 | Page Abstract Dungeons and Dragons 5th edition, as well as many tabletop RPGs in general, struggles with very large scale combat encounters. Mechanics are either changed to make it more suited to the increased scale, affecting the game balance in the process, or an entirely different game is used to represent the combat. This paper outlines the process undertaken to create a program that simulates combat encounters in 5th Edition D&D at a scale normally unfeasible without changing the game’s mechanics. -
Magic Tattoos
���������� � �������� ���������� ������������������������������������������������������� �������� ��������������������!��������������� �� �����������������������������������! ��������������"��!�����������#��������������������!�������� ���$ By: Firbolg Factory This publication was previously titled “Spell Tattoo” and has been updated to include the latest Unearthed Arcana rules. DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. ©2020 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. Manufactured by Hasbro SA, Rue Emile-Boéchat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 TheSample Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. file Certain art released to the public domain and free of copyright restrictions. Certain art licensed under the Creative Commons Attribution Creative Commons � ShareAlike, or Creative Commons Attribution � No Derivatives licenses. To view a copy of these licenses, visit http://creativecommons.org. Certain fonts licensed under the SIL Open Font License. To view a copy of this license, visit https://scripts.sil.org. � Magic Tattoos The April 2020 release of Unearthed Arcana The primary sources and inspiration for this represents the first draft of formal tattoo rules document are: for fifth edition. Up until this point, there were � Unearthed Arcana, April 2020 numerous homebrew variants in circulation, � Dungeon Master’s Guide, Chapter 7, Spell including the previous version of this docu- Scroll magic item ment. -
Spells and Magic Tattoos
UNEARTHED ARCANA 2020 Spells and Magic Tattoos This document provides a magical miscellany: new spells and a new type of magic item, magic Paladin Spells tattoos. Most of the spells focus on an alternative 3rd Level style of summoning: conjuring forth a spirit that Spirit shroud (necromancy) assumes a physical form you customize to suit the situation. 5th Level Summon celestial spirit (conjuration) This Is Playtest Material The material in this article is presented for playtesting Ranger Spells and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not 2nd Level refined by full game design and editing. They aren’t Summon bestial spirit (conjuration) officially part of the game and aren’t permitted in D&D Adventurers League events. If we decide to make this material official, it will be Sorcerer Spells refined based on your feedback, and then it will appear in a D&D book. 1st Level Acid stream (evocation) Spells 3rd Level The new spells appear on these spell lists. Summon fey spirit (conjuration) Summon shadow spirit (conjuration) Bard Spells 4th Level 3rd Level Summon aberrant spirit (conjuration) Summon fey spirit (conjuration) Summon elemental spirit (conjuration) 6th Level Druid Spells Otherworldly Form (transmutation) 2nd Level Summon bestial spirit (conjuration) Warlock Spells 3rd Level 3rd Level Summon fey spirit (conjuration) Spirit shroud (necromancy) Summon fey spirit (conjuration) 4th Level Summon shadow spirit (conjuration) Summon elemental spirit (conjuration) Summon undead spirit (necromancy) 4th Level Cleric Spells Summon aberrant spirit (conjuration) 3rd Level 6th Level Spirit shroud (necromancy) Otherworldly form (transmutation) Summon fiendish spirit (conjuration) 5th Level Summon celestial spirit (conjuration) 6th Level Otherworldly form (transmutation) ©2019 Wizards of the Coast LLC 1 Uttering an incantation, you draw on the magic Wizard Spells of the Lower Planes or Upper Planes (your 1st Level choice) to transform yourself. -
Advanced Dungeons & Dragons
NEEDLE by Frank Mentzer Advanced Dungeons & Dragons OFFICIAL GAME ADVENTURE Adventure for 6-8 Characters, Levels 8-10 CREDITS Development: Frank Mentzer Editor: Barbara Young Cover Art: Clyde Caldwell Interior Art: Doug Chaffee Cartography: David C. Sutherland III Typography: Betty Elmore and Kim Lindau Distributed to the book trade in the United States by Random House, Inc. and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK Ltd. ADVANCED DUNGEONS & DRAGONS, AD&D, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Copyright 1987 TSR, Inc. All Rights Reserved. This product is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc.TSR, Inc. FOB 756 Lake Geneva, Wl 53147 TSR UK Ltd. The Mill, Rathmore Road Cambridge CB14AD United Kingdom PDF developement : R, 05/19/2001...and a helluvajob it was too :) NEEDLE by Frank Mentzer TABLE OF CONTENTS: Notes for the Dungeon Master 5 Native Life 6 Non-Player Characters 11 New and Adapted Monsters 14 Part 1 : Ruins of Empire 17 Players' Background 17 Pre-Start: Saving Throw Results 17 Trail Encounter Key 18 Ruins Encounter Key 24 Part 2 : Retrieval 40-45 Players' Background 45 Sequence of Events 45 Events Key 46 Part 3 : The Powers That Be 56 The Tunnels of Tatz 58 Encounter Key 58 The Tunnels of the Black -
The Domain and City of Greyhawk
THE GREYHAWK CAMPAIGN The GREYHAWK® campaign was surprises held by a certain "dungeon" in the Barrier Peaks, about which we the first setting designed for the will say no more here. ADVANCED DUNGEONS & Materials were scarce for a few years before the GREYHAWK Adventures DRAGONS® game, and is also the hardbound saw print in 1988, marking the start of the "second wave" of the second-oldest fantasy roleplaying campaign's life. The world was converted to the AD&D 2nd Edition game campaign. It is familiar to many rules in the wide-roving adventure WG8 Fate of lstus, and the City of thousands of gainers the world over, Greyhawk was detailed in its own boxed expansion in 1989. Carl Sargent, though the campaign world has Rik Rose, Doug Niles, Jim Ward, Dan Salas, Nigel Findley, Anne and undergone considerable change over Richard Brown, Dale "slade" Henson, and more joined the crowd of the years. It began with E. Gary Greyhawk designers and authors. Most notable in this period were the Gygax, who created and developed WGA1-3 "Falcon" adventure trilogy, set in the City of Greyhawk, and the the world as a home campaign. The notorious WGA4 Vecna Lives!, which contained probably the most shocking world took shape with the publication beginning and end of any AD&D adventure published. The campaign years of the WORLD OF GREYHAWK for these adventures were around 582 CY or shortly before. folio in 1980, which was greatly The "third wave" of publications for the official GREYHAWK campaign expanded and improved in 1983 as began in 1991 with the publication of David Cook's GREYHAWK Wars the WORLD OF GREYHAWK boxed boxed game, which detailed the cataclysmic political changes brought about set.