Dungeon Magazine #1
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ISSUE NO. 1 COVER: Every silver lining has its cloud, as Keith Parkinson shows in his portrait of Flame from Into the Fire. Keith researched the treasures in Flame’s hoard, borrowing from actual 14th- through 18th-century treasures in Europe. The enraged Flame, of course, is pure Keith. Out of the dungeon, into the fire The Readers LETTERS A new magazine, a new On a forgotten summer day in 1976, a college friend told me readership, and many new questions. .2 about a wild new game that she was playing in the local stu- dent center at the University of Kentucky. We use beans for our characters, Shelia said. Its hard to imagine that your Michael Ashton and THE DARK TOWER OF CABILAR A vampire bean is really a wizard, but we havent got any figures to play Lee Sperry has the royal crown and youve got to with yet. get it back . 4 Later on, I found a small boxed copy of this game in a local hobby shop and brought it home. I read all three of the little Patricia Nead Elrod ASSAULT ON EDDISTONE POINT What tan booklets and didnt understand any of it. Such was my happened to the signal tower? What introduction to DUNGEONS & DRAGONS® gaming. I made waits for you in the misty Shelia Wise a halfling goddess in later years, in thanks for mountains? . .19 getting me started in this mess. Now I have a chance to pass on the favor to everyone else. John, Nephew GRAKHIRT'S LAIR The leader of a norker DUNGEON Adventures is a new periodical from TSR; Inc., uprising is free. Go find him! . .28 in which you, the readers, may share your own adventures and scenarios from AD&D® and D&D® gaming with the legions of Anne Gray McCready THE ELVEN HOME A brief encounter with other fantasy gamers. Each issue offers a number of fairly an unusual dwelling. 38 short (but often quite complicated and long-playing) modules, selected from the best we receive. Grant and David INTO THE FIRE The solution to a What kind of adventures do you want to see? Were going to Boucher 15-year-old mystery lies in a volcanic offer as broad a spectrum of material as possible: dungeon mountain range. The last force sent in crawls, wilderness camp-outs, Oriental Adventures modules, was destroyed. Youre next. .42 solo quests, tournament designs, BATTLESYSTEM scenarios, and more. Of course, what we have to offer depends on what you send to us. (See our guidelines offer on page 60.) Carl Smith GUARDIANS OF THE TOMB A silent forest, Write in and tell us what you want. a lonely shrine, and no survivors. .61 PUBLISHER: Mike Cook CONTRIBUTING ARTISTS: James Holloway, Dave EDITOR: Roger E. Moore LaForce, Keith Parkinson, EDITORIAL ASSISTANT: Roger Raupp, Jim Roslof, Eileen Lucas, Karen Martin, Dave Sutherland, Tim Georgia Moore, Debbie Truman, Valerie Valusek Poutsch, Patrick Lucien Price PRODUCTION STAFF: Linda ART DIRECTOR: Roger Bakk, Kim Lindau, Coileen Raupp OMalley, Gloria Szopinski, GRAPHIC DESIGN: Ruth Carolyn Vanderbilt ADVERTISING: Mary Hoyer Parkinson Sorry! I dont want any adventures, thank you. Not today. SUBSCRIPTIONS: Harriet Bilbo Baggins Meacham, Pat Schulz The Hobbit, J.R.R. Tolkien Dear editor, the legal department. The name DUNGEON had been con- I see in DRAGON® #107 Magazine Dozens of names were discarded in the sidered as a magazine title for a long issue that you still lack a name for the search, such as Chimera, Atlantis, Lab- time at TSR, Inc., because it was an module magazine youre about to pro- yrinth, Tesseract, Voyager, Viking, High obvious and perfect compliment to duce. Why not call it Wyrm? Adventure, Quest, Oracle, Hoard, Para- DRAGON Magazine (thanks to the Wyrm, the old term for dragon, is seen gon, DM, Spectrum, Centaur, Arcana, DUNGEONS & DRAGONS® game). in such classics as Beowulf and the Gateways, Multiverse, Orion, and Sage, Skip Williams was the first person who Nibelungenlied. A sister magazine to as well as less serious ones like mentioned this title to your editor. We DRAGON magazine should have a Unleashed!, TMM, Dungeon Ears had also received several letters like the related name. Survival Guide, and Dungeon Propa- one above that all suggested the same Wyrm gives a wonderful feeling of ganda. Wyrm and several variations on name, and I have notes from meetings in antiquity, perhaps due to its unusual that name were also considered, but which the name DUNGEON Adven- spelling. That aura of fantasy and these because of trademark restric- tures appears as a possibility. In time, it antiquity fits perfectly into the context tions, previous usage, confusion in spell- was this name that was selected. A of the AD&D® game. Also, I assume ing or with other products, or dungeon is an adventuring environment, that a large part of the module maga- unattractiveness were soon dropped. and adventures are what this magazine zines content is based on the AD&D Perhaps 50-100 names were generated is all about. game. Since DRAGON Magazine is This brings up the next letter. The main focus of DUNGEON Adven- AD&D-game based, it makes sense that tures is on modules, not on gaming a similar publication should be simi- Editor: articles; the latter belong in DRAGON larly named. After reading the editorial in the Magazine. The letters column also serves Wyrm can also conceivably save on latest issue of DRAGON Magazine as a question-and-answer column for mundane printing expenses, too. After (#107), I am reminded of a letter I sent correcting errors in previously published all, its short, only four letters long, and to you about two years ago suggesting modules or for clarifying and detailing easy to remember. Plus, since it is so the very same thing, a separate maga- ways of handling certain situations short, it wont block out so much of the zine containing modules and articles appearing in such modules. We have no cover art, unless you print it in huge based on the subject of modules. other regular features planned, but we. letters. The publication would be titled are open to suggestions. Hope you take this idea under consid- Dungeon Magazine. I generated two eration. I cant wait for the new module columns to be in each issue: a Forum- Dear sirs: magazine, whatever its name. type column with help for the DM called I understand that changes in Alan Struthers Blue Lightning and another with DRAGON Magazine may see modules Lac du Flambeau, Wisconsin help on constructing homemade mod- published in a separate magazine. I do ules named Drawbridge. Your edito- not favor this as modules are a feature One of my first orders of business as rial does not address if you plan to of DRAGON Magazine that I enjoy. If editor of this periodical was to come up include text in the new magazine, or if they are published separately, I may be with a name for it. Creating names was articles will be found in DRAGON Mag- forced to choose between DRAGON easy; my own imagination was supple- azine only. But, as your editorial also Magazine and the module magazine due mented by helpful letters and comments said, decisions still remain to be made. to the restrictions of my budget for such from readers, friends, and coworkers at Randy Bisig publications. TSR, Inc. However, the names had to Fulton, Missouri meet the approval of the publisher and DUNGEON Adventures (ISSN applied for) is published bimonthly by TSR, Inc. The mailing address for all material except subscription orders is DUNGEON Adventures, P.O. Box 110, Lake Geneva, WI 53147; the business telephone number is (414) 248-3625. DUNGEON Adventures is available by subscription throughout the United States and Canada. The subscription rate via second-class mail is $15 in U.S. funds for one year (six issues) sent to an address in the U.S. or Canada. Information on foreign subscriptions can be obtained by writing to: Subscription Department, DUNGEON Adventures, TSR, Inc., P.O. Box 110, Lake Geneva, WI 53147. Payment in full must accompany all subscription orders. Payment should be by check or money order, made payable to TSR, Inc., or by charges to valid MasterCard or VISA credit cards, Send subscription orders with payments to: TSR, Inc., P.O. Box 72089, Chicago, IL 60690. The issue of expiration of each subscription is printed on the mailing label for each subscribers copy of the magazine. Changes of address for the delivery of subscription copies must be received at least six weeks prior to the effective date of the change, in order to assure uninterrupted delivery. All material published in DUNGEON Adventures becomes the exclusive property of the publisher, unless special arrangements to the contrary are made prior to publication. DUNGEON Adventures welcomes unsolicited submissions of written material and artwork; however, no responsibility for such submissions can be assumed by the publisher in any event. Any submission accompanied by a self-addressed, stamped envelope of sufficient size will be returned if it cannot be published. Please write for our writers guidelines before sending a module to us; send a self-addressed, stamped envelope (9½ long preferred) to: Module Guidelines, DUNGEON Adventures, TSR, Inc., P.O. Box 110, Lake Geneva, WI 53147. DUNGEON is a trademark for the TSR role-playing adventure periodical published by TSR, Inc. All rights to the contents of this publication are reserved, and nothing may be reproduced from it in whole or in part, without first obtaining written permission from the publisher. Copyright ©1988 TSR, Inc. All Rights Reserved.