Dungeon Magazine #1

Total Page:16

File Type:pdf, Size:1020Kb

Dungeon Magazine #1 ISSUE NO. 1 COVER: Every silver lining has its cloud, as Keith Parkinson shows in his portrait of Flame from Into the Fire. Keith researched the treasures in Flame’s hoard, borrowing from actual 14th- through 18th-century treasures in Europe. The enraged Flame, of course, is pure Keith. Out of the dungeon, into the fire The Readers LETTERS A new magazine, a new On a forgotten summer day in 1976, a college friend told me readership, and many new questions. .2 about a wild new game that she was playing in the local stu- dent center at the University of Kentucky. We use beans for our characters, Shelia said. Its hard to imagine that your Michael Ashton and THE DARK TOWER OF CABILAR A vampire bean is really a wizard, but we havent got any figures to play Lee Sperry has the royal crown and youve got to with yet. get it back . 4 Later on, I found a small boxed copy of this game in a local hobby shop and brought it home. I read all three of the little Patricia Nead Elrod ASSAULT ON EDDISTONE POINT What tan booklets and didnt understand any of it. Such was my happened to the signal tower? What introduction to DUNGEONS & DRAGONS® gaming. I made waits for you in the misty Shelia Wise a halfling goddess in later years, in thanks for mountains? . .19 getting me started in this mess. Now I have a chance to pass on the favor to everyone else. John, Nephew GRAKHIRT'S LAIR The leader of a norker DUNGEON Adventures is a new periodical from TSR; Inc., uprising is free. Go find him! . .28 in which you, the readers, may share your own adventures and scenarios from AD&D® and D&D® gaming with the legions of Anne Gray McCready THE ELVEN HOME A brief encounter with other fantasy gamers. Each issue offers a number of fairly an unusual dwelling. 38 short (but often quite complicated and long-playing) modules, selected from the best we receive. Grant and David INTO THE FIRE The solution to a What kind of adventures do you want to see? Were going to Boucher 15-year-old mystery lies in a volcanic offer as broad a spectrum of material as possible: dungeon mountain range. The last force sent in crawls, wilderness camp-outs, Oriental Adventures modules, was destroyed. Youre next. .42 solo quests, tournament designs, BATTLESYSTEM scenarios, and more. Of course, what we have to offer depends on what you send to us. (See our guidelines offer on page 60.) Carl Smith GUARDIANS OF THE TOMB A silent forest, Write in and tell us what you want. a lonely shrine, and no survivors. .61 PUBLISHER: Mike Cook CONTRIBUTING ARTISTS: James Holloway, Dave EDITOR: Roger E. Moore LaForce, Keith Parkinson, EDITORIAL ASSISTANT: Roger Raupp, Jim Roslof, Eileen Lucas, Karen Martin, Dave Sutherland, Tim Georgia Moore, Debbie Truman, Valerie Valusek Poutsch, Patrick Lucien Price PRODUCTION STAFF: Linda ART DIRECTOR: Roger Bakk, Kim Lindau, Coileen Raupp OMalley, Gloria Szopinski, GRAPHIC DESIGN: Ruth Carolyn Vanderbilt ADVERTISING: Mary Hoyer Parkinson Sorry! I dont want any adventures, thank you. Not today. SUBSCRIPTIONS: Harriet Bilbo Baggins Meacham, Pat Schulz The Hobbit, J.R.R. Tolkien Dear editor, the legal department. The name DUNGEON had been con- I see in DRAGON® #107 Magazine Dozens of names were discarded in the sidered as a magazine title for a long issue that you still lack a name for the search, such as Chimera, Atlantis, Lab- time at TSR, Inc., because it was an module magazine youre about to pro- yrinth, Tesseract, Voyager, Viking, High obvious and perfect compliment to duce. Why not call it Wyrm? Adventure, Quest, Oracle, Hoard, Para- DRAGON Magazine (thanks to the Wyrm, the old term for dragon, is seen gon, DM, Spectrum, Centaur, Arcana, DUNGEONS & DRAGONS® game). in such classics as Beowulf and the Gateways, Multiverse, Orion, and Sage, Skip Williams was the first person who Nibelungenlied. A sister magazine to as well as less serious ones like mentioned this title to your editor. We DRAGON magazine should have a Unleashed!, TMM, Dungeon Ears had also received several letters like the related name. Survival Guide, and Dungeon Propa- one above that all suggested the same Wyrm gives a wonderful feeling of ganda. Wyrm and several variations on name, and I have notes from meetings in antiquity, perhaps due to its unusual that name were also considered, but which the name DUNGEON Adven- spelling. That aura of fantasy and these because of trademark restric- tures appears as a possibility. In time, it antiquity fits perfectly into the context tions, previous usage, confusion in spell- was this name that was selected. A of the AD&D® game. Also, I assume ing or with other products, or dungeon is an adventuring environment, that a large part of the module maga- unattractiveness were soon dropped. and adventures are what this magazine zines content is based on the AD&D Perhaps 50-100 names were generated is all about. game. Since DRAGON Magazine is This brings up the next letter. The main focus of DUNGEON Adven- AD&D-game based, it makes sense that tures is on modules, not on gaming a similar publication should be simi- Editor: articles; the latter belong in DRAGON larly named. After reading the editorial in the Magazine. The letters column also serves Wyrm can also conceivably save on latest issue of DRAGON Magazine as a question-and-answer column for mundane printing expenses, too. After (#107), I am reminded of a letter I sent correcting errors in previously published all, its short, only four letters long, and to you about two years ago suggesting modules or for clarifying and detailing easy to remember. Plus, since it is so the very same thing, a separate maga- ways of handling certain situations short, it wont block out so much of the zine containing modules and articles appearing in such modules. We have no cover art, unless you print it in huge based on the subject of modules. other regular features planned, but we. letters. The publication would be titled are open to suggestions. Hope you take this idea under consid- Dungeon Magazine. I generated two eration. I cant wait for the new module columns to be in each issue: a Forum- Dear sirs: magazine, whatever its name. type column with help for the DM called I understand that changes in Alan Struthers Blue Lightning and another with DRAGON Magazine may see modules Lac du Flambeau, Wisconsin help on constructing homemade mod- published in a separate magazine. I do ules named Drawbridge. Your edito- not favor this as modules are a feature One of my first orders of business as rial does not address if you plan to of DRAGON Magazine that I enjoy. If editor of this periodical was to come up include text in the new magazine, or if they are published separately, I may be with a name for it. Creating names was articles will be found in DRAGON Mag- forced to choose between DRAGON easy; my own imagination was supple- azine only. But, as your editorial also Magazine and the module magazine due mented by helpful letters and comments said, decisions still remain to be made. to the restrictions of my budget for such from readers, friends, and coworkers at Randy Bisig publications. TSR, Inc. However, the names had to Fulton, Missouri meet the approval of the publisher and DUNGEON Adventures (ISSN applied for) is published bimonthly by TSR, Inc. The mailing address for all material except subscription orders is DUNGEON Adventures, P.O. Box 110, Lake Geneva, WI 53147; the business telephone number is (414) 248-3625. DUNGEON Adventures is available by subscription throughout the United States and Canada. The subscription rate via second-class mail is $15 in U.S. funds for one year (six issues) sent to an address in the U.S. or Canada. Information on foreign subscriptions can be obtained by writing to: Subscription Department, DUNGEON Adventures, TSR, Inc., P.O. Box 110, Lake Geneva, WI 53147. Payment in full must accompany all subscription orders. Payment should be by check or money order, made payable to TSR, Inc., or by charges to valid MasterCard or VISA credit cards, Send subscription orders with payments to: TSR, Inc., P.O. Box 72089, Chicago, IL 60690. The issue of expiration of each subscription is printed on the mailing label for each subscribers copy of the magazine. Changes of address for the delivery of subscription copies must be received at least six weeks prior to the effective date of the change, in order to assure uninterrupted delivery. All material published in DUNGEON Adventures becomes the exclusive property of the publisher, unless special arrangements to the contrary are made prior to publication. DUNGEON Adventures welcomes unsolicited submissions of written material and artwork; however, no responsibility for such submissions can be assumed by the publisher in any event. Any submission accompanied by a self-addressed, stamped envelope of sufficient size will be returned if it cannot be published. Please write for our writers guidelines before sending a module to us; send a self-addressed, stamped envelope (9½ long preferred) to: Module Guidelines, DUNGEON Adventures, TSR, Inc., P.O. Box 110, Lake Geneva, WI 53147. DUNGEON is a trademark for the TSR role-playing adventure periodical published by TSR, Inc. All rights to the contents of this publication are reserved, and nothing may be reproduced from it in whole or in part, without first obtaining written permission from the publisher. Copyright ©1988 TSR, Inc. All Rights Reserved.
Recommended publications
  • Dragons of Faerûn Spreadsheet
    Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire
    [Show full text]
  • Dragon Magazine #151
    Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space.
    [Show full text]
  • Dragon Magazine #105
    D RAGON 1 SPECIAL ATTRACTION 43 BETRAYED! — Designed by Jim Bengtson A new challenge for AD&D® game player characters Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan Editorial staff 10 Leomunds Tiny Hut Lenard Lakofka Patrick Lucien Price Toning down the new demi-human PC races Roger Moore 14 Travel works both ways Paul Vernon Art director and graphics PCs arent the only characters on the road Roger Raupp Subscriptions 20 Seeing is believing Geoffrey Meissner Georgia Moore It isnt easy, but heres a look at invisibility Advertising 24 The rest of the Papers Mary Parkinson Odds and ends to add to our centaur coverage Contributing editors Ed Greenwood 30 The well-equipped victim Ed Greenwood Katherine Kerr Detailed treasure types for O-level encounters This issue's contributing artists A world of difference Fraser Sherman Robin Wood 36 Use parallel worlds to open up new gaming vistas Roger Raupp Marvel Bullpen Spys advice Merle M. Rasmussen David Trampier 56 Answers and suggestions for the TOP SECRET® game Ted Goff A.J. Toos On the Rocks at Slabs -John Gregory Betancourt Joseph Pillsbury 64 Tavern patrons protect their happy haunting grounds Richard Tomasic E.B. Wagner Stephen Hearon Larry Elmore DEPARTMENTS 3 Letters 62 TSR Profiles 90 Wormy 4 World Gamers Guide 69 The ARES Section 92 Dragonmirth 6 The forum 86 Convention calendar 94 Snarfquest 6 0 TSR Previews COVER People are still writing in to say how much they liked Robin Woods first cover paint- ing, back on issue #97. This piece depicts an entirely different scene, but we expect the painting to be just as popular as its predecessor.
    [Show full text]
  • DRAGON Magazine Is Still Read the Ecology of the DRAGON® Magazine (ISSN 0279-6848) Is by the Same Kind of People
    D RAGON 1 Publisher: Mike Cook Editor-in-Chief: Kim Mohan On this day. Editorial staff: Roger Raupp Contents Patrick Lucien Price Mary Kirchoff Vol. IX, No. 1 June 1984 Roger Moore On this day in 1976, the first issue of Layout designer: Kristine L. Bartyzel DRAGON® Magazine rolled off the press. SPECIAL ATTRACTION Subscriptions: Mellody Knull (Which day? Oh, sometime in June. When Contributing Editors: Ed Greenwood a magazine has a birthday, it lasts for a Great Stoney . .41 Katherine Kerr month.) Way back then, it was The Ken Rolston All the parts you need to make Dragon without the ®. It was produced Advertising Sales Administrator: a miniature cardboard castle Mary Parkinson by two people, and it was read by a healthy This issues contributing artists: proportion of all the people who were de- voted to the new hobby of fantasy role- Denis Beauvais Harry Quinn Roger Raupp Dave Trampier playing. Dennis Kauth Kurt Erichsen The name is different now, and the staff Jerry Eaton Craig Smith is a little larger, but some things never OTHER FEATURES Jeff Butler Larry Elmore change. DRAGON Magazine is still read The ecology of the DRAGON® Magazine (ISSN 0279-6848) is by the same kind of people. The hobby isnt published monthly for a subscription price of $24 slithering tracker. .9 new any more, and a lot more people are per year by Dragon Publishing, a division of involved in it, but the basic makeup of our Dont look now, but . TSR, Inc. The mailing address of Dragon Publishing for all material except subscription readership is the same now as it was when Familiars with a special use .
    [Show full text]
  • Fantasy Adventure Game Expert Rulebook
    TABLE OF CONTENTS Reference Charts from D&D® Basic X2 Character Attacks X26 PART 1: INTRODUCTION X3 Monster Attacks X26 How to Use This Book X3 PART 6: MONSTERS X27 The Scope of the Rules X3 MONSTER LIST: Animals to Wyvern . X28 Standard Terms Used in This Book X3 PART 7: TREASURE X43 Assisting A Novice Player X3 Treasure Types X43 The Wilderness Campaign X3 Magic Items X44 High and Low Level Characters X4 Explanations X45 Using D&D® Expert Rules With an Early Swords X45 Edition of the D&D® Basic Rules X4 Weapons and Armor X48 PART 2: PLAYER CHARACTER INFORMATION X5 Potions X48 Charts and Tables X5 Scrolls X48 Character Classes X7 Rings X49 CLERICS X7 Wands, Staves and Rods X49 DWARVES X7 Miscellaneous Magic Items X50 ELVES X7 PART 8: DUNGEON MASTER INFORMATION X51 FIGHTERS X7 Handling Player Characters X51 HALFLINGS X7 Magical Research and Production X51 MAGIC-USERS X7 Castles, Strongholds and Hideouts X52 THIEVES X8 Designing a Dungeon (recap) X52 Levels Beyond Those Listed X8 Creating an NPC Party X52 Cost of Weapons and Equipment X9 NPC Magic Items X52 Explanation of Equipment X9 Designing a Wilderness X54 PART 3: SPELLS Xll Wandering Monsters X55 CLERICAL SPELLS Xll Travelling In the Wilderness X56 First Level Clerical Spells Xll Becoming Lost X56 Second Level Clerical Spells X12 Wilderness Encounters X57 Third Level Clerical Spells X12 Wilderness Encounter Tables X57 Fourth Level Clerical Spells X13 Castle Encounters X59 Fifth Level Clerical Spells X13 Dungeon Mastering as a Fine Art X59 MAGIC-USER AND ELF SPELLS X14 Sample Wilderness Key and Maps X60 First Level Magic-User and Elf Spells SampleX14 fileHuman Lands X60 Second Level Magic-User and Elf Spells X14 Non-Humans '.
    [Show full text]
  • Goodman Games' Gen Con 2018 Event Schedule Most Game Located at (TO BE DETERMINED)
    Goodman Games' Gen Con 2018 Event Schedule Most Game Located at (TO BE DETERMINED) Thursday (August 2) Friday (August 3) Saturday (August 4) Sunday (August 5) Not In Kansas An more - DCC RPG - Robert 8:00 AM - 12:00 AM Leopold Official DCC Team Tournament Kickoff - 8:30 AM - 9:00 AM 8:30 - 9:00 AM - ICC Rooms XXX-XXX 9:00 AM - 1:00 PM The Tower that Came from the Stars - Assault on Baron Xziplit's Manor - Masks of Lankhmar - DCC Lankmar - Diogo DCC/Umerica/CUaBM - Diogo Nogueira DCC/Umerica/CUaBM - Diogo Nogueira Nogueira Shading Key: Betra al at the Admiralt - DCC RPG - Gar Xcrawl: You Can't Do That in Xcrawl! - Xcrawl Elzemon and the Blood Drinkin Box - DCC 9:00 AM - 1:00 PM 0-level Funnel or Introductory Fortuin RPG - Erica Kin RPG - Brad Bell Events Xcrawl: You Can't Do That in Xcrawl! Xcrawl: You Can't Do That in Xcrawl! - Xcrawl: You Can't Do That in Xcrawl! - Xcrawl Xcrawl: You Can't Do That in Xcrawl! - 9:00 AM - 1:00 PM (beginners only) - Xcrawl RPG - Brendan DCC Open Tourney Xcrawl RPG - Brendan LaSalle RPG - Brendan LaSalle Xcrawl RPG - Brendan LaSalle LaSalle In Search of the Unknown Character Funnel - Return to the Barrier Peaks - MCC RPG - Chris Return to the Barrier Peaks - MCC RPG - In Search of the Unknown Character Funnel - 9:00 AM - 1:00 PM Name Level Events DCC RPG - Chris Lauricella Lauricella Chris Lauricella DCC RPG - Chris Lauricella The Woeful Tale of Sour Sprin Hollow 0 Sailors on the Starless Sea - DCC RPG - Children of the Cand Corn - 9:00 AM - 1:00 PM level funnel -- DCC RPG - Joan Troyer The 13th Skull -
    [Show full text]
  • Bestiary of the Realms: Volume 2
    Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer.
    [Show full text]
  • Nither Man Nor Beast
    Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A.
    [Show full text]
  • Level 1 Elf Wizard AC 12 Hit Points 8 Spellcasting: You Can Prepare up to Three Spells Speed 30 Ft
    Confidential information of Wizards of the Coast LLC. Do not distribute. Level 1 Elf Wizard AC 12 Hit Points 8 Spellcasting: You can prepare up to three spells Speed 30 ft. Hit Dice 1d6 per day. You have two 1st-level spell slots that you can use to cast 1st-level spells you’ve prepared. Strength 10 (+0) Spell Preparation: You must prepare your spells Dexterity 14 (+2) before casting them. You prepare spells by choosing spells from your spellbook (see Constitution 12 (+1) “Spellbook” below). Preparing a spell requires you Intelligence 17 (+3) to study your spellbook and memorize the Wisdom 14 (+2) incantations and gestures you must make to cast Charisma 8 (–1) the spell, taking at least one minute per spell level for each spell you prepare. If your spellbook is Attacks unavailable when you prepare spells, you can Long Sword +0; 1d8 slashing damage prepare only the spells that you prepared the day before. See also Ray of Frost and Shocking Grasp Casting a Spell: When you cast a spell, choose one of your prepared spells and expend a spell slot Skills of that spell’s level or higher. Some spells have Skills: Persuade, recall lore (magical lore), recall improved effects when they are cast at higher lore (folklore), and search. levels. After you cast the spell, you lose the use of Keen Senses: You have advantage on all the slot you expended until you prepare spells Wisdom checks to listen and spot. again, but you still have the spell prepared. Wizardly Knowledge: You have advantage on You can use your spell slots to cast any all Intelligence checks to recall magical lore.
    [Show full text]
  • 1598484472942.Pdf
    Maztica Campaign Set Gods & Battles by Douglas Niles Table of Contents Introduction .......................................................... 2 BATTLESYSTEM Rules for Maztica ..................................... .3 Typical Maztican Troop Rosters ............... ......................... .6 Scenario 1: The Early Days of Empire ..................................... .7 Scenario 2: The Golden Legion at Ulatos; First Triumph ...................... 10 Scenario 3: Humans United at Tukan ..................................... .14 Powers of Maztica .................................................. 19 Kukul: Ancient Father of the Gods ..................................... .22 Maztica: Mother of Life, the World ..................................... .23 Qotal: The Feathered Dragon ......................................... .24 Zaltec: Bringer of War and Eater of Hearts .............................. .25 Azul: Giver of Rain and Taker of Breath ................................. .26 Plutoq: Master of Earth and Stone ..................................... .27 Tezca: Ruler of Sun and Fire .......................................... .28 Kiltzi: Giver of Health, Growth, Nourishment, and Love ....................29 Eha: Wind Sprite .................................................... .30 Watil: Guardian of Plants ............................................. .31 Nula: Guardian of Animals ............................................ .32 Credits: Design: Douglas Niles Cartography: David Sutherland III Editing: Karen S. Boomgarden Typesetting: Tracey Zamagne
    [Show full text]
  • Oriental Adventures James Wyatt
    620_T12015 OrientalAdvCh1b.qxd 8/9/01 10:44 AM Page 2 ® ORIENTAL ADVENTURES JAMES WYATT EDITORS: GWENDOLYN F. M. KESTREL PLAYTESTERS: BILL E. ANDERSON, FRANK ARMENANTE, RICHARD BAKER, EIRIK BULL-HANSEN, ERIC CAGLE, BRAIN MICHELE CARTER CAMPBELL, JASON CARL, MICHELE CARTER, MAC CHAMBERS, TOM KRISTENSEN JENNIFER CLARKE WILKES, MONTE COOK , DANIEL COOPER, BRUCE R. CORDELL, LILY A. DOUGLAS, CHRISTIAN DUUS, TROY ADDITIONAL EDITING: DUANE MAXWELL D. ELLIS, ROBERT N. EMERSON, ANDREW FINCH , LEWIS A. FLEAK, HELGE FURUSETH, ROB HEINSOO, CORY J. HERNDON, MANAGING EDITOR: KIM MOHAN WILLIAM H. HEZELTINE, ROBERT HOBART, STEVE HORVATH, OLAV B. HOVET, TYLER T. HURST, RHONDA L. HUTCHESON, CREATIVE DIRECTOR: RICHARD BAKER JEFFREY IBACH, BRIAN JENKINS, GWENDOLYN F.M. KESTREL, TOM KRISTENSEN, CATIE A. MARTOLIN, DUANE MAXWELL, ART DIRECTOR: DAWN MURIN ANGEL LEIGH MCCOY, DANEEN MCDERMOTT, BRANDON H. MCKEE, ROBERT MOORE, DAVID NOONAN, SHERRY L. O’NEAL- GRAPHIC DESIGNER: CYNTHIA FLIEGE HANCOCK, TAMMY R. OVERSTREET, JOHN D. RATELIFF, RICH REDMAN, THOMAS REFSDAL, THOMAS M. REID, SEAN K COVER ARTIST: RAVEN MIMURA REYNOLDS, TIM RHOADES, MIKE SELINKER, JAMES B. SHARKEY, JR., STAN!, ED STARK, CHRISTIAN STENERUD, OWEN K.C. INTERIOR ARTISTS: MATT CAVOTTA STEPHENS, SCOTT B. THOMAS, CHERYL A. VANMATER-MINER, LARRY DIXON PHILIPS R. VANMATER-MINER, ALLEN WILKINS, PENNY WILLIAMS, SKIP WILLIAMS CRIS DORNAUS PRONUNCIATION HELP: DAVID MARTIN RON FOSTER, MOE MURAYAMA, CHRIS PASCUAL, STAN! RAVEN MIMURA ADDITIONAL THANKS: WAYNE REYNOLDS ED BOLME, ANDY HECKT, LUKE PETERSCHMIDT, REE SOESBEE, PAUL TIMM DARRELL RICHE RICHARD SARDINHA Dedication: To the people who have taught me about the cultures of Asia—Knight Biggerstaff, Paula Richman, and my father, RIAN NODDY B S David K.
    [Show full text]
  • The Forgotten Realms Are a World of the Realms, Matched by a Sheet of Very Similar to the Earth of the 13Th and Ice, Equally Relentless, to Its East
    These things also I have observed: that knowledge of our world is to be nurtured like a precious flower, for it is the most precious thing we have. Wherefore guard the word written and heed words unwrittenand set them down ere they fade . Learn then, well, the arts of reading, writing, and listening true, and they will lead you to the greatest art of all: understanding. Alaundo of Candlekeep Cyclopedia of the Realms Table of Contents Introductions ..................................................................4 About this Product ..............................................................5 Time in the Realms ..............................................................6 Names in the Realms .............................................................7 Languages of the Realms .........................................................8 Currency in the Realms ..........................................................9 Religion in the Realms ...........................................................10 Cyclopedia Entries ..............................................................19 Anauroch Map ..................................................................23 Arabel Map ....................................................................24 Cormyr Map ...................................................................33 Cormyr Royal Lineage ...........................................................34 DalelandsMap ..................................................................36 Immersea Map ..................................................................53
    [Show full text]