Forgotten Realms Old Empires
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Human, Arkaiun
™ Sample file 620_17929_Ch1.indd 1 8/2/04 1:46:47 PM DESIGNER: Thomas M. Reid DEVELOPER: Michael Donais EDITORS: Chris Sims, Chris Thomasson, Penny Williams MANAGING EDITOR: Kim Mohan DESIGN MANAGER: Christopher Perkins DEVELOPMENT MANAGER: Andrew J. Finch DIRECTOR OF RPG R&D: Bill Slavicsek PRODUCTION MANAGERS: Joshua C.J. Fischer, Randall Crews ART DIRECTOR: Robert Raper COVER ARTIST: Sam Wood INTERIOR ARTISTS: Wayne England, Sam Wood, Richard Sardinha, Carl Frank, Chris Hawkes, Jason Engle, Christopher Rush, Ralph Horsley, Vince Locke, Mike Dubisch GRAPHIC DESIGNERS: Kate Irwin, Dee Barnett CARTOGRAPHER: Todd Gamble GRAPHIC PRODUCTION SPECIALIST: Angelika Lokotz IMAGE TECHNICIAN: Jason Wiley SPECIAL THANKS: Richard Baker, Eric L. Boyd, George Krashos, Thomas M. Costa Sources include the FORGOTTEN REALMS Campaign Setting by Ed Greenwood, Sean K Reynolds, Skip Williams, and Rob Heinsoo, Counselors & Kings Trilogy by Elaine Cunningham, Defenders of the Faith by Rich Redman and James Wyatt, Demihuman Deities by Eric L. Boyd, Dragon Magazine, Dwarves Deep by Ed Greenwood, Faiths & Avatars by Julia Martin with Eric L. Boyd, Faiths and Pantheons by Eric L. Boyd and Erik Mona, Magic of Faerûn by Sean K Reynolds, Duane Maxwell, and Angel McCoy, Masters of the Wild by David Eckelberry and Mike Selinker, Monster Compendium: Monsters of Faerûn by James Wyatt and Rob Heinsoo, Monster Manual II by Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, and Steve Winter, Old Empires by Scott Bennie, Pages From the Mages by Ed Greenwood and Tim Beach, Pirates of the Fallen Stars by Curtis M. Scott, Player’s Guide to Faerûn by Richard Baker, Travis Stout, and James Wyatt, Powers & Pantheons by Eric L. -
Dragons of Faerûn Spreadsheet
Dragon CR Status Gender (Class) Age Kind Lair / Domain Details / Fate Source Aaronarra 19 Living Male old copper W High Moor Elminster's Ecologies: The High Moor 28 Adamarondor 24 Living Male ancient gold Wanders (steed of the Polyhedron #108 6 Magister) Aeglyl Dreadclaw 15 Living Male old fang Cormyr Elminster's Daughter 337 Aerihykloarara — Dead Female old white Unknown Slain by Kauth Dragon #244 57 Aerosclughpalar, 26 Living Male druid 11 old gold Tall Trees, High Forest The Savage Frontier 8, Mintiper's "Gildenfire" (Mielikki) Chapbook, Champions of Valor 78 Aghazstamn — Disembodied Male wyrm blue Unknown Slain by Shandril Cult of the Dragon 24, 26 dracolich Shessair Agoshyrvor, "The — Dead Male young green Cormanthor Fall of Myth Drannor 31 Verdant" Agrelia 15 Living Female adult silver Chondalwood, Chondath Swords of the Iron Legion 36 Agyrtclughwaur — Dead Female wyrm green Forest of Wyrms Serpent Kingdoms 105 Alaerurrgos 3 Living Female wyrmling bronze The Wealdath, Tethyr Lands of Intrigue: Amn 53 Alasklerbanbastos, the 28 Dracolich Male great blue Dragonback Mountain, Code of the Harpers 37, Cult of the "Great Bone Wyrm" wyrm Riders in the Sky Mountains Dragon 53, Lost Empires of Faerun 62, 63 Alglaudyx — Destroyed Male wyrm black The North Code of the Harpers 27, Cult of the dracolich Dragon 26 Alhazmabad 23 Living Male wyrm copper Lurath, Pirate Isles Pirates of the Fallen Stars 63 Alrue Crownshield 13 Living Female adult song The Wyrmworks, Dragon #322 85 Silverymoon Altagos 10 Living Male young brown Wyrmwell, Starspire -
Dragon Magazine #228
Where the good games are As I write this, the past weekend was the WINTER FANTASY ™ slots of the two LIVING DEATH adventures; all the judges sched- gaming convention. uled to run them later really wanted to play them first. That’s a It is over, and we’ve survived. WINTER FANTASY isn’t as hectic vote of confidence for you. or crowded as the GENCON® game fair, so we can relax a bit These judges really impressed me. For those of you who’ve more, meet more people, and have more fun. never played a LIVING CITY, LIVING JUNGLE™, or LIVING DEATH game, It was good meeting designers and editors from other game you don’t know what you’re missing. The judges who run these companies and discussing trends in the gaming industry, but it things are the closest thing to a professional corps of DMs that was also good sitting in the hotel bar (or better yet, Mader’s, I can imagine. Many judges have been doing this for years, and down the street) with old friends and colleagues and just talk- some go to gaming conventions solely for the purpose of run- ing shop. ning games. They really enjoy it, they’re really good, and they Conventions are business, but they are also fun. really know the rules. I came out of WINTER FANTASY with a higher respect for the Now the Network drops into GENCON gear. Tournaments are people who run these things. TSR’s new convention coordina- being readied and judges are signing up. -
Nither Man Nor Beast
Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A. -
1598484472942.Pdf
Maztica Campaign Set Gods & Battles by Douglas Niles Table of Contents Introduction .......................................................... 2 BATTLESYSTEM Rules for Maztica ..................................... .3 Typical Maztican Troop Rosters ............... ......................... .6 Scenario 1: The Early Days of Empire ..................................... .7 Scenario 2: The Golden Legion at Ulatos; First Triumph ...................... 10 Scenario 3: Humans United at Tukan ..................................... .14 Powers of Maztica .................................................. 19 Kukul: Ancient Father of the Gods ..................................... .22 Maztica: Mother of Life, the World ..................................... .23 Qotal: The Feathered Dragon ......................................... .24 Zaltec: Bringer of War and Eater of Hearts .............................. .25 Azul: Giver of Rain and Taker of Breath ................................. .26 Plutoq: Master of Earth and Stone ..................................... .27 Tezca: Ruler of Sun and Fire .......................................... .28 Kiltzi: Giver of Health, Growth, Nourishment, and Love ....................29 Eha: Wind Sprite .................................................... .30 Watil: Guardian of Plants ............................................. .31 Nula: Guardian of Animals ............................................ .32 Credits: Design: Douglas Niles Cartography: David Sutherland III Editing: Karen S. Boomgarden Typesetting: Tracey Zamagne -
Paladin's Handbook
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player’s Handbook Rules Supplement The Complete Paladin’s Handbook by Rick Swan CREDITS Design: Rick Swan Editing: Allen Varney Black and White Art: Ken Frank, Mark Nelson, Valerie Valusek Color Art: Les Dorscheid, Fred Fields, L. Dean James, Glen Orbik Electronic Prepress Coordination: Tim Coumbe Typography: Angelika Lokotz Production: Paul Hanchette TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER and DRAGONLANCE are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. © 1994 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: Character Creation Paladin Requirements Level Advancement Armor and Weapons Clerical Magic Chapter 2: Paladin Abilities Detect Evil Intent Saving-Throw Bonus Immunity to Disease Cure Diseases Laying On Hands Aura of Protection Holy Sword Turning Undead Bonded Mount Clerical Spells Chapter 3: Ethos Strictures Edicts Virtues Code of Ennoblement Violations and Penalties Chapter 4: Paladin Kits Acquiring Kits -
The Ministry for the Future / Kim Stanley Robinson
This book is a work of fiction. Names, characters, places, and incidents are the product of the author’s imagination or are used fictitiously. Any resemblance to actual events, locales, or persons, living or dead, is coincidental. Copyright © 2020 Kim Stanley Robinson Cover design by Lauren Panepinto Cover images by Trevillion and Shutterstock Cover copyright © 2020 by Hachette Book Group, Inc. Hachette Book Group supports the right to free expression and the value of copyright. The purpose of copyright is to encourage writers and artists to produce the creative works that enrich our culture. The scanning, uploading, and distribution of this book without permission is a theft of the author’s intellectual property. If you would like permission to use material from the book (other than for review purposes), please contact [email protected]. Thank you for your support of the author’s rights. Orbit Hachette Book Group 1290 Avenue of the Americas New York, NY 10104 www.orbitbooks.net First Edition: October 2020 Simultaneously published in Great Britain by Orbit Orbit is an imprint of Hachette Book Group. The Orbit name and logo are trademarks of Little, Brown Book Group Limited. The publisher is not responsible for websites (or their content) that are not owned by the publisher. The Hachette Speakers Bureau provides a wide range of authors for speaking events. To find out more, go to www.hachettespeakersbureau.com or call (866) 376-6591. Library of Congress Cataloging-in-Publication Data Names: Robinson, Kim Stanley, author. Title: The ministry for the future / Kim Stanley Robinson. Description: First edition. -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
Dragon Magazine #136
Issue #136 Vol. XIII, No. 3 August 1988 SPECIAL ATTRACTION Publisher Mike Cook 7 Urban Adventures: An orc in a dungeon is a foe. An orc in the city could be mayor. Editor 8 Building Blocks, City Style Thomas Kane Roger E. Moore Is there a fishmonger in this town? This city-builder has the answer. Assistant editor Fiction editor 18 The Long Arm of the Law Dan Howard Robin Jenkins Patrick L. Price Crime and punishment in FRPG cities; or, flogging isnt so bad. 22 Taking Care of Business Anthony D. Gleckler Editorial assistants The merchant NPC class: If you like being rich better than anything else. Eileen Lucas Barbara G. Young 28 A Room for the Knight Patrick G. Goshtigian and Nick Kopsinis Art director Rating the inns and taverns of fantasy campaign worlds. Roger Raupp 34 Fifty Ways to Foil Your Players Jape Trostle Mad prophets, con men, and adoring monsters to vex your characters. Production staff Betty Elmore OTHER FEATURES Kim Janke Lori Svikel 40 The Curse of the Magus fiction by Bruce Boston and Robert Frazier Subscriptions U.S. Advertising Even in exile, a wizard is still the most dangerous of opponents. Pat Schulz Sheila Meehan 46 Arcane Lure Dan Snuffin U.K. correspondents Recharge: One simple spell with a lifetime of uses. Graeme Morris Rik Rose 54 The Golems Craft John C. Bunnell To build a golem, you first need a dungeon full of money. U.K. advertising Dawn Carter Kris Starr 58 Through the Looking Glass Robert Bigelow A look at convention fun, deadlines, and a siege-tower giant. -
Monster Encyclopedia: Aarakocra This Is a Series of Articles About Specific Monsters from D&D's History
Monster ENCyclopedia: Aarakocra This is a series of articles about specific monsters from D&D's history. Each entry takes a look at the origin of one D&D creature, and tracks its appearances and evolution across different editions. This entry covers the first creature to appear in any alphabetical listing of the denizens of the worlds of D&D: the aarakocra. Contents Origins Aarakocra and magic items Wildemount 1st Edition Al-Qadim Miniatures 2nd Edition Dark Sun Computer games 3rd Edition Dragonlance Aarakocra names 4th Edition Forgotten Realms Comparative statistics 5th Edition Greyhawk References Aarakocra gods Planescape Aarakocra and other monsters Spelljammer Origins Avian humanoids are a staple feature in the folklore of many human cultures, from the alkonost of Russian mythology to the peris of Persian legends. Some Egyptian gods were depicted with the heads of birds (Horus and Thoth) or with wings attached to their arms (Isis and Nephthys). Bird people have featured in fantasy fiction at least as far back as 1750. In The Life and Adventures of Peter Wilkins, a Cornish Man by Robert Paltock, the titular character travels to the island of Normnbdsgrsutt which is inhabited by people who can fly with the aid of a membrane. Fiend Folio (1981) It isn’t surprising then, that Dungeon & Dragons has its own race of humanoid avians. The aarakocra (or “bird-man” as the entry title suggests as an alternative) made its debut in the Fiend Folio, credited to Lawrence Schick. Compared to many of the other creatures in the book, the aarakocra gets a generous amount of space, with a full page dedicated to its appearance, combat tactics, reproductive cycle, and culture. -
Prisoners!!! by Giulio Frandi
Prisoners!!! By Giulio Frandi Table of Contents PRISONERS!!! .............................................................................................. 4 A SECOND CHANCE ............................................................................................. 4 ADVENTURE SYNOPSIS ........................................................................................ 4 KUDOS ............................................................................................................. 4 PRISONERS OF THE MAD QUEEN ................................................................. 5 A DARK DAWN ................................................................................................... 5 ABUSED ........................................................................................................... 5 EN ROUTE TO THE IRON RING CAMP ...................................................................... 6 SLAVES OF THE IRON RING .......................................................................... 7 Credits: THE CAMP ........................................................................................................ 7 The author wishes to thank: THE NEGOTIATION ............................................................................................. 7 TRAVELLING SOUTH ............................................................................................ 7 His Players and friends of a lifetime LAST NIGHT IN KARAMEIKOS ................................................................................ 8 who played -
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620_ T21805_WarTwinsRP.qxd 2/4/04 10:08 AM Page iii LEGENDS VOLUME TWO Margaret Weis & Tracy Hickman Poetry By Michael Williams Cover Art By Matt Stawicki Interior Art By Valerie Valusek ™ T21805_620_00War2.qxd 2/3/04 4:24 PM Page 1 BOOK 1 T21805_620_00War2.qxd 2/3/04 4:24 PM Page 3 The River Flows On . The dark waters of time swirled about the archmage’s black robes, carrying him and those with him forward through the years. The sky rained fire, the mountain fell upon the city of Istar, plunging it down, down into the depths of the ground. The sea waters, taking mercy on the terrible destruction, rushed in to fill the void. The great Temple, where the Kingpriest was still waiting for the gods to grant him his demands, vanished from the face of the world. Even those sea elves who ventured into the newly-created Blood Sea of Istar looked in wonder at the place where the Temple had stood. There was nothing there now but a deep black pit. The sea water within was so dark and chill that even these elves, born and bred and living beneath the water, dared not swim near it. But there were many on Ansalon who envied the inhabi- tants of Istar. For them at least, death had come swiftly. For those who survived the immediate destruction on Ansalon, death came slowly, in hideous aspect—starvation, disease, murder . War. 3 T21805_620_00War2.qxd 2/3/04 4:24 PM Page 5 CHAPTER 1 hoarse, bellow- ing yell of fear and horror shattered Crysania’s sleep.