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Dragon Magazine #151
Issue #151 SPECIAL ATTRACTIONS Vol. XIV, No. 6 Into the Eastern Realms: November 1989 11 Adventure is adventure, no matter which side of the ocean you’re on. Publisher The Ecology of the Kappa David R. Knowles Jim Ward 14 Kappa are strange, but youd be wise not to laugh at them. Editor Soldiers of the Law Dan Salas Roger E. Moore 18 The next ninja you meet might actually work for the police. Fiction editor Earn Those Heirlooms! Jay Ouzts Barbara G. Young 22Only your best behavior will win your family’s prize katana. Assistant editors The Dragons Bestiary Sylvia Li Anne Brown Dale Donovan 28The wang-liang are dying out — and they’d like to take a few humans with them. Art director Paul Hanchette The Ecology of the Yuan-ti David Wellman 32To call them the degenerate Spawn of a mad god may be the only nice Production staff thing to say. Kathleen C. MacDonald Gaye OKeefe Angelika Lukotz OTHER FEATURES Subscriptions The Beastie Knows Best Janet L. Winters — Hartley, Patricia, and Kirk Lesser 36 What are the best computer games of 1989? You’ll find them all here. U.S. advertising Role-playing Reviews Sheila Gailloreto Tammy Volp Jim Bambra 38Did you ever think that undead might be . helpful? U.K. correspondent The Role of Books John C. Bunnell and U.K. advertising 46 New twists on an old tale, and other unusual fantasies. Sue Lilley The Role of Computers — Hartley, Patricia, and Kirk Lesser 52 Fly a Thunderchief in Vietnam — or a Silpheed in outer space. -
Bestiary of the Realms: Volume 2
Bestiary of the Realms: Volume 2 by Thomas M. Costa and Eric L. Boyd Art by Noëlle Triaureau Editorial assistance from Joe “Warlockco” Weber A NOTE FROM THE AUTHORS Welcome to volume two of the Bestiary of the Realms. As this is our second volume, you’ll find several score new or converted monsters, as well as a few different interpretations of monsters that have already been converted. A word of caution, just as many official 3E and 3.5E monsters did not slavishly follow earlier write-ups of those monsters, neither do the monsters herein. Instead, we did our best to consider all sources, hopefully make full and creative use of the 3.5E rules (including non-core WotC books), and in many cases add a little bit here and there to many of the monsters, even if it was in only adding or updating their Realms lore. A few have even been renamed. One last note, we’ve done our best to include source references for all things where appropriate, except those found in the three core rulebooks or Expanded Psionics Handbook. Until then, Sword High! – Thomas M. Costa and Eric L. Boyd ABOUT THE AUTHORS Thomas M. Costa is a senior analyst with the Government Accountability Office. He has been a contributor to several Wizards of the Coast products including Demihuman Deities and Races of Faerûn, and is the author of several Dragon Magazine and Wizards of the Coast website articles. He can be reached at [email protected]. Eric L. Boyd is a software designer and freelance game designer. -
Nither Man Nor Beast
Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A. -
1598484472942.Pdf
Maztica Campaign Set Gods & Battles by Douglas Niles Table of Contents Introduction .......................................................... 2 BATTLESYSTEM Rules for Maztica ..................................... .3 Typical Maztican Troop Rosters ............... ......................... .6 Scenario 1: The Early Days of Empire ..................................... .7 Scenario 2: The Golden Legion at Ulatos; First Triumph ...................... 10 Scenario 3: Humans United at Tukan ..................................... .14 Powers of Maztica .................................................. 19 Kukul: Ancient Father of the Gods ..................................... .22 Maztica: Mother of Life, the World ..................................... .23 Qotal: The Feathered Dragon ......................................... .24 Zaltec: Bringer of War and Eater of Hearts .............................. .25 Azul: Giver of Rain and Taker of Breath ................................. .26 Plutoq: Master of Earth and Stone ..................................... .27 Tezca: Ruler of Sun and Fire .......................................... .28 Kiltzi: Giver of Health, Growth, Nourishment, and Love ....................29 Eha: Wind Sprite .................................................... .30 Watil: Guardian of Plants ............................................. .31 Nula: Guardian of Animals ............................................ .32 Credits: Design: Douglas Niles Cartography: David Sutherland III Editing: Karen S. Boomgarden Typesetting: Tracey Zamagne -
Forgotten Realms Old Empires
of tl?€ 1. BuRial chaMbeR SceptaNau 2. BuRial chaMbeR 3. ChaMbeR of the KINQ 4. QRaNb QalleRy 40 5. AIR shafts scale IN feet 6. AIR shafts 7. ASC€NDiNQ CORRiOOR 8. Escape shaft <sealet>) 9. DesceNOiNQ CORRIDOR Sample file Of these CORRIDORS aRe fOR the coMfORt of the builDeRS; all access tuNNels have beeN sealeO afteR coMpletiON.)! AcivancecTDu OFFICIAL GAME ACCESSORYOLD EMPIRES by Scott Bennie T&ble of Contents Introduction 2 Personalities of Unther 47 History of the Old Empires 3 Culture of Unther 49 Lands Surrounding the Old Empires 7 People and Society of Chessenta 50 People and Society of Mulhorand 11 Geography of Chessenta 52 Geography of Mulhorand 14 Current Economy of Chessenta 56 Current Economy of Mulhorand 19 Current Politics of Chessenta 57 Current Politics of Mulhorand 20 Religion of Chessenta 61 Laws of Mulhorand 22 Personalities of Chessenta 62 Adventurers in Mulhorand 22 Mercenary Companies of Chessenta 63 Religion of Mulhorand 23 Culture of Chessenta 64 Personalities of Mulhorand 30 Culture of Mulhorand 33 Adventurers in the Old Empires 65 Technology of Mulhorand 34 Southern Magic 71 Magical Items 81 People and Society of Unther 35 Encounters in Mulhorand 87 Geography of Unther 40 New Monsters 88 Religion of Unther 44 Credits Editing: Mike Breault Typography: Kathleen C. MacDonald Cartography: Diesel SampleCove filer Art: Brom Keylining: Dee Barnett Interior Art: Valerie Valusek TSR, Inc TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB WI53147 USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. -
Paladin's Handbook
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player’s Handbook Rules Supplement The Complete Paladin’s Handbook by Rick Swan CREDITS Design: Rick Swan Editing: Allen Varney Black and White Art: Ken Frank, Mark Nelson, Valerie Valusek Color Art: Les Dorscheid, Fred Fields, L. Dean James, Glen Orbik Electronic Prepress Coordination: Tim Coumbe Typography: Angelika Lokotz Production: Paul Hanchette TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER and DRAGONLANCE are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. © 1994 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: Character Creation Paladin Requirements Level Advancement Armor and Weapons Clerical Magic Chapter 2: Paladin Abilities Detect Evil Intent Saving-Throw Bonus Immunity to Disease Cure Diseases Laying On Hands Aura of Protection Holy Sword Turning Undead Bonded Mount Clerical Spells Chapter 3: Ethos Strictures Edicts Virtues Code of Ennoblement Violations and Penalties Chapter 4: Paladin Kits Acquiring Kits -
Dragon Magazine #127
CONTENTS Magazine Issue #127 Vol. XII, No. 6 SPECIAL ATTRACTIONS November 1987 15 Cal1 to Arms: The fighters world, from berserkers to battlefields. 16 Lords & Legends Kyle Gray Four famous warriors from European myth and legend. 22 No Quarter! Arn Ashleigh Parker Publisher Mike Cook Creative combat for fighters with style. 26 Bazaar of the Bizarre The readers Editor A magical treasury of bows and bolts for arcane archers. Roger E. Moore 32 Two Hands Are Better Than One Donald D. Miller Assistant editor Fiction editor When a two-handed sword becomes a three-handed sword, and other handy facts. Robin Jenkins Patrick L. Price 36 In Defense of the Shield Tim Merrett Editorial assistants A good shield might be the best friend youll ever have. Eileen Lucas Barbara G. Young 38 Fighting for Keeps Roy G. Schelper Debbie Poutsch Georgia Moore Your new castle is full of orcs? Its BATTLESYSTEM supplement time! Art director 46 In the Heat of the Fight Sean Holland Roger Raupp Berserkers, ambushes, fanatics, tribal champions all in a days work. Production Staff 48 A Menagerie of Martial Arts Len Carpenter Marilyn Favaro Gloria Habriga Twenty all-new martial-arts styles for Oriental Adventures. Colleen OMalley OTHER FEATURES Subscriptions Advertising 8 Role-playing Reviews Ken Rolston Pat Schulz Mary Parkinson Game designers rush in where deities fear to tread. Creative editors 56 The Ecology of the Yeti Thomas Kiefer Ed Greenwood Jeff Grubb A particularly chilling encounter on the high glaciers. 62 Arcane Lore Arthur Collins Selections from a lost tome on lifes little illusions. -
Patriots of Ulek
by Anthony Pryor Credits Design: Anthony Pryor Editing: Terry Phillips Cover Art: John & Laura Lakey Interior Art: Ken Frank Cartography: John Knecht Typography: Bacey Zamagne Graphic Design: Dee Barnett Production: Paul Hanchette ThbleSample of Contents file Introduction ............................................. 2 Chapter1.ThePrince ..................................... 3 Chapter 2. The Journey North ............................. .5 Chapter 3. Prinzfeld ..................................... .9 Chapter 4. The Grafs Mansion ............................ 13 Chapter 5. The Defense of Prinzfeld ....................... .26 Appendix: BATTLESYSTEM"'Rules Statistics ...............3 1 Copyright 1992 TSR, Inc. Printed in USA. All Rights Reserved. ADVANCED DUNGEONS &DRAGONS,AD&D. and GREYHAWK are registered trademarks owned by TSR. Inc. BATTLESYSTEM and the TSR logo are trademarks owned by TSR, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR. Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the toy and hobby trade by regional distributors. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CBI 3LB United Kingdom 9385XXX1401 ISBN 1-56076-4494 1 masters. Boxed text may be read to the play- Introduction ers to give them important information or de- scribe the things they see. DMs are not Darkness has descended upon the world of required to read this text as written if they Greyhawk. All across the Flanaess, the forces wish to change the encounter. -
Dungeons & Dragons (1979) Supplement 1 Greyhawk
Supplement I G R E Y H A W K BY GARY GYGAX & ROB KUNTZ With Special Thanks to Alan Lucion, Mike Mornard and Jeff Key for Suggestions ILLUSTRATIONS BY GREG BELL 2003 © 1976 — TSR GAMES 12th Printing, November, 1979 Printed in U.S.A. Index MEN & MAGIC Characters. ........................................ 4 Determination of Abilities ............................. 7 Non-Player Characters. ............................... 9 Levels and Number of Experience Points Necessary to Attain Them ..................... 9 Statistics Regarding Classes. ........................... 10 Guidelines for Awarding Experience Points for Monster Slaying. .........................12 Awarding Experience for Non- Player Characters ................................ 13 Alternate Combat System ............................. 13 Damage — Weapon Type .......................... 15 Damage — Monster Type .......................... 16 Spells T a b le........................................ 19 Explanation of Spells.................................21 MONSTERS & TREASURE The Monsters. ......................................33 Monster Descriptions. ................................34 Magical Maps Determination Table. .....................40 Explanation of Magic Items. ...........................46 THE UNDERWORLD & WILDERNESS ADVENTURES Tricks and Traps ................................. 61 Monsterous Tricks and Combination Monsters ........ ....................63 Monster Level Tables. ................................65 Foreword One cannot properly introduce a supplement to an existing -
Dragon Magazine #126
Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone. -
54308-Sample.Pdf
™ Sample file 95726720_Ch00.indd 1 2/22/07 3:03:16 PM CREDITS DESIGNERS ART DIRECTOR ROBERT J. SCHWALB, ARI MARMELL, MARI KOLKOWSKY, KARIN JAQUES ANTHONY PRYOR, GREG A. VAUGHAN COVER ARTIST DEVELOPMENT FRANCIS TSAI ANDY COLLINS INTERIOR ARTISTS EDITORS STEVE ELLIS, WAYNE ENGLAND, RAY VALLESE, BETH GRIESE LARS GRANT-WEST, TOMA´ S GIORELLO, EDITORIAL ASSISTANCE JACKOILRAIN, WILLIAM O’CONNOR, MICHELE CARTER, JENNIFER CLARKE WILKES, RICHARD SARDINHA, BETH TROTT, DANIEL NAGLER FRANCIS TSAI, FRANZ VOHWINKEL, EVA WIDERMANN, JAMES ZHANG FREELANCE MANAGER GWENDOLYN F.M. KESTREL CARTOGRAPHER JASON ENGLE EDITING MANAGER KIM MOHAN GRAPHIC DESIGNER MARI KOLKOWSKY DESIGN MANAGER CHRISTOPHER PERKINS GRAPHIC PRODUCTION SPECIALIST DEVELOPMENT MANAGER ANGELIKA LOKOTZ JESSE DECKER DIRECTOR OF RPG R&D IMAGE TECHNICIAN BILL SLAVICSEK CHRISTINA WILEY SENIOR ART DIRECTOR D&D PRODUCTION MANAGERS STACY LONGSTREET JOSH FISCHER, RANDALL CREWS Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson and the new DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Richard Baker, and Peter Adkison. This product uses updated material from the v.3.5 revision. This WIZARDS OF THE COAST® game product contains no Open Game Content. No portion of this work may be reproduced in any form without written permission. To learn more about the Open Gaming License and the d20 System License, please visit www. wizards.com/d20. U.S., CANADA, ASIA, PACIFIC, EUROPEAN HEADQUARTERS & LATIN AMERICA Hasbro UK Ltd Wizards of the Coast, Inc. Caswell Way P.O. Box 707 Newport, Gwent NP9 0YH Renton WA 98057-0707 GREAT BRITAIN +1-800-324-6496 620–95726720–001–EN Please keep this address for your records 9 8 7 6 5 4 3 2 1 First Printing: May 2007 ISBN: 978-0-7869-4151-3 DUNGEONS & DRAGONS, D&D, DUNGEON MASTER, d20, d20 SYSTEM, WIZARDS OF THE COAST, Player’s Handbook, Dungeon Master’s Guide, Monster Manual, Drow of the Underdark, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast, Inc., in the U.S.A. -
Bard's Gate.Indd
BARD’S GATE TM Credits Authors: Art Direction and design: Casey Christofferson, Clark Peterson, Shane Glodoski Mike Chaney With additional material by: Cover artist: Jeremiah Lasch, Dan Messinger, Brenden Simpson, Rachel Rick Sardinha Tayler, Sharla Williams, Skeeter Greene, Scott Greene, Kevin Walker, Anthony Pryor, Kathy Christofferson, Greg Ragland, Interior Art: Pat Lawinger and with valuable contribution from the many Jeremy McHugh, Eric Lofgren, Jeff Rebner, Alex Bradley, members of the Necromancer Games Message Boards. & Mike Chaney Developers: Playtesters: Clark Peterson, Bill Webb, Casey Christofferson David Peterson, CJ Land, John Ackerman, Mike Weber, Chris- topher Laurent, Nicolas Laurent, Timothy Laurent, Conrad Claus, Producer: Karl Harden, Dale Haines, John Murdock, Ian Thompson, Bill Webb, Clark Peterson Angelina Mohr, Shane and Danielle Shirley, Clint Bennett Editor: Special Thanks: Anthony Pryor To all the fans who have waited so long, to all the friends who worked so hard, and all the family members that stuck Content Editor: with us through this great journey. Scott Greene and the Necromancer Games staff And to Casey in particular for helping realize my vision of this product. –Clark Product Update Password for Bard’s Gate—Cylyria This product requires the use of the Dungeons and Dragons® Player’s Handbook, published by Wizards of the Coast®. This product utilizes updated material from the v.3.5 revision. ©2006 Necromancer Games, Inc. All rights reserved. Reproduction without the written permission of the publisher is expressly forbidden. Necromancer Games, Necromancer Games, Inc. and the Necro- mancer Games logo and Tome of Horrors are trademarks of Necromancer Games, Inc. All characters, names, places, items, art and text herein are copyrighted by Necromancer Games, Inc.