Patriots of Ulek
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by Anthony Pryor Credits Design: Anthony Pryor Editing: Terry Phillips Cover Art: John & Laura Lakey Interior Art: Ken Frank Cartography: John Knecht Typography: Bacey Zamagne Graphic Design: Dee Barnett Production: Paul Hanchette ThbleSample of Contents file Introduction ............................................. 2 Chapter1.ThePrince ..................................... 3 Chapter 2. The Journey North ............................. .5 Chapter 3. Prinzfeld ..................................... .9 Chapter 4. The Grafs Mansion ............................ 13 Chapter 5. The Defense of Prinzfeld ....................... .26 Appendix: BATTLESYSTEM"'Rules Statistics ...............3 1 Copyright 1992 TSR, Inc. Printed in USA. All Rights Reserved. ADVANCED DUNGEONS &DRAGONS,AD&D. and GREYHAWK are registered trademarks owned by TSR. Inc. BATTLESYSTEM and the TSR logo are trademarks owned by TSR, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR. Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the toy and hobby trade by regional distributors. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CBI 3LB United Kingdom 9385XXX1401 ISBN 1-56076-4494 1 masters. Boxed text may be read to the play- Introduction ers to give them important information or de- scribe the things they see. DMs are not Darkness has descended upon the world of required to read this text as written if they Greyhawk. All across the Flanaess, the forces wish to change the encounter. If they think of evil are on the march. In the north, the evil that they can convey the situation better in ofIuz rages unchecked, ensnaring the north- their own words, they are encouraged to do so. ern barbarians in a web of deceit and violence. In the east, the Great Kingdom, long a bastion of corruption and wickedness, begins to stir as The Adventure its awesome legions prepare to once more trav- The characters are summoned before the el down the road of conquest. Prince of Ulek, and given grave news-the Even in the relatively peaceful land of Ulek, Pomarj horde is on the march, and the future war and chaos threaten. The humanoid tribes of the principality hangs in the balance. The of the Pomarj, united under the banner of the prince goes on to say that despite the invasion, despot llxrosh Mak, now prepare to reclaim some of his best troops from the northern what they consider their birthright-the lands province of Prinzfeld have not arrived. He asks in and around the hrtmils, “stolen”from the characters to investigate for he cannot them during the Hateful Wars. The first nation spare any of his own followers to the task. in their path is the Principality of Ulek. In Prinzfeld, the characters are surprised to The armies of all surrounding lands- learn that the province is largely unaware of Keoland, Furyondy, Celene, as well as the the threat in the south and that Graf Twembly, Duchy and County of Ulek-are occupied, ei- the halfling leader of Prinzfeld, is ill and un- ther battling invaders farther north or prepar- able to issue orders to militia commanders. ing to defend their own borders. Prince Investigation reveals that Twembly and his Olinstaad Corond’s army, though small, is pro- family are actually held prisoner by agents of fessional and well-disciplined. But against the the Pomarj. This keeps the province from assem bled hordes of the Pomarj it seems tiny mustering to the prince’s call and allows a indeed. Sampleflanking file force of humanoids to march south. Only with every able-bodied warrior in the At the same time an army of orcs gathers in land can the prince hope to stem the tide of the Suss Forest. Rescuing Twembly, the ad- evil. And only with the assistance of brave venturers are confronted with the humanoid adventurers can he hope to rally all the land’s army from the forest and must help Prinzfeld warriors to his banner. These few-young, defend itself. Their actions in this battle will uncertain and inexperienced-may well make determine the fate of the province and the out- the difference between victory and defeat. ?fu- come of the greater battle in the south. ly, they are Patriots of Ulek. Abbreviations Patriots of Ulek is an adventure set in the world of Greyhawk. designed for a party of six All creatures and characters that are present- to eight characters of first to third level who ed in this adventure use the following abbrevi- must help defend the Principality of Ulek ations for their game statistics: against the despot’s horde and uncover a con- spiracy which could lead to Ulek’s defeat. Int: Intelligence: AL: Alignment: AC: Armor Fighters and clerics with healing spells are Class: MV: Move: HD: Hit Dice: hp: Hit Points: best suited to this adventure, as it involves a THACO: ’Ib Hit Armor Class “0”:#AT Number substantial amount of combat. Mages are help- of Attacks: Dmg: Damage per attack: SA: Spe- ful, but not required. Thieves will find mini- cial Attacks: SD: Special Defenses: SZ: Size: mal opportunities to practice their trade, ML: Morale Level: XP: Experience Points although their skills as spies and scouts may come in handy. This adventure was designed specifically for inexperienced players and beginning dungeon 2 Chapter The Prince accept the offered refreshments, the prince 1: produces a map of the principality which he To begin the adventure, read the following unrolls on the table. He points to a small aragraphs to the players: province at the northern corner of the na- tion. You stand nervously in the great echoing “This is the province of Prinzfeld. My fin- hall. You are not sure what is happening- est halfling archers and human woodsmen all you know is that a dignified person, bear- come from here. Without them, my army is ing the prince’s seal, approached you and virtually crippled. ’boweeks ago, I dis- summoned you to an important meeting. patched a herald to deliver my call for mus- The city of Havenhill is in ferment, bustling ter to the Graf Tivembly, ruler of the with activity as the prince’s army musters province. That herald never returned, and and the humanoids of the Pomarj approach no troops have yet arrived from Prinzfeld.” inexorably. The purpose of this meeting is a The prince clenches a fist and, for a mo- mystery to you-it could be virtually any- ment, you feel the depth of his frustration. thing. “All of my officers are engaged in the The room is cold, with a high, vaulted muster-I can spare none of them. I must ceiling. Several empty chairs sit at a long, ask you to journey north to Prinzfeld and wooden table. 73Vo dwarven warriors stand see that the muster proceeds, with or with- watch in the room, halberds held steady, out Graf 73Vembly.” their faces impassive. You know better than Suddenly, the doors at the far end of the to ask them any questions; the reply would room burst open. The prince’s warriors be stony silence. come on guard, leveling their halberds, but A herald enters the room, and when he he waves them back as a human in a mud- speaks, you feel your heart lurch. “His Se- dy cloak enters. rene Highness, Prince Olinstaad Corond of “Gustav!” the Prince exclaims. “What Ulek, Lord of the Peaks of Haven!” Despite news?” your best efforts, your jaw drops. SampleThe prince file “Grave indeed, your highness,” the man himself? replies, shedding his cloak and handing it to With no further fanfare, the prince enters, a servant. He is clearly exhausted, and his accompanied by two more guards. He is an tunic is stained with blood. “’krrosh Mak old dwarf, his beard long, white, and fanci- has crossed the Jewel River and even now fully braided. His eyes are weary, sunken in engages your march wardens.” his seamed face. He sits slumped, tired. The prince’s expression grows even grim- Here is a dwarf who has lived perhaps too mer, and he lowers his face into his hands. long and seen too much pain. “Then the worst has come to pass,” he Yet, when he speaks, the prince’s voice is says, softly. “My wardens are brave, re- strong. sourceful commanders, but even they can- “My agents have told me that you are in not hold the enemy for long.” He fixes you the city,” he says. “I know that you are all with an unwavering gaze. “We have, at promising young adventurers, and I need most, two weeks before ’krrosh Mak is your help. As you know, the so-called des- upon us here in Havenhill. You must find pot, Turrosh Mak, has claimed our principal- out what happened in Prinzfeld. I will give ity for his foul humanoid nation. I have sent you orders under my personal seal calling my heralds throughout the land, calling on for the immediate mobilization of the Prinz- all of my provinces to muster their warriors feld militia. You are to take this to the town and send them here. Only with every capa- council of Rittersmarche, and see that mobi- ble warrior in the land can we hope to turn lization begins. back the approaching horde.” “You have the use of my finest horses and The prince bids you sit. A servant ap- my letter of commission, which will enable pears, bearing wine and cold meats. As you you to change mounts in any settlement 3 silence.