Alcon 'S Lair: Level 1 ~H

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Alcon 'S Lair: Level 1 ~H ~alcon 's laiR: level 1 ~h. Sample file ~-2~ Edition Falcon master credits Table of contents Design: Richard W. and Anne Brown Editing: C. Terry Phillips Introduction . ... ..... .. ... .. ... ... ......2 Cover Art: Ken Frank Chapter 1: The Game is Afoot . ................4 Interior Art: Ken Frank Cartography: Dave Sutherland Chapter 2: An Ancient Mystery ......... .......9 Fold-ups: Dave Sutherland Typograp hy: Gaye O'Keefe Chapter 3: Into the Wilderness ................. 19 Keylining: Paul Hanchette Chapter 4: Anybody Home? ...................27 «>1990 TSR Inc. All Rtghu Reserved. Chapter 5: "Master" Falcon? .............. ... 43 Primed in the U.S.A. Chapter 6: The Counterattack ................. .49 ADVANCED DUNGEONS & DRAGONS. AD&D, WORLD OF GREYHAWK and GREY HAWK are registered trademarks owned by Chapter 7: Finale ................. .......... 53 TSR, Inc. Non-Player Characters ........................ 56 PRODUCTS OF YOUR IMAGINATION and the TSR logo are trademarks owned by TSR, Inc. New Magic .............. ........... .. .....60 Distributed to the book trade in the United States New Monster ........................... .. 61 by Random House, Inc .. and in Canada by Random House of Canada, Ltd. Distributed to the New Monster ................ ...... .... .. 62 toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK New Monster ......................... ..... 63 Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or ocher unauthorized use of the material or arrwork coma~ ned herean is prohibited without the express wriuen permisston of TSR , Inc. TSR, Inc. TSR Ltd. POB756 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB 1 3LB USA SampleUnited Kingdom file 9289 ISBN 0-88038-852-8 Introduction Notes for the Dungeon phere of the adventure and to Wealthy neighborhood adapt it to his own campaign and Marketplace Master his players' styles. Slums The contents of this module are Large temple Falconmaster is the second in a meant for the DM's eyes only. The Several city gates trilogy of modules that take place DM is free to give portions of the in the Free City of Greyhawk. The text or maps to the players to ease Locating References modules are designed to flow to­ play, but for the most part, the in­ gether smoothly. However. each formation is directed to the DM. When information from another module is also equipped with an Any text that appears in a box is ADVANCED DUNGEONS & appropriate alternate ending meant to be read aloud (or summa­ DRAGONS®game accessory is re­ which brings the module to a satis­ rized) to the players. quired. the page number of the factory conclusion for DMs who do reference is given along with an not wish to play the entire trilogy. abbreviation of the book in wh ich Thus, any of the modules will be The setting it is found. PH refers to the AD&D® equally enjoyable regardless of 2nd Edition Player's Handbook. whether the others are played. The City ofGreyhawkboxed set is DMG refers to the AD&D 2nd Edi­ If possible, the DM should deter­ recommended but not required to tion Dungeon Master's Guide. GA mine whether he plans to use more play this adventure. The adven­ refers to the GREYHAWK® Adven­ than one module at the beginning ture is designed to take place in tures hardbound book. Two refer­ of the adventure. However. the Greyhawk. but it would work modules are designed so the alter­ nearly as well in another large city ences are from The City of nate endings only affect lhe last with some additional work from Grcyhawk boxed set: GoF, indica­ few pages of the module. If the DM the DM. ting the "Gem of the Flanaess" booklet. and FFF, indicating the chan ges his mind near the conclu­ Most of the locations are de­ "Folk. Feuds, and Factions" sion of the adventure. he will have scribed in detail in this adventure; little difficulty "changing gears" to the DM would need only to locate booklet. accommodate either ending. them somewhere in his own city. Should the DM decide to end the Other locations are referred to in overview adventure with the first module the box description. but are ac­ and later decide that he wishes to companied by staging notes so a To assist the DM. the following is a proceed with subsequent mod­ DM may generate an appropriate brief summary of the events of this ules, advice is offered for circum­ setting. For example, when the DM module. venting the earlier decision in is referred to in The City of Many years ago. the City of order to keep the story going. Greyhawk boxed set for the Greyhawk was infiltrated by an dungeons beneath the Grand Cita­ evil cult whose members desired del, the DM who is not using the to destroy the government and How The Module is boxed set is advised to create an drive away the citizens. They Laid out appropriate setting for a small sec­ hoped to establish Greyhawk as a tion of the dungeon of a large city. city of evil life, devoted to the cult. The events of this adventure are The sections that a DM might need The followers of St. Cuthbert dis­ presented chronologically. Certain to generate are usually generic set­ covered the secret. and war was events must happen in a specified tings (such as a jail cell) that declared against the cult mem­ order. Other events may occur as should be easy to design. bers. A specially chosen force of the Player Characters (PCs) If the DM is using a city other four-a cleric, a paladin. and two choose. The DM should read the than Greyhawk, he should make mages-fought to save their city. adventure thoroughly before play certain that the city has the follow­ The forces of good eventually to help ensureSample that the adventure ing features: file overcame the forces of evil. Rather will run smoothly. The DM is en­ than put the evil cult leader to couraged to add to the events Burned section death, the heroes decided to im­ listed here to enhance the atmos- Sewer system prison her. alone, for all eternity. A 2 special dimension was opened for "wild goose chases." much information. Overexplain­ her. and she was cast inside. The If the PCs are confused or need a ing can spoil the fun and reduce portal was finally sealed, and the cit­ push in the right direction, feel free the sense of suspense and mystery izens of .Greyhawk were able to go to read rumors as necessary. that is so important to this adven­ about their normal lives, never real­ These can provide helpful hints in ture. It can also give players a izing the evil that threatened them. times of need without spoiling the sense that the adventure will un­ Most of the cult members were plot for the players. fold as planned regardless of their killed. The youthful members, actions and decisions. A good DM however, were spared. They be­ Ability Checks can ration the clues he gives so the carne determined to bring their players maintain a sense of con­ cult to power. They have been Throughout the adventure. there trol. discovery. progress. and ulti­ careful over the years to keep their will be times when the players are mate success. plot a secret. Recently (in the pre­ asked to make Ability Checks. The vious module, Falcons Revenge), DM should roll ld20 and compare A Note About AD&O® the cult performed the magic that the result with the appropriate 2nd Edition Rules freed their imprisoned leader. Cult ability score (Strength, Dexterity. members have infiltrated many Intelligence, etc.) for the character This adventure is written using levels of the city government in or­ in question. If the roll is equal to or the terminology and rules of the der to keep their secret from the less than the character's ability ADVANCED DUNGEONS & higher officials. score, the action succeeds. If the DRAGONS®2nd Edition game, but The PCs stumbled onto this plot roll is greater than the ability is still easily playable by those who in the last adventure. Now they score, the action fails. are using the original game mate­ must locate the cult's leader and rials. put an end to the cult activities. General Advice Some of the more obvious differ­ The leader has disappeared, how­ ences are changes in name only. ever, and the PCs are watched at The term "magic-user" has been every turn by spies of the cult. If the PCs begin to stray off course, there are several ways to nudge replaced by "mage" (or. in a few them back on track. places, the more general designa­ using the Rumors Table 1. Provide them with one or tion of "wizard"). The "cleric" more appropriate rumors from the character class is now the "priest" Page 8 of this module lists rumors rumors table at the end of this ad­ class. although members of that that the Player Characters will venture. This may give them the class are still usually referred to as encounter at some time during this clue they need to get back on track. "clerics." "Fighters" are now adventure. At certain points 2. Use ThJasek (a NPC whom the called "warriors'' and ''thieves" throughout the module. the num­ DM will meet shortly) to offer sug­ are now called "rogues." ber of a rumor will be listed. Read gestions for finding information. Another significant change is the players the indicated rumor at For example, if the PCs are able to the presentation of monsters. The that time. At other points in the find clues in Greyhawk's market­ descriptions of the new monsters module, random rumors are indi­ place, but none of the players designed for this adventure are cated.
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