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Frank Zappa and His Conception of Civilization Phaze Iii
University of Kentucky UKnowledge Theses and Dissertations--Music Music 2018 FRANK ZAPPA AND HIS CONCEPTION OF CIVILIZATION PHAZE III Jeffrey Daniel Jones University of Kentucky, [email protected] Digital Object Identifier: https://doi.org/10.13023/ETD.2018.031 Right click to open a feedback form in a new tab to let us know how this document benefits ou.y Recommended Citation Jones, Jeffrey Daniel, "FRANK ZAPPA AND HIS CONCEPTION OF CIVILIZATION PHAZE III" (2018). Theses and Dissertations--Music. 108. https://uknowledge.uky.edu/music_etds/108 This Doctoral Dissertation is brought to you for free and open access by the Music at UKnowledge. It has been accepted for inclusion in Theses and Dissertations--Music by an authorized administrator of UKnowledge. For more information, please contact [email protected]. STUDENT AGREEMENT: I represent that my thesis or dissertation and abstract are my original work. Proper attribution has been given to all outside sources. I understand that I am solely responsible for obtaining any needed copyright permissions. I have obtained needed written permission statement(s) from the owner(s) of each third-party copyrighted matter to be included in my work, allowing electronic distribution (if such use is not permitted by the fair use doctrine) which will be submitted to UKnowledge as Additional File. I hereby grant to The University of Kentucky and its agents the irrevocable, non-exclusive, and royalty-free license to archive and make accessible my work in whole or in part in all forms of media, now or hereafter known. I agree that the document mentioned above may be made available immediately for worldwide access unless an embargo applies. -
Alcon 'S Lair: Level 1 ~H
~alcon 's laiR: level 1 ~h. Sample file ~-2~ Edition Falcon master credits Table of contents Design: Richard W. and Anne Brown Editing: C. Terry Phillips Introduction . ... ..... .. ... .. ... ... ......2 Cover Art: Ken Frank Chapter 1: The Game is Afoot . ................4 Interior Art: Ken Frank Cartography: Dave Sutherland Chapter 2: An Ancient Mystery ......... .......9 Fold-ups: Dave Sutherland Typograp hy: Gaye O'Keefe Chapter 3: Into the Wilderness ................. 19 Keylining: Paul Hanchette Chapter 4: Anybody Home? ...................27 «>1990 TSR Inc. All Rtghu Reserved. Chapter 5: "Master" Falcon? .............. ... 43 Primed in the U.S.A. Chapter 6: The Counterattack ................. .49 ADVANCED DUNGEONS & DRAGONS. AD&D, WORLD OF GREYHAWK and GREY HAWK are registered trademarks owned by Chapter 7: Finale ................. .......... 53 TSR, Inc. Non-Player Characters ........................ 56 PRODUCTS OF YOUR IMAGINATION and the TSR logo are trademarks owned by TSR, Inc. New Magic .............. ........... .. .....60 Distributed to the book trade in the United States New Monster ........................... .. 61 by Random House, Inc .. and in Canada by Random House of Canada, Ltd. Distributed to the New Monster ................ ...... .... .. 62 toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR UK New Monster ......................... ..... 63 Ltd. This material is protected under the copyright laws of the United States of America. Any reproduction or ocher unauthorized use of the material or arrwork coma~ ned herean is prohibited without the express wriuen permisston of TSR , Inc. TSR, Inc. TSR Ltd. POB756 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB 1 3LB USA SampleUnited Kingdom file 9289 ISBN 0-88038-852-8 Introduction Notes for the Dungeon phere of the adventure and to Wealthy neighborhood adapt it to his own campaign and Marketplace Master his players' styles. -
UNITED STATES DISTRICT COURT NORTHERN DISTRICT of INDIANA SOUTH BEND DIVISION in Re FEDEX GROUND PACKAGE SYSTEM, INC., EMPLOYMEN
USDC IN/ND case 3:05-md-00527-RLM-MGG document 3279 filed 03/22/19 page 1 of 354 UNITED STATES DISTRICT COURT NORTHERN DISTRICT OF INDIANA SOUTH BEND DIVISION ) Case No. 3:05-MD-527 RLM In re FEDEX GROUND PACKAGE ) (MDL 1700) SYSTEM, INC., EMPLOYMENT ) PRACTICES LITIGATION ) ) ) THIS DOCUMENT RELATES TO: ) ) Carlene Craig, et. al. v. FedEx Case No. 3:05-cv-530 RLM ) Ground Package Systems, Inc., ) ) PROPOSED FINAL APPROVAL ORDER This matter came before the Court for hearing on March 11, 2019, to consider final approval of the proposed ERISA Class Action Settlement reached by and between Plaintiffs Leo Rittenhouse, Jeff Bramlage, Lawrence Liable, Kent Whistler, Mike Moore, Keith Berry, Matthew Cook, Heidi Law, Sylvia O’Brien, Neal Bergkamp, and Dominic Lupo1 (collectively, “the Named Plaintiffs”), on behalf of themselves and the Certified Class, and Defendant FedEx Ground Package System, Inc. (“FXG”) (collectively, “the Parties”), the terms of which Settlement are set forth in the Class Action Settlement Agreement (the “Settlement Agreement”) attached as Exhibit A to the Joint Declaration of Co-Lead Counsel in support of Preliminary Approval of the Kansas Class Action 1 Carlene Craig withdrew as a Named Plaintiff on November 29, 2006. See MDL Doc. No. 409. Named Plaintiffs Ronald Perry and Alan Pacheco are not movants for final approval and filed an objection [MDL Doc. Nos. 3251/3261]. USDC IN/ND case 3:05-md-00527-RLM-MGG document 3279 filed 03/22/19 page 2 of 354 Settlement [MDL Doc. No. 3154-1]. Also before the Court is ERISA Plaintiffs’ Unopposed Motion for Attorney’s Fees and for Payment of Service Awards to the Named Plaintiffs, filed with the Court on October 19, 2018 [MDL Doc. -
An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978. -
Paladin's Handbook
ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player’s Handbook Rules Supplement The Complete Paladin’s Handbook by Rick Swan CREDITS Design: Rick Swan Editing: Allen Varney Black and White Art: Ken Frank, Mark Nelson, Valerie Valusek Color Art: Les Dorscheid, Fred Fields, L. Dean James, Glen Orbik Electronic Prepress Coordination: Tim Coumbe Typography: Angelika Lokotz Production: Paul Hanchette TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER and DRAGONLANCE are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. © 1994 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: Character Creation Paladin Requirements Level Advancement Armor and Weapons Clerical Magic Chapter 2: Paladin Abilities Detect Evil Intent Saving-Throw Bonus Immunity to Disease Cure Diseases Laying On Hands Aura of Protection Holy Sword Turning Undead Bonded Mount Clerical Spells Chapter 3: Ethos Strictures Edicts Virtues Code of Ennoblement Violations and Penalties Chapter 4: Paladin Kits Acquiring Kits -
Dungeons^Hagons^
Dungeons^Hagonsf ^ Edition Official Game Accessory Book of AH€ if acts Incredible Magic for All Campaigns! Credits Design: David "Zeb" Cook Additional Artifact Design: Rich Baker, Wolfgang Baur, Steve and Glenda Burns, Bill Connors, Dale "Slade" Henson, Colin McComb, Thomas M. Reid, and David Wise Supervision and Development: David "Zeb" Cook Editing: Thomas M. Reid Additional Editing and Proofreading: David Wise Cover Art: Fred Fields Art Coordination: Peggy Cooper Interior Art and Icons: Daniel Frazier Graphic Coordination: Sarah Feggestad SampleTypesetting: Gaye O'Keefe file TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva Cambridge CB1 3LB WI53147 U.S.A. United Kingdom ble of Contents \i Introduction 3 Mace of Cuthbert 52 Acorn of Wo Mai 11 Machine of Lum the Mad 53 All-Knowing Eye of Yasmin Sira 12 Mighty Servant of Leuk-o 58 Apparatus 13 Monocle of Bagthalos 61 Artifurnace 16 Obsidian Man 63 Axe of the Dwarvish Lords 17 Orbs of Dragonkind 65 Axe of the Emperors 19 Psychometron of Nerad 77 Baba Yaga's Hut 21 Queen Ehlissa's Marvelous Nightingale 78 Blackjammer's Cutlass 24 Recorder of Ye'Cind 79 Book with No End 25 Regalia of Good 80 Codex of the Infinite Planes 27 Regalia of Neutrality 80 Coin of Jisan the Bountiful 28 Regalia of Evil 80 Crystal of the Ebon Flame 29 Ring of Gaxx 90 Cup of Al'Akbar 30 Rod of Seven Parts 91 Talisman of Al'Akbar 30 Rod of Teeth 93 Death Rock 32 Scepter of the Sorcerer-Kings 95 Hammer of Gesen 33 Seal of Jafar al-Samal 97 Hand of Vecna 35 Silencer of Bodach 98 Eye of Vecna 35 Sword -
Patriots of Ulek
by Anthony Pryor Credits Design: Anthony Pryor Editing: Terry Phillips Cover Art: John & Laura Lakey Interior Art: Ken Frank Cartography: John Knecht Typography: Bacey Zamagne Graphic Design: Dee Barnett Production: Paul Hanchette ThbleSample of Contents file Introduction ............................................. 2 Chapter1.ThePrince ..................................... 3 Chapter 2. The Journey North ............................. .5 Chapter 3. Prinzfeld ..................................... .9 Chapter 4. The Grafs Mansion ............................ 13 Chapter 5. The Defense of Prinzfeld ....................... .26 Appendix: BATTLESYSTEM"'Rules Statistics ...............3 1 Copyright 1992 TSR, Inc. Printed in USA. All Rights Reserved. ADVANCED DUNGEONS &DRAGONS,AD&D. and GREYHAWK are registered trademarks owned by TSR. Inc. BATTLESYSTEM and the TSR logo are trademarks owned by TSR, Inc. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR. Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR, Ltd. Distributed to the toy and hobby trade by regional distributors. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CBI 3LB United Kingdom 9385XXX1401 ISBN 1-56076-4494 1 masters. Boxed text may be read to the play- Introduction ers to give them important information or de- scribe the things they see. DMs are not Darkness has descended upon the world of required to read this text as written if they Greyhawk. All across the Flanaess, the forces wish to change the encounter. -
Encyclopedia Magica
Encyclopedia Magica™ Accessory Credits Design: It is impossible to list all of the creators of the items cataloged in these volumes, but credit goes to everyone who has created a magic item in a module, boxed set, accessory, hardbound, or magazine article published in the last 20 years. Compilation and Development: slade Development and Editing: Doug Stewart Project Coordination: Roger E. Moore Interior Black and White Art: Arnie Swekel Interior Color Art: Gerald Brom, Clyde Caldwell, Jeff Easley, Fred Fields, and Robb Ruppel Art Coordination: Peggy Cooper Graphic Design: Dee Barnett Production: Paul Hanchette Graphic Coordination: Sarah Feggestad Typesetting: Nancy J. Kerkstra Acknowledgments: L. Richard Baker III, Anne Brown, Bruce Heard, Colin McComb, Ed Greenwood, Roger E. Moore, Steven E. Schend, slade, Doug Stewart, and Georgia S. Stewart who supplied new and unique magical items. And, of course, James M. Ward, for laughing when he heard slade had this project. Volume One Abacus of Calculation to Dust of Blending TABLE OF CONTENTS Introduction 2 Artifact Tables 7 Enchanted Enhancements Sample file 21 A 25 B 123 C 233 D 355 TSR, Inc. /jjw~3rjft>. TSR Ltd P.O. Box756 /jRmH^/Wml 12° ChurchEnd Lake Geneva GPj . ffiwjtiLwfl Cherry Hinton WI53147-0756 W ' ffijPfiw Cambridge, CB1 3LB USA ^SS^&S&V United Kingdom AD&D, ADVANCED DUNGEONS & DRAGONS, AL-QADIM, BATTLESYSTEM, BLACKMOOR, CARDMASTER, D&D, DARK SUN, DRAGON, DRAGONLANCE, DRAGON MOUNTAIN, DRAGON QUEST, DRAGON'S CROWN, DUNGEON, DUNGEONS & DRAGONS, DUNGEON MASTER, FIEND FOLIO, FORGOTTEN REALMS, GAMMA WORLD, GREYHAWK, HOLLOW WORLD, POLYHEDRON, RAVENLOFT, RPGA, the RPGA Logo, SPELLJAMMER, and WORLD OF GREYHAWK are registered trademarks owned by TSR, Inc. -
By Jeff Grubb, Aaron Allston, and Thomas M
, TM By Jeff Grubb, Aaron Allston, and Thomas M. Reid Karameiko.1 ... a cla.1.1icf antady .Jetting where bouJ a'Jventurer.1 can become legendary beroe.J. Whether you have played only the FIRST Q UESTT"' audio CD game or have enjoyed the AD&D ® game for years, you'll find high adventure in the kingdom of Karameikos. Discover a magical land sure to challenge the bravest hearts and sharpest swords. Hear this realm come to life in two extraordinary quests featuring dramatic sounds on compact disc! ln.Jide you'll di.1cover ... an interactive audio compact disc featuring thrilling sound effects, character voices, music for two adventures in Karameikos a 32-page Adventure Book compatible with the rules of the FIRST Q UEST audio CD game and the AD&D game Player'.J Handbook and Du GEO N MASTER® Guide a 128-page Explorer's Guide, lavishly illustrated in full-color 2 full-color poster-sized maps 12 parchment maps, iUustrations, and player props 8 full-color hero cards See the wonders of Karameikos, from deadly Fort Doom to King Stefan's castle . Study at the School of Magecraft. Clash swords with th~ noble Knights of the Griffon. Match wits with nefarious thieves of the Iron Ring. Uncover dark mysteries of the past, including the jackal-headed Hutaakans ... and much more! TSR, Inc. TSR Ltd. POB 756 120 Church End Lake Geneva Cherry Hinton I SBN SampleWI 53147 Cambr idge CB1 3LB file U.S.A. United Kingdo m ADVANCEDDunGEONS & DRAGONS, AD&D , DUNGEONMASTER are registered trademarks owned by TSR, Inc . -
Generic 3.5Th Edition D&D
Generic 3.5th Edition D&D JumpChain CYOA v0.2a By DataPacRat "In a ten foot by ten foot room, you see an orc guarding a chest..." You know the drill by now; you're given 1,000 Character Points, and will be staying here for ten years. If you don't have any 3.5 D&D books handy, you can use the open-source System Reference Documents, available at http://www.d20srd.org/index.htm . Any fractional costs are rounded up to the next-highest CP. The DM's House-Rules: Sourcebooks: In most D&D games, the DM has certain kinds of stories they want to tell. Throwing Eberron magic-trains into Krynn kind of derails that. And putting together ridiculous combinations of feats and prestige classes to achieve absurdly overpowered results makes things even harder. So, in most D&D games, a limited number of books are used to build your characters and settings. Here, you can buy one, some or all of these options, once or several times: ● Free: Core: the DMG, PHB, and Monster Manual; and/or the SRD. ● Free: One Setting: One particular setting's line of books, which has 3.5e material published by WotC. ● 50: Non-Core: WotC's generic books, such as Complete Scoundrel. This includes the Epic Handbook (except for Epic Spellcasting). ● 100: Canon-esque: WotC-published but not quite canon: Dragon Magazine and 3.0 edition books. ● 100: Another Setting: With 3.5e material published by WotC: Forgotten Realms, Dragonlance, Ravenloft, Eberron, Planescape, etc. ● 50: Splatbook: Any single third-party 3.5e-compatible book. -
Fighter's Challenge
Map 1. Sturnheim and Vicinity Sample file 1 Mad Challenge 4 Brigands of the Hills 7 Mousebane 10 Stone Dragon 2 Signpost 5 Fangflight 8 The Bear 11 Beholder 3 Tower 6 Centaurs 9 Owl bear 12 Baby Dragon Introduction Fighter's Challenge is a one-on-one adventure; it is designed for small campaigns, or as a means to give a solitary PC (Player Character) some experi- ence before placing him in an existing campaign. There are references made to PHBRl, which is by John Terra The Complete Fighter's Handbook. PHBRl is not Introduction 1 necessary for the running of this adventure, but it I. Welcome to Sturnheim 2 helps to flesh things out. Sturnheim's Details 5 The adventure is suited for a 2nd- through 4th- The Key and the Tower 10 level warrior PC, or a warrior multi-class (fighter/ II. From Village to Tower 11 cleric, fighter/thief, etc.). A cleric or thief may run Gaining Entry 13 through this adventure, but a wizard is unlikely to The Ruined Tower 14 survive. Jermlaine Lair 15 When running Fighter's Challenge, keep in mind IV. The Underground Complex 16 that role-playing is still important despite there be- The Duergar Sector 19 ing only one player and one DM. Roleplay each V. Getting Away 22 NPC's personality, especially if henchmen are in- volved. Play up the feelings of the PC being on his VI. Subplots 23 own in an unknown area. The Brigands of the Hills 23 Fangflight 24 Finally, give the player a break. -
QUEEN's HARVEST by Carl Sargent
MAP #1: KaVORQUiaN'S BaS€M€Nt ONe SQuaue = TO feet Sample file MAP #3: DUNQ€ONS Of 28 tl?€ QueeN's Keep I I I LLI djej ON€ SQuane = T O feet 31 29 27 33 Coveneb Pit — Secnet DOOR 34 [T] "Cnap Doon 32 i^ Spinal Stains — Secuet SliDiNQ Wall 35 Oil Hol&ens Basic Game Adventure QUEEN'S HARVEST by Carl Sargent Table of Contents Introduction 2 Adventure 1: The Wizard's Dungeon 4 SPECIAL PULL-OUT REFERENCE SECTION Area Map 15 Credits: Ready-to-Play Characters 16 Design: Carl Sargent Editing: Jim Lowder NPC Profiles/Diary Page 18 Cover Artist: John and Laura Lakey Interior Artist: Karl Waller Cartographer: Diesel Typographers: Angelika Lokotz Adventure 2: Harvest of Death 19 Kathleen C. MacDonald Sample file Keyliner: Stephanie Tabat New Monsters/Letter 32 '1989 TSR, Inc. All Rights Reserved. Primed in U.S.A. DUNGEONS & DRAGONS and D&D arc registered trademarks MAPS owned by TSR, Im. The TSR logo is a trademark owned by TSR. Inc. Distributed to the book trade in the United States by Random Area Map 15 House. Inc., and in Canada by Random House ol Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Dis- Map 1: The Wizard's Dungeon left inside cover tributed in the United Kingdom by TSR Ltd. Map 2: The Queen's Keep right inside cover This module is protected under the copyright laws of the United States ol'America Any reproduction or other unauthorized use ol' tile material or artwork herein is prohibited without the express Map 3: Dungeons of the Queen's Keep left inside cover written permission ot TSR.