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33 Coveneb Pit — Secnet DOOR 34 [T] "Cnap Doon 32 i^ Spinal Stains — Secuet SliDiNQ Wall 35 Oil Hol&ens Basic Game Adventure QUEEN'S HARVEST by Carl Sargent

Table of Contents

Introduction 2 Adventure 1: The Wizard's Dungeon 4

SPECIAL PULL-OUT REFERENCE SECTION Area Map 15

Credits: Ready-to-Play Characters 16 Design: Carl Sargent Editing: Jim Lowder NPC Profiles/Diary Page 18 Cover Artist: John and Laura Lakey Interior Artist: Karl Waller Cartographer: Diesel Typographers: Angelika Lokotz Adventure 2: Harvest of Death 19 Kathleen C. MacDonald Sample file Keyliner: Stephanie Tabat New Monsters/Letter 32

'1989 TSR, Inc. All Rights Reserved. Primed in U.S.A.

DUNGEONS & DRAGONS and D&D arc registered trademarks MAPS owned by TSR, Im. The TSR logo is a trademark owned by TSR. Inc. Distributed to the book trade in the United States by Random Area Map 15 House. Inc., and in Canada by Random House ol Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Dis- Map 1: The Wizard's Dungeon left inside cover tributed in the United Kingdom by TSR Ltd. Map 2: The Queen's Keep right inside cover This module is protected under the copyright laws of the United States ol'America Any reproduction or other unauthorized use ol' tile material or artwork herein is prohibited without the express Map 3: Dungeons of the Queen's Keep left inside cover written permission ot TSR. Inc.

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ISBN 0-88038-768-8 9261 introduction

Welcome to the adventure! This module contains two adventures, one for 5-7 travel the twelve miles or so down the If the PCs accept, Aralic hands them a player characters (PCs) of first or second Duke's SampleRoad to his home file. Aralic sug- bone tube sealed with wax that bears the level, and a follow-up adventure for PCs gests that the PCs take the note to Kavor- imprint of a signet ring. He asks them of second or third level. If you are going quian at once, since the matters referred not to open the tube. You should discour- to be a player in these adventures, please to seem very important! age the PCs—especially Lawful characters—from going against the cler- do not read any further! The material If you have not played King's Festival, then you should begin the adventure by ic's wishes. What is in the note is shown presented here is for the Dungeon Mas- having the PCs arrive in Stallanford. If on page 32 of this module. ter (DM) to read and use in setting up you do not have suitable PCs (no char- Whether the PCs have played through the game for you. acters of 2nd level), you can use the pre- King's Festival or not, you should give the Queen's Harvest is best enjoyed after generated characters listed on page 16 players a copy of the map found on page playing the adventure module Bll, and 17. 15 to show them where Stallanford and King's Festival. However, they can easily PCs can be lured to Stallanford by Penhaligon are. be played as a pair of stand-alone adven- vague rumors of ore raids, treasure, and In fact, the whole middle section of tures. plunder. When they get to Stallanford this product is a special pull-out section they will discover that the ores have been of helpful material for the players and the Preparing for Adventure slain, but the town cleric, Aralic, is inter- DM. Detach pages 15-18 by lifting the ested in meeting them. A full profile for staples, taking out the middle leaves, and If you have played King's Festival, the Aralic is given on page 18. pressing the staples flat again. You can PCs will have a note addressed to Aralic asks the PCs to act as couriers. photocopy any or all of these pages for "Kavorquian." They will also have met They are to take a private letter to the personal use if you prefer not to cut up Aralic, a cleric, who will have told them home of Kavorquian the wizard, who the central pages. that he has heard of Kavorquian the wiz- lives in a hillside mansion about a mile ard. This adventure begins with Aralic The first adventure begins on page 4, northeast of Penhaligon. He offers the telling the PCs that Kavorquian lives in a as the PCs approach the town of Penhali- PCs 5gp each for this service. This isn't hillside mansion about a mile northeast gon, carrying the letter for the wizard. much, but then it's only half a day's of Penhaligon, and the PCs can easily The adventure's background is fully de- walk! tailed, but you should read through the mtRO&uction

entire module and be familiar with its play through the module. Note what XPs Abbreviations contents before running any part of it. the characters earned, along with where The following abbreviations are used in in the dungeon they earned them. This this module: If You're a Novice will also allow you to see at a glance which locations the PCs have visited. #AT Number of Attacks If you haven't played King's Festival prior AC Armor Class to this adventure, you really should! AL Alignment That module is packed with many useful Monsters C Chaotic hints for the novice DM, covering all as- When a monster is described in an indi- Cha Charisma pects of D&D® game adventuring, to- vidual location, its abilities are given in CL Cleric gether with helpful play-aids which may abbreviated form. The following infor- Con Constitution be photocopied for personal use. mation is covered: cp Copper Piece However, Queen's Harvest has been Name (number); Armor Class; Hit Dice D Dwarf written with the inexperienced DM in (or Class and Level for an NPC); hit d Type of Die mind, too. One thing that should be points; Movement per turn (and per Dex Dexterity noted is that, because there is a lot of ad- combat round in brackets); Number of Drag Damage venture crammed into this package, attacks per round; THACO (special—see E boxed text (for the DM to read to play- material later in the Introduction); Dam- ep Electrum Piece ers) is not always used, and when it is age per attack; Special attacks (poison, given, only the main details of locations F Fighter etc.); Save as (Class and Level); Morale; are described. gP Gold Piece Alignment; XP value for overcoming H You can and should embellish this monster (if there are several of the same HD Hit Dice boxed text slightly, adding dusty floors, creatures, the number shown is per indi- hp Hit Points cobwebs, distant hoots or moans, and vidual monster); and Other abilities (if Int Intelligence similar appropriate details. Customizing any). rooms to frighten or alarm certain PCs L Lawful N Neutral helps to make modules like this one more Ability Checks NM Normal Man personal. ML Morale An extra rule is used in these adventures, MV Movement Rate per Turn Locations and Mapping the Ability Check. When the text calls for such a check to be made, it will specify (and per round in brackets) For both adventures, the map on page 15 the AbilitSampley (e.g., Charism filea Check, Dex- PP Platinum Piece shows the general area of Penhaligon and terity Check, and so on). The player SA Special Attacks Stallanford. The location of Kavor- must roll the specified Ability score or (poison, paralysis, etc.) quian's mansion is marked on it for the lower for his character (on a d20) to suc- Save Save As (Class and Level) players. ceed in the check. The text explains what sp Silver Piece Other parts of the module are keyed to will happen if the PC succeeds or fails Str Strength specific maps. For example, the mod- each Ability Check. T Thief ule's first adventure takes place in the W Wisdom basement of the house the PCs will XP Experience Points Earned THACO visit—shown in Map 1, which can be for Overcoming Monster found on the left hand side of the mod- THACO is an acronym for "To Hit Ar- ule's inner cover. mor Class 0 (zero)." It is the minimum Individual areas on the maps are number needed on a d20 roll to hit an en- called locations, and when PCs enter emy of AC 0. To find if the creature has them you should provide basic details of hit its opponent in combat, simply sub- what the characters see, hear, smell, and tract the opponent's AC from the so on. Some of this information can be THACO given, and if the d20 roll is found in the text of the adventure by equal to or greater than that modified matching the number on the map to the number the creature has struck its en- number in the text. Remember, you can emy. For example, a monster with a always add material of your own to the THACO of 17 hits AC1 on 16 or better, boxed text, too. AC5 on 12 or better, and so on. It will be useful for you to keep a re- cord of Experience Points (XPs) earned by PCs on a spare sheet of paper as you the wizard's dungeon

The PCs begin by setting off from Stal- is visiting him shortly. In the meantime, lanford, headed for Kavorquian's home. An elegantly attired butler opens the in reward, how about some dinner? They need to cover about 12 miles, door and apologizes for your wait. He which they can do in a day. During the ushers you in through the hall to a Answering Questions morning the weather is awful—rainy lounge, and offers you glasses of a This is done over a delicious dinner, and windy—but it becomes calmer by very fine white wine while you wait served up in Kaerin's dining hall (spa- early afternoon. The PCs cannot buy for the new master of the house. cious and tastefully decorated). How- horses or mules in Stallanford as none ever, Kaerin asks as many questions of are available, so they must go by foot. You can have a little fun role-playing the butler and fending off questions from the the PCs as they ask of him. You can role- Read the following to the PCs after play a mutual question and answer ses- they set out: PCs here; the "master" will tell all. The butler looks disdainfully at anyone who sion here. Of course, the PCs' answers wears armor and with considerable sus- will depend on whether they have played There is little pedestrian traffic on the picion at anyone wearing leather. If you King's Festival or not. road, but no wagons or horses. The like, he will count the silver items in the bad weather seems to have made most room while looking up at any PC thieves Kaerin's Questions: Kaerin will, of people leave travel until tomorrow. from time to time. course, want to know how the PCs got So, it's peaceful enough. The butler will want the PCs' names. the note. He will ask for details about After about six hours or so, toward Then the butler leaves, and after a min- their adventures in finding it (if there early evening, you find yourself ute or so he reappears with a young man. have been any). standing at the bottom of a path lead- He gives the PCs' names to the man, and If the PCs have played through King's ing to several large houses atop a then announces his master as "Lord Festival and mention Aralic's rescue, slight hill. Walking up the path, you Kaerin Penhaligon," and leaves. Kaerin will look very pleased. He also soon see a notably fine house with perks up at the mention of the Chaotic some marble statues in its grounds. You can find a full description of Kaerin cleric's defeat or any other actions the The iron gates have some interesting, PCs have undertaken against evil. unusual designs wrought on them. on page 18, and you should give the PCs a good description of what he looks like. Kaerin also subtly interjects queries The first thing they'll notice, of course, is about whether the PCs are actively seek- A PC magic-user or elf can recognize his missing right arm. ing adventure. that these designs are actually runes used by spellcasters, so this is probably The information below covers what Kaerin Samplewill say and how hfilee will reply to Questions by the PCs: Kaerin's replies Kavorquian's home. The gates can be to the most likely questions are: opened easily enough, so read on: the questions PCs are most likely to ask. 1. Kavorquian died from natural causes. The Letter Your boots crunch on the gravel as The old wizard was nearly 90 years old, you make your way up to the house. The PCs may offer the letter to Kaerin and unlike some wizards, didn't want to As you arrive, a liveried manservant right away—or not. Kaerin will, of live forever. steps on to the porch outside the front course, ask the PCs what brings them to 2. Kaerin honestly doesn't know any- door to light the lamps on the lintel. the house. If they give some foolish an- thing more about the contents of the swer, he asks them politely but firmly not note. He will not disclose its contents if The PCs will presumably ask the man- to waste his time. the PCs have not read it. servant if this is Kavorquian's home (or, If the PCs do not produce the letter or if they're feeling confident, ask to see the a reasonable excuse for the visit, they will 3. The butler called him "Lord," so the wizard). The man will frown slightly, be asked to leave. If this happens, a mes- PCs may suspect he's royalty. Kaerin and then drop the bombshell that the senger from Stallanford arrives at looks a little uncomfortable and says the wizard died in his bed three weeks ago. Kaerin's later that night to see if the PCs title is really only honorary. He tries to However, he quickly adds that, if they got to the house safely. Then a group of change the conversation. However, the would just like to wait outside for a mo- watchmen from Penhaligon itself will go PCs may persist in this line of question- ment, someone will speak to them. He and get the PCs and the note and bring ing. Kaerin will admit that he is related goes back into the house and shuts the them to Kaerin. to the noble family which rules the Es- door. Allow the players enough time to When Kaerin reads the letter, he will tates of Penhaligon, an area around the wonder what to do now that the man be alarmed and concerned. He does not town. they've come to deliver a letter to is dead, know exactly what it means, but says 4. Kavorquian had a wife, but they sepa- and then read the following to them: that he will take advice from a cleric who rated some years ago. the WIZARD'S dungeon

5. Kaerin is Kavorquian's only child, The Offer of Adventure and he realizes that his father was quite sword with an unmistakable gem-set After the meal, brandies are offered. old when he sired him. hilt and pommel. Also, there is a dia- Kaerin does not drink. Then, he will say mond tiara that I know is there, be- 6. To queries about his wounded arm, the following to the PCs, deflecting ques- cause Kavorquian told me about it. I Kaerin says truthfully that it was torn tions during this little speech, answering want the sword and tiara—you get away by a monster—a slicer beetle them only when he's finished speaking. everything else you can find. (which the PCs won't have heard of)— "The problem is, the old man fitted about a month ago. "I think you might be suitable people the basement with traps and magical for helping me with a problem I have. guardians. Nothing meant to be le- Really persistent PCs may keep asking I've only just moved in, having come thal, but it could be dangerous— about Kaerin's name, relations, his "fa- from Specularum, and I'm still taking possibly very much so, because some ther," and the like. If this happens, have stock of the whole house. It looks won- of his guardians might be out of con- the butler appear and serve another derful—apart from the basement." trol now. My problem is simple." course (which should put a stop to it). If Kaerin shifts in his armchair and Kaerin ruefully points to the missing the PCs continue, the butler clears his leans forward, looking at each of you arm. "I'm not in a position to go throat loudly and looks extremely disap- in turn. "I haven't told you every- down myself and get what I want. I proving. If they still persist, move on to thing of importance. That note is wor- was just about to advertise for adven- "The Offer of Adventure" below, since rying me because it could concern turers to help when you showed up." Kaerin won't want to be pumped for in- important people. I can't tell you Kaerin pauses and smiles. "Well?" formation on the topic of his family. everything, but I will promise to be he asks. "Are you interested? Before \bu'U have to deal with other ques- wholly truthful in what I do tell you. you say yes or no, though, remember tions, improvising on the basis of "Kavorquian's basement holds that you can have everything other Kaerin's profile (page 18) and the infor- some of his magical items and also than the sword and tiara you find in mation below. some treasure. I want you to find the basement. You must promise to something down there for me—a deliver those two items to me. I will

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