CITY of GOLD an AD&D® Game Maztica Supplement
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Official Game Adventure CITY OF GOLD An AD&D® Game Maztica Supplement by John Nephew and Jonathan Tweet Credits Design: John Nephew and Jonathan Tweet Border Art: Ken Frank Editing: Doug Stewart Cartography: Dave Sutherland Cover Art: Robh Ruppel Typesetting: Tracey Zamagne Interior Art: Valerie Valusek Production: Paul Hanchette To Zara and Tracy, perle wythouten pere, more precious than gold. This material is protected under the copyright law of the United States of America. Any unauthorized use of the material or artwork contained herein is expressly prohibited without the written consent of TSR, Inc. ©1992 TSR, Inc. All Rights Reserved. Printed in U.S.A. Random House and its affiliate companies have worldwide distribution rights in the book trade for english language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR, ltd. ADVANCED DUNGEONS & DRAGONS, AD&D and FORGOTTEN REALMS are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. TSR, Inc. TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB WI 53147 U.S.A. United Kingdom City of Gold by John Nephew and Jonathan Tweet Table of Contents Introduction .....................3 In the Pasocada Basin ............ 47 Part 1: Campaign Resources ........ 7 Travel Across Azuposi Lands .... 47 The Past .......................7 First Contact ................. 48 Creation ...................... 7 The Welcoming Party. .......... 49 Emergence of Humankind ....... 7 At the Azuposi Tower. .......... 61 Peoples of the North .............. 8 Yenishas Plea ................. 54 The Azupozi ..................8 Michaca and the Gilded Priest ..... 56 Other Peoples ................. 9 Sun Canyon .................. 58 Geography .................... 10 At Michaca ................... 58 Terrain Types ................. 10 Going It Alone ................ 61 Geographical Features .......... 11 Key to the Map of Michaca ...... 62 Climate ....................... 12 Key to the Map of the Gilded Kiva . 62 Places of Interest ................ 12 Before the Face of a God ........ .. 64 DailyLife.. .................... 16 Koyisqatapis Story .............64 Agriculture ................ .. 16 Dunobo Springs ............... 66 Pottery. .. 16 Skeleton House ............... 67 Architecture ................. 17 Homeward .................... 68 The Pueblo ................. 18 Part 3: Further Adventures ....... 71 Clothing ..................... 19 Kin Elbhazs Little Helpers ......... 71 Festivals and Ceremonies ........ 19 Esh Alakar ..................... 74 Age, Death and Burial .......... 20 Other Adventure Ideas .......... 77 Spirits and Priests ...... 21 Trouble In the Mines .......... 77 Azupozi Priests .............. 23 A Conquest Thwarted ..........77 The Spirit Realm .............. 23 Vengeance of Ikitipsa .......... 77 Wenimats .................. .. 24 To the Land of the Insect Men .... 78 The Mighty Spirits ........... .. 24 Monsters .................... .. 78 Animal Spirits .............. .. 28 Pasocada Ghost ............... 80 Other Spirits ............... 28 Part 2: Quest for the City of Gold .. 29 Appendix Section: Azupozi Character Introduction ................... 29 Generation ..................... A1 The Mysteries of Sun Canyon ......29 Character Kits ................ .. A1 Prehistory ................... 30 Rogue Kits ...................A 2 Michacas Plight .............. 32 The Clown .................A2 Micha in Game Terms ......... 32 Fetishist ................... A4 Sozarro ..................... 33 Trader .................... A4 Sidelights and Embellishments ...36 Warrior Kits .................. A5 The Lure of Gold .............. .. 35 Hunter .................... A5 Common Knowledge .......... 35 Priest Kits ................... A5 Meeting Sozarro .............. 36 Azupozi Healer. ............. A6 Sozarros Plan ................ 39 Bent Priest .................A7 Preparations ................. 40 Pueblo Priest ............... A8 Investigating Sozarro .......... 40 Sunwatcher ................A9 Across the Savage Wastes ........ 41 Nonweapon Proficiencies ........ A10 The First Steps ............... 41 Fetishist Magic ................A14 The Lands of the Dog People ..... 41 Talismanic Magic ............... A14 In the Heat of the Sun ......... 44 Economy and Equipment ........ A15 Introduction The Legend of the City of Gold one tilled the fields. Hunger came, Maztican storytellers say that and strifes Evil men stole and when the gods decided to makes killed, not only to survive, but to mankind, they first fashioned him steal as much gold as they could. out of clay. But the clay man was Years passed, and a third tribe washed away by the river. Again of men came. They found much they fashioned man, now of gold among the bones of the evil wood, but fire consumed the men. This gold is dangerous, wood. Again they tried, this time warned Chief Tapeyzin. It is a gift with gold, precious and eternal. of the gods, but see how the love Surely the man of gold would last, of it has destroyed these men. and serve them as they desired. Therefore we will not take it for But no heart, no breath was in the ourselves, but follow wisdom and gold and so it could not live. use it to delight the gods. We Though beautiful, strong, shall build, a magnificent city, alluring, the man of gold was a under a cliff. A shining, golden false hope. He could not please jewel, that the gods, looking the gods. down from the heavens, will be To create man, the gods had to gladdened with the beauty we give of themselves. Only from have wrought from their gift. We their own flesh and blood could will make golden vessels for gifts human beings come to life and and we will trade gold to men of flourish. And so it is that the distant lands, and buy gifts for truest value is purchased only at the gods. By returning the gold to the greatest costones self. the gods, we will please them. This wisdom is reserved to the Then will their blessings fall upon gods, for clearly men are foolish. us. In this way was Michaca, the When the men of the north found City of Gold, built. The wisdom of the gods man of gold, they its people made it strong. The bowed low in worship before the gold was a treasure for them thing, believing it to be a god. The because it not their treasure, they gods became angered and did not cache gold from greed. destroyed the blasphemers. They gave of themselves, to Again men found the failed honor the gods and give back to man of gold. The sight of so much the earth what is hers. For this wealth filled their hearts with the gods rewarded them with greed and they toppled him and peace and prosperity. melted him down, making The City of Gold still flourishes, jewelry and precious objects. and children play, laughing in Now, they said, we are rich, radiant streets. They are raised and shall never need to work. with the wisdom to know that it is But when everyone had gold, its the golden glow within their value was lost. No one would breasts, not the gold in the walls work, for they were rich, and rich of the city, that is the real people need not work. And no treasure. 3 City of Gold is a supplement for adventure is inspired by real world the Maztica setting within the history and legendthe Spanish FORGOTTEN REALMS® campaign. In explorers search for El Dorado. order to make full use of this Adventurers are invited to join product, you need to have the core Sozarro, a rogue legionnaire with AD&D® rules and a copy of the dreams of epic conquest, in his Maztica boxed set. Though City of foray into the unknown lands to the Gold deals with the unexplored north and west. territory to the north, it is necessary Alternatively, characters might to have a copy of Maztica. Other have their own motivations to seek materials, The Complete Handbook out Michaca. Weve tried to suggest series and the Maztica novels, are background variations and other also valuable for developing a rich plotting alternatives to make it easy campaign world. for you to design a quest for your campaigns player characters. Speaking of characters, the Using This Book 16-page Pull-Out Section in the City of Gold is a rich campaign middle of the book provides all you resource. It contains background need to know about creating materials and adventures and is Azuposi characters. This divided into four sections. information will assist the Dungeon Part One is the resource section. Master in designing his own It provides the setting for the scenarios or fleshing out our adventuresall the information the suggestions. Dungeon Master needs to run a You also have the option of campaign. opening up the Azuposi for player North of the deserts of the Dog characters. However, players should People is the Pasocada Basin, a not read the sourcebook and harsh territory where resilient adventure informationsecret stuff peoples have not only survived, but for the Dungeon Masters eyes only! have flourished. At the pinnacle of Thats why weve placed the these groups are the Azuposi, a character generation section in the pueblo-dwelling nation who enjoy a center, and screened it with a sophisticated culture, built on secondary color. It makes it easy for refined agricultural techniques that you to detach these pages and lend coax nourishment from the parched them to your players. Lift the northern soil. At the pinnacle of staples and remove the colored Azuposi achievements is Michaca, pages. Then press the staples back the City of Gold. down to keep the book tightly The Azuposi are the main