Sample File OFFICIAL GAME ADVENTURE

Total Page:16

File Type:pdf, Size:1020Kb

Sample File OFFICIAL GAME ADVENTURE Sample file OFFICIAL GAME ADVENTURE DRAGON KNIGHT BY RICK SWAN Table of Contents INTRODUCTION 2 PROLOGUE 5 CHAPTER I: GRIDMIRE 10 CHAPTER 2: SOUTHERN STEAMWALL 18 CHAPTER 3: PIRIM 41 CHAPTER 4: SARGOHGG 45 CHAPTER 5: AHHAR 48 CHAPTER 6: KOR ISLAND AND BEYOND 52 EPILOGUE 57 APPENDIX 58 ADVENTURE MAPS 31, MODULE COVER PREGENERATED PCS Sample file 61-64 Credits Editing: Mike Breault Cartography: Steve Beck Cover Art: Larry Elmore Dave Sutherland Graphic Design: Stephanie Tabat Interior Art: Valerie Valusek Typography: Angelika Lokotz TSR, Inc. , , TSR Ltd. POB 756 h^ZL_TM 120 Church End, Cherry Hinton Lake Geneva ^SA Cambridge CB1 3LB R Wl 53147 USA p,ooUcTsI?, oU!r,S.o,..T,o- United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGONLANCE, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc. Distributed to the book trade in the United States by Random House, Inc., and in Canada by Random House of Canada, Ltd. Distributed to the toy and hobby trade by regional distributors. Distributed in the United Kingdom by TSR Ltd. This adventure is protected under the copyright laws of the United States of America. Any reproduction or other unauthorized use of the material or artwork contained herein is prohibited without the express written consent of TSR, Inc. Printed in the U.S.A. 0-88038-843-9 9285XXX2001 ®1990 TSR, Inc. All Rights Reserved. INTRODUCTION Dragon Knight is the second of three modules in an epic Dragon Dawn introduced several new types of characters. DRAGONLANCE® series set in Taladas, the previously un- Two of them return in this module. Tavin Longspear, a non- known continent on the opposite side of the planet Krynn. player character, is based on the dragon knight character kit. The first module, Dragon Dawn, began with an investigation Chyrub, a player character, is based on the legionary of Eras- of the murder of the neutral good dragons of Taladas. This led tas character kit. For reference, record sheet templates for to the revelation of an organized plot to prevent a major these two character kits can be found in the center section of gathering of the dragons. This module continues the investi- this module. gation, climaxing with the discovery of the mysterious master The dragon knight and legionary of Erastas kit listings differ of the dragon-killers. slightly from those in the Time of the Dragon set. The kits in All of the modules in the series are self-contained and can this module tell whether a given skill is a weapon proficiency be played independently. However, if you plan to play the (indicated by a W; a specialized weapon skill is indicated by entire series, the modules should be played in order. SpW). The kits also show how many slots each skill requires. The DM should have access to the AD&D® 2nd Edition Additionally, every character knows his native language au- game rules to run this module. The Time of the Dragon tomatically; because it doesn't fill one of the language slots, boxed set describes the world of Taladas in some detail, it's tagged Native L/0. while the DRAGONLANCE Adventures book describes char- acters and rule modifications specific to the world of Krynn. Though both are helpful resources, neither is necessary to ABOUT TALADAS play this adventure. The following information is for the eyes of the DM only. For the benefit of those without access to the Time of the The DM should familiarize himself with the entire module Dragon set, the key points relevant to this adventure are sum- before beginning play. marized below. The DM should make this information avail- able to players unfamiliar with Taladas. PLAYER CHARACTERS CURRENCY Eight pre-generated player characters are provided in the As elsewhere on Krynn, the basic metal of currency is steel. Appendix of this book. If the players have completed One steel piece (stl) has the equivalent purchasing power of Dragon Dawn, they can continue with the same characters, one gold piece in a conventional AD&D game world. A gold retaining any equipment and experience acquired in the piece here is equivalent to a silver piece. first adventure. If a PC was killed in the previous module, the player can DRAGONS choose an unused character or change the name and back- ground of the character and use the same statistics and The dragons of Taladas, also known as Othlorx ("the Unin- equipment. volved"), are physically similar to standard dragons, but their With the approval of the DM, players can use their own attitudes are markedly different. When Takhisis (called "Eres- characters. A good mix of character classesSample is suggested, but filetem" in Taladas) released the evil dragons into Krynn, she ex- none should be of evil alignment. pected all of them to fight with her in the War of the Lance. More than a few saw no gain for themselves, so they refused to join the Dark Queen. Infuriated, Erestem cursed them to become the first of the Othlorx. Though most good dragons RETURNING NPCS joined the War of the Lance following the discovery of the Some of the NPCs encountered in Dragon Dawn return in draconian hatcheries, some chose to remain in Taladas. this adventure. If the PCs participated in the previous adven- While the dragons of Ansalon have been deeply involved in ture, it's possible that one or more of these NPCs met with the War of the Lance, the good Othlorx of Taladas have re- untimely deaths. There are two ways the DM can handle mained intentionally neutral in the struggle against Erestem their return in Dragon Knight. and her minions. 1. Substitute a similar NPC, preferably a relative or close friend of the indicated NPC, and use the same statistics and DWARVES equipment. 2. Invoke the "obscure death" rule to explain an apparent The mountain and hill dwarves native to Ansalon are death and subsequent return. The rule states that the circum- found only in small, widely scattered communities in Tala- stances surrounding the death of the character were confused das. More common are the Nylgai Hadirnoe (also known as and the body was not recovered. Later, the character reap- the Scorned Dwarves, a deep-dwelling race who shun the pears with a story of how he or she miraculously survived. bright sunlight) and the Fianawar (dour, unhappy surface- dwellers). The gully dwarves of Ansalon are virtually un- known in Taladas. Players wishing to use dwarves as PCs are CHARACTER KITS advised to consult the Time of the Dragon set. The Rule Book of Taladas, in the Time of the Dragon boxed ELVES set, introduced character kits to help model the different peoples and cultures flourishing in Taladas. Character kits en- Most Taladas elves are from the Elf Clans (wild and danger- able characters who are identical in class but from different ous) and Silvanaes (intelligent and well-bred). A few are cultures to have special abilities, disadvantages, and knowl- Hulderfolk (shy and withdrawn) and Cha'anii (practitioners edge appropriate to their backgrounds. of nature magic). Elves common to Ansalon—Silvanesti, Qualinesti, and Kagonesti—are few and far between. Players MAPS wishing to use elves as PCs are advised to consult the Time of the Dragon set. The enclosed fold-out color map shows the area where the adventure takes place, a treacherous and little-explored area of Taladas known informally as the Southern Steamwall. The KENDER map can be used as a playing aid as the DM sees fit. Kender are very rare on Taladas, but there are small pock- The four-color map on the module cover shows an over- ets of kender whose attitudes are similar to those of their An- view of the regions featured in the adventure. On the inside salon cousins, though the Taladas kender tend to be more center panel is the DM's Map, a smaller version of the fold- suspicious and distrustful. Taladas kender are immune to all out map. This map shows the locations of the encounters in types of fear and have the special ability to taunt opponents the text and is exclusively for the use of the DM. Tactical into reckless attacks by verbally abusing them. Any creature maps for specific encounters are included in the center sec- taunted by a kender must roll a successful saving throw vs. tion of the module and on the inside module cover. spell or attack wildly for 1d10 rounds with a -2 penalty for all attack rolls and a +2 penalty to its Armor Class. MOVEMENT Under normal conditions, an unencumbered human char- WIZARDS acter can walk 24 miles across normal terrain in a ten-hour By the standards of Ansalon, virtually all Taladas wizards day. At this rate, he could travel a distance equal to just under are renegades. Although Taladas is bound by the phases of 2.5 inches (2.4 to be exact) on the color fold-out map if the the three moons, Taladas wizards have not adopted the con- terrain is normal. He can travel 12 miles per day in rugged ventions or restrictions set forth by the Towers of High Sor- terrain, and six miles per day in very rugged terrain. cery in Ansalon. However, each Taladas wizard, regardless of For convenience, terrain types are defined as follows: whether he is a mage or a specialist, must choose one of the moons to guide his path. Each choice is associated with one Normal: Plains, grassland, open rolling ground, trails of the three alignments—good, neutrality, and evil—with cor- through normal and rugged terrain, roads through all terrain responding restrictions and consequences (see the "Moons types of Krynn" section for details).
Recommended publications
  • Nither Man Nor Beast
    Tablu of Contunts Introduction ................... ..2 Welcome to the Horror ...... ...2 Maintaining the Mystery ....... .....3 The Good Ship Sunset Empires. ..........4 The Good Ship Sunset Empires. ..........5 TheCrew .................. .....8 Life Under Sail. ... 10 Dr. Fran’s Island .... ... 17 Awakening ........ .17 A Tour of the Island. .... 18 Adventures in Paradise . ....23 Dr. Fran’s Manor. .......... ...28 Key to the Manor. ......... .... 28 The Members of the Household. > .33 Manor Life. ............... , .34 The Monastery of the Lost. .. ...45 Getting There ......... ....45 The Monastery ........ .... 45 The Brethren. ........... ....52 Reaching the Monastery ... ....55 Finale. ................. ...59 A Treachery Revealed. .. ....59 Akanga’s War ......... .... 59 Escape From the Island. .............. .63 Wrapping_- - Things- Up ..................64 Theshanty ........................ 12 The Broken Ones: A Quick Guide ......21 Markov’s Journal.. ................. .33Sample file The Order of the Guardians .......... .46 The History of Markovia ..............48 The Table of Life. ................... .51 Crudits TSR, Inc. TSR Ltd. Jeff Grubb Design: 20 1 Sheridan Springs-- 120 Church End, Editing: John D. Rateliff Lake Geneva Cherry Hinton Project Coordination: Harold Johnson 53147 Cambridge CBl 3LB Cover Art: Larry Elmore WI Interior Art: Valerie Valusek & Karolyn Guldan U.S.A United Kingdom Additional Art: Mark Nelson, Ned Dameron, & Stephan Fabian Bruce Zamjahn Art Direction: 9499 Cartography: Robin Raab & Roy M. Boholst Typesetting: Gaye O’Keefe & Tracey Isler ADVANCED DUNGEONS & DRAGONS, ADGD, DRAGONLANCE, and RAVENLOFT are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. 01995 TSR, Inc. All Rights Reserved. Made in the U.S.A.
    [Show full text]
  • 1598484472942.Pdf
    Maztica Campaign Set Gods & Battles by Douglas Niles Table of Contents Introduction .......................................................... 2 BATTLESYSTEM Rules for Maztica ..................................... .3 Typical Maztican Troop Rosters ............... ......................... .6 Scenario 1: The Early Days of Empire ..................................... .7 Scenario 2: The Golden Legion at Ulatos; First Triumph ...................... 10 Scenario 3: Humans United at Tukan ..................................... .14 Powers of Maztica .................................................. 19 Kukul: Ancient Father of the Gods ..................................... .22 Maztica: Mother of Life, the World ..................................... .23 Qotal: The Feathered Dragon ......................................... .24 Zaltec: Bringer of War and Eater of Hearts .............................. .25 Azul: Giver of Rain and Taker of Breath ................................. .26 Plutoq: Master of Earth and Stone ..................................... .27 Tezca: Ruler of Sun and Fire .......................................... .28 Kiltzi: Giver of Health, Growth, Nourishment, and Love ....................29 Eha: Wind Sprite .................................................... .30 Watil: Guardian of Plants ............................................. .31 Nula: Guardian of Animals ............................................ .32 Credits: Design: Douglas Niles Cartography: David Sutherland III Editing: Karen S. Boomgarden Typesetting: Tracey Zamagne
    [Show full text]
  • Forgotten Realms Old Empires
    of tl?€ 1. BuRial chaMbeR SceptaNau 2. BuRial chaMbeR 3. ChaMbeR of the KINQ 4. QRaNb QalleRy 40 5. AIR shafts scale IN feet 6. AIR shafts 7. ASC€NDiNQ CORRiOOR 8. Escape shaft <sealet>) 9. DesceNOiNQ CORRIDOR Sample file Of these CORRIDORS aRe fOR the coMfORt of the builDeRS; all access tuNNels have beeN sealeO afteR coMpletiON.)! AcivancecTDu OFFICIAL GAME ACCESSORYOLD EMPIRES by Scott Bennie T&ble of Contents Introduction 2 Personalities of Unther 47 History of the Old Empires 3 Culture of Unther 49 Lands Surrounding the Old Empires 7 People and Society of Chessenta 50 People and Society of Mulhorand 11 Geography of Chessenta 52 Geography of Mulhorand 14 Current Economy of Chessenta 56 Current Economy of Mulhorand 19 Current Politics of Chessenta 57 Current Politics of Mulhorand 20 Religion of Chessenta 61 Laws of Mulhorand 22 Personalities of Chessenta 62 Adventurers in Mulhorand 22 Mercenary Companies of Chessenta 63 Religion of Mulhorand 23 Culture of Chessenta 64 Personalities of Mulhorand 30 Culture of Mulhorand 33 Adventurers in the Old Empires 65 Technology of Mulhorand 34 Southern Magic 71 Magical Items 81 People and Society of Unther 35 Encounters in Mulhorand 87 Geography of Unther 40 New Monsters 88 Religion of Unther 44 Credits Editing: Mike Breault Typography: Kathleen C. MacDonald Cartography: Diesel SampleCove filer Art: Brom Keylining: Dee Barnett Interior Art: Valerie Valusek TSR, Inc TSR Ltd. POB 756 120 Church End, Cherry Hinton Lake Geneva, Cambridge CB1 3LB WI53147 USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, PRODUCTS OF YOUR IMAGINATION, and the TSR logo are trademarks owned by TSR, Inc.
    [Show full text]
  • Paladin's Handbook
    ADVANCED DUNGEONS & DRAGONS® 2nd Edition Player’s Handbook Rules Supplement The Complete Paladin’s Handbook by Rick Swan CREDITS Design: Rick Swan Editing: Allen Varney Black and White Art: Ken Frank, Mark Nelson, Valerie Valusek Color Art: Les Dorscheid, Fred Fields, L. Dean James, Glen Orbik Electronic Prepress Coordination: Tim Coumbe Typography: Angelika Lokotz Production: Paul Hanchette TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End, Lake Geneva, Cherry Hinton WI 53147 Cambridge CB1 3LB USA United Kingdom ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEON MASTER and DRAGONLANCE are registered trademarks owned by TSR, Inc. The TSR logo is a trademark owned by TSR, Inc. This book is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. © 1994 TSR, Inc. All Rights Reserved. Printed in the U.S.A. Table of Contents Introduction Chapter 1: Character Creation Paladin Requirements Level Advancement Armor and Weapons Clerical Magic Chapter 2: Paladin Abilities Detect Evil Intent Saving-Throw Bonus Immunity to Disease Cure Diseases Laying On Hands Aura of Protection Holy Sword Turning Undead Bonded Mount Clerical Spells Chapter 3: Ethos Strictures Edicts Virtues Code of Ennoblement Violations and Penalties Chapter 4: Paladin Kits Acquiring Kits
    [Show full text]
  • Dragon Magazine #126
    Magazine Issue #126 Vol. XII, No. 5 SPECIAL ATTRACTIONS October 1987 15 The Dead of Night: Not even the grave can keep some people down. Publisher Mike Cook 16 Hearts of Darkness Tom Moldvay Vampires are everywhere you can Count on it. Editor 26 Dead on Target David Howery Roger E. Moore Youll need more than a silver dagger against the enemies of the living. Assistant editor Fiction editor 28 A Touch of Evil Vince Garcia Robin Jenkins Patrick L. Price 31-derful flavors of terror from beyond the grave. OTHER FEATURES Editorial assistants Eileen Lucas Barbara G. Young 8 Role-playing Reviews Ken Rolston Georgia Moore Fantasy campaign supplements: lands of the living and the dead. 37 The Game Wizards Steve Winter Art director The second-edition AD&D® game, from the editors viewpoint. Roger Raupp 40 The Ecology of the Shade Dan Salas Production Staff Life without death, death without life, forever. Marilyn Favaro Gloria Habriga 44 Well Bottled at Slabs John Gregory Betancourt Colleen OMalley Our second visit to a remarkably . spirited tavern. Subscriptions Advertising 50 Bazaar of the Bizarre Gregory W. Detwiler Pat Schulz Mary Parkinson A strange and wonderful assortment of Oriental Adventures treasures. 52 A Ghastly Grimoire Dean Shomshak Creative editors Walking statues, earthquakes, the Yellow Sign, and the CALL OF CTHULHU® game. Ed Greenwood Jeff Grubb 60 The Dragons Bestiary John M. Maxstadt Its mutant round-up time in the lands of the GAMMA WORLD® game. Contributing artists Daniel Horne George Barr 66 There Are Ways of Making You Talk. Kevin Marzahl Richard Bennett Peter Botsis The TOP SECRET® games contact system: Reach out and interrogate someone.
    [Show full text]
  • Dragon Magazine #136
    Issue #136 Vol. XIII, No. 3 August 1988 SPECIAL ATTRACTION Publisher Mike Cook 7 Urban Adventures: An orc in a dungeon is a foe. An orc in the city could be mayor. Editor 8 Building Blocks, City Style Thomas Kane Roger E. Moore Is there a fishmonger in this town? This city-builder has the answer. Assistant editor Fiction editor 18 The Long Arm of the Law Dan Howard Robin Jenkins Patrick L. Price Crime and punishment in FRPG cities; or, flogging isnt so bad. 22 Taking Care of Business Anthony D. Gleckler Editorial assistants The merchant NPC class: If you like being rich better than anything else. Eileen Lucas Barbara G. Young 28 A Room for the Knight Patrick G. Goshtigian and Nick Kopsinis Art director Rating the inns and taverns of fantasy campaign worlds. Roger Raupp 34 Fifty Ways to Foil Your Players Jape Trostle Mad prophets, con men, and adoring monsters to vex your characters. Production staff Betty Elmore OTHER FEATURES Kim Janke Lori Svikel 40 The Curse of the Magus fiction by Bruce Boston and Robert Frazier Subscriptions U.S. Advertising Even in exile, a wizard is still the most dangerous of opponents. Pat Schulz Sheila Meehan 46 Arcane Lure Dan Snuffin U.K. correspondents Recharge: One simple spell with a lifetime of uses. Graeme Morris Rik Rose 54 The Golems Craft John C. Bunnell To build a golem, you first need a dungeon full of money. U.K. advertising Dawn Carter Kris Starr 58 Through the Looking Glass Robert Bigelow A look at convention fun, deadlines, and a siege-tower giant.
    [Show full text]
  • Prisoners!!! by Giulio Frandi
    Prisoners!!! By Giulio Frandi Table of Contents PRISONERS!!! .............................................................................................. 4 A SECOND CHANCE ............................................................................................. 4 ADVENTURE SYNOPSIS ........................................................................................ 4 KUDOS ............................................................................................................. 4 PRISONERS OF THE MAD QUEEN ................................................................. 5 A DARK DAWN ................................................................................................... 5 ABUSED ........................................................................................................... 5 EN ROUTE TO THE IRON RING CAMP ...................................................................... 6 SLAVES OF THE IRON RING .......................................................................... 7 Credits: THE CAMP ........................................................................................................ 7 The author wishes to thank: THE NEGOTIATION ............................................................................................. 7 TRAVELLING SOUTH ............................................................................................ 7 His Players and friends of a lifetime LAST NIGHT IN KARAMEIKOS ................................................................................ 8 who played
    [Show full text]
  • View Book Sample
    620_ T21805_WarTwinsRP.qxd 2/4/04 10:08 AM Page iii LEGENDS VOLUME TWO Margaret Weis & Tracy Hickman Poetry By Michael Williams Cover Art By Matt Stawicki Interior Art By Valerie Valusek ™ T21805_620_00War2.qxd 2/3/04 4:24 PM Page 1 BOOK 1 T21805_620_00War2.qxd 2/3/04 4:24 PM Page 3 The River Flows On . The dark waters of time swirled about the archmage’s black robes, carrying him and those with him forward through the years. The sky rained fire, the mountain fell upon the city of Istar, plunging it down, down into the depths of the ground. The sea waters, taking mercy on the terrible destruction, rushed in to fill the void. The great Temple, where the Kingpriest was still waiting for the gods to grant him his demands, vanished from the face of the world. Even those sea elves who ventured into the newly-created Blood Sea of Istar looked in wonder at the place where the Temple had stood. There was nothing there now but a deep black pit. The sea water within was so dark and chill that even these elves, born and bred and living beneath the water, dared not swim near it. But there were many on Ansalon who envied the inhabi- tants of Istar. For them at least, death had come swiftly. For those who survived the immediate destruction on Ansalon, death came slowly, in hideous aspect—starvation, disease, murder . War. 3 T21805_620_00War2.qxd 2/3/04 4:24 PM Page 5 CHAPTER 1 hoarse, bellow- ing yell of fear and horror shattered Crysania’s sleep.
    [Show full text]
  • Volo's Guide to the North
    Volos Guide to the North Wind by the Fireside So as you shiver in the cold and the dark, Look into the fire and see in its spark My eye Watching over you. As you walk in the winds whistling claws. Listen past the howling of the wolfs jaws. My song Comes to you. And when youre lost in trackless snow, Look up high where the eagles go. My star Shines for you. In deep, dark mine or on crumbling peak, Hear the words of love I speak. My thoughts Are with you. You are not forsaken. You are not forgotten. The North cannot swallow you. The snows cannot bury you. I will come for you. Faerûn will grow warmer, And the gods will smile But oh, my love, guard yourself well All this may not happen for a long, long while. (A traditional trail ballad of the Savage Frontier— composer unknown) Credits Design: Ed Greenwood Editing: Victor K. Wertz, Lisa Stevens, and Kathryn Haines Additional Editing: Julia Martin and Karen S. Boomgarden Cover Art: John and Laura Lakey Interior Art: Valerie Valusek Cartography: Cynthia Felegy, Rob Lazzaretti, and David Sutherland III Typesetting: Angelika Lokotz Production: Paul Hanchette ADVANCED DUNGEONS & DRAGONS, AD&D, FORGOTTEN REALMS, SPELLJAMMER, and MONSTROUS COMPENDIUM are registered trademarks owned by TSR, Inc. DUNGEON MASTER, DM, and the TSR logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinctive likenesses thereof are trademarks owned by TSR, Inc. ©1993 TSR, Inc. All Rights Reserved. Printed in the United States of America. Random House and its affiliate companies have worldwide distribution rights in the book trade for English lan- guage products of TSR, Inc.
    [Show full text]
  • Dungeon Magazine #1
    ISSUE NO. 1 COVER: Every silver lining has its cloud, as Keith Parkinson shows in his portrait of Flame from Into the Fire. Keith researched the treasures in Flame’s hoard, borrowing from actual 14th- through 18th-century treasures in Europe. The enraged Flame, of course, is pure Keith. Out of the dungeon, into the fire The Readers LETTERS A new magazine, a new On a forgotten summer day in 1976, a college friend told me readership, and many new questions. .2 about a wild new game that she was playing in the local stu- dent center at the University of Kentucky. We use beans for our characters, Shelia said. Its hard to imagine that your Michael Ashton and THE DARK TOWER OF CABILAR A vampire bean is really a wizard, but we havent got any figures to play Lee Sperry has the royal crown and youve got to with yet. get it back . 4 Later on, I found a small boxed copy of this game in a local hobby shop and brought it home. I read all three of the little Patricia Nead Elrod ASSAULT ON EDDISTONE POINT What tan booklets and didnt understand any of it. Such was my happened to the signal tower? What introduction to DUNGEONS & DRAGONS® gaming. I made waits for you in the misty Shelia Wise a halfling goddess in later years, in thanks for mountains? . .19 getting me started in this mess. Now I have a chance to pass on the favor to everyone else. John, Nephew GRAKHIRT'S LAIR The leader of a norker DUNGEON Adventures is a new periodical from TSR; Inc., uprising is free.
    [Show full text]
  • 198112-Sample.Pdf
    Sample file Faithful children of the god, go! Leave this place in the halls of your past, For a future ordained by Zaltec awaits. Take your children by the hand, priest! Lead them south toward the valley of your future, Where mighty destiny calls. Now my children claim the world, all! From their island in the sun they send their armies, To gain the final glory for their god. Sample file Maztica Campaign Set A Journey to the True World by Douglas Niles Table of Contents Introduction to Maztica . 4 History of Maztica ....................................................... 7 Maztican Characters ...................................................... 44 Character Races. 45 Character Classes . 47 Organized Nations . 48 Peoples of Maztica ...................................................... 49 Payit ................................................................ 50 Mazticans ............................................................ 51 Dog People ..........................................................52 Green Folk ......................................................... 53 Character Kits ..........................................................58 Eagle Knight ........................................................... 59 Jaguar Knight .......................................................... 60 Artisans of Maztican Magic .............................................. 62 Plumaweavers ....................................................... 63 Hishnashapers .......................................................64 The Ball Game ............................................................
    [Show full text]
  • View Book Sample
    ® CHRONICLES VOLUME ONE OF Margaret Weis and Tracy Hickman Poetry by Michael Williams Cover Art by Matt Stawicki Interior Art by Valerie Valusek ® Dragons of Autumn Twilight Canticle of the Dragon Hear the sage as his song descends like heaven’s rain or tears, and washes the years, the dust of the many stories from the High Tale of the Dragonlance. For in ages deep, past memory and word, in the first blush of the world when the three moons rose from the lap of the forest, dragons, terrible and great, made war on this world of Krynn. Yet out of the darkness of dragons, out of our cries for light in the blank face of the black moon soaring, a banked light flared in Solamnia, a knight of truth and of power, who called down the gods themselves and forged the mighty Dragonlance, piercing the soul of dragonkind, driving the shade of their wings from the brightening shores of Krynn. Thus Huma, Knight of Solamnia, Lightbringer; First Lancer; followed his light to the foot of the Khalkist Mountains, to the stone feet of the gods, to the crouched silence of their temple. He called down the Lancemakers, he took on their unspeakable power to crush the unspeakable evil, to thrust the coiling darkness back down the tunnel of the dragon’s throat. Paladine, the Great God of Good, shone at the side of Huma, strengthening the lance of his strong right arm, and Huma, ablaze in a thousand moons, banished the Queen of Darkness, banished the swarm of her shrieking hosts back to the senseless kingdom of death, where their curses swooped upon nothing and nothing deep below the brightening land.
    [Show full text]