Light Drow Medium Humanoid (Elf), Chaotic Good (D20TALK – YOUTUBE)
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Divine Ranks and Powers………………………………………………..…Pg: 3 3
THE BOOK OF ASCENTION The Heroes Rise To The Final Level A Dungeons & Dragons 3.0 Supplement Sample (This book is only a supplement and requires the core rules of Dungeons & Dragons 3.0 or file3.5 to use) Contents 1. Foreword……………………………………………………………………………………………………………..…..Pg: 1 2. Becoming A God………………………………………….……………………………………………………...Pg: 2 a. Standard Divine Ranks and Powers………………………………………………..…Pg: 3 3. Devine Abilities And Feats………………………………………………………………….……………..Pg: 10 a. Table: Divine Spell Casting…………………………………………………..………..….…Pg: 24 b. Feats……………………………………………….………………………………………………….…...…Pg: 39 c. Additional Domains……………………………………………………………....…….…….…Pg: 43 d. Divine Spells........................................................................................................................................Pg: 46 4. Divine Minions……………………………………………………………………………………………………....Pg: 51 5. Epic Appendices……………………………………………………………………….………………….……….Pg: 54 a. Epic Level Basics…………………………………………………………………….………….…....Pg: 54 b. Class features………………………………………………………………………..….……………...Pg: 54 c. Adding a Second Class……………………………………………………………...…………Pg: 55 6. Epic Feats…………………………………………………………………………………………….……………..…….Pg: 56 a. Feats………………………………………………………………………………………….……….……….Pg: 56 b. Table: Epic Leadership……………………………………………………………….….………Pg: 61 c. Table: Example Special Epic Cohorts……………………………………….……….Pg: 62 d. Table: Expanded Ability Modifiers and Bonus Spells………………..…Pg: 68 7. Epic Skills……………………………………………………………………………………………………...…………Pg: 79 a. Skill Synergy………………………………………………………………………………..…………....Pg: -
4Th Edition Manual of Monsters
JJeesstteerr’’ss 44EE RRaavveennlloofftt MMaannuuaall ooff MMoonnsstteerrss For use with the Ravenloft Campaign Setting Introduction Legal DUNGEONS & DRAGONS, the DUNGEONS & DRAGONS Compatibility Logo, D&D, PLAYER’S HANDBOOK, PLAYER’S HANDBOOK Welcome to Jester’s 4E Ravenloft Manual 2, DUNGEON MASTER’S GUIDE, MONSTER of Monsters for the RAVENLOFT MANUAL, MONSTER MANUAL 2, and ADVENTURER’S VAULT are trademarks of Campaign Setting. Wizards of the Coast in the USA and other countries and are used with permission. What this Document is Certain materials, including 4E References in Updated Beasties: This booklet this publication, D&D core rules mechanics, contains updated monsters from the and all D&D characters and their distinctive world of Ravenloft, using the 4e D&D likenesses, are property of Wizards of the rules. Coast, and are used with permission under the Dungeons & Dragons 4th Edition Game New Rules: This booklet also contains System License. All 4E References are listed new rules for monster weaknesses and in the 4E System Reference Document, new variants for monsters. available at www.wizards.com/d20. Modular: Much of this document is designed to be flexible. GMs should allow DUNGEONS & DRAGONS 4th Edition PLAYER’S HANDBOOK, written by Rob what they want and ignore what they Heinsoo, Andy Collins, and James Wyatt; don’t. DUNGEON MASTER’S GUIDE, written by James Wyatt; and MONSTER MANUAL, What it is Not written by Mike Mearls, Stephen Schubert Replacement: This is in no way a and James Wyatt; PLAYER’S HANDBOOK 2, replacement for any of the previous written by Jeremy Crawford, Mike Mearls, Ravenloft products. -
Characters Comprise the Vast Majority of the Adventurers Found in Faerun
Running the REALMS Additional PC Races Humans, dwarves, elves, halflings, and the other races described in Chapter 1: Characters comprise the vast majority of the adventurers found in Faerun. However, there are many intelligent races on Toril, and most of those give rise to the occasional individual of exceptional ability or drive who is willing to take up the career of the adventurer. The most common of these monstrous races include the drow, duergar, svirfneblin, and planetouched—all described in some detail in Chapter 1. Some of the other races that could reasonably become adventurers are summed up on Table 8-1: Common Monstrous Adventurers. t its heart, the FORGOTTEN REALMS is neither an imaginary world of shining heroes and terrible Table 8-1: COMMOn MONSTROUS ADVENTURERS monsters nor a real world whose mystic echoes are Race Level Adjustment Source Alost in our past. It's a setting for your DUNGEONS & DRAGONS cam- Aarakocra +2 Monster Compendium paign. This book provides an entire world (well, a continent, anyway) Alaghi +11* Monster Compendium in which you can create all kinds of adventures for your players and Bugbear +4* Monster Manual link them together in the ongoing story of Faerun. Centaur +7* Monster Manual This chapter is aimed at the Dungeon Master, providing tips Fey'ri +2 Monster Compendium and rules for creating your own FORGOTTEN REALMS campaign Gnoll +2* Monster Manual and running DUNGEONS & DRAGONS adventures in the world of Goblin +0 Monster Manual Toril. The subjects covered here appear in the same order in which Hobgoblin +1 Monster Manual they're covered in the DUNGEON MASTER's Guide. -
Drow of the Underdark
™ 95726720_Ch00.indd 1 2/22/07 3:03:16 PM Shadowborn Warrior . .52 Clothing . .98 Spider Companion . .52 Tools . .101 Contents Spiderfriend Magic . .52 Artifacts . .103 Introduction . 4 Staggering Critical . .52 Surprising Riposte . .52 Chapter 5: Chapter 1: Umbral Spell . .52 Monsters of the Underdark . 105 All About the Drow . 7 Vermin Trainer . .53 Adamantine Spider . 106 A Day in the Life . .7 Verminfriend . .53 Chwidencha . 108 Society and Culture . .9 Versatile Combatant . .53 Draegloth . .110 Law, Tradition, and Government . .10 Ambush Feats . .53 Dragon, Deep . .114 Drow Psychology . .13 Gloom Strike . .54 Elf, Albino Drow (Szarkai) . .118 Religion . .15 Sickening Strike . .54 Goblinoid . 120 Rites and Rituals of Lolth . .15 Terrifying Strike . .54 Husk Vermin . 126 CONTENTS TABLE OF Servants of Lolth . .17 Venomous Strike . .54 Kuo-Toa . 129 Lolth . .19 Divine Feats . .54 Lizard, Giant . .133 Houses of the Drow . .20 Divine Intercession . .54 Quaggoth . 136 Structure and Composition . .20 Lolth’s Boon . .54 Shunned . .140 House Authority . .21 Lolth’s Caress . .54 Spider, Monstrous . .141 House Interaction . .21 Profane Agony . .54 Troll . .145 Duties and Benefi ts . .22 Vile Feats . .55 Venom Ooze . .148 Family Units . .24 Unspeakable Vow . .55 Drow Life . .26 Vow of Decadence . .55 Chapter 6: Leisure . .27 Vow of the Spider Queen . .55 Campaigns and Adventures . 150 Arts and Crafts . .27 Vow of Vengeance . .56 Drow Campaigns . 150 Technology and Magic. .28 Weapon Style Feats . .56 Drow Cities and Environs . 153 Love . 29 Despana School . .56 Sample Drow . 160 War . 30 Eilservs School . .56 Anybys Velifane . 160 Death . .31 Inlindl School . .56 Keveras Lorakythe . -
DEITIES and DOMAINS Specialty Priests of the Forgotten Realms
DEITIES AND DOMAINS Specialty Priests of the Forgotten Realms by Mark Craddock CrossPlanes.Com Special Thanks to Ben Bach, Sylvain Boucher, Matt Rieper, and Tom Woodall Cover Art: The Baptism of Christ by Aert de Gelder Sample file ! DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast produCt names, and their respeCtive logos are trademarks of Wizards of the Coast in the USA and other Countries. All CharaCters and their distinCtive likenesses are property of Wizards of the Coast. This material is proteCted under the Copyright laws of the United States of AmeriCa. Any reproduCtion or unauthorized use of the material or artwork Contained herein is prohibited without the express written permission of Wizards of the Coast. ©2016 Wizards of the Coast LLC, PO Box 707, Renton, WA 98057-0707, USA. ManufaCtured by Hasbro SA, Rue Emile-BoéChat 31, 2800 Delémont, CH. Represented by Hasbro Europe, 4 The Square, Stockley Park, Uxbridge, Middlesex, UB11 1ET, UK. This work Contains material that is Copyright Wizards of the Coast and/or other authors. SuCh material is used with permission under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is Copyright 2016 by Mark CraddoCk and published under the Community Content Agreement for Dungeon Masters Guild. Page !1 SPECIALTY AURIL ICEPRIEST PRIESTS Prerequisite: Cleric with the Do you fondly remember the Nature or Tempest Divine Specialty Priests from Advanced Dungeons and Dragons Second Domain Edition? This book uses feats Your worship of the goddess of to update additional abilities of winter is buried in layers of fear Specialty Priests to Dungeons and awe. -
The Book Cantrips
A guide to the least magics from every school Sample file The Book of Cantrips A. D. Feltham The Book of Cantrips A guide to the least magics of every school When a wizard is first learning his art his teacher will spend a great deal of time training him in the ways of Cantrips. These, the least powerful of spells, are the building blocks of more potent sorcery. These are the spells that a mage must cast so often during his training that they become second nature. In this tome you will discover the secret cantrips used to teach students of the eight major schools of magic the building blocks of their craft. Improve the thematic flavour of your wizards with this collection of new spells for every school of magic. A wizards resource for Dungeons and Dragons 5th Edition. Dedicated to my wife, Jenny. I love you. bySample A.D.Feltham file Art provided by Patrick E. Pullen DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Forgotten Realms, the dragon ampersand, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D Adventurers League, all other Wizards of the Coast product names, and their respective logos are trademarks of Wizards of the Coast in the USA and other countries. All characters and their distinctive likenesses are property of Wizards of the Coast. This material is protected under the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast. -
Planeswalkers of Ravnica by Christopher Willett
PLANESWALKERS OF RAVNICA BY CHRISTOPHER WILLETT Table of Contents Foreword ...................................................................................................................................................... 2 Planeswalker ................................................................................................................................................ 3 Color Based Alignment ................................................................................................................................. 4 White ................................................................................................................................................................................ 4 Blue .................................................................................................................................................................................... 5 Black .................................................................................................................................................................................. 6 Red .................................................................................................................................................................................... 7 Green ................................................................................................................................................................................ 8 Colors of Magic ......................................................................................................................................... -
Expanded Bard Spell List His Document Introduces New Spells for Bards
Expanded Bard Spell List his document introduces new spells for bards. Every effort has been made to balance these spells against officially published spells in the Player's Handbook and Xanathar's Guide to Everything. The spells are grouped by spell level and then presented in alphabetical order Tby the name of the spell. Bard Spells Cantrips (0 Level) Level 4 Annoyance Biting Remarks Coin Trick Hero's Ballad Conjure Instrument Lover's Lament False Strike Over My Dead Body Little Ditty Psalm of Salvation Lullaby Redirect Ribaldry Silver Tongue Level 5 Song of the Damned Fair Play Torch Song Power Chord Soothe the Savage Beast Level 1 Borrowed Skill Level 6 Censor Amphitheatre Cry Havoc Ill Wind Distraction Power Word Sleep Fool's Gold Sticky Fingers Level 7 Ventriloquism Omission Siren's Song Level 2 Alert Level 8 Alluring Dance Knock 'Em Dead Arcane Amplification Radiant Canticle Dancer's Grace Mumble Level 9 Dreadful Dirge Secretkeeper Otherworldly Charm Stash Level 3 Credits All That Glitters DUNGEONS & DRAGONS, D&D, Wizards of the Coast, Fortune's Fool Forgotten Realms, Ravenloft, Eberron, the dragon Mimicry ampersand, Ravnica and all other Wizards of the Coast Moonlight Serenade product names, and their respective logos are trademarks of Outlandish Lie Wizards of the Coast in the USA and other countries. This Requiem for the Dead work contains material that is copyright Wizards of the Coast Sunlight Serenade and/or other authors. Such material is used with permission Witty Rejoinder under the Community Content Agreement for Dungeon Masters Guild. All other original material in this work is copyright 2019 by Paul Bruton/Nearsighted Games and published under the Community Content Agreement for SampleDungeon Masters Guild. -
That Old Black Magic
Unearthed Arcana: That Old Black Magic As the Rage of Demons storyline season continues Player’s Handbook is the infernal tiefling, which is to boil over in the Underdark, this month’s summarized here for ease of reference. Unearthed Arcana offers new demonic options for your campaign. Infernal Tiefling First off, this article takes a new look at the An infernal tiefling draws upon the power of the tiefling race. By breaking down the Player’s Nine Hells and its diabolic masters. These tieflings Handbook tiefling into a modular variant, players have the following additional features. can now create tiefling characters tied to either a Ability Score Increase. Your Intelligence score devilish or a demonic ancestry. increases by 1. Additionally, a new suite of conjuration spells Hellish Resistance. As described in the Player’s allows casters to call forth demons to do their Handbook. bidding. Each type of demon has its own Infernal Legacy. As described in the Player’s proclivities and quirks when summoned to the Handbook. material world, and demons are far more difficult Languages. You can speak, read, and write to control than other creatures a spellcaster can Infernal. call on. Abyssal Tiefling Tiefling Variant All abyssal tieflings trace their bloodline to the demons of the Abyss. These tieflings have the As presented in the Player’s Handbook, all following additional features. members of the tiefling race share some manner of Ability Score Increase. Your Constitution score diabolic origin. The following option allows you to increases by 1. instead create a tiefling with a demonic tie. Abyssal Arcana. -
The Lone Drow: Companions of the Hall
The Lone Drow: Companions of the Hall By Thomas M. Costa The Companions of the Hall are some of the Forgotten Realms' most celebrated heroes. This article contains statistics for Catti-brie, Regis, and the Bouldershoulder Brothers, Ivan and Pikel. Also below is an updated 3.5 version of Guenhwyvar. Drizzt (as well as Artemis) are in the Forgotten Realms Campaign Setting, while Bruenor and Wulfgar are in Silver Marches. Catti-brie: Female human fighter 7; CR 8; Medium humanoid; HD 7d10+14; hp 52; Init +3; Spd 30 ft.; AC 18, touch 13, flat-footed 15; Base Atk +7; Grp +8; Atk +10 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9 melee (1d4+2/19-20, +1 distance dagger) or +8 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +11 ranged (1d4+1/19-20, +1 distance dagger); Full Atk +10/+5 melee (1d8+3/17-20, +2 keen adamantine longsword) or +9/+4 melee (1d4+2/19-20, +1 distance dagger) or +8/+3 melee (1d6+1/0, +3 force keen elven longbow as "club") or +14/+9 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows) or +12/+12/+7 ranged (1d8+2 plus 1d6 force/19-20/x3, +3 force keen elven longbow with alchemical silver arrows and Rapid Shot) or +11/+6 ranged (1d4+1/19-20, +1 distance dagger); AL CG; SV Fort +7, Ref +5, Will +5; Str 12, Dex 17, Con 15, Int 14, Wis 16, Cha 17. -
Dungeons & Dragons 3.5 Edition Index – Deities
Dungeons & Dragons 3.5 Edition Index – Deities http://www.crystalkeep.com/d20 Collected by Chet Erez ([email protected]) and the members of the Crystal Keep Forum Report Suggestions or Errors at http://www.crystalkeep.com/forum/index.php February 28, 2007 Table of Contents Page Index...........................................................................................................................................................................................................................2 Core Deities................................................................................................................................................................................................................4 Campaign Settings......................................................................................................................................................................................................5 Grayhawk................................................................................................................................................................................................................................................5 Forgotten Realms....................................................................................................................................................................................................................................8 Mulhorandi ................................................................................................................................................................................................................................... -
Pages from the Mages
Dungeons&.DragonAdvanced s Pages the Mag By Ed Greenwood and Tim Beach Cwedfts Design: Ed Greenwood, Tim Beach Editing: Jon Pickens Cover Art: Jeff Easley Black and White Art: Valerie Valusek Interior Four Color Art: Ned Dameron and Erik Olson Cover Design: Renee Ciske Sample file Typography: Angelika Lokotz Graphic Design: Dee Barnett Thanks to Wolfgang Baur, Tom Prusa, Mike Selinker, Wayne Chandler, Brian Chandler, Dawn Arnone, and the early Fellowship of the Tower (Steve Morrow, Todd Keyser, Geoff Hinkle, Robert Schneider, Mitzi Young, Rob Nicholls, Dave Shidler, and Jeff Neville) ADVANCED DUNGEONS & DRAGONS, AD&D, DRAGON, SPELLJAMMER, and FORGOTTEN REALMS are registered trademarks of TSR, Inc. ENCYCLOPEDIA MAG1CA, MONSTROUS MANUAL, and the TSR Logo are trademarks owned by TSR, Inc. All TSR characters, character names, and the distinct likenesses thereof are trademarks of TSR, Inc. Random House and its affiliate companies have worldwide distribution rights in the book trade for English language products of TSR, Inc. Distributed to the book and hobby trade in the United Kingdom by TSR Ltd. Distributed to the toy and hobby trade by regional distributors. This work is protected by the copyright laws of the United States of America. Any reproduction or unauthorized use of the material or artwork presented herein is prohibited without the express written consent of TSR, Inc. Copyright ©1995 TSR, Inc. All Rights Reserved. Printed in the U.S.A. ISBN 0-7867-0183-7 9491XXX1501 TSR, Inc. TSR Ltd. 201 Sheridan Springs Rd. 120 Church End Lake