In-Stride Adjudication
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Arxiv:2103.14589V2 [Math.GR] 16 Jun 2021
FINITENESS PROPERTIES FOR RELATIVES OF BRAIDED HIGMAN–THOMPSON GROUPS RACHEL SKIPPER AND XIAOLEI WU Abstract. We study the finiteness properties of the braided Higman–Thompson group bVd,r(H) with labels in H ≤ Bd, and bFd,r(H) and bTd,r(H) with labels in H ≤ P Bd where Bd is the braid group with d strings and P Bd is its pure braid subgroup. We show that for all d ≥ 2 and r ≥ 1, the group bVd,r(H) (resp. bTd,r(H) or bFd,r(H)) is of type Fn if and only if H is. Our result in particular confirms a recent conjecture of Aroca and Cumplido. Introduction The family of Thompson’s groups and the many groups in the extended Thompson family have long been studied for their many interesting properties. Thompson’s group F is the first example of a type F∞, torsion-free group with infinite cohomological dimension [BG84] while Thompson’s groups T and V provided the first examples of finitely presented simple groups. More recently the braided and labeled braided Higman–Thompson groups have garnered attention in part due their connections with big mapping class groups. The braided version of Thompson’s group V , which we refer to here as bV , was first intro- duced independently by Brin and Dehornoy [Bri07], [Deh06]. Brady, Burillo, Cleary, and Stein introduced braided F , or bF . The groups bV and bF were shown to be finitely presented in [Bro06] and [BBCS08], respectively, and this was extended to show that both of these groups + + are of type F∞ in [BFM 16]. -
Shiva's Waterfront Temples
Shiva’s Waterfront Temples: Reimagining the Sacred Architecture of India’s Deccan Region Subhashini Kaligotla Submitted in partial fulfillment of the requirements for the degree of Doctor of Philosophy in the Graduate School of Arts and Sciences COLUMBIA UNIVERSITY 2015 © 2015 Subhashini Kaligotla All rights reserved ABSTRACT Shiva’s Waterfront Temples: Reimagining the Sacred Architecture of India’s Deccan Region Subhashini Kaligotla This dissertation examines Deccan India’s earliest surviving stone constructions, which were founded during the 6th through the 8th centuries and are known for their unparalleled formal eclecticism. Whereas past scholarship explains their heterogeneous formal character as an organic outcome of the Deccan’s “borderland” location between north India and south India, my study challenges the very conceptualization of the Deccan temple within a binary taxonomy that recognizes only northern and southern temple types. Rejecting the passivity implied by the borderland metaphor, I emphasize the role of human agents—particularly architects and makers—in establishing a dialectic between the north Indian and the south Indian architectural systems in the Deccan’s built worlds and built spaces. Secondly, by adopting the Deccan temple cluster as an analytical category in its own right, the present work contributes to the still developing field of landscape studies of the premodern Deccan. I read traditional art-historical evidence—the built environment, sculpture, and stone and copperplate inscriptions—alongside discursive treatments of landscape cultures and phenomenological and experiential perspectives. As a result, I am able to present hitherto unexamined aspects of the cluster’s spatial arrangement: the interrelationships between structures and the ways those relationships influence ritual and processional movements, as well as the symbolic, locative, and organizing role played by water bodies. -
Manipulation of Suspects and Unrecorded Questioning: After Fifty Years of Miranda Jurisprudence, Still Two (Or Maybe Three) Burning Issues
MANIPULATION OF SUSPECTS AND UNRECORDED QUESTIONING: AFTER FIFTY YEARS OF MIRANDA JURISPRUDENCE, STILL TWO (OR MAYBE THREE) BURNING ISSUES ∗ CHRISTOPHER SLOBOGIN INTRODUCTION ............................................................................................ 1158 I. THREE GENERATIONS OF INTERROGATION TECHNIQUES ................. 1160 II. THE LEGALITY OF SECOND-GENERATION TECHNIQUES .................. 1164 A. Coercion ................................................................................... 1164 1. Manipulative Techniques That Are Coercive ..................... 1168 2. Manipulative Techniques That Are Not Coercive .............. 1171 3. The Rights Predicate and State Action ............................... 1173 4. Summary ............................................................................ 1177 B. Reliability ................................................................................. 1177 1. The Defendant’s Burden of Production .............................. 1181 2. The Prosecution’s Burden of Proof .................................... 1187 III. RECORDING ...................................................................................... 1188 A. The Constitutional Arguments .................................................. 1190 B. Extending the Recording Right Beyond the Stationhouse ........ 1192 IV. A WORD ON INTERROGATION OF SUSPECTED TERRORISTS .............. 1194 CONCLUSION ................................................................................................ 1195 Fifty years after Miranda, -
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005)
K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) 2016 Final Report K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) Berrin Tansel, Ph.D., P.E., Florida International University August 2016 1 K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) This page is intentionally left blank. i K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) U.S. DOT DISCLAIMER The contents of this report reflect the views of the authors, who are responsible for the facts, and the accuracy of the information presented herein. This document is disseminated under the sponsorship of the U.S. Department of Transportation’s University Transportation Centers Program, in the interest of information exchange. The U.S. Government assumes no liability for the contents or use thereof. ACKNOWLEDGEMENT OF SPONSORSHIP This work was sponsored by a grant from the Southeastern Transportation Research, Innovation, Development and Education Center (STRIDE) at the University of Florida. The STRIDE Center is funded through the U.S. Department of Transportation’s University Transportation Centers Program. ii K-12 Workforce Development in Transportation Engineering at FIU (2012- Task Order # 005) TABLE OF CONTENTS ABSTRACT ...................................................................................................................................................... v CHAPTER 1: INTRODUCTION ........................................................................................................................ -
Traditions in Conflict: the Internationalization of Confrontation Kweku Vanderpuyet
Cornell International Law Journal Volume 43 Article 3 Issue 3 Fall 2010 Traditions in Conflict: The nI ternationalization of Confrontation Kweku Vanderpuye Follow this and additional works at: http://scholarship.law.cornell.edu/cilj Part of the Law Commons Recommended Citation Vanderpuye, Kweku (2010) "Traditions in Conflict: The nI ternationalization of Confrontation," Cornell International Law Journal: Vol. 43: Iss. 3, Article 3. Available at: http://scholarship.law.cornell.edu/cilj/vol43/iss3/3 This Article is brought to you for free and open access by the Journals at Scholarship@Cornell Law: A Digital Repository. It has been accepted for inclusion in Cornell International Law Journal by an authorized administrator of Scholarship@Cornell Law: A Digital Repository. For more information, please contact [email protected]. Traditions in Conflict: The Internationalization of Confrontation Kweku Vanderpuyet This article considers internationalnorms concerning the right to adver- sarial confrontation in positing a normative analytical standard of admissibil- ity with respect to the "right to examine" guaranteed under Article 67(1)(e) of the Rome Statute of the International Criminal Court (ICC). It considers the notion of confrontation in the context of both the Continental European tradi- tion, as well as the Anglo-American Common Law conception of the right, focusing on U.S. constitutional doctrine and relatively recent developments in English jurisprudence. It also surveys the scope of the right to examine as defined by the U.N. Human Rights -
A Systematic Review on the Effectiveness of Gamification Features in Exergames
Proceedings of the 50th Hawaii International Conference on System Sciences | 2017 How Effective Is “Exergamification”? A Systematic Review on the Effectiveness of Gamification Features in Exergames Amir Matallaoui Jonna Koivisto Juho Hamari Ruediger Zarnekow Technical University of School of Information School of Information Technical University of Berlin Sciences, Sciences, Berlin amirqphj@ University of Tampere University of Tampere ruediger.zarnekow@ mailbox.tu-berlin.de [email protected] [email protected] ikm.tu-berlin.de One of the most prominent fields where Abstract gamification and other gameful approaches have been Physical activity is very important to public health implemented is the health and exercise field [7], [3]. and exergames represent one potential way to enact it. Digital games and gameful systems for exercise, The promotion of physical activity through commonly shortened as exergames, have been gamification and enhanced anticipated affect also developed extensively during the past few decades [8]. holds promise to aid in exercise adherence beyond However, due to the technological advancements more traditional educational and social cognitive allowing for more widespread and affordable use of approaches. This paper reviews empirical studies on various sensor technologies, the exergaming field has gamified systems and serious games for exercising. In been proliferating in recent years. As the ultimate goal order to gain a better understanding of these systems, of implementing the game elements to any non- this review examines the types and aims (e.g. entertainment context is most often to induce controlling body weight, enjoying indoor jogging…) of motivation towards the given behavior, similarly the the corresponding studies as well as their goal of the exergaming approaches is supporting the psychological and physical outcomes. -
Perancangan Game Multiplatform Menggunakan Scirra Construct 2 Dan Html 5
Simposium Nasional RAPI XIII - 2014 FT UMS ISSN 1412-9612 PERANCANGAN GAME MULTIPLATFORM MENGGUNAKAN SCIRRA CONSTRUCT 2 DAN HTML 5 Anggit Dwi Hartanto1 , Windha Mega Pradnya Dhuhita2 , Alfian Tinangon1 1Jurusan Teknik Informatika STMIK AMIKOM Yogyakarta Jl. Ringroad Utara Depok Sleman Yogyakarta Telp 0274 884201 2 Jurusan Sistem Informasi STMIK AMIKOM Yogyakarta Jl. Ringroad Utara Depok Sleman Yogyakarta Telp 0274 884201 Email: [email protected] Abstrak Saat ini perkembangan teknologi game berkembang sangatlah pesat, terbukti dengan munculnya berbagai macam game engine yang dapat memfasilitasi pengembang untuk mengembangkan suatu game dengan lebih mudah. Makalah ini membahas tentang pengembangan sebuah game multiplatform dengan menggunakan game engine scirra construct2 dan HTML5 . Engine game tersebut digunakan agar pengembang lebih mudah dalam pengelolaan animasi, suara, layout, layer, kamera, kontrol, dan pengelolaan kecerdasan buatan. Game yang dikembangan bergenre casual game yang bertemakan pertempuran bajak laut untuk menemukan harta karun. Game yang dikembangkan merupakan game mutipaltform yang artinya game tersebut dapat berjalan di lebih dari satu platform, yaitu sistem operasi android mobile, sistem operasi desktop antara lain (Ms. Windows, Mac OS, Linux), dan browser yang mendukung HTML5. Salah satu platform yang menjadi fokus pengembangan game ini adalah android yang merupakan platform yang saat ini mempunyai pengguna sangat banyak. Dengan berjalannya game di platform android, pengguna dapat memainkan game ini kapan saja dan dimana saja. Kata kunci: game, html5, scirra construct 2 Pendahuluan Perkembangan teknologi software selalu mengiringi perkembangan teknologi dari masa kemasa, yang mendorong pertumbuhan industri kreatif yang terus meningkat. Terbukti dengan banyaknya engine maupun tools yang diciptakan untuk mempermudah pengembang dalam mengembangkan software dari masa kemasa. -
Domain Adaptation of Unreal Images for Image Classification
Master of Science Thesis in Electrical Engineering Department of Electrical Engineering, Linköping University, 2019 Domain Adaptation of Unreal Images for Image Classification Johan Thornström Master of Science Thesis in Electrical Engineering Domain Adaptation of Unreal Images for Image Classification: Johan Thornström LiTH-ISY-EX–20/5282–SE Supervisor: Gustav Häger isy, Linköping University David Gustafsson FOI Erik Valldor FOI Examiner: Per-Erik Forssén isy, Linköping University Computer Vision Laboratory Department of Electrical Engineering Linköping University SE-581 83 Linköping, Sweden Copyright © 2019 Johan Thornström Abstract Deep learning has been intensively researched in computer vision tasks like im- age classification. Collecting and labeling images that these neural networks are trained on is labor-intensive, which is why alternative methods of collecting im- ages are of interest. Virtual environments allow rendering images and automatic labeling, which could speed up the process of generating training data and re- duce costs. This thesis studies the problem of transfer learning in image classification when the classifier has been trained on rendered images using a game engine and tested on real images. The goal is to render images using a game engine to create a classifier that can separate images depicting people wearing civilian clothing or camouflage. The thesis also studies how domain adaptation techniques using generative adversarial networks could be used to improve the performance of the classifier. Experiments show that it is possible to generate images that can be used for training a classifier capable of separating the two classes. However, the experiments with domain adaptation were unsuccessful. It is instead recom- mended to improve the quality of the rendered images in terms of features used in the target domain to achieve better results. -
2D Multiplayer Game Development Using Unity
Vol-6 Issue-2 2020 IJARIIE-ISSN(O)-2395-4396 2D MULTIPLAYER GAME DEVELOPMENT USING UNITY Kumaresan G1, Sharath A2, Sheshanth B P3, Somesh A4 1 Assistant Professor, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 2 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 3 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India 4 UG Student, Department of Computer Science and Engineering, SRM Valliammai Engineering College, Tamil Nadu, India ABSTRACT Video games are common these days. The games have been developed for various purposes including entertainment, informational purposes, marketing, and advertising purposes. Game developers are continually developing multi- platform games that can be played on computers, mobile devices like iPads and smartphones and other video game devices. Today, mobile games consume a huge market share within the games industry. Considering that nearly two billion mobile devices are running a Unity-made game, it is probable that quite a large majority of these new companies will be using Unity to develop mobile games. Mobile games are becoming more and more popular and well-received by different types of users around the world. A lot of frameworks that allow developers to create the games in a faster and easier way. The Unity 3D engine is employed by an outsized majority of developers to make games. It owns a forty-five percent market share and is considered one of the biggest development tools today This project involves the approach of creating a 2D mobile game using Unity. -
Hierarchical Graph Models for Conflict Resolution
Hierarchical Graph Models for Conflict Resolution by Shawei He Athesis presented to the University of Waterloo in fulfillment of the thesis requirement for the degree of Doctor of Philosophy in Systems Design Engineering Waterloo, Ontario, Canada, 2015 © Shawei He 2015 Author’s Declaration This thesis consists of material all of which I authored or co-authored: see Statement of Contributions included in the thesis. This is a true copy of the thesis, including any required final revisions, as accepted by my examiners. Iunderstandthatmythesismaybemadeelectronicallyavailabletothepublic. ii Statement of Contributions I declare that the original ideas, theories, and case studies in this thesis were proposed and developed by myself alone. My two PhD supervisors, Professor Keith W. Hipel and Professor D. Marc Kilgour, provided guidance and suggestions for refining my ideas as well as improving the organization and presentation of this thesis. Chapters 3 and 4 are based on two published journal articles, of which I am the first author. These papers, listed below, are also shown in the References and referred to at appropriate locations in my thesis. He, S., Kilgour, D. M., Hipel, K. W., and Bashar, M. A. (2013). A Basic Hierarchical Graph Model for Conflict Resolution with Application to Water Diversion Conflicts in China. INFOR: Information Systems and Operational Research, 51(3), 103-119. He, S., Hipel, K. W., and Kilgour, D. M. (2014). Water diversion conflicts in China: A hierarchical perspective. Water Resources Management, 28(7), 1823-1837. iii Abstract The hierarchical graph model is developed for representing strategic conflicts having a hierarchical structure. More specifically, in a hierarchical graph model, one or more decision makers (DMs) at a higher level are involved in lower level or local disputes, such as when a central government is participating in separate disputes with di↵erent provincial governments. -
Historical Wargames
Historical Wargames The usual way of teaching history, giving long reading assignments and hoping students will somehow gain understanding does not work well for many people. As Professor James Lacey, states, a lot of the background information is missing, so when students study a certain conflict they struggle to place the information in the right context.1 He goes on to describe how he designed his courses at the Marine Corps War College to ensure his students really understand what happened and the factors that influenced important historical decisions. There are a few wargames that lend themselves especially well to understanding history from the point of view of the people in power: Polis: Fight for the Hegemony Polis is more of a classic board game and not so much a wargame. It is the game that James Lacey chose at the Marine Corps War College to teach the history of the Peloponnesian War. Polis lends itself very well to historical study because it has a heavy diplomatic and economic component. The Peloponnesian War was a struggle for power, and economic means were a strong component of that struggle. In this way, players and students of history can understand the context in which decisions were made instead of merely reading about what happened. More Polis info: https://boardgamegeek.com/boardgame/69779/polis-fight-hegemony Secret Hitler Secret Hitler is a card driven game in which players learn how a small, well-organized group of extremists can take power and change a country’s trjectory. The players are randomly divided into liberals and fascists, with liberals always having a majority. -
Foundation of Subjective Confrontation Analysis Page 1 of 11
Foundation of Subjective Confrontation Analysis Page 1 of 11 Foundation of Subjective Confrontation Analysis Pri Hermawan1, Kyoichi Kijima2* Department of Value and Decision Science, Tokyo Institute of Technology, 2-12-1 Ookayama, Meguro-ku, Tokyo, 152-8552 JAPAN [email protected] [email protected] *Correspondence can be directed to this author, as the primary contact. Abstract The purpose of the paper is to introduce a foundation of subjective confrontation analysis of negotiation. Negotiation is something that we do every time and happens in every aspect of our life. The fact that in negotiation process each side can have different aims and interests often give some potential for conflict. As a foundation of subjective confrontation analysis of negotiation, we first identify negotiation as reciprocal proposals of positions and threats by two characters who are involved and share a common frame on which they negotiate. Inconsistency between the proposed positions may lead them to face dilemmas to be resolved in order to achieve agreement. Next, we formally define three types of dilemmas that might arise in such negotiation in terms of dramatic model. Then, after proposing a new theoretical framework to resolve one of those dilemmas, we will apply the concepts of dramatic model for analyzing the conflicts that arise in a river pollution case in Indonesia. Finally, we will discuss its findings and ideas for further research. Keywords: confrontation analysis; subjective frame; negotiation; dramatic model 1. Introduction Negotiation is part of our life as a social human being. We propose one position to the other party, and if accepted, the negotiation process will end in cooperation.