White Dwarf Editor
Total Page:16
File Type:pdf, Size:1020Kb
Load more
Recommended publications
-
Introduction It Is the 51St Millennium, and the War Continues. There Was No Great Conflagration Or Calamitous Final Battle. Acro
Introduction It is the 51st Millennium, and the war continues. There was no great conflagration or calamitous final battle. Across the vastness of the galaxy, the Imperium died. Not with a bang, but with a whimper. The galactic empire of humanity crumbled, its enemies too many, too great and too terrible to imagine. The great conflict of Octavius had no victory, a war without end. In the fiery chasm of strife, the locust and the green holocaust fused, as beast looked upon barbarian and both saw the other as kin. The new entity spread with a speed undreamt of by ork or tyranid. War and hunger melded into a singular desire to ravage, rape and remake all in the image of the new devourer. The Devourer’s hybrid nightmares were regenerative, and spore-born, combining into a grand horror, which murdered the galaxy, leaving naught but fragments as it left. Metallic sentinels of unflinching dread rose up on some worlds, leaving them safe from the new devourer waaagh, but instead made them slaves to the silver sentinels, and fodder for their glowing metal gods. The Eldar who had held on to life for so long, slowly winked out of existence one craftworld at a time. Eventually, even the rumbling hearts of the avatars fell silent. For a time... In the dead craftworlds, something slithers through the infinity circuit to this day. Unfortunately, the great god of the dead, Ynnead, is trapped within this infinity circuit, howling its mournful song into the darkness, eternally hungry in its desire to wreak vengeance on She Who Thirsts. -
Planetfall Rules
PLANETFALL ‘99 Tournament Rules and General Information General Information At this stage it looks as though the Tournament will be held in August 1999. The date is as yet unannounced, but more information will be coming soon. There will be a fee to enter the tournament, which will go towards things like venue hire and prizes. At this stage it looks as though this will be about $15-20. It shouldn’t go higher than $20. There will be more information on this, and how to pay at a later stage. The tournament is currently very much in the planning stage, and so most of the ideas here are just that - ideas. If you've got any hints or tips, or just something that you think would make the tournament better, email me at - '[email protected]'. In the meantime here is what I've come up with. At any time up to July 24th, a 1500 point 3rd Edition army list from either the rulebook or a codex if it has been released should be mailed or emailed to me. My email address is above, and the tournament has a P.O. Box. If you click join and join the mailing list below you will recieve regular (I hope) updates on the state of the tournament. I have both PCs and Macs, so lists can be sent to me on either system. I also have Army Builder (hail the demo) and Roll Call. If you have either of these systems then you should e-mail the saved army file directly to me. -
White Dwarf Index
NOTES ON THIS INDEX This Index lists the most important articles that have been published in White Dwarf from issue 68 to issue 251. There are several points that I would like to make about this Index. • The Index only lists the main articles published in each issue, it does not list the Games Workshop News, Mail Order or What’s Happening at the GW Stores (as features in these articles will be out of date and largely irrelevant). • From Issues 110 onwards all of the articles are categorised according to which game they are relevant to, there is a column for Warhammer 40,000 (commonly referred to as WH40K) articles, a column for Warhammer Fantasy Battle (referred to as WHFB or just Warhammer), one for Various Games (all of the other games WD features), one for Terrain articles (just terrain, not painting guides) and one for Miscellaneous Articles and Battle reports. For issues 102 and earlier there are only three columns. One for Various Games that are featured (including Warhammer 40,000 and Warhammer Fantasy Battle) one for Roleplay Games like Warhammer Fantasy Roleplay (commonly referred to as WFRP) and lastly, one for Miscellaneous Articles and Battle reports. This is because, back then, there wasn’t always a WH40K and/or WHFB article. There was however, a plethora of other games produced by other companies as well as lots of Roleplay games that are just never seen now. If things carry on as they are, I might have to change the columns from Issues 248 onward to just include just WH40K, WHFB and Miscellaneous Articles, because that’s what White Dwarf seems to be completely dedicating itself to these days… • Since Games Workshop re-releases games every so often (generally Warhammer 40,000 and Warhammer Fantasy Battle), articles about such games are only relevant to the edition of the game that was around at the time when that issue was printed. -
Heading 1 Skaar Wildfire Doctor Doom Thing Scorpion Jack-Jack Jane Foster Magda: Hit-Girl flash Elektra Tinkerer Alex Woolsly Professor X Tinkerer: Blade
Typography Drop caps example here. Scarlet witch fenris colossus lockjaw wolverine abomination the new sentinels rogue, wonder girl dreadknight shriek ahab. Darkman shadow king ghost rider falcon neuropath montana shape baron zemo? Drop caps alternate example here. Scarlet witch fenris colossus lockjaw wolverine abomination the new sentinels rogue, wonder girl dreadknight shriek ahab. Darkman shadow king ghost rider falcon neuropath montana shape baron zemo? Heading 1 Skaar wildfire doctor doom thing scorpion jack-jack jane foster magda: hit-girl flash elektra tinkerer alex woolsly professor x tinkerer: blade. Heading 2 Scarlet spider malachi “the jellyfish” kelly dl hawkins proteus cathrine mora angel salvadore impulse lightning lad medusa speedball. Heading 3 Ox dolores ms marvel vampire x fountain iron fist: toad maximus gambit miss martian zatanna red tornado black panther hiro nakamura? Heading 4 Big barda hawkwoman doctor faustus arsenal gwen stacy black canary. Donald roxxon hope summers abomination ben reilly. Heading 5 Madame web hawk beyonder. Doctor spectrum kilowog lieberman flash gordon wasp the rose guy gardner. Psylocke warlock mephisto cat. Heading 6 Donald roxxon hope summers abomination ben reilly asp doctor octopus. Madame web hawk beyonder. Doctor spectrum kilowog lieberman flash gordon wasp the rose. Infamous Quote Captain spain black jack tarr power man, impulse; tandy bowen; thunderbird jennifer walters. Typography Donald roxxon hope summers abomination ben reilly asp doctor octopus psylocke warlock mephisto cat shang-chi big barda. Paragraph with Pullquote Madame web hawk beyonder. Doctor spectrum kilowog lieberman flash gordon wasp the rose guy gardner deadpool spawn master chief guardian, magog ant-man.” Metamorpho trey langstrom red guardian, “hellcat, jane foster betty brant stacy x hellcat emma frost inertia toad quasar?” Deadpool, “fancy dan crimson crusader, carnage white queen hyperion.” Arcanna captain italy thing phoenix jennifer kale robbie burchill, “the rose spawn, unicorn elektra.” Here’s something relevant someone important said. -
Games Workshop Group Initiation of Coverage
Games Workshop Group Initiation of coverage On a mission Consumer goods 10 April 2019 Games Workshop (GAW) is the global leader for tabletop miniature gaming, a market it created and the fastest-growing segment of the $12bn Price 3,216p global non-digital games market. GAW drives international multichannel Market cap £1bn sales through a robust pipeline of innovative new product launches and extensive use of online and social media marketing to engage with Net cash (£m) as at 30 November 2018 25.3 customers. The company is highly cash generative and delivers Shares in issue 32.6m outstanding returns on capital, supporting a healthy c 4% yield. Both our forecasts and valuation of 3,490p have upside potential. Free float 95% Code GAW Revenue PBT* EPS* DPS P/E Yield Primary exchange LSE Year end (£m) (£m) (p) (p) (x) (%) Secondary exchange N/A 05/17 158.1 38.4 95.1 74 33.8 2.3 05/18 221.3** 74.3 184.3 126 17.4 3.9 Share price performance 05/19e 239.7 70.9 174.3 126 18.5 3.9 05/20e 250.0 74.0 182.1 132 17.7 4.1 Note: *PBT and EPS are normalised, excluding exceptional items. **Restated at H119 to reflect IFRS 15: Revenue from contracts with customers. An unrivalled market position GAW is a niche market, vertically integrated manufacturer with a longstanding reputation for producing high-quality miniatures for its iconic Warhammer worlds. GAW operates in the fastest growing segment of the non-digital games market and is differentiated by its scale, expertise and control over every aspect of its brand % 1m 3m 12m and products, from concept and design to manufacture and distribution. -
Vector 229 Butler 2003-05 BSFA
May/June 2003 £2.50 £ 229 The Critical Journal of the BSFA BSFA Officials • Chair(s): Paul and Elizabeth Billinger - 1 Long Row Close, Everedon, Daventry NN11 3BE Email: [email protected] Vector 9 • Membership Secretary: Estelle Roberts - 97 Sharp Street, Newland Avenue, Hull, HU5 2AE The Critical Journal of the BFSA Email: [email protected] • Treasurer: Martin Potts - 61 Ivy Croft Road, Warton, Nr Tamworth B79 OJJ Email: [email protected] • Publications Manager: Kathy Taylor - Contents Email: [email protected] • Orbiters: Carol Ann Kerry-Green - 278 Victoria Avenue, 3 Editorial - The View From the Empty Bottle by Andrew Butler Hull, HU5 3DZ Email: [email protected] 4 TO Letters to Vector • Awards: Tanya Brown - Flat 8, Century House, Armoury 4 Freedom in an Owned World Road, London, SE8 4LH Stephen Baxter on Warhammer fiction and Email: [email protected] the Interzone Generation • Publicity/Promotions: Email: [email protected] 18 First Impressions Book Reviews edited by Paul Billinger • London Meeting Coordinator: Paul Hood -112 Meadowside, Eltham, London SE9 6BB Email: [email protected] COVER • Webmistress: Tanya Brown - Flat 8, Century House, Armoury Road, London, SE8 4LH The cover of Comeback Tour by Jack Yeovil (aka Kim Newman). A Email: [email protected] Carnes Workshop book, published by Boxtree Ltd in 1993. Art by Cary Walton 1993 BSFA Membership The first time Vector has had Elvis on the cover, I think. UK Residents: £21 or £14 (unwaged) peryear. Please enquire, or see the BSFA web page for overseas rates. Editorial Team Renewals and New Members - Estelle Roberts - 97 • Production and General Editing: Tony Cullen - 16 Sharp Street, Newland Avenue, Hull, HU5 2AE Weaver's Way, Camden, London NW1 OXE Email: [email protected] Email: [email protected] • Features, Editorial and Letters: Andrew M. -
Alliance Game Distributors 3 Hares Games Academy
GAMES ALLIANCE GAME ACADEMY GAMES DISTRIBUTORS GAMES PLANES Now Boarding! Luggage… check. Round trip plane tickets…check. Carry-on bag… check. Looks like you and your party are FIEF - FRANCE 1429 ready to head to the airport to catch your Fief - France 1429 is a game of dynastic flight. The only problem is that getting to ambition, where players assume the roles your flight gate is easier said than done. of nobles in 15th Century France, striving EMPIRE ENGINE You must check your luggage, pass security to become the most powerful ruling force in Once, the world of Mekannis was united and grab some food, all the while avoiding ART FROM PREVIOUS ISSUE the Kingdom by gaining control of Fief and and prospered under the guidance getting bogged down by the hustle and Bishopric territories. In turn, they acquire of the Great Engine - an enormous bustle of the terminal. Make sure to not GAME TRADE MAGAZINE #177 Royal and Ecclesiastical (church) titles thinking machine built into the molten leave anyone in your party behind and… GTM contains articles on gameplay, which give their families influence to elect heart of the world. Over millennia, don’t miss your plane! Planes cleverly previews and reviews, game related the next Pope and King. Players strengthen Mekannis was transformed until every integrates the classic game Mancala with fiction, and self contained games and their positions by negotiating marriage piece of land was incorporated into the modern game design, for a play experience game modules, along with solicitation alliances between their families, setting the gears and levers of the Engine itself. -
Interview with RP and JS
BATTLEGAMES SPECIAL FEATURE WITH ISSUE 21 February 2010 This is the transcription of the conversation with John Stallard and Rick Priestley that took place in Nottingham, 5th December 2009. © Copyright Henry Hyde, Rick Priestley and John Stallard 2010. No reproduction without written permission other than short passages for the purposes of literary criticism and quotation. HH: My thanks to John Stallard of Warlord Games (JS), previously of Games Workshop, who has very kindly allowed his kitchen in his central Nottingham home to be the venue for this interview with Rick Priestley (RP), author of Black Powder, Warmaster, Warhammer and Warhammer 40,000 and himself. The supplies of tea and biscuits are impressive in their own right! Anyway, let’s get started right away with a question directed at Rick. Lots of people know who you are, but let’s start with a few biographical details such as where you were born and where you grew up. RP: I’m actually from Lincoln, just down the road from Nottingham. So I regard myself as part of the East Midlands Wargames Mafia. HH: Yes, I call you lot the Nottingham Mafia. RP: Lincoln is where I was born and grew up and went to school. I went to school with Richard Halliwell, the other original Warhammer author along with me. A long-time Games Workshop designer, he designed Space Hulk. We were part of the same wargames club, we were at school together in the same class and generally grew up together, so that’s where I started out. HH: So what was the first wargame or model soldier influence that you can remember, and when would that have been? RP: The usual story, the 1960s and Britains’ and Airfix obviously, because everybody was doing that. -
Iron Man the Invincible
Iron Man The Invincible: Iron Man (#2) June - 12 cents - Enter… The Demolisher! Iron Man (#3) July - 12 cents - My friend, my foe… The Fearsome Freak! Iron Man (#4) Aug - 12 cents - Unconquered is the Unicorn! - 2 copies Iron Man (#5) Sept - 12 cents - Frenzy in a far-flung future! Iron Man (#6) Oct - 12 cents Iron Man (#7) Nov - 12 cents - Cry Gladiator! - 2 copies Iron Man (#8) Dec - 12 cents - A duel must end! Iron Man (#9) Jan - 12 cents - There lives a Green Goliath! Iron Man (#10) Feb - 12 cents - Once more The Mandarin! Iron Man (#11) Mar - 12 cents - Unmasked! Iron Man (#12) Apr - 12 cents - The coming of The Controller! Iron Man (#13) May - 12 cents - Cry carnage! Iron Man (#14) June - 12 cents - The night phantom walks! Iron Man (#15) July - 12 cents - The Unicorn and the Red Ghost in battle again! Iron Man (#16) Aug - 15 cents - Of beasts and men! Iron Man (#17) Sept - 15 cents - The beginning of the end! Iron Man (#18) Oct - 15 cents - Even heroes die! - 3 copies Iron Man (#19) Nov - 15 cents - What price life? Iron Man (#20) Dec - 15 cents - The slave of Lucifer Iron Man (#21) Jan - 15 cents - What happens before your eyes when The Unbelievable comes true?!! Iron Man (#23) Mar - 15 cents - The man who killed Tony Stark!! Iron Man (#24) Apr - 15 cents - He is more than Iron Man’s match, Madame Masque… He is my son… The Minotaur! Iron Man (#25) May - 15 cents - Up from the seething sea… The Sub-Mariner! Iron Man (#26) June - 15 cents - Death in a dark dimension! Iron Man (#27) July - 15 cents - Introducing… The Firebrand! The -
Plane Shift: Innistrad
PLANE SHIFT: INNISTRAD ©2016 Wizards of the Coast LLC. MAGIC: THE GATHER- ING, DUNGEONS & DRAGONS, their respective logos, Magic, Innistrad, Player’s Handbook, Monster Manual, Dungeon Master’s Guide, D&D, Curse of Strahd, Raven- loft, WUBRG, and characters’ distinctive likenesses are property of Wizards of the Coast LLC in the USA and other countries. All rights reserved. www.MagicTheGathering.com Written by James Wyatt Cover art by Adam Paquette The stories, characters, and incidents mentioned in this publication are entirely fictional. This book is protected under the copyright laws of the Unit- ed States of America. Any reproduction or unauthorized use of the material or artwork contained herein is prohibited without the express written permission of Wizards of the Coast LLC. First Printing: August 2016 Contents Contact Us at Wizards.com/CustomerService The World of Innistrad Wizards of the Coast LLC PO Box 707 Life on Innistrad Renton, WA 98057-0707 USA USA & Canada: (800) 324-6496 or (425) 204-8069 Creatures of the Night Europe: +32(0) 70 233 277 The Coming of Emrakul Curse of Innistrad Humble the Brute Daarken Introduction Clouds of purple and red shroud the sky above the for- bidding mountains of the Geier Reach, never allowing the sun’s full light to shine on the ground below. The jagged spires of Maurer Estate jut up from the peaks, keeping silent watch over the isolated valley. Stoic and enduring, the people of Stensia huddle in their stone-crafted villages—Shadowgrange, Krezk, Lam- mas—built against the mountainsides. Wisps of thick fog twine amid the trunks of black pines in the Som- berwald, thick bogs suck dead trees slowly down into their murky depths, and dusky pastureland provides scant sustenance to flocks of scrawny sheep. -
Questprobe™ Fantastic Four™
ADVENTURE INTERNATIONAL PRESENTS: You might want to begin by going i.n a direction (north, south, east, west, up, or GRAPHICS MODE down) to see if you can leave the room. Most adventures have exciting graphics Chances are, though, you will have to find that are displayed on your screen along The a way to get through the closed door. Try with the text of the adventure. On disk something simple like typing; versions only you can tum the graphics off and on by using the (Z) command QuestProbe™ OPEN THE DOOR listed above. To tum the graphics off (they . .. but the computer informs you, in no are on initially). you would press: Fantastic Four™ uncertain terms that; <Z > , <RETURN> SORRY, IT'S LOCKED. TELL ME where < Z> is the letter 'z' key and WHAT TO DO. < RETURN > is your computers Chapter I -Adventure #3! 'RETURN' or 'ENTER' key. You can tum Since the ruby encrusted box seems to the graphics back on again in the same By Scott Ad.ams be the only additional object in the room, way. you can take a closer look at it by typing; PICK UP THE RUBY-ENCRUSTED SAVING YOUR Published by BOX ADVENTURE FOR Adventure International The computer will then respond with; OK, I'VE GOT A RUBY-ENCRUSTED LATER PLAY BOX. (See Loading Instructions for cassette P.O. Box 3435 versions) By the computer saying 'OK', the Quite often your adventure will last Longwood, FL 32779 computer is telling you that your longer than the time you have to play in command was understood and carried (305) 862-6917 out- you have picked up the box. -
Warhammer Quest Roleplay Manual
· WARHAMMER QUEST · ROLEPLAY BOOK (v1.01) By Andy Jones COVER ART Geoff Taylor ART John Blanche, Wayne England, Dave Gallagher & Mark Gibbons Additional material by Gavin Thorpe, Ian Pickstock and Mark Hawkins PRODUCED BY GAMES WORKSHOP Comments and questions on this game should be addressed to: Warhammer Quest, Games Workshop, Howard House, 16 Castle Boulevard, Nottingham NG7 1 FL, England. If you require a reply, you must include a self-addressed stamped envelope (overseas readers should include IRCs). Please phrase your questions so that they can be answered yes or no, or leave space on the letter so we can write the answer underneath the question and send the whole thing back to you. Thank you. This is a completely unofficial, unsupported, and unauthorised electronic version of Games Workshop’s Warhammer Quest Roleplay book As much as possible this electronic version resembles the original, though colour depths and the resolution of the images has been reduced where possible in order to produce a smaller file size. Due to the licensing restrictions on the fonts used, they can not be embedded in the PDF. So to ensure that the manual looks as it is intended to you'll need the “Casablanca Antique” and the “Book Antiqua” fonts (otherwise it looks terrible). Enjoy. A. 1 · CONTENTS · INTRODUCTION 4 SETTLEMENT EVENTS TABLE 26 THE WARHAMMER WORLD 5 EQUIPMENT TABLES 29 Warhammer World Map 6 The Armourer 29 The Fletcher 29 The Weaponsmith 30 SECTION 1 The Animal Trader 30 The General Store 31 The Gunsmith 31 LINKING GAMES 9 Why Keep Warriors?