Questprobe™ Fantastic Four™

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Questprobe™ Fantastic Four™ ADVENTURE INTERNATIONAL PRESENTS: You might want to begin by going i.n a direction (north, south, east, west, up, or GRAPHICS MODE down) to see if you can leave the room. Most adventures have exciting graphics Chances are, though, you will have to find that are displayed on your screen along The a way to get through the closed door. Try with the text of the adventure. On disk something simple like typing; versions only you can tum the graphics off and on by using the (Z) command QuestProbe™ OPEN THE DOOR listed above. To tum the graphics off (they . .. but the computer informs you, in no are on initially). you would press: Fantastic Four™ uncertain terms that; <Z > , <RETURN> SORRY, IT'S LOCKED. TELL ME where < Z> is the letter 'z' key and WHAT TO DO. < RETURN > is your computers Chapter I -Adventure #3! 'RETURN' or 'ENTER' key. You can tum Since the ruby encrusted box seems to the graphics back on again in the same By Scott Ad.ams be the only additional object in the room, way. you can take a closer look at it by typing; PICK UP THE RUBY-ENCRUSTED SAVING YOUR Published by BOX ADVENTURE FOR Adventure International The computer will then respond with; OK, I'VE GOT A RUBY-ENCRUSTED LATER PLAY BOX. (See Loading Instructions for cassette P.O. Box 3435 versions) By the computer saying 'OK', the Quite often your adventure will last Longwood, FL 32779 computer is telling you that your longer than the time you have to play in command was understood and carried (305) 862-6917 out- you have picked up the box. Now that you are carrying the box, you can attempt to examine it in more detail with a command like; Converted by Adventure Soft (UK) Ltd. EXAMINE THE BOX The computer will then tell you about anything special it finds. Sometimes, you can give the computer a command that makes sense to you, but the computer COPYRIGHT doesn't quite catch your meaning. If, in the previous example, you had typed This product is copyrighted and all rights instead: ""'"C-rc sen"c.d. 'rb.e..disLri.bu.ti~d st!lo of this product is intended for the personal 'ERUSETHE use of the original purchaser for use only The computer could have responded on the system specified. with; Any unauthorized copying, duplicating, SORRY, I DIDN'T UNDERSTAND selling, or otherwise distributing this WHAT YOU MEAN! product is hereby expressly forbidden. or even possibly; Additionally, the Marvel Super Heroes, SORRY, I DON'T KNOW HOW TO THING, HUMAN TORCH, CHIEF ''PERUSE'' SOMETHING! EXAMINER, RINGMASTER, FIRE In either case, you should take these EATER, LIVE WIRE, THE CLOWN, messages to mean that you have used a PRINCESS PYTHON, CANNONBl\LL, word not in the computers (over 700 word) FLYING GAMBONNOS, BLOB, XANDU, vocabulary. The problem could also be SPIDER-MAN, DOCTOR DOOM, and that you have not spelled a word their distinctive likenesses used in the correctly. QuestProbe series are trademarks of the Marvel Comics Group and they are used Each game in the QuestProbe series has with permission. a slightly different vocabulary to suit the individual adventures. A summary of the The QuestProbe™ trademark is co­ corrtmon words used in this adventure is owned by the Marvel Comics Group and given in appendix 'A'. Scott Adams, Inc. Try changing the last command to; Artwork and Text of QuestProbe series: PLEASE OPEN THE BOX AND LOOK tc.' Copyright 1985 - Marvel Comics INSIDE IT Group-All Rights Reserved. This time the computer understands, and Game Design of QuestProbe series: replies with; ©Copyright 1985 - 'Scott Adams Inc. - All OK. INSIDE, THERE IS A KEY AND A Rights Reserved. TM 1985. RARE POSTAGE STAMP. Since you are still trying to get out of the room, you could type; HOW AN ADVENTURE TAKE THE KEY FROM THE BOX WORKS And the computer would respond; You are in charge of the main OK. character(s) .. Any action, response, or You could then try to get out of the room behaviour that the character performs by typing; comes from you. UNLOCK THE DOOR WITH THE KEY Everything that happens in the adventure THEN OPEN IT PLEASE ::a ffprrc:. vnnr-rh:::iir.:r.r•u:.Y t ------------~-------------...L====L===Jlll!.="'-"1..1=.-L<"""'"'"" wcYeaefle-a. r!t~c1o·;;,·oie-ep~--.~~·=-;;:;;"!';<= ~--- ------ this product is intended for the personal use of the original purchaser for use only The computer could have responded on the system specified. with; Any unauthorized copying, duplicating, SORRY, I DIDN'T UNDERSTAND selling, or otherwise distributing this WHAT YOU MEAN! product is hereby expressly forbidden. or even possibly; Additionally, the Marvel Super Heroes, SORRY, I DON'T KNOW HOW TO THING, HUMAN TORCH, CHIEF " PERUSE" SOMETHING! EXAMINER, RINGMASTER, FIRE In either case, you should take these EATER, LIVE WIRE, THE CLOWN, messages to mean that you have used a PRINCESS PYTHON, CANNONBJ\LL, word not in the computers (over 700 word) FLYING GAMBONNOS, BLOB, XANDU, vocabulary. The problem could also be SPIDER-MAN, DOCTOR DOOM, and that you have not spelled a word their distinctive likenesses used in the correctly. OuestProbe series are trademarks of the Marvel Comics Group and they are used Each game in the QuestProbe series has with permission. a slightly different vocabulary to suit the individual adventures. A summary of the The QuestProbe™ trademark is co­ common words used in this adventure is owned by the Marvel Comics Group and given in appendix 'A'. Scott Adams, Inc. Try changing the last command to; Artwork and Text of QuestProbe series: PLEASE OPEN THE BOX AND LOOK ©Copyright 1985-Marvel Comics INSIDEIT Group - All Rights Reserved. This time the computer understands, and Game Design of QuestProbe series: replies with; ©Copyright 1985-'Scott Adams Inc. -All OK. INSIDE, THERE IS A KEY AND A Rights Reserved. TM 1985. RARE POSTAGE STAMP. Since you are still trying to get out of the room, you could type; HOW AN ADVENTURE TAKE THE KEY FROM THE BOX WORKS And the computer would respond; You are in charge of the main OK. characteI(s) ... Any action, response, or You could then try to get out of the room behaviour that the character performs by typing; comes from you. UNLOCK THE DOOR WITH THE KEY Everything that happens in the adventure THEN OPEN IT PLEASE '--~-..~e=c,....you~rerr.~--~~-....:~-....T~h~i~s~u'-m~e:::-;it ~e=-=c~o=m~p~u~t~e~r =m~1 =gt:':"tr=e~s=p~o=n:':l'"---~--..11!,- 41'~~~ ~~~~~~~ In a normal adventure, your character has with; all of the strengths and weaknesses of a SLOWLY THE DOOR SWINGS OPEN one sitting. Also, during particularly normal human being, he can eat, drink, ON SQUEAKY, RUSTED, HINGES difficult sections of your adventure, you fight, and get killed just like a normal REVEALING A DARK PASSAGEWAY may wish to save the game so that you can person would in the same situation. In the TO THE WEST. return to that point without having to re­ QuestProbe series, your character is one You would then type something like; play the entire game. You can save your of the characters in the Marvel Comics. game for future use by typing; Your character will have all of the special ENTER THE PASSAGEWAY AND GO powers normally associated with that WEST SAVE GAME character in the comic book. Human To continue exploring the unknown land The computer will respond with Torch, for example, has the ability to of your adventure! instructions for saving the game that are throw flame and fly, while Spider-Man can Your computer is able to understand long, tailored to the specific computer you are cast webs and climb walls (or even the complex sentences such as "CLIMB ALL using. Since the instructions vary from ceiling!) THE WAY UP THE SHAIT," or "GO TO computer to computer, we cannot give You may move through the many locales THE NORTH AND THEN LOOK you detailed instructions here. Just be described in the adventure (limited, of AROUND ". sure to follow the instructions listed on course, by the barriers and obstacles your screen when you save the game and imposed upon you by the "environment"). you will have no trouble at all. You control what to do in any given COMMANDS Most of the adventures have provisions situation, using your wits to succeed. A complete list of the game vocabulary is for savinlJ more than one game. Each To command your character, you at the end of this document in appendix game is saved into a different lettered complete the sentence that the computer 'A'. You can use the following 'shorthand' area (usually 'A' -'D'). When you save the started with "I WANT YOU TO". You commands to speed your typing and to game, the computer will ask you which of finish this sentence with first a verb (an make the tempo of play faster; the lettered areas to use. Later, when you restore the game, you will be asked action word like 'CLIMB', 'GET', 'GO', LETTER MEANING etc.) and then a noun phrase in correctly which of the lettered areas should be Z Turn the graphics OFF or re-started. Be sure to specify the same structured English (like 'THE HILil, 'THE back ON again. (Disk RED GEM', or 'DOWN'). letter to restart as you originally saved the versions only). game as. A typical adventure (as if there were such N,S,E, Go North, South, East, West, a thing!) might start like this; W,U,D Up, or Down.
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