Dragon Writers' Guidelines
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The Argonautica, Book 1;
'^THE ARGONAUTICA OF GAIUS VALERIUS FLACCUS (SETINUS BALBUS BOOK I TRANSLATED INTO ENGLISH PROSE WITH INTRODUCTION AND NOTES BY H. G. BLOMFIELD, M.A., I.C.S. LATE SCHOLAR OF EXETER COLLEGE, OXFORD OXFORD B. H. BLACKWELL, BROAD STREET 1916 NEW YORK LONGMANS GREEN & CO. FOURTH AVENUE AND 30TH STREET TO MY WIFE h2 ; ; ; — CANDIDO LECTORI Reader, I'll spin you, if you please, A tough yarn of the good ship Argo, And how she carried o'er the seas Her somewhat miscellaneous cargo; And how one Jason did with ease (Spite of the Colchian King's embargo) Contrive to bone the fleecy prize That by the dragon fierce was guarded, Closing its soporific eyes By spells with honey interlarded How, spite of favouring winds and skies, His homeward voyage was retarded And how the Princess, by whose aid Her father's purpose had been thwarted, With the Greek stranger in the glade Of Ares secretly consorted, And how his converse with the maid Is generally thus reported : ' Medea, the premature decease Of my respected parent causes A vacancy in Northern Greece, And no one's claim 's as good as yours is To fill the blank : come, take the lease. Conditioned by the following clauses : You'll have to do a midnight bunk With me aboard the S.S. Argo But there 's no earthly need to funk, Or think the crew cannot so far go : They're not invariably drunk, And you can act as supercargo. — CANDIDO LECTORI • Nor should you very greatly care If sometimes you're a little sea-sick; There's no escape from mal-de-mer, Why, storms have actually made me sick : Take a Pope-Roach, and don't despair ; The best thing simply is to be sick.' H. -
SILVER AGE SENTINELS (D20)
Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells. -
The Symbolism of the Dragon
1 THE SYMBOLISM OF THE DRAGON Chinese flying dragon (courtesy of dreamstime.com Ensiferrum 7071168) THE PRIMORDIAL SEVEN, THE FIRST SEVEN BREATHS OF THE DRAGON OF WISDOM, PRODUCE IN THEIR TURN FROM THEIR HOLY CIRCUMGYRATING BREATHS THE FIERY WHIRLWIND. The Stanzas of Dzyan Out of the whirlwind spoke the voice that ignites, that sounds like no voice ever heard. It is, instead, a flame that swirls down out of yawning darkness and scorches the flanks of the trembling world. Amongst the clouds gathered in storm, its fiery curves are sometimes glimpsed and the scraping of its taloned feet echo up the blackened caverns leading to the bowels of the earth. These are aspects of its voice . extensions of its flaming breath. They shine like glittering scales spiralling through the atmosphere. They project forth in the wake of that thunderous tone which issues from the depths of the very source of sound, from the primordial throat which opens out to another world. Thus it is that dragons float at the edge of the universe and near the apertures leading to unknown but frightening realms. Their fiery breath resounds and their reptilian form expands and contracts into myriad shapes described in thousands of stories the world over. But their exact nature remains a mystery and, despite their legendary reputation, for many persons they have never existed. It has been held that the dragon, "while sacred and to be worshipped, has within himself something still more of the divine nature of which it is better to remain in ignorance". Something double-edged is suggested here, and the question of the existence of the dragon deepens to become one of how to approach the Divine without being incinerated by its lower emanations. -
Player's Guide
Player’s Guide Player’s Guide Design: James Jacobs n the Savage Tide Adventure Path, your Additional Design: Jason Bulmahn characters are destined to face a wide range of Developer: James Jacobs Idangerous monsters, hostile terrain, murderous Editors: James Jacobs, Erik Mona, James Sutter organizations, and sinister magic. Yet before you Art Director: Sean Glenn set off , you’ll need to know where your character is Graphic Designer: Drew Pocza from. This campaign begins in the exotic port city of Cover Artist: Todd Lockwood Sasserine, and it is here that the foundations of your Illustrations: Ben Wootten character will be laid. The City of Sasserine is perched Cartographer: Robert Lazzaretti on the edge of the known world, the last stop before Prepress Manager: Kelly O’Brien the endless expanse of the Amedio Jungle. It is a hub of Production Manager: Jeff Alvarez trade, and home to more than fi � een thousand souls, Publisher: Erik Mona a bastion of civilization in a realm haunted by piracy, Paizo CEO: Lisa Stevens disease, violent weather, and monsters. Based on the original Dungeons & Dragons rules Further details on Sasserine are provided for the created by Gary Gygax and Dave Arneson and the new DM in Dungeon #139, which also kicks off the new Dungeons & Dragons game designed by Jonathan Savage Tide Adventure Path. This campaign assumes Tweet, Monte Cook, Skip Williams, Richard Baker, and your starting character is a Sasserine native, and as Peter Adkison. such you can expect to know a fair amount in advance about the city. This booklet presents everything you’ll This game product contains no Open Game Content. -
Dooming Your Dungeon
DOOM-ing Your Dungeons. Lessons in Dungeon Design from Video Games. Sample file By: Irene D. B. DOOM-ing Your Dungeons. The essay you are about to read is the Credits culmination of almost twenty years of my life experiences. It is not a magnum opus, but my Written & Laid Out by: Irene D. B. first foray into codifying a philosophy that I have been bouncing around in my head for Interior & CoverArt by: Irene D. B. the past two years. That philosophy is that our dungeon design can only be improved by Cartography by: Irene D. B. understanding the language of the similar field of level design for video games. John Romero Quotes provided by: Tiogus of Helldorado The most clear example of the intersection of these two fields can be found by looking no further than the work of Jennell Jaquays. Not only is she considered one of the best dungeon designers, with herDark Tower adventure being nominated for the 1979 H.G. Wells Award for Best Role-playing Adventure, but she also has a very successful career as a video game level designer. This is no accident. I hope that you come away from this essay with a new eye when it comes to designing Sampleyour dungeons file 2 Using This PDF You know what’s wonderful? Technology is wonderful. We’ve gone from painting on walls to using light and subatomic particles to share information. And it is thanks to these innovations in technology that we are able to click on hyperlinks in our PDFs. So, whenever you see textLike This that means you can click on the text and it will take you somewhere. -
1493945262774.Pdf
™ 6620_17925_Chpt1.indd20_17925_Chpt1.indd 1 99/15/04/15/04 99:20:12:20:12 AAMM Chapter 3: Arcane Feats . .71 Air Monolith . 156 Invocations and Spell-Like Abilities . .71 Earth Monolith . 157 Contents Feats and Weaponlike Spells . .72 Fire Monolith . 158 Introduction . .4 Feat Descriptions . .73 Water Monolith . 158 Pseudonatural Creature . 160 The Nature of Magic . .4 Chapter 4: Spells and Invocations . .85 Sample Pseudonatural Creature . 160 Arcanist, Mage, or Wizard? . .4 Weaponlike Spells . .85 Creating a Pseudonatural Creature . .161 What You Need to Play . .4 Critical Hits . .85 Spellstitched . .161 Sneak Attacks . .86 Chapter 1: Classes . .5 Sample Spellstitched Creature . .161 Spell Lists . .86 Warlock . .5 Creating a Spellstitched Creature . .162 Game Rule Information . .7 New Assassin Spells . .87 Warlock Invocations . .8 New Bard Spells . .87 Chapter 7: Arcane Campaigns . 163 New Cleric Spells . .87 Bards . .163 CONTENTS Eldritch Essence Invocations . .8 OF TABLE Blast Shape Invocations . .9 New Druid Spells . .87 Sorcerers . 164 Other Invocations . .9 New Ranger Spells . .88 Warlocks . 164 Warmage . .10 New Sorcerer/Wizard Spells . .88 Warmages . .165 Game Rule Information . .12 Warmage Spells . .90 Wizards . .165 Wu Jen . .14 Wu Jen Spells . .91 Specialist Wizards . 166 Game Rule Information . .15 Spells . .96 Abjurers . 166 Warlock Invocations . 130 Conjurers . 166 Chapter 2: Prestige Classes . .17 Name . 130 Diviners . 166 Picking a Prestige Class . .17 Grade . 130 Enchanters . .167 Warlocks and Prestige Classes . .18 Level Equivalent . 130 Evokers . .167 Acolyte of the Skin . .19 Blast Shape or Eldritch Essence . 130 Illusionists . .167 Sample Acolyte of the Skin . .20 Least Invocations . 131 Necromancers . 168 Alienist . .21 Lesser Invocations . -
What the Riddle-Makers Have Hidden Behind the Fire of a Dragon
Volume 38 Number 2 Article 7 5-15-2020 What the Riddle-Makers Have Hidden Behind the Fire of a Dragon Laurence Smith Independent Follow this and additional works at: https://dc.swosu.edu/mythlore Part of the Children's and Young Adult Literature Commons Recommended Citation Smith, Laurence (2020) "What the Riddle-Makers Have Hidden Behind the Fire of a Dragon," Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature: Vol. 38 : No. 2 , Article 7. Available at: https://dc.swosu.edu/mythlore/vol38/iss2/7 This Article is brought to you for free and open access by the Mythopoeic Society at SWOSU Digital Commons. It has been accepted for inclusion in Mythlore: A Journal of J.R.R. Tolkien, C.S. Lewis, Charles Williams, and Mythopoeic Literature by an authorized editor of SWOSU Digital Commons. An ADA compliant document is available upon request. For more information, please contact [email protected]. To join the Mythopoeic Society go to: http://www.mythsoc.org/join.htm Mythcon 51: A VIRTUAL “HALFLING” MYTHCON July 31 - August 1, 2021 (Saturday and Sunday) http://www.mythsoc.org/mythcon/mythcon-51.htm Mythcon 52: The Mythic, the Fantastic, and the Alien Albuquerque, New Mexico; July 29 - August 1, 2022 http://www.mythsoc.org/mythcon/mythcon-52.htm Abstract Classical mythology, folklore, and fairy tales are full of dragons which exhibit fantastic attributes such as breathing fire, hoarding treasure, or possessing more than one head. This study maintains that some of these puzzling phenomena may derive from riddles, and will focus particularly on some plausible answers that refer to a real creature that has for millennia been valued and hunted by man: the honeybee. -
Dragonslayer Pdf, Epub, Ebook
DRAGONSLAYER PDF, EPUB, EBOOK Jennifer L Holm,Matthew Holm | 91 pages | 25 Aug 2009 | Random House USA Inc | 9780375857126 | English | New York, United States Dragonslayer PDF Book Oziach says that to be able to buy a rune platebody from him, you have to kill the green dragon , Elvarg , located on the desolate island of Crandor. Ignoring them, Rowan told Leaf about what the Dragonslayer did, and Leaf immediately wished to become a dragonslayer himself, but his parents strongly disapprove of the idea. Graphic artist David Bunnett was assigned to design the look of the dragon, and was fed ideas on the mechanics on how the dragon would move, and then rendered the concepts on paper. He was looking outside his window hoping that Wren would come back to The Indestructible City. Guts uses the empowered sword to deal a blazing blast to the Kundalini aiding Daiba, causing the magical beast's large water form to dematerialize. He is essential and will only fight for a short time before returning to his post. The screenplay was eventually accepted by Paramount Pictures and Walt Disney Productions , becoming the two studios' second joint effort after the film Popeye. Archived from the original on August 20, Kevin Thomas of the Los Angeles Times called Vermithrax "the greatest dragon yet", and praised the film for its effective evocation of the Dark Ages. Screen Rant. Wren and Sky saw a few sea dragons, and Sky suddenly exclaimed that Wren could ride on him. Massive, thick, heavy, and far too rough. Dragon Slayer is a free-to-play quest often regarded as the most difficult to free players. -
AN ABSTRACT of the THESIS of Miranda Renfro for the Master Of
AN ABSTRACT OF THE THESIS OF Miranda Renfro for the Master of Arts in English presented on 4 November 2014 Title: DYNAMIC DRAGONS: AN EXPLORATION OF ROLE REVERSAL IN THE YOUNG ADULT ADVENTURE CYCLE Abstract approved: ________________________________________________________ Dragons have long been a staple character in literary traditions all around the globe. From ancient Babylonian myth to modern young adult (YA) fiction, the dragon is well-represented within literature as a powerful and mysterious entity. Western culture, in particular, deems the dragon an evil enemy that must be overcome by a hero, while in Eastern cultures the dragon represents a much more natural and benevolent creature that generously bestows wisdom and wealth on worthy subjects. In recent years the stark character contrasts between the dragons of East and West have merged within the realm of Western YA literature to create a new kind of hero, one that still follows the path described by Joseph Campbell in The Hero with a Thousand Faces but challenges traditional perceptions of good and evil, especially where humanity is concerned. Young readers looking for answers to questions about their own identities within YA novels now have the opportunity to explore identity and human nature through the very eyes of the creature they were once taught to fear. Utilizing as a framework Campbell’s adventure cycle and goals found in modern YA literature, this thesis examines two YA novels that cast a dragon as the hero – Cornelia Funke’s Dragon Rider and Rachel Hartman’s Seraphina -
Visions Visions
CC07 Special Edition Release Gothic Visions BY TIMOTHY K. WICKHAM WITH THE LEGENDARY GAMES ARTISTS FOREWARD BY CLARK PETERSON MAKE YOUR GAME LEGENDARY! An illustration book designed to enhance any horror-themed game but especially for use with Legendary Games’ line of Gothic Adventure Path Plug-Ins. Gothic Visions contains full-page and half-page print-ready illustrations from every Gothic Adventure Path product for use as visual aids when running our adventures or using our products in conjunction with campaigns of your own design. • 3 • Credits • 4 • An Old School Halloween Present BY CLARK PETERSON • 5 • Welcome to Adventure Path Plug-Ins BY JASON NELSON • 6 • Treasury of the Macabre ART by COLBY STEVENSON • 12 • DITION RELEASE Gothic Heroes: Pregenerated Characters E ART by HUGO SOLIS; CARTOGRAPHY by ROB LAZZERETTI PECIAL • 22 • S The Murmmuring Fountain ART by COLBY STEVENSON; CARTOGRAPHY by ROB LAZZERETTI • 26 • GOTHIC VISIONS: The Fiddler’s Lament ART by COLBY STEVENSON HAM K • 30 • Tomes of Ancient Knowledge HY K. WIC T ART by COLBY STEVENSON TIMO • 34 • Construct Codex ART by COLBY STEVENSON anD JASON JUTA • 42 • Bios • 43 • Legal ©2012 Legendary Games. Permission granted to photocopy this page for personal use only. Gothic Visions Credits Author: Timothy K. Wickham Layout and Design: Timothy K. Wickham Art: Jason Juta, Hugo Solis, Colby Stevenson Cartography: Rob Lazzaretti Foreward: Clark Peterson Legendary Games Team Members: Clinton Boomer, Jason Nelson, Neil Spicer, Greg A. Vaughan and Clark Peterson Special Thanks: Erik Mona, Lisa Stevens, James Jacobs and the Paizo staff and to all the authors of the amazing Carrion Crown Adventure Path! About Legendary Games Legendary Games is an all-star team of authors and designers, coordinated by Clark Peterson of Necromancer Games, Inc. -
Epic-Level Prestige Class Progressions a Web Enhancement for the Epic Level Handbook
Epic-Level Prestige Class Progressions A Web Enhancement for the Epic Level Handbook The Epic Level Handbook provides epic-level progres- ucts: specifically, Defenders of the Faith, Manual of the sions—that is, information on the powers, abilities, and Planes, Masters of the Wild, Song & Silence, Sword & Fist, bonus feats gained by epic-level characters—for all 11 and Tome & Blood. While this doesn’t encompass every classes presented in the Player’s Handbook, as well as the prestige class presented to date (that would require an six prestige classes detailed in the DUNGEON MASTER’s entire book all to itself!), it gives DMs a wide range of Guide. But with the vast number of prestige classes pub- examples that should help them build other epic pro- lished in other DUNGEONS & DRAGONS®products, the gressions as needed. Simply find a class (either here or Epic Level Handbook couldn’t address the needs of every in the Epic Level Handbook) that’s roughly similar to your single epic-level character. chosen prestige class and start there. That’s where this web enhancement comes in. Here, To use this web enhancement, you should already you’ll find epic-level progressions for a full two dozen have the Epic Level Handbook accessory by Andy Collins, prestige classes drawn from various core D&D prod- Bruce R. Cordell, and Thomas M. Reid. This bonus material is brought to you by the DUNGEONS & DRAGONS official website: <www.wizards.com/dnd>. Credits You’ll note that every prestige class included in this enhancement is a 10-level class. -
Dragon Lords Rising Pdf, Epub, Ebook
DRAGON LORDS RISING PDF, EPUB, EBOOK Lucinda Hare | 389 pages | 01 Nov 2012 | Thistleburr Publishing | 9780957471801 | English | Midlothian, United Kingdom Dragon Lords Rising PDF Book Finding Wonderland. Spanish 1st Edition. The characters are well thought out and the dragons are adorable. Sort order. The result was a rapid explosion of ideas and the start of The Dragonsdome Chronicles. Run away battery hens have also been given a home. Jacinta rated it it was amazing Feb 02, Armed Protector Dragon. Spread your wings and hang on tightly as mighty Stormcracker takes you on a roller-coaster ride across the Old Wall and into the frozen north where you can slide down the ice flumes to the subterranean world of the Ice Bear Clan, land on an iceberg, or explore the mysteries of the long abandoned sea citadel. After reading history at university she went on to pursue a busy and diverse career in many different companies and organisations, ranging from the Argus Newspaper Group in Cape Town, to the Scottish Post Office, and Edinburgh and Heriot-Watt Universities. The lowest-priced brand-new, unused, unopened, undamaged item in its original packaging where packaging is applicable. About the Author Lucinda was born in Edinburgh and spent her childhood in rural East Lothian, where she spent much of her time roaming the beaches and woods, watching deer, pheasants, geese and rabbits, and listening to the bark of the seals float down the Firth of Forth on the evening breeze. The descriptions are r It's been too long since the last book in this engrossing series.