Liste De Modules *D&D

Total Page:16

File Type:pdf, Size:1020Kb

Liste De Modules *D&D Liste de modules *D&D Liste de modules *D&D La dernière version est disponible sur le site D&D Collection (http://dndcollection.free.fr) Cette liste a été générée le 13/01/2004 Ce document a été créé à l'aide de FPDF Ecrivez à : [email protected] pour tout renseignement ou remarque Page 1 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Allemand Page 2 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Dragonlance N° TSR Code Titre Module PDF Copie DL2 Drachen der Flammen DL1 Drachen der Verzweiflung DL5 Drachengeheimnisses Forgotten Realms N° TSR Code Titre Module PDF Copie I3-5 Wüste der Verdammnis Greyhawk N° TSR Code Titre Module PDF Copie 8609/9 L2 Auf der Spur des Attentäters 8608/0 L1 Begegnung auf dem Knochenhügel Monstrous Arcana N° TSR Code Titre Module PDF Copie 8301 Die Teufel der See Non classés N° TSR Code Titre Module PDF Copie 8650/0 N1 Gegen den Kult des Reptilien-Gottes Règles N° TSR Code Titre Module PDF Copie 8537/6 Monster Handbuch I 8538/5 Monster Handbuch II Mythen & Legenden 8136/1 Spieler Handbuch Page 3 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 2eme Edition Dark Sun N° TSR Code Titre Module PDF Copie 2400G Dark Sun: Unter der dunklen Sonne 2401G DS1 Der Tag der Freihet 2407G Die Dünenhändler 2411G Die Verschleierte Allianz 2413G Ein Tal aus Feuer und Staub 2405G Monsterkompendium III 2404G Sklavenstämme Dragonlance N° TSR Code Titre Module PDF Copie DLE1 Den Drachen auf der Spur DLE3 Die Drachenfeste DLCI Die Klassiker Buch I 9394G Die Klassiker Buch II G9244 DLE2 Drachenzauber Forgotten Realms N° TSR Code Titre Module PDF Copie 8205 VR5 Abenteuer in Cormyr I 8206 VR6 Abenteuer in Cormyr II 2106G Abenteuer in den Vergessenen Königreichen 8201 VR1 Das Schwert der Täler 8106 Das Unterreiche 8104 Der Bund der Harfner 8101 Der Drachenkult 8105 Der Norden 8202 VR2 Der Turm der Träume Die Drow auf dem Unterreich Die Elfen von Immerdar 8203 VR3 Die Rückkehr des Randal Morn AD&D1 Die Schatzjagd 9354G FRQ1 Die Spukhallen von Abendstern 8103 Die Talländer & Cormyr 9224G FR3 Die Wüstenreiche 1111G Elminsters Leben im der Reichen 1085G Forgotten Realms Kampagnen Set 9455G Marco Volo: Die Ankunf 8450G Marco Volo: Die Reise 1083G Menzoberranzan 8102 Monster der Reiche FR2 Moonshae FR1 Tiefwasser und der Norden 9351G FRQ3 Unheil über dem Dolchtal 8404 Vergessene Reiche Set 8204 VR4 Wüste der Verdammnis Non classés N° TSR Code Titre Module PDF Copie PHBR7 Alles über Barden PHBR14 Alles über den Barbaren PHBR2 Alles über den Dieb PHBR13 Alles über den Druiden PHBR4 Alles über den Magier PHBR12 Alles über den Paladin PHBR8 Alles über Elfen PHBR9 Alles über Gnome & Halblinge Page 4 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Non classés N° TSR Code Titre Module PDF Copie PHBR10 Alles über Humanoide PHBR1 Alles über Kämpfer PHBR3 Alles über Priester PHBR5 Alles über PSI-Kräfte PHBR11 Alles über Waldläufer PHBR6 Alles über Zwerge 2121G Almanac der Magie 8002 AD&D2 Das Schicksal der Könige 8004 AD&D4 Der Schrecken vom Adlerweg 8003 AD&D3 Der Wächter vom Adlerweg 2128G DMGR4 Die Mythen der Monster 8008 AD&D8 Fluch aus der Tiefe 8006 AD&D6 Flut des Verderbens 8010 FSF1 Gruft des Grauens 2102G Monsterkompendium I 8007 AD&D7 Nacht der Haie 8005 AD&D5 Schwingen des Unheils Planescape N° TSR Code Titre Module PDF Copie 2601G Die Ewige Grenze Planescape Kampagnen Set Planescape Monsterkompendium Produits génériques N° TSR Code Titre Module PDF Copie 9264G SZ2 Charakterbögen HHQ3 Eine Herausforderung für Diebe 9427G HHS1 Eine Herausforderung für Kämpfer II HHS2 Eine Herausforderung für Magier II 9429G HHQ4 Eine Herausforderung für Priester 8405 Kämpfer & Diebe 8406 Magier & Priester 8403 Monster-Set 9263G SZ1 Tabellenschirm für Spielleiter 8407 Zwerge, Gnome & Halblinge Ravenloft N° TSR Code Titre Module PDF Copie RA1 Das Festmahl der Goblyns RM4 Die Gruft des Grafen Strahd 1053G Rabenhorst: Das Reich des Schreckens Ravenloft Monsterkompendium 9321G RA2 Schiff des Schreckens 9338G RA3 Tödliche Berührung 9355G RR5 Van Richtens Geisterhandbuch 9345G RR3 Van Richtens Handbuch über Vampires Règles N° TSR Code Titre Module PDF Copie 2100G Handbuch für Spielleiter 2101G Spieler Handbuch 2159G Spieler Handbuch 2123G DMGR3 Waffen und Ausrüstung Page 5 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D D&D D&D Basic N° TSR Code Titre Module PDF Copie 8559/0 B8 Burg Caldwell 8517/0 B5 Der Bund der Schwarzen Kapuze 9260G B11 Des Königs Fest 8527/8 B7 Die endlose Reise zum Berg 9261G B12 Die Vergeltung der Königin B4 Die Vergessene Stadt 8502/7 B2 Festung im Grenzland 8504/5 B1 Hügel des Grauens 8503/6 B3 Palast der Silberprinzessin 8526/9 B6 Rahasia D&D Compagnon N° TSR Code Titre Module PDF Copie 8543/8 AS1 Bewährung für die Kriegsherren 8228/0 AS4 Der Erdzerstörer 8544/7 AS2 Tödlichen Ritt 8545/6 AS3 Verfluchter Säbelfluss D&D Expert N° TSR Code Titre Module PDF Copie 8519/8 E2 Burg Bernstein (Château d'Amberville) 8531/2 E5 Der Tempel des Todes 8231/5 E7 Die Kriegsfloße von Kron 8521/4 E4 Herr der Wüstensöhne 8532/1 E6 In den Sümpfen 8509/0 E1 Insel der Shrecken 8520/5 E3 Xanathons Fluch D&D Master N° TSR Code Titre Module PDF Copie 8614/0 M2 Alphaks Rache 8613/3 M1 Im Mahlstrom Mystara N° TSR Code Titre Module PDF Copie 8505/4 BS1 Blizzard Pass 8518/9 ES2 Im Rätsellabyrinth des Minotaurus 9271G DDA3 Traldars Auge Non classés N° TSR Code Titre Module PDF Copie 9272G DDA4 Das Grauen von Dymrak 8546/5 O1 Edelstein und Zauberstab Page 6 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D D&D 3eme Edition Produits génériques N° TSR Code Titre Module PDF Copie Die Schattenhöhlen Umrechnungshilfe Page 7 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D Anglais Page 8 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc. Liste de modules *D&D AD&D 1ere Edition Batllesystem N° TSR Code Titre Module PDF Copie 1019 Battlesystem, boxed set Conan N° TSR Code Titre Module PDF Copie 9124 CB2 Conan Against Darkness 9123 CB1 Conan Unchained Divers N° TSR Code Titre Module PDF Copie AD&D Coloring Album 8449 The Art of the Advanced Dungeons & Dragons Fantasy Game Dragonlance N° TSR Code Titre Module PDF Copie 2021 Dragonlance Adventures 9137 DL9 Dragons of Deceit 9139 DL4 Dragons of Desolation 9130 DL1 Dragons of Despair 9142 DL10 Dragons of Dreams 9133 DL12 Dragons of Faith 9132 DL2 Dragons of Flame 9144 DL11 Dragons of Glory 9131 DL3 Dragons of Hope 9140 DL6 Dragons of Ice 9136 DL7 Dragons of Light 9135 DL5 Dragons of Mystery 9180 DL14 Dragons of Triumph 9176 DL13 Dragons of Truth 9141 DL8 Dragons of War 9400 TM3 Krynn Trail Map 8446 Leaves from the Inn of the Last Home: The Complete Krynn Sourcebook rev. 9231 DL15 Mists of Krynn 9237 DL16 World of Krynn Forgotten Realms N° TSR Code Titre Module PDF Copie 9122 H1 Bloodstone Pass 1040 City System 9199 I3-5 Desert of Desolation 9235 FR6 Dreams of the Red Wizards 9224 FR3 Empires of the Sands 1031 Forgotten Realms campaign setting 9240 REF5 Lords of Darkness 9054 I5 Lost Tomb of Martek 9217 FR2 Moonshae 9053 I4 Oasis of the White Palm 9052 I3 Pharaoh 9238 FRC1 Ruins of Adventure 9281 FRA1 Storm Riders 9226 I14 Swords of the Iron Legion 9225 OP1 Tales of the Outer Planes 9200 H3 The Bloodstone Wars 9229 FR4 The Magister 9168 H2 The Mines of Bloodstone 9233 FR5 The Savage Frontier 9221 DQ1 The Shattered Statue Page 9 WIZARDS OF THE COAST, D&D, AD&D and all the campaign settings for *D&D are registered trademarks of Wizards of the Coast, Inc. This site (http://dndcollection.free.fr) is not affiliated with Wizards of the Coast, Inc.
Recommended publications
  • MAY 19Th 2018
    5z May 19th We love you, Archivist! MAY 19th 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • SILVER AGE SENTINELS (D20)
    Talking Up Our Products With the weekly influx of new roleplaying titles, it’s almost impossible to keep track of every product in every RPG line in the adventure games industry. To help you organize our titles and to aid customers in finding information about their favorite products, we’ve designed a set of point-of-purchase dividers. These hard-plastic cards are much like the category dividers often used in music stores, but they’re specially designed as a marketing tool for hobby stores. Each card features the name of one of our RPG lines printed prominently at the top, and goes on to give basic information on the mechanics and setting of the game, special features that distinguish it from other RPGs, and the most popular and useful supplements available. The dividers promote the sale of backlist items as well as new products, since they help customers identify the titles they need most and remind buyers to keep them in stock. Our dividers can be placed in many ways. These are just a few of the ideas we’ve come up with: •A divider can be placed inside the front cover or behind the newest release in a line if the book is displayed full-face on a tilted backboard or book prop. Since the cards 1 are 11 /2 inches tall, the line’s title will be visible within or in back of the book. When a customer picks the RPG up to page through it, the informational text is uncovered. The card also works as a restocking reminder when the book sells.
    [Show full text]
  • Thunder Below
    THE THUNDER BELOW An adventure for four 17th-level characters CREDITS Design: JAMES JACOBS Editor: DALE DONOVAN Editorial Assistance: MIRANDA HORNER, PENNY WILLIAMS Typesetting: NANCY WALKER Cartography: TODD GAMBLE Web Production: JULIA MARTIN Web Development: MARK A. JINDRA Graphic Design: SEAN GLENN, CYNTHIA FLIEGE Based on the original DUNGEONS & DRAGONS® game by E. Gary Gygax and Dave Arneson and on the new edition of the DUNGEONS & DRAGONS game designed by Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, and Peter Adkison. Table of Contents Introduction ..................................................................2 Sarwin Castle ..............................................................19 Preparation ...................................................................2 Timeline ..................................................................19 Adventure Background .................................................2 The Invaders of Sarwin Castle ...............................21 Adventure Synopsis ......................................................4 Tiboquoboc..............................................................21 Starting the Adventure ................................................4 Alraugh ....................................................................24 Sarwin Village ...............................................................5 Irika .........................................................................26 Searching the Village ................................................5 Muraxus ..................................................................27
    [Show full text]
  • Cult of the Dragon
    Cult of the Dragon by Dale Donovan And naught will be left save shuttered thrones with no rulers. But the dead dragons shall rule the world entire, and . Sammaster First-Speaker Founder of the Cult of the Dragon Dedication To my mother and my father, who always encouraged me, no matter how seemingly strange my interests may have appeared. Thanks to you both I had the chance to pursueand obtainmy dream. While it may seem curious to dedicate a book about a bunch of psycho cultists to ones parents, I figured that, of all people, you two would understand. Credits Design: Dale Donovan Additional and Original Design: L. Richard Baker III, Eric L. Boyd, Timothy B. Brown, Monte Cook, Nigel Findley, Ed Greenwood, Lenard Lakofka, David Kelman, Bill Muhlhausen, Robert S. Mullin, Bruce Nesmith, Jeffrey Pettengill, Jon Pickens, and James M. Ward Development & Editing: Julia Martin Cover Illustration: Clyde Caldwell Interior Illustrations: Glen Michael Angus Art Direction: Dana Knutson and Dawn Murin Typesetting: Angelika Lokotz Research, Inspiration, & Additional Contributions: Robert L. Nichols & Craig Sefton Special Acknowledgment: Gregory Detwiler, Ed Greenwood, Jamie Nossal, Cindy Rick, Carl Sargent, Steven Schend, and the stories of Clark Ashton Smith & Edgar Allan Poe Campaign setting based on the original game world of Ed Greenwood. Based on the original DUNGEONS & DRAGONS® rules created by E. Gary Gygax and Dave Arneson. ADVANCED DUNGEONS & DRAGONS, AD&D, DUNGEONS & DRAGONS, DUNGEON MASTER, FORGOTTEN REALMS, MONSTROUS COMPENDIUM, PLAYERS OPTION, and the TSR logo are registered trademarks owned by TSR, Inc. COUNCIL OF WYRMS, ENCYCLOPEDIA MAGICA, and MONSTROUS MANUAL are trademarks owned by TSR, Inc.
    [Show full text]
  • Dragon Magazine #105
    D RAGON 1 SPECIAL ATTRACTION 43 BETRAYED! — Designed by Jim Bengtson A new challenge for AD&D® game player characters Publisher Mike Cook Editor-in-Chief OTHER FEATURES Kim Mohan Editorial staff 10 Leomunds Tiny Hut Lenard Lakofka Patrick Lucien Price Toning down the new demi-human PC races Roger Moore 14 Travel works both ways Paul Vernon Art director and graphics PCs arent the only characters on the road Roger Raupp Subscriptions 20 Seeing is believing Geoffrey Meissner Georgia Moore It isnt easy, but heres a look at invisibility Advertising 24 The rest of the Papers Mary Parkinson Odds and ends to add to our centaur coverage Contributing editors Ed Greenwood 30 The well-equipped victim Ed Greenwood Katherine Kerr Detailed treasure types for O-level encounters This issue's contributing artists A world of difference Fraser Sherman Robin Wood 36 Use parallel worlds to open up new gaming vistas Roger Raupp Marvel Bullpen Spys advice Merle M. Rasmussen David Trampier 56 Answers and suggestions for the TOP SECRET® game Ted Goff A.J. Toos On the Rocks at Slabs -John Gregory Betancourt Joseph Pillsbury 64 Tavern patrons protect their happy haunting grounds Richard Tomasic E.B. Wagner Stephen Hearon Larry Elmore DEPARTMENTS 3 Letters 62 TSR Profiles 90 Wormy 4 World Gamers Guide 69 The ARES Section 92 Dragonmirth 6 The forum 86 Convention calendar 94 Snarfquest 6 0 TSR Previews COVER People are still writing in to say how much they liked Robin Woods first cover paint- ing, back on issue #97. This piece depicts an entirely different scene, but we expect the painting to be just as popular as its predecessor.
    [Show full text]
  • Epic-Level Prestige Class Progressions a Web Enhancement for the Epic Level Handbook
    Epic-Level Prestige Class Progressions A Web Enhancement for the Epic Level Handbook The Epic Level Handbook provides epic-level progres- ucts: specifically, Defenders of the Faith, Manual of the sions—that is, information on the powers, abilities, and Planes, Masters of the Wild, Song & Silence, Sword & Fist, bonus feats gained by epic-level characters—for all 11 and Tome & Blood. While this doesn’t encompass every classes presented in the Player’s Handbook, as well as the prestige class presented to date (that would require an six prestige classes detailed in the DUNGEON MASTER’s entire book all to itself!), it gives DMs a wide range of Guide. But with the vast number of prestige classes pub- examples that should help them build other epic pro- lished in other DUNGEONS & DRAGONS®products, the gressions as needed. Simply find a class (either here or Epic Level Handbook couldn’t address the needs of every in the Epic Level Handbook) that’s roughly similar to your single epic-level character. chosen prestige class and start there. That’s where this web enhancement comes in. Here, To use this web enhancement, you should already you’ll find epic-level progressions for a full two dozen have the Epic Level Handbook accessory by Andy Collins, prestige classes drawn from various core D&D prod- Bruce R. Cordell, and Thomas M. Reid. This bonus material is brought to you by the DUNGEONS & DRAGONS official website: <www.wizards.com/dnd>. Credits You’ll note that every prestige class included in this enhancement is a 10-level class.
    [Show full text]
  • An "Official" Spelljammer Guide to the Spheres [Revised 1.0]
    Guide to the Spheres An "official" Spelljammer Guide to the Spheres [revised 1.0] By Paul Westermeyer aka GMWestermeyer Table of Contents: Page Section 1 Introduction 2 Phlogiston Navigation 4 Phlogiston Transit Times 4 Where is the Rock of Bral? 6 “Official” Flow Map 7 The Spheres and other Phlogiston Locations 23 ‘Loose’ Planets/Worlds 34 Bibliography: Introduction Spelljammer is a very unique and creative setting, but it is also one of the worst organized settings TSR produced with material is scattered among many different products. This makes it very difficult to find what you are looking for, a problem exasperated by Spelljammer’s status as a ‘connection’ campaign, designed (like Planescape) to connect the ‘big’ three settings, Forgotten Realms, Greyhawk, and Dragonlance. I’ve been working to alleviate this problem by writing guides and indices for those aspects of Spelljammer that are most important for creating a coherent, rational game setting. The first of these guides was An “Official” Spelljammer Timeline, which collated Spelljammer-related historical mentions in published TSR products into a cohesive, coherent timeline that Spelljammer (or Hackjammer) gamemasters could use as the foundation of their own, personalized campaigns. This guide, An “Official” Spelljammer Guide to the Spheres, has a similar purpose. Spelljammer’s iconic center is the Rock of Bral, just as Sigil is the iconic heart of Planescape, Spelljammer’s setting cousin, but Sigil’s location is quite firmly placed at the center of the Plane of Concordant Opposition, metaphorically the heart of the entire Advanced Dungeons and Dragons multiverse. Moreover, the various inner and outer planes are all well mapped in relation to each other, and have been ever since the Advanced Dungeons and Dragons Player’s Handbook in 1978.
    [Show full text]
  • Dnd 3. 5 Pdf Books
    Dnd 3. 5 pdf books Continue If you don't own the product, don't use it. This compilation was created for people like me, who own most of the SW game materials, who really can't carry all of this every session. The pdf files were taken from other sources, I scanned 0, all I did was compile what I owned. Support experts or we will never receive additional updates/extensions of the game. Hey guys, is there a full list of all the official WotC D&amp;D 3.5 books that have been published? The product catalog on their website is a pain in the ass to try to navigate. ... Unofficial book listings would also be cool if they exist. On Wikipedia you can find this. It's an alphabetical list of all the edition books. Scroll down to 3ed/3.5 yes, it's bonks some 3ed books out there, but it's a pretty good list. Oh, damn, because I'm not going to do: PHB, PHB2 DMG, DMG2 MM1 MM2 (technically 3ed, but a lot of adventures and other books relate to it) MM3 MM4 MM5 SpelL Compendium Magic Item Compendium Rules Compendium Complete Warrior, Divine, Arcane, Adventurer, Mage, Champion, Scountrel, Psionic Frostburn, Sandstorm, Stormwrack, Dungeon, Cityscape Book of Exalted Deeds, Book of Villas Dark Strains of Stone, Destiny, The Wild, The Dragon Book of Abbeerations, Fiendish Codex 1 and 2, Eder Evils, Fiend Folio Dramonicon, Libris Mortis, Drow of the Underk, Ghostwalk, Heroes of Horror, Her Oes of Battle, Magic of the Incarnum, Weapons of Legacy, Unnead Arcana, Planar Handbook, Tome of Magic, Expanded Psionics Handbook, Tome of Battle Forgotten Realms Books 3ed
    [Show full text]
  • Dragon Magazine #172
    Issue # 172 SPECIAL ATTRACTIONS Vol. XVI, No. 3 August 1991 Welcome to the Underdark 9 Our special section on underground adventuring. Publisher Seeing the Sights in Skullport Ed Greenwood and Steven E. James M. Ward 10 Schend. Skullport: A great place to visit, if your insurance is paid up. Editor The Dragons Bestiary The readers Roger E. Moore 16 Caves have the nastiest things living in them, like these three fine fellows. Fiction editor Barbara G. Young The Ecology of the Galeb Duhr Robert Isaacson 20 Just because it looks like a rock doesnt mean it has to act like one. Assistant editor Dale A. Donovan REGULAR FEATURES Art director Larry W. Smith Role-playing Reviews Allen Varney 26 Where have all the miracles gone? A look at super-hero games and Production staff supplements. Gaye OKeefe Angelika Lokotz The Lay of Droone fiction by William B. Crump Tracey Zamagne 34 The lizards had taken the mountainbut, thanks to the dwarves, they wouldnt enjoy their victory. Subscriptions The Voyage of the Princess Ark Bruce A. Heard Janet L. Winters 41 Alphatia and Thyatis face their doom, and the incredible powers of cinnabar are revealed! US. advertising Roseann Schnering The Role of Computers Hartley, Patricia, and Kirk Lesser 55 The gods are not kind in Darkspyre; if you fail them, humanity dies. U.K. correspondent Into the Spirit of Things Michael DeWolfe and U.K. advertising 66 Spirit and divine magic of the strangest kind for your RUNEQUEST* Bronwen Livermore game. Shining Armor Thomas M. Kane 68 When you care enough to send the very best, put an M1A1 Abrams tank in your TOP SECRETIS/S.I.
    [Show full text]
  • 1539376140005.Pdf
    New links will be placed here for a while before adding them to Da Archive. PLEASE BUY A COPY OF THE BOOKS THAT YOU USE If you can't understand why you should support your game, go work at Burger King for 2 weeks for no pay and you might get a clue. - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - Sorry for the incomplete links and L33t gibberish. This way seems to be a good idea, what with all the matrixbots and cyber crotchspiders out there. SS, $$, or @SS is sendspace, m3g4 is mega, <d0t> is a period or dot as in dot com, etc. There is a u$ercl0ud and a u$er$cl0ud, be careful to go to the correct one. $n!p<dot>li, s00<dot>gd, and h1v3<dot>@m links are cAsE sEnSeTiVe Anon Has Pointed Out That A Few Sites Used Have Unwanted Clutter That Can Be Annoying. “Be warned the site it's on is rife with malware traps. When you figure it out make sure the file you're saving is a .PDF and not the same thing with .EXE stuck on the end. The second one is a million bad programs that eat your compooter like I eat Cheetos.” Special thanks to Da Archivist, Mageguru, Here!, Agent13, TheWiz!, The Warden, Fat Charley, Blink_Dog, DiosMios, Porthos, The Greyhawk Ranger, Fitz-Empress bani Flambeau, helpful, CityofCarse, donkey, Magister Man, ABF, 3DoorsDownDude, Smink, Nergal, Okultek, JaZZ, UglyPanda, VL, Bytee All the Awesome Curators, and the entire Anon Brigade. Extra Special thanks to the Pioneers who paved the way. Like Anons say Thanks to all the anons here that provide us with their files and/or help!!! This thread is awesomesauce3, and you're the reason! The most recent version of this document and others can be found at $n!p<dot>li /ShareThread Fun and Educational! What methods do people prefer to add OCR to a PDF? smallpdf.com does a pretty good job of lossless compression OCR shouldn't be affecting the compression of the image in the PDF by default.
    [Show full text]
  • 1538432725844.Pdf
    OCTOBER 1st 2018 Attention PDF authors and publishers: Da Archive runs on your tolerance. If you want your product removed from this list, just tell us and it will not be included. This is a compilation of pdf share threads since 2015 and the rpg generals threads. Some things are from even earlier, like Lotsastuff’s collection. Thanks Lotsastuff, your pdf was inspirational. And all the Awesome Pioneer Dudes who built the foundations. Many of their names are still in the Big Collections A THOUSAND THANK YOUS to the Anon Brigade, who do all the digging, loading, and posting. Especially those elite commandos, the Nametag Legionaires, who selflessly achieve the improbable. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – The New Big Dog on the Block is Da Curated Archive. It probably has what you are looking for, so you might want to look there first. - - - - - - - – - - - - - - - - – - - - - - - - - - - - - - - – - - - - - – Don't think of this as a library index, think of it as Portobello Road in London, filled with bookstores and little street market booths and you have to talk to each shopkeeper. It has been cleaned up some, labeled poorly, and shuffled about a little to perhaps be more useful. There are links to ~16,000 pdfs. Don't be intimidated, some are duplicates. Go get a coffee and browse. Some links are encoded without a hyperlink to restrict spiderbot activity. You will have to complete the link. Sorry for the inconvenience. Others are encoded but have a working hyperlink underneath. Some are Spoonerisms or even written backwards, Enjoy! ss, @SS or $$ is Send Spaace, m3g@ is Megaa, <d0t> is a period or dot as in dot com, etc.
    [Show full text]
  • Dungeons & Dragons (1979) Supplement 1 Greyhawk
    Supplement I G R E Y H A W K BY GARY GYGAX & ROB KUNTZ With Special Thanks to Alan Lucion, Mike Mornard and Jeff Key for Suggestions ILLUSTRATIONS BY GREG BELL 2003 © 1976 — TSR GAMES 12th Printing, November, 1979 Printed in U.S.A. Index MEN & MAGIC Characters. ........................................ 4 Determination of Abilities ............................. 7 Non-Player Characters. ............................... 9 Levels and Number of Experience Points Necessary to Attain Them ..................... 9 Statistics Regarding Classes. ........................... 10 Guidelines for Awarding Experience Points for Monster Slaying. .........................12 Awarding Experience for Non- Player Characters ................................ 13 Alternate Combat System ............................. 13 Damage — Weapon Type .......................... 15 Damage — Monster Type .......................... 16 Spells T a b le........................................ 19 Explanation of Spells.................................21 MONSTERS & TREASURE The Monsters. ......................................33 Monster Descriptions. ................................34 Magical Maps Determination Table. .....................40 Explanation of Magic Items. ...........................46 THE UNDERWORLD & WILDERNESS ADVENTURES Tricks and Traps ................................. 61 Monsterous Tricks and Combination Monsters ........ ....................63 Monster Level Tables. ................................65 Foreword One cannot properly introduce a supplement to an existing
    [Show full text]